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playground in island 2014

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playground in island 2014

General Information -6-

about the project -8workshop Bang & Lee -10-

SEO Hyojung -26-

SONG Hojun -36-

Photography program -44-

Water Villages -47-

Lok Kawi Wildlife Park -51-

Presentation -57-

Local Excursion Mt. Kinabalu -58-

Field Day -64-

Screening -68-

Participants information -80-

playground in island 2014

Date 2014.12.4(Thur.)-7(Sun)

Venue KYS media center, Sangri-la Resort etc.

playground in island 2014

Project director Nathalie Boseul SHIN

Coordinator Marlinda Ghanie, HUH Daechan

Artists Bang&Lee, SEO Hyojung, NOH Suntag, WON Seoungwon, SONG Hojun

International project & promotion team SEO Juno, Junwoochi

Coordinator HUH Daechan

Organizer Total Museum

Co-organizer Kolej Yayasan Sabah (KYS)

<Playground in island>started in 2010, Kota Kinabalu, Malaysia as pilot project. <Playground in island> is the 1st project to introduce high-edge contemporary art and media art to Kota Kinablu. Total Museum and Kolej Yayasan Sabah has organized media art showcase, animation & experimental film screening, various workshops and artist presentations. <Playground in island 2014> is the last edition of pilot project; we organize the round table for pre- paring of <playground in island> as the international festival, looking for the local partnership and program details. This year’ <Playground in island> is composed of media art workshops, photographers’ outdoor project (collabora- tion with local artists), s animation screening, siteinspection with director of magazine, project space. playground in island 2014

08:00-09:00 B/F B/F meeting

11:00-12:00

10:00-11:00 Workshop with SEO @ KYS

Mt. Kinabalu B/F meeting

09:00-10:00 Internal meeting With Korean & KYS team Internal Workshop in Island With Korean & KYS team

12:00-13:00 Lunch@ Tanjungaru beach

13:00-14:00

14:00-15:00 Workshop with SEO @ KYS Workshop with Bang & Lee @ KYS

Worshop with Hojun @ KYS Workshop with Bang & Lee @ KYS 15:00-16:00

16:00-17:00 Workshop with Hojun @ KYS Workshop with Bang & Lee @ KYS 17:00-18:00 City tour & Wrap up meeting

18:00-19:00 Photographers meeting @ Tanjung Aru Beach (Suntag, Seoungwon) 19:00-20:00

Bang & Lee

My Private Sunshine - Lighting Control Syste

About the artist

Bang & Lee are Jayoung Bang and Yunjun Lee whose combines art, design and research. Their Bang & Lee are Jayoung Bang and Yunjun Lee, whose work combines art, design, and research. Often concerned with the theme of absurdity and irony, their installations involved assemblage, interactive light sculptures, tangible ceramic instruments, stage technology toward an immersive media, computer- generated montage, or video mosaics, and incorporate various historical references, fictions, and emerging notions of social media. Some of their latest projects engage in a variable screenplay, not only with interactive media in a theater or stage, but also within the virtual world, using hypertext to develop networking based events with emphasis on the particular interpretation of collaboration and friendship. Their works have been shown at museums and festivals including Center for Art and Media Karlsruhe (Germany), The International Biennial of Contemporary Art of Seville (Spain), Watershed in Bristol (UK), Nam June Paik Art Center in Yongin (Korea), Insa Art Space, Seoul Media Biennale – Media City Seoul, Daegu Photo Biennale, Arko Art Center, Seoul Museum of Art, Art Center Nabi, Alternative Space LOOP, Total Museum of Contemporary Art in Seoul (Korea).

http://twoonionrings.tumblr.com/

overview

The workshop is based on the control of light. The illumination of architecture and interiors or the production of films and plays is possible. Light can be linked with other media such as sound, video and other mechanics, and used or designed as an independent artistic medium as a creative material. In this small and short-term workshop, the artist collective Bang & Lee will introduce some of their recent works related to the complex lighting installation and talk about their artistic use of light. In addition, they will illustrate the basics of digital lighting control, which is a technical programming approach associated with the aesthetic effect of different light sources. -

Materials & Medium used :

• Computers – OS X, Ubuntu installed

• LED modules for a test, attachable stripe type

• LED lamp product with connector, connecting cable, LED driver, dimming interface, booster, connector for booster, power cord, and etc.

