Page 1

2010. 11. 28 – 2010. 12. 5

Digital New Media Center PPS College Yayasan Sabah

2010 GLOBAL DIGITAL PLAYGROUND in ISLAND

2010 GLOBAL DIGITAL PLAYGROUND in ISLAND

2010 GLOBAL DIGITAL PLAYGROUND in ISLAND

Artist talk Hojun SONG, Suntag NOH Educational presentation Junghwan SUNG, Jongsoo KWON Youno PARK, Sungdae HONG Workshop Seungjoon CHOI + Kyungjin LEE James POWDERLY


2010 + DIGITAL

2010 GLOBAL DIGITAL PLAYGROUND in ISLAND

=

,

+ PLAYGROUND

=


HELLO~ KOTA KINABALU

Kolej Yayasan Sabah

Initiated in 2005 in Korea, Digital Playground continues its experiments on media art from various perspectives with different themes. Nathalie Boseul SHIN is the curator behind this international digital art festival from the beginning. At first, this media art exhibition was planned to promote the city by Eujongbu City. Since 2007, she has developed this project as a regular media art project at the TOTAL MUSEUM of Contemporary Art. The last two project <Digital Playground 2008 â&#x20AC;&#x201C; Hack the city!> and <Digital Playground 2009- Open your Source> earned quite an attention from the general public and art people, resulting a group of media art fans in Korea. What make this project unique among many other media art exhibitions is that it always develops some sort of workshops that anyone interested can participate, making media art more accessible. In 2010, this project will be executed in Kota Kinabalu in Malaysia, a perfect city to introduce media art where people have a great interest in digital technologies media art.

2


HELLO~ KOTA KINABALU

3


Kolej Yayasan Sabah

4


HELLO~ KOTA KINABALU

5


TABLE OF CONTENTS

6


General information

=

Exhibition 1 Opening party 2 Showcase installation 3 Screening video

= 12 = 14 = 18

Presentation 1 Artist talk Hojun SONG Suntag NOH

= 24 = 42

2 Educational presentation Junghwan SUNG, Euisang OH, MinJu LEE Jongsoo KWON Youno PARK, Jaewoong KIM Sungdae HONG

8

= 62 = 68 = 76 = 82

Workshop 1 Being creative workshop Seungjoon CHOI + Kyungjin LEE 2 Making game with Kinect James POWDERLY

= 96

Picnic to the Manutak Island

= 132

CODA Play, Interact, Organize Soochul KIM

= 138

7

= 124


GENERAL INFORMATION

8


General Information Title Date Venue Host Co-organizer Sponsors

2010 Global Digital Playground in Island 11. 28. - 12. 5. 2010 Animation Center @ Kolej Yayasan Sabah Digital New Media Center, Kolej Yayasan Sabah Soongsil University, Lab. preparat, Total Museum of Contemporary Art, Kolej Yayasan Sabah Art Council Korea, middle corea

Programs Exhibition

Showcase installation of Korean Media Art Interactive media art (22 works) Screening Digital Animation & Experimental Film Digital Animation (8 Works) Experimental Film (8 Works) Screening Video - collaboration with <Coffee with Sugar> project Bulgaria (4 works) Denmark (15 works) Turkey (6 works) Screening - collaboration with Netfilmmakers Belgium (2 works) Denmark (7 works) Germany (3 works) Iceland (4 works) Slovenia (3 works) South Africa (1 work) Sweden (4 works) Ukraine (1 work) U. S. A. (1 work) Screening Prix Ars Electronica 2010 <CyberArts 2010> - collaboration with ARS ELECTRONICA Computer Animation / film / VFX (11 works) Computer Musics & Sound Art (15 works) Interactive Art (3 works) Hybrid Art (3 works) u19-freestyle computing (8 works)

Presentation

Artist Talk Educational Presentation

Workshop

Being Creative Workshop Making Game with Kinect

9


EXHIBITION

10


Opening party Showcase installation Screening video

11


EXHIBITION Opening party Showcase installation Screening video

12


Opening party

13


Showcase installation

Showcase installation of Korean Media Art Interactive media art (22 works)

1.

Feather

Jongsoo KWON

2.

You are my light!

Unzi KIM

3.

Laps of the capsule

Dongjo KIM

4.

Breath Brush

Youngmi KIM

5.

Trace #2

Seung Seok NOH, Jiyoung CHOI

6.

Sound City

Geunho PARK, Chunji JIN, Won JUN, Kyujung KIM

7.

Warped Message

Wonbae PARK, Doowon PAIK

8.

Soap Opera in Walking

Junghwan SUNG, Jaeyoung KIM, Minju LEE

9.

Shamefaced #15

Junghwan SUNG, Hyohoun NO, Euisang OH

10.

BouncingBall_xGuitar Duet

Junghwan SUNG, Byongsue KANG, Minju LEE

11.

Real-Time Photo Mosaic

Kyuchul WON, Myounghoon PARK, Jinwan PARK

12.

Two_Heart: To_Heart

Miohk RYU, Kyungju PARK

13.

Slow Scan

Jaejung LEE, Hana MOON

14.

Color xylophones

Joohun LEE

15.

Dice

Jaesun YUN, Wansuk KIM, Chan LIM

16.

Scary Painting

Yangmi LIM

17.

Fine III

Jeehyun YANG, Chenghua ZHANG, Kyujung KIM

18.

Music ! Music !

Sangjun RYO

19.

Floating Memory

Haehyun JUNG, Intak JOO

20.

Aesthetic Movement of Seoul Metro

Kyunga JIN, Hosung KIM

21.

Distorted Soul #2

Sungdae HONG

22.

