INTRODUCTION It is often confusing to decide whether an item to be trashed should be recycled Thorough research was conducted to find out how to improve the system of or landfilled. treating waste in daily life. There are so many symbols and so many materials that it becomes almost impossible to know what to do with them.
Observations, interviews and survey insights led to the development of a phone application which can help to improve the system.
Very small amounts of items the are produced annually ever get recycled and recycling plants face huge amounts of contamination.
RESEARCH INSIGHTS
Information
Time & effort
Out of Sight, Out of Mind
Infrastructure Accessibility
Knowledge of Materials
Behavior Cultivation
Limitations for Social Initiatives
Sense of pride
KEY OPPORTUNITIES
ACCESS
EDUCATION
INCENTIVE
CONCEPT PROTOTYPE The application lets you take a photograph of the object you want to throw out. It detects what the object is from its database. Alternatively you can select an object closest to the one you have from a list or select materials Upon detection, you will get directs to properly discard that item
You can earn rewards in the form of discount coupons for various stores around you. Saving items to be taken out later and adding reminders for that makes things seem effortless. The app strikes a balance in addressing the key opportunities; access, education and incentive
SYSTEM LAYOUT RAW MATERIALS ITEMS FOR RECYCLING
SPECIAL TREATMENT FACILITY SPECIAL ITEMS
PRODUCTS
PRODUCT SOLD
MANUFACTURER
RETAIL STORE
TRASH
CONSUMER
OPPORTUNITY
REGULAR RECYCLING
LANDFILL
EXPERIENCE MAP APPEAL
ENROLL
INVOLVE
PERSONALIZE BENEFITS
BULK DISCOUNT
LOCATION SPECIFIC
DEPART
BEHAVIOR CULTIVATION
ENHANCE
INFRASTRUCTURE
SOCIAL IMPACT
CONVENIENCE INFORMATION
RESPONSIBILTY
ASSURANCE
REDUCE CONFUSION
SAVINGS & REWARDS INFORMATION & INFRASTRUCTURE
LOCAL BUSINESSES
CONTAMINATION
RESPONSIBLE BUSINESSES
OBSERVATIONS
IND 622: Spring 2016 Advanced Industrial Design Studio IV
Student: Bhairavi Warke Instructors: Bacalzo, McDermott