Page 1

I—

Officialdi'Sega

NEW!

t

Dreamcast Issue 2

November 1999

J

er

r,

ttStyt

NFL 2Ki

Soul Calibur

Power Stone

Virtua Fighter

Marvel vs. Capcorn

3tb^

Street Fighter Alpha • Mortal Kombat Gold •

EVERY RATED!

fighting game We pick the

« PflII Amm

one you MUST own!

^ We road ist W \Yu Sua!Ulci’s l-t<

KILLER

£4 ng

$7.99US $8.99CAN

o

INSIDE:

74470 01164

4

MDK2, Planet of the Apes (and more!) revealed!


Ike Sicker the trick, the sweeter the win.

TrickStyle'**

and Acclaim*

Š 1999 Acclaim Entertainment. Inc.

All

Rights Reserved. Developed by Criterion Studios Ltd. Sega, Dreamcast, and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises. Ltd.


GHT into last place.

CAN DROP SOME ILL 720 ° SPINS,

WANNA GET INTO TR WHERE YOU GO UP AGAINST THE BEST IN

WORLD IN AN ALL-OUT, GO-FOR-BROKE RACE WHERE THE ONLY RULE IS TO WIN. BUT YOU GOTTA WIN WITH STYLE. So PRACTICE AT the Velodrome until you’ve got the

SKILLS TO POUND

ETHOD GRABS AND BARREL BACKFLIPS, AND

OUT-RACE AND OUT-STUNT YOUR OPPONENTS RIGHT INTO THE WINNER'S CIRCLE. AND SINCE

TRICKSTYLE IS POWERED BY THE REVOLUTIONARY

DREAMCAST GAME CONSOLE, IT LOOKS AND PLAYS BETTER THAN ANYTHING YOU'VE EVER SEEN. SO GO GRAB SOME AIR. FEEL THE SPEED. AND

TRICK YOUR WAY INTO THE NEXT MILLENNIUM.

Winner, Best Racing Game.

Clockwise from the top right.

Bronx slam. Zak

T.

lays down the sick heelflip luge into a luge 360 and finishes with a headspin flip.

Sega d'Dreamcast.

y^ «laim www.acclaim.net


^SbbBHI

smells like

dream

2

NOVEMBER 99


ongratulations on buying Issue 2 of the Official Sega Dreamcast Magazine. You’ve made the right choice. And if you’ve already bought your Dreamcast, you’ve made the right choice twice. Good call. You’re not alone. According to Sega, by the time you read this, there will be over 350,000 Dreamcasts in American homes. And by the time you finish reading this, there will be another few hundred more, and by the time you finish reading this magazine... well, you get the idea. This thing is going to be big. Every week, more exciting new games are announced, and the release list swells. This issue alone, we feature more than fifty new Dreamcast titles, and review over twenty more. Games like Namco’s incredible Soul Calibur (reviewed on page 92) and Sega’s own Shenmue raise a sly middle finger to the aging 32bit competition (and even their much-vaunted successors) and then poke them squarely in the eye with it. The Dreamcast bullet-train has left the station and is accelerating toward the millennium at a speed that would leave William Shatner fumbling to keep his rug within transporter range. Readers of this magazine are ensured a seat in First Class, so put your feet up and enjoy the ride. As you can see, there’s even a pool...

C

Simon Cox Editor in Chief

Official

Sega #Dreamcast

Magazine

NOVEMBER 99


CONTENTS Contact OFFICIAL SEGA

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DREAMCAST MAGAZINE

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People

Simon Cox editor-in-chief Randy Nelson senior editor Francesca Reyes reviews

Dan

editor

Fitzpatrick art director

CONTRIBUTING DESIGNERS Dave Cordon, Gerry Serrano

This issue:

Noah Massey, Stephen

DCM

ing goes hands-on with Sega’s stunning

Shenmue Tekken Tag Tournament closer to reality: loads new game announcements; and a whole lot more. 12

EDITORIAL CONTRIBUTORS

;

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di

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A game where

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Interactive revisits the Planet of the Apes.

42

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Exclusive interview with the creators of Eternal

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Robin John Rosales, Jim Mitchell regional advertising

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Special Report

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and Associates,

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of

Reportage from Sega’s wild Sonic

Suzuki'

24

racer F355 Challenge.

look-alike contest

118

End Zone

Profile Sega Dreamcast Magazine (ISSN 1525-1764) is published bi-monthly by Imagine Inc., 150 North Hill Drive, Brisbane. CA 94005. USA. Application to periodicals postage pending at Brisbane, CA and additional mailing offices. Newsstand distribution is handled by Curtis Circulation Company. Basic subscription rate: one year (6 issues/6 GDROMs) US: $20: Canada: $22; Foreign: $27. Canada and foreign orders must be pre-paid, US funds only. Canadian price includes postage and GST (GST#Rl 28220688). Postmaster Send changes of address to the Official Sega Dreamcast Magazine. P.O. Box 52850, Boulder, CO 80322-2850. Standard Mail enclosed in the following editions: A1, A2. B, C, Cl. Imagine Media also publishes PC Gamer, Next Generation, MacAddict, Maximum PC, PC Accelerator, PSM, Business 2.0 and Games Business. Entire contents copyright 1999, Imagine Media Inc. All rights reserved. Reproduction in whole or in part is prohibited. Imagine Media Inc. is not affiliated with the companies or products covered in the Official Sega Dreamcast Magazine. Official

Media

IN

and more!

10583

production coordinator

PRODUCED AND PRINTED

Nation

Visual Concepts president

and the future of Sega’s

Greg Thomas

internal

talks

NFL 2K

development.

28

Win

a

what's

Sega World in

Series

99 coin-op and

store for Issue Three of

find out

DCM. 120

THE UNITED STATES OF AMERICA

imagine MEDIA 5

WITH PASSION

Imagine Media, 150 North

Hill Dr.,

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CA 94005

www.imaginemedia.com

Chris Anderson

CEO

Tom

Inc.,

Brisbane,

Valentino

vice president/CFO

IMAGINE ENTERTAINMENT DIVISION: Jonathan Simpson-Bint president

Holly Klingel

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vice president/circulation

vice president/editorial director

MDK2

48

Extreme Boarders .... 58

WWF Attitude

52 56 56

Toy Commander Castlevania

Red Dog

Charles Schug general counsel

NBA Showtime

is aimed at people who have a passion. A passion for games. For business. For computers. Seaman. These are passions we share. Our goal is to feed your passion with hundreds of ways to We love to innovate, we love to have fun, and we have a cast-iron rule always to means doing whatever it takes, including adding text to give you make you smile sometimes.

Imagine Media

Or

for

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deliver spectacular editorial value. That

the information you need. With any luck, we'll even

4

NOVEMBER 99

Official

Sega® Dreamcast

Magazine

Soul Fighter

62 63 68

72 76

Draconus Fighting Force 2 Wild Metal Suzuki Alstare Racing

.

86 86


.

Soul Calibur Virtua Fighter 3tb

TEST ZONE

Power Stone

In-depth Reviews

Super

Mortal Kombat Gold Street Fighter Alpha 3 Marvel vs. Capcom

Test:

Face Off! Six formidable fighters square off in the ultimate in-

depth test of videogame brawling mettle.

When

the

dust clears, there can be only one true champion-

we

tell

you which fighter you simply must buy!

92

Test Zone plays host to a tsunami-scale reviews blow-out-every launch game completed, reviewed, and rated! Sega Sports NFL 2K

.

.

100 102 106 108 109 110

.

TrickStyle

Ready 2 Rumble Boxing Blue Stinger

NFL

Blitz

2000

Hydro Thunder

HOW TO... Tips, Codes. Strategies Soul Calibur goes

down

show you how

uncover

to

for the count! all

modes, characters, and extras

game Mission

fighter

Mode

without points!

Plus:

We

of the hidden in this

wasting

amazing precious

Power Stoneâ&#x20AC;&#x2122;s

multitude of secrets divulged, with step-bystep tips for unlocking them!

pg

1

14

Airforce Delta

110 110 110 110 110

Dynamite Cop

HI

Flag to Flag

Sega Bass Fishing AeroWings

TNN Hardcore Heat

100

Pen Pen

Trilcelon

.

.

Speed Devils Tokyo Xtreme Racer

.

.

Monaco Grand

.

Expendable

Prix

.


Virtua Fighter 3tb Publisher:

Sega

Release Date: October

Players: 1-2

\ The disc that came bundled with this magazine is no ordinary piece of silver plastic.

It’s

the first-ever

Official

Sega Dreamcast Magazine demo

V

irtua Fighter its

system

Sega's flagship fighting

for yourself, playing as either

series. In this issue's

demo, you can experience

Sarah or Lion atop the Great Wall of China.

hitting [A)

+

CO, and

you'll

want to

move

try

fi

both characters' rather large repertoires.

GD-ROM

order to conduct a two-player match, two controllers must be plugged into your Dreamcast

when you

demo versions

fighting

in

experimenting with different directional presses and button combinations to uncover every

In

Each edition of our

honed

finely

the latest installment

is

To get you started, you can perform basic super moves by

GD-ROM. contains exclusive

3tb

of

upcoming Sega Dreamcast games you can actually play on your

load the

demo.

what you see?

Like fighting

Or,

Player

more

one controls Sarah, while player two commands

specifically,

played? Then

games blowout on page 92 posthaste

for

a

full

you’ll definitely

Lion.

want to head on over to our massive

review of the game.

that

system - this isn't a disc for your home computer, or for listening to on CD player. In fact, if you try that last one, you’re likely to blow your

CONTROLS Analog Stick: Movement D-Pad: Movement

speakers...

This month’s disc includes playable

demos of Virtua Fighter 3tb, Dynamite Cop, Toy Commander, and TrickStyle. We've also got a hefty non- video montage from Sega Sports NFL 2K your viewing pleasure. You'll find a brief synopsis and control diagram for each game in the next two pages. So pop our GD-ROM into your Dreamcast, power up, and you'll see it will soon for

become disc

in

A: Block B: Evade X: Punch Y: Kick VF3tb’s basic moves are performed using the punch and kick buttons. More

Publisher:

L Having Trouble? to

work

operator

will

be happy to

If

some phony

via

letter

purportedly from the editor. You should also in

mind that our disc

isn't

intended to

work on your personal computer audio

CD

player

-

it'll

a

or

in

lat

little

Look no

Dynamite Cop, a beat-’em-up

good but

er,

Not used

you’ll also

in

one demo! Are

filled

be able to view one

Er,

(

you’ll

kick,

has to

in

So,

Tranquilizer

Gun and

access3 a

new

in

in

the game,

Survival

mess

Mode), and

VMU from the Options screen. All this

on second secot thought, don't answer that...

in

you’ll

your Dreamcasl

need to punch,

order to see what Dynamite

what do you need the Detonator Pack for?

game

CONTROLS

the actual game. Not

of the Art Galleries

nd jump your way through Mission Missi 02 offer.

of

get a chance to try your

Withn pirates holding the President’s daughter hostage,

versioni of the

demo

to bursting with fist-fights,

one of the missions found

we mad?

Players: 1-2

further than our

demo,

pirates? In this

portion of

November

Release Date:

action?

aad a special Detonator Pack to your >

you

send you out a brand-spanking-new one

bear

Sega

for

around1 with two special Bonus Games

and an

assist you.

can't get the blasted thing to work, we’ll

return mail, probably with

at a

only

properly? Contact our toll-free customer service line at 1-888-613-7326

still

ooking

combat and. hand

GD-ROM

L:

Dynamite Cop

the most valuable

your collection.

Can't get your

R: Change camera angle

elaborate attacks, such as the one on the left, require hitting an attack button and direction on the controller simultaneously. In this instance, (Y) + (A) + away on the directional pad or analog stick.

collection, you’ll

If

you have a

be able to use

it

Cop

Analog Stick: Movement D-Pad: Movement A: Jump B: Jump X: Kick Y: Punch

full

R: Not used

to

L:

Not used

character.

your

only run on a

Dreamcast, and don't you dare think of trying

it

on one of those

'other'

CD-ROM

based systems.

Toll-Free Disc Help Line:

1-888- 613-7326

Official

Sega

action, and you’ll have your choice of three different special agents with Dynamite Cop is all about intense beat-’em-up be which to send the bad guys packing, Check out the illustrations in the Art Gallery (center) or try your hand at a Sega arcade classic with Tranquilizer Gun (right). Track down wild animals in the bush and try to capture them all.

® Dreamcast Magazin


NFL 2K

TnckStyle Publisher

Acclaim

Now

Release Date:

Available

1

Players.

Sega

Publisher:

Now

Release Date:

A

cclaim’s great looking hoverboard racer exclusive,

DCM-only demo. Choose

different characters

zip

and two

is

yours to

from two

different boards,

Reviewed on

then

page 100 of

around the Velodrome arena or challenge the

Guide (who happens to look suspiciously Wolverine's Logan...) to earn

The Guide

games

give you a

will

which you can

in

the track under a time

chance

scattered around

race him through a set of

limit,

a brutal test of your trick-performing

challenges, you

must

find

you’ll

then receive

help you

them

in

some new full

one

tricks to

the next challenge. See

and check out our

all,

videogame

B: Boogie

don't just have to take our

if

of his tests,

use that

and away the best-looking football

Drill

1

all

time.

word

action for yourself

for

it

But you

can see

it

R: Accelerate

ROM,

video footage. Almost three

in

glorious full-screen

minutes of

will

don't just

02.

in

on the GD-

L: Brake

you can unlock

review on page

of

- you

X: Trick

Y: Speed Luge

him near the Velodrome

entrance. Every time you complete

far

Analog Stick: Movement D-Pad: Not used A: Jump

in

abilities.

you want to take up one of the Guide’s

q

Sega Sports

NFL 2K \s

to try out mini-

gems

hoops, and even compete on a hoverboard ramp

If

this issue,

CONTROLS

like

new tricks.

collect

Available

try in this

it,

sit

to

be

there,

exact.

So

pop

the

in

disc,

and get yourself the best

seat

in

the house.

Choose your character and your board to before heading Guide

new

into the Velodrome. There, the test your boarding mettle with a slew of tough challenges and reward you with

will

tricks.

Toy Publlihef

.

Commander

Sega

Release Dale;

November

Players:

Is it live, or is it

Sega Sports

NFL2K?

1

-O 't'y.

E

ver

wanted to

control

serious sorties?

drop sugar cubes

The

first

into a

^f/E

an army of toys on some decidedly

Now's your chance.

In

CONTROLS

and land your

airplane,

bowl of chocolate, and track down a missing candy

one's simple enough - just touch

down and

they're highlighted.

again to drop them.

Finally,

Now

position yourself over the

drive your jeep

up the

hit

(B) to pick

bowl and

wall (there's a

the countertops to a jump, and then

bar.

stop on the table top

runway. Using the helicopter, approach the sugar cubes and

up when

v

the demo, you've been

instructed to perform three tasks within the kitchen: Take off

hit

them

A: Machine gun

(B)

ramp next

Analog Stick: Movement D-Pad: Change View

to the

make your way down onto

B: Missile

X: Change vehicle Y: Change/pick up

of the

weapon

R: Accelerate L:

Brake/Release

Start off by landing your plane on

runway (left). You'll have to be directly over the bowl for the cubes to go in (center) Here's where the candy bar Is - getting this

there’s the hard part (right).

Official

Sega® Dreamcast

Magazine

NOVEMBER 99


-MAIL

Letters

Introducing...

Team

A

DCM

lthough underpaid, overworked, and bordering on

DCM team prides itself on knowing more about Sega Dreamcast than is anyone to know. Should you have the

the psychotic, the

Every Day is Like Dear OSDM,

misfortune to run Into them on the street, do not

and changes our

approach them. They may try to

day

sell

you a subscription...

It

a rainy afternoon), but

my

friends and

how

I

I

Editor in Chief

lives

breaking Next Generation magazine and (in a former life) full-time Englishman.

RANDY NELSON

enjoy

life.

Catch a few

and

the Dreamcast.

and thought

lived, slept,

I

live life to

the

rings;'

Long

fullest.

/

realize that rent, the

bills,

life is

weather,

drivers. Stop, relax

score live

and

some touchdowns Sega and long

live

Thomas Kuster

have grown

many

tmkuster@hotmail.com

other

game stores for the past few years, come from kids' faces when they

video

in

seeing the smiles that see Sonic for the

time whether

first

CD, PC, you name

it,

their lives

it

be Sonic

7,

2, 3,

have definitely beeif

You guys are important, so you can to ensure a Dreamcast version

P.S.

pull a

strings

Champions, huh? Pretty please?

I

of

almost died

few

Eternal

when

I

found out that the Saturn version was canned...

brightened.

To forget the other d ri yin g force in my life would be played wrong, so also have to mention that until I

I

Favorite Sega game: Arcade classic Out Run.

slow drivers, and even fast

being changed by one simple blue spiny guy. By

working Background: Previously Executive Editor

first

experienced Sonic the Hedgehog.

considerably, gotten married, and seen

with Imagine’s ground-

the

felt

way we

general. Since that day

in

made me

it

too short to worry about taxes,

someone comes along

lives forever. This is

revolutionized the

about the world

SIMON COX

Sunday

Every so often, something or

strictly healthy for

John Madden Football on the Genesis was a casual NFL fan. Now that many Maddens have passed us by, Sunday in my household is a religious holiday from Labor Dqy to Super Bowl Sunday. Not only has the Sega Genesis opened my eyes to the numerous wondejSnn life 0- e. professional football, playing Sonic on I

Quite a beautiful tom^ypu’ve compiled, Thomas.

It’s

some3heso sincere in their enthusiasm for gaming. It was a tougm^ecision to sort through always a

thrill

to hear

all

the cool letters and pick the Le&qr of the Month, but

in

the end, you grabbed the ’gold ringS>Not only do you full of goodies from Sega, but wktflso promise keep you updated on anything regardute Eternal

get a box to

Champions. Congrats!

Senior Editor

Back

Background: Previously seen working

Dear

tirelessly for Internet

games

IGN.com and life)

EB

(in

to

Square One

a former

your

first

would

like to

say just bought I

love

I

it.

Keep up the good work. also have a question: am a love all of Square's games. Will huge RPG fan and Square make any future RPGs for the Dreamcast? Also, I've heard a rumor that Konami is making a I

I

Sega game:

Gunstar Heroes

sequel to Metal Gear Solid for the DC,

Thanks

is

this true?

for your help,

Glenn M. Sonnabend

gsonn@webtv.net

FRANCESCA REYES

Background: Star writer for Imagine’s

Game

Players,

PSM,

and Next Generation magazines and (in a former life) coffee shop slave. Favorite

Sega game:

Shining Force

was

son. The D-Day feature

really a

will

love Blitz

heads-up on the

games based on what we had seen at preview stage, and in hindsight we should have made that clearer. When we said that Armada, for example, ‘sucked’ that was based on an incomplete version we saw at E3, not on reviewable code. We just wanted to give you guys some direction for the launch, because we knew that we

couldn't be there with you with complete reviews, as only Sonic and

H0TD2 were

ready at the time of going

to press.

Reviews Editor

Ultra

understand that Blitz fans

stands to reason, but NFL 2K is just amazingly well done and leaves Blitz looking, well, blitzed, in compariit

I

magazine yesterday and I

sales guy.

Favorite

We

reserve.

DCM,

First off,

destination

We'll be the first to admit that a 128-bit Chocobo would be a dream come true, but Square has managed to keep mum about its intentions in any camp beyond Sony's. As far as the rumor regarding Konami's follow up to Metal Gear Solid, creator Hideo Kojima has declared that Dreamcast is an unlikely candidate for MGS 2. But since Konami is a proven publisher for the system, we may just have to wait and see.

II

Survival Guide Horror By the way - awesome mag, but

just

one

disappointment: The 'D-Day: Survival Guide'

was a little off, especially with the football NFL 2K goes, have a hard time believing that any gamer could pick that up and play As great as it looks, just don't know 'newbie' gamers who play these types of games. But then what really upset me was Rob's disappointment with Blitz. No doubt NFL 2K will probably games. As

far as

I

Dissed Content

Oh new mag.

What's that giant sucking sound? it's

the content of the your

me wrong; you've

get all

and

DC

for the

most

enthusiasm

is

part,

I

yeah,

Don't

got a nice format and

believe your

over-abundance of

come

House of the 10? Even the arcade version is mind-

genuine, but

on!

Dead 2 an 8 out of less and repetitive to the nth degree. And I'm sure this will sound lame, but that game is being panned by about every other magazine but yours. cle?

Why

of the

'If

Thanks

And your 'Sonic Boom

Boy' arti-

not ask him a few interesting questions instead

you had a pony, what would you name

for letting

me

it?'

variety.

vent.

Thomas Wharton

it.

talwharton@earthlink.net

I

be the better game, but I'm a serious football fan, and cerno 'newbie' to videogames, but have Blitz 2000

tainly

I

reserved rather than NFL.

Hmm... that’s a with that. Otherwise,

I

little

picky,

but

I

didn't agree

loved the article and the entire

magazine. Hey, keep up the great work,

DCM! C.J.

Kulp

Webmaster www.dreamcastgamer.com

As C.J,

see from our reviews on pages 100 and 109, you may well have picked the wrong game to you'll

By the time you read

coming

to

this, FFVIII will

Dreamcast? Probably

not.

be out

for PlayStation. Is

it


Sorry to hear about your disappointment

Thomas.

magazine,

the

with

was

It

gracious of you to take the trouble to write to a magazine that sucks so much! House of the Dead 2 is a great little gun game that keeps us coming back for more time and time again, and that’s why it got an 8. We’d had it around the office since the Japanese version came out, and it was testament to the game’s appeal that we were still as into it when the US version arrived. We call ’em as we find ’em. You can’t

please

of the people,

all

people at

Oh, and

all.

of the time. Or even

all

Naka’s pony

Yuji

some

he had one)

(if

— and they've got to do some— no one can say just have on

do to boost the replay value thing

yet. We’ll

Howdy.

have two questions.

I

a Virtua

love the series

read

PSM before

sold the

I

PSX

.

that

realize

come

doesn't

up there with Jar Jar

in

my

the words

‘Jar Jar’

coming out

were never

in this letters page again. Secondly (and to answer your question), there’s no official news to report on

is

one

a long-standing rumor that Sega

yet, but there is

working on a new

series for

its

— possibly

four-player

Naomi arcade board. As

coin-op, rumors that this

game

have been circulating since

it

for

the

— game

in

the

new Star Wars

come

to Dreamcast arcades, but none have

will

hit

been substantiated. Given the admittedly limited replay value

it

presents (plus the fact that

game

long lasting)

it

really

sucks)

new mag

of your

fan,

There are no present plans for a Dreamcast mouse,

Sega

games

2. )

Thomas Hobbs

Do you need

of input,

love to see a 128bit

as

much as no

plans

make

to

and know-

ing the series' popularity,

we

long

bet

it

won't be

some-

before

thing's announced.

Despite

the

game

browse the web on

announcements made at Sega Gamer's Day held a couple of days before this issue went to press, there's still no word on whether VO:OT will be making the trip

you don't have one,

stateside. We're sure

Dustin, we'll get right to your questions.

but

arcade counterpart fared in US arcades (we've only

know

I

its

probably too early to

tell,

isn't required to

sure does help.

If

2. )

site's

1

URL, not to

friend.

You can go anywhere you want on the web, just as you

US

will

Seaman has been

officially

announced

exactly

seen

can with a personal computer. 3. ) You're in luck.

one

Evangelion

Japan report that there are

cited, however,

you've got to dink around with an on-screen keyboard that

it

which one

you, but our sources

can take you eons just to enter a

keyboard

for

we're sure that

release

one. Given the reasons you

3. )

mention bang out a whole e-mail to a

and

game

currently

the keyboard to surf the net? 2)

Can you go other places on the net than just the Sega web site? 3) When is the microphone coming out? And finally: is the game Seaman coming to the US? Thank you for your time and don't take any crap from those people who try to bring you guys down.

Dreamcast, but

made

are

light

We'd in

1)

see the

will

posthaste.

1. ) No, a

for you.

it

how

will,

it

well

its

at a handful near us)

determine just how eager

Sega is to get the game ing rooms here.

for

release just days before this issue went to press. Sega

into

liv-

but

do you know if Crazy Taxi will still have the numerous licenses that were in the arcade like the fast food restaurants etc. Also what kinds of things will be added to increase the replay value? Thanks for listening and keep doing what you're doing! P.S. Any way can get a free Dreamcast T-shirt from

Through

Sleet,

Snow, and

Hail...

I

you

just for being the first person to ask?

:)

Things a

like letters

MALLRATMN@aol.com still

mum

on exact details concerning the home

version of the a-freakin'-mazing Crazy Taxi. We're betting

that the licensed stuff

will stay,

but as for what Sega

and email are the only

real

connection

cramped room with nothing to do but play games

Mike Nalbone

Sega's

be

do you have any news on if the to the States? Thanks so much! Wynn

would be the ideal means

the Dreamcast and you guys are the people to answer

them,

Hey

it

On

be coming

will

course

I

the

for the Dreamcast, being a hard-

Crazy for... Hey just wanted

I

figures,

game on

but as more users start logging onto Dreamcast Net-

develops.

d_roy84@yahoo.com

and will be looking forward to reading your magazine each month for news and reviews! Can't wait for those demo GD-ROMs by the way, it seems like you'll have plenty of space to fill. loved seeing Crazy Taxi on the preview PC CD-Rom, and have some questions

model

even. So, do you

VRTemjinVO@aol.com

we

to drop you an e-mail to compliment you on a great first issue. Of I've pre-ordered the Dreamcast

real

show

(Oratorio Tangram) will

Thanks, Wynn! Here are your answers: 1. )

What’s that giant sucking sound? It’s trie tn< content

home game. Who's to say that another, homegame won't show itself soon, though?

would make a very compelling

the

On 2

in

Stay tuned for more news, Mike, as it

only Star Wars

about

Virtual

much

good news

Dustin Roy

it

it

just a caption?

(or

wouldn't suspect that

Dreamcast? With

game, the

name on

its

Japan

in

core Virtual

ever mentioned

this

A Saturn

stuff.

heard that

work, and more Ellis

for the

great they're making a keyboard,

Dreamcast?

opinion.

William

it if

Evangelion

and Sega had

Do you think you can handle

out for their

Gargantua@aol .com

we’d appreciate

it's

mouse would make surfing so much easier. know Sega had ties with Gainax, and made some

3. I've

sole, as well.

this

1

think there's a chance for an Evangelion

sure bet for the US con-

I

game

we’ll

you guys got the

thrilled that

mouse

there be a

Will

having net access,

2.

Taxi, is headed to Dreamcast and probably a

I

if

so

but a

I

What a tragedy

or the

— and

official license for

1

I

Sega is being very careful with releasing gun games due to recent events. Also, and know am not the only one wondering on this one, will the Star Wars game that is currently in arcades come to the Dreamcast? hope so. Talk about a major killer app and God, system seller. read somewhere that Sega only owns the arcade rights to the Star Wars license. I

Oh

people bearing gifts of crap!

Dreamcast. Now if you could please oh please answer the following for me:

for the

I

I

Cop game for Dreamcast? and dearly hope it makes I

all

VO:OT and Mouse

Dreamcast. Well anyway, just bought the magazine two days ago and have been reading it 24/7. You guys get right down to the point and don't piss around like the other guys. have a few questions about

any

First,

away from

I'm

Sega’s latest arcade masterpiece, Crazy

an appearance even though

Firstly,

we'd expect

just yet, but

both to arrive early next year at the earliest.

I

Fandom Menace word on

console... right

game

accompanying microphone pack

I

out of the interview...

I

hasn't issued an official release date for the

stay

Surf and Sea (man) would just like to thank you for making this magazine - you guys rock! used to

be called ‘Hoofs.’ Somehow, that got

would, of course, left

details

full

the conversion next issue, so keep those eyes peeled.

life,

but

we do

we have to

Hill

CA 94005. Sega and DCM.

Drive, Brisbane,

gets a load of gear straight from

the outside world. Day

in,

day out,

we sit

here

room from time to time. Drop us a

Or wire us an email

at:

line at

DCM, c/o

DCMag@imaginemedia.com. Best

will

I

Official

in

hours on end... Well, okay, so that doesn't sound like a hard

love to hear about what's going on outside the

Imagine Media, 150 North letter

for

Sega ©Dreamcast

Magazine

NOVEMBER 99


is option

But

job arsenal

an

your

not

weapons.

an that's

SI-COPS,

got

But You've

fail.

new

corps,

20+

you

if

engine.

of

espionage

itself.

blame

tune save

to

game the government

to

yourself

won't

3D world

got

equipment

the only

of

new The

all youâ&#x20AC;&#x2122;ve

and going.

operative

on Get

So moves

one.

up.

installations

Manson.

Gear

this

on

combat

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of

instinct

Hawk

your

out your

As

and inflate

in

and

hand-to-hand

mission.

that

you maneuver

let just this

It's

on

to

of

don't


NAME: Hawk Hanson

OCCUPATION:

Espionage Operativ SECURITY CLEARANCE

FIEU

:

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(lag

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WEAPONS PROFICIENCY: grenade Launcher inotgun Sniper Rifi e Rifi e

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6

Top Secre t ent °Document^Ex^:


Sega’s Shenmue demo provides a stunning glimpse of what to expect from the game

when

it’s

released

in

Japan on October 28.

It

looks amazing, but

how does

with Sega’s

NEWS INDEX Shenmue Demo Sega Gamers Day

3

Tekken Tag Tournament

3

Half-Life

3

Sonic Pocket

4 4 4 4

was

Dead or

Alive 2

Worms Armageddon

Heroes of Might

& Magic

play?

the

who

game

had

O

little

to

end

all

adventure games, had just arrived

in

our hot

Strolling

in

Japanese, the

beautifully realized

down Sega

of

demo

Hong Kong

Japan marketing

figure

consisted of guiding

city streets

on a quest to

about the thoroughfares and alleyways of the town, Ryo

- some

of

whom

provided us with subtle hints as to Yukawa’s whereabouts, others

Reality Redefined See that woman’s face up there? No, she

I

I

pre-rendered CG. Shenmue can generate digital actors (and actresses) that look every bit as convincing as the real thing entirely in realtime. A few quick pokes on our controller confirmed that, rotating and zooming the young lady in question. Picking our jaws off the floor, however, wasn’t such a simple proposition... isn’t

Shenmue -

NOVEMBER 99

Official

Sega®'DreamcaSt

Magazine

we

It

was

finally

at

it

in

order to

we were

in

-

after

see

-

a

the world of

-

0 minutes of play

so

we

make our rendezvous. Not an easy

beautiful sights to

thugs to dispatch.

it,

1

ever...

an arcade stocked with

got the lead

nearly an hour for every

to high-tail

have

task,

and, as our luck would

A few quick directional taps and

button

presses at the right time (as indicated by flashing icons on screen) flipping,

elbowing, and generally beating the tar out of them.

Yukawa-san himself would put up

a better flight (or

case) than these numbskulls, darting off sight of us

and

initiating

enough

‘game

over’ screen,

jostled

back to her

did

that

another

feet.

had

alleyway at the

trickier

- QTE event.

time, but instead of a

-

another

we were

just partaken of

Shenmue was indeed

real.

just

first?

up with the wily marketing guy

You see, Yukawa-san had been daydreaming

real real world,

short-lived

first

Simulated courtesy

convinced that the world of

We

down an

and much

the

flight, in this

Ryo simply helped the young woman he’d

eventually did catch

‘reality.’

-

we messed up

Tricky

well

12

that

meeting place and time. Time passes quickly

We

Zombie Revenge

Dronez

Sega coin-ops

had us

Yukawa-san.

encounters dozens of wholly unique characters

Neo Geo Pocket Round-up

most ambitious videogame

simply didn’t have a clue.

classic

what with so many

hands.

Ryo around track

III

Gear

DCM goes hands-on

Shenmue.

recently the scene of a

Presented entirely

Sonic Anime Review

it

commotion so frenzied, you’d have thought our Super Lotto numbers had finally come up. No, it was something better - the longawaited playable demo of Shenmue, the odds-on adventure ur office

-

all

and so

along,

Back

in

the

hard-pressed to disagree with his assertion.

one

of the

most engrossing

- videogame experiences

ever,

and one

change the adventure-game landscape

forever.