Resonance #1

Sungdae HONG

14


Showcase installation

15


Showcase installation

16


Showcase installation

17


Screening Digital Animation & Experimental Film

Digital Animation (8 Works) 1. <Geu mul> by Jinman KIM, (2009, 2D & 3D, Color, 9’40”) 2. <the way> by Minyoung JUNG, (2003, Stop motion(Puppet), Color, 13’) 3. <Rail> by Baeyoung MYUNG, (2009, 3D Animation, Color, 14’) 4. <Black out> by Jinho RYU, Woong SUNG (2008, 2D & 3D & Scratch on crayon, Color, 6’44”) 5. <Can> by Minji JEONG, (2010, 2D & Digital cut-out, Color, 10’30”, HD Cam(NTSC)) 6. <Chohon> by Junsang YOON, Kinam KIM, Eunju KIM, Yongju PARK, Youno PARK, Jungsun CHOI, (2004, 3D Computer Animation, Color, 13’) 7. <Mom> by Wooksang JANG, (2010, 3D Animation, Color, 14’) 8. <Animating Earth> by Jaehyung JU, (2010,

Experimental Film (8 Works) 1. <TIME - LILLY> by Youngeun KIM, (2010, NTST DV, Color, 1’43”.) 2. <First aid> by Seungae BANG, (2009, NTSC DV, Color, 2’26”) 3. <Nebula Rising> by Hangjun LEE, (2009, 35mm film, Color, 8’40”) 4. <Say> by Kang JUNG, (2009, NTSC DV, Color, 15’40”) 5. <Vision of Compression Part I Synfonia> by Junho OH, (2010, NTSC DV, Color, 13’) 6. <Faint Footsteps on a Trembling Surface> by Yejin KO, (2009, 2D&3D NTSC DV, Color, 9’) 7. <phenominon series> by Chan LIM, Beyungchul MIN, (2010, 16mm b&w film, 3’12”) 8. <the Breath> by Minyong JANG, (2009, 16mm film, color, silent, 10’)

2D Animation, Color, 17’)

18


Screening Video - collaboration with <Coffee with Sugar> project

Bulgaria (4 works) 1. < I See - You See> by Daniela Kostova (2002, video, color, sound, 30’) 2. <The Real Thing> by Adelina Popnedeleva & Michel Beck (U.S.A.) (2000, video, color, sound, 4’) 3. <10 Minutes World Art> by Kamen Stoyanov (2003, video, color, sound, 10’) 4. <Whatever-Advert Laboratory> by Borjana Pandova, Todor Karastoyanov (2005, video, 8 pieces (from 1 to 3 min), color, sound, total: 16’)

Denmark (8 works) 1. <060527> by Miska Knapek (2006, animation, loop, silent, 44”) 2. <glemsel.net> by Mogens Jacobsen (2007, net art) 3. <(Don't) Leave me Alone> by Kassandra Wellendorf (2006, interactive two channel video) 4. <Remember cake> by Steen Moller Rasmussen (2006, dv/movie, loop, 2’03”) 5. <Secret Service> by Heike Hamann (2005 video, color, sound, loop) 6. <Udefra> by Thomas Seest (2005 video,

Turkey (6 works) 1. <Turkish Light Arts> by Extra-Struggle (2002, video, color, sound) 2. <Fast-Iman>by Bengisu Bayrak (2003, video, color, sound) 3. <The hairdresser> by Basak Kaptan, Maria Frycz (2004, video, color, sound)

color, sound, loop) 7. <Parking Lot Limbo> by Jacob Tækker (2006, Betacam SP adapted to DVD, 11’) 8. <Postcards-Tivoli> by Nanna Debois Buhl (2006, 16mm film transferred to DVD(2006) 11 minutes/Stereo sound/Colour, Camera: Jesper Fabricius/Sound: Pejk Malinovski)

4. <I/O Interface Overbloated> by Erhan Muratoglu (2005, video, color, sound) 5. <Nigar> by Erhan Muratoglu (2006, video, color, sound) 6. <Lost Postcard> by Selda Asal, Ceren Oykut (2004-2005, video, loop, color, sound)

19


Screening collaboration with Netfilmmakers

Denmark (7 works) 1. <Muse> by FIELD (2010, video) 2. <You have to keep...> by Stine Marie Jacobsen (2007, video, sound, 3’) 3. <Stone> by Nanna Lysholt-Hansen (2009, video, color, sound, 1’56”) 4. <Paper cup> by Sorgen Thilo Funder (2009, videoHD apple prores/DVD, 57”) 5. <Artroyal> by Lars Vilhelmsen (2007, video, color, sound, blog art) 6. <Monument> by Jesper Fabricius (2005, flash, sound, loop, 55”) 7. <Face the wall> by Carl Emil Carlen (2005, dv, color, sound) Belgium (2 works) 1. <The Whole Month Catalog> by Tim Knapen (2010, interactive) 2. <Tame> by Isabelle Schiltz (2009, panasonic NVGS300 video camera mini-dv) Slovenia (3 works) 1. <Thinking> by Peter Koraca (2010, data visuallization, generative movie) 2. <Broken rainbow cloudy night> by Juria Yoshikawa (2008, 3’30”) 3. <Ultimate submission> by Gazira Babeli (2007, performance archive video) Germany (3 works) 1. <Inner cuts> by Kerstin Ergenzinger (data visuallization) 2. <Apfelschnappen> by Jana Eske (2008, video, color, sound) 3. <Breaking point> by Sandra Becker 01 (2007, gif-animation)

South Africa (1 work) 1. <Noisewomb> by Catherine Henegan (2010, video, color, sound) U. S. A. (1 work) 1. <What remains> by Alan Sounheim (2007, 1’26”) Iceland (4 works) 1. <Busy> by AnnaMaria (2007, DV, after effects, reason) 2. <Christmas tree> by Finnur Arnar Arnarsson (2007, video, color, sound) 3. <Search> by Hrafnkell Sigurdsson (2007, photos dv, multilayerd audiotrack, 1’09”) 4. <Off-course> by Enda O'Donoghue (2006, loop, color, 2’50”) Ukraine (1 work) 1. <The story for the gentle people> by Sergei sviatchenko (2008, sony DCR-HC39E, handhold, 2’36”) Sweden (4 works) 1. <Origo> by Lisskulla Moltke-Hoff (2008, final cut, Mac, video 8, garage band, 2’59”) 2. <Debris> by Andreas Kurtsson (2008, netfilm) 3. <Delicious fastman in 60 sec!> by Jessica Nilson (2004, dv, clolor, sound) 4. <Print Screen Copy Paste> by Maria Lavman Vetö (2005, animation, loop)

