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“Invisible Guangzhou” Scroll of Haopan——Rulebook

Page 1

Summary of disasters in Tung Shing and corresponding gameplay effects Gameplay Effects Notes (1)All players get robbed, assets -10 taels respectively Famine Refer to Environment card (2)Government raises taxes, all players' assets -50 taels respectively (1)The players who own Water Body card on the plots, assets +10 taels (2)Forest cards on all players' plots vanish ( If there is no Forest card, then the Buildings Tornado card with the lowest value disappear. ) (3)Player who rolls the dice stays in place for 1 round due to the tornado (4)Player who rolls the dice pays the government for the renovations, assets -50 Taels Hail (1) Building cards on all players' plots with the lowest value vanish Refer to Environment card (1)All players can not gain revenue in this round Flooding Refer to Environment card (2)All players pay the government for the renovations, assets -100 Taels respectively Drought (1) All players can not receive the yield of Farmland card in the round Refer to Environment card (1)Building cards on all players' plots with the highest value vanish Earthquake (2)All players pay the government for the renovations, assets -100 Taels respectively Refer to Environment card (3)Player who rolls the dice gets wounded and stays in place for 3 rounds (1)All players can not gain revenue in this round Plague (2)For every building card on every player plots, assets -10 taels (1)Building cards on all players' plots with the highest value vanish Fire Refer to Environment card (2)All players pay the government for the renovations, assets -200 Taels respectively Diasters

form to see the Famine-Free conditions

form to see the Hail-Free conditions form to see the Flooding-Free conditions form to view Drought-Free conditions form to see Earthquake-Free conditions

form to see Fire-Free conditions


(Ⅰ)

Table of Corresponding costs of Regular Plots Number of rounds 1-10

11-25

26-35

Plot size / Grid

Total Cost / Tael

3 6 9 3 6 9 3 6 9

10 15 30 30 45 60 45 60 90

Table of Corresponding costs of Water Plots Number of rounds

Total Cost / Tael

1-10

11-25

26-35

0

Landfill cost / Silting charge / Grid grid 10 Taels

20 Taels

20 Taels

40 Taels

50 Taels

100 Taels


(Ⅱ) ( )

Building Cards And Functions Name of building Revenue / Tael Rounds of staying in place Residence 10 0 Fair

20

0

Tavern

20

1

Haopan Temple

100

0

Flower Boat

40

2

Instrument Store

30

0

Mahogany Furniture Store Clubhouse Exchange Shop

30 200 150

0 0 0

Bank

50

0

Leather Store

10

0

.


( )

Summary of disasters in Tung Shing and corresponding gameplay effects Gameplay Effects Notes (1)All players get robbed, assets -10 taels respectively Famine Refer to Environment card (2)Government raises taxes, all players' assets -50 taels respectively (1)The players who own Water Body card on the plots, assets +10 taels (2)Forest cards on all players' plots vanish ( If there is no Forest card, then the Buildings Tornado card with the lowest value disappear. ) (3)Player who rolls the dice stays in place for 1 round due to the tornado (4)Player who rolls the dice pays the government for the renovations, assets -50 Taels Hail (1) Building cards on all players' plots with the lowest value vanish Refer to Environment card (1)All players can not gain revenue in this round Flooding Refer to Environment card (2)All players pay the government for the renovations, assets -100 Taels respectively Drought (1) All players can not receive the yield of Farmland card in the round Refer to Environment card (1)Building cards on all players' plots with the highest value vanish Earthquake (2)All players pay the government for the renovations, assets -100 Taels respectively Refer to Environment card (3)Player who rolls the dice gets wounded and stays in place for 3 rounds (1)All players can not gain revenue in this round Plague (2)For every building card on every player plots, assets -10 taels (1)Building cards on all players' plots with the highest value vanish Fire Refer to Environment card (2)All players pay the government for the renovations, assets -200 Taels respectively Diasters

form to see the Famine-Free conditions

form to see the Hail-Free conditions form to see the Flooding-Free conditions form to view Drought-Free conditions form to see Earthquake-Free conditions

form to see Fire-Free conditions


(Ⅰ)