-

if

not a

bit

that could very


:

Dreamcast News Network

NEWS FROM THE Sega's

new headquarters

SIXTH ELQQR

plays host to the

> FVI

Dreamcast Gamers Day

first

1

Sega has announced a new futuristic third-person

shooter for

Naomi arcade hardware titled OutTriggers. Similar in gameplay to blast-fests Quake and Unreal, its

amers Day

G

is Sega’s chance to round up around the country and and greatest software from its development studios and third-party

journalists from

reveal the latest internal

publishers. This year

much

was

a

little

will

be finished by

On

different, with

emphasis being placed on pre-

of the

Developer Warp is currently wrapping up work on the game - which should launch in Japan by late December - and Sega expects that the US version

upped

its

commitment to our

favorite console.

launch fanfare for Dreamcast, but that doesn’t

check, the publisher had three

mean

Resurrection, Baseball,

there wasn’t a surprise or two on hand.

The biggest surprise came upon confirmation

Seaman section)

that

Team Battle is swimming his way toward US shores. The (as featured

bizarre aquatic

in this

issue's

simulation,

life

which makes use of the

Dreamcast Microphone Pack for voice recognition, scheduled

tentatively

2000

for a first quarter

its

3D

horror-adventure

was, on a side note, the

Dreamcast)

is

also

first

bound

game

for a

game D2

development;

names were

(which

ever announced for

North American debut.

it

given, but

games

port of the game.

Runabout

Finally,

Sega presented

arcade driver Crazy

2

v2000.

in

a videotape

Taxi and

soccer

showcasing Virtua Striker

title

Why? Because both games

for

on when

Dreamcast

we

Hot from the rumor

are

release, although

officially it

was mum

Seaman

can expect to see them Stateside. More

on both games as things develop.

and

(top)

D2

(bottom) will both head Stateside early next year.

two more games

it

second stringers by any means. Shadow Man will be bringing its third-person

aren’t

action/adventure gameplay and downright blood-

atmosphere to the system as soon as January.

the tale of one man's quest to

It’s

kill

the

On the hardware

the

power

and outdoor courses, not jumps.

It's

Don’t talk that

latest in

its

to mention

on track (ha-ha)

tell

is

TAG YOU’RE

Jeremy indoor

some

N

thrilling

it

its

South

on Dreamcast as

F’ark trivia

well.

here, but there's also

three

all

Tournament

indicate that Tekken Tag

indeed one of the games

game, Chefs Luv Shack,

Expect more on

amco has at least two more Dreamcast games in development, but it's

keeping their identities under wraps. Unconfirmed reports from Japan

for release early next year.

anyone you heard

IT

recently lots of

Acclaim might be toying with the idea of

releasing

application is also planned.

man has

Also occupying a spot on Acclaim’s roster

McGrath Supercross 2000, the

introduced dirt-bike racing series. Expect

games

as they’re announced.

Shadow Man steps the light

in

early

into

2000.

and that

it

will

in

receive the

attention to detail in

its

is

question,

same

conversion to

Dreamcast that Soul Calibur did. Speculation

S

ierra’s

but

Life is

remaining

mum

on the prospects,

DCM has learned that a Dreamcast

version of

its

high-profile

PC shooter

Half-

being strongly considered by higher-

company. Assuming it sees release, Half-Life would bring to three the ups

at the

number

Time

rampant as to the

Crisis

postings to an

2 the current

official

Namco

identity of

favorite.

Internet

however, hint that the company

Employee

message board,

may be

sequel to action classic Splatterhouse as

planning a well.

of first-person shooters destined for

Dreamcast, joining Atlus’ Sega’s

is

the second game, with a port of arcade light-gun blaster

own

have more on

story as

breaks.

it

Maken X and

Take the Bullet, both due next

year. We’ll

this developing

Tekken Tag: Dreamcast-bound?

Official

Sega

has announced that it will release a digital camera add-on Dreamcast in Japan sometime next year. The device will reportedly work in tandem with the upcoming Dreamcast Zip Drive, allowing you to save and edit images taken with the camera and send them to friends over the Internet. A video phone

to enter the dark netherworld that his prey

Oh, and an ungodly amount of firearms.

inhabits.

front,

for

serial killer

responsible for his brother’s death. Only this

all

should this rumor hold true.

Four players donned jetpacks and blasted their way through the interiors of intergalactic dreadnought in one of the best multiplayer games we’ve ever played. Just imagine how great a fully 3D, online-enabled version for Dreamcast would be...

beginning early next year, and they certainly

chilling

arcade

details are

but guaranteed a few goodies

L

Sega (1986)

release at

will

Dreamcast

for

No

arcade-to-home ports, we're

Dream On Quartet

least

mill: Sega Dreamcast

its stellar

lightgun blaster Lost World:

Jurassic Park.

improvements or additions to the game, but knowing Sega's penchant for sprucing up its

Shadow Man and more inbound from Acclaim cclaim has announced that

reportedly eyeing a

conversion of

available concerning proposed

OUT OF THE SHADOWS A

currently in develop-

Runabout will feature new cars, gameplay modes, weapons, and arenas located in different areas of San Francisco.

seventh heaven...

is

headed

is

ment. Scheduled for Japanese release early next year, Super

Metal Gear? International Superstar Soccei? Give us

be

Climax Landers developer Clirevealed that a sequel its 32bit auto-combat title

max has to

No

can speculate. Contref?

we’ll

utilizes trackball

last

in

at least four more.

we

On

game

control and allows up to four arcade cabinets to be linked up for multiplayer deathmatches. No word yet on a Dreamcast

( Castlevania

and Basketball)

now has

any of those three and

is

release.

Humorously-titled virtual pets aside, Sega proceeded to reveal that

the

early next year.

the third-party front, Konami has evidently

Sega# Dreamcast

Magazine


Dreamcast News Network

HEDGEHOG

> FYI Online gaming on Dreamcast won't just be limited to playing

hought you’d seen the

against other console owners. Sega has revealed plans to include many of its upcoming arcade games as part of the Dreamcast multiplayer gaming network rolling out next year, meaning that thousands of home and arcade players will be able to participate in massive realtime melees at the same time.

T 2D

Hedgehog title December 1. the

Sonic Team

that Crystal

6bit look

down every

is working on a new adventureDreamcast entitled Cut Away. Taking place in San

Francisco, the

game sees

in

game

in

has revealed

as fast at

its

will faithfully

of the

C

apcom's penchant

games

for

home

for converting

arcade

its

play continues apace. Just

announced are Dreamcast

recently

and

ports of Giga

2D top-down

shooter,

Final Fight Revenge. Unlike the original beat-

'em-up

classic,

game -

however, this one

although

is

a

3D

allows you to

still

it

first

it

should also move

-

without the

by the slow refresh of older

and

yet on

t

your

opponent.

Both

games are

tentatively

2000 release

in

Japan

head

should

Stateside

up

next year.

it

game

will

every

way

initial

would appear that the be

virtually identical in

to the original Genesis Sonic

game. We’ll

have an in-depth look

adventure as soon as

it

hits

at Sonic's smallest

the

DCM offices.

ALIVE AND KICKING

use

against

fighting

pick

reports,

games

scheduled for early

and

No word

prospects of additional

re-create the

three Sonic

Genesis forebears

weapons them

Game Gear and Nomad screens.

features, but, from

Thanks to the NGPC's high-

screen and zippy processor,

bit

CAPCOM GAMES Wing, the developer’s latest

the role of a special agent charged with defusing bombs placed around the city. Cut Away is currently scheduled players

the

itself,

and gameplay

[unintentional] blur created

it that Soul Reaver's sequel will appear on our favorite console as well.

thriller for

Sega’s mascot

SNK

Neo-Geo Pocket Color on

stages or gameplay

to the pixel level.

quality

same

rumor also has

Microsoft has formed a new console development group that

for

Reportedly under development by the legendary

Dynamics is considering a Dreamcast version of its latest adventure game. Legacy of Kain: Soul Reaver. This

last of

adventures? Think again.

plans to release an all-new, side-scrolling Sonic

1

Rumor suggests

YOUR HAND

USL

Sega's blue boy returns for 16bit portable play

sometime

Giga Wing

in

action.

Tecmo's stunning fighting sequel finally arrives

for winter release.

Sega has a new Naomipowered arcade tennis game in the works entitled Power Smash:

BUGGY SOED/VARE

Sega Professional

Centipede and

game next

will

fall,

with a

The arcades

Tennis.

premiere

in

Dreamcast

release expected soon thereafter.

is

Genesis 3 distributor Majesco planning a year-end re-release Sega Game Gear handheld.

of the

Exact pricing, games, and ability

A

avail-

have yet to be announced. Sega Saturn and for the system is also

H

asbro Interactive revealed

Centipede

at

Developed by UK-based Team

Worms Armageddon

is

the latest

apanese arcade-goers were ecstatic as

J Tecmo’s stunning Naomi-based fighting game Dead or Alive 2 made

wiggle our way

Sega Gamers Day that it will release two games by the end of the year: Centipede and Worms Armageddon.

re-release of

games

Worms

just recently.

extremely popular

of the classic arcade

improves on

blaster, with

a polygonal play-alike of

is

the original coin-op along for the

Expect

this

ride.

one by mid-November.

it

move ahead

the

company’s side-view action/strategy

development

Running out of room on your is rumored to be developing a new version of its

series

which players control opposing armies of worms that are

a release date

VMU? Sega

enhanced memory card with several times the storage capacity, a

the

headphone

ability to store

and music

both

downloaded from the

really, really

visuals

-

as the

is

staff,

released,

Team

work on the

when

it’s

port should

hands of

Ninja. We’ll

its

have word on

announced.

cute and have access

to a massive stash of ballistic weaponry.

jack,

MP3

in

rather swiftly at the

planned.

in

not only

images below attest - but gameplay as well. Tecmo remains mum as to the status of a muchanticipated Dreamcast conversion of DOA 2, but now that the coin-op

17,

in

its debut in Tokyo The game’s progenitor was in Asia, and the sequel

a conversion of the recent

3D re-make

It’s

due

in

Arriving

December. under the

Atari brand

name,

Centipede

(left)

and Worms Armageddon.

Internet.

Sonic the Hedgehog: The Movie r '

hen

it

comes

series,

notch.

to retaining the visual appeal of the Sonic The Hedgehog: The Movie proves top-

We

party’)

only wish that ADV Films (the ‘responsible had done a proper job of translating the - and dubbing the voices - on the little

dialogue blue guy’s

p— if

r

first

anime outing.

Poorly cast voice acting and a nearly indecipherable plot eventually bring the

fast "

mascot

than one of our officemates weeping

hearing Sonic’s voice for the

endlessly on our whiteboard

'

r

r

anime debut

of Sega’s lightning

to a screeching halt. In fact,

in

first

time,

in

we caught more

the corner after

and another scribbling

a futile attempt to

make sense

of

what was going

just

on. Give it a rent if you’re a true blue Sonic fan, be certain to keep the volume on mute and, whatever you do,

don’t attempt to

keep up with the

Stunning plot.

land in

Official

Sega ©Dreamcast Maga

in

both visuals

and innovation, DOA 2

US arcades

in

will

Ql.


Sega.

All

Dreamcasl

other

and

the

(NFL-related

Dreamcast

marks)

logo

are are

either trademarks

of

registered

the

National trademarks

Football

or

trademarks

League.

of Officially

SEGA

licensed

Enterprises.

product

Ltd.

of

© SEGA

PLAYERS

INC.

ENTERPRISES,

The

PLAYERS

LTD.,

INC. 1999.

logo

is

©1999

a NFLP.

registered

Team

names trademark

and

of the

NFL

logos

are

players.

trademarks

OBSTINATE LITTLE TOOL AREN’T YOU? >

©1999

of the

All

teams

eye-popping 3D action with over

1

500 player moves clashing at 6Gfps

in

VMU-setected secret plays

at

any

rights

of |

31 highly detailed stadiums with realtime weather, ready for the big league, sweetheart?

sega.com |

indicated.

reserved.


> OCEMMMf

Dreamcast News Network

READY TO WRESTLE?

Rockstar Games J

reportedly

is

planning to release Dreamcast versions of Grand Theft

^

|h

Auto

Max

Hidden

M

Jr

,

2.

Paine, and

game

WWII-era action

Jta

Ij*

&

Dangerous

early next year.

w*

new

Dreamcast games in the an RPG entitled

of the

side story'

W

released for Sega’s Naomi

3D beat-’em-up based

in

the

House of the Dead universe, heading to

US Dreamcasts

will

and action-platformer Stupid Invaders. Arcatera

fea-

will

ture turn-based play within

an

entirely

3D

world; Stupid

Invaders promises trade-off i

platforming play between

k

a

to,

Both are expected next

team

of 'zany' aliens,

year.

two players

game

for

MIGHTY ONE

spring. Featuring a cast of three

characters, the

team responsible

be

next

pipeline:

Arcatera: The Dark Brotherhood

ithout skipping a beat, the

Ready 2 Rumble Boxing is rumored to be working on a wrestling game for Midway that will retain its sibling’s penchant for outrageous character designs and over-the-top personality. As it’s still a rumor, no release date is known. You can be sure that we'll have more on this most interesting bit of gossip iust as soon as we can.

shambles home

developed and

riginally

O

Dead

arcade hardware, Zombie Revenge, a

Ubi Soft has two

\yH

House

drops one to

into the middle of a

RPG

Strategic

classic on tap

^

bustling metropolis overrun with

zombies and mutants. Gameplay takes two

of the

U RPG

game’s

that

spans the range from

alleyways to the top of a speeding freight train, with plenty of familiar

beasties and

weapons from the

game's light-gun cousin popping

up along the way. The game sibling's

3D0 to bring New World Computing strategic

has struck a deal with

Heroes of Might and Magic III to Dreamcast next summer. The game is already promised to include online play, making nation-wide medieval melees a reality. No word yet on whether the game will retain the crisp 2D graphics of its PC counterpart, or ditch them

three characters on a chill-packed

romp

bi Soft

the classic

for a fully polygonal presentation. Stay tuned.

also retains

its

branching paths, and,

thankfully,

downright campy

atmosphere.

Zombie Revenge can

Activi-

sion has two new Dreamcast titles in the works: Toy Story 2 and to Space Invaders. Toy Story 2 will be a platformer based on the upcoming Disney/Pixar movie, while Space Invaders is

Look

local arcade.

for

at your

more on the

Dreamcast version of the game

in

our next issue.

Gooey zombie beat-’em-uppery comes home.

3D

treatment of the classic arcade game. Both are tentatively slated for release by year's end. a

currently

be seen devouring quarters

Orient Express Separated

at Birth

N

Reports out of Japan indicate that

Namco

is

planning a

release of Soul Calibur

in

— the Dreamcast version Calibur. that

is.

re-

Seaman

of Soul

Titus' first

will

Dreamcast release

new arcade from Southern California developer Player 1. Featuring a variety of exotic cars and is

to be Roadsters, a

game

locales, the

game

Boris Yeltsin (virtually gone)

ewly established

UFO

Interactive,

domestic publisher of

Black Matrix AD, has announced plans to release three

more Japanese titles from NEC Home Electronics (the same bunch that brought us Turbografx-16) Stateside within the next months. Leading the pack is Seventh Cross, a growth simulation/RPG, set to release in November. Slated to arrive sometime in December, Espionagents is an innovative action/adventure game in which players take control of secret agents. Rounding out the pack is Monster Breed, a raise-yourown-monster simulation due early next year.

You could easily replace the face of Seaman with Russian Premier Boris Yeltsin (though you would, of course, have to replace the water in the tank with vodka.

evidently occur by year's end.

racing

virtual pet)

arcades

running on Naomi

hardware. The re-debut

(

six

Hey, they’re both clear!)

is tentatively

slated for release next spring.

Pipe

Dream

working on title,

its

PRONEZ

is rumored to be second Dreamcast

a conversion of

Tom

Remember umping across

European developed RPG Silver will arrive on Dreamcast next fall. Similar in gameplay to its

Final Fantasy VII. the

game

energy discs at an opponent?

premise behind a

and pre-rendered

environments.

Sega president and

new action game

from French developer Zetha Gamez. The two games could be

chief oper-

ating officer Bernie Stolar has

been succeeded by former

mistaken

SOA

shots

executive vice president Toshiro

Kesuka. Our best to them both.

-

alike, is

NOVEMBER 99

Official

Sega® Dreamcast

Magazine

easily

- just look at these screen-

but Dronez, unlike

far

more

its

8bit play-

does...

for lobbing

around

its

arenas. What's

more, each opponent different Al

and

]

supersonic Frisbees

mammoth you’ll

will

have wildly

be able to

upgrade your character’s

attributes

and

appearance during the game’s ‘cyberspace tournament’ proceedings. If

you’re going to mimic a classic coin-

op, we’re glad that

DOT. Although

it

someone finally picked

has yet to receive a

in

3D and

publisher,

realistic

physics

scheduled for spring release.

presented entirely

promises a

16

THE ZONE Gamez model

levitating

Sounds a lot like classic ’80s coinop Discs of Tron, but it isn’t It’s the

fea-

tures turn-based combat, polygonal characters,

Iron? Zetha

J platforms and hurling ricocheting

Infogrames has announced that

IN

Clan-

Rogue Spear the follow-up to Rainbow Six. The game may be ready as early as next spring. cy's

Dronez remains tentatively

US


Afte r ta k e s it

over v

i

s

o

i

i

<

n,

ready for the

it’s

tern

AT&T WorldNet

Service.

Now

wiring Sega Dreamcast to the Internet.

Imagine surfing the

online.

with AT&T

Net on your TV. And

hottest Sega

playing the

games

WorldNet

Internet service that

Get your free Sega Dreamcast keyboard

when you sign up for AT&T WorldNet Service.

AT&T Sega (^Dreamcast. w#rldnet wired by service *You

will

receive your keyboard within 8 to 10

Plug Sega

after registering for AT&T WorldNet Service

on

into

AT&T and

it’s

a

whole

©

1

Service. The is

fast

one

enough,

powerful enough and big enough to be

chosen by Sega.

Why

wait? Take Sega

Dreamcast on the Net now with AT&T

new game.

either the Standard or Unlimited Price Plan. Supplies are limited.

this offer without notice. See details during registration for the Service. Offer terms for current members available at att.com/sega. and Trademark Office. Sega, Dreamcast and the Dreamcast logo are either trademarks or trademarks of SEGA Enterprises, Ltd. ©1999

or terminate U.S. Patent

weeks

Dreamcast

Soon you can do both

999 AT&T.

AT&T reserves

All Rights

SEGA ENTERPRISES,

att.com/sega the right to substitute

Reserved. Sega

is

registered in the

LTD., 1999. All Rights Reserved.


DCESMSW

Dreamcast News Network

examined

i&s

METAL SLUG:!51 MISSION

KING OF FIGHTERS R-2

issue, we’re takin

look at Based

je of

the

mighty

first

little

n

garni

- one

of

has the data

between

popular King of

wildly

your

it's

Thanks to the NGPC's full-color display, you no longer have to squint at microscopic symbols each bubble like the B&W handheld

incarnation

scents a

fighters

n from the dozens of combatants

close knife attack, not to mention a slew of

versions of Bust-a-Move. Taito has also

KingjAtijgtiters: Dream Match 1999. Barring rose but, however, the gameplay is

weapon power-ups, but the game truly shines when you hop into the cockpit of the Metal Slug,

the

'

Color

series'

first

lineup

handheld

of 14 different

remarkably /aithful to full-size fighting games,

character

Dreamcast

the

<

-f

Se

tely to its fast

response time and the

ell-designed D-Pad.

using 6

SNK’s forthcoming link cable. Look more coverage of NGPC releases

also top-notch,

Its

making

graphics and for

one

of the

^ell-rounded handheld fighters to date.

for

in future issues of

Playing as a special forces operative,

Fighters

lachine

which ( King of Fighters R-2) ability to transfer

MK's

ies ,for

tet

PRICE:

DCM.

$34.99

or

it

infiltrate

enemy

hurts. You've

lines

airborne counterpart,

its

Visually,

it’s

is

and

bit

them

the Slug

Flyer.

one of the best-looking portable

shooters ever released. Play-wise, the every

hit

got a basic gun and up-

as fun as

its

game

is

coin-op counterpart, with

well-designed stages and spot-on control.

NOW

AVAIL:

mission to

where

PRICE:

$34.99

AVAIL:

inside

sure to include a split-screen battle

CPU, and, better

NGPCs

incredibly addictive, right

NOW

yet,

the

made mode versus

ability to link

two

together (with two copies of the game,

of course] and go head-to-head against a human opponent. Everything about this game is

down

PRICE:

to

from the gameplay

itself

each stage's super-catchy theme.

$29.99

AVAIL:

NOW

Game Gear Bubblegum Sega (America)

Sonic Wristwatch

Price: Collectible

Sega (America) Complete wirh Sonic the Hedgehog on-screen,

this

Price:

collectible confectionary

still

has the

Collectible

original, fright-

ningly stale bubblegun inside. Plutonium,

move

over.

keep up with Sega's hyperactive mascot onscreen? At least you can keep time with him with this rare character watch. Time to be cool, indeed. Can't

'

Seaman VMU Sega (Japan) Price: Pack-in with

Seaman

Limited Edition

You won't find these in stores - the limited edition set has become extremely difficult to Other than its dear shell, it's a regular VMU.

Seaman

Signed Sonic Cartridge

obtain.

Sega (America) Price:

Meet

House of the Dead Gun Set Price:

all

HotD2,

this special

set actually

- or US version of

the perks

at least the violent ones. Unlike the

comes

with a gun.

Famitsu Dreamcast Sega (Japan) Price:

We're the only

¥550

official Dreamcast magazine in America - but not on the planet Take a gander at our Japanese counterpart, Famitsu Dreamcast

GEAR 18

NOVEMBER 99

1 0 ffj c

definitely not for sale

by creator

$80-100 on import

Japanese Dreamcast owners get

It's

the videogame equivalent of a Clint Eastwood

autograph: a copy of Sonic the Hedgehog, signed

Sega (Japan)

Yuji

Naka. In gold

ink,

no

less!


Dreamcast News Network

GAMING NEWS DIRECT FROM TOKYO

Dead Again

D

apanese developer,

Ecole,

game

will

up to

gearing for

the lightgun

Death Crimson on

the sequel to

its

This time around, the

is

Dead 2

challenge House of the

throne with

Saturn.

include special attack

Star Gladiator

combos, hostages to be saved, and a multitude of

undead enemies

Capcom’s

precise and difficult;

cut you

mode

if

skillful,

which

difficulty ability.

slack.

hit

the side of a barn, the

But

game

will

the four-player cooperative

it's

gamers with

that’s sure to please

all

players

enemies on the same screen. The game

gunning

for

set for a

November

Kikaioh

you’re

If

release

in

is

fields

Star Gladiator

B

apcom

strikes again with a

regarding

2

and

are

among

Dreamcast announcments.

yet another fighting game, but gives you

out

it

in

mech

armor. With large

Capcom’s

collectible items,

3D

arcade

colorful

port allows you to choose from 12 different mechs. Fights take place

double announcement

Dreamcast versions of both

Star

Gladiator 2: Nightmare of Bilstein, as well as Kikaioh:

Japan.

is

the chance to duke

Death Crimson 2 will become more

you can’t

some

2 and Tech Romancer

latest flurry of

to battle with your lightgun. Ecole has

implemented an adjustable

also

automatically reacts to your playing

on the ground or

the

in

opportunity to enact spectacular attacks

wear down your opponent’s defense a

fall

release

in

in

giving

air,

attempts to

shields. Slated for

Japan.

Tech Romancer. Both ports of arcade games, Star Gladiator players

2 should

bring back

memories

for

console

who tested out the original on PlayStation. For Capcom has introduced new characters to Among

anrio’s uber-cute mascot,

the complete lineup of 22 playable fighters.

them

Rai-On.

Kaede

[a

female ninja) and the mysterious

In addition,

Capcom has improved the Plasma new types: Plasma Field

are

techniques by adding three

(freeze enemies), Plasma Reflect (repel opponent),

Plasma

Revenge

More lightgun fun with Death

owners

Crimson

time you read

2.

Roommate

for

H

Japan and Sega’s

reamcast

is

announcement

that

in

promises to deliver both

currently

is

it

"roommate sim" confirms

its life

happiness with terrible.

their

Look

it

to

hit

2 by

this.

virtual

It

Japan

love

DC the

Kitty,

is

Hello

help Japanese

set to

gamers with managing email on Dreamcast with Mail. Part virtual pet, part email

program,

up Japanese Dreamcasts as

to dress

Sega have teamed up

Kitty Mail

well.

to market a special

Kitty is

set

Sanrio and

Dreamcast

in

a transparent casing with colorful Sanrio characters decorating the to

sell for

shell.

The

special edition

around 23,000

Dreamcast

is

set

roughly $200.

¥, or

Columns Comeback 3 On Import

ega’s most popular cast of videogame characters

LlJ

and

does, of course,

to never

second

a

# 203

and romance simulation

Dreamcast.

for

already be playing Star Gladiator

latest

developing

Roomania

status.

elements for those looking for

sound

Japanese

Rent

shaping up to be the system of choice

for life-sim junkies

will

(counterattack).

and

Dreamcast

Hello

the sequel,

By the time you read

this, the first chapter be on its way to store shelves in Japan. Don’t walk... don’t run... DRIVE to the import store and check out what’s sure to be a classic game.

of

Shenmue

will

make

7efir/s-like

it

to the

US

puzzle game,

is

set to appear

in their

Hanagumi Columns 2. A game releases this

sequel to the original on Saturn, the

December. With Internet

this winter.

to

capabilities, you’ll also

puzzle against other

online,

while

sorts of

be able

gamers

downloading

all

upgrades and add-

ons. Next issue, we’ll give

you the complete scoop a

on the firthcoming t

Sakura Taisen

Oct.

28

(Japan)

¥5,800 ($50)

Official

Sega®Drea|ica;

3!


FANTASY

'jONE

Dreamcast RPG Scene

Eternal Arcadia Sega’s big RPG. Project Ares, renamed and revealed ith

the recent unveiling of

Project Ares under official

its

we

DCM

here at

what may be one

RPGs

easily pick

really bright, colorful

making

of the biggest

up and

worlds.

it

easy

We

that

play, with

have also

for players to really

with the main character.

of recent years.

Based on a world where travel is the

as a whole? RK: We're attempting to make an RPG

included innovative gameplay features

have learned more about the storyline to

not

airship

flexible

RPGs

and players have

connect

are usually In related

to follow a

two distinct camps: the Black Pirates and the Blue Pirates. While the Blue in

predetermined path. Eternal Arcadia

few set scenarios

will,

at

of course,

still

have a

for the player to follow,

Pirates loot the rich to give to the

but we're emphasizing the importance that

poor, the Black Pirates are not so

the player

discriminating and their spoils never

story as they

that they are creating the

will feel

go

along, without

reach the needy.

multi-scenario adventure. This in

RPG

Eternal

being a

it

is

the type of

we've always wanted to make.

a

woman who joins

in

RK: Regarding

exploring

new

is

hard

The

'fixed

dungeon

layouts' in

addition to the randomly

maps found in the Sting has also gone so far as to include realistic weather

generated first.

ability

game

events,

to escape from battle,

completely original

this

a

title.

continents.

With interest

in

about how long can we expect Arcadia to be? How big is the world within the game?

DCM: So

Eternal Arcadia

running high, we infiltrated Sega's Tokyo headquarters to seek out the

team responsible. Software R&D, Dept. #7 - also known as the 'Project Ares' team leaders - consist of producer Rieko Kodama, director Yosuke Okunari, and writer Shuntaro Tanaka.

ST: Since

it's

development, exactly

But

it

at

such an

it's

be quite

and players

that Project Ares has

will

been named as Eternal Arcadia, what can we expect of the officially

early stage in

difficult for

how many

will

hours

it

us to say

will

fly in

finish.

is in

space and the vast

world

be

3D

boats while

The emphasis on the

feeling of will

take to

long. Everything

be able to

traveling the skies.

DCM: Now

2.

features, but the

content, there's absolutely

no connection. We're considering

fight

against the Black Pirates while

same

company plans on implementing

the

in early illustrations is Fina,

on Vyse and Aika’s quest to

the

I as well as all new VMU miniI games. The game should hit I Japan before the new year. I Great news for us RPG nuts.

DCM:

is there any connection between Eternal Arcadia and the Phantasy Star series?

Pirates, along with his childhood friend,

Aika. The third character prominently

mysterious young

work on Evolution

sequel will feature the original cast of characters and many of

effects, variable

Arcadia, belongs of course to the Blue

featured

news. Sting, the

developers of Evolution,

norm, pirates rule the skies

Vyse, the main character

we're

this issue,

game

any gamer can

name, Eternal

Arcadia,

RPG news

In

pleased to report that Ubi Soft has picked up the rights to publish the uber-cute traditional RPG, Evolution, here in the States. Expect it to hit shelves very soon, if it hasn't already. You can expect a full review in the next issue of DCM.

size of the

A new publishing company, UFO Interactive, has emerged Stateside to publish many of NEC Japan's games. The both the redux of the Saturn strategy RPG Black Matrix AD and the illustrious list includes

sim-heavy Seventh Cross. Both games are slated to be out by year's end.

really strong.

RPG publisher Working Designs has gone on record to state

company president

Ireland's

renewed

Victor

interest in

publishing games, including

RPGs, titles

for Dreamcast. Though nc have been announced, it's

great news for fans everywhere.

of breathtaking depth from these early screens showcases Sega’s grand-scale attempt at an epic adventure. Stop drooling.

The sense

20

Official

Sega® Dreamcast

Magazine


Dreamcast RPG Scene

Though

we

combat in Eternal Arcadia will be turn-based or real-time, from be a competent mix of both, a la Grandia or Final Fantasy VIII.

to be seen whether

it’s still left

speculate the battle engine

DCM: And what

will

about online or

VMU

features?

RK:

YO: There

are

all

initial

types of different ships

impressions,

the game,

in

ranging from small to gigantic. Basically, the ships that

We

can't say right

would

we

now. but

to find a

like

way

to use

belong to in

villains will

World War

I.

be modeled mostly

after

those used

We've also made sure to vary the ships

depending on what country

the modem...

it

comes

from, so you can

expect them to have different weaknesses and

DCM: Can you tell

system?

battle

Is

it

us about the

real-time or

characteristics.

Some

will

be vulnerable to side

others to frontal assault. They'll also

move

depending on which characters are

piloting

attacks;

differently

them.

turn-based?

RK:

We

DCM: RK:

can't really

come

Oh,

Well.

how

with

wanted

we

.

.

it's

go

into specifics at this point.

on...

please?

can say that

we

turning out. For example, we've

to incorporate 'moving battle scenes,'

wherein characters can move directions

and

fights will

in different

be very dynamic

with lots of action going on at once. Of the

normal and special attacks, the special

ones

RPGs attacks attacks

in

in

will

DCM: So why

ships and pirates?

ST:

children are very familiar with Treasure

In

Japan,

all

Island-type stories

are pleased

be amazing! Compared to other

and legends with

deep impressions on the population and

it's

also a world that can

of course. With the it's

of stories

of children

easy for them to immerse themselves

like this. It's

time

stuff like big boats,

These types

pirates, treasure hunts, etc.

power

of Dreamcast, for the

possible to create a world

where ships

left

in

Japan

a

game

in

be enjoyed by

adults, first

fly

convincingly amongst the clouds on a console. For this reason,

we went with

this initial idea.

out there right now, even the normal Eternal Arcadia

will

best the special

DCM: What can you

reveal of the plot of Eternal

Arcadia?

those.

ST: The basis of the story revolves around the "Discovery

DCM: How

about battles involving the ships? RK: We would like to make boat battle scenes...

Era,’

or the "Columbus

Are there loads of different ships?