20


Screening Prix Arts Electronica 2010 <CyberArts 2010>collaboration with ARS ELECTRONICA

Computer Animation / film / VFX (11 works) <Nuit Blanche> by Arev Manoukian (CA, 4’39”) <The Man in the Blue Gordini [L’Homme à la Gordini] (excerpt)> by Jean Christophe Lie (FR, 1’23”) 3. <The Sandpit> by Sam O’hare (UK/US, OOVFX, 5’35”) 4. <Nokta.> by Onur Senturk (TR, 1’25”) 5. <Ormie (teaser)> by Rob Silvestri (US, 20”) 6. <LOOM (excerpt)> by Jan Bitzer, Ilija Brunck, Csaba Letay (DE, Polynoid, 50”) 7. <Love & Theft> by Andreas Hykade (DE, Studio Film Bilder, 6’50”) 8. <Plane Stupid, Polar Bears> by Jake Mengers (US, MPC, 2’43”) 9. <UP (making off)> by pete Docter (US, Pixar Animation Studio, 3’19”) 10. <Precise Peter> by Martin Schmidt (DE, 5’21”) 11. <Alma> by Rodrigi Blaas (ES, 5’23”) 1. 2.

Computer Musics & Sound Art (15 works) <reho:5 horizons> by Ryoichi Kurokawa (JP, 7’59”) <Cycloïd-E> by Michel Décosterd, André Décosterd(CH, Cod.Act, 3’52”) 3. <Champs de fouilles (Excavations) (audio only)> by Martin Bédard (CA, 10’57”) 4. <Harvest> by Olle Cornéer, Martin Lübcke (SE, 11’45”) 5. <abcdefghigklmnopqrstuvwxyz for iphone> Jörg Piringer (AT, 2’54”) 6. <216 prepared dc-motors / filler wire 1.0mm, 2009> by Zimoun (CH, 1’02”) 7. <FLAECHEN [Aus der Reihe RAUMGEFLECHTE]> by Julius Stahl (DE, 3’02”) 8. <The Prayer Drums> by Louis-Philippe Demers (CA/SG), Armin Purkrabek (AT/DE), Phillip Schulze (DE, 3’45”) 9. <TONSPUR für einen öffentlichen raum> by Georg Weckwerth (DE), Peter Szely (AT, 4’32”) 10. <Desibel> Maja S. K. Ratkje, Geir Hjetland, Bjørn Kolbrek, Torkil Sandsund, Wenche Wefring (NO, 3’15”) 1. 2.

11. <Heartchamberorchestra> by Erich Berger (AT/FI), Peter Votava (AT/DE, Terminalbeach, 5’33”) 12. <Glücklich auf dem Weg nach unten / Happy going South> by Hanna Hartman (SE, 5’) 13. <Adapting for Distortion> by Hiroaki Umeda (JP, 1’27”) 14. <INJECT> by Herman Kolgen (CA, 2’53”) 15. <BUG (audio only)> by Mark Bain (US/NL, 5’05”)

1.

2. 3.

1. 2. 3.

1. 2. 3. 4. 5. 6. 7. 8.

Interactive Art (3 works) <The EyeWriter> by Zach Lieberman, James Powderly, Tony Quan, Evan Roth, Chris Sugrue (US), and Theo Watson (UK, 3’36”) <Chorus> by United Visual Artists (UK, 1’39”) <Taking Doors> by Julijonas Urbonas (LT, 3’58”) Hybrid Art (3 works) <Ear on Arm> by Stelarc (AU, 5’10”) <Men in Grey> by Julian Oliver (NZ/DE), Danja Vasiliev (RU/DE, 3’11”) <Ocular Revision> by Paul Vanouse (US, 4’11”) u19-freestyle computing (8 works) <Chindogu> by Johannes Masanz (AT, 3’07”) <Der weiβe Hai> by Matthias Riedler (AT, 11”) <Vom Himmel gefallen> by Michael Schmidl (AT, 6’51”) <Over the top: Episode 1> by Tarek Khalifa (AT, 4’05”) <ASYL> by Thomas Gatt, Manuel Tilgner (AT, BG/BGR Sillgasse, 1’50”) <Move it> by Julia Molnar, Bianca Biedrawa, Yuliya Potapova (AT, 2’08”) <More than just a box> by Florian Grünberger (AT, 18”) <trashed> by Florian Grünberger (AT, 41”)

21


PRESENTATION

22


1 Artist talk Hojun SONG Suntag NOH 2

23

Educational presentation Junghwan SUNG Jongsoo KWON Youno PARK Sungdae HONG


ARTIST TALK Hojun SONG

24


Hojun SONG

1/34 2/34

25


4/34

3/34

ARTIST TALK

26


Hojun SONG

5/34 6/34

27


8/34

7/34

ARTIST TALK

28


Hojun SONG

9/34 10/34

29


12/34

11/34

ARTIST TALK

30


Hojun SONG

13/34 14/34

31


16/34

15/34

ARTIST TALK

32


Hojun SONG

17/34 18/34

33


20/34

19/34

ARTIST TALK

34


Hojun SONG

21/34 22/34

35


24/34

23/34

ARTIST TALK

36


Hojun SONG

25/34 26/34

37


28/34

27/34

ARTIST TALK

38


Hojun SONG

29/34 30/34

39


32/34

31/34

ARTIST TALK

40


Hojun SONG

33/34 34/34

41


ARTIST TALK Suntag NOH

42


reallyGood, Murder

Suntag NOH

“The trouble is not that they are

looks back on his path is bound to

coldblooded enough to 'think the

reflect on its course ahead. That

unthinkable,'but that they do not

was the decisive mistake that he

think.”

