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Animation Maths Animation Maths offers the required maths fundamentals to enable a successful mastering of the professional content for animation programming. After refreshing arithmetics, solving systems and trigonometry fundamentals, the book guides its readers through some standard topics such as the golden section, coordinate systems, vectors and matrices. In addition to exploring the golden section, Animation Maths surprisingly offers programmable kinematics as well, leading to reality-based insights brought to the screen. These physics of motion are programming oriented and calculus-free, without violating their true nature and designed to add realism to your games and animations. Finally, screen effects and image handling are taken to a professional level by a detailed outline of all the basic transformations, expressed both in matrices as by quaternions. Furthermore, the book brings the parameter equations of lines and planes, both for programming purposes as to reveal the true nature of bezier curves. This book is an excellent tool for multimedia professionals, animation programmers, game developers, educators and technologists.
Inhoud Arithmetic Refresher, Linear Systems, Trigonometry, Functions nn The Golden Section, Coordinate Systems, Vectors, Matrices nn Parameters, Kinematics, Linear Transformations nn Hypercomplex Numbers, Bezier Pluspunten nn
Pluspunten Covers all maths and kinematics for game developing nn Useful for teaching as well as for distant learning nn Programming oriented and calculus-free approach + Does not require any background in physics nor maths nn Comes with a companion site: www.animationmaths.be
Bieke Masselis is holder of both a bachelor’s degree (KULAK) and a master’s degree (KU Leuven and Universiteit Gent) in mathematics.
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Opleiding Applied Computer Science, Digital Arts, Multimedia Technology, Webdesign, Mobile Gaming
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Ivo De Pauw graduated through teacher training college (Kaho Sint-Lieven) and also holds a master’s degree in mathematics (Universiteit Gent). Both authors work at Howest University College, are experienced in distant teaching and are Mathematica® certified by CAN.nl.
Bieke Masselis & Ivo De Pauw Animation Maths EAN 978 94 014 3204 7 n Augustus 2016 Paperback n ca. 308 pp. Wiskunde algemeen n € 34,99 Interesse? Kijk ook eens naar: Digitale Elektronica EAN 978 90 382 2297 4
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