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VRWorldTech Magazine: Issue 11

Page 3

N e w s ,

f e a t u r e s

a n d

a n a l y s i s

f o r

i m m e r s i v e

t e c h

a n d

e n t e r p r i s e

m a g a z i n e

w w w. v r w o r l d t e c h . c o m

Exclusive announcements, press releases and thought leadership articles focused on manufacturing

LET’S GET digital Manufacturing is—including workers TeamViewer

Stadler

DedaloStudio

Front-line and centre

An industrial VRevolution

Cutting-edge creativity

T H E

B U S I N E S S

O F

M A N U FA C T U R E D

R E A L I T I E S


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VRWorldTech Magazine

N e w s ,

f e a t u r e s

a n d

a n a l y s i s

f o r

i m m e r s i v e

t e c h

a n d

e n t e r p r i s e

m a g a z i n e Published by: Premeditated Media Group Ltd 71-75 Shelton Street Covent Garden London WC2H 9JQ

w w w. v r w o r l d t e c h . c o m

Exclusive announcements, press releases and thought leadership articles focused on manufacturing

Editor Mark Dugdale editor@vrworldtech.com

Publisher

LET’S GET digital

Jonathan Savage jonsavage@vrworldtech.com

Manufacturing is—including workers

Editorial board

TeamViewer

Stadler

DedaloStudio

Front-line and centre

An industrial VRevolution

Cutting-edge creativity

T H E

Jan Pflueger, advisXR

B U S I N E S S

O F

M A N U FA C T U R E D

R E A L I T I E S

Sophia Moshasha

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© 2021 Premeditated Media Group Ltd. All rights in and relating to this publication are expressly reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means without written permission from the publisher. The views expressed in VRWorldTech Magazine are not necessarily those of the publisher. While the publisher has taken every care in compiling this publication to ensure accuracy at the time of going to press, it does not accept liability or responsibility for errors or omissions therein, however caused.

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December 2021

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Editor’s Note

LET’S GET digital

Manufacturing is—including workers

A

nother year, another publishing schedule at VRWorldTech Magazine completed.

It has been a wonderful, gruelling, insightful experience over the past three years (two since the inception of this magazine). The first because of all of the great people we have had the chance to meet, the second is obviously due to the pandemic, and the third because, again, the people, but also because never have we had the pleasure of learning from a more innovative, creative group of professionals. And we are only just getting started. Effective immediately, the digital edition of this magazine is available for under £10, a decision we took to make this resource as accessible to

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December 2021

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Editor’s Note as many businesses, professional

views and reaction. First up will be

need of cutting-edge immersive

users and developers as possible.

predictions for 2022 and beyond.

technologies and copious amounts

We want to spread the word about

Guess which word will appear most

of creativity.

advances made in immersive tech,

frequently there.

the metaverses that already exist,

And that is a wrap for 2021. Look

and what it can do for enterprise

On to this edition, our last of

out for the full publishing schedule

over the course of this decade.

2021. We consider the digital

for 2022 some time next week and,

transformation currently underway

while I have you, please spread the

For 2022, I can also reveal that this

within manufacturing and what role

word about VRWorldTech Magazine

magazine will stick to focusing on

augmented reality (AR) technology

and the new low prices for the

industries—specifically, healthcare,

is currently playing, after a

digital editions (one: £9.90 / six:

entertainment/arts, retail, military/

pandemic-hit 24 months.

£49.99 / 12: £79.99).

and AEC/manufacturing—with a

There is an interview with Hendrik

Thank you once again for your

developer profile and an interview

Witt, chief product officer at

support. Without it, a resource

with an enterprise user (we also

TeamViewer, on this subject, as

such as this magazine would not

have news about a special focus

the sector embraces AR for remote

be possible.

on education that we will share

support and work instruction so

next year).

that workers can keep pace with

From everyone at VRWorldTech

technological advancements

Magazine, we hope you have an

elsewhere in manufacturing.

enjoyable festive break and a happy

defence, professional services,

The Reality Wire will remain our space for contributed thought

new year.

leadership and profiles, as will the

We also hear from Marcel Georgii,

Meet feature for introducing new

digital products team leader at

developers to the enterprise market.

Stadler, on the train builder’s expanding use of virtual reality (VR)

New for 2022 will be Live from the

technology to not only design and

Metaverse, a round-up of immersive

prototype, but better involve clients

technology ‘business’ news that

in the process.

recaps the latest acquisitions, funding rounds, legal news and,

In this edition’s The Reality Wire,

possibly, people moves.

Theorem-XR outlines how it is delivering software and solutions at

Mark has been a business-to-business

This will be a mixture of already

every step of the engineering journey,

journalist for a decade. He has edited and

published news and exclusives, all

while VRMT sheds light on how it

written for websites within financial services

with the usual VRWorldTech twist.

is pushing the boundaries for glass

and law. He graduated from the University of

container manufacturing using VR.

Leeds with a BA in creative writing.

Metaverse with a feature on a

Finally, this edition’s Meet feature

current topic, where I will reach out

focuses on DedaloStudio, a potential

to respected experts to get their

partner to enterprise clients in

Mark Dugdale Editor VRWorldTech

We will accompany Live from the

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December 2021

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