But

instead of regular boats to give character, Vyse, will

DCM:

Era."

we it

opted

in

for flying ships

a unique

be able to discover

countries while participating

some

feel.

The main

different

very cool battles.

Letter Perfect is concerning one of my favorite RPGs ever: SHINING FORCE 2\ was just wondering if a Shining Force game will be coming up for Dreamcast and there are

This question

I

if

going to be any LUNAR-re lated games coming out Dreamcast

for

Thanks Jason G. djbeatzzz@aol.com

As big fans of the Shining Force series, we can say that Sega would be stupid not to continue the tradition and produce either a compilation of previous titles in the SF series or create a completely new one for Dreamcast. But unfortunately, no word yet on whether anyone in the company is working on it. Our bet: Someone is, but we won't hear a peep until next year. As for Lunar, it's been whispered rather loudly that Game Arts is working on Lunar 3 for Dreamcast in Japan, but its fate here in the US is still undetermined. With Working Designs' recent interest in publishing games for Dreamcast, there's still hope for the series to return to its Sega roots. Wondering about RPGs 94005. Or email us

Every single continent and country will have a distinct feel, each with its own races and manner of dress, language, and even fighting

at:

for Dreamcast? Send it in to: Fantasy Zone, c/o DCM, 150 N. Hill Drive, Brisbane, CA DCMag@imaginemedia.com. Thanks to Axel for the amazing art of Nuriko, FTs

oostmistress extraordinaire. Check out more of Axe fs cool work at http://clearscape.com/~axel.

Official

Sega ©Dreamcast

Magazine

21


RATING PENDING

Ubi Soft CONTENT RATED BY

Esp


&EGIN. “EVOLUTION IS A SHINING EXAMPLE OF

dreaucast’s power.” -SEGADREAMCAST. NET

J

OIN MAG LAUNCHER IN HIS BATTLE AGAINST THE

flTH

EMPIRE & DISCOVER

THE MYSTERIES DF ANCIENT PANNAMN AND “CY FRAME” TECHNOLOGY.

3D

GRAPHICS

AND

REVOLUTIONARY

LIGHTENING

C3UICK

ANIMATIONS AND COMSAT DEMONSTRATE THE POWER OF THE SEGA DREAMCAST™. EVOLUTION, THE FIRST RPG FOR THE SEGA

DREAMCAST™, TAKES THE GENRE INTO THE NEXT, NEXT GENERATION.

1

999 Ubi

Sol! Enlerlammeni. Ubi Soft Entertainment is

trademark

of

Ubi Soft

® Entertainment.

All

a trademark ol Ubi Soft,

Inc.

The Ubi

Soft logo is a registered trademark ol Ubi Soft, Inc All nghts reserved Evolution:

The World of Sacred Device

other trademarks belong to their respective holders. Sega. Dreamcast, and the Dreamcast logo are either registered trademarks or trademarks of

Sega

is

a registered

Enterprises, Ltd.


Behind the

wh

amazinq F355 Yu Suzuki created this 3monitor monster for your driving pleasure. Drive

simulation

mode

if

it

create a racing simulation without

L

face

it

- most

of us will probably never

get behind the wheel of a real Ferrari F355. Well,

you could, but the police would

eventually catch you

- afterall,

a bright red

while

it

was

still

to legendary

however,

you’ll at least get the

the next best thing

House

(a definite

Power

- and some

games ever Drift,

and

chance

to experience

with no time

in

the Big

bonus).

Responsible for driving

traffic.

arcade designer Yu Suzuki,

Virtua

of the best arcade-style

including Hang-On,

Racing

Out Run,

Suzuki set out to

on

gone

test,

we can

safely say

unrealized.

This realism begins with players being

Unbelievable yet true: Randy would rather spend all day playing F355 Challenge than behind the wheel of the real thing. (Actually, we think it has something to do with his driving record.)

surrounded by three 27-inch monitors, powered by three independent

supercar

doesn’t exactly blend in to the everyday mall

Thanks

F355

Challenge. Having had the opportunity to play the

game

that his goal hasn’t et’s

rival in

in

you can.

Naomi arcade boards

(basically,

three Dreamcasts). “For F355 to have a display that is

closer to the

human eye

angle, that

is

to say

massive monitors, but a true six-gear

shifter, a

clutch pedal, steering-mounted shifting paddles,

and an array

of four multi-colored buttons that

the biggest difference between F355 and other

camera angles - they toggle ABS brakes, Traction Control, Stability Control, and an Intelligent Braking System. It's upon seeing these that you begin to realize that this is not your

racing games.”

average arcade

50mm,

became extremely heavy. That is why we needed numerous Naomi boards to do it,” says Suzuki. “This feature may be

But

the processing required

it’s

definitely not.

Climbing into the game’s

Milano red cabinet, you’re faced not only by three

aren’t for shifting

and pressing

racer. Plunking in

start re-affirms this

your credits

beyond a doubt.

You’re presented with three difficulty levels:

Novice, Intermediate, and Simulator.

In

the most

basic mode, braking and shifting are handled for

you

-

it’s

the most

Intermediate

skill

like a traditional

arcade

racer.

has you shifting using the steering-

mounted paddles, and Simulator disables all computer assistance for control and utilizes the true six-gear shifter and clutch. Gameplay modes are broken down into Training (you’re alone on the course, and are

shown the best path around

it),

Driving (a free run around any course), and Race

(where the

real action begins).

The game's eight

circuits

-

Sugo, Suzuka, and Long Beach their real-world counterparts

NOVEMBER 99

Official

Sega ^Dreamcast

Magazine

Motegi, Monza,

-

are modeled after

down

to individual tree


mom,

‘But

enough

good

I’m a

Don’t cross the streams!

borrow

driver to

your car tonight, really.’ Try that after printing out a spotless record from

F355 and you might

Brave Firefighters has the strangest peripheral ever..

stand a chance.

locations.

And thanks

Naomi’s power, every spectator,

to tree,

and aspect of

atest

Sega’s line of

in

‘real-life

racing on them) look

L

nearly photo-realistic.

outfits

One

garb of firefighters out to douse blazes and

the courses (and the cars

is

Naomi board

entire

pump

used to

game's equally

3D

er,

Taxi,

Brave

Fire Fighters

smoke-stained

a friend in the

Not the most unusual of concepts, but the

realistic,

means

Van Halen tunes.

of control certainly

Rather than

is.

joysticks or lightguns, the arcade cabinet

Racing on Simulator setting

is

features two

the closest

thing you’re every likely to get to a real F355

-

our

Dan, has taken racing lessons, and he

art director,

incredible Crazy

rescue survivors from burning buildings.

out the

positional sound,

and,

occupation’ games, which includes the

you and

realistically

‘light

firehoses’

when water

is

The nozzles shake

sprayed, and twisting

them changes the water flow from

direct stream

wider dispersion.

to

Mind your water usage or

you’ll

see a drop

pressure, and you’ll then have to wait for

recharge. Dousing fires quickly

will

in

to

it

extend the

time you have for completing the level and saving survivors. And, just

Dead 2,

Fran and Randy live out their

dreams becoming

lifelong

House of the

like

there are oodles of branching paths.

of

firefighters. It’s like Backdraft,

Brave Fire Fighters should start setting

only without Kurt

arcades ablaze next month. Three Naomi boards running

game’s is

in

tandem produce the An entire fourth board

incredibly detailed visuals.

dedicated to surround sound effects and music.

attests that

it

feels every bit like the real deal,

especially the shifting

and handling. Opponent Al

also especially keen. “In fact, the Al

each

level.

For Novice

some adjustments Simulator

[to

is

is

Russell (right).

Everything but the girls Fasten your seatbelts -

game’s cabinet features a working (push

only the opponent’s driving

skill levels].

For

skills

are

for

set

number

up a custom framing desk on premise? you think your skills are up to snuff, F355

of

controller Flight

If

we

Shock

t’s

thought we’d compare the sticker

real Ferrari

F355 with Yu Suzuki’s

sterling simulation of the real thing.

A

real

F355 GT FI

$140,000

will

looks

and

Flight

maneuvers, such as takeoffs and

is

and

flying

through wire-frame

essentially a free-flight

‘guides.’

mode, offering

Expect Airline Pilots to appear on the radar

odd enough

The

results:

set you back roughly

while the coin-op costs about $22,000.

Don’t even ask about insurance...

i

later this

month.

to see a jet

combat simulator ust for fun,

it

the real thing.

into Training

daytime or nighttime excursions over Toyko.

in

some time

J price on a

like

landings, following the orders of an air traffic

will

arcades countrywide.

Sticker

yoke

In short,

modes. Training mode has you performing a

on an easy-to-read form.

Challenge can currently be found burning rubber

flight

out to climb), rudder pedals,

each of your plane’s engines.

and functions pretty much Gameplay is broken up

After the race, you can have your skills evaluated

by F35S s driving computer, and, for a few additional

Perhaps some entrepreneurial arcade operator

in to dive, pull

gear and flap switches, and independent throttles

different,’’

boasts Suzuki, proudly.

credits, printed out

Airline Pilots!

and Intermediate, we make

opponent

the car abilities stay the same, and

level,

it’s

different for

at

your local

arcade, but an airline sim? Egads!

Nutty as

it

may sound,

the closest you're ever

it’s

for real,

likely to

and

get to

the inside on an actual airline cockpit

unless you’re

five

[_

years old and pester If you see this fellow greeting you at the door on your next flight, quickly turn and run (left). Airline Pilots’ threescreen version offers a stunning panoramic view (above).

Tip:

the stewardesses enough, that Available

in

is.

one- and three-screen

Official

flavors, the

Sega'i'Dreamcast Magazine

NOVEMBER 99

25


Race through mountains,

mays

beaches ano more

with Team Suzuki Aistare

Extreme power and speed

ON WICKED FAST SUZUKI Aistare Superbikes

)\

fF THE PROS

kLS

DONT BEAT YOU THE BIKES WILL

!«»

to

*C.

FACTO RY S QUA D

Ubi Soft

©1999 Criterion Software Ltd. Published under by Ubi Soft Entertainment under liscence from Criterion Software Limited. All Sega, Dreamcast, and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises,

other trademarks belong to their Ltd.


m Gmr

Supm/m m

Sega#Dreamcast. respective holders. (DAIstare 21 .8.98. Ubi Soft Entertainment

is

a trademark of Ubi

Soft, Inc.

The Ubi

Soft Entertainment logo

is

a

registered trademark of Ubi Soft, Inc. All rights reserved.

Outdoors?


Greg Thomas

DCM: So how happy were you with NFL 2K ? GREG THOMAS: I’m never happy with anything and

something

that’s just

are a

lot

of things

there are a

lot of

be better next

will

NFL

in

have to

I

I

I

do,

But there

live with.

that I’m very

things that

happy

and

with,

could be better and

felt

year.

DCM: How did you create such a stunning game on your first try with Dreamcast? Did you guys all sit with every football game ever?

down

GT:

mean, every single

I

just football

games.

And

the time.

detail, all

not

mean, every single sports game.

I

Because they’re all different. we saw an interface or we saw something that we liked about you know, we cribbed we didn't like we said, well, that’s the last thing we want to do. We want to do different, so If

if

it,

it.

If

it,

it

let’s

do

it

like this.

DCM: And what do you will

think the competition

pick up on the most? GT: On-field play-calling. You’ll never see those

windows

of play-calling

diagrams again. Because

that

makes

a lot

little

I

can call my plays on the field, more sense to me because can

think people realize that

and

I

I

see where they’re cutting, at exactly the thirty-yard

line

or whatever. That’s one of them. There are really so

many.

I

mean,

just

collision system,

Technologically,

how we

did the catching, our whole

people are going to it’s

going to be

generation hardware. But they get

somewhere with

DCM: What percentage overhauled

copy that. on current-

try to

difficult

And

will try.

they

will

it.

of the

game

be

will

the sequel?

for

GT: There’s a

lot of

things that

will

be overhauled.

The things that won’t be overhauled and will be instead evolved will be the whole Al behavior system. A lot of our tools are changing because we’ve learned a lot about the Dreamcast and our graphics engine will be completely revamped. DCM: Do you have any expanded online ambitions for the game next year? GT: Well, sports game.

think that online

I

is

a key

component

see Sega Sports

think that

I’d like

to

played more online than

offline.

That being said,

I

nothing specific to say because

don’t

I

want

I

of a titles

have

to give

our

competitors a leg up on what we’re doing.

DCM: You’re VP of Product Development at Sega. Where are you going to be taking SOA development over the next year? GT: We’re not going to do anything that

we have going

a real solid

chance

to try to look at the

of

I

don’t feel

succeeding with. We’re

top two developers and

try to

we make sense, and we’re going to much as we can, to show them that

convince them that support them as

we want

to work with them. I’m not interested in trying out new, unproven developers. We’re also going to be working really closely with Japan, sharing technology as

well as

code and designs, even.

I

generate as many games as you’d

ones that we will generate my stamp of approval on.

will

may like

not be able to

me

to,

be games that

As President of Visual Concepts, he scored a touchdown with NFL 2K.

Now

he’s hoping to do the same for all of Sega’s first-party development. Meet

Greg Thomas

— the man with the

but the I

will

put

DCM: Finally, how do you think Dreamcast’s is going to stack up to the competition toward the end of next year? GT: I’ve seen nothing of Dolphin. As far as the PlayStation 2 demos we’ve seen, we’ve seen what everyone’s seen. And, you know, some of our guys looked at them and said, “We can do that on the Dreamcast, no problem." That being said, they have newer technology. technology

And we expect it to be better. We also expect that Sega games will be better because Sega makes the best games. And that’s true of Sega Japan, and we’re trying to make that true of SOA.

I’m never

happy with anything do, and that’s just something have to I

I

28

NOVEMBER 99

If

plan.


J

Duke Nukem

in real life,

would be forced to attend ‘sensIHirity training’.

!

251 Park Avenue South,

USE

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No, you’re not paranoid, man. They are out to get you. Luckily, you’ve a beast of a car and the guts to run

come prepared

with

Watch the gap grow between you and the cops dude, as the gap between your accelerator and the floorboard disappears.

PlayStation and the PlayStation logos are registered trademarks of istered trademark of Nintendo of

America

Inc.

© 1989.

Sony Computer Entertainment

1999 Nintendo

of

America

Inc.

All rights

Drive and Infogrames are registered trademarks of Infogrames North America. Test Drive 6

the properties of their respective owners.

it

to the redline.

Inc.

of SEGA ENTERPRISES, LTD. All rights reserved. Game Boy Color LIGHTENING F-150 AND GT40 TRADEMARK(S) USED UNDER LICENSE FROM FORD MOTER COMPANY.

Sega and Sega Dreamcast are trademarks

reserved.

© 1999 Infogrames North America.

All rights

reserved. Created by Pitbull Syndicate. All other trademarks and trade

is

a reg-

Test

names

are


www.TD6DC.com

Over 100 vehicles Over 20 real-world tracks Multi-player racing

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|7i i IT 1 1

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ill

EVERYO NE

MIDWAY

Sega

Dreamcast


"Ready

2

Rumble mas

arguably the game

Buy a Sega Dreamcast'! HYDRO THUNDER

,M

&

© 1999 Midway Home Entertainment

Midway Games

of

a registered trademark of the

is

Inc.

Inc. All rights reserved.

MIDWAY

is

a trademark ot

Midway Games

Inc.

Used by permission.

NFL©

BliteTM 2000

Game

© 1998,

1999 Midway Games

Inc. All rights reserved.

BLITZ and

MIDWAY

are trade-

Used by permission. ©1999 NFLP. Team names and logos are trademarks of the teams indicated. All other (NFL -related) marks are trademarks ol the National Football League. Officially Licensed Product of PLAYERS INC. PLAYERS INC NFL players (www.nflplayers.com). Distributed under license by Midway Home Entertainment Inc. NBA SHOWTIME: NBA ON NBC game ©1999 Midway Games Inc. All rights reserved. MIDWAY Is a trademark ol Midway Games Inc. individual NBA member team identifications used on or in this product are trademarks, copyrighted designs and other forms of intellectual property of NBA Properties, Inc. and the respective NBA member teams and may not be used, 1999 NBA Properties, Inc. All rights reserved. The NBC names, logos, emblems and other NBC identifications used on or in this product are trademarks and/or other forms of intellectual NBA Properties, Inc.

marks logo

Used by permission. The NBA and in

whole or

in part,

without the prior written consent of

©

READY 2 RUMBLE IM BOXING © 1999 Midway Home Entertainment Inc. All rights reserved. Likeness of Michael Buffer and the READY TO RUMBLE® trademark used under license from Buffer Partnership (www.letsrumble.com). All character names are trademarks of Midway Home Entertainment Inc. Midway MIDWAY, MORTAL KOMBAT, the DRAGON DESIGN and all character names are trademarks of Midway Games Inc. Used by is a trademark of Midway Games Inc. Used by permission. MORTAL KOMBAT® GOLD © 1997, 1999 Midway Games Inc. All rights reserved. permission. Distributed by Midway Home Entertainment Inc. under license. Sega, Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, Ltd. property that are the exclusive property of the National Broadcasting Company. Inc. and

may

not be used,

in

whole or

in parly,

without

its

prior written consent.

©1999

National Broadcasting

Company,

Inc. All rights reserved.


starring role in the history of videogames,

and

it’s a story that’s as old as your Dad’s collection of Bill Haley

mpressed with your Dreamcast? You should be. It represents the edge of gaming technology - the result of four years of R&D and a knee-trembling $500 million of investment. It also represents a distillation of videogaming know-how from a long line of Sega game consoles spanning the entire history of videogaming. Put simply, this is no flash in the videogaming pan. cutting

Official

Sega

© Dreamcast

Magazine


f

Sega stalwart [and you don’t need

you’re a

to

sleep under a Sonic and Knuckles comforter every

memo-

night to be one), you’ll probably have fond

the Sega consoles of yesteryear. The gold-

ries of

en days of the Master System were treasured times for fans of Sega’s mid-eighties coin-ops, and the Genesis’

was

glorious trouncing of the Super Nintendo

Sega won't forget

ry that

in

a victo-

a hurry. But success hasn’t

come so easily for this old timer. how did the company get so big?

always But

started a

all

It

long time ago... Sega

is

a

he’s also manufacturing jukeboxes.

Japanese company, found

ed by Americans, that

in its

David Rosen. Around

around

home

U.S. Air Force during the

the business of selling

gaming systems has always been

into

has consistently scored

tographs within two minutes. “Nifun

And

big.

Shashin"

the record numbers of pre-orders

Dreamcast are

photos’

But

just the latest

evidence of the public’s undying love with Sega and

You may be surprised to hear that the name Sega isn’t Japanese at all. It’s actually Swahili for ‘insert coin.’ No, of course not.

It is,

David Rosen helped found in the days of yore.

an abreviation of Games’ - a company set up

was

a time

when

the

US

Senate was worried about the addictive nature of \

machines.

When

amusement

they restrictions

are placed on the use of slot

machines

the States, a quick-

in

thinking Bromley spots the

chance

to

make some Yen and

starts exporting slot

from the

US

machines

to Japan.

a

‘two-minute

literally,

huge success. 1964 that Rosen and

By 1955,

By

this time,

Rosen

Enterprises has a strong hold on Japan’s

and jukeboxes

in

approximately

6,000 locations. Rosen then uses Sega’s manufactur-

games -

ing facilities to build electro-mechanical

remember,

Bromley. This

-

is

amusement market, and Service Games is a much larger company with its own manufacturing plant

in

the early 1950s by entrepreneur Marty

i

-

isn’t until

Enterprises, Ltd.

Sega

it’s

in fact,

‘Service

it

Bromley merge companies to form Sega

affair

games.

its

sets up

photo booths from America which

charge 200 Yen and dispense pho-

It’s

America where thelrompany

for

He

a land of opportunity.

a business importing automated

and

the battle for market share prohibitively tough.

Korean

but he also, sees Tokyo as

conflict,

homes

fierce,

this time, he’s

finishing his tour of duty with the

market of Japan, competition in

-

Enter another young American

virtually

rules the arcade industry

the world. But

it’s

going to be a few more years

before videogames His

first

Periscope

game

is

become

a reality.

arrives in hippy-infested 1967.

an attack-submarine sim

which

in

players scan a stretch of ocean through a

periscope, then

fire

cross the horizon.

It

torpedoes isn’t

but everyone else loves cess,

at ships as

a big hit with

it,

and

it’s

such

a big suc-

Sega begins designing new games every

Its first

proper videogame, Fonz

forgotten), arrives in 1976.

Official

(a

game

best

year.

left

The seeds are sown.

Sega® Dreamcast

Magazine

The Fonz has nothing to do with Sega’s first real videogame of the same name, but, heyyyy...

NOVEMBER 99

35

BF


THE GAMES THAT ROCKED

Qecumcbrearns ivhat a stylish decade. If you were old Ough you might have had a Flock of agulls poster on your bedroom wall

Miami

hasty pastel

closet, we’ll wager). Don’t

In fact,

is

a movie.

a movie.

at

it.

so rapidly in

coin-op.

Sega's

SPACE HARRIER (1986) Harrier. How we in awe saw those ludi-

remember gasping

when we

first

crously fast zooming sprites.

ful

Zaxxon players

Monaco

SubRoc 3D,

- was

Ahhh, Space

if

wonder

dark amusement

dark arcades. There’s

bike

The Master System

conversion was memorable.

And

(the original up-screen racer),

playable.

The deluxe model - complete

such a

Sega provides some good reasons in

like

tilting

arcades. people to lurk

it

(1985) The sequel may have been better, but for its day Hang On

specially customized

people preferred to hide out 1981,

because

HANG ON

first

clothes really looked that bad, no

In

laid

but plays exactly That’s

was

with

it.

IT

arcades

simply a LaserDisc

is

movie with sprites overon top. It looks incredible

never gues

decade perhaps explains off

1983

FMV

was tremendously

we’re doing our best to forget

why videogaming took

art in

in

Vice blazer in your

bolero jackets, mullets, and Well, actually they were, but

disastrously unhip

(1983)

The state of the

be embarrassed: the

all

dodgy De Loreans.

eighties weren’t

ASTRON BELT

over the country cursed the third dimension for so confusing

sampling

after

hydraulics

power-

its

we knew that

videogames were changed forever. Well, they were more loads more expensive anyway.

all

Tac

OUT RUN (1986) The legendary Out Run enters arcades.

It

summer -

appears at

the

in

the

same

time as

an expensive but novel Konami racer, WEC Le Mans. The

WEC

rotating cockpit of the

game was game well

impressive and the

designed, but

it

wasn't long before Sega’s superbly designed

and Space Fury

The De Lorean: Only worth buying if complete with time machine attachment.

attempts at

3D

(early

not

until

wireframe vectors but it all

ally

it’s

Zaxxon appears

becomes the Master System

The

first

US

arrives in the

following year that the

two configurations

Sega name becomes one to watch. It’s the

Hang On

for

colorful graphics

viewpoint and

ultimately

all

first

a basic system with the

wipe the

(Nintendo has

over little

ity

high wall and

its

2600 and other machines, while work-

on its own hardware - the SG 1000 console and home computer equivalent, the SC 3000. But in

Japan, Nintendo has already cultivated a strong

all its

Star, Vs,

its

first

third parties locked into exclusiv-

and

Missile

step into a wider

world: The Sega Master System was never a huge hit,

for

but it paved the way the mighty Genesis.

fol-

8bit

party.

The SGI 000

fails to

gain a foothold and until

two years

it

isn’t

later that

Sega releases another machine - the Mark III console, which eventu-

While Sega brainstormed for the SG1000, Madonna continued to accessorize at frightening rate.

|

36

NOVEMBER 99

NES’ cruddy

SHINOBI (1987) A supremely playable

plat-

former that owes a debt to

Namco’s

Rolling Thunder.

Faster gameplay, a chal-

lenging structure, and

some

enormous boss

characters.

GOLDEN AXE

(1989)

Official

Command 3D. The

lat-

Essentially a fantasy version of Technos’ Double Dragon but

with better visuals and great

some

humorous touches. The mode was a bril-

two-player

The

Famicom.by 1984, and Sega hasn’t been invited to the

lowing with

floor with the

$149. The

agreements) some great games appear such as

Phantasy

The next few years sees Sega designing software ing

sells for

hampers the machine’s long-term success

curse the third dimension for being so confusing.

for the Atari

in

game

display and despite a lack of developer support that

looks

the country crash their ships into the

the west.

September 1987 and they come

-

$139 and a deluxe system with a Light

shoot- ’em-up to employ an isometric

amazing. Players

in

Phaser gun and Safari HuntXhaX

first

in

shipment of 40,000 Master Systems

the

it

Yu Suzuki’s game had a revolutionary forked route opened up 15 lovely-looking stages. It also had music, amazing powerslides (enabling you to shave seconds of your best times), and lots of punishing and turns. The most addictive driving game that

with great gaping holes through everything so looks like wireframe). But

past in the coin-taking stakes.

using

Sega® Dreamcast

Magaz

liant laugh (especially when you could battle it out with your fellow player for the possession of bonuses and forms of transport (like, er, dragons). The Genesis conversion was remarkably close, and a decent Master System version followed.


The Genesis it did what

e 90s;

Nintendidn’t.

Sonic the

Hedgehog

bom

is

on Genesis

in

1991

true that

le it’s

the Super Nintendo and Genesis out-

America has never

recovered from the eighties

illy

and Tubbs have a

rockett

much

time lurking

-

have a Genesis

in

dark arcades has to

Madden

and, perhaps most famously, EA’s John

8bit

However, 1990 actually sees the aging

Nintendo have

best year yet, and believ-

its

ing that Genesis sales should

be better

Tom

and pricing plan

sive marketing

and

a secret

Kalinske.

weapon

is

implemented

around a certain

translation of Sonic

iWithin three years, he proposes Sega’s

it

The 32X: Cool idea, hampered by the fact

question. his fee

if

game is out of the When Suzuki promises to pay back game does not pay for itself, he

Harrier, After Burner, Virtua Fighter,

Virtua Racing Daytona USA, and, most recently, F355 Challenge. When he gets bored of playing around with Ferraris, hopefully he’ll make

sure the impossibly beautiful translated too

the fact that people feel a

-

that

Shenmue

would be

THE GKMES THAT ROCKED MADDEN FOOTBALL

gets

This Electronics Art

nice.

Genesis

killer

uses Sega’s custom

3D

Sega releases

glasses to great effect. a

new machine

Japan

in

app

title

until

SNES

CASTLE OF ILLUSION This surprise hit from

was one

games

in

(a

good

is

re-

idea) with Altered Beast

the box (not such a good idea). Five other

are at launch and a "Sega does what

in

finally

Mega CD.

slow loading, limited

much

not

else really.

The

inter-

first titles

with several old Genesis games: the

FMV

Sewer Shark, and, er, Marky Mark. [How he ever got

Night

Video with

Trap,

stirs

-

music,

in

As

gameplay -

fighter offered

some

well as

our memories serve us

if

VIRTUA RACING - 1991 At a time when polygons were usually seen in clunky PC flight

1991

sims, Yu Suzuki's Virtua Racing

’N’

GHOSTS

was

truly out there.

The game was

designed on a new hardware

1989

-

board named Model

1...

VIRTUA FIGHTER

Naka was the lead programmer of this Genesis

Yuji

conversion of the

Capcom arcade

1993

release

is

the

first

to feature realtime it's

a blueprint that all 3D fighting games have borrowed ever since. Sarah Bryant was our favorite.

a game as so tough it aged gamers by ten years. And first

AM2 game

polygon characters. Effectively

game -

was just the

Suzuki's fighting

-

stage.

things up consider-

But with Nintendo controlling more than 90

percent of the market

what Sega’s

a nutshell.

rather splendid Yuzo Koshiro

Sega of the most dropdead gorgeous Genesis

that

Nintendon’t” ad campaign ably.

CD

controversial

carpets.

CD-ROM

the guise of the

introduces Genesis owners to

CD games -

Final Fight with better

games around. It captured the Disney series with

GHOULS

the following year, the machine

Genesis

packed

include a

in

it

conversion of the great

Toaplan coin-op shooter).

titled

also the year that

ugly head

correctly.

superb backdrops and tunes.

Tatsujin (a.k.a. Truxton, a

US

was

its

activity and, well,

that’s

muster up a crude version by comparison.

Sega Mega Drive looks the business - like the control deck to a space ship - and arrives with a choice of games such as Altered Beast, Last Battle, and

the

what

STREETS OF RAGE- 1992

could only

with a weird frisbee-shaped cartridge port. The 16bit

In

exactly

wobbly’ after playing

IT

1992

-

was the Sonic

Even the technologically

superior

1988,

is

new R360 hydraulic same year. That, plus

‘bit

Some arcades need new

1991

The following year

Make My

arrived.

In

the

in

light.

This approach also works for Out Run,

ter

was

poor and the hardware

life is

arcade owners say about Sega’s

the

gets the green

Space

it

completely crap.

say that such an expensive

is

never wrestles the market

the joys of

that

and

and

too expensive. Which, incidentally,

reared

excitement surrounding

most ambitious coin-operated game to date (projecting the cost of the hardware based on

Though

good games,

several other

G-Loc.

Italian

overshadow the huge

intended specifications) and Sega executives

1991, doesn’t have

run of luck.

a back-lit screen,

supported with a cool

plumber, Sonic manages to

keen young graduate, Yu Suzuki, joins Sega and starts designing coin-ops.

in

same

Gear,

coin-op that appears

unveiled: Sonic the

rings

ics,

because battery

An aggres-

Hedgehog. Designed to run gold

i

Game

away from Nintendo’s Game Boy

in

America, Nakayama replaces Katz with former Mattel Toys president

8bit

launched

the shape of Mickey Mouse's Castle of Illusion,

Football.

The

the system has color graph-

'n'

Ghosts and Golden Axe, an excellent platformer in

market. Sega has a big party.

the

that simple.

it’s

There are superb versions of Ghouls

the year with

a 55 percent share of the 16-bit

i,

too

N ending

the big

sells

lot to

at least it was a good decade for Sega coin-ops. By 1990, any gamer that’s spent

the US, Genesis sales are

slow... to start with. Although perhaps that

had

something to do with the decision to release

Moonwalker starring Michael Jackson...

SONIC THE HEDGEHOG If

DAYTONA USA

1992

-

reps at the 1991

-

1994

Ushering in Sega's Model 2 technology - an amazing leap over

only you could have seen

the faces of the Nintendo

Summer

Virtua

CES when this game went head to head with Super Mario World...

Racing and the most

impressive driving

game

yet

released with incredible visuals

and some

Official

Sega

realistic

# Dreamcast

powerslides.

Magazine

NOVEMBER 99

37


perhaps in truth

it

it

power

did double the

was about as

-

but

Championship (words

Sega’s system. But there’s also

Virtua Fighter

being the only a

it's

game worth

Nintendo

huge success

back

Sega Saturn (1995) Despite having the 32bit market to

months

three

May

in

in

this year, the Saturn’s high

one or two disappointing titles Clockwork Knight, and a clunky conversion of Daytona USA ) undermines some confidence in Sega’s system. In an effort to bolster faith, Sega commits most of its marketing budget to the system. It works, and units fly off shelves. (

Boogie Nights line of

after this

shambles

is

a

i

sports simulations, adveri

and the only home version of Mortal ‘fatalities’, Sega outsells 1993, the most lucrative year of the 16bit era. And then some bright spark decides on something called 32X. How we laughed (and then cried). Here was a mushroom shaped peripheral that

ture games,

Kombat that includes the Nintendo

plugged

in

into the Genesis’ cartridge port, effectively

doubling the console’s processing power.

On

paper,

The Model 3 board provided the horsepower for this incredibly successful fighting

fact.

its

games

first

we

we had

watches than on the

digital

May 1995

Sega’s

Most

of

all

by

its

release of

acustomed

it

“I

pity

those suckers

who

paid

newbies. “Up yours,” say legions of

Saturn since day one.

superb tracks,

And the

much

just as

machine Virtua

too expensive. Not

Sega freaks who’ve been enjoying the

as they say, Or rather, the

rest,

is history.

future.