Dynasty

Song and Yuan Dynasties

Ming and Qing dynasties

Building Card Revenue / Tael Rounds of staying in place 10 0

Name of building Residence

Cost / Tael 20

Fair

40

20

0

Tavern

20

20

1

Haopan Temple

0

100

0

Flower Boat

60

40

2

Instrument Store

40

30

0

Mahogany Furniture Store

40

30

0

Clubhouse

80

200

0

Exchange Shop

60

150

0

Bank

30

50

0

Late Qing Dynasty and Early Republic of China Leather Store

10

10

0

Limitaion

Note Building cards that only appear at the beginning of the game Get it from Tung Shing Random Events

It can only be built in Refer to Tung Shing for plots with water bodies specific disappearing time

Refer to Tung Shing for specific disappearing time Refer to Tung Shing for specific disappearing time

According to historical records, the eastern section of Haopan Street, where many leather shops Every 4 leather shops congregate, began to fill up. built in the game map The blocked water area will block up (vanish) 1 could not be used to build grid of water buildings. If siltation was to be removed, it would require the joint funding of leather shop owners

.


( ) Environment Card Benefit Name

Cost / Tael

Conditions Farmland

Forest

Garden

Water Body

20

30

50

10

0

Players can charge 50% more of the total tolls required for buildings on the plot for each garden they set up

(1) If the water body is discontinuous, each water body on the plot can charge more 50% more of the total tolls required by the buildings on the plot to the passing Not available players. for purchase (2) If the water body is continuous and the width of the water body is 1/2/3 grid, the revenue of buildings along the water body will be doubled by 1/2/3 times.

Number of Farmland cards on the plot ≥ Number of Building cards

Benefits Famine-Free

There are Forest cards on the plot

Hail-Free

There are both Water Body cards and Forest card on the plot

Drought-Free

Players can collect 10 taels of sliver from the government at the end of the round for each grid of farmland they set up

Number of Forest cards on the plot ≥ Number of B -uilding cards

Flooding-Free

There are Garden cards on the plot

Receive additional subsidies in some rounds

Refer to Tung Shing for details

The certain type of building which is forced to vanish gets to stay around for 3 more rounds

Refer to Tung Shing for details

Number of Building cards on the plot ≥ Number of Garden cards

Drought-Free

There are Water Body card on the plot

There is a chance for the building to become a historic building Fire-Free

There are both Water Body cards and Forest card on the plot

Drought-Free

There are Environment card on the polt Environment Card

Note

Environmental Benefits

Revenue / Tael

Number of Environment cards on the plot ≥ Number of Building cards

No player was injured in the earthquake (Player who rolls the dice gets injured and stayed in place for 1 round) Fire-Free

Refer to Tung Shing for details

Environment cards include:Farmland, Forests, Gardens and Water body


( )

:


≥


Strategy Effect Plot size / Grid

Environmental Benefits

Revenue / Tael

9

Free from: Famine, Tornado (to protect buildings), Hail, Flooding, Drought, Earthquake (to avoid injuries), Plague, Fire When buildings are forced to vanish, they get to stay around for 3 more rounds. There is a chance to become a historic building

20 Taels+Total revenue of buildings *2.5

6

Free from: Famine, Tornado (to protect buildings), Hail, Flooding, Drought, Earthquake (to avoid injuries), Plague, Fire When buildings are forced to vanish, they get to stay around for 3 more rounds. There is a chance to become a historic building

20 Taels+Total revenue of buildings *2

3

Free from: Famine, Tornado (to protect buildings), Hail, Flooding, Drought, Earthquake (to avoid injuries), Plague, Fire

10 Taels+Total revenue of buildings


5. Strategy Package (1)Strategy Of 9 Grid Land:


( )

:

农田

建筑

树林


( )

:


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“Invisible Guangzhou” Scroll of Haopan——Rulebook by Robyn Wang - Issuu