• DMX USB PRO

• Soldering machines

• Electrical tool kits e.g. Bosch and etc.

Part 1. Brief introduction of the artist collective Bang & Lee

Part 2. Lecture on the art projects related to the light installation, stage design and performance

The collective presented images and videos related to their recent projects, which can be appeared as in the inter- section of new media and contemporary art.
Bang & Lee introduced to the participating students and gave a brief lecture about their activities and projects.
Bang & Lee spoke about the basics of new media installation in focus on their light installation, stage design, and settings for multi-media installation along with live performance.

Preparation for the workshop and learning the basics of lighting control

Part 1. Preparation for the workshop and following introduction on the device, tech, materials and medium

Preparation for the workshop and learning the basics of lighting control

Part 2. Learning the basics of LED control and team up for the workshop

Bang & Lee introduced the basics of the lighting control system.
Bang & Lee explained to the participating students about the devices used for light installation, stage, sound and light control. It helped the students to understand how the technology could be adapted and applied for the light- ing control.
Participating students have an overview of LED control.

Preparation for the workshop and learning the basics of lighting control

Learning the basics of LED control and team up for the workshop

Preparation for the workshop and learning the basics of lighting control

Part

Learning the basics of LED control and team up for the workshop

Divided by three groups, each team started their own practice and learning how to solder and connect the mod- ule.
Participating students teamed up for a collaborative practice using a LED module.
2.
Part 2.

Preparation for the workshop and learning the basics of lighting control

Part 2. Learning the basics of LED control and team up for the workshop

Develop an idea and bring sketches, drawings and diagrams.

Bang & Lee showed their drawing books as an example.
Each group tried to test a LED stripe and turned the light on.

Presentation on the idea of each group

Part 1. Presentation on each group’s idea and share their own thought on light sculpture http://playground2014.tumblr.com Opened a micro-blog, a Tumblr account to upload and share their drawings and idea development.

on the idea of each group

Part 2. Practice and work in process

Making and showing off the final work

Team 1. Umbrella light

Team 1 has brought an umbrella and attached LED stripes on.

Team 2. My sunglasses

Team 2 has brought classical sunglasses and attached LED stripes on.

Team 3. Turtle toy light

Team 3 has brought a turtle shaped toy and attached LED stripes on.

Making and showing off the final work

Each LED attached object, which is connected each other and controlled by a computer. Run by a certain script prepared by Bang & Lee, the light is responsive and receives the data value. It can be interactive, interconnected and reacted by the music, sound and noise in real-time.

Final showcase, the participating students presented their own light project using the stage light provided by KYS.

Hyojung SEO

Media Table for Batik Story

About the artist

Hyojung SEO, through interactive performance works which are an expansion of installation, is in search for various channels of communication between media and human, and seeks the possibility of media as the sixth sense that goes beyond our five senses. Her concerns are methods and processes of sensing through media, regarding those that are near and close, yet unperceived by us, such as small molecules which fill the space, memories that are left in space and object, and traces of motions. As she make everyday objects unfamiliar by combing them with the video and sound, audience can get the chance to see the ordinary life with a new view of perception. They understand and appreciate the unfamiliar situation based on their familiar reality. To make the object and space unfamiliar, she uses the media technologies like digital image recognition with camera, sound analysis with microphone and change detection with sensors. With adding virtual world to objects that exist in reality, she draws the audience into the work and change the way to face reality. She lays importance on the sharing of process, just as the nature of interactive works is to include the ‘experience’ itself as part of the whole. Thus, she creates opportunities to present her works in line with various workshops. Recent her work ‘museum of memories by object’

which borrow the format of museum was exhibited in Buenos- Aires(Argentina) and KitaKyushu(Japan) with different version. Local people who participated in the workshop collected and produced the contents of museum, and she changed the abandoned space in the community into museum. Audience could have the opportunity to see the ordinary place and object from a new perspective out of reality. By leading audience to participate in the process of making the work, she lays emphasis on the communion with audience. And audience intervenes with the work rather than appreciate passively. Besides her non-commissioned work, Hyojung Seo also makes interactive installations for major brand like Nike, Shu Uemura, SHISEIDO, Perriet Jouet, Peugueot and so on; she works at the Samsung Art and Design Institute. She also collaborates with many choreographers and musicians for media performance. Hyojung Seo lives and works in Seoul.