1

should not have committed, the final

 

trigger. The first thing that is

The beginning of the problem was

absolutely forbidden! All those

his confession.

who attack are forbidden to reflect

Should he not have confessed?

on the attack!

He was a baby-faced 22 years old.

A young man who had a dream of

Let’s say it was ‘reflection’. In

flying in the blue sky, and who

fact, it wasn’t anything. Since it wasn’t anything, that’s

dutifully walked down, step by step, the path before him. I guess

what it’s being called, so why did

inside him must have wiggled a

it become a problem?

young man’s desire for a little

Let’s say it was a ‘confession’. Even so, it wasn’t anything.

exciting romance, too. He walked for 4 years. He sweated for 4

Since it wasn’t anything, that’s

years. He arrived at a point that

the only way it can be called. So

one could call “the end”.

what was all the fuss about anyway?

The problem seems to have started

He wrote a short diary on his blog.

when he looked back. Why did he not remember the

“F15K, you’re a really good machine,

warning of the angels that had

but you look like a murdering

descended to punish ‘Sodom and

machine to me these days. I’m dis-

Gomorrah’ with brimstone and fire?

turbed. I will be operating this

Maybe Lot’s wife, who had looked

machine, but I guess I may end up

back against the warning not to,

killing by mistake people who do

transcended time and space and

not need to die.”

came and whispered irresistibly tempting words to him. In any case,

- Reflection on the machine

he looked back. To see what kind of

- Reflection on good machines

path the 4 years had been.

- Reflection that they may be

murdering machines

The problem became bigger when he tried to look into the future. That was the real reason he should not have looked back. He who

- This disturbing reflection The biggest problem of all the problems erupted when the common‐

43


2/23

1/23

ARTIST TALK

44


reallyGood, Murder

Suntag NOH

3/23

45


46

4/23


reallyGood, Murder

Suntag NOH

sense anguish of the 4th year

He even became, without realizing

Air Force Academy cadet was made

it himself, “someone who openly

into a question in an exam by

writes Communist statements on

‘some students who were crazy

his blog.” The irresponsible and

about solving problems’. They were

excessive language of the press

fundamentalist philosophers who

was enough to change reflection

believed that the existence of

to delusion. The “something

“something that isn’t anything”

that isn’t anything” became

always originated from “something”,

“something.” His path of 4 years

and were extractionists who had

was severed then and there.

uncovered that all reflections were - A good gun, no matter how good

conceived from leftist delusions

it is, is born to kill.

and incestuous breeding. The

- A good gun is a gun that kills

almighty ability of these students

people well.

lied in their capacity to fit any

- A good bomber, no matter how

problem into their prefabricated answers.    

good it is, is born for mass

murder.

The carpet bombing of the conser-

- A good bomber is a bomber that

vative press started. Before he

kills people well.

could get on a bomber and push

- Even without Hannah Arendt’s

any button, he became battered by

assertion, the gene of violence

the surprise, lightening carpet

is the ‘means’.

bombing. The bombing in his

- The means speaks on behalf of

reflections had become reality,

violence.

only reversed, under different

circumstances. JoongAng Bombing

The means of violence, in parti-

Daily led the way, supported by

cular those that are controlled by

Chosun Bombing Ilbo. According

the state, are the spokespersons

to their editorials, the Air

for this century’s state-of-the-

Force Academy cadet was someone

art precision sciences. From the

with “anti-military, pro-

elementary sciences of mathematics,

Communist thoughts who could not

physics, chemistry, and biology to

be trusted with a 100 billion won

the many applied sciences such as

per unit F-15K, and who has been

precision machinery engineering,

contaminated with the leftist

optics, electromagnetics, and

education of the Teachers and

so on, the modern engine behind

Educational Workers Union.”

these sciences has been none other

47


ARTIST TALK

than war. It’s necessary to think

infiltration shows, military

about the tight relationship that

uniforms shows, army biscuit shows,

the weapons economy has with

all sorts of shows…

international politics. The fact

that in modern history advances

The climax of the spectacle is the

in weaponry equaled advances in

fantastic super operation using

science, the irrefutable fact that

A-10 Thunderbolt fighter-bombers and

such advances were the object of

the AH-64D Apache Longbow heli-

a nation’s praise and patronage…

copters to rescue our troops who

Nevertheless, the forbidden

have been taken hostage by the

‘reflection on facts’… And the

enemy. The firm determination that

painting of those who do as

anyone messing with our side will

communists…

not be forgiven, and the warm humanism of valorizing each and

The global trend of weapons shows

every soldier on our side down to

disguised as festivals has also

the last guy form the essence of

arrived in Korea.

this operation. Let’s not mention

The state, corporations, arms

the ‘gratuitous sacrifices’ that the

dealers, and regional communities

operation may inadvertently entail.

hold these extravagant shows hand

Ridley Scott’s film Black Hawk Down

in hand, for national security,

illustrates the development of the

for the reinforced Korean-American

tight sense of camaraderie and

alliance, for corporations who

poignant humanism all too well.

have dedicated themselves to the

development of state-of-the-

Every time a bomb explodes, every

art sciences, for strengthening

time a shouting order is echoed,

international competitiveness,

applause and cheers follow.

for fostering regional tourism,

“Hurrah, bravo!”

for educating children, and for

everything else you can think of.

Yes, hurrah, bravo… Maybe it was ‘hurrah, bravo’.

It’s show time.

