AT LEEDS MEDIEVAL CONGRESS 2021
TUESDAY 6 JULY
521: Games and Authenticity, I: The Different Ways of Authentic Immersion (9:00-10:30) • The Viking World in Digital Games: Different Layers of Authenticities - Tobias Schade (Tübingen) • Immersion and Authenticity in its Variety: Professor for Noble Fighters, Holy Roman Emperor, and Whirlwinds of Rats – Peter Färberböck (Salzburg) • The Christian Church in Medieval Games: Use, Representation, Function, and Authenticity - Lukas Boch (Münster)
621: Games and Authenticity, II: Challenges Between Authentic Claims and (Post)modern Views (11:15-12:45) • Memories of the Central European Middle Ages in Digital Games - Jan Kremer (Praha) • Authenticity in Northern Medieval Worlds?: Gender and Postcolonial Perspectives on God of War and Assassin’s Creed: Valhalla - Phillip Brandes (Jena) • Between Eastern and Western Europe: Postcolonial Approaches to Witcher 3 - Olga Kalashnikova (Budapest/Wien)
921: Games and Authenticity, III: A Round Table Discussion (19:00-20:30) Phillip Brandes (Jena), Peter Färberböck (Salzburg), Robert Houghton (Winchester), Olga Kalashnikova (Budapest/Wien), Jan Kremer (Praha), Tobias Schade (Tübingen)
Image Source:
Assassin’s Creed: Valhalla (Ubisoft, 2020)