As Dreamcast

in the US and Europe, Sega is looking

launches

PANZER DRAGOON SAGA (1997)

healthier than

it sounds like a tank game, but it is in fact a weird fantasy RPG/shoot-'em-up. Team

Okay, so

it

has

in

years, and the prospects for this

Andromeda employed the minds behind

Jag).

32bit

$399 with

retails for half of its original

become

as the original.

creative

it’s

its

games

Sony) by surprise. at

400 bucks a year ago” say Saturn

(1998)

to the

to love

-

better

earnest, though, until the

in

impressed with Sega's Model 3

we grew

rival

high price

Fighter packed in the box,

$400 tag.

weren't that

coin-op. But once we'd

It’s a Genesis handheld box, and the

are better than anything

in

There's a pretty accurate

SEGA RALLY 2

new game system —

Nomad:

pace with new consoles promising untold power. The truth is, back then we‘re all still playing the

Saturn

game -

version of the Dreamcast, too.

At

its

amazing piece

of kit are nothing

it.

short of

Official

company

ii

seconds. Doh!

where Sony drops the price of the PlayStation to $200. Sega immediately follows suit the following day, and the

VIRTUA FIGHTER 3 (1997)

to represent

batteries last about twenty

Electronic Entertainment Expo in 1996

kicking

the bejesus out of you. Crafty!

Japan's most successful ever,

come

code-named Katana. However, we don’t get to hear about it officially until Sega announces the system in

have been sold

begin

back. The arcade had machines

who was

prepares for the launch of

The 32bit hardware war doesn't

placed back to back so you

titles

Panzer Dragoon Saga, and

early

1998

-

Dreamcast,

November, we’re

told.

will

be released

Sega® Dreamcast

stellar.

Magazir

in

Japan

in

Over the next ten months

Dreamcast’s rapidly growing

library of

games

swells

House of the Dead 2, Get Bass, Power Stone, Man/el vs Capcom, and the awesome Soul Calibur. Sega announces that the console will launch in the US September 9 at $199, and -most important-

to include

ly

-

The

with a rest,

modem

as standard. Big smiles

as they say,

is

the future.

EMI

surprisingly, sales are slow.

playing this in

Shinjuku, Tokyo, a few years

couldn't see

III,

mean

Japan,

takes everyone (including

IT

of

in its

while, a staggering five million Saturns

on our

VIRTUA FIGHTER 2 (1995)

new N64)

playing host to quality

the final years of Saturn’s lifecycle as the

Two (much overused) words that sum up gaming much of the nineties - ‘next generation.’ Watch

on the 3-Doh! or Jag (actually

We remember

is

out Sega, because-3DPTand_Atari are setting the

Genesis because

THE GAMES THAT ROCKED

By 1998, the Saturn such as Shining Force

1995-1999 for

In in

mystery to this day.)

With a strong

plugging the

way ahead

domestic market.

is

the game.

(itself

already

is

Burning Rangers. But sadly, these

itself for

price tag plus

the part

M

stuff like

Rally (boosted by the NetLink that also gets a

Stateside release). Sega

the 32bit Saturn console hits Japan. Despite

purchasing on day one,

game on

some good

Naka’s Nights and a great conversion of Sega

Yuji

22, 1994,

immediately selling around 500,000 units. Sega

five million

some impressive thirdIt seems that

egg-blob-thing A-Life sim wants their

us) didn’t help.

fail

and on November

Japan, meanwhile, a staggering

party support has been generated.

every developer with a girlfriend simulator or weird

But this dark cloud over Sega’s future eventually passes

In

Saturns have been sold and

effective as,

well, a mushroom. A conversion of the Model 1 Star Wars coin-op (oh dear) and Cosmic Carnage and Motocross

Back to the Future

...

all

round.


G

HIGH SPEED At 60 frames-per-second, is

one of the

It’s

TOKYO XTREME RACER

fastest console

games

in

existence.

a white-knuckle racing experience that will

leave you breathless.

H

AY

I

VOLTAGE

Throw down

against road rivals in point battle

mode, customize your import racer

in

quest

mode, or choose versus mode to go head-to-head at a blistering 60 frames per second.

HIGH OCTANE "This in

game has unbelievable graphics

my opinion,

Gran Turismo

2

that,

easily rival that of the

demo”

-SEGANET.COM

"Graphically,

this

game

is

better than

any

console racing game to date... period.”

-GAMEFAN ONLINE

Available 9.9.99

Segad'Dreamcast

WWW.CRAVEGAMES.COM

Tokyo Xtreme Racer, Crave and their respective logos are trademarks of Crave Entertainment, Inc. All Rights Reserved. Crave Entertainment is a registered trademark in the U.S. © 1999 Crave Entertainment, Inc. Genki registered trademark of Genki Co., Ltd. Sega, Dreamcast, and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, Ltd. All other trademarks are the property of their respective owners.

is

a


© CAPCOM CO.,

GWRCOM WWW.CAPCOM.COM

CAPCOM LOGO EDGE

LTD. 1999

© CAPCOM U.S.A., INC.

are registered trademarks of

are trademarks of

CAPCOM

CO., LTD.

1999 ALL RIGHTS RESERVED. CAPCOM and the CAPCOM CO., LTD. MARVEL VS. CAPCOM AND CAPCOM MARVEL and all Marvel character names and the distinctive

likenesses thereof are trademarks of Marvel Characters, Inc. and are used with permission.

Characters of

Inc.

© Marvel

Sega, Dreamcast, and the Dreamcast logo are either registered trademarks or trademarks

Sega Enterprises,

Ltd.

The ratings icon

is

a trademark of the Interactive Digital Software Association.


Imagine the in

battle:

Spider-Man

Strider vs. Captain

comes

to the

vs.

Mega Man

America? Amazing!

.

.

.

Incredible! Or,

who would

Now Capcom's #1 smash

stand victorious

arcade fantasy fighter

Sega Dreamcast! Experience the world's most amazing battles between your

favorite legendary

Capcom

characters and super heroes of the Marvel Universe.

Supports 4-player simultaneous play for the

^ 3

most explosive tag-team matches

Dreamcast

ever!


,

VV'

Apes

‘Take your stinking paws off me. you damn dirty ape!” Fox Interactive goes back to the future with Planet of the Apes

Odys! w JT' *" // r / rW 1

v

do'you ever think about the they wait

jays JViarge -as

Vtniffire

A

replies,

classic

Th^k “You

f

Simpsons

reference to one of Fox’s great franchises

pi a

jfirsute/ci-fi tfpic Planet

nock be

you remember scene of that movie (clue:

of the Apes.

of the final

iPLiberty isn't I

see

line to

in

Homer

Back.

Strikes

apes be our masters?"

supposed

to

If

be that

drooling) over the prospect of a

short), then

Dreamcast

For those of you who haven't already seen the sci-fi classic Planet

on Charlton Heston s ‘60s loincloth-and-rifles

1968

why we flew down to LA in our private the seat was ours, anyway) to hook up with

i is

DCM jet (/ell.

of the Apes this photo sort of spoils the ending. :

Sorry bout that.

the gamers producers at Fox Interactive. Turns out there's

more tc/their Dreamcast line-up than meets the eye. The security guards at Fox Plaza eye our photographer's

we

bags suspiciously as the ride to the

spacious

struggle into the elevator to take

17'" floor.

office,

with

We

expect to find a plush and

movie stars wandering around

programmers and hanging out in the a rooftop pool and a martini bar. This is, after all. Fox Interactive - it's as close as you can get to Hollywood without wearing an Armani suit and having a

chatting to

kitchen

the

- perhaps

cell-phone surgically grafted

though,

squeezed

is

somewhat

to

your right

different.

Low

into eveiy available space,

ear.

The

ceilings,

reality,

people

and everyone looking

very busy. And, crushingly, no rooftop pool.

NOVEMBER 99

Official

Sega #Dreamcast

Magazine


It’s as close as you can get to Hollywood without wearing an Armani suit and having a cell-phone grafted to your right ear

UlAf w&\K

e're

space

expanding so

you believe

in

fast, it’s

crazy>” chimes our host,

fW

office

LA?”

this

getting kind of

boardroom where a panoramic view

into the

gleams from behind the But that’s not the view

ushered

of the city

maybe

Plexiglass. Okay, so

we came for. The game

the Dreamcast dev-kit

“Would

Priscilla.

the most expensive

is

Frankly, no, but then we’re

it

is.

running on

the corner holds an allure that

in

no amount of smog and skyscrapers can hope

match.

to

Hey, hey, we’re the monkeys! On-screen, the world of Planet of the Apes springs vividly to

The scene

life.

is

-

familiar

from the movie, a trapped human, a “This

where

is

the

wooden cages

gorilla guard.

producer Cos

says

starts,”

all

it

Lazouras. “You have to escape from the cage. With, erm, a

bowl of soup.”

A

bowl of soup?

“In

and a

the bowl of soup, which you have to drink, key.

It’s

harder than

a simple puzzle to get

that, obviously,

but

gameplay mix we’re aiming project

about

it

you

When we

was as much as seventy percent percent action. It’s changed a

impressive

some

-

since

-

convincingly.

alone are

there are over 2,000 lines of dialogue, 16,00

-a

quarter of which are dedicated to the

-

but more of that

15 distinctive levels, each subdivided into no less all

of

which are huge.

way

to

go yet - Planet of the Apes

than six play areas, There’s

scheduled all in

a

still

for a

place

mid-2000

- and

cue from the

its

little

statistics

hero [not Taylor from the original movie

are

puzzling and

movies have been along with a few surprises (it’s not all adobe huts and straw mats). The apes themselves look amazingly lifelike, and move equally faithfully re-created,

18 months ago, and since

has emerged. The

motion captures

later],

a note

started the

fifty-fifty.”

That work started a world

is

They get

started.

gives you an idea of the

thirty

we’re up to about

then,

it

for.

Much of your time will be spent avoiding guards and desperately trying to figure out a way to escape from the planet of the apes in one piece. The locations familiar to fans of the

(+) POINTS •

distinctive Technicolor look of the film,

relief.

Dreamcast.

Caves have an eerie green

glow, and the corridors of the ape

mixture of red and orange. The effect

the sterile-looking environments seen

compound are a is a long way from in

most

shadow -

it’s

example, to see the elongated shadow of a

guard

Dr Zaius turns slowly to face

us,

his

some strong

beady eyes

staring out from beneath furrowed orangutan brow. His

brown leather robes are patterned

-

excruciating detail,

in

legs rendered smoothly.

a lumbering gait, his

He begins

walk

to

hands almost brush the ground.

impressive

in-game model, but

nevertheless.

Using

softskin

it’s

animals, the French developers of Planet of the gorillas,

if

one

ripe for

properties,

ever there

was

a console

The

version,

it’s this.

world

huge, the

is

and the

pretty

plot straight

out of classic movie,

texturing

techniques which replicate the skin/bones model of

brought the

and

characters memorable,

He’s coming right for us! Luckily he’s only an

care?

LINE

Fox Interactive has

prepare an attack.

arms and

you haven’t

Will you

BOTTOM

before he rounds a corner, giving you time to hide, or

his

if

Apes ?

possible, for gorilla

What

seen Planet of the

thanks to Dreamcast’s superior graphics, every object and creature throws a realistic

Looks superb.

(-) POINTS

and

titles,

There are few action/adventures for

Visiware uses colored light sources throughout, throwing every location into sharp

BRIEF

IN is

release, but the building blocks

looking like a million dollars. Taking

it’s

real it

Apes have

not bulletproof, but

looks great from

where we’re standing.

chimpanzees, orangutans and

Official

Sega © Dreamcast

Magazine

NOVEMBER 99 II

43


.

Man

is an ass with about as much chance of making through the next century as a turkey with a severe limp has of making it through Thanksgiving

PLANET OFTHEH

it

you haven’t seen the Planet of the Apes down to your Hollywood Video or Blockbuster Cor that independent with all those ‘educational’ French films) and rent it tonight. Why? Because we think it’s one of the best f

humans

movie, then you should run

alarming realism

I local

movies ever made. And

sci-fi

according

when

at the box-office that

eventually greenlight Star Wars,

because of the

similarity of

hyper-succesful

hairy

Planet of the Apes.

came

first

1968

movie to

the form of

in

-

to

life

on Dreamcast with

along with a couple of additions

As

convincing as these models are, the movie threw

some unusual problems awful

lot of

horses

into the mix.

There are an

the celluloid Planet of the Apes.

in

And the hprse you rode

in on...

Cos has been having nightmares about horses.

to the

the

of

also the

have half-decent special effects

to

did so partly

it

Chewbacca

inhabitants

was

It

Fox

movies

of the

the form of baboons and mandrill assassins.

to

Hollywood gossip, such was the impact of the

movie

in

As producer

for

it

-

doesn’t suck, and

to a

of the Apes,

Planet

ensure that when the

responsibility to

importantly

movie that has a huge

means

-

his

it's

game

that

it’s

cult following.

arrives, faithful

And

that

getting the details exactly right. Like horses.

You may have noticed that you don’t see a lot of horses in videogames, and there’s a reason for that: horses are really hard to do. Animating anything with

more than one

pair of legs presents

I

concept

used to have nightmares about

animal,

was

-

know what

a horror film

the horses

it

think about

in

I

was so insane it

an animal

mean? To me

- and

to

gorillas

on

me -

the

riding another

the whole movie

although they wanted to get

there, there

were

all

sorts of collision

detection problems - so the original solution

make-up either a) suits,

make

that didn’t

guys

in

big wigs, or b) guys

or c) just guys. But

nailed

the

giving

it,

the actors look

it

was the

Sixties

harmony’ vibe a swift kick

rubber

in

was

to

in

But you can’t have It’s

terms of the game.

We

gorilla infantry trundling

were

developers solved the problem, and the

have

gorillas

the movie.

pursuing you on horseback

And

about

just not right. Luckily, the crack

‘just like

the movie’

is

game - just

it

The basics remain the same. Apes are in charge, and you’re a captured human. Unlike the Planet of the Apes book and film, however, you do not play Taylor,

and acknowledge the whole horse

Charlton Heston, but a character called Ulysses

while

like

plot,

seems.

have horse paintings on the walls and sort of suggest thing,

will

the mantra for

every aspect of the game. Every aspect bar the

the

astronaut

portrayed

so

cynically

by

who

plot that really

and

love

‘peace,

the shorts with a

in

man was

timely reminder that

like

it

arguing back and forth for ages.”

on skateboards.

“We’ve been arguing for a year about the horse

horseback because

getting around

problems that

few dare face. Hence the nightmares. issue.

“Run, Forrest, run!" Ulysses has no time for monkeying around as he escapes the ape laboratories. The game is still early, but the colored lighting effects look great.

an ass with

basically

about as much chance of making

it

through the

one piece as a turkey with a severe limp has of making it through Thanksgiving. As Charlton Heston discovers at the end of the movie, next century

man

just can’t resist a nuclear catastrophe.

The is

in

plot of Fox Interactive’s

Dreamcast version

based around more of the mythos of the movies

than any one movie Thing.

In all,

they

in particular.

made

five

Apes

progressively worse than the

movement inspired

in

last.

This

in

humans

the East Coast. The question on

Hollywood these days

is ‘will

many

was

lips

there be a

remake?’ James Cameron, fresh from

Planet of the Apes and Deadly Pursuit producer Cos Lazouras, Croc 2 producer Dave Stalker and Planet of the Apes associate producer Bruce IVIaskin get ready for their close-up. (left)

Titanic

slated to direct, but recently pulled

out, leaving the project in

a

no-man’s land not

entirely dissimilar to the deserts of the movie.

44

alive

and drinking Coke beneath the flattened

well

at Fox in

success,

is

which astronaut hero Taylor

(Heston) discovers a race of smart

cities of

Good

a

game

part by the second film, Beneath the

Planet of the Apes,

and

is

each one The resistance

films,

that your character joins in the

NOVEMBER 99

Official

.

Sega <!> Dreamcast

Magazine


.

Deadly Pursuit t

takes ten minutes of constant driving

More impressive

(and knowing exactly where you’re

I the

final

version of the

It

game

will

be helped

Dreamcast gets

in

for

on Fox TV show America's Scariest Police Chases, this title

-

still

in its

be

‘studied.’ After

head again and resistance

escaping, you get knocked on the

meet the leader

movement, who then

of

inspires

knocked on the head yet again)

getting

dirty

society

is

Bruce

to include ‘omniplay’, Fox’s

own

player to drive while the other takes a pad

armed robbers

controls the ‘shooter,’

massive Heat- style

battles.

got our hands on a very early version here

at Fox Plaza,

empty

in

or,

if

you could just on your

streets in our impressively-rendered car.

in

realism,

Dunkin’ Donuts and

pull into a

couple of hours.

fat butt for a

and

they prefer, they can

play the robbers. Or for the ultimate

and had fun bombing around the

sit

.

the most detailed city ever committed to a console. It takes a solid 10 minutes of driving to get from one side to the next, unhindered. This

kind of crash-helmet.

As you progress,

Maskin wants

lot

two-player control technique which allows one

good

fight the

some

truth

up

call

a

giving speeding tickets to chasing carloads of

(after

about those damn

and reveal the

still

human

the

you to

apes. And, presumably, encourages you to buy

fight

command,

out, then there’s

shooting) seat, coping with everything from

We gets knocked on the head and dragged into a cage to

pan

that doesn’t

of innovation there. Associate Producer

the driving (and

in

it

to bring

back-up, and say other cop-stuff. If

very earliest stages of

development - puts you Ulysses contemplates his immediate future, which should, all being well, involve getting to the other side of this glass without getting knocked on the head by an ape.

be able

you’ll

a heli-cam view of the pursuit on

by the fact that

you’re a cop with sirens blaring, of course. Based

to pull

much-vaunted headset and

its

microphone peripheral,

in

manages

Fox

(if

still

be the voice-activated controls. Providing

off) will

going) to get from one side of the city

Deadly Pursuit to the other.

is

discover that the ape

you’ll

divided into strict hierarchies (a bit like

videogame magazines). The orangutans are the leaders, the chimpanzees the scientists, the gorillas the muscle, and the mandrills the pond scum. But the rag-tag human population has hierarchies too - and a great deal of shocks

and secrets

the

course,

All

of

while,

to reveal.

you’re

completing

stuff, killing and hiding the bodies and being chased by those freakylooking mandrill assassin types - all of which are equipped with enough Al to follow the sounds you make, call for back-up, and generally make things in the hero department very tough for Ulysses. Your war-chest consists of three action modes:

missions, stealing of your enemies,

Mode

Stealth

allows you to tip-toe about

shadows and generally

Mode

I

Mode

is

like a kid that

overly

specifically

hairy

missed his

Ritalin.

meet

characters you

will

You can bribe them, and

will

Not

all

be

instant

they’ll

little

leave you alone.

“Oh,

I

mean, you’ve had

knocked on the head a

lot

,

it.

to in

But

if

By the time Croc 2

just as shocking as the final twist of the movie.

day draws to a close, but he suggests

we try to

we make

our

DC

now.

So here goes: Ulysses discovers he's really John Glenn, and part of a practical joke perpetuated on a massive scale. No? Make up your own, then. - Simon Cox

fans.

fully

was

a

intends for the sequel to

is

completed

for

PlayStation versions, which

“By the time

levels to play

-

it

Dreamcast,

UK

Croc 2

is

cuter than a

racing.

good news

and

in total,”

will

there’ll

be

forty-

Dave assures

be mini-games that

us.

link

from hang-gliding to mine-cart

racing to snowball racing tiny cartoon dinosaur in

is

gets to you, we’re going to

tribe to save,

through

Spicing up the action the play areas

As the

for

PC and

for

add another Gobbo

be

pry the truth out of him,

own ending up

the

two

die.”

see the ending, his eye, will

very basic

as colorful and

developer Argonaut would have already finished both

You’re dead. You get

but you can also

you do, then you won’t get

which, promises Cos with a twinkle

is in

bit

predecessor. While the original Croc

its

too simplistic for anyone old enough to shave,

difficulty.

call

videogame?

for a

now, but looking every

producer Dave Stalker

Or the assassins might catch you, and first

of kids

right

take the next step and ramp up the exploration and

then you’re buggered.” Yikes. Another

everywhere next year. Like Planet of

lists

Apes and Deadly Pursuit, Croc 2

cute as

help you," confides

then again, they might just take the cash and

for the guards.

if

wish the

the

they turned up on the holiday

surprise no one

shape

designed for fighting and leaping

enemies, though. “Some apes

Or,

the

in

see no monkeys!”), and Athletic

about

Cos.

Normal

act creepy, while

hey look like Furbies, and they need saving. The ‘Gobbos,’ the cutesy stars of Fox’s 3D platformmer Croc 2, would

T

the

in

sees you walking around with not a care

world (“Monkeys?

Croc 2

(!),

boat racing, and cart

By spring 2000, Croc 2 may

just find itself the

platformer of choice for the kids and for those who’ve

a brightly-colored world with furry little creatures that need rescuing from monsters. Oh, wait a filled

played Sonic to destruction. Just as long as they don't

minute....

should mention that...”

make “

Official

talking

Well,

models

of those

Gobbos.

says Dave with a smile,

Sega <!> Dreamcast Maga zine

“It’s

funny you

NOVEMBER 99


reserved.

PEED DASH

rights

All

1999.

LTD.,

v|

I

C adventure

Segaii Dreamcast

ENTERPRISES,

©SEGA

Ltd.

Enterprises,

SEGA

of

trademarks

or

trademarks

registered

either

are

Adventure

Sonic

and

Logo

m

Dreamcast

the

r

-

Dreamcast,

Sega.

Office.

Trademark

and

mimju

< TOO

E:flD

YOUR LAME- ASS

REFLEXES RRE THE SAME

Patent

Yuji

Naka’s warp speed 3D adventure through 40 expansive worlds of bonus rounds and minigames where

U.S.

the

6 playable characters snowboard, play pinball,

fly

and even

talk,

moving 360° never felt so good.

sega.com

in

registered

is

Sega

_«.J

JEHTUl

1


Release Dates as of Press Time pjwroh

RPG

October

Seventh Cross

Simulation

Soul Fighter

Action

Suzuki Alstare Racing

Racing

RPG

October October October

Vigilante 8:

2nd Offense

AD

Action

October

RPG

November

Extreme Boarders

Sports

November

Fighting Force 2

Action

November

Black Matrix

been almost a month amuc Dreamcast officially made its way soil, and the excitement surrounding Sega’s newest creation seems to be growing day by day amongst developers. No fewer than 16 t’s

Sega

Racing

November

Sega Sports NBA 2K

Sports

November

Slave Zero

Action

November

Test Drive 6

Racing

November

Rally 2

Toy Commander

Action/Strategy

November

Red Dog

Shooter

December

Adventure

December

Draconus: Cult of the

Resident

Wyrm Evil:

Code Veronica

Action/Adventure

January

Shadowman

Action/Adventure

January

Centipede

Action

Q4

Climax Landers

RPG

Q4

Crazy Taxi

Driving

Q4

Supercross

games are scheduled to hit shelves in the next two months, and more are being announced each week. In fact, by the time New Year’s Day rolls

30

we should be well

around,

titles

Sega

in

promised by the dawn

originally

new millennium. Coming Soon is your

Q4

Racing

guide to every one of

Sports

Q4

Seaman

Simulation

Q4

these forthcoming releases, and

Take the Bullet

Shooter

Q4

we're taking

Worms Armageddon in

Strategy

the Dark 4

04 04

Racing

Xleration

Alone

excess of the

of the

Jeremy McGrath

NHL Hockey 2000

onto American

Adventure

2000

games due

in-depth

looks

in this

edition

the

biggest

at

to hit shelves by year’s

early next. Headlining the

list

end and

are Planet of the

ucduiy ruisuu, anu lm eamuasi s>

We

version of cheerful platformer Croc. for Fox Interactive’s

Southern California

for the subject of this issue’s Special

[page

42).

Meanwhile, first

looks at

Force

2,

and

latest info

the next

in

MDK2,

pages, you’ll

1 1

WWF

Fighting

Attitude,

more. Plus, we’ve got

lots

all

the

and screens on Toy Commander and

Castlevania: Resurrection.

Don’t forget,

if

you’d

like to

have your say

in our bi-monthly Hot List of most wanted games, send your picks our way at hotlist@ dreamcastmaaazine.com We’ll tally them up and post the results next issue. This issue it .

looks as

if

Resident

back next issue

Evil

for a

gets your vote.

full

Check

preview!

Series

Action

2000

Action/Adventure

2000

PREVIEWS INDEX THIS

MONTH'S FEATURED

GAMES AT A GLANCE

Batman: Animated

Castlevania:

Resurrection

Castlevania: Resurrection

Chakan the Forever

Man

Action/Adventure Platform

2000

Deadly Pursuit

Action

2000

Ecco the Dolphin

Adventure

2000

HOT LIST

Platform

2000

WE’RE LOOKING FORWARD TO

Konami Baseball

Sports

2000

1.

Shenmue

Konami Basketball

Sports

2000

2.

Resident

Floigan Brothers

Outcast

Adventure

2000

Planet of the Apes

Adventure

2000

Shenmue

Adventure

2000

Silver

RPG

2000

Boarder Zone

Sports

World Series Baseball

Sports

Baldur’s Gate

Online

RPG

TBA

RPG

Frontier

Online

Action/Platform

Sega Sports Soccer

Sports

TBA TBA TBA

Platform

TBA

v

V

2.

4. Crazy Taxi

Shenmue

5.

1.

Phantasy Star 5

2. Nights

v

2

3. Streets of

1 1999

NBA Showtime 56 Red Dog

evading mile-long convoys of

getting axed from Titus' release

4

Sonic Adventure 2

56

Soul Fighter

police cruisers, but they couldn't

avoid their latest videogame outing

...

4. Shining Force 5.

Rage 4

76

MDK2 48

Jake and Elwood had no problem

NBA 2K

YOU'RE DREAMING OF

58

Fighting Force 2

...

3. Eternal Arcadia

Code Veronica

Wyrm 72

Extreme Boarders ...

atoper Player

Brothers

YOU’RE LOOKING FORWARD TO 1. Resident Evil:

Cult of the

The Blues Brothers tatended Reteaee:

2000

Furballs

5. Floigan

SPACE MbMier Tttus

Seaman

4.

LOSTin

WHATEVER HAPPENED TO ...

3. Eternal Arcadia Evil:

Code Veronica

2000

Toy Story 2

63

Draconus:

2000

Croc 2

Suzuki Alstare Racing Toy

86

Commander 62

schedule for reasons unknown. If

only Blues Brothers

2000

movie) had met a similar

(the

fate...

Wild Metal

WWF

Attitude

NOVEMBER 99

86 52


COMINGSOOK

MDK 2 From the country that brought you Bryan Adams, Alanis Morissette, and the trees in theX-F/7es, comes a weird, wonderful, wacky sequel... 1 A force field bars the way. Rats! 2 “Honey, did you let the dog back in?” Max faces the the orbiting spacealiens on their home turf station. 3 Kurt Hectic does a 2001 and heads for the light... 4 You can play as Doc this time, on the mad scientist’s good ship Jim Dandy.

5 “Sic ’em, boy!” Max uses all four of his arms

D

(+) POINTS •

interesting characters. • Variety of

and •

gameplay

Entertainment’s

you thought you’d heard the

he

a big leap from to

full-

on console action Bioware

up to the task?

It’s

it’s

works,

going to work

spectacularly well.

And

if it

fails...

making the sequel

to

most unique-looking videogames ever. He’s more than clear about his goals for making the second coming of Kurt, Doc, and Max the Dog as

memorable as the first. “What we’re going for with “We original

that

an ambitous if it

the friendly face of Bioware, and

Tofer, responsible for

of the

true sequel,” he explains.

LINE

sequel, and

is

along with co-producers Ray Muzkya and

is,

one

BOTTOM

and four-armed dogs with guns are in. last of the word

aliens,

if

Greg Zeschuk

Cameron

Is

of

world

people and beardies are out; leather-clad heroes,

Max

Doc be as fun

gaming.

MDK

laid-back world

for the high-octane

game, courtesy of Shiny franchise. The ores, tree-

And

equipped Kurt?

RPG

the

ditching

space

as playing the sniper-

isometric

codeshop

Baldur's Gate. Canadian

‘wacky’, then think again...

Will playing either

It’s

is

PC adventuring

console action

levels.

or the

Bioware

the

of

Toast-launchers!

(— ) POINTS •

PC RPG

hit

isometric

Great-looking graphics,

(and Uzis) to remove ail traces of alien scum from the spacestation. 6 As with the original MDK, Kurt can glide using the world's worst-designed parachute...

a leap, but there you go. After producing the

t’s

I

game

felt

MDK 2

to create a

is

set out to

rather than try to re-invent

add

it.

could be improved include stuff

emphasis on the story

via

to the

The areas like more

cut scenes and

more

variety in the gameplay.”

Zeschuk and his team have blown the game wide open by allowing you to play not just as the helmet-headed Kurt Hectic, but also as mad professor Doc and Max the Dog. Kurt represents the

NOVEMBER 99

Official

Sega^Dreamcast

Magazine

All

the trademark

MDK gameplay tricks are

the gliding and the world-famous in there sniper mode are vrtalto Kurt’s success


2 ACTION

CANADA

stealth aspects of the

game, while Max

(sort of a super-hairy version of

is

Bruce

PERIPHERALS:

JUMP PACK

pure action Willis

- oh

weapons at once in his Doc spends most of his time solving

wait...), able to carry four

Shiva-like arms.

puzzles and combining found objects to form weird

weapons (our favorite is the toast-launcher). There may also be a number of hidden characters, but despite Randy taking Greg into the parking lot and beating him around the head with a plush Sonic

they remain top secret. However you slice it’s

Doctor Beat Question What

did

Greg Zeschuk and

Bioware founders Ray Muzyka and Augustine Yip do before they

Answer They

in

calling themselves doctors. of course. Bioware

was

Which they were,

originally

— this crew even

well-scrubbed hands at

working

for

for

1

Kurt’s adventures involve a lot of gliding about in brightly-colored psychedelic rooms. He really is the Austin Powers of videogames. Maybe. Erm... 2 Max, on

the other hand, just blows the crap out of everything it might move. Someday. 3 “I can see my house from here.” BOOM! “Oh god! That was my home, you b ” 4 Doc reflects on how the house has changed since the kids moved away... 5 Max takes a moment to blow the crap out of some more aliens.

that moves. Or looks like

an evolutionary sequel.

founded

in

animation,

television

before eventually deciding that real

videogames are more fun (Y’think?).

shows

to

make something to make an

Zeschuk. “We don’t intend

average game. With

MDK

we’re making a wacky,

we’re very confident

2,

riveting,

and

totally

enjoyable

single-player action experience.”

tried their

some

two Canadian

doll,

though,

“Our goal from the very beginning of the gamegreat," boasts

to develop medical educational

software

make

development process has been

white coats

brandishing Family Medicine degrees and

1995

puzzling should

made games?

ran around

it,

not just business as usual.

The action takes place over four giant areas. Kurt takes the first and last levels - the Minecrawler (which fans of the original will remember), and the Imperial City - home to the invading aliens. The Doc takes Level 2 - his own ship, the Jim Dandy - and Max blasts his way through an orbiting alien spacestation in Level 3. Each of these four master levels are split into sub-sections, and all the trademark MDK gameplay tricks are in there - the gliding and the world-famous sniper-mode are vital to Kurt’s success, and the added spice of Doc’s

be

MDK

And from what we’ve seen

of the style,

just as (ulp!) ‘wacky’ as

Shiny prequel.

its

Greg Zeschuk would also opportunity, on the

like

to

will

take this

behalf of Canada, to publicly

apologize to the rest of the world for Bryan Adams.

- Simon Cox

Official

Sega^Dreamcast

Maga zine

NOVEMBER 99

49

|


4

fe

'1â&#x20AC;&#x2DC;HE DEVIL

IS

AMONG US

AND YOUR DOOM AWAITS ' '

9

Ramblers and

theieves WILL TEMPT AND ROB YOU.

EMONS AND DISASTER WILL REIGN VENGEANCE UPON YOU.