seo.hyo@gmail.com http://untitled5.com

overview

Media Table for Batik Story

함께 바틱 공방을 방문 하여 제작 방법과 바틱 문양에

대한 이야기를 조사한다. 조사한 내용을 바탕으로

바틱의 문양 속에 숨겨진 이야기와 제작 방법 을

애니메이션으로 만들고, 실제 천이나 프린트 된

패턴에 RFID 태그를 장착하여 테이블에 놓으면 그

문양에 해당하는 영상이 프로젝션되도록 함께 미디어

테이블을 제작해 보는 워크샵이다.

Materials & Medium used :

• Hardware PC(Mac), beam projector, printer, speaker, RFID reader, RFID module, RFID card

• Software Adobe Photoshop, Adobe Premiere, MAX 1st day visit batik factory

First, they started melting Batik Wax in a wax pot and stretched the fabric on the table. After applying wax with tools, they drew leaves and flowers. We could see two different ways to draw batik design.
how to make Tjaps
use intricate metal stamps made of copper called Tjaps or Caps
day visit batik factory
After finishing line drawing with batik wax, they carefully applied dye and paint with a brush allowing the color to fill in the area of resist.
use intricate metal stamps made of copper called Tjaps or Caps
1st day animation with photoshop
After finishing line drawing with batik wax, they carefully applied dye and paint with a brush allowing the color to fill in the area of resist.
use Tjanting tools to create detail and fine line designs

a. add sound to movie

Using Adobe Premiere, students added sound to movie they made.

b. programming with MAX

MAX is a visual programming language for media. Using MAX, we could develop a program to figure out the identity of batik on the table and show the movie according to the ID of batik.

c. match movie and RFID card

To make machine identify batik pattern, we used RFID card and reader. After printing the pattern of each batik, students put labels on RFID card. At this time, we used card which works in the 125kHz RF range. We can get data in 64-bit data stream [Header+ID+Data+Parity].

1

At this time, students focused on making animation about how to make a batik design. It would be great to have more time to put their creativity on connecting pattern and stories.

2

We expected we could get some sample materials from batik factory, but we couldn’t. If we could make small exhibition room with real material as we proposed, students could see more possibilities.

3

In class, I saw students teach and learn from each other. I’m looking forward to seeing that students keep teaching and learning after this workshop. Also, I left one of my RFID reader in school for students. I’d love to see that they keep developing and producing the data for their own batik story table until next year.

RFID card and reader

Song Hojun

About the artist

Hojun Song is a cutting-edge, techobsessed Korean artist breaking boundaries with his passion for telling stories through technology. From building open-source satellites to constructing The Strongest Weapon in the World, the visionary leans on his engineering background to project mediations on society via his tactile installations. It’s clear that Song hopes to instill a sense of empowerment in the world, through the DIY nature and uplifting undertones in each of his works.

songhojun@gmail.com http://hhjjj.com/

overview

This is a sound design workshop. There are many ways we can create sound. Especially these days, we create sound using digital signal processing, i.e. using computers. In the workshop, rather than creating sounds directly from the computer, attendees captured sounds from daily objects, esp. objects that are related to KK. Various recording techniques were presented and interesting manipulating techniques like sample-based granular synthesis and convolution reverb filtering were also introduced. In the end, a simple dance loop sample was created using participants’ recorded samples.

Preparation

Rather than using a laptop to learn sound recording and editing skills, the workshop focuses on expanding the view of daily sounds. So the artist brought some recording gears and a computer and the participants used their cell phones as recording gears.