The cadet in question upon mounting

Air shows, helicopter rappel shows,

the good F15K machine and pushing

tank shows, machine gun shows,

down the red button should have

missile shows, be‐a‐pilot shows,

shouted “Hurrah, bravo”, nothing

mine shows, chemical, biological

more, nothing less.

and radiological weapons shows,

anti‐terrorism shows, nighttime

It was an ‘anguish’ that is not

48


Suntag NOH

5/23 6/23

49


7/23

ARTIST TALK

50


Suntag NOH

8/23

51


10/23

9/23

ARTIST TALK

52


Suntag NOH

11/23 12/23

53


ARTIST TALK

allowed in those who attack.

0.1 second: A fire pillar of

And what is not allowed for viewers

approximately 300,000 degrees

of imaginary bombing attacks is

Celsius measuring 15 meters

‘feeling disturbed’.

in diameter is formed. At the same time, neutrons and gamma

Warning: Perception Requires

rays reach the earth, and cause

2

Involvement.

direct radiation damage to

living organisms.

Those who are mired in forbidden

0.15 second: The fire pillar

anguishes, forbidden perceptions,

grows bigger, and the radio-

forbidden memories, forbidden

active waves spread even

thoughts dream of escape. But

faster. The air is heated to a

escaping is not allowed; only

bright red.

forced ejections await them.

0.2-0.3 second: An incalculable

amount of infrared rays are

Let us, at this point, recall a

emitted, inflicting burns on

forbidden memory.

people.

1.0 second: The fire pillar

On the morning of August 6, 1945

reaches its biggest size,

at 8:16 and 2 seconds, the dream

becoming 200-300 meters in

of the superweapon became a real-

diameter. The waves that esca-

ity. The first atomic bomb with

lated the fire continue to spread

strength equaling 12,500 tons of

at the speed of sound.

dynamite dropped out of the skies of Hiroshima without any warning.

With this bombing attack, 100,000

A new kind of war had started. The

people died on the spot. And

first second of the new war went

another 100,000 died, slowly,

like this.

one by one, due to the radiation

exposure.3 0.0 second: The bomb goes off

at the peak of the morning rush

These disturbing memories, these

hour, at approximately 600

disturbing thoughts, these

meters above the Shima Hospital

disturbing scenes, these strange

located in the center of

loyalties, these good and murderous

Hiroshima. The temperature of

machines...

the city center reaches the millions in degrees Celsius in one 1 millionth of a second. 54


reallyGood, Murder

Suntag NOH

Once again, I borrow Hannah Arendt’s words.   “Where all are guilty, no one is; confessions of collective guilt are the best possible safeguard against the discovery of culprits, and the very magnitude of the crime the best excuse for doing nothing.”4   What the heck does that mean? Warning: Sago Requires Sago.5

1) Hannah Arendt, 1969, On Violence, trans. Jung Han Kim, Seoul: E-who Publishing Co., 2000, p28. 2) This phrase comes from the artwork that Antonio Muntadas translated and exhibited in different languages. It could mean that perception inevitably requires to involvement, or also that the prerequisite of involvement is perception. To this, a “warning” is added, which I understand as “You may get hurt if you know this”, which, reversed, could also be understood as “It’s better not to know this.” 3) Sven Lindqvist, 2001, A History of Bombing, translated in Korean by Nam Soeb Kim, Hankyoreh Publishing Co.,2003, p240. 4) Hannah Arendt, 1969, On Violence, translated in Korean by Jung Han Kim, E-who Publishing Co., 2000. 5) NOH Suntag copying Mr. Muntadas The term of ‘Sago’ has two meanings in Korean, ‘thinking’ and ‘disaster’.

55


14/23

13/23

ARTIST TALK

56


Suntag NOH

15/23 16/23

57


17/23

ARTIST TALK

58


Suntag NOH

18/23 19/23

59


21/23

20/23

ARTIST TALK

60


Suntag NOH

22/23 23/23

61


EDUCATIONAL PRESENTATION- Junghwan SUNG, Euisang OH, MinJu LEE

62


Junghwan SUNG, Euisang OH, MinJu LEE

1/10 2/10

63


4/10

3/10

EDUCATIONAL PRESENTATION

64


Junghwan SUNG, Euisang OH, MinJu LEE

5/10 6/10

65


8/10

7/10

EDUCATIONAL PRESENTATION

66


Junghwan SUNG, Euisang OH, MinJu LEE

9/10 10/10

67


EDUCATIONAL PRESENTATION- Jongsoo KWON

68


Jongsoo KWON

1/14 2/14

69


4/14

3/14

EDUCATIONAL PRESENTATION

70


Jongsoo KWON

5/14 6/14

71


8/14

7/14

EDUCATIONAL PRESENTATION

72


Jongsoo KWON

9/14 10/14

73


12/14

11/14

EDUCATIONAL PRESENTATION

74


Jongsoo KWON

13/14 14/14

75


EDUCATIONAL PRESENTATION- Youno PARK, Jaewoong KIM

76


Youno PARK, Jaewoong KIM

1/10 2/10

77


4/10

3/10

EDUCATIONAL PRESENTATION

78


Youno PARK, Jaewoong KIM

5/10 6/10

79


8/10

7/10

EDUCATIONAL PRESENTATION

80


Youno PARK, Jaewoong KIM

9/10 10/10

81


EDUCATIONAL PRESENTATION- Sungdae HONG

82


Sungdae HONG

1/20 2/20

83


4/20

3/20

EDUCATIONAL PRESENTATION

84


Sungdae HONG

5/20 6/20

85


8/20

7/20

EDUCATIONAL PRESENTATION

86


Sungdae HONG

9/20 10/20

87


12/20

11/20

EDUCATIONAL PRESENTATION

88


Sungdae HONG

13/20 14/20

89


16/20

15/20

EDUCATIONAL PRESENTATION

90


Sungdae HONG

17/20 18/20

91


20/20

19/20

EDUCATIONAL PRESENTATION

92


ARTIST TALK +

EDUCATIONAL PRESENTATION

93


WORKSHOP

94


1 Being creative workshop - Seungjoon CHOI + Kyungjin LEE 2 Making game with Kinect - James POWDERLVY

95


WORKSHOP 1 Being creative workshop - Seungjoon CHOI + Kyungjin LEE

96


Day 1

1. Workshop Outline

Seungjoon CHOI + Kyungjin LEE

learning mechanism which makes it possible to continue to make

This is a teacher’s workshop

the use of the knowledge that

learning how to help kids to use

participants have learned from this

open source creative tools like

workshop.

