Monster Max User Experience
Promotes Creativity
Stimulates Visual, Aduitory, and Tactile Learners
Objective : Design a user expereince for children ages five to seven years old introducing features of camera editing software in a simple and fun to use application.
Promotes Self Expression
User Journey Take a photo?
Select a photo?
Tool Drawer: Editing Functions
Tap anywhere on the image to take photo
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IND 261: Spring 2016 Industrial Design II
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Student: Tessa Nyre Instructors: Puthernpurakkal, Safari, Valamanesh