Artist’s Gear

2 AKG C1000 condenser mic matched pair

1 Rode ntg2 shotgun condenser mic

1 Apogee duet

1 Laptop

1 wireless dynamic mic The Sound of KK

1 Tascam DR-100MKII portable audio recorder

Participants’ Gear

1 Cell phone Imagination

KYS’s Gear

1 Yamaha Active Monitor Speaker 2 TRS to XLR cables

1 screen projector

Listening samples and stories

Total of 15 participants brought 107 recorded samples.

Soundscape

Participants learned the sound from daily objects could become a part of musicthe notion of soundscape by watching trailers of Interstellar movie and watching materials created by sound designerDiego Stocco.

Microphones

Different types of microphones and their applications are presented. Mainly, dynamic mic, condenser mic, electret mic, and contact mics are explained along with their directional characteristics. Participants were able to tell the differences of the recorded sound samples after hearing them one by one.

Recording

Recording sound from a computer using audio interface (Apogee duet) and using portable recorder (Tascam DR-100MKII) were shown. And lastly, recording sound from a cell phone was introduced. Only one guideline for the recording was shown: Do not get over-peak when recording a sound from any device. To show the guideline, the sound of bending chair back at the theater was recorded with portable recorder and cell phone.

Homework

As participants were acquainted with simple recording techniques, they need to have chances record samples with their imaginations.

Participants were required to record 2 samples: a simple sound & a unique sound.

The examples were shown as below: Simple: Record existing sound • fruit eating sound:

soup eating sound:

body sound

toilet sound / flushing .....

shower sound

snoring sound

farting

Unique: Imagine and setup your own prop. to record sound

Chair rubbing

Aluminium hitting

door

bed

button

rubbing shoes

did not shoot the video, so all the participants had to imagine what the sound was like when the sample was being played.

The list of recorded samples from the participants were attached as Appendix 1.

Participants described how they recorded their samples while the sample was being played. But they had hard time describing the method because it was improvised the way they never done before. And they

To further expand the notion of soundescape, recorded samples were modified by audio filters and arranged in a timeline to create a loop of a beat.

samples from participants

1

The workshop was simple yet was able to learn from each other: sharing recording techniques and presenting possibilities of using daily sounds VS. how students perceive sound in KK and what are students’ daily objects in KK.

2

Easy to follow yet infinite possibilities: it’s all about what and how to record creative sound with participants’ imagination.

3

No video, just audio: since all the recordings do not have videos, it was hard to describe how the sound was recorded. But while describing recording method, all the other participants were able to imagine how the sound was recorded. So even for the future, no video recording will be necessary (other than archiving purpose maybe?)

4

2 hours per day, 2 days time was not enough: need more time to go through all the recorded samples from the participants’ homework.

5

More recording than editing: it’s more important to expand the view of sound recording than creating a music.

Free app called Audacity was used to manipulate the samples and to create a beat. Background hiss noise removal technique was explained as this technique is a must-do when recording a sample from outdoor using relatively cheap recorder - the cell phone.

Appendix 1: List of Sound of KK Recorded Samples

Appendix 1: List of Sound of KK Recorded Samples

NOH Suntag & WON Seoungwon

About the artist

NOH Suntag

Born in 1971 in Seoul, South Korea, Noh is one of the most advanced and prominent photographers in South Korea. Working in both North and South Korea, his photography projects centers primarily on so- cial and political issues in contemporary Korean society such as the division of the Korean Peninsula. His projects are usually developed on an ongoing basis or over the course of several years such as his no- table series the StrAnge Ball (2004-2007) about the military presence of the US armed force in a small village in South Korea. Shoot in both black and white and color, Noh is known for his unique and uncon- ventional photography aesthetic which combines the documentary and the fictional.