VOUR FAST CARS AND EASY MONEY WILL NOT SAVE YOU.

POR WHEN

YOU DEAL WITH THE DEVIL the Devil will deal with you.

Sega

Dreamcast

Ubi Soft


*

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ire either registered '

'

trademarks or trademarks of Sega Enterprises. Ltd.

" .

:

'


INGSOOf

I

NO NOVEMBER

ACCLAIM GENRE: SPORTS ONLINE: 1-4 ACCLAIM NUMBER OF PLAYERS: RELEASE DATE: US PERIPHERALS: JUMP PACK

PUBLISHER:

DEVELOPER:

Preview Zone

ORIGIN:

WWF Attitude Acclaim’s all-star wrestling series comes to Dreamcast, flashier and more feature-packed than ever 1-2 The

Rock gets ready to smack down on

lay the

Stone Cold, while Triple H heads for the ropes, courtesy of Mr. Austin.

3-4

(+) POINTS •

The wrestlers look and

move every

bit like

sweat •

sans

all

that icky

your

More features than any

game

to date.

becomes

you can’t

reality,

ly

‘smell

is

cooking.'

of the outra-

all

Austin,

game

before

real-

a

WWF superstar,

realistic-

videogame ever conceived, with a features

to

make even

likeness’ tures,

looking wrestling

list

the

space shuttle envious.

moves,

let

you customize your on-screen

size, clothing, individual facial fea-

and even theme music.

You’ll

even be able to

customize the text on your wrestler’s

on the real

customize specialty matches, and

WWF special

more than 20

superstars

Official

title

belts

up eight

you want to place

Sega® Dreamcast

Maga

-

this

up

mode

promised to be

include the Survivor

First

will

have several

Blood, Last

Man

also be able to tackle a complete

way up

to Wrestlemania.

easy to make a wrestling

than the

real thing

doesn’t factor

matches, decide which

- which

season, working their It's

is

will

it

line

Accompanying

line

Standing, steel cage battles, and weapons. Aspiring

pay-per-view mode.

be able to

in all

match options, including

also planning the series’ first-ever create-your-own You’ll

events.

are a slew of other gameplay styles

shirt.

Taking customization a step further, Acclaim

line,

Series and King of the Ring. Each

is

reminds Triple H why you make fun of people who wear neckties and leather masks unless you weigh 280 pounds and don't

signature moves, sayings, fin-

developer Acclaim Studios

some 400 moves

based on countless motion captures peris

formed by actual league wrestlers. 6 Mankind

the likes of Stone Cold Steve

own

feature that will

LINE

the most

and video-wall montages. 5 WWF Attitude’s reper-

comprise the game’s

providing an especially in-depth create-a-wrestler

It’s

ing music, pyrotechnics,

The Rock, The Undertaker, and Sable their

trademark introduccomplete with boom-

toire of

it.

and lavish introductions. More than 400 moves can be expected in total, ensuring that you really will be able to whip your opponent six ways from Sunday and still have plenty of pizzazz left over. Of course, if you want to test your own mettle as

what The Rock

BOTTOM

tion,

and over-the-

ishes,

Unfortunately, until

a

forty wrestlers

roster, including

each with

Smell-o-vision

their

room, looking and sounding

living

better than any other wrestling

More than

(-) POINTS •

wrestling aims to bring

professional

personalities, signature moves,

tion into

of course.

other wrestling

is

addition to their sig-

and

treatment of the half-sport,

top performances of the World Wrestling Federa-

their real-world counter-

parts,

H

geous

own

half-soap opera that

In

nature moves, sayings, finishes, each wrestler struts out into the area to

ue out by mid-November, Dreamcast's very

better. Let’s just in

-

game more

realistic

Acclaim aims to actually make

hope that a ‘Sweat Pack’ peripheral

there somewhere...

- Randy Nelson

have 36-inch biceps, that is. 7 The Undertaker finally gets back at X-Pac for all those jokes about his complexion. 8 Each arena is modeled after actual WWF venues, but the real detail is lavished on the wrestlers themselves.


Feel

3rd generation Ultra Hi-Rez graphics for the ultimate in

All-new player models feature

eye black, and breathe strips

real-life faces,

NFL realism

Over 1,200 all-new motion-captured animations by the New York lets including punishing wrap tackles

Includes the expansion Cleveland

Browns and Tennessee Titans dehut

EVERYO NE

Dreamcast

Q.B.Club

The NFL Quarterback Club and NFL shield are registered trademarks of the National Foolball League. Team names, nicknames, logos and olhenndica are trademarks of the teams indicated. TM/© 1997 NFLP. Officially Licensed Product of the National Football League Players. The PLAYERS INC logo is an official trademark of the National Football League Players 1999. Nintendo, Nintendo 64 and the 3-D "N" logo are trademarks of Nintendo of America Ine. 1996 Nintendo of America Inc. Licensed by Nintendo. Sega, DreamcasL and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises. Ltd. & 1999 Acdei Entertainment, Inc. All Rights Reserved. Screen shots shown were take&jfrom the Nintendo 64 version of the video game £.7

©

©

® ©

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Engine™,

MDK2 pushes

the Sega Dreamcast™ to its limits and beyond with massive animated

,

environments, wrapping

\

% % %

«gW) The amazing Sniper Helmet that

away

is

coming

Dreamcast. reclaim

to

the

lets

shadows, and characters so detailed you caksee

them

blink.

!

X

COMING SOON!

you shoot artajien

in

the eye from a mile

most powerful entertainment system, the Sega

Kurt Hectic, the original hero of stealth and subterfuge returns to

Earth

along

with

the

help

of

the

dangerously

brilliant

BiOWA


More Fuel For Your Machine

We've added the ultimate feature Star Trek®.

to real-time strategy...

time to leave the vastness of space behind

It's

and play out your destiny

land battle

in the biggest

universe has ever known. In Star Trek

3

New

:

before

-

on land

in full

this

Worlds,

you'll experience this classic universe as never

seen

3D.

o ujj The closest thing

to actually

being

world famous Caesars Palace®. Full

in the

3D

casino at the

Action! Includes

Blackjack, Roulette, Craps, Slots, Poker

& More!

" .......

.

.

.

.

;

a of s~Ji k

r

Jl

(Ml

oIf

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\(m

-

Wanna' race? Take 12 wacky characters, each with their own unique speed boat. Add in 48 interactive tracks plus a plethora of turbos, power-ups, weapons

and shields. Welcome Renegade Racers.

to the fast-paced, high-action world of

INCOMING AVAILABLE NOW! ALL TITLES:

CAESARS 2000; ©1999 Inc.

and used under

use of

Interplay Productions. All rights Reserved.

Caesars Palace and Caesars Palace 2000 are trademarks

license from Caesars World Merchandising, Inc. All Rights Reserved. This product

this product for

gambling or wagering

Productions. All Rights Reserved. ©,

trademarks of Paramount Pictures.

All

is

prohibited.

is for

of

Caesars World,

entertainment purposes only.

STAR TREK NEW WORLDS: STAR TREK® New Worlds™

Software

©1999

Any

Interplay

™ & ® 1999 Paramount Pictures. All Rights Reserved. Star Trek New Worlds and related marks are

Rights Reserved. Exclusively licensed by Inteiplay Productions.

Interplay Productions. All rights reserved.

Engine ©Promethean Designs.

Racers logo are trademarks of Interplay Productions.

All

All rights

other copyrights

RENEGADE RACERS:

reserved. Interplay, the Interplay logo

and trademarks are the property

Software ©1999.

and the Renegade

of their respective owners.


m COMING WRed Dog Argonaut takes the 3D shoot-'em-up known

est

blaster

for the

Star Fox,

Argonaut Software

off rails

groundbreaking 16bit

The game

UK-based developer is headed back into

So keep an ear

is

expected to

roll

— and onto wheels home

decade absence. Most fully

00001

>

is

rails’.

Red Dog

relies

fn

t

•-

movement to

-

Of course,

tank stands

in

the

alien horde. Yikes!

PUBLISHER:

DEVELOPER: ORIGIN:

GENRE:

SEGA ARGONAUT UK SHOOTER

NUMBER OF PLAYERS: PERIPHERALS ONLINE:

RELEASE DATE:

a generally

effectively placing

its

you

worlds, whether by

of simple forks in the road or completely

there'll

still

baddies to blow up, but

way of an

2

that

separate zones.

fe

Only your souped-up monstertruck-like

-

- Randy Nelson

on the concept that you can

take alternate paths through

means

December.

Red Dog.

traditional shooters (even the

polygonal ones) restrict

forward-driving direction ‘on

this

to the ground, shooter fans

rumbling sound you hear

the shooter category after a nearly half-

1-4

JUMP PACK NO DECEMBER

be the requisite droves of

this

time they’re promised to

be smarter and more diverse

in

order to send them packing,

you’ll

machine gun missiles

and a

become

increasingly

cavernous

In

have a standard

handy as you progress

into the

levels.

Red Dog should prowess

design than ever.

command, as well as swarming number of weapon power-ups that will

at your

nicely, with

also flaunt Dreamcast’s visual

hordes of enemies on-screen

simultaneously, real-time lighting effects, brilliant

weapon

trails,

No sightseeing allowed, as you’ve got a sizeable

1-4

and smooth-looking, high-polygon-

arms cache to unleash.

count vehicles.

NBA Showtime High-adrenaline arcade basketball

m

early a

has

decade

revived

after

NBA

its

makes

release,

Midway

trademark NBA Showtime

Jam's

gameplay and attitude in - and now, after a successful stint in arcades, the game is headed home to Dreamcast. Showtime features a roster that includes all of the NBA teams and 145 licensed players, including 1999 rookies. True to the

game’s

roots, you’ll also

to unlock a variety of hidden players

be able

and teams, such

home

the trip as

NBA team

Pitting

a

mascots and Universal movie monsters.

the Wolfman versus Frankenstein’s monster

dunk contest should

prove,

in

interesting, to say

er,

the least.

Midway has included in

-

mode

just

case you get tired of the real-world basketball stars or the outlandish hidden players, for that matter.

You’ll

be able to assign points to specific

choose from 25 a

a create-a-player

nickname

different heads,

that’ll

attributes,

and even give them

be called out by the announcer

during games. Familiar

becoming

gameplay features such as players fire,’ secret power-up codes, and

‘on

three-point free throws are making a comeback,

backed up by a broadcast-quality presentation courtesy of the NBA’s

NBC. You can

official

also expect

standard indoor 1-2 Performing especially

decidedly unusual

56

NOVEMBER 99

Official

Sega® Dreamcast

Magazine

addition to the

in

fare.

Rounded out by a full-season NBA Showtime will be

play

mode

with stat

impressive dunks initiates a replay mode. 3-4 Courts will

tracking,

include full-scale arenas and

charged take on basketball to DC’s court next month.

good

|

network,

television

some

courts (such as a desert island)

ol'

blacktop.

bringing

its

super-

- Randy Nelson


FULL CONTROL AT YOUR FINGERTIPS

PROGRAM

GET YOUR HANDS ON THE FULL LINE OF DREAMCAST

PERIPHERALS FROM INTERACT' <£>1999 InterAc Drcamcast

is

.1

1 rat!


COMINGSOON

SNOWBOARDING ONLINE: SEGA GENRE: 1-2 NUMBER OF PLAYERS: RELEASE PERIPHERALS: JUMP PACK

PUBLISHER:

UEP SYSTEMS JAPAN

DEVELOPER:

Preview Zone

ORIGIN:

NO NOVEMBER

DATE:

Extreme Boarders You

‘did

the Dew,’ you’ve rocked the vote,’

and now

time

it’s

to

take to the slopes t&J Jiildl

O 0o0

1 It’s snow, snow, and yes, more snow. But it’s the best-looking videogame snow yet. 2 Two outfits and three board types are available to each contestant. 3 Dynamic lighting livens up night courses with brilliant multi-colored

effects.

ust

D

available at the outset

armchair surfers the favor of bringing the

Frosty’s hidden.

snow and slopes home

Systems’

with the latest

snowboarding

longstanding

in

and born

in

njTHnM

32bit land, Extreme Boarders (working

features

everything that a

practically

(+) POINTS

virtual

boarder could possibly want.

snowboarders with varying

different

power and

things such as

in

you a chance to not only

record

amount

more secrets and

of air-time ensures that

games

vious

(-) POINTS • Will

the series

in

is

the leap

courtesy of Dreamcast, and the

textures,

and

taken to the next level?

powdery smooth

framerates are

slick

Maybe

string

combos

together enough

to grab the points

need-

records and unlock more courses.

Ride mode,

it’s

simply you against

the elements and a brutal

time

limit.

need

to

pull

avoid turns extra

in

58

NOVEMBER 99

Sega® Dreamcast 1

Official

natural character anima-

that

Sega includes some kind

for the title’s release

of option to

announcer’s cheesy chatter. With

‘cool

and

cease the hip’ (read:

feel

and

Ted's Excellent Adventure. Like, totally.

and

order to gain beat the

Meeting

Magazine

more

crash

breakneck

line.

is

far

The only thing we’re hoping

on

imaginitive

all

and

other counts with original

gameplay. Look for

it

to

its

lush graphics,

courses and

break the

ice in

must be destroyed!

BOTTOM

LINE

Virtual boarders

note:

It’s

take

time to take

your controller to the

mountains and get

fast-paced

time for the

holidays this November.

UEP Systems’

Francesca Reyes

in

latest.

With great graphics and

new set of courses, may be perfect for a a

fan's holiday wish

-

seri-

ous with your board

That notwithstanding, Extreme Boarders promises to deliver

The cheesy announcer

the

commentary throughout, early versions made us trapped in some straight-to-video rip-off of Bill

tricks,

time and

clock to the finish

environment and tions.

in

trite]

some

off

means no more annoying seams

You’ll

through obstacles,

amazing

ference

not.

dif•

to

the gameplay be

graphics.

in

Beautiful courses, all

smooth 60fps

Lots of tracks to unlock

and plenty of challenge.

But the most notable point of interest for those

the

ever tougher tracks.

savvy snowboarders who've braved the slopes of pre-

Catching

Silky

action looks beautiful.

of points or breaking the time

give you access to even

will

choose from),

mode.

Half-Pipe

the requisite

(each character has outfits to

test your agility at tricks in

the

UEP The

series.

fourth in the franchise originally titled Cool Boarders

title)

4 Do exceptionally

well and you’ll get a new board. 5-6 Six boarders are

time to precede the rush of snow-

in

boarders to the mountains, Sega has done us

list.

It


It

s

pits

the

game

will

that will turn

you

into a

proud owner

of the

One

that

Next Generation

be judged.â&#x20AC;? Soul Calibur

Sega Dreamcast!'' Soul Calibur

in the definitive fighting game new benchmark by which all other games from Namco. Sweet Dreamcasts are made of this.

weapon-wielding warriors from around the globe

experience.

calls â&#x20AC;&#x153;the


1 COMINGSOOTV

ACTION/STRATEGY

GENRE:

NO CLICHE NUMBER

DEVELOPER:

Preview Zone

OF PLAYERS:

NOVEMBER

RELEASE DATE:

JUMP PACK

Toy Commander Sega’s newest action-strategy offering is out to prove that size really doesn’t matter that much after all

1-3 This two-story house

is your playing field, and, as these miniature forts show, it's really a world within a world. 4-5 The game’s aerial missions offer strategy and racing.

few weeks tinkering

e’ve spent the past

with a playable version of Sega’s premier

6 Each room contains several tasks to complete set out by its boss. Beat his best time, and you'll go one-on-one against each other in a battle royale. 7 Even the most mundane household objects have their role in gameplay.

action-strategy effort on Dreamcast, Toy

lot

Commander, and it’s shaping up more than a glorified war game featuring

to

be a

plastic

vehicles instead of 10-ton tanks.

Rather than a tedious combat simulation that has

you commanding your units remotely, 7oy Commander

faster than the best time for the room,

puts you behind the controls of 35 unique miniature

against the boss character

RC cars to rescue helicopters. game world up into eight rooms of a fully-realized 3D house, the gameplay itself is mis-

vehicles, ranging from

Breaking the

sion-based, with each room having several varied tasks for you to complete.

specific abilities to get the job

sions,

One

of the earlier mis-

has you

for instance,

eggs using a WWII-era fighter

hard-boiling

miniature

plane to shoot the knobs on a range. That gets the water boiling,

after

which

you must care-

fully pilot a

Jeep

there’ll

itself

and

you’ll

go

one-on-one.

also be a

number

more

of

around a jump-laden bedroom circuit and aerial races through rings in the kitchen. Developer No Cliche has put

The idea of the game is to alternate between the toys available in each room, utilizing their done.

Of course,

action-oriented missions, such as driving toy cars

for

adventure games such as

Little

Big Adventure to

use to ensure that no two missions

same. They won’t look the same,

memory and render even

in

either,

details,

such as

clutter

promising more than 50 hours of

is

NOVEMBER 99

Official

Sega® Dreamcast

player

In

most

a videogame.

(-) POINTS The pace

its

missions might be a isn’t

replay value even further (though,

regrettably, this

we

mode

is

not

the previewable ver-

in

played].

you every

this issue’s

GD-ROM

decide for yourself. We’ll be back with a the

game

too laid-back for

action gamers' tastes.

BOTTOM

LINE

Sega hopes to turn the action-strategy genre

So, will these toys captivate

demo on

of earlier

play,

it

even planning a two- to four-

deathmatch mode with an eye toward

extending

sion

It’s

bit

as

much

playable

Maga zine

sented

little

stopping there.

a whirl

full

and

review of

next issue.

- Randy Nelson

62

of the

meticulously detailed

environments ever pre-

Sega

every mission and boss battle considered, but

push the eggs Perform these tasks

be treated to

patterned wallpaper.

along

pot.

some

thanks

finely-

differ-

which should help

increase replay value.

the tiniest of

on countertops and

Every mission’s ent,

• You’ll

feel exactly the

as the ones you played with as a child? Give the

the

largely to Dreamcast’s ability to hold loads of tex-

tures

the counter to

into

(+) POINTS

experience designing scenarios

its

on

its

ear with a

game

that’s faster, friendlier,

and less

linear

competition.

than

its


PUBLISHER:

DEVELOPER:

KONAMI KONAMI

GENRE: ACTION/ADVENTURE ONLINE: 1-4 RELEASE NUMBER OF PLAYERS: JUMP PACK

DATE:

us" PERIPHERALS:

ORIGIN:

Castlevanial Resurrection Konami sheds new

light

on

its

dark quest

5 The castle is looking a little shabby thse days. 6 Atmospherically lit corridors conjure fond memories of the 16bit classics. 7 Some rooms are incredibly detailed check out that ceiling painting and the candlesticks.

1 ‘None shall pass!’ Victor comes face-to-face with his worst Knight-mare. 2 The game's graveyard boasts more re-animated ghouls than Michael Jackson’s Thriller video. 3 ‘Um, don’t think this is the right house...’ 4 The new graveyard location. I

ount Dracula doesn’t

like

trespassers,

especially the press. Luckily, we're well-

stocked

(+) POINTS •

Dozens of monstrous baddies, from wolfmen to shambling zombies, all

rendered

meticulous •

in

some

First

happy

of the

credentials

trail

and

holy

accepted

of the latest Castlevania:

info.

and foremost, we’ve dug up some new gamewill be and Victor will be able

to hear that both Sonia

to acquire

secondary weapons that are powered-up

by heart icons [which, as usual, appear after destroy-

creepiest ever seen in

you’re on the

Resurrection

bulbs

garlic

only

play details. Fans of past Castlevania outings

detail.

Sprawling levels that are

when

with

the

water,

ing torches

a videogame.

their

and enemies). This time around, however,

effects

unleashing

(-) POINTS

be

will

the

all

more devastating secondary attack, for

the

crucifix’s

instance, sends a flurry of the anti-vampire icons •

Don’t expect the adventure aspects of the

8

and 16bit Castlevanias

this one’s

BOTTOM

all

one

of

LINE

gaming’s

longest-running series

keeps looking better

and

when

you’re surrounded.

factor. Every twist

Also certain to be of assistance

in

especially dire

action.

The second 3D outing for

shooting every which direction. Perfect for

predicaments

is

four directions

the ability for your character to

roll in

away from harm’s reach and perform

a quick turn-around blow at

enemies attempting

to

sneak up on them from behind.

One

doesn’t do that job for them. Castlevania: Resurrection remains on track for

look at the image of Sonia high-tailing

it

through the Count’s stunningly detailed graveyard

is

details

is

Fran to scarf

proof better.

enough

aiming for a series,

that Konami's

new

milestone

which has always

development crew in

and turn of this area should hold

legions of undead rising from their graves to impede your progress - that is, if gawking at the amount of detail that’s been lavished on them

atmosphere

relied

heavily on

for the

release next spring, and we’ll have

more new

on the game as soon as we can convince

head back

down some

garlic, pick

into the Count's

up a whip, and

creepy digs.

- Randy Nelson

spook

Official

Sega#Dreamcast

Magazine

63

|


Magazine

Subscribe Today! THE OFHCIAL SEGA OREAMCAST MAGAZINE is

dedicated to the most powerful and

exciting

The

videogames console

Official

in

the world!

Sega Dreamcast Magazine

will

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know

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GET A GD-ROM included with every issue


FIGHTING THE G AM R ON PLANET.

© CAPCOM CO., LTD. 1999 ALL RIGHTS RESERVED. © CAPCOM U.S.A., INC.

1999 ALL RIGHTS RESERVED.

CAPCOM

and the

CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. POWER STONE is a trademark of CAPCOM CO., LTD. Sega, Dreamcast, and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, Ltd. The ratings icon

is

a trademark of the Interactive Digital Software Association.

**

wt% :<* n wmi


â&#x20AC;&#x153;Power Stone

is

breathtaking...quite

possibly the most

unique fighter everâ&#x20AC;&#x2122; - Next Gen Online

Finally

- 3D worlds where

environment

like

players interact with the

never before. Swing off a

light post,

run up

walls and pick up items like tables and barrels in

swashbuckling battles with opponents. Plus,

collect

j

three power stones and your character transforms into

a raging super being, capable of

executing deadly, power fusion moves. Yeah. Power Stone rocks.

WWW.CAPCOM.COM

:

f

#Dreamcas


COMINGSOON

MINDSCAPE

PUBLISHER:

ACTION

NUMBER OF PLAYERS:

DEVELOPER:

Preview Zone

RELEASE DATE:

PERIPHERALS:

Soul Fighter Three of the best-dressed soul savers this side of the Vatican set out rescue the land from a powerful curse [and poor fashion sense]

1 Toka has worked to lend each level its own distinct atmosphere, and effects such as falling snow go a long way towards that end. 2 More than 40 different enemies are to be expected in all. Unlike these Gillmen, many are specific to certain stages. 3-4 First-person fires

energy bolts as

its

weapon mode

is

most

useful against airborne attackers. 5 Orion’s staff

default attack. 5 Like his comrade’s weapons,

ince our

it

can power up to unleash a combo.

look at Soul Fighter

first

in

Issue

One, the chiseled hero, Altus, has been

60 frames per second, non-stop action

in

Sayomi.

-

over

• It’s

its

predecessors.

a necessary

evil.

Multiple paths could disorient players used

to linear

and,

games.

medieval times,

must it

each

divided

bosses,

and

broken

-

even

uncommon Even

deliver to the

to be

10

sub-levels

six

and

attack

in

Soul Fighter’s true

calling in

in its

smart

enemies, spacious environments, and

engrossing atmosphere.

NOVEMBER 99

in

is

sure to all

make the

all

more

armor, now, would

Altus’ strength

of this

is,

tackle

multiple

foes.

Their

7-10 Enemies become increasingly pesky as the

has also been added that requires you to locate

levels progress, leading to

magic leaves throughout each

a climactic boss battle.

level

Sega^Dreamcast

to

charge

Magazine

its

commotion occurring onhope the whole

- Randy Nelson

well, his strength; Orion’s staff

to

are

manages

- we wouldn’t want any soiled

can hurl magical bolts at enemies; and Sayomi uses

daggers

that

we?

and weather effects such

weapons are tied into a strength meter, meaning that, when overused, they must be sheathed until the meter rebuilds. A second, even more lethal, combo

reinforcements

60 frames per second, which

riveting. Let’s just

show's not too intense

dungeons. Each area drips with atmosphere, thanks

Official

of

most beat-’em-up baddies.

comprising such locales as rain-drenched forests,

to lots of varied textures

dual

amount

pre-release state, Soul Fighter

foggy swamps, dilapidated castles, and the requisite

her

given the

groups, pursuing your character,

to stab along at a lively

screen

teammates across

into

will

as rain and lightning.

Lavish graphics aside,

lies in its

in

that the trio

presumably, so that a climactic end-boss

regions,

BOTTOM LINE

promise

vial

This quest carries the

repetitive bludgeoning is

was commonplace

be whisked into a

geographical origin of the curse for

encounter can transpire.

a beat-’em-up, so

fate,

the game’s forty-odd enemies, including end-of-level

apparently. Dispatching baddies causes their souls to

(-) POINTS

well-deserved

a

been

inhabitants

land’s

curse,

as

it’s

torment they’re certain to put you through. Each of

have

Their

lavishly detailed levels.

game an edge

And

named

transformed into a ghoulish horde by a powerful

enemies should help

power meter. Upon execution, it envelops enemies in flame and sends them hurtling into a world of pain.

the

wizard Orion and a female ninja

Smarter-than-average

give the

by two more characters

joined

(+) POINTS

to


b Samurai Shodown 2™

EOGEO^OCKET COLOR™

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mk manufactured and distributed under license from NAMCO LTD. For more information on where to purchase a NeoGeo Pocket Color, NeoGeo Pocket Color software or accessories contact: SNK Corporation of America, 17 Great Oaks Blvd., San Jose, CA 95119 is

in this

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(877) PLAYSNK or visit www.snkusa.com rated from Everyone to Rating Pending by the ESRB. Call

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SNK®is a registered trademark of SNK Corporation of America


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ISC Came:

ISC Games'

% 1999 Imerican Softworks Corporation. INN

INN Motorsports

' is

'

is

artificial intelligence.

and the INN

'

logos are registered service marks and

a servicemark of Network Enterprises. Inc. country.com

'

is

a trademark of cotmtry.com. Inc.

Sega. Sega Dreamcast. and the Sega Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, ltd. 1998-1 999 CSK Research Institute Gorp. (CM)' licensed from four Winds. Inc. and CRI. The ratings

icon

is

Customizable replay mode.

a registered trademark of Imerican Softworks

a trademark of thefnteractive Digital Software Association. Affrights reserved.

Sega

Dreamcast


H COMING SOON

CRAVE OENRE: ACTION/ADVENTURE TREYARCH NUMBER OF PLAYERS: 1 JUMP PACK us" PERIPHERALS:

PUBLISHER:

DEVELOPER:

Preview Zone

ORIGIN:

Draconus:

I

Cult of the

Wyrm

NO DECEMBER

ONLINE:

RELEASE DATE:

1 Aeowyn executes a room2 Heavy water jogging? Cynric shows off upgraded armor and armaments. brilliant looking,

clearing spell.

Leave your rulebooks and dice on the shelf - these dungeons and dragons are for real

half with a bloody great

licing

broadsword as you

(+) POINTS •

Complex enemy should

make

for

when Al

some sword

truly captivating fights. •

of a lot

more pug-ugly

or female

levels.

hope

to snuff.

mage Aeowyn,

Combat should be

slithers its

confronting a formidable

counter-attacks, alone or

LINE

By the Sword develtries its

and scorcery, promising

will

mind-bending puzzles

improves, there to the

wield

An

in

lavish medieval levels.

-

group formations. Play to

will

Official

While story-advancing scripted

events

will

be

reptiles like this big lug.

interspersed throughout the game, individual stages

3 Main characters and enemies alike are finely detailed,

beat-’em-up-style

al

amount

of

freedom

in

deciding the actu-

order to play them. So sharpen your blades, men, is

shaping up to be a viciously-

super-move

entertaining blend of fantasy and action

-

prisoners

providing

sais quoi for those times

Sega® Dreamcast

er a certain

because Draconus

be available for each character, too

ne

dwarves to thunderous

crushing axe blow to the skull simply won’t do.

are arranged around a series of hubs, giving the play-

arms Cynric

when

Magazine

a

a

they’ll

weapons they

efficiency of the

and the more ethereal sphere of magic all-powerful

be corresponding enhancements

for both the bluntly physical

that extra je

NOVEMBER 99

will

power and

bunch

sneak up on you at every opportunity. 2 Enemies range from lightly-armed

will

complex

to launch

preferred by the sorceress Aeowyn.

clever enemies, and

crafty

spray with carefree

your character’s strengths, and, as their performance

favors

intense swordfights,

in

1 Draconus enemies are

gratifyingly messy, since

abandon, and the enemy’s advanced Al routines

send them scurrying away only

hand at console swords

72

nasties are going to die by the

limbs can be severed, blood

that the puzzles are up

Die

but evil

50-80 enemies on each of the 15 ranging, non-linear

have the hack-’n’-slash

oper Treyarch

or

viewpoint, you control either the male warrior Cynric

Draconus seems to

BOTTOM

troll,

From the action/adventure-friendly third-person

(-) POINTS

pat. Let’s

admittedly,

a goblin,

sword when Draconus: Cult of the Wyrm way onto Dreamcast this December.

Large characters and

down

is

Shaman - well, it's no more than they deserve, is it? And thanks to medieval melee expert Treyarch, a hell

expansive levels.

unpleasant a proposition entertain,

that

is

- and

taking

not an option.

- Max Everingham

down

clothing and

to flowing

hair.

4 Game

engine cut-scenes, not CG, set the mood. 5 Cynric models the latest in medieval action-man chic. 6 Puzzles are scattered throughout each level to break up the hacking.


wh at's i in onm

RINSE BETWEEN I KAMIKAZE & A BiUi IMPILSI PILOT? isviiiHin

PERFECT AERIAL STUNTS AND FORMATION FLYING IN 20 TRAINING MISSIONS.

GH

PILOT ONE OF 11 DIFFERENT JETS

FROM THE F-86F SABRE TO THE

is

a

MODES INCLUDING BLUE IMPULSE

Int. All rights

-

MISSION, FREE FLIGHT AND EXHIBITION.

Sega#Dreamcast are trademarks of (rare Entertainment,

CRI

FIVE

F-15DJ.

reserved. Crave Entertainment

ft?

NEXT GENERATION

jcuiiuEum

WWW.CRAVEGAMES.COM is

Sega, Dreamtasl, and the Dreamrnst logo are either registered trademarks or trademarks of Sega Enterprises, ;, ltd.

in the U.S. All

© 1999 Crave Entertainment

Int.

other trademarks are the properly of their respective owiers.


ONE

Sega

#Dreamcast.


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coming

Dreamcasr. You speeding

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Sega

can't resist

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ERSB and product

not yet rated. Visit www.ersb.org or call 1-800-771-3722 for rating information

a trademark of Ubi Soft, Inc. Ubi Soft and the Ubi Soft Entertainment logo are registered trademarks of Ubi Soft, Inc. All rights reserved. Sega, Dreamcast, and the Dreamcast logo are either registered

trademarks or trademarks of Sega Enterprises, Soft, Inc.

Ltd.

Monaco Grand

Prix

Suzuki Alstare Extreme Racing

is

is

a trademark of A.C.M., Automobile Club de Monaco. All rights reserved. Speed Devils (c)1999 Ubi Soft, Inc. Speed Devils, and the Speed Devils logo are

a trademark of Ubi Soft, Inc. (c)1999 Criterion Software Ltd. Published exclusively by Ubi Soft Entertainment under license from Criterion Software Limited.


