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Rayhan Ahmed Théo Pontoizeau

My work this year has been a result of my different paths of research and trying to combine them in an effective and meaningful way to communicate and evoke emotions while finding connections between people, using computational and generative tools.

Exploring the foundations of interactive artwork and the evolution of design tools and systems. Looking at their place in a creative world, and how these techniques shape creativity in the world of art and design. Combining this with my research of identities through memories and lost connections, my work tries to evoke feelings of the fragility of our memories we consider to be foundations of ourselves and then represent them in a physical space. Inspired by my own experiences of having a rich cultural heritage that had a profound influence on my upbringing, but now have no connection to.

My work looks at warping and changing perspectives in physical space where people can explore and integrate the space which is also shaped and changed by those in it.

Using abstract visuals that have been influenced by research of the relationship of memory and identity, my work aims to evoke feelings of a distant connection or familiarity that many people can relate to.

Before undertaking study at GSA, I completed a technical University degree in Multimedia and Internet at the University of Bordeaux. Here I met fellow graphic designers and developed his understanding of visual design. I started an ongoing collective, Beth Design, with two other students.

During the past three years, I have developed a multi-disciplinary approach which attempts to create and incorporate innovative visuals into his practice. I have consistently maintained a broad approach concerning aesthetics to tell stories and create innovative and communicative design systems. Depending on the project, my design style varies between controlled chaos and minimalism. Collaboration has always been part of my making process, and this is something am trying to highlight in my final year.

Last summer, I realised the vast number of people who, despite having no background in design or art, were interested in creating design visuals. This led me to create a tool with which people could play and create various types of visuals. Shaper focuses on generating visuals with a simple interaction. Each time a user interacts with the piece, they become the central part of it, making the experience unique to each person who stands before it. The shapes created by the installation make the user both the subject and the maker of the work.

↘ jordangallacher.co.uk

↘ jordangallacherart@gmail.com

↘ @jordangallacher

↘ vagvpirizoe@gmail.com