WON Seoungwon

Hundreds of photographed images taken by artist herself transform into a fantastical image through her elaborate working with computer. The imaginary space with a story renders the contemporary individual’s life of yesterday, today, and tomorrow, and extends to the community life where that individual belongs to. In her work composed with the artist’s distinctive views based on a realistic logic and the

unfamiliarity by delicate imagination, the profound and heavy subject of human is revealed as a wit and visual amusement, as well as evoking an analogue feeling. Her work from an existing incident in reality delivers subtle emotions. And the image containing a story begins to infinitely expand onward like a three dimensional picture book which keeps unfolding new time and space page after page.

숙소 - water village 동선

Kinabalu & Field Day

Mt.
Mt. Kinabalu
Mt. Kinabalu
Mt. Kinabalu
Mt. Kinabalu
Mt. Kinabalu

작가(감독) : 이종혁, 김혜정 Lee Jong-hyuk, Kim Hye-jung

제작년도 : 2012/05

형식(기법) : Paper, Drawing, 2D Computer, Cut-Outs

러닝타임 : 0:05:30

파일포맷 : HD / 1:1.77(16:9)

자동차 한대가 외진 길에 강아지 한마리를 버리고 사라진다.

한 가족이 그 강아지를 버렸지만, 외로운 강아지는 그들이

돌아오기를 기다린다.

A car drives away after dumping a dog on a country road.

Though the family has abandoned him, the lonely dog keeps waiting for their return.

2012, digi-beta, color, 10’53”, 4:3(letter-box), stereo, 종이위에 그림/2D, 한국어대사, 키워드 : 어린이/가족

스탭

성혜진 SUNG Hye-jin

계원디자인예술대학교 애니메이션과 졸업

연출/스토리/촬영/캐릭터 디자인 : 성혜진 SUNG Hye-jin

제작 : 계원디자인예술대학교 Kaywon School of Art & Design

편집/애니메이션 : 성혜진/유 정 SUNG Hye-jin/YU Jung

작곡 : 오윤석 OH Yun-suk

믹싱 : 김영민/남택우 KIM Young-min/NAM Teak-woo

베를린한국영화제 단편상영회 (2013, 독일)

주러시아한국문화원 한국단편영화제 (2013, 러시아)

제15회 퓨처필름페스티벌 (2013, 이탈리아)

제8회 인디애니페스트 새벽비행상 (2012)

시우는 오빠인 진우가 좋다. 진우는 귀찮게 어딜 가도 달라붙는 동 생 시우가 귀찮기만 하다. 그러던 중 놀이터에서 놀던 진우는 얼떨 결에 시우를 500원에 팔게 되고, 막상 시우를 팔고 나니 후련할 것 같던 마음은 심란하기만 한데. Si-woo likes her brother, Jin-woo, but Jin-woo feels annoyed with her sister clings tight to him everywhere. Meanwhile, Jin-woo sells his sister for the very cheap price to his friend accidentally. He thinks it would fee much better than before, but it confused him more and more.

2011, digi-beta, color, 7’55”, 컷아웃애니메이션, stereo, 720*480, 대사없음, 키워드 : 드라마

스탭 : 김채현 KIM Chae-hyun

계원디자인예술대학 애니메이션과 졸업

연출/스토리/촬영/캐릭터디자인/애니메이션 : 김채현 KIM

Chae-hyun

제작 : 계원디자인예술대학 Kaywon School of Art and Design

편집 : 김채현/민혜진 KIM Chae-hyun/MIN Hye-jin

작곡/믹싱 : 오윤석 OH Yoon-seok

제27회 이란국제아동청소년영화제 (2013, 이란)

호주한국문화원 특별상영회 (2013, 호주)

제28회 로스앤젤리스아시안퍼시픽영화제 (2012, 미국)

제8회 트리키여성애니메이션영화제 (2012, 오스트리아)

플럭서스 2011 인터넷영화제 경쟁부문 (2011, 브라질)

제13회 부천국제학생애니메이션페스티벌 (2011)

제7회 인디애니페스트 학생경쟁부문 (2011)

제10회 미장센단편영화제 (2011)

제5회 국제대학생평화영화제 개막작 (2010)

아이의 밥과 출근 준비에 아침 시간이 분주한 엄마.

잠이 덜 깬 아이는 식탁 앞에 앉아 꾸벅꾸벅 졸며 달콤한 꿈을 꾼다.

