Q U A R T E R LY I FA L L 2 0 1 5
TRAINING DELIVERY
GETTING SERIOUS WITH SERIOUS GAMES | page 16 | Using Video Games to Achieve Learning Goals
SUPPORTING SOCIAL LEARNING | page 32 | Leveraging Technology to Connect Employees
DESIGNING EFFECTIVE SIMULATIONS | page 44 | Accelerating Expertise and Knowledge Transfer
BUSINESS
PERSPECTIVES
ON
MANAGING
WORLD-CLASS
TRAINING