COMINGSOON

PUBLISHER:

El

DOS INTERACTIVE

ACTION

RELEASE CORE DESIGN NUMBER OF PLAYERS: PERIPHERALS: JUMP PACK

DEVELOPER:

Preview Zone

NOVEMBER

DATE:

Fighting Force 2 Tomb Raider creator Core re-works

32bit beat-’em-up

its

for duty on

earing

little in

Fighting Force

Dreamcast

common with its predecessor, 2 tosses aside the linear lev-

and waves of look-alike baddies and

els

drop-kicks towards a deeper experience that

will

hopefully be

more

like

good spy movie than developers Core

a

barroom brawl.

prolonged

a

Brit

Design Cwith the same team responsible for the nal

game) has

origi-

set out to accomplish this by complete-

(+) POINTS

overhauling the engine and gameplay, placing you

ly

within fully

3D go-anywhere

levels.

Hawk Manson, your

mission

of infiltration while avoiding detection

notable departure from the

A mad

fisticuffs.

army

is

its

one •

certainly a

mindless forbear.

Dynamic

lighting

and

true particle effects

game's in-your-face

first

scientist

-

is

Stands to be deeper

and more varied than

Playing as the lead character from Fighting Force,

the chisel-jawed

help boost the realism

bent on creating an

level considerably.

of genetically-enhanced super soldiers,

and each stage has you completing several

(-) POINTS

different objectives (such as stealing blue•

prints)

which

his plans

aid

you

your quest to

in

0 bet they're mad plans

1-2 This arctic base is just one of the game's sprawling levels. Inside the facility, things heat up considerably. 3 Palm fronds sway realistically in the breeze. 4 Hawk gives enemies a hot foot with one of his new weapons. 5-8 Each level has a vastly different atmosphere, from hightech labs to jungles.

punching and kicking won’t go a long way

in

76

NOVEMBER 99

of

hand-to-hand moves

is

make

shaping up

be quite robust. Of course, a sizeable cache of

weapons

is

also available, including rocket launchers

Technologically, the

its

own

its

game

will

also be a

decidedly different atmosphere, generated lighting,

and subtle nuances such as palm fronds that sway

Official

head doors to

activate.

weapon and

when

Great attention

is

Sega# Dreamcast

Sound

Magazine

in

like a

and

showers

of sparks

Zone next

BOTTOM

disori-

LINE

This former by-the-book

beat-’em-up

is

now a

go-anywhere action/

we’ll find out just

arrives in Test

some

enting camera quirks.

very different experience from the

original Fighting Force? That’s for,

for

gigantic bulkalso being paid

explosion effects, which rely on true

particle physics to create brilliant

marked

forerunner. Each stage possesses

through high-resolution textures, dynamic

I

the breeze and dust that rises

and billowing smoke.

and submachine guns. departure from

enemies

clever,

much the same.

• Tight quarters could

of

Hawk’s arsenal

look

Ed).

helping you throughout your mission, however, and

to

Though

foil all

-

amount

That's not to say that a fair

how

what Core different

it

is

is

aiming

when

it

issue.

- Randy Nelson

adventure

title relying

more on completing objectives than beating

baddies senseless.


cite,

INFOGRAMES www.infogrames.net


Sega Sega

is

registered

Dreamcast in

the U.S. Patent and Trademark Office.

© 1999 Infogrames North America.

(

All

rights reserved.

Sega Dreamcast. the Dreamcast

© 1999 Rage Games Ltd.

(©tot.

(©te&

All

Swirl,

are trapemarks of

rights reserved.

The ratings icon

of America. P.OlBox 7639. San Francisco. CA 94120. a trademark of the lnteracti\* Digital Software Association.

SEGA. Sega is

All rights

reserved.

(jfflfeb.


www.expendable-thegame.com

cite,

ci&>

cite*

cite,

cite*

ci^

a®*

+20 Levels

of adrenaline

I

N FOG

RAM ES

powered whoop ass

18 Punishing weapons

Sound and Graphics that swallow you whole

Apocalyptic destruction on a global scale

Twice the blast test with the ultimate two player mode

cite,

cite*

-

shoot ’em, blast ’em, vaporize ’em

cite*

cite*

infogrames www.infogrames.net


ogfe.

cite,

ogfe,

agGfe,

o速^>

o速^

agfe*

(速&>

cite,

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of North

other properties

All Infogrames

the

of

reserved.

are

names

rights trademarks

All

owners.

trade

ere ©1999

and

TW respective

infogromes

trademarks

America.

their

^

a®,

a® a® a® a® a®

a®,

a® a®

a®,

infogrames www.infogrames.net


to see cap s cat so/ueTHfNQ

Nice

#

r Likiiitc I

No, you re not paranoid, man. They are out to get you. Luckily, you’ve car and the guts to run

it

to the redline.

come prepared

with a beast of a

Watch the gap grow between you and the cops dude, as the

gap between your accelerator and the floorboard disappears. PlayStation

trademark

n<

,i

of

Infogrames

i...

>

Nintendo

me

North Amen.

..

m

leyisti'i-

All

gn!

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SEGA ENTERPRISES. LTD. All rights reserved. Game Boy Color is a registered LIGHTENING F-150 AND GT40 TRADEMARK(S) USED UNDER LICENSE FROM FORD MOTER COMPANY Test Drive and

Enlertaimimni Inc. Sega and Sega Dreamcast are trademarks of

All lights

liu

Dmlyt

All oilier

reseived.

mgistered trademark ol DaimlerChrysler Corporation and

trademarks and trade names are the properties of

is

their respective

used under license "DaimlerChrysler Corporation." Test Drive owners.

6© 1999

Infogrames


www.tddemo.com Over 100 vehicles EVERYONE

Over 20 real-world tracks Multi-player racing PlayStation

Cop chase mode Huge Jumps

Sega

Dreamcast

(gte>

To order direct

Offl^

call:

1-800-245-7744

1NFOGRAMES www.infogrames.net


Choose from eight whimsical part penguin, part animal j characters to compete in a madcap triathlon on ice

&

&

belly-surfing, ice-walKing, and

swimming

iu w-j. Up to four players can compete against one another in a divided screen Intuitive

P

game

controls let you

jump

in

and have fun immediately

^

Fun for kids and adults of

ail

ages

EVERYONE

©1999

Sega#Dreamcast.

(Jfflfe.

0®^

0®,.

Inforgrames.

All rights

reserved. Pen Pen Triteelon

is

a

trademark of General Entertainment Co, Ltd. Sega is registered US Patent and Trademark Office. Sega Dreamcast, the Dreamcast Swirl, are trademarks of SEGA. the

0®^

0®^

Life,

Cite,

0®&=.

cm-

in


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cite,

cite

cite-

cite-

infogrames www.infogrames.net


COMINGSOCW

Preview Zone

Suzuki Alstare

Extreme Racing Even motorcycle racing

going extreme’

is

nothing sacred?

is

Two of the newly-added courses. One has you racing through desert flats; the other is a city, complete with malls. 3-4 New bike and rider models licensed by Suzuki. 1-2

the world’s fastest superbikes with Alstare SuperBike

it

-

the Suzuki

GSX-R750 and GSX-R600, which,

unlike those in the original release, are fully cus-

tomizable.

New

bike and rider models have been

developed for the game, as have four brand-new courses, bringing the grand total of locales to seven

across 12 circuits. They’re not limited to city streets

-

racing also takes place on

beachfronts, and arid desert

Two-player racing the game, but

m

RACING

-

release

JUMP PACK

official

motorcycle racer

first

more than consider

a

is

game

the

for

its

lot

US

will hit

Racer across the

roads,

in

your pace, Ubi Soft’s local-

is

working to dramatically improve the

in

single-player heats.

Rounded out by skill

of

settings,

all

its

a

and the

full

championship mode, three

ability to

race mirrored variants

courses, Suzuki Alstare Extreme Racing

speed onto shelves

a complete overhaul.

it

review of the

game

later this

month. Expect

will

a

full

next issue.

- Randy Nelson

these shores carrying two of

Wild Metal Lemmings

undergoing a

name change

snowy mountain flats.

also to feature prominently

team

Suzuki Alstare racing team, Dreamcast’s

Originally launched as Redline Pacific,

license from the

is

that’s not

opponent Al

ization

aving gained an

if

HIS

Multiplayer melees are also part of the mix. Just remember: Everyone can use

weapons every

bit

as

lethal

as yours.

DMA

Design trades its lovable tribe for a motley cast of mechanical monstrosities and loads of action creator

asting you as a sort of intergalactic

H

sic puzzler

for quirky characters

them

your job as

Lemmings

retains

its

penchant

and power-ups, but delivers

bombastic action-strategy game.

this time via a

It’s

in

Mad

Max work-alike, the premier Dreamcast game from the team responsible for clas-

a

mercenary

to rid three planets

a distant solar system of the sentient mechanical

animals that have overrun them. Piloting one of

well-equipped armored craft

-

Manta, Cheetah, or Roadrunner terrain of 21 levels populated

Get damaged or over-

mies, both land-based and airborne.

turned and the rescue chopper flies in for a save.

even a robo-lemming among their There’ll

roll

across the

And

yes, there’s

ranks...

be tank smashing aplenty, but the true

goal on each world

each that have

is

fallen

Each vehicle unique

five

the Rhino, Bulldog,

- you

by 17 varieties of ene-

abilities,

to locate eight

under control of the enemy.

your disposal

at

power cores on

will

have

its

own

such as front-mounted spikes, nim-

ble maneuverability, or excellent speed. In true

DMA

form, the developer has outfitted each tank with a variety of oddball

weapons, including teleport

1

Official

Sega® Dreamcast

Magazir

missiles and

bouncing bombs. And since you’re

piloting a tank, you’ll

be able to rotate your turret

independently of the direction you’re traveling

in

order to perform evasive maneuvers with ease. If all

game

goes as planned

off

for Wild Metal, turning the

won’t be nearly so easy.

- Randy Nelson

1-2 Realistic physics

make

for

nasty

spills.

has

its

traits.

some

own

decidedly 3-4 Each tank

set of unique

Whether they be

extra-tall treads or a low-

ered profile, they each have different advantages on the battlefield.


THE MOVIE Scrape your Knuckles Catch some Tails COMING SEPTEMBER

>m these i

iistwbutors:

Think Fast! The prayers of millions of Sega

hyper hedgehog returns

in

game

players have been answered. Everyone's favorite

an animated spectacular that

will

blow

its

American coun-

terparts right off the tube. Sonic races deep into the heart of Robotropolis to save the

planet and comes face to face with an

by his diabolical arch-enemy

Dr.

evil

Hyper-Metal robot version of himself, crafted

Robotnih. Speed, buddies, romance, humor, high-tech

cool blue attitude combine to form A.D.V. Filmsâ&#x20AC;&#x2122; Sonic the

SIJMCO/IST COMPANY MOTION PICTURE

and

Hedgehog!

08/10/99

09/07/99

7,

1999!


-

he

T

we

established

decided

in

Issue

game - Japanese

1

to

in

the delightful

fish-man-thing.

it’s

Team some

Battle,

pretty

then stiff

this

solely

Fran:

really

On

And then you drop in the tank. Simon: Randy, how do you know all this stuff? (excitedly):

it

I

Fran: You talk to

Randy

guess

I

is

going to be

screen, the eggs have

spawned into odd-looking

really

I

it

before.

haven’t. Urn

.

.

I

don’t know.

I

float around.

think he

look!

with a blob for a

the tank!

What are

Simon: Sinking. Randy: Those are the eggs.

we

They

went out. Simon: So what now? Can you move them around? Fran: It looks as if when you use the hand to tap on the glass, they swim toward Fran:

Fran taps the hand on the tank. in

Six. actually.

of the tank.

And

head

floats

Simon: What’s wrong with

One of the

toward

stalks

but stops.

us,

it?

they doing?

Fran: I’m not sure.

We

have

to

...

I

mean,

should turn the heat up, and the oxygen levels

isn't it?

You have no idea. Fran and Simon throw Randy sideways glances. Simon: Randy, the way you said that was really

put the light on.

I’ll

try

again.

The stalk with a blob for a head twitches, and

suddenly a black eye appears blob, stares briefly

and

in

the middle of the

blankly out at us,

and then

(sinisterly):

There's something lurking

up your pant

88

There’s nothing

it.

(neivously):

What? Randy: There Simon: A blob. Fran:

slot.

it?

so. This

it.

Simon: Where’s Randy?

Fran:

strange,

forget

things!

...

stalks with blobs for heads.

Randy

Simon:

let’s

it.

Simon: Eggs. Uh-luih.

Randy

VMU

Right,

Fran: Look! Erm

screen with several white, translucent

looking blobs on /

thought you hadn’t played

the controller through this

for a

long time.

Simon: happ-

an empty tank.

(pushing buttons): You have to select

He pulls up a

if

competition.

Randy opens the box. Simon: What’s in there? It’s a huge box. Randy: There’s a little microphone that attaches to

happens -

the eggs.

for World's

And you read last month’s know that it's up against

you'll

It's

Randy

of this digital

contender

have less of your

ll

Randy boots the game. After the initial loading screen, we're faced with an empty fish tank. Empty, that is. hut for a few rocks and a shell.

on one

sim Seaman. As you

account of our

company

game, and we

sinister-isms.

Battle,

break the rules we'd barely

a strong

Strangest Videogame.

second Team

and focus

artificial life

no doubt gather from

evening

creepy. Boot the

magazine team to argue over title each to promote

games, picking one

however,

will

behind Team Battle was

original idea

to get the

to the others. For this

NOVEMBER 99

leg.

Welcome

Official

Randy

turns

on the tank

light

and

closes again. settles

hack

into

his seat. Eveiyone stares at the screen. Nothing

in

the water.

to the

Sega® Dreamcast

And

subaquatic

Maga zine

it’s

Simon: Aargh!

slippery

Team

and cold and

it

just ran

Battle special (sploosh!).


Fran: Sh*#!

Simon: eyes!

eye in

Some

we

the hell

kill

was It

that?

has dead

it.

dunno. Randy had a weird look

I

in his

eggs

What

has dead eyes!

It

say

I

Fran:

when he was

putting those

the tank.

of the blobs

float

over toward the

shell,

which moves. Fran: Did the shell just

Simon

(panicked):

move?

Why would

it

move? What

did

you do? Fran: Nothing! Tentacles appear from within the shell,

begin pulling the blobs

Simon: Oh blobs.

crap.

and

inside.

eating the

It’s

little

Do something!

Fran (annoyed): You do something tapping on the glass doesn’t seem to

make

a lot of difference.

Simon: Fran

Try the

microphone.

(sarcastically):

Oh, and what should

say? Excuse me, Mr. Squid-thing, would

you mind not eating the baby Seaman things?

Simon:

It’s

eating

them

wait, that’s just dust

all.

There’s one

on the TV.

left!

Oh,

I

suppose

that's that.

So

they're

The point

dead.

all

Fran: Randy’s not going to be happy.

Seconds

water

in

later,

it

stomach and

small clouds.

Simon it

it

I

enjoyed

its

Fran:

it?

How am supposed I

know? Do

I

look like

Well, not in this light

End

I’m standing,

it’s

Simon: Very

I

dunno. but

funny.

Its

face looks familiar. I

Is

it

Bill

can’t decide.

Randy:

7

We

shknow each other.

Fran: Randy! You scared the talk to

We

it.

get to

3Dpm

phone. The nearest

Randy makes

little

into the micro-

Seaman responds

in

Japanese.

goo-goo noises and speaks

a

in

low whisper.

Simon: Randy?

you.

00pm

think

I

think

we

should leave him alone with

he made a new

Simon: Yeah. Does The squid

its

Fran: Yeah, know what you mean. Simon: Now what? Randy: Now we bond.

Fran:

7

out of

Fran: Simon, meet Seaman. Or, rather, Seamen.

Randy begins speaking Japanese You’ve got the controller.

You’re holding the smoking gun, Fran.

when Randy gets back, lie’s going to want to know who killed his Seaman babies, and from where

fly

(startled): Jesus!

Simon and

.

Fran: Great. So now we killed the Seaman babies and the squid. Soon there’ll be no life in the tank at all. Remind me never to ask you to look after

my cats. Simon (accusingly):

eye goes

I

to

Jacques Cousteau?

Simon:

its

faces

dart toward the front of the tank.

Clinton or Boris Yeltsin?

meal.

Simon: Did they poison

and

human

black. Six tiny fishes with

squirts ink out into the

Simon: Oh god! What’s doing? Is dying? Fran: It’s squirting ink and twitching. don’t think it

everything’s dead.

is,

Just then, the squid shudders

The squid emerges from the shell and begins to twitch.

it.

I

friend.

know about

his wife

this?

is still twitching.

Should she be concerned? Fran:

It's still

dying. Really slowly.

Simon: Yeah,

it’s

something out

creeping

me

It’s

out.

of that alien movie.

It

Fran: Not unless

gross.

it

calls his

house.

looks like

What’s

it

called?

Fran and Simon exchange glances.

Fran: Alien.

Simon ...

(sheepishly):

other alien

I

knew

that.

I

meant

the,

erm

Simon: Look,

let’s just

Simon: No, Fran:

film.

forget the Alien

comment.

Official

It’s

surely not.

just a stupid

game,

right?

Simon (unconvincingly): Right. Seaman: (in a deep voice] Damn

Fran: Aliens.

Sega §'Dreamcast Maga zine (

straight!

NOVEMBER 99

89


*

r

V

;> j.'

••

..

•*

%*

.

*4

reserved.

£

rights

All

|S,

.’-iA 1999.

LTD.,

ENTERPRISES,

4 '(;

the

I

HOUSE the DEAD

2

Sega

Dreamcast

SEGA

©

IT

S THINKING

Ltd.

Enterprises,

•*>'

S

T

V*

SEGA

fclii

of

A

trademarks

,

-Hi 1,1

or

?• trademarks

t '?

"

?

?

r'

:

registered

-

either

are

Dead

the

.

of

House

p

*

*'l if**

»

The

and

Logo

Dreamcast

,

r,

D.

\>

the

Dreamcasl,

[

;r%',

Sega,

•" fice.

'3sv

u-

new characters

travel branching paths on 6 intense levels for ultimate replayability to confront over 20

kinds of mutants with hatchets, chainsaws and razor sharp leeth. check your shorts for cake

sega.com


1

w ntermg.

0 5

ua

elcome to Test Zone, your comprehensive guide to every US game released for Dreamcast.

lAfe

mark out

appeal

is

of 10.

VV When we believe a game is just average, we give it 5/10. If its aimed

either

directly at fans of the genre or series, but not something that will be enjoyed by everyone, we give it a 6/10. You deserve a system that uses the whole range of marks and not just those above 7/10.

Below

is

a short guide rate the

how we games we to

10

9 8 7

review.

dollars, it might not be easy to decide at the store which ones to buy, which ones to rent, and which ones to eye with deserved suspicion. You can depend on us to give you the most complete and honest reviews around in Test Zone every issue, so you won’t get burned spending your cash on games that either exceed the boundaries of suck or take only an hour to beat. After all, we’re gamers just like you, and we're experienced enough to know exactly what you want out of a game the minute you boot it up. So enjoy the jam-packed second edition of Test Zone - and

your hard-earned

don’t leave

phenomenal

home

without

it!

Dream Game Award

near perfect

excellent

W

good

Now that the

system has launched, it’s time to tell you what games we believe deserve the honor of being played on it. With over 20 titles competing for

ith

Dreamcast’s

we

won’t be hard-pressed to pick a

stellar

software lineup,

game

each issue that goes above and beyond the

call I it

6 5

4 3 2 1

of duty for

fans

and scores a hefty 9/10 or more. For

such a

title,

Award.

It’s

we’ve created the Dream

to the bin in this box-out.

Rage’s

Expendable, while not the worst

game we've ever played (we have years of gameplaying to thank for that), it can't quite cut the mustard

Game

our highest recommendation to buy,

no matter what your particular tastes. Every

Dreamcast. Check out the review on page 1 1 1 to read the reason. for

average

Dream Game should be

in

your collection.

MONTH'S REVIEWED

GAMES AT A GLANCE Supertest Fighter’s

Virtua Fighter 3tb

MK

Now Playing

flawed

ou can expect us to play every game we review straight into the ground. But there are games that keep us playing beyond the final score. Here’s what we had locked into our systems during the making of this issue of DCM:

Y

weak

Gold Power Stone Street Fighter Alpha 3 Marvel l/s. Capcom

Sega Sports NFL 2K Trick Style

embarrassing

Ready 2 Rumble Blue Stinger

7+T (-)

A round-up

92

Dream Match Soul Calibur

mediocre

really

REVIEWS INDEX THIS

against most of the other offerings

of

NFL

the best and the worst of the game

1

1

1

1

1

0

Dynamite Cop 2 Hydro Thunder

Randy’s a sucker for Ivy and Sophitia, while Fran can’t get

of Maxi. Just one card gallery to go...

enough

Dreamcast

2000

Sega Bass Fishing

SUMMARY The whole review in a handy bite-size chunk

Blitz

100 02 06 08 109

art

more

sports fan’s dream come true, NFL 2K has made believers out

A

of us non-sports fans.

player

is

where

Two-

it’s at.

Oh, Seaman. We can’t take our eyes off you - just in case you decide slither out of the TV and into the closet. Gulp...

1 1

Speed Devils

1

Air Force Delta

1

1

1

1

1

0

Aerowings Tokyo Xtreme Racer

TNN Hardcore Heat Expendable

Pen Pen Trilcelon

CART

Flag-to-Flag

Monaco Grand

Official

Sega

© Dreamcast Magazine

Prix

111 1

1


|

|

SUPERTEST

Feat

games face off in the ultimate battle for your cash - but

Six fighting

there can be only one winner!

D

reamcast has become ground zero for fightingfans in only a few short weeks of life. Launching with no fewer than four fighting titles under its belt on day one, Sega’s newest creation will be graced by two more representatives of the genre this month. With so many choices staring you in the face, it can be hard to judge which are the real heavyweights. For this month’s Supertest Review, we're doing something special to honor the arrival of so many fighters. For our first-ever fighting for

game

game

‘battle royale,’ the

review

is

divided into categories

Gameplay, Graphics, Replay Value, and Character Appeal. Just

any real fighting tournament, there are winners, losers, runners-up, and the occasional draw match. like

The winners

will

be awarded special blue ribbons;

the losers get the green, and all those between receive special honors as

in

runners-up. Each game also has its own icon to help you decipher at a

glance which

game

got which award

in

every category. But when the dust clears, there can be only one true champion...

The Contenders SOUL CALIBUR

STREET FIGHTER

VIRTUA FIGHTER 3TB

MARVEL

92

NOVEMBER 99

VS.

CAPCOM

Official

POWER STONE

MORTAL KOMBJ

Sega ©Dreamcast

Magazine


s

I

ROUND 1: BEST GAMEPLAY SOUL CALIBUR n the weapons-based fighting game category, Soul Calibur stands without peer. It succeeds at I refining the concept of

weapon combat

V

to near

Soul Calibur’s greatest advance in gameplay comes in the multitude of attacks that it offers. Where most fighting games have limited moves that only calculate

if

your character

is

irtua Fighter

intricate

its

game

standing,

attacks depending on your distance from the

opponent, your character’s stance, and approaching angle. Soul Calibur uses an eight-way, true 30system that enables you not only to attacks, but maneuver around your foe catch them off guard. And the eight-way system guarantees a lot of creativity to had when coming up with your own combos, lightning-fast response time of your character and the fluidity of tying together attacks are nothing short of breathtaking. Even with unblockable attacks and power moves, there’s a

The true 3D movement puts Soul Calibur on

gameplay,

the

fighter.

Beyond the standard range of punches and kicks, game relies upon moves triggered by pre-determined

button and directional combinations. Where the game is not only in the nature of chaining these moves

together, but the system of reversals that

A

great fighting system

makes VF3tb

a classic.

Uh, We’ll Call You

•m

POWER STONE Power Stone

In

is

different from

of the other

being the

virtually every

can be argued that fighting game. You can move everywhere within the arenas with each stage composed of multiple levels that canjbe leapt onto. However, it’s

It

true

3D

what you can do within these it makes the game. The

ivironmenj

Hjriost anything that’s not ^use

it

enemy.

But

PS

at

"V,

fighting system lacks depth,

character’s basic

moves are

the big guys be unbafaHi|ed. Elsewhere, the ferriy^lt

becomes very

in

the game. You

can do everything from altering fighting styles to adjusting input times so special moves are easier to execute. You can even create customized characters then save them to a

VMU.

Control has always been a staple of

the

predictable even

on the hardest settings^Say gainst a friend, llwever, and the game is always x frantic/feb and seldom predictable

respond to commands and special moves can be pulled off with ease. The is

that the standard

designed with SF fans mind. Use the AGETEC Arcade Stick,

in

game is pure bliss. SF Alpha 3 doesn’t really push the boundaries, but Capcom has taken however, and this

wrapped

it

it

knows about

up

fighters

in this brilliant

and

package.

remains virtually

unchanged MK3,

sans new characters, weapons, and subtle tweaking. Attacks still adhere to the high punch, low punch, high

Characters jump higher; special moves

charge your opponent. Special

deal

way more damage; and combos

are

kick,

WRONG.

of

all

who can

moves are so down to

In fact,

game almost

boils

get the most Super

a round. Those

who

rely

Combos

off

on tried-and-

true Street Fighter strategies

quick fun against friends for awhile,

it’s

it’s

not the type of gameplay that classics

Official

similarly,

its

ability to

still

as well. Not

much has changed. So what does it have Not a whole more than endless

to offer? lot ‘I

hit

you, you hit me’

volleys. Instead of

keeping up with the

will find

themselves quickly defeated. Though

were ever born

and low kick formula as

predecessors, with the

attacks and fatalities are

would warrant more complex

controls;

in

since

performed

However, you would think that this

simple, the

controller isn’t

everything

system

2D

longer and more outrageous.

the Street Fighter series, and Alpha 3

only downfall

first

Dreamcast game to be released by Capcom, Marvel vs. Capcom does very little to show off the power of the console. Gameplay is very similar to past Street Fighter games, but everything has been taken to the extreme.

doesn’t disappoint. Characters instantly

against the

an throw objects 'our

option you can think of

fighting

latest title in

the series and

all

Capcom

has included

it

MK Golds

Despite

to

Street

Fighter Alpha 3

appeal to fans,

fighters in this

round-up that

an attempt

make

so completely

own.

accompanies

them. With practice, you’re able to catch incoming attacks, then use your opponent’s momentum against them, making for incredibly realistic matches. Also unique to VF3tb over other 3D fighters is the ability to cancel moves in progress. You’re able to pull out of moves in order to block or counter. Combined with the ability to side-step and use uneven surfaces to your advantage, VF3tb mimics true fighting. With a steep learning curve, the rewards that come from taking the time to master VF3tb result in a fighting experience so deep it never feels like time wasted.

Runners-up

first

who

excels

movement and recovery depending on just how strong their attacks are. While not as deep as Virtua Fighter 3tb, Soul Calibur's innovations and refinements make it one of the most entertaining fighters in years.

its

of

a

it’s

that rewards players

than any other

top.

trade-off in

genre all nS is the

'

commit to learning its various nuances perhaps more so

crouching, or jumping, Soul Calibur presents

all

3tb

does for hand-to-hand fighting

fighting system

what Soul Calibur does for weapons-based combat. Unsurpassed in the elegance

perfection, but falls short of redefining the genre.

innovations happening

around

it,

4

MK Gold falls

back too hard on

its

roots.

of.

Sega ©Dreamcast Maga

NOVEMBER 99


SUPERIES7

Featured Review

ROUND 2: BEST GRAPHICS Winner! Soul Calibur

%

Each one of the characters is modeled from thousands of polygons and unlike their 32bit predecessors, they show no visible tearing between polygons and not one clumsy looking joint. The characters are so detailed that you can see their eyes blink and move, their hair and clothing flutter in the breeze, and their mouths lip-synch end of match

SOUL CALIBUR -

ake no bones about it Soul Calibur is the most beautiful, technically I impressive videogame ever. There are a lot of things that make Namco’s prodigy exceed

in this

category, but chiefly

it’s

chatter perfectly. 1

Soul Calibur s stages also showcase unmatched From drifting leaves to gigantic Bhuddas. Pushing the game’s visuals over the top are various

the

characters themselves. Never before has a fighting

game which

featured characters that is

even more evident

in

move so

the game’s

mode

exhibition

detail.

naturally,

that

special effects, such as the brilliant trails that each

showcases

character’s

fighters strutting their stuff in

weapon

particle effects. In

real-time movies.

truly

leave when swung, and realistic terms of graphics, Soul Calibur

embodies the next generation of games.

Looking at these screens and playing the game for yourself the true testament to just how gorgeous Soul Calibur is. is

POWER STONE

2D

1 1

like if Capcom somehow

created for the

Street Fighter

aging Model 3

Alpha 3 to 3D

managed

arcade system,

ones

to

one of Power

translate

fighters into 3D.

drop-dead gorgeous. Through a combination of anime-style character

the

designs and detailed textures, Capcom’s

amount

like

have managed to apply a cartoon-

still

personality to a polygonal world that

unlike anything you’ve seen before.

games

ever created.

NOVEMBER 99

Official

to hold

same in

flawless motion capture as

Soul

Calibur, or

of detail as

its

stages the

Power Stone’s,

it

will

put any 32bit fighter to shame. The characters themselves are just

shy of retaining almost the detail as their this will

pummeling an opponent, running around senseless, or being knocked off a pillar. The game’s stages are equally stunning, each containing dozens of minute, yet effective details. Power Stone is easily one of the most lavish looking fighting

paring a sprite-

based

While the characters don’t possess

those

Each of the characters convey emotions extremely well, whether they’re

94

manage

answer

is

was

the game’s up surprisingly

1

visuals well.

is

that VF3tb originally

Stone answers that question, and the

artists

When com-

Considering

I

wondered what it would look

J * their colorful

VIRTUA FIGHTER 3TB

janmuj!

| 3

go

same

level of

arcade counterparts but

largely unnoticed by

all

but

the most discerning arcade perfectionist.

The game also holds dozens of subtle details, such as the running streams of Aoi’s

snow stage

or the flying sparks of

it’s

very easy to see

less powerful CPSII

Capcom was in

The

game

over

frame of animation that

the arcade

is in

this version.

fighting stages are also

amazingly detailed with creative use of

shadow and

color for a real sense of

depth. Sure,

it

may

not look as

impressive as Soul Calibur, but

Maga

out

arcade technology,

able to port the

perfectly. Every

was

the best-looking

Sega® Dreamcast

VF

who comes

ahead in graphics but it’s really comparing apples to oranges. SF Alpha 3 is a beautiful game with some of the most detailed and colorful characters. Though developed on the

each stage, lend a high sense of realism to each locale. in

Soul

Calibur or 3tb,

Jacky’s unfinished skyscraper that, like

the varying terrain

title like

like

2D game

it

is

by far

available on

the Dreamcast. That’s saying something.


13

Smooth motion captured movements, gorgeous visual effects and a team of the most beautifully detailed characters this side of real

life (in

a fantasy

world, of course), Soul Calibur

has

virtually

no compeition

in

the graphics department. It's leaps and bounds apart from the last generation of titles and an exciting peek at what lies ahead for Dreamcast and the new

breed of

W

MARVEL VS. CAPCOM

It’s

Despite the fact that

it’s

games

for

it.

the taking

part that counts

^

a

perfect

conversion of

LSi

the CPSII

arcade game, Marvel vs.

Mortal Kombat 4 on

Capcom still seems quite dated. If number of sprites onit

weren’t for the

screen and the instant tag-team feature,

any console would be able

to

handle

What’s to distinguish Mortal Kombat Gold from

it

PlayStation or Nintendo 64? Higher resolution graphics and 60 frames

with ease. Unfortunately, the only aspect

per second gameplay.

improved on Dreamcast

Midway used the same

-

makes the characters

-

the resolution

look worse than

arcade counterparts. Because the characters weren't meant to be displayed

their

at

such a high resolution,

their

edges

appear blocky and often look like they’ve been pasted onto backgrounds. If Capcom would have just spend a little bit

this

more time on the conversion,

game

could have looked a

lot better.

character models from the arcade version of M/C4

MKG, and even threw But,

it’s

in

character are

some animated stiffly

backgrounds nearly devoid of thing screams of a 32bit

in

elements.

animated, the

detail,

and the whole

game running at a higher little was done to game for Dreamcast’s

resolution. In short,

optimize the vastly it

more powerful hardware, and

shows.

