AY23-24_Computer Science - 2

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NEP 2020 aligned Digital coding platform included
GRADE 2

Computer Science Grade

2

ii Computer – An Electronic Device 1 Computer – A Machine Advantages and Disadvantages Working of a Computer Operating a Computer 19 Types of Computers Switching on a Computer Resizing a Window Shutting Down a Computer The CPU 37 Parts of the Computer Components of the CPU Managing Files and Folders 53 Files and Folders Create, Rename, and Delete Search Copy and Paste MS Paint 69 Introduction to MS Paint Starting MS Paint Paint Tools Saving and Printing a File MS Paint – Advanced Tools 87 Shapes in MS Paint Flip Tools Color Tools Image File Formats CONTENTS 1 2 3 4 5 6 Chapter Chapter Chapter Chapter Chapter Chapter Meet the Characters iii Recap vi
iii Google Docs 105 Google Docs – Introduction and Uses Creating a New Document Opening a Document Renaming a Document Sharing a Document Google Docs Tools 121 Add and Delete Text Cut, Copy, and Paste Drag and Drop Undo and Redo CONTENTS 7 8 Chapter Chapter

anyone Thankfully,

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Welcome to the adventures of the brave and bright duo of Avora-Mel and Conji. In the first series, we explored the land of Avora where robots and wizards live together peacefully. Mel and Conji started school and were excited to learn all the spells and machines they could get their hands on. Conji had fun being introduced to computers and had already started lessons on Notepad while Mel was learning basic spells. But Lord Ero, the dark lord, was not very happy about it and froze the whole of robot-kind to stop Mel from learning Magic. Under the Elders’ guidance, Mel and Conji saved the day by using MS Paint and a special spell that brought Avora back from Lord Ero’s spell.

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About this book

The “Mel & Conji'' series represents the 21st century way of learning Computer Science and gaining skills in Coding and Computation Thinking. The curriculum is weaved into the adventures of Mel (Robot) and Conji (Wizard) mythical characters in the exciting Land of Avora.

Special features

•Storytelling-based pedagogy: Learning takes place through an immersive storytelling experience. The series includes the comic-style textbook and animation-based learning videos.

•New age curriculum: A range of cutting-edge topics and new advancements that are expected to make a big impact in future are in the syllabus.

•NEP 2020-aligned: Focuses on delivering crucial 21st-century skills like Computational Thinking, Problem-solving and Critical Ability - as directed by the NEP 2020.

•Activities-based learning: These activities in the book are in sync with the digital coding platform. Learners can practise in the Computer Labs at school and at home.

About Uolo

UOLO partners with K12 schools to bring technology-based learning programs. We believe pedagogy and technology must come together to deliver scalable learning experiences that generate measurable outcomes. UOLO is trusted by over 8,000 schools with more than 3 million learners across India, South East Asia, and the Middle East.

Explore more
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