MyPaint, GIMP, Inkscape, Blender, Audacity, and Scratch. The participants will not only learn

2. Workshop Process

basic creative tools but also will 2.1. Day 1

be asked to develop inspiring

2.1.1. Introduction of a work

educational programs using those tools. This process is more than

called ‘self-organizing

experiencing simple tutorial tools

elements’ http://goo.gl/1GLc7

with regards to learning new media as participants experience active collaboration and exploration which requires leadership. It is a 2-day (each day over 4 hrs) workshop. The teams organized on the first day will carry out the mission of creating educational program using creative tools that they would learn in the form of team

force

repulsive force

assignment. On the second day, each

distance

team will test and improve each

gravitation

other’s workshop. It is a workshop not for learning creative tools but for relationship between people. Though it takes a context of new

Within the framework of self-

media, it is a workshop about

organizing elements, the importance

raising awareness as to applying

of participants share learning and

timeless possibilities and energy

increase, as a team, energy like an

of human.

organism was informed in the form

With the objective of using

of generative art.

open source and making educational program for kids, this workshop aims to provide a chance to experience full transfer of

generative art: HYPERLINK "http://en.wikipedia.org/ wiki/Generative_art" http://en.wikipedia.org/wiki/ Generative_art

97


WORKSHOP

2.1.2. Basic tool setup

2.1.4. Marshmallow Challenge

Following basic online tools based

Marshmallow Challenge, a 14-minute

on Web 2.0 were to be prepared.

short workshop that Tom Wujec has introduced at TED was exercised.

- GMail account - Google Docs - Google Spreadsheet: http://goo.gl/vOynw - Dropbox account - Dropbox shared folder First,

HYPERLINK "http://goo.

gl/vOynw" http://goo.gl/vOynw was secured where contents are documented as we progress under

Marshmallow Challenge is a

a specific link.

workshop realizing the meaning of coorporation and the importance of prototyping by competing which team of four builds the tallest structure in 14 minutes using 20 sticks of spaghetti, one meter of tape, and one marshmallow.

2.1.3. Introduction of Creative Tools (Open source/ Freeware) Following basic online tools based on Web 2.0 were to be downloaded on each laptop.

98


Seungjoon CHOI + Kyungjin LEE

2.1.5. Demonstration of

2.1.7. Exploring Creative

how to use creative tools

Tool Workshop

Starting with Scratch(http://scratch.

A pair chose one of the creative

mit.edu), Open source/ Freeware

tools that they have learned and as

creative tools were introduced

did in pair drawing exercise, they

briefly.

worked the selected tools in turn and gave each other some feedbacks. Each took about 10 minutes and repeated the process for 40 minutes. When the participants explore creative tools, the structure is as follows.

It was a short demonstration but not a lecture oriented approach that one teaches the full practice of tools.

2.1.6. Pair Drawing For the next workshop that participants had to explore creative tools

The type of this approaching tool

on their own, each pair experienced

is called â&#x20AC;&#x2DC;pair programmingâ&#x20AC;&#x2122; which

working in collaboration for five

is actually employed in the field of

minutes by drawing in turn without

IT industry.

words.

99


WORKSHOP

2.1.8. Sharing what they have found in the process of exploring Creative tool workshop

Based on the experience of exploring creative tools, each student developed possibilities for children’s workshop as they made comments on each other’s ideas like an organism. The end results were posted on the wall.

Each pair shared explored contents with four members in the team, and then each team shared with other teams.

2.1.9. Brainstorming using Brain writing technique: Idea development for children’s workshop

2.1.10. Homework The first day of the workshop was wrapped up with the following two

Before anything else, the partici-

sets of homework were handed out

pants did Brain writing which is

for the second day.

writing down whatever comes to mind first, passing it around for everyone to read and adding various comments.

Explore creative tools introduced today. Think about possible playground to introduce healthy digital culture when you are in the situation where you must introduce digital culture to children. 100


Day 2

Seungjoon CHOI + Kyungjin LEE

2.2.1. Check Homework Introduced the homework from the first day and checked students’ homework. It seemed they are not that ready yet. *The Artist’s Way: Written by Julia Cameron, Translated by Lim Ji Ho

2.2.2. Check-In Presented the ‘Morning Page’ tool

2.2.3. Simulation Workshop

and prepared the participants for

Now the participants were given

the next workshop procedures. The

a situation where they have just

‘Morning Page’ is introduced in

established a venture company.

the book called The Artist’s Way.

Consisted of four members, each

Following is how we have executed

team represented a venture company.

the ‘Morning Page’.

Simulation workshop is a tool that puts participants in a situation

- Prepare a pen and a sheet of paper.

where they have no choice but to work in cooperate with creativity

- Secure safe and private space.

and learn creative cooperation as

- Write down whatever comes

they interact with other team and

to mind for five minutes without

how to deal with conflicts occurring

a break.

under different circumstances.

- Try to fill out the whole page. - Must not stop writing. If there

- They have just set up a venture

is nothing to put down, just

company that develops various

go ahead and write down any

workshops for children using

words even though they are

digital creative tools

meaningless.

introduced on the first day.

