Explanation report The objective of my game is to get rid of all the zombies that come your way without losing all your health hearts which is when the game ends. At the same time, the player defends himself from the zombies, they can collect money that is being dropped when the zombies are killed which is the points system in this game but also a way of counting the number of kills that each player gets differentiating each playthrough, this makes the player want to focus on losing the least possible health points so they can last longer and therefore get the most points possible.
The game is set on a farm that’s been hit by a zombie attack, and the player encounters farm elements like barns, tractors, little rivers, scarecrows, and windmills. The dark colours of some of the elements around the map create a dark and sinister atmosphere. One of the challenges that the player will encounter is that the only way of getting a health point back would be waiting 50 seconds meaning that the players will have to be strategic with their gameplan and avoid getting hit by the zombies the least possible, this makes the gameplay experience feel as if you were playing Dark Souls where if you lose, you lose all your progress, this is done to bring out the competitive side of the people playing and incite them to try and get a better score than the game before. The players will also have to be careful when walking through some of the areas of the map, like the one in the picture below. As you can see, it’s a narrow corner where zombies could be waiting for you on the other side, resulting in the players losing at least a heart. One of the best ways of playing the game is by constantly moving. That way, the zombies will find it harder to hit you, and therefore, you’ll be able to last longer.