Training Delivery | Fall 2015

Page 1

Q U A R T E R LY I FA L L 2 0 1 5

TRAINING DELIVERY

GETTING SERIOUS WITH SERIOUS GAMES | page 16 | Using Video Games to Achieve Learning Goals

SUPPORTING SOCIAL LEARNING | page 32 | Leveraging Technology to Connect Employees

DESIGNING EFFECTIVE SIMULATIONS | page 44 | Accelerating Expertise and Knowledge Transfer

BUSINESS

PERSPECTIVES

ON

MANAGING

WORLD-CLASS

TRAINING


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