N e w s ,
f e a t u r e s
a n d
a n a l y s i s
f o r
i m m e r s i v e
t e c h
a n d
e n t e r p r i s e
m a g a z i n e
w w w. v r w o r l d t e c h . c o m
XYZ Reality:
SimCentric:
Virtual Events:
Upgrading an Industry
Intelligent Immersion
Pivot Fast in the Unreal
The Reality Wire: An Immersive World T H E
B U S I N E S S
O F
M A N U FA C T U R E D
R E A L I T I E S
w w w . v r w o r l d t e c h . c o m
THE BUSINESS OF MANUFACTURED REALITIES Dedicated to the business of virtual reality, augmented reality, mixed reality, audio sensory experiences and other upcoming innovations within immersive technology, VRWorldTech keeps business leaders and professionals updated with daily news and regular features from across the globe. To subscribe to the weekly VRWorldTech newsletter, follow this link: http://eepurl.com/dunw2v Jonathan Savage, Publisher jonsavage@vrworldtech.com
Mark Dugdale, Editor editor@vrworldtech.com
VRWorldTech Magazine
N e w s ,
f e a t u r e s
a n d
a n a l y s i s
f o r
i m m e r s i v e
t e c h
a n d
e n t e r p r i s e
m a g a z i n e
w w w. v r w o r l d t e c h . c o m
Published by: Premeditated Media Group Ltd 71-75 Shelton Street Covent Garden London WC2H 9JQ Editor Mark Dugdale editor@vrworldtech.com
Publisher Jonathan Savage jonsavage@vrworldtech.com
XYZ Reality:
SimCentric:
Virtual Events:
Upgrading an Industry
Intelligent Immersion
Pivot Fast in the Unreal
Editorial board Jan Pflueger, advisXR Sophia Moshasha, Brightline Interactive
The Reality Wire: An Immersive World T H E
B U S I N E S S
O F
M A N U FA C T U R E D
R E A L I T I E S
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Š 2020 Premeditated Media Group Ltd. All rights in and relating to this publication are expressly reserved. No part of this
publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means without written permission from the publisher. The views expressed in VRWorldTech Magazine are not necessarily those of the publisher. While the publisher has taken every care in compiling this publication to ensure accuracy at the time of going to press, it does not accept liability or responsibility for errors or omissions therein, however caused.
VRWORLDTECH.COM
APRIL 2020
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