- Do not share the contents with

- They have certain amount of

anyone else as it may contain

funds received from an investor.

very personal things. Tear it

Pistachios are used as virtual

after five minutes. But if there

money in this workshop.

is anything important to remember, write it down somewhere else. - The implication of this activity is like a flowing river. Let thoughts flow. 101


WORKSHOP

whether to pay differently based on employeesâ&#x20AC;&#x2122; performances or evenly. - After the payment, the personnel realignment is forced. (Each company fires one person and recruits another from a different team.) - The second session begins under the situation that a talented - Each company selects a CEO. - A CEO has a right to appoint the role of each team member and has a responsibility to pay the employees including him/herself. - There are 30 to 40 minutes

person is kicked out or hired. - The final results are presented in front of an investor. - Symbolically award the one who are paid the most (pistachios) and finish the workshop looking

sessions of two that company can

back the significance of this

develop a workshop. After the

Simulation workshop.

first session, each company will test the draft that other rival companies are developing. This will be an opportunity to evaluate each other and exchange ideas.

- Following the test, each CEO pays from the reserved investment fund. (CEO decides 102


Seungjoon CHOI + Kyungjin LEE

2.2.4. Share presentation using new media tool

*The team Millionaire had a problem with saving the project so they had to present with posters instead.

The participants were asked to make presenting materials using Google presentation tool and shared in the next URL. http://goo.gl/vOynw This process itself is also a workshop using new media.

2.2.5. Writer’s workshop In the case of the team mad-horse

Introduced Writer’s workshop as a

corp from the Simulation workshop,

tool that teaches how to criticize

they have produced a prototype of

a creation peacefully and heighten

tutorial for children that can be

its potential, and it is executed

used in the Scratch workshop and

with the team Millionaire. The

even shared it using dropbox.

way to do Writer’s workshop is as follows. - Welcome a writer. - Present a summary of a work that the writer wishes to do. (It was a team presentation in this case.)

Some sections from the presentation by the team Luck CloVer

- A writer becomes ‘a fly on the wall’. He/she is there with other participants but takes a role of only a careful listener stepped aside. - Give ‘positive feedback for the shared creation to the rest of the participants except the writer who became ‘a fly on the wall’. Talk freely about only the positive aspects of the 103


WORKSHOP

creation (do not interact with the writer) and as he/she

- Thank everyone and finish the Writer’s workshop.

listens carefully, the writer recognizes the positive features of his/her creation. - Subsequent to ‘positive feedback’ session, talk about things that are missing or need to be improved in the same manner. Give comments with an attitude of how to discover and develop potential that the original creation holds. The workshop concept of the team Millionaire was a ‘camp in island’. They created a workshop that children swim, play and collaborate to make a storytelling creation in island with open source creative tools in their laptops - Now the writer, ‘a fly on the

or computers, and see the results

wall’, comes back as a person

at night with their parents. And

and does not defend but

through the Writer’s workshop, they

questions that he/she could not

exchanged a variety of feedbacks

understand from the feedback.

and had discussion on how to

The one leading the workshop

improve further. Only thing that

should pay special attention

mattered was that the workshop was

at this point since the debate

done not in English but in Malay-

could be overheated. He/

sian for the sake of smooth flow

she should prevent unnecessary

of the workshop preventing precise

discussion suggesting it to

understanding of the procedure.

continue after the workshop only with the people of interests. - The writer has a sole right to change the creation reflecting various feedbacks. Take only the needed components from the given information. 104


Seungjoon CHOI + Kyungjin LEE

2.2.5. Realtime Documentation

3. Conclusion

Make a video from the pictures taken in every section of the workshop

3.1. The first day feedback

and play it with music before the end of the workshop, reflecting the experiences of the day.

Conducted an informal survey using Google docs. The application method of Google form was introduced at The participants can identify

the beginning of the second day

what they have done and look back

workshop. Most of the participants

what they have practiced on that

displayed interests and showed

day. This is one of the elements

positive reactions as to the

consisting this workshop as well,

possibilities that the open source/

implying that digital and new media

freeware creative tools have.

tools can be used actively in a

Also there were some participants

workshop. From a general point of

who were interested in tools and

view, this process also is a chance

methods of collaboration.

to learn a workshop tool that can be reused through the first hand experience.

105


WORKSHOP

3.2. The second day feedback Following structure called â&#x20AC;&#x2DC;retrospectivesâ&#x20AC;&#x2122; was used on the second day.

The participants were asked to write down positive, missing, to be improved or impressive features of the workshop.

They showed their interests to recreate what they have done in the two-day workshop and gave positive feedbacks on overall contents of the workshop. Especially there was a feedback saying that more than learning the usefulness of creative tools like open source/ freeware, this workshop itself was a motivation. Of course the time lacking or communication language

They shared and commented within

issues were shared without a doubt.

their team, and had a time to share it all together presenting a team summary.

106


Seungjoon CHOI + Kyungjin LEE

3.3. Conclusion

But I felt a sense of satisfaction from the fact that first, the

The point that were emphasized

relationship has formed and caused

in the two-day workshop was that

a stir as I reflect upon the two-

this does not end as a one-time

day workshop from the point of

event but continues as I introduce

culture sharing view, setting aside

useful tools for creation and

a workshop producer perspectives

collaboration, and goes further

of delivering knowledge or

to give energy and motivation

learning. The lingering impression

to challenge to do something

is that there were participants

with those tools. Judging from

who considered the early stage of

the feedbacks that I got, it

the Marshmallow challenge as this

seems that there is some sort of

has not happened in the previous

desired outcome but it is hard

experiments. What is the cultural

to identify positive changes in

context that has caused this kind

the short period of time. Though

of different pattern? If this

some channels to communicate with

project continues in the next year,

workshop participants using SNS

I wish to make more opportunities

services were arranged but it is

not to deliver knowledge in one

yet to be known whether this could

direction but to learn in both

be an active interaction enough to

ways. Maybe this is the reason why

exchange concrete help or mentor.

the next is anticipated.