아이가 졸며 꿈꾸는 사이, 엄마는 출근을 하고 혼자 남은 아이는

외로이 밥을 먹는다.

A mother is busy making her son’s breakfast and preparing to go to work in the morning. The child who doesn’t fully wake up is sitting on a chair nodding and having a sweet dream. The son is left alone when his mother goes out to work, and he lonely eats the breakfast.

작가(감독) : 김영근, 김예영 Kim Young-geun, Kim Ye-young

제작년도 : 2010/12

형식(기법) : 2D Computer, 3D Computer

러닝타임 : 0:06:28

파일포맷 : HD / 1:1.77(16:9)

사람들은 서로와 함께 도시를 구성하고 있다. 서울은 사람들로

가득하다. 사람들 사이의 벽과 구조물이 없는 도시를 상상해보면서 그 껍질로부터 자유로워지자.

People get together to constitute a city. Seoul is a city full of people. Let’s imagine the city free from walls and frames between people. and relieved of its shell.

작가(감독) : 정유미 JUNG Yu-mi

제작년도 : 2009

형식(기법) : 2D Computer, Drawing

러닝타임 : 0:10:00

파일포맷 : Digibeta / 1:1.77(16:9)

추운 겨울날, 유진은 늦은 오후까지 그녀의 침대에 누워있다가

그녀 옆에서 먼지아이를 발견한다. 그녀는 먼지아이를

치워버리기로 결심한다. 그녀의 집 구석 구석을 청소할 때마다, 그녀는 먼지아이를 찾아내고 계속 그들을 치워버린다.

In a cold winter, Yujin lying on her bed until late afternoon finds a little dust kid on her bed. Now she decides to clean up her house. While cleaning up every corner of her house, she finds more dust kids and gets rid of them.

작가(감독) : 오수형 Erick Oh

제작년도 : 2011/09 형식(기법) : Drawing, 2D Computer 러닝타임 : 0:01:30

파일포맷 : HD / 1:1.66

여기 매우 먹음직스러운 사과가 있다.

당신은 이것을 어떻게 먹을텐가? Here is a very delicious looking red apple. How would you eat it?

작가(감독) : 우경민 Woo Kyungmin

제작년도 : 2014/05

형식(기법) : 3D Computer

러닝타임 : 0:05:20

파일포맷 : HD / 1:1.77

우주 택배기사 쟈니는 우편물을 배달하기 위해 우주를 여행한다.

그의 우주선은 우편물을 배달하기 위해 매우 작은 행성에 도착한다.

그 우편물은 배율이 좋은 돋보기를 통해서야 간신히 확인이

될 정도로 작았다. 쟈니는 수령인을 찾기 위해 행성 곳곳 을

돌아다닌다. 하지만 그는 어디에서도 당사자를 찾을 수 없다.

쟈니가 알아차리지 못했던 사실은, 이 행성의 거주민들이 거의 볼

수 없을 정도로 정말 무지무지 엄청나게 작다는 것이었다.

쟈니는 수령인을 찾기 위해 행성을 어슬렁거리며 돌아다니면서

보라색 외계인 거주민들의 도시를 파괴하고 있다는 것을 알지 못한다.

Johnny, a space delivery courier is traveling though space to deliver a package. His ship soon arrives on a very small planet where he needs to deliver the package. The package is so small, he has to look through a magnifying glass to see it. Johnny walks around the planet, looking for the recipient. However, he can’t find anyone or anything anywhere. What Johnny dosen’t realize is that this advanced alien civilization is actually super teeny tiny, nearly invisable because they are so small. Johnny is moseying around the planent looking for the recipiet not knowing he is destroying these teeny tiny purple aliens cities.

작가(감독) : 정지환 Jung Ji-hwan

제작년도 : 2011/05

형식(기법) : 3D Computer

러닝타임 : 0:04:50

파일포맷 : HD / 1:1.77

옛날옛적에 아주 못생기고 거친 괴물이 살고 있었다. 그 괴물은 못생겼기 때문에 모두가 싫어했다. 어느날, 그 괴물은 먹을 것을 찾으러 작은 시골마을에 들렀고 그 곳에서 작은 소녀를 만났다. 그 괴물은 그 소녀를 먹으려했지만 어떤 사건이 발생했고, 그것이 그 괴물의 마음을 바꾸었다.

