Summary of disasters in Tung Shing and corresponding gameplay effects Gameplay Effects Notes (1)All players get robbed, assets -10 taels respectively Famine Refer to Environment card (2)Government raises taxes, all players' assets -50 taels respectively (1)The players who own Water Body card on the plots, assets +10 taels (2)Forest cards on all players' plots vanish ( If there is no Forest card, then the Buildings Tornado card with the lowest value disappear. ) (3)Player who rolls the dice stays in place for 1 round due to the tornado (4)Player who rolls the dice pays the government for the renovations, assets -50 Taels Hail (1) Building cards on all players' plots with the lowest value vanish Refer to Environment card (1)All players can not gain revenue in this round Flooding Refer to Environment card (2)All players pay the government for the renovations, assets -100 Taels respectively Drought (1) All players can not receive the yield of Farmland card in the round Refer to Environment card (1)Building cards on all players' plots with the highest value vanish Earthquake (2)All players pay the government for the renovations, assets -100 Taels respectively Refer to Environment card (3)Player who rolls the dice gets wounded and stays in place for 3 rounds (1)All players can not gain revenue in this round Plague (2)For every building card on every player plots, assets -10 taels (1)Building cards on all players' plots with the highest value vanish Fire Refer to Environment card (2)All players pay the government for the renovations, assets -200 Taels respectively Diasters
form to see the Famine-Free conditions
form to see the Hail-Free conditions form to see the Flooding-Free conditions form to view Drought-Free conditions form to see Earthquake-Free conditions
form to see Fire-Free conditions
(Ⅰ)
Table of Corresponding costs of Regular Plots Number of rounds 1-10
11-25
26-35
Plot size / Grid
Total Cost / Tael
3 6 9 3 6 9 3 6 9
10 15 30 30 45 60 45 60 90
Table of Corresponding costs of Water Plots Number of rounds
Total Cost / Tael
1-10
11-25
26-35
0
Landfill cost / Silting charge / Grid grid 10 Taels
20 Taels
20 Taels
40 Taels
50 Taels
100 Taels
(Ⅱ) ( )
Building Cards And Functions Name of building Revenue / Tael Rounds of staying in place Residence 10 0 Fair
20
0
Tavern
20
1
Haopan Temple
100
0
Flower Boat
40
2
Instrument Store
30
0
Mahogany Furniture Store Clubhouse Exchange Shop
30 200 150
0 0 0
Bank
50
0
Leather Store
10
0
.
( )
Summary of disasters in Tung Shing and corresponding gameplay effects Gameplay Effects Notes (1)All players get robbed, assets -10 taels respectively Famine Refer to Environment card (2)Government raises taxes, all players' assets -50 taels respectively (1)The players who own Water Body card on the plots, assets +10 taels (2)Forest cards on all players' plots vanish ( If there is no Forest card, then the Buildings Tornado card with the lowest value disappear. ) (3)Player who rolls the dice stays in place for 1 round due to the tornado (4)Player who rolls the dice pays the government for the renovations, assets -50 Taels Hail (1) Building cards on all players' plots with the lowest value vanish Refer to Environment card (1)All players can not gain revenue in this round Flooding Refer to Environment card (2)All players pay the government for the renovations, assets -100 Taels respectively Drought (1) All players can not receive the yield of Farmland card in the round Refer to Environment card (1)Building cards on all players' plots with the highest value vanish Earthquake (2)All players pay the government for the renovations, assets -100 Taels respectively Refer to Environment card (3)Player who rolls the dice gets wounded and stays in place for 3 rounds (1)All players can not gain revenue in this round Plague (2)For every building card on every player plots, assets -10 taels (1)Building cards on all players' plots with the highest value vanish Fire Refer to Environment card (2)All players pay the government for the renovations, assets -200 Taels respectively Diasters