Official

Sega

Dreamcast

Magazine

NOVEMBER 99


L

m SUPERTEST

| 96

Featured Review

ROUND 3: BEST REPLAY VALUE 1

Winner! Soul Calibur

%

Run " ers

"’ POWER STONE

SOUL CALIBUR

Power Stone’s unique

N

amco

known

home-only extras in the console conversions of its fighting games. That said, its port of Soul Calibur ups the ante to an unprecedented level. There are is

well

for including oodles of

gameplay lends itself to

simply so many secrets to find, characters to unlock, alternate costumes, and stages to play on that all but the most dedicated players might

spend better than a week unlocking them

some

equally unique extras.

Foremost of for months. However,

all.

Central to Soul Calibur’s hefty replay value

is its Mission Mode, game within a game, where you earn points for completing dozens of individual missions. With these points, you then unlock in the game’s gallery. Behind certain images lie secrets that range from new character costumes to new stages to battle on to character katas for the exhibition mode. There’s even a intro edit mode that lets you customize the game’s opening. Heck, even the gallery images are extras which include original art, character renders, and even

included a variety of

Capcom have bonus modes and

these are numerous secret items and

weapons

can be added to matches

that

essentially a

features designed to lengthen the

to increase the

literally

game’s replay value even further. At the top of the list stands the World Tour mode. Reminiscent of Soul Calibur’s Mission Mode, the World Tour mode awards you points as you successfully overcome challenges of varying difficulty. You can then use the points to

things you can do to your opponent. For

customize different aspects of your

games

images

anime-style

2D

portraits.

Rounding out the game’s various modes are a team battle mode wherein you can assemble teams of up to eight fighters to compete with, an endurance mode wherein you fight until you energy bar is depleted, a traditional two-player versus mode, and the best training mode ever seen

character’s fighting abilities.

Most

challenges are easy, while others

take every

bit

of the

to get

all,

bored with

[highly unlikely],

SF

Street Fighter 3 packs

plenty of replay

no

continues, for instance] unlocks three

boss characters, various

VMU

[the points earned in

mini-

which can

also be used to unlock secrets], a

bonus

Alpha 3 also plays host to no less than seven other modes including Dramatic Battle among them. All in

style ray gun,

and more.

successive times

criteria [using

modes are a little on mode and versus

the short side [arcade

mode], however. But it’s the two-player game, that makes Power Stone shine so brightly in the replay category of this

Super

Test.

so intense, unique, and

It’s

engrossing that

punch and should be

all

able to keep most gamers very busy.

A

for fanatics.

While gameplay

Word Tour mode

the

game

Beating the

under certain

character ending theater, and artwork.

will

of your fighting skills to

you ever happen

of dastardly

B-movie

a super-long ‘poking stick,’

complete. If

number

instance, there’s a

it will be the top pick you get-togethers with friends for to come.

for

weeks

^

VIRTUA FIGHTER 3TB

MARVEL VS. CAPCOM It

seems

that

Capcom try too

when

ting this

to the

didn’t

hard

conver-

game

Dream-

cast There are

nook and cranny, and thankfully the game is so well

that are there are pretty basic.

crafted that you’ll enjoy every minute of

mode even worth mentioning

fighting system’s every

And the

Turtle

Wax goes to

...

it

Once you’ve mastered the game’s

and

outs, you’ll

still

play

it

ins

regularly

who the real Even two years down the

against friends to see

master you’ll In

ailing

an effort to shore up Mortal Kombat Gold’s gameplay, its designers included a number

Sega

<D

Dreamcast

line

out of retirement to take

title]

Magazine

that lets

team

battle, a

mode

variant of

standard one-on-one

versus mode, and a training mode. That’s better than

what Japanese gamers got

upon the game’s release there last year, but Sega of America thankfully saw fit to include them for the

US

release.

The only is

‘Cross

which allows four players to team up against each other and see who comes out on top; a great addition that Fever’

adds

definite multiplayer value to the

title.

However, Aside from isn't

you assemble teams of up

to five fighters, a Versus

)

Official

call

VF3tb offers the now standard team mode (hence the ‘tb’ in the game’s

battle

There are also a couple of hidden characters, but they don’t serve much purpose in prolonging a game that gets stale within the first hour of play.

V

NOVEMBER 99

is.

still

for a spin with friends.

gameplay modes, including a playalike of VF3tb’s team battle mode wherein you can select teams of multiple characters, a one and two-player endurance mode, two-on-two fighting, a traditional versus mode, and a practice mode - which, ironically, tells you how do perform fatalities, but doesn’t actually let you perform them. of additional

barely any additional modes, and those

much here

to

this mode, there keep gamers

interested. Unless you’re interested in

the Survival or Training modes, the

somewhat

large cast of characters might

keep most people entertained - but that’s about it.

for a

few

weeks

It’s

a

enhance

shame

real additions,

against

that

Capcom

didn’t

MVC further since without any it

won’t’ stand a

SF Alpha

3 or Soul

chance

Calibur.


ROUND 4: BEST CHARACTERS Winner! Street Fighter Alpha 3 f \ (Hll 'c-j-

i

^“ssential to any fighting game’s ability to weather the test of time is its ^—characters. No, we’re not talking about the number of moves that each character

WINNER

h aS| or t he num ber of hidden characters, but rather the uniqueness of each fighter on its roster.

_

And though they may not possess the finely-tuned motion capture moves of those found in 3D fighters, the cast of Capcom’s Street Fighter Alpha 3 is far and away the most memorable in this round-up. Which

is

not surprising, considering the incredible

Capcom’s

lineage of the Street Fighter series, and of

games

in

general. For

in

SF Alpha

3,

you can

find

representatives from nearly every Street Fighter

ever created, and, best of

all,

they’re

all

game

incredibly

and likeable. Sure, they’ve been around for seemingly eons, and the fact that they’re still around is a testament to the quality of their design - and it’s a sure bet that they’ll be around for a long time to come, whether in 2D or 3D. Honorable mention goes to Capcom’s other phenomenal fighter, Power Stone. distinct

With characters

SUPERTEST WINNER:

CALIBUR! I

I

t

aJp

JSi-

was

a treasonably!) hard battle, but

game managed

Chun

Li

and

Honda,

E.

how

could Street Fighter Alpha 3 lose?

SOUL

one

ease to the

to rise with

like

level

Dreamcast Fighters. Soul Calibur is not only the most astonishing first effort we’ve seen from a developer on a new platform in years, but one of the best overall fighting game packages we’ve ever encountered. ® °f

Grand Champion

of

While nothing beats VF3tb’s fighting system, Soul amazing

Calibur’s combination of finely tuned gameplay,

technology, and unsurpassed replay value

made

it

the clear

choice for the number one fighter on Sega’s new machine. It’s one game that every Dreamcast owner should have in their library.

we

If

this

is

a first-generation

Elvis-lution:

Dreamcast game,

j

Maxi and

can’t wait to see what’s next. -

j

company take top honors for

Randy Nelson & Paul S. Mason

their

work

in

Soul Calibur; a

SOUL CALIBUR

The Dreamcast’s best fighting game, not to mention the best looking videogame of all time. Now all the others have to do is play catch-up..

Dream Game if

there ever one.

was

VIRTUA FIGHTER 3TB

POWER STONE SF ALPHA 3

MARVEL VS. CAPCOM

the world’s most realistic fighting

It’s

game

(well, there are

some

unrealistic

elements), and a great port of an arcade classic that takes ages to master.

The most unique fighting game

new

millennium, and

it’s

in

years drags the genre kicking and screaming into th

a blast with friends and

enemies

alike.

Dreamcast’s best 2D fighting game may be looking a little like a 32bit left-over, but hands-down the best Street Fighter conversion yet - and has great characters.

A competent for

Street Fighter Alpha 3 to arrive for the ultimate

Early ‘90s

it

yet certainly uninspired conversion. Players will be better off waiting

gameplay that should have stayed

doubt appeal to someone out there, but

it

in

in

2D

action.

the early ‘90s. Mortal Kombat

deserves not

to.

A poor

will

no

effort.

Official

Sega'i'DreamcaSt

Magazine

4

/N


www.ign.com


In-Depth Reviews

1 NFL2K’s

playcalling screen displays all player routes on an overlay that lets you know exactly just one of the many unprecedented animations you’ll enjoy watching in game. 3 For once, the ball lands exactly in your receiver’s hands 4-6 While the plays look great, the visuals after the play will blow your mind.

where to go. 2 Leg tackles are this

Segp Sports

NFL2K Do

not adjust your set, this

kidding

not real.

it’s

e’ve played just about every football

how many

game

you’ll

ever

made and have been

disap-

pointed by more pretty- loo king

than

saw

we can

skeptical.

Before

show in LA, And then we

we go any

like

we said, between it’s

problems a

beyond any console Ever.

we must

game we’ve

all

not perfect

little later),

in

(we’ll

go

football

game

once by

move.

is

We

ever played (and

into the

them all). gameplay

a fantastic leap

a

(Try this.

guarantee that anyone, even your

you’ve ever played.

impressed the ers running

will

be

This

time they see play-

first

back to the huddle.)

The player

many polygons all

that they

so accustomed to

sports games, and they look great without sacrific-

game

really

moves).

Official

^Xcheater’s Nightmare We’ve you

commentary

is

smoothest ever used

by in

far

No

Sega

matter

licensing

real

a

the

football

commentators

and

instead hired voice actors to do the job. This pays

time to

off,

because they took

include

countless

voice samples, which

Dreamcast

Magazine

means

all

may

played a football

their

different

that the

game

against a friend

you want to stop them

who

is

what

These unrepentant cheaters and then see which one you pick. tracks, learn your plays and try way to be sure you’re on a

call ‘ethically challenged’.

like to call their plays quickly

some VMU

in their

playcalling: it’s the only

level playing field.

‘wow’ factor carries over to

every aspect of the game. The play-by-

play

Really, really close

the

Also,

amaze everyone.

game. Visual Concepts decided against of so

don’t have that boxy look we’re

100

little

this

Guaranteed.

ing framerate (this

at least

or

replays will

If

For starters, the graphics are amazing.

models are made up

in

tackle

between-play cut scenes and instant

this

spandex-wearing Aunt Edna,

you

tell

of us, we’ve played

NFL 2K takes

great

all.

times you play the game,

be amazed

first

played the game.

further,

the best overall football

Although

titles

when we NFL 2K at we were more than a count. So

the jaw-dropping graphics

year’s E3

a videogame. No, really, we’re not

is

just close, that’s

It’s

1


1 PUBLISHER: DEVELOPER: VISUAL

CONCEPTS

NUMBER OF PLAYERS:

VMU PAGE COUNT:

JUMP PACK

PERIPHERALS:

Second Opinion

S

econd opinions are supposed to be different,

70 hours playing NFL 2K, agree with Dan 100%. 2K plays as well as but after

I

GameDay or Madden and looks way better. Too bad some bugs crept into the ,

it

release (try calling a timeout if you’re player 2), because after playing this there’s no going back to football on any other system. Still, even with a couple of bugs this is the best videogame football ever. final

And

I

year’s

express

who

how

beneficial this

displays

that covers the

field.

yards for the

first

receiver will run

its

NFL 2K s in

play-

a tiny

little

patterns on an overlay

This way,

if

you need

down, you can be sure your deep enough. For expert players, VMU playcalling, which works

is

that

you have no control

simply don’t

about

this,

exist.

NFL 2K breaks down

in

a few

any

Football purists won’t care

but Blitz junkies

The lack of a

about your opponent cheating. Unfortunately,

of your players after the play,

so late hits and tension-releasing after-whistle tackles

includes

football title

will

tight running

down

much

be bummed.

game

is

enough

to drop

to an eight, but considering the

most important being the

amount

of revolutionary additions to the

videogame

running game. Even though an innovative control

football

genre on display here, NFL

2K

deserves a

it’s

going to be

gameplay

lets

areas, the

you charge up moves, nothing

we

did

could generate a decent running game. Football purists will pull

Chris Charia

Everyone, even your Spandexwearing Aunt Edna, will be impressed

you know your plays and you’re worried

scheme

to get five

great

if

.

1-2 The weakest point of NFL 2K is the running game. Even though you have an array of moves at your disposal, wide open holes in the fray like this are a rarity. 3 In-game stats let you know which players are hot. 4 Even in traffic, the ball hits Its mark.

NFL 2K | !

is

Rather than showing plays

game

to people

game

play often.

Another great feature calling.

box, this

is

can’t wait for next

nine.

You should play this game now

-

copied for years to come.

- Dan

out their hair over this issue. Another problem

(+)

+ Mind-blowing graphics + Innovative

(-)

- Minimal running game - No

SUMMARY

Right now, NFL

playcalling screen

control after the play

2K is the game

just the start of a

monumental

+ Clever

control

- Game speed a

Egger

method and passing screen

little

slow

that no sports fan can live without. Here’s hoping that this

Official

Segad'Dreamcast

is

9 out of 10

franchise.

Magazine

NOVEMBER 99

101


TESTZDNE

DEVELOPER:

In-Depth Reviews

NUMBER OF PLAYERS:

CRITERION

VMU PAGE COUNT:

JUMP PACK

PERIPHERALS:

1-3 Basic tricks won’t do much for your speed, but

you knock opponents off their boards and grab extra points. 4 Choose your destiny. 5 In the future, we’ll all be able to sky-

they’ll help

luge. Excellent.

TrickStyle For gaming underachievers, this is the game to confirm your low self-esteem. For the rest of you, prepare for an ego beatdown e, just

you, have always prided

like

ourselves

on

being

Stick a controller

new game

take long for us to figure out to play

well.

it

gamers.

skilled

our hands and a

in

the system, and

in

how

to play

But there are certain

titles

it

it

won’t

and how

that

come

seem impossible, and really shake your your gaming prowess. Acclaim’s debut on

along that just faith

in

Dreamcast,

TrickStyle, is exactly that

type of game.

-

to the

it’s

No matter

good.

if

level of difficulty will force

much

so

back of the pack

you’ve been

in TrickStyle

based on memorizing than on

you to restart a race

When

ramps up

futuristic tracks (international

a good amount of boarders and

plenty of tutorial challenges, that really reign

hotspots with

it’s

TrickStyle’s graphics

supreme with multi-colored boarding

you must then beat a record

a special ‘Stunt

in

Bowl’ (basically a huge board ramp) to unlock

kiss

your chances

goodbye. So,

how do you

like child’s play.

that’s

TrickStyle,

opened wide. superhuman racers, you must

structure,

Against a slew of

skim, jump, spin, and perform tricks past a series of

checkpoints to even dream of reaching

The more

tricks

may be

new

when you

(+)

+

(-)

-

Futuristic designs

make

win

strong-willed

1 Each boarder and board have its own special

will

attributes.

sive series of races) only the

also

seem

to

prerequisites’

look at TrickStyle and see

made

is

with your opponents zipping

manage

play.)

While some

huge challenge

And

the races

needless to say,

back. (NOTE: Don’t keep sharp objects around yourself

zip in

up of hairpin curves, obstacles, and some incredibly

new

board,

the straw that breaks the gamer’s

you perform, the faster you

along at blinding speeds, the minute that you

make finally

trick...

‘prerequisites for

its

place.

brutal time limits.

Officialfi'Sega

with

first

order to pass the competition. Each track

new

set of tracks

learn tricks in the first

Each time you

then the time comes to play the is

new

place? You must compete against the tutorial charac-

a challenge, you learn a

when Pandora’s box

the

in

ter in a series of challenges that

afterburn and massive, detailed environments. But

game and

you

quickly.

you do manage to complete a set of cours-

boards to race on. Without acquiring a

a

if

as take a turn at 40° rather than 50°. The

frustration factor

you can

in

since

first

seems more

since the high

skill

boards along with remarkable beauty. Packing five tracks apiece),

will

(as

opposed

gamers should

to say, merely

it

as a

an abu-

more masochistic or would

Magazine

Official

No give

Style is smooth, fast and gorgeous.

apply. All others

be advised to tread very carefully with a rental card.

-

a

+ Smooth two-player mode + Loads

or grace period for novices

SUMMARY

Sega® Dreamcast

-

of tracks, tricks,

Francesca Reyes

and extras

for racing fans

Track designs by the Marquis de Sade (not the singing Sade, either)

A gorgeous hoverboarding excursion with (mostly

Maga

hell),

2 While

there's some slowdown during gameplay, Trick-

t

jFPrinnrrKt NOVEMBER 99

your steering

several controllers being destroyed, TrickStyle hover-

horde of

102

in

go... for

the start of the race. Success

es,

Tough, incredibly unforgiving, and responsible for

mistake

you

but nary a rest area

in

figurative pit stops in racing

between

heaven and racing

hell

6 out of 10


Check out our complete

line of

controllers, peripherals, cables,

and connectors for your Sega Dreamcast "system.

AVAILABLE

9.9.99


Entertainment

JUST WHE1

Computer

Sony

of

trademarks

YOU THINK

registered

Ltd.

are

7

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logos

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or PlayStation

trademarks

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registered

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either

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are

logo

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of

the trademarks

and

are Dreamcast,

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de Sega,

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Prix

Nintendo.

Grand

and

Monaco Grand Prix™

is

the most challenging

racing simulation ever created. 22 expert

by

Prix Licensed

Grand

Inc.

racers compete on 17 famous international Monaco America

tracks.

redefines

The the

advanced meaning

driving of

expert

engine racing.

Inc.

of

Soft,

Every turn, pass, and acceleration must be

Nintendo

Ubi

timed to perfection. This

and your car

is

is

not a toy. Blow

shrapnel.

Bred

for

it

of 1997

©

the trademarks

Inc.

spectacular power of the Sega Dreamcast™

m-

and

approved

by

the

masters

of

America

the

registered

of

Automobile Club de Monaco. Feel the burn.

m mmm£&

are Nintendo

Also available for the Nintendo® 64 and PlayStation® game console.

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of

Entertainment

trademarks

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logo

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the the and and Soft

64 Ubi

Nintendo

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Soft.

Ubi Nintendo,

1999

©

Inc.


s

Itesizome

In-Depth Reviews

1 Ready 2 Rumble’s colorful characters and novice-friendly gameplay is an easy hook all types of gamers. 2 Everytime you’re knocked out, you’ll need to tap your trigger buttons furiously in order to regain stamina. 2 Ring leader and shotcaller, Michael Buffer lends his talent. 4-5 Quick and beautiful, Selene Strike lives up to her name.

for

Ready 2 Rumble Boxing Midway’s much-hyped boxer succeeds

breaking the

in

barrier of boring, but can’t quite go beyond virtual skin deep hen games simplistic

Punch

like

systems of

back on

boxing

old,

as a sport that could be taken from

an arcade

reality, albeit in

32bit incarnations, the fun

Out, with

style.

its

and exaggerated

controls

emerged

style,

was

the

finally

8bit

3

Familiarising*

seen

reality into virtual

Years

seemed

later, in their

to vanish, as the

genre moved towards simulation and away from the instant

appeal

knock-about Midway's remarkable-

classics.

Enter

looking

Ready 2

With

those

of

Rumble...

catchy

its

over-the-top

outrageous sense of humor

characters,

and stunning

visuals,

captured

immediately

Ready 2 Rumble the

attention

of

Dreamcast hopefuls (and press) when it debuted at this past E3 show and at gamestore system kiosks across the nation. With a string

comic boxers

of

to play as,

incredibly

streamlined high-resolution graphics, and pick-

up-and-play gameplay, eager gamers made beeline to try

these

it.

And

the

impressions;

initial

fluid

on much of

rounds. But, after

does

new

Official

Sega

this

all

its

animations,

responsive to put

promise during a few quick

the flash and dazzle dies down,

have what

it

takes to establish

high benchmark for the genre?

Dreamcast Magaz

in

If

you perused the

DCM

#1, you’ll

notice the startling similarity

between rough-and-tumble kickboxer Rocket Samchay and R2R lead artist/lead

game

designer,

Emmanuel

Valdez.

a

Charles Barkley to shame. Ready 2 Rumble certainly delivers

Special Report

experience confirmed

and enough in-game trash-talking

controls,

Ready 2 Rumble's boxers share more than a passing resemblance to their clever creators at Midway.

itself

as a

In

Arcade Mode, you’re able

ring in order to fight

your

to take a boxer to the

way through

ten rounds.

The boxing system in place is simplistic and easy to manage, with a button allocated for dodging/blocking

punches depending on your distance from your opponent and how you handle the analog stick. You also have a string of basic

punches that vary

in

power


PUBLISHER:

NUMBER OF PLAYERS:

DEVELOPER:

VMU PAGE COUNT:

JUMP PACK

PERIPHERALS:

1

If you and your opponent are both in Rumble Mode, it’s a smart idea to outstep them until its over. 2 Lulu’s... ahem... ‘attributes’ would put Tecmo’s buxom Dead or

Alive fighters to shame. Who knew ‘next generation' meant ‘chest generation’? 3 Using a quick fighter is usually tempered by countering with strength from a

bigger character

in fighting

games. Not so with

R2R

.

Second Opinion

R

eady 2 Rumble more than delivers

in

graphics and character

when

design, but

to gameplay,

whole

lot

it’s

more

it

come

not a

Involved

than the genre’s earliest

days on 8bit. What could

have been a deep

lost

with loads of

options. 5 Definitely a fan favorite, Afro

shallow one.

Thunder’s smack talking, hot footed charisma is one of the reasons R2R possesses so much initial appeal.

effort,

stamina and find your legs to go another bout.

But easy to manage controls do not a in

cases, and Ready

all

trap.

2 Rumble

when

quasi-unblockable attack (press

and speed.

If

you

land a particularly powerful

punch,

receive

you’ll

letter

‘RUMBLE.’

manage the

a

you

If

to

get

in

Deplete

the

and

it’s

down

for the count.

frantically

tap the trigger

+>

(-)

money

to

his or her

pay for the

in

strength

and

speed,

you’ll

find

game

on

placed well,

gets...

the

the

fights,

formulaic,

far

too

early

in

R2R's short lifespan.

Though

that

player mode,

it’s

wade

never dares to

gameplay

and more fun in twounfortunate that Ready 2 Rumble

visually inspired

pool.

It’s

into the

deeper end of the

a pity that this won’t be the

to set the standards for years to

come

in

makings

game

anything but

graphics and character design, because

it

has the

of a real contender.

-

Francesca Reyes

Ready 2 Rumble certainly delivers during a few quick rounds of play. But after all the flash and dazzle dies down, does it have what it takes?

If

buttons to regain a portion of your

(

up

to beef

which mainly consist of "Simon Says’’-type exercises. Championship Mode definitely has promise, but it still falters under the weight of an overly simplistic control system. With the beef of the

which is a crying shame. Championship Mode attempts to add a bit more title, but it still comes up a little short because of the inherent limitations of the boxing system. In this mode, you’re able to train your

you facedown on the mat, you

must

modes

Only then can you fight your way through the

rankings. You can fight to earn different lessons,

formula

replay value to the

more

your attacks even devastating.

RUMBLE mode

either depth or complexity,

the

make

other boxer’s stamina they’re

in

and B simultaneously), you won’t find it too shame your opponent on a consistent

but it could have been so much better. -Randy Nelson

a variety of

in

A good

once you get the hang of it. This is especially true if you use one of the more quick-footed boxers, like Lulu Valentine or Selene Strike. While each boxer quickness usually wins the day. This lack of balance manages to take the shine off R2R s promise of

all

letters

press

A

boxer stats.

out to be an extremely

difficult to

varies

‘RUMBLE,’ you can then

trigger buttons to

game make prey to this

basis

word

the

in

falls

With only a few basic combos and an insane,

game

moves and combos Instead turned

4 Parappa fans will no doubt appreciate the wacky button-pressing shenanigans found in Championship Mode’s training

+

Great looking models add

- Quasi-unblockable super

SUMMARY

humor to a

serious sport

+ Two-player gives you a chance

attacks knock gameplay out of balance - Depth?

Eye-catching, easy to play, and brilliant

takes

its

gameplay

in its

We

to

pummel

or promising concept to the next level

Official

loved ones

don’t need no stinkin’ depth!

character models, Ready 2 Rumble sadly never

Sega 1) Dreamcast Maga Z

6 out of 10

NOVEMBER 99

107

1


TFQTTfWC ElviM/VvE 1

In-Depth Reviews

ACTIVISION

DEVELOPER:

CUMAX GRAPHICS

ADVENTURE VMU PAGE COUNT: NUMBER OF PLAYERS: 1 ESRB:

GENRE:

JAPAN

ORIGIN:

NO

ONLINE:

PRICE:

4-24

M S49.99

1-2 Eliot sheds a little zombie blood in a game that is definitely not for the faint-hearted. 3 Eiiot and Nephilm check out their different options.

4

In light of

Dogs'

aquaphobia, Eliot takes the plunge.

mas

e meteor tahds

the middle of the ocean

in

no one around, does

ally horror-tinged

ith its

-resolution

PlayStationV

Dogs’

overblown

abruptly

coast of

Evil

Was

to

the end'rfesqlt, though occasiomilly

up ta its potential i^lbtXa young sea-reseuejjgrt whd ifter a meteor crashes off the '

s]

quite lives

1

us Dinosaur Island [Jake your

thi

chances with

sharks ! -Ed.)-

'

As

you must

Eliot,

explore the countless tunnels and labs of the research facility that

has

made

its

subsequently discover

manner

of hideously

stumble across

home on

the island.

efforts to root out the

What you

is an outpost overrun with all deformed creatures. You also

a handful of survivors

cause of the

who join

in

your

disaster.

in

the game, you are able to switch characters

between

Eliot

and the super-grouchy weapons

expert ‘Dogs.’ Each character has his

techniques and

styles,

own

key’

conundrums

there are also to follow

Official

"Sega

if

to

in

the

to save or side quests

martial

T-shirts

arts

to

Eliot’s

with Janine, the control tower

flirtation

may

not appeal

if

you’re after a

Unfortunately, however, Blue Stinger never quite

matches up of Resident

to the Evil.

improved from

atmosphere, gameplay, or polish

The camera system [though greatly Japanese counterpart) still has

its

some severe problems depth to

in

keep

in

tight spaces.

The lack of

attacks and truly intelligent puzzles conspire

from ever

it

really involving

good adventure game should. But

it’s

you the way a the absence of

characters that keeps Blue Stinger from

being truly memorable. You never do quite get around to really caring

Janine, and

spite of

its

about the

ifs

whys behind

or

Dogs. They simply feel

finishing the

game. Which

flaws,

you coming back

is

a

like

Eliot,

tools for

shame, because

somehow Blue

in

Stinger does keep

for more.

Adventure fans should find enough here to warrant a purchase, but the rest of you

save your dough for the

arrival of

Code

will

want

to

Veronica.

-Francesca Reyes

(+)

+

(-)

- Camera system

is

SUMMARY

5 Collect coins from corpses a la Mario 64. Weird. 6 What the hell going on here? Er...

Sega® Dreamcast 1

is

lengthy and fairly involved for adventure fans + Plenty of quirky sub-quests still

hits

Dramamine lows - Dialogue and lipsynching

Activision’s debut on

Dreamcast pays adequate homage

adventure genre, but never establishes

1

Official

a sound?

more serious adventure, there is some charm to the anime-influenced plot and hammy conversations.

the mood.

Quest

make

t

Dreamcast NOVEMBER 99

‘find

more complex memory games;

human hostages

you’re

attack

as well as unique weapons.

Puzzles are plentiful, ranging from simple

various

operator. While this

involving

Blue Stinger offers a number of interesting features that are sure to please adventure lovers. At any

time

it

Blue Stinger also has a unique quirk factor that exposes the goofier side of survival horror, from

we Were

Qreamca^twhat Resident it

You begin' is

and

sfcsfi storylines

graphics',--

hopeful that Blue Stinger might be to

engaging LA'

1 108

PUBLISHER:

Mag

itself

strictly first-generation

to the survival-horror action/

as anything but a good-looking clone.

6 out of 10


1 NOPE

MIDWAY GENRE: SPORTS/ARCADE ONLINE: 1-4 VMU PAGE COUNT: MIDWAY NUMBER OF PLAYERS: JUMP PACK PRICE: US PERIPHERALS:

PUBLISHER:

DEVELOPER: ORIGIN:

4-99

849.95

If you’re familiar with arcade Blitz, you get the drift of these pictures. For instance... 1 This unknowing returner will most likely require spleen surgery after the play. 2 In become player widows. 3 One X and three Os were injured on this screen. 4 This guy died when he saw his crummy, low polygon body.

this play, three players’ wives will

NFL Bltz 2000 — Bigger, badder,

the

same

and better

who

yawn

than...

are

f

you’ve already bought a Dreamcast, then

likely

you’re a serious gamer, so

we

it’s

don’t

have to explain much of the concept behind Blitz.

You already know the

routine: hardcore

football with crisp graphics, great sound,

and [heaven

help us for using this word] ‘extreme’ gameplay.

been proven successful

It’s

a

for

both

diehard sports gamers and the casual player

alike.

formula that’s

gamer and they’ll go when it comes to

you that

Just ask any

tell

way

fast,

to

that’s

all

Blitz is

furious

the

gameplay

concept

age.

we go again] ‘extreme’ and really showwhere Blitz 2000 comes in. Sure, fast, and the hands-down best Blitz

is

Which

ing

its

it’s

bright, shiny,

game

1

Magazine

Calibur,

it’s

changed

easy to see

come through

dog

effort with this

in

want

its

in

lack of finesse, Blitz offering

in

and up

of those

It

makes

+

Excellent sound

look like

‘Xtreme-ly’ fun

you have to have the best Blitz port, this would be the one to get, but NFL 2K offers just about everything you would want out of NFL Blitz 2000 plus a whole lot more If

Official

it

great.

If

you

action, decidedly just play

belongs back on one

it

- Dan

(-)

to four football fanatics

make

more intense

three other

$99 consoles you used to own.

+

- PlayStation-quality player models - Nominal added value - Limited gameplay depth

up

to

no longer the lead

and an equal soundtrack, Blitz

might have given us something worth get-

for

it’s

the key areas that used to

better tackles,

2K.

2000 does

some fun gameplay and

four-player mode, but

prettier graphics,

NFL

it.

at

value.’ All

here.

+ Great multiplayer action

SUMMARY

concept of ‘added

Namco managed to stuff into Soul why we felt a little short-

extras that, say,

(+) (

1

to learn the

2000 offers Dreamcast owners is the chance to punch in some codes and a nominal play editor. And while most hardcore Blitz fans may not care in the end, if you compare that to the hundreds of little

great competition for you

Had the developers exerted more port, they

Namco HQ Blitz

friends

sadly offers almost nothing new, and that’s

make an

to

arcade port should be forced to spend a week

several years old,

the fundamental problem with

1

It’s

Anyone who wants

ting excited over.

is

port yet, but for anyone who’s played any of the series, this

Official#Sega

kidding?

But despite

about football action, not simulation.

But unfortunately, the (here football

—^ Ly

we

old Blitz with slightly shinier graphics

Sega ©Dreamcast Maga

Egger

6 out of 10

NOVEMBER 99

109


1 TESTROUNDUP They’re small but perfectly formed... MIDWAY •

PUBLISHER

RACING

P

DEVELOPER

PLAYERS 1-2

Midway’s push

art of

release of

home

its

for

MIDWAY ESRB E

US

ORIGIN

F

conversion of Hydro Thunder.

JAPAN

make pher

GENRE

With a controller hand,

is

loses points

depths

com-

grinds to a

Easily the best

fun, the polish to the

aspect of the

game

is

itself.

Races are quite long (sometimes

laps),

and toward the end, you

screens, and other

the opponent Al in

do

their very best to

extremely

all

keep you from passing, and

some rough

it’s

feels

Even

you don’t mind

8

racing never played so well.

CRAVE •

FLIGHT SIM

A

eroWings

is

a

DEVELOPER

CRI

PLAYERS 1-4

simulation

flight

E

VMU PAGES 15-95

about

literally

^

JAPAN

ORIGIN

ESRB

flying.

