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Computer Science

Cambridge IGCSE Computer Science pupils study the principles and practices of computing and gain confidence in computational thinking and programming. They learn to program by writing computer code and they develop their understanding of the main principles of problem solving using computers. Studying Cambridge IGCSE Computer Science will help pupils appreciate current and emerging computing technologies, the benefits of their use and recognise their potential risks.

Pupils apply their understanding to develop computer-based solutions to problems using algorithms and a high-level programming language. They also develop a range of technical skills, as well as the ability to test effectively and to evaluate computing solutions. Through using the principles of ‘Computational Thinking’, these skills can also be used in everyday life and future employment through the ability to analyse complex problems and to break these down into manageable tasks. Cambridge IGCSE Computer Science is therefore an ideal foundation for the underpinning of the knowledge required for many other subjects in science and engineering.

The Course aims are to develop:

- Computational thinking; that is thinking about what can be computed and how, and includes consideration of the data required

- Understanding of the main principles of solving problems by using computers

- Understanding that every computer system is made up of sub-systems, which in turn consist of further sub-systems

- Understanding of the component parts of computer systems and how they interrelate, including software, data, hardware, communications and people

- Skills necessary to apply understanding to solve computer-based problems using a high-level programming language

Assessment:

Paper 1 - Computer Science Theory - 60% 75 marks - Short answer and structured questions - Questions will be based on Section 1 of the Subject content. Paper 2 - Problem-Solving and Programming - 40% 50 marks - Short answer and structured questions - 30 marks will be based on Section 2 of the Subject content - 20 marks are from questions set on pre-release material

Please note: This GCSE course is only open to those who can show good working knowledge of an appropriate high-level programming language or by completing and passing the OCR Computer Science Entry Level course in Year 9, which is supported by an enrichment session run at lunchtimes.

Mr P B Waugh Head of IT

Design is about making things better; it is about pre-empting the problems of tomorrow and finding solutions today. These are just some of the ways Design and Technology can be defined. To do so, however, is to take a hugely diverse subject that calls upon those studying it to apply creativity, initiative, independence of thought and action in the pursuit of producing ideas of value and originality. To do this well is not easy, but can be hugely rewarding. Everything around us has been designed. Our demand for new technology has never been greater and our expectations never higher, creating a need for the next generation of innovators who can solve the problems of the future. The skills and knowledge learnt on this course equip pupils to pursue a wide range of careers both in and out of the creative sector.

What will I learn about on this course?

Pupils choosing this option will study topics ranging from the performance of materials to the technological developments that impact design; they will have the opportunity to put their learning into practice by producing prototypes and products. Pupils will gain an understanding of what it means to be a designer, alongside learning knowledge and skills that complement a range of other GCSE subjects.

How will my work be assessed?

The assessment will be evenly split between examination and non-examination components.

Examination Board: Pearson

Component 1: Written Paper

- Written examination: 2 sections (A & B) - 1 hour and 45 minutes - 50% 100 marks

Section A: Core Knowledge Section B: Specialist Material Area Questions

This section is 40 marks, the topics are as follows; - The impact of new and emerging technologies - How energy is generated and stored - Developments in modern and smart materials, composite materials - The functions of mechanical devices - How electronic systems provide functionality The use of programmable components to embed functionality into products - Properties and structure of common materials - Environmental, social and economic challenges - The work of past and present professionals and companies This section is 60 marks and contains a mixture of different question styles; including graphical, calculation and extended-open-response questions, testing pupils’ understanding of a specialist material area.

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