The work is centred on interdisciplinary narrative design, combining the media of interactive design, augmented reality (AR), virtual scenes and digital images to explore social contradictions in the fields of history, power, economy and education. Through interactive narratives and multi-sensory experiences, the work reveals social logic and provokes critical thinking about technology and social issues. The works use digital media art as a narrative and reflective tool, including historical colonial metaphors (STELLAR OASIS), critiques of war power (THE LAST MEAL), labour exploitation and educational equity (SWEET DILEMMA, CITY OF TOTALITARIANISM, SINGLE-LOG BRIDGE). BRIDGE"), exploring the deep connection between human beings, society and technology by combining technology and art.