107


2/10

1/10

WORKSHOP

108


Seungjoon CHOI + Kyungjin LEE

3/10 4/10

109


6/10

5/10

WORKSHOP

110


Seungjoon CHOI + Kyungjin LEE

7/10 8/10

111


10/10

9/10

WORKSHOP

112


Seungjoon CHOI + Kyungjin LEE

113


WORKSHOP

114


Seungjoon CHOI + Kyungjin LEE

115


WORKSHOP

116


Seungjoon CHOI + Kyungjin LEE

117


WORKSHOP

118


Seungjoon CHOI + Kyungjin LEE

119


WORKSHOP

120


Seungjoon CHOI + Kyungjin LEE

121


WORKSHOP

122


Seungjoon CHOI + Kyungjin LEE

123


WORKSHOP 2 Making game with Kinect - James POWDERLY

124


1. Presentation Works of James 2. How to make game using Kinect

James POWDERLY

125


WORKSHOP

1. About Movement 2. Dissccusion & Brainstorming

126


1. Drawing 2. Making logo & elements

James POWDERLY

127


WORKSHOP

Animating with computer

128


Coding & Testing

James POWDERLY

129


WORKSHOP

Playing

130


James POWDERLY

131


PICNIC TO THE MANUTAK ISLAND

132


133


PICNIC

134


TO THE MANUTAK ISLAND

135


PICNIC

136


TO THE MANUTAK ISLAND

137


CODA: Play,Interact, Organize Soochul KIM

In the Inchon International

This is the first time that many of

airport, baggage is lined up in

us have ever been to the island

front of the check-in desk.

or Malaysia. Warm weather greeted

The suitcases are rather light and

us. Warm welcome from our hosts and

simple, compared to everyoneâ&#x20AC;&#x2122;s

students followed. The place was

heavy luggage full of digital

not spacious but not too small

equipments: Laptop, tablet PC,

either. A neat and well-maintained

smart phone, projector, digital

two-story building has several

camera (camcorder), physical

rooms. The preparation was almost

computing sensor, AD board, spea-

perfect. Students were more than

kers, kinetic camera, and varied

helpful. The host always makes sure

web 2.0 applications. We bring

everything is okay. Interactions

these along with our suitcases to

with students in the college were

the Digital New Media Center at

unique, rich, and dynamic.

Yayasan Sabah College in the Kota

Through a number of workshops we

Kinabalu Island.

watched, listened, created, and

discussed together. Using the open

The preparation for the event

was long and tiresome. Art exhi-

source tools available on the

bition in the island? Nothing was

web, participants tried to create

certain at first. We were not even

something together and learned

sure about the size of space

what open source and collaboration

for exhibitions and workshops,

mean. While learning about how

let alone the availability of all

to build satellite by ourselves,

those equipments needed. We have

participants could see how much

exchanged numerous emails with our

they can do with our digital

kind, attentive host and staffs

devices available. While we were

in the college. Many preparation

juggling with laptops, tablet PCs,

meetings have been held. After

digital cameras, kinetic cameras,

numerous meetings, emails, and

projectors, sensors, and even

phone calls, we finally boarded the

childrenâ&#x20AC;&#x2122;s toys, we discussed

plane to the island.

about what has been going on with

138


Play,Interact, Soochul KIM Organize

interactive media art and how it

playground where digital technology

will transform in the future. Going

allows people to play, interact,

through a number of workshops,

and organize in more engaged and

exhibitions, discussions, meetings,

diverse manners. Crossing over the

and a picnic, we were all exhausted.

boundaries of nations, languages,

religions as well as disciplines,

â&#x20AC;&#x153;This is just a start.â&#x20AC;? One of

our generous hosts said. Yes. It is

it should tell us about new possi-

just a start. But we do not know

ble ways of connecting, gathering,

yet how it will end. We do not know

interacting, and organizing.

yet where our unique experiences

The collection of art works here

and dynamic interactions with stu-

is to show what happened, while

dents in the island will lead us

groups of artists and students were

to. Many theorists have long spec-

exchanging and sharing their

ulated about how our digital

ideas and stories. This collection,

technology might inspire different

I hope, is worth a second glance.

ways of understanding on our world. Many researchers and artists attempted to show how the usage of digital technology affects our activities and cultures. One thing is certain. We are only at the beginning stage of understanding what kinds of impacts these technologies may have on the ways in which we know, communicate, and interact. There are still many things worth trying in order to make sense of what we can do with these technologies. In this process, Digital Playground in Island can function as a civic

139


CODA:

140


PLAY,INTERACT, ORGANIZE

141


142


143


Credit Host

Participant Nations

Digital New Media Center,

Austria, Belgium, Bulgaria,

Kolej Yayasan Sabah in Malaysia

Denmark, Germany, Iceland, Korea, Slovenia, South Africa, Sweden,

Curator

Turkey, Ukraine, U. S. A.

Sungdae HONG, Nathalie Boseul SHIN

Special Thanks to Yoonsik SHIN, Ranbok LEE

Assistant Curator

(Korean Restaurant ARIRANG in

Yoonsun SHIN, Sabina Yeowoon LEE

Kota Kinabalu) Aliceon

Project Co-ordinator

ARS Electronica

Soochul KIM, Hyunmi JUNG

Hyungchul HAN (Managing Director of Hana Tour)

Excutive Manager in Malaysia

Dr. Dg. Aminah Ali

Sylvester Fung

(Chief Executive Officer of

(Business Development Manager,

Kolej Yayasan Sabah)

Kolej Yayasan Sabah) Very Very Thanks to Coordinator in Malaysia

All Students of Kolej Yayasan Sabah

Marina Abdul Ghanie

in Malaysia

(Animation Program Project Manager, Digital New Media Center)

Book Design Dokho SHIN(shindokho.kr)

Photo and Making Film Yoona SON(Aliceon)

Typeface Monospace 821 BT

Collaboration with Soongsil Univ., Lab.preparat, Total Museum of Contemporary Art, Kolej Yayasan Sabah Sponsors Art Council Korea, middle corea

144

Playground in island 2010  

manual book of "playground in island 2010"