form to see the Famine-Free conditions
form to see the Hail-Free conditions form to see the Flooding-Free conditions form to view Drought-Free conditions form to see Earthquake-Free conditions
form to see Fire-Free conditions
(Ⅰ)
Dynasty
Song and Yuan Dynasties
Ming and Qing dynasties
Building Card Revenue / Tael Rounds of staying in place 10 0
Name of building Residence
Cost / Tael 20
Fair
40
20
0
Tavern
20
20
1
Haopan Temple
0
100
0
Flower Boat
60
40
2
Instrument Store
40
30
0
Mahogany Furniture Store
40
30
0
Clubhouse
80
200
0
Exchange Shop
60
150
0
Bank
30
50
0
Late Qing Dynasty and Early Republic of China Leather Store
10
10
0
Limitaion
Note Building cards that only appear at the beginning of the game Get it from Tung Shing Random Events
It can only be built in Refer to Tung Shing for plots with water bodies specific disappearing time
Refer to Tung Shing for specific disappearing time Refer to Tung Shing for specific disappearing time
According to historical records, the eastern section of Haopan Street, where many leather shops Every 4 leather shops congregate, began to fill up. built in the game map The blocked water area will block up (vanish) 1 could not be used to build grid of water buildings. If siltation was to be removed, it would require the joint funding of leather shop owners
.
( ) Environment Card Benefit Name
Cost / Tael
Conditions Farmland
Forest
Garden
Water Body
20
30
50
10
0
Players can charge 50% more of the total tolls required for buildings on the plot for each garden they set up
(1) If the water body is discontinuous, each water body on the plot can charge more 50% more of the total tolls required by the buildings on the plot to the passing Not available players. for purchase (2) If the water body is continuous and the width of the water body is 1/2/3 grid, the revenue of buildings along the water body will be doubled by 1/2/3 times.
Number of Farmland cards on the plot ≥ Number of Building cards
Benefits Famine-Free
There are Forest cards on the plot
Hail-Free
There are both Water Body cards and Forest card on the plot
Drought-Free
Players can collect 10 taels of sliver from the government at the end of the round for each grid of farmland they set up
Number of Forest cards on the plot ≥ Number of B -uilding cards
Flooding-Free
There are Garden cards on the plot
Receive additional subsidies in some rounds
Refer to Tung Shing for details
The certain type of building which is forced to vanish gets to stay around for 3 more rounds
Refer to Tung Shing for details
Number of Building cards on the plot ≥ Number of Garden cards
Drought-Free
There are Water Body card on the plot
There is a chance for the building to become a historic building Fire-Free
There are both Water Body cards and Forest card on the plot
Drought-Free
There are Environment card on the polt Environment Card
Note
Environmental Benefits
Revenue / Tael
Number of Environment cards on the plot ≥ Number of Building cards
No player was injured in the earthquake (Player who rolls the dice gets injured and stayed in place for 1 round) Fire-Free
Refer to Tung Shing for details
Environment cards include:Farmland, Forests, Gardens and Water body
( )
:
≥
Strategy Effect Plot size / Grid
Environmental Benefits
Revenue / Tael
9
Free from: Famine, Tornado (to protect buildings), Hail, Flooding, Drought, Earthquake (to avoid injuries), Plague, Fire When buildings are forced to vanish, they get to stay around for 3 more rounds. There is a chance to become a historic building
20 Taels+Total revenue of buildings *2.5
6
Free from: Famine, Tornado (to protect buildings), Hail, Flooding, Drought, Earthquake (to avoid injuries), Plague, Fire When buildings are forced to vanish, they get to stay around for 3 more rounds. There is a chance to become a historic building
20 Taels+Total revenue of buildings *2
3
Free from: Famine, Tornado (to protect buildings), Hail, Flooding, Drought, Earthquake (to avoid injuries), Plague, Fire
10 Taels+Total revenue of buildings
5. Strategy Package (1)Strategy Of 9 Grid Land:
( )
:
农田
建筑
树林
( )
: