M A R C H /A P R I L 2 0 1 9
TRAINING IN ANOTHER
DIMENSION DIGITAL DISRUPTION IN L&D | 16 Using Virtual Reality to Enhance Learning
3 MYTHS ABOUT GAMIFICATION | 24 Uncovering the Facts About Gamified Learning
ADAPTIVE LEARNING 3.0 | 40 The Evolution of Personalized Learning
BUSINESS
PERSPECTIVES
ON
MANAGING
WORLD-CLASS
TRAINING