Each

game

give you complete

control over flaps, landing gear, airbrakes,

and rudders; they

of the beautiful aircrafts in the

and include detailed landing

also

lights

and readouts.

In

A

SC Games’

first

perfectly

the collection

in

collection but warrants close scrutiny by

landing and

or

in

emulating

to takeoff

ments

in

the

its

game

is

new jets

as you

hook... erm,

It's

For

that.

detail every scale

we mean

and

‘look.’

gill.

Fun, but ultimately disposable for non-fans.

)

out of

falls

KONAMI SHOOTER •

PUBUSHER

GENRE

PLAYERS

M

TNN

others.

it

KONAMI

DEVELOPER 1 •

ESRB E

and

craft

handles

on

8bit,

the videogame vet's

Delta, capitalizes

JAPAN

• ORIGIN

first

DC

Gun game

title,

Airforce

on current console technology

der the most exquisite combat aircraft yet seen

game.

prey

It's

a

to ren-

in

a

shame

that

the gameplay involving

them has remained unchanged.

feel of

As

a

brought

of environ-

in

conditions.

the Replay Mode, with

camera angles. AeroWings

is

challenge

lies.

Trial,

Practice,

and Two-Player

it’s

apparent, especially

have problems.

The

its

a sure

no

in

in

in

harder

levels.

But

You’ll find yourself

spinning into uncon-

360s

for

no reason whatsoever

of

The

constrictive nature of the tracks also

fans, these flaws

can be overlooked

(

)

in

driving across a

for

intelligent

No

Expert Mode, that the controls

racers used to sniffing out shortcuts. But for true

it

rience quickly

in

to lose

the race

mercenary in

game

favor of the experi-

fans of 4x4 racing.

But once airborne,

obvious, and the expe-

a ‘by-the-book’

know-how and

-

3D

shooter

strategic thinking

more pesky than

another sign of the game’s lack of innovation.

little

justice to the amazing-looking fighters with their

simple buildings and low-detail textures.

To

its

credit,

the

game

offers a great selection of

do little to aid the gameplay. If your combat is insatiable, Airforce Delta, while

planes, but they

appetite for jet it

won’t offer anything new,

(+) (

)

still

warrants a look.

5

Beautifully detailed aircraft.

Tired gameplay and by-the-book objectives. I

no

NOVEMBER 99

pilot

war-

to aid a

help are the game’s nondescript environments, which

do

mountain of mud.

Questionable controls and limited courses.

becomes

becomes more

than one where piloting

are called into play. Your adversaries are

hems

in

sions.

the absence of ingenuity real

order to really see the

because

trollable

(+) Perfect choice

incredible flight simulation on a console.

frustrate, then bore, over the long term.

where the

is

With only a handful of original courses,

you must clear each class

impressive weather effects available

physical counterparts even

in

Championship Mode. There are also Time

Official

Sega® Dreamcast

Maga zine

10

VMU PAGES 6-14

ore than a decade since Konami's Top

of the

anywhere’

Modes, but the Championship Mode

formation.

(+) Most

May

addicting,

Sega Bass Fishing

presents numerous mis-

ence only found

)

lovers,

With eight different

doubt fade.

game

deserves a long

(+) Sharp graphics

(—

is

about bass, and nothing else beyond

ring military, the

favorite for flight fans, but over time, the glory will

(

all

fun... but not exactly deep.

4x4 racing.

diffi-

a problem, with the eight or so

is

3D underwater scenes

and extremely

racers to choose from,

stages that exist differing only slightly

hyper-realistic

award ceremonies

(but very gratifying)

each tourney.

beautiful

in

you can compete

and landing. But the lack

high point graphically

in

‘big

formation-flying level. In

The control makes AeroWings playable and fun even

down

many

top. Original

with tough competition

Sky Mission Attack

for hardcore flying buffs. Every plane differently,

it's at,

touchy controls

‘go

Mode, you are timed as

levels, cruising solo

all

and the lack

with the

of

limit. In

AMPXce.Delta

Hardcore Heat provides fans with enough options and

trainer aircraft through

rolls,

really

Dreamcast should fit of any 4x4 racing fan’s

modes, but

like

silly

end

where

enthusiasts and niche

offering on

to

through rings for points. You earn

new

10

ASC • DEVELOPER CRI • ORIGIN JAPAN RACING • PLAYERS 1-4 • ESRB E • VMU PAGES 9-145

Blue Impulse Mode,

barrel

fly

out of

PUBLISHER

culty increasing at the

clear

it

T

(+) Superb opponent Al. Excellent sense of speed. (—) Driving off-course slows you unrealistically.

GENRE

place weird,

definitely

you’re graded for flying

missions

you

make

INN Hardcor e Heat

Aer pWing$

at the

come out on

order to

in

definitely

is

and some

you’re not into this type of racing, the game’s

if

responsive controls and sheer sense of speed well worth looking into.

Straight conversion with only a few additions.

PUBLISHER

isn’t

order to clear the weight

get the chance to do your thing

Unlocking lures and watching the whole thing take

without

more than a

the plain wrapper, Hydro Thunder cannot be beat

Mode

realistic.

The game

little

ones’ as you can

heated tug-

of-war matches to overtake the top three placeholders. They’ll

package of

in

you’ll

a long series of actual tournaments. Net as

excess of 20

find yourself in

away from the core game, the end product

solid

Mode,

Original

some-

is

catch enough bass

to overtake you.

new version. overall game

you

pits

against the clock to

but thankfully not long enough for too

halt,

many competitors

but

GENRE

any of

Arcade Mode

Flag.

)

in

three different modes.

Your car nearly

spots,

(—

all

manners of watery

handles driving

it

in

you to

to

barriers.

Formula One fans should have a blast with Flag to

(+) High-speed boat

up

large bass from

it

Hydro Thunder. And while none of these elements takes

if

it’s

reel in frighteningly

although

or scraping concrete

features are kept minimal, bordering on absent taking

But

it’s

true.

over grass and gravel,

With two courses added for Dreamcast, there

straight port to cash-in.

beat-’em-ups,

it’s

extremely responsive,

way

deci-

thing positive and negative to be said for this

menu

games and

for the overly unrealistic

like

New York

fans with enough over-the-top turbo-

sheen from the otherwise

of action

gamers. But fascinatingly enough,

shortcuts that

charged arcade action to keep you playing to the end.

of

full

would captivate an audience of supposedly ‘hardcore’

an extremely exhilarating sense of speed and

offers

hard to imagine that something as simple as fishing

find in order to

difficult to

vital

win. But overall, Hydro Thunder takes leaps past the

lot

n a world I

game

Despite pronounced environment draw-in, the

car.

SEGA • DEVELOPER SEGA • ORIGIN JAPAN SPORTS • PLAYERS 1 • ESRB E • VMU PAGES 50

PUBLISHER

sensation of being behind the wheel of an actual FI

game

Dark courses

it

Sega Bass Fishing

VMU PAGES 51

immersion. Control-

areas.

is

E

an extremely authentic

wise, Flag to Flag

you must

sorely lacking. Options,

• ORIGIN

ESRB

short in a few

falls

Venice or

away a

grueling water courses. Visually, the

is left

1-2

on a slew of incredibly

only

While the gameplay

SEGA

DEVELOPER PLAYERS

lag to Flag excels in delivering

the

is

instead places you at the wheel of a futuristic hoverboat

petition, providing

RACING

GENRE

at launch

SEGA •

PUBLISHER

"

VMU PAGES 8

Dreamcast

San Francisco Rush, Hydro Thunder

Part Wipeout, part

\

Flag to Flag

Hydro Thunder

out of

10


Dynamite Cod PUBLISHER

GENRE

S

SEGA •

ACTION

Pen Pen Trilcelon

SEGA

DEVELOPER PLAYERS 1-2

traight from the arcade,

T

in

PUBUSHER

VMU PAGES 9

GENRE

A

ESRB E

waddle, and swim their

bizarre,

way to is

victory

the gameplay

home

collect,

hidden

in

at the

ground without a wind.

it’s still

you unlock

A sharp

with tougher

level

tational pull

game

in

up

Dreamcast's lineup.

two

for

own dough

it.

Perhaps let

reflections

stuff.

it’s

is

W

on the car

On

the ‘stuff-o-

ith

an easy

certainly feels like

it

never

Mode, where

The ‘stuff-o-meter’

because Speed

is fit

Devils, despite

to terrible handling,

- no

all

to burst

{and the

the extras

all.

(

+)

You can turn

Overly-long tracks and a poor physics model.

it

off.

-

unin-

Oops...

(

)

is

weak opponents, and

fun to play at

Game

(—

)

others

will

may want

like

to rent

be disappointed.

something to like. Confusing graphics and repetitive gameplay. find

Monaco Grand Prix SOFT • DEVELOPER UBI SOFT • ORIGIN JAPAN^ RACING • PLAYERS 1-2 • ESRB E • VMU PAGES 4+

PUBUSHER UBI GENRE

M tial

onaco Grand Prix never really manages to produce the sense of immersion that's essento a good racing sim. Attention is squandered

on details

like

multi-point car tuning, while

more

readily perceptible

ones, such as envi-

ronmental realism, Al,

line,

and car handling to have

seem

but to outdistance

received too

many

little.

other it

carries

no license beyond the

ese highway. There are even cool bits like flashing your headlights at

Monaco name, meaning

opponents to challenge in addition to a full-blown Quest Mode as well as a Two-Player Battle Mode. You might say that Tokyo Xtreme Racer is one incredibly fun and incredibly unique racer in its own right. On the other hand, rather touchy controls (brak-

approximations of real locations and there are no

bump-

the other car and get points for sort of

ing into them.

lark,

Unlike

got another two laps to go. The fun

spired track design

sadly more forgettable than we'd

racing sims,

more great stuff. The tracks, for examlong, and it seems to take forever to drive

of the

variation,

navigating the twists

sarcasm-meter... -Ed.). But there’s no need to duck just yet,

little

and turns of a Japan-

ends). There’s even a Two-Player Battle

thanks

is

While all-out action fans

your opponents while

too,

around them. Just when you think you’re done, you

‘fight’

that

Expendable for a

across the finish

gameplay with

and a Quest Mode,

so that’s a nine. Wow.

you

game

to admit.

of the

there are

way

the

straight into a Continue or

to this repetitive

(+) Contra fans may

a license from Import Car Tuner Magazine

Oh -

eight.

in

even with a ton of mission objectives, and you have a

save

CRAVE • DEVELOPER GENKI • ORIGIN JAPAN RACING • PLAYERS 1-2 • ESRB E • VMU PAGES 5-91

and some

but dark

determine where you are on

the graphics get

short-cuts on the tracks

there’s

it

sister

most drop-dead gorgeous graphics on Dreamcast, Tokyo Xtreme Racer is a hard game to really call. On one hand, it offers an unique racing experience, one in which your goal isn’t to race

wacky

packed with

and wait

at least,

the premise or the

at youngsters.

meter’ rating system,

(or,

it’s

difficult to

gameplay by leading you

Add

this inexplicable gravi-

your kid brother or

it

when

Over screen, then prepare to be frustrated

PUBUSHER GENRE

models! Speed Devils

never ends

the eye would be

Tokyo Xtreme Racer

sure

realize that you’ve

in

deal, right? Well,

for this one.

)

cartoon-style characters to race, power-ups for your car,

are really

sometimes make

the screen (don't even think about Two-Player Mode). Big

on the

high-res graphics are mesmerizing.

(— Slow gameplay aimed

hirteen tracks, 13 cars, hulking dinosaurs, floating

and

their

(+) Gorgeous

players.

alien spaceships, giant condors, King Kong,

multiple two-player modes,

toward

graphics. But ultimately,

quick fun, don’t expect Dynamite

PUBUSHER UBI SOFT • DEVELOPER UBI SOFT • ORIGIN CANADA> GENRE RACING • PLAYERS 1-2 • ESRB E • VMU PAGES 59

ple,

poke

textures

landscapes, blinding pyrotechnics, and tiny characters

sensation of

of dust stirring

Even then, though, Pen Pen has

you’re really only playing

shallow as the kiddie pool with repetitive missions.

And

as propellers, or walk. While

bits provide a

speed

preferable. In addition, there are only four actual courses

if

Speed Devils

T

moves

plays exactly like

its

Imagine having to take corners as a tubby crea-

ture that

game

PC counterpart With clean, high-resolution and environments, the game is nice to look at

around

speed, the parts that force you to walk are complete torture.

some

fantastic explosions, the

to race, with variations being the only difference.

be the most engaging

)

fins

swimming

slide

levels,

gameplay, and

fast

of

Dynamite Cop never quite reaches the

+) Action-packed 3D arcade mayhem

(— As

which you must swim,

a long

of the Contra

With over 20

Pen Pen

a console game. Even

levels, you'll find that

enemies. While to

in

on your belly using your the slidey and

short rounds for

constant button mashing. But

through different sections of the same

(

segments

different

conversion, even with a load of secrets and

goodies to

in

Each race consists

true

Contra knock-

sequels, oddly enough).

can’t quite keep up.

vacuum cleaners to giant slabs of fish. In theory, the game is an action-game fan’s dream come true - but in practice, Dynamite Cop ends up feeling shallow, repetitive, and short. As an arcade game,

depth expected

many

visuals. Unfortunately,

you

see for

in

(which include

offs

some

predecessor, Die Hard

mies, from

as a

off

bringing

another dis-

appointment

impressive high-res

like its

was

it

we were eager to game would be a

line of

Arcade

-

this Contra-type

if

to action gorefests of yore or just

Dreamcast’s

showing

gameplay

Expendable Stateside,

homage

in actually

of three different char-

(Saturn),

W

hen Infogrames announced that

ourselves

Pen Pen

graphical muscle by

Much

INFOGRAMES* DEVELOPER RAGE* ORIGIN EUFIROP^V ACTION • PLAYERS 1-2 • ESRB M • VMU PAGES 4

PUBUSHER GENRE

through a set of

Trilcelon.

flexing

dif-

screen to destroy ene-

in,

JAPAN

the premise of the

succeeds

can use anything on the

this sort of

• ORIGIN

VMU PAGES 5

ferent missions as any

acters.

every quarter you plunk

but strangely hypnotic, Pen Pen

fight

through a series of

you expect

ESBfilldflfalfi.

GE

DEVELOPER

PLAYERS 1-4

saccharine-coated wonderlands

straightforward

the strictest sense of the word, Dynamite

Cop has you

INFOGRAMES •

RACING

ubby, candy-colored hybrid penguin creatures slide,

T

games - and

everything that’s great about arcade

everything that’s bad about them.

beat-’em-up

JAPAN

ORIGIN

ESRB

Dynamite Cop represents

ing

is

useless,

it's

better to simply

and the fact that there’s to race (different

let off

really only

real drivers to

one true track

one

track.

downer

in

game

However, the

falls

for purists. Thse it

shortest from the

respect to actual realism. Despite thorough

tuning options, control

courses are mere variations of

a

Retro Mode, but not for long, as

only allows you to race classic-era FI cars around

mark

the gas),

-

be found

may enjoy

purists

that the courses are

is

from

far

realistic,

presen-

convincing, the sense of

tation

is

glossier than

the one track), Tokyo Xtreme Racer's unique slant

speed

is

subdued, and opponent Al may as well be

on the genre

non-existent. Consequently,

will

only appeal to those

enamored with the sport

(+) Fun (

)

for

of street racing.

little

enthusiasts and looks amazing.

Only one real track to race with touchy controls.

~e out of

Official

10

it

enticement for sim

is

Monaco GP

will

hold

fans.

(+) 17 courses and 22 competitors on track at once. (—) Poor handling and presentation; no immersion.

Sega ©Dreamcast

Magazine

NOVEMBER 99


I


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II

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STRATEGIES

CODES,

he best fighter on Dreamcast is the best for a reason. With a massive amount of secrets, we've gone the distance to provide you with a concise and complete guide to everything TIPS,

secret and hidden within the game. You'll be able to discover what which Art Card gallery will unlock what, and how to get

but of the o, let's

Mjision

game

seems

that

get on with

to

keep on

giving. Without

it.

Pos^|eXX,

oul Calibur features one of the most add ictive, and extensive seel ^available i

in

a fighting game. Mission

Mode works much

like

than a dozen locations for you to battle through. Each time you win a

ision,

by completing certain prerequisites, youll be awarded a set amount of

points which can then be used to purchase Art Cards from the Art Gallery.

chasing specific Art Cards alternate

costumes

to

new

unlock different secrets, ranging from

will

stages to

new

K.

\

LIST: following

list

details

missions

in

Mission Mode.

^^

*

^

•'

which Art Ca|ds unlock which secretsr UNLOCKED Takamatsu Castle

Souls Guided by Destiny

The Tale

% The

x

Begins-.

Prologue

jgi new

Ti^B Emperor's Garden mission

/

\

|

^rv Souls Guided by Destiny 2

Ruins mission

Tale Begins: Prologue

|

— The Tale Begins.- Prologue

new

Souls Guided by Destiny 2

Art Card Gallery

5ouls Guided by Destiny

j^J^^||^Card Gallery; !

|

Ma ze of the Dead mission)

Ef3|

Souls Guided bv Destinv~“TTE

Souls Guided by Des tiny 2

of Souls mission

The Tale Begins: Pr ologue

B

|

Character Profiles Ooenj

Vr%A Souls Guided bv nestiny~~lffiW

new

Souls Guided by Destiny

=bd

Souls Guided by Destiny 2

Takamatsu Castle stage

V

\

Exhibition Theater

^

Symbols: Special CG

Shrine of Eurydice mission

Palagaea Shrine mission

lided by Destiny

NOVEMBER 99

Official

Sega ©Dreamcast

Magazir

~BM1 Kunpaetku Shrine mission]

Wkssm

Symbols: Special CG

1

Symbols: Special CG

|

The Adrian

Symbols: Special CG

|

Hoko Temple mission

Soph'itia's3P

^7/T

open

;

II Souls Guided by Destiny

|

Symbols: Special CG

|

Road Ruins s

Xianghua's3P costume available

Souls Guided by Desti n7i^^^[|hewrArT card Gallery

| I

Colosseum mission

Silk

(I'ffijj

MI

Symbols: Special CG

Art Card Gallery

I

Souls Guided by Destiny

~~

Souls Guided bv PestinvT

Art Card Gallery

The Tale Begins: Pro logue fl^^^Ttarb or

f

stac

SECRET UNLOCKED

CARD

GALLERY

costume available]

k

-

--

^

V & the Fortress #2 mission|

WBBSSJ


'

Tips, Codes, Strategies

GALLERY

CARD

Symbols: Special CG

SECRET UNLOCKED

j^jproving Grounds (TWILIGHT)

stagej

GALLERY The Chosen Ones: CG Characters

Maxi's 3P costume

I Voldo

The Chosen Ones: CG Characters

The Chosen Ones: CG CharactenT^^IIOstrheinsburg Castle missii

(Exhibition Theater)

new

Profiles of Warriors

Art Card Gallery

Profiles of Warriors

Extra Survival

Profiles of Warriors

Hoko Temple #2 mission

|

The Chosen Ones: CG Characters

The Chosen Ones: CG Characters

The Chosen Ones: CG Characters

The Chosen Ones: CG Characters

Valentine Mansion mission

| Takamatsu Castle iwoteri stage

|

|

|

Water Labyrinth mission

new

Art Card Gallery |

Profiles of Warriors

Valentine

Profiles of Warriors

Opening Direction unlocked

Mansion #2 mission

Portraits of Souls

Harbor of Souls #2 missi

Profiles of Warriors

Voldo 's 3P costume

Profiles of Warriors

City of

Profiles of Warriors

Nightmare

Portraits of Souls

Silk

Road Ruins #2 mission

new

Art Card Gallery |

Portraits of Souls

Portraits of Souls

Cursed Souls

Maze

m

of the

Dead #2 mission

Shrine of Eurydice #2 mission |

I

Sopbitia (Exhibition Theater)

Profiles of Warriors

Portraits of Souls

Portraits of Souls

Mode unlocked

I The Adrian & the Fortress #2

>

Water #2 mission

(Exhibition Theater)

Profiles of Warriors 2

Water Vein #2 mission

Profiles of Warriors 2

Asiaroth (Exhibition Theater)

Profiles of Warriors 2

(Exhibition Theater)

Profiles of Warriors 2

Proving Grounds #2 mission

Profiles of Warriors 2

Cursed Souls

Kunpaetku Shrine #2 mission

Cursed Souls

Silk

Road Ruins

Profiles of Warriors 2

(NIGHT) stage |

new Art Card

Gallery

|

j

End

Takamatsu Castle #2 mission {

Money

Pit

#2 mission

(Exhibition Theater)

Yoshimitsu (Exhibition Theater)

Profiles of Warriors 2

of the

Quest

Quest

End

of the

End

of the Quest:

End

of the Quest

End

of the

Lizard

Art Card Gallery

Man (Exhibition

Endings~^^^^^|j^^g^T^^H

I

Hoko Temple #2:

new

Quest

Rock

(Exhibition Theater)

Seung Mina

(Exhibition Theater)

I

I

Colosseum #2 mission

NOTE: Stage' refers

to

'Mission' refers to the

a pi /able stage for Arcade or Vet of the new location unlocked

nam

End

of the

Quest 2

End

of the

Quest

2:

Cervantes (Exhibition Theater)

Edge Master (Exhibition Theate

Metal Model

Mode unlocked

Official

I

Sega d'Dreamcast

Magazine


ana

Tips, Codes. Strategies

Beyond the Art Card secrets you'll also

that

you can uncover in Mission Mode to battle through different Secre

Which aren't visib e on

be able

1 The Secret mission 2 Th«

W-m Secret Dojo

lies

f

the island of I

Move the arrow up and down

Japan

Another secret location

along the mountain range

Wi

the

right

I

the arrow around the airgalfc

dpto the hidden location. Wait to hear vacuum-sound when you pass the

mountains

until you hear it click onto a location and A button. You'll discover a whole new The Secret Dojo will pit you against an opponent (gr-opponents, depending on which in the

'click'

press the

familiar

mission!

Over a location. Labeled the 'Swamp,' your ol

series you fight) with the disadvantage of poisonous

strength. You'll have to defeat multiple enerr

rats nipping at

you can then the

same

your

try

feet.

Once you

clear the stage,

yogr hand at the second mission

location, with a

whole new

in

is

jt

to avoid sinking into the floor

well.

Once you

and

clear the mission,

Inferno, }

com|

iter

^I^pot

the characterS

I

Vj*

in

Arcade Mode:

Yoshimitsu Lizardman Siegfried

Rock Seung Mina swamp see

Cervantes Inferno

j

do not move

n

Edge Master

n orderJo unlock secret characters in Soul Calibur, you'll need to 4 one 'your skillsW fighting ypur way through Arcade Mode.

Each time you pldy through af a new character or secret character, you’ll be awarded a new fighter or stage. While there are no specific

requirements^

unlocking the majority of the .characters and stages (other than completing Arcade Mode), but unlocking Inferno

OVEMBER 99

is

another

story.

|a#Dreamcast

Magazine

Inferno’s

on each sprebnS^

available

k

Vein

jU^m®^ulTd?^^

Mission Mode and back.. Beiow is a nst of c

^ 252

^

tip

tat

ftacpinp, noggin

*

WIN RATIO 1/4

than

foj^

ind

**

V

bther

you can the

onto the second version of 'Swamp'

DIFFICULTY

A special Chaos I stage opens up inf^fl are Vj you which challenged by none

losing tot

n|nt|er|f points.

objective.

of

mission,

Ostrheinsburg Castle. Like the:

wou must move


1

The Power Stone Collection Agency

S

apcom’s

stellar

3D realm

is

Dreamcast debut

every

bit

keep track of your spoils. Complete certain requirements ranging from mastering VMU minigames for coins to simply playing through Arcade Mode with different characters. Below is a complete list of how to get them all!

into the

as stunning as

to

its

long-running Street Fighter franchise and packed to the hilt with secrets! Using the Power Stone Collection book in the game, you’ll be able

I

PAGE 1

PAGE 2 |

LONG STAFF

GATUNG GUN

Complete the game in Arcade Mode with the

Complete the game once more using a character different than the one you used to get the Long Staff and you'll be awarded the use of the Gatling Gun! You'll

character of your choice.

Once you

do, you'll

receive a new weapon, the Long Staff, which can hit your opponent at any distance on the

find

It

1

VOUOOT

on Page Two of

THE MACHINE OUN!

your scrapbook.

screen!

|

PAGE 5 CUV) V—/

PAGE 6

|

u \-aJVJO

ViTcATin

Unlock Kraken as

111

a

playable character,

then beat Arcade Mode playing as him. You'll

be awarded First Person Mode, which lets you play against opponents using a new camera view.

1 !

1

Jssssss®*—.

Complete the game In Arcade Mode with the character of your choice.

Once you

do, you'll

receive a new weapon, the Long Staff which can hit your opponent at any distance on the

PlavacainsttheCPUf FIRS T-

[

TWO PLAYER FIRST PERSON MODE

FIRST

j

A Virtual Battle mow

1

_2plavers. The Scree

screen!

PERSON PERSPECT

PAG E 8

E GUNROCK

AYAME MINI-GAME

MINI-GAME

Complete Arcade Mode

Okay... take a guess at the requirement for this one. Complete the game a seventh time using a

the sixth time, using a completely new character In order to make a new mini-game for

new

available for download into your

Ayame.

character. You'll

Download mini games t

then be able to download Gunrock's special mini-game into

ON YOOR MEMORY CARO.

your

VMU made

especially for

VMU.

V.

Wk

1

PACE 19 SSMJUSS Okay, this one's a little tough. Set the game difficulty to Level 8 and run through Arcade Mode using Valgas and without using a single continue. Succeed and unlock Final Valgas for use in Versus Mode.

Official

Final Vai.oas NOTE

is

now pla'

Thi* character

n only i»H

Sega ©Dreamcast

Magazine

NOVEMBER 99

117


A

DONATION

Dreamcast Online Community

[True blue spirit] Sega fans show

their devotion at

Gamers Day 1999

Gamers Day has always been a press-only event, but this While there were still areas within the company’s new San Francisco digs that were off-limits to anyone without the proper credentials, legions of Sega fans from around the Bay Area were invited to show up outside and flaunt their true blue spirit - literally. With the promise of prizes (and the opportunity to hang out in Sega fan heaven for a little while), nearly 50 would-be Sonic the Hedgehogs turned out for the event, joined by dozens of other fanatics decked out in blue wigs, blue ega’s annual

year

makeup, and,

costumes

was

different.

much anything with a little blue in Some of the own official mascot getup, while others were little more full of hairspray and some cleverly molded

well, pretty

rivaled Sega’s

it.

than the result of a few cans

Styrofoam. Despite their crudeness, the ensembles said a the devotion that Sega

times

in

still

commands -

despite

lot

about

some rocky

the past.

When

was

and done, seven lucky Sonic wannabes received prizes, which ranged from Sonic all

T-shirts to

said

$500 checks “signed” by Sonic

himself.

Unfortunately, our attempt to enter Randy’s stuffed

Sonic

doll in

Gamers Day gave the

the competition met with less than

public a sneak peek at Sega’s Assault Tour vans (top), but the real draw was the “biggest fanatic” contest (above), complete with lots of blue makeup and

approbatory looks from the judging panel, not to

mention the other contestants

...

[Music for the masses]

papier-mache.

[Sites to see]

Dreamcast featured at second annual Family Values Tour reamcast

is

alternative

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tagging along on one of the

music scene’s biggest yearly

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events: the second annual Family Values Tour,

which got underway on September

and

21

will

wind

way around country

in

from the

will

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Videogames Pics Page

latest

of

Sega’s ongoing Mobile Assault Tour.

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are also being held at each stop, giving top Sonic

grand

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the 1999 Family Values Tour.

118

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ENDZONE

Next Issue:

WIN! What? Another chance

• CODE VERONICA! Revealed at

to win your

DCM

• TOKYO GAME SHOW

-

check out the Planet of the

The world’s most exciting games show opens

Apes Special Report) where Homer unearths his

Shenmue

‘Wunderbat’ baseball bat for

fashions

on

falls

at every

head during a storm,

we

to

erm, ‘homers’

hit,

game. Yeah,

hear you

cry,

games

that’s great,

but what’s

coin-op?

Sega has a brand-

new Naomi-

spanking

eager to have removed from

make room

for a highly secret project

Don't spend a dime

you've read our picks for the season!

Dreamcast much

peripheral for

James Bond’s

(that last part

until

And much more!

involving a helicopter

like

revealed!

HOLIDAY BUYER’S GUIDE!

Games you need! Peripherals you crave! Essential Sega stocking stuffers!

powered World Series 99 arcade machine that they're

their test-labs to

DCM!

all

do with winning a

this got to

doors to

PLUS: Sonic Team’s new

from a branch that

it

his

and goes on

its

final!

Eternal Arcadia!

power plant game. He

the

survival horror masterpiece!

infiltrates

exclusive report!

Simpsons

(we’re on a Fox trip at

Capcom’s Dreamcast

Capcom’s secret Osaka compound to bring you an

here’s this great episode of The

month here

this

last!

DCM

own arcade

machine? Is this magazine mad? Or do we just have a few too many coin-ops cluttering up the hallways...

may

Anyway, the point could easily find

‘Little Nellie’

not be true). is

its

that

way

Issue 3 with GD-ROM On sale Dec. 5 Miss it and

it

into

cry!

your bedroom or garage (the coin-op, not the helicopter), should you

accept the following challenge.

What do

have to do to get on the coin-op? I

Inspired by Homer’s efforts,

you

my hands

baseball bat. Actually,

we mean

when we

‘biggest.’

say

The reader that

makes the biggest homemade baseball bat You can make it out of anything you

wins. like,

providing

it’s

legal

and

relatively

harmless [disused Soviet nukes are probably not the best option, for example), and to

prove

it

to the expert panel of judges here at

the magazine,

photograph of bats

will

we

require you send a

yourself, bat in hand.

be judged on

size,

The

but they must

look like a baseball bat and not, say, that

120

NOVEMBER 99

WHO WOULD WIN IN A FIGHT?

your grandma’s garden. Or

Entries are limited to

Official

aone per person

like

to build the ultimate ‘Wunderbat’

‘ultimate’

fallen tree in

your grandma.

we would

and the closing date

for entries

December

So what are you

5th, 1999.

is

This issue, sub-aquatic fish-thing Seaman squares up against the

waiting for? Get going!

undersea explorer (and Frenchman) Jacques Cousteau. Things could get ugly! Write in and tell us who you think would win and why. Send your theories to fight@dreamcastmagazine.com late, great, intrepid

Stuff our lawyers want you to read... One entry total per individual. All entries must be received no later than December 5th, 1999, with the winner being announced on or around April 4, 2000. The editors of the Official Sega Dreamcast Magazine will be the judges, and their decision is final. By entering this contest you agree that the Official Sega Dreamcast Magazine, Imagine Media, and the other contest sponsors may use your name and competition entry for promotional purposes without further payment All prizes will be awarded and no minimum number of entries is required. Prizes won by minors will be awarded to their parents or legal guardians. Imagine Media is not responsible for damages or expenses that the winners might incur as a result of the Contest or the receipt of a prize, and winners are responsible for income taxes based on the value of the prize received. A list of winners may also be obtained by sending a stamped, self-addressed envelope to Imagine Media, Inc., c/o R. Nelson. 150 North Hill Drive, Brisbane, CA 94005. This contest is limited to residents of the United States. No purchase necessary; void in Arizona, Maryland, Vermont Puerto Rico, and where prohibited by law.

Sega ©'Dreamcast Maga

WHO DID WIN

in

A

FIGHT?

Last issue, we asked you who would win in a fight between Yuji Naka and his most creation, Sonic the Hedgehog. This answer from Corey Ressler seemed reasonable enough: think Sonic would definitely win by letting Naka get close enough and then charging up and taking his legs off. It’s just like Darth and Luke and Frankenstein and the doctor what they create always gets back at the creator “What have done? created a monster! Aaaaargh!" Oh, and plus, it's like, ‘duh,’ of course Sonic would win: III mutated hedgehog vs. ‘normal guy.' A

famous

I

I

^

I


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