Once upon a time, there was a ugly and violent monster. Because he was ugly, everybody disliked him. One day, the monster came to the small town to get some food and found a small girl. The monster tried to eat her, but something happened to him and changed him.

작가(감독) : 이루비, 이현진 Lee Lu-bi, Lee Hyeon-jin

제작년도 : 2011/05

형식(기법) : 3D Computer

러닝타임 : 0:04:50

파일포맷 : HD / 1:1.77

하얀 겨울, 산속 외딴 집에 꼬마가 외로이 놀고 있다. 이를 몰래 지켜보는 흰 토끼는 꼬마에게 다가가 장난을 친다. 둘은 친구가 되어 놀지만 작은 양말 하나 때문에 싸우고 만다. 화가난 토끼는 꼬마의 눈사람을 부수고 숲으로 들어간다. 다음날, 꼬마의 집 창문 밖에는 새 눈사람이 만들어져 있었다.

감독 유성재 Yu Seong-jae 2013 4:09 3D

지구와 친구 별들은 일상적인 생활을 하는데, 그 모든 일들엔 우주적인 사건들이 얽혀있다. The earth and his planet friends are in ordinary life and every monent in their life involves universal events.

playground in island 2014

Project director Nathalie Boseul SHIN

Coordinator Marlinda Ghanie. HUH Daechan

Participants

Artists

Bang&Lee, SEO Hyojung, NOH Suntag, WON Seoungwon, SONG Hojun

International project & promotion team

SEO Juno, Junwoochi

Coordinator HUH Daechan

INTERACTIVE MEDIA WORKSHOP

ARTIST : SEO Hyojung

Nik Kamal (Coordinator)

Muhd. Johary@Joey (Coordinator)

Haleza Kimin (Coordinator)

Asmin Bin Yaco

Huzaidie Bin Tian

Mohd Afiq Afify

Norafinah Binti Kasmo

Anisah Adilina

Siti Khairun Natasa

MEDIA ART WORKSHOP

TITLE MY PRIVATE SUNSHINE

ARTIST : BANG & LEE

-

Melvin Basintal (Coordinator)

Nooraini Binti Abdullah (Coordinator)

Fazira Binti Ramlee

Nur Fazidah Binti Saidul

Jovita Londa

Verah Liguan

Mad Rahmat

Yusri Bin Theng

Mohd Zariq

Deeland Sanjay

Sharul Alwie

Leonardo Sailai

Terrance Dominic

MEDIA ART WORKSHOP

TITLE : THE SOUND OF KK

ARTIST SONG HojunRoslia Dumis (Coordinator)

Rosevia Francis (Coordinator)

Kartika Julian (Coordinator)

Carolyn Poulus Jianul

Nurul Ezza Attira

Caroline Edwin

Valentine Bin Asong

Zulkarnain Bin Abdul Ghani

Ahmad Tajuddin

Rahul Bin Abdul Hamal

Gabriel Laidy

Sahkilawati Binti Sabeh

Nur Ismah Binti Laibin

Afiq Adli

Hisham Tariq

Khaleef Hazman

Mohammad Tauffiq

Mohammad Mikhail

Muhammad Safiyan

Syakirah Binti Shafiee

Shafiqah Jonigo

Ayanie Binti Enam

PHOTOGRAPHY WORKSHOP

ARTIST : NOH Suntag, WON Seungwon -

Ag. Ku. Nizam (Coordinator)

Norhafize (Coordinator)

Nurul Syuhada (Coordinator)

Martin Ahiman

Aizat Anwar

Siti Sariyah Binti Ismail

Mansur Daud

Freddie Anthony Jacob

Francis Chok

Rustam B. Razali

Nur Syahirah Bt A. Zailani

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playground in island 2014 by Total Museum of Contemporary Art - Issuu