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Swim Claws
C O L B I E , A G E : 1 0 S E A L O B S T E R
Exoskeleton Blubber






L L I E R E X

Camouflage Invisibility





L U C Y , A G E : 9




Can fly, swim, and walk on land like a duck. Can burrow with teeth like a mole rat. Makes other animals uncomfortable with its nakedness. Is a lover not a fighter. Lives in flocks of other Naked Duckrats.










Flying
Swimming
Breathing
Go


GENETICS



Speed - run and fly
Sense





D A V I D B U R G H , A G E : 1 1

Camouflage Lure things in with tail
Very fast with movements
Can attract birds with its tail














































S Y L A S , A G E : 1 2






S O F I A , A G E : 5


T E L L E P I C
O R I G I N
S T O R I E S
A B O U T Y O U R A N I M A L S
1+ PLAYERS MATERIALS


Shuffle: Split your deck into 2 piles. Shuffle each one.
Draw: Pick a card from each pile. Keep them secret!
Imagine: Create an origin story for both animals you picked. Include their survival skills and genetics in the story. What challenges will they face? Will they cohabit peacefully or will one be the prey?
Share: Share your story with friends and family.You can even draw it as a comic book!




Choose: Each an Animal Hy showing the o
Set up: Draw table on a pap the guesses.

Ask questio or ” no ” que ready, make If you're rig



C H A R A D E S C H A R A D E S
3 + P L A Y E R S M A T E R I A L S



Draw: Shuffle your deck and draw a card without revealing it. This will be the animal you'll act out.
Timer: Set a 1 minute time limit for each charades round.
Act: Start acting out the animal’s genetic compositions or survival skills. Use gestures, movements, and expressions to convey this character. No talking allowed!
Guess: Your friends must guess the animal you're trying to portray. The first person to guess correctly becomes the next charades star!