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Proceedings of IASDR 2025: Design Next

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Proceedings of IASDR 2025

11th Congress of the International Association of Societies of Design Research

DESIGN NEXT

December 02–05, 2025

Taipei, Taiwan

Proceedings of the 2025 IASDR Congress

Congress of the International Association of Societies of Design Research

December 02–05, 2025

Taipei, Taiwan

https://iasdr2025.org/

Editors

Chi-Yi Chang

Chien-Hsiung Chen

Yen Hsu

Publication Information

Title

Proceedings of IASDR 2025

Subtitle

Design Next

Conference

11th Congress of the International Association of Societies of Design Research (IASDR)

Dates

December 2–5, 2025

Location

Taipei, Taiwan

Editors

Chi-Yi Chang, Taiwan Design Research Institute (TDRI)

Chien-Hsiung Chen, Chinese Institute of Design (CID)

Yen Hsu, Chinese Institute of Design (CID)

Date of Publication 2026 March

Published by

Design Research Society 85 Great Portland Street London, W1W 7LT

United Kingdom

Conference Website https://iasdr2025.org/

ISBN (Electronic)

ISBN 978-1-912294-64-0

DOI

doi.org/10.21606/iasdr.2025.cv.

License

This proceedings volume is published under the Creative Commons Attribution 4.0 International License (CC BY 4.0).

You are free to share and adapt the material for any purpose, provided appropriate credit is given, a link to the license is provided, and any changes are indicated. Full license terms: https://creativecommons.org/licenses/by/4.0/

Peer Review Statement

All papers included in these proceedings underwent a rigorous double-blind peer review process. Each submission was independently evaluated by at least two expert reviewers. Acceptance decisions were made by the respective Track Chairs and the Program Committee based on reviewer recommendations, with criteria including originality, scholarly rigour, clarity of contribution, and relevance to the congress themes.

Disclaimer

The editors and publishers have taken reasonable care in the preparation of this volume but make no expressed or implied warranty of any kind. The views, findings, and opinions expressed in each paper are those of the individual authors and do not necessarily reflect the views of the editors, the organizing committee, the International Association of Societies of Design Research (IASDR), or the publishers.

Indexing & Availability

These proceedings are made available in electronic format through the IASDR 2025 conference website. Submissions have been processed for potential indexing in academic databases including Scopus and Google Scholar.

IASDR 2025 Organization

Host Organizations

TDRI (Taiwan Design Research Institute)

CID (Chinese Institute of Design)

General Chairs

Chi-Yi Chang President of TDRI

Yen Hsu President of CID

Advisory Committee

Lin-Lin Chen

Shyhnan Liou

Tung-Jung Sung

Chien-Hsiung Chen

Program Committee

Jui-Che Tu

Fang-Wu Tung

Min-Yuan Ma

Operation Committee (TDRI)

Wan-Yu Liu

Ying-Yi Hsieh

Yi-Wen Wang

Tzu-Chun Lin

Hsueh-Han Huang

Yun-Chung Chen

Operation Committee (CID)

Tung-Yi Cheng

Pin-Ling Liu

IASDR Executive Board

President: Peter Lloyd (DRS)

Vice President: Tek-Jin Nam (KSDS)

Secretary-General: Kenta Ono (JSSD)

Treasurer: Fang-Wu Tung (CID)

Board Members: Hua Dong (DRS), Hyunsuk Kim (KSDS), Takeo Kato (JSSD), Lin-Lin Chen (CID)

Advisor (Immediate Past President): Toshimasa Yamanaka (JSSD, non-voting)

Member Societies

Chinese Institute of Design (CID)

Design Research Society (DRS)

Japanese Society for the Science of Design (JSSD)

Korean Society for Design Science (KSDS)

Peer Reviewers

Abbe Winter

Adhityan Raja

Ágnes Karolina Bakk

Akinari Hirao

Akira Ueda

Alessandro Ianniello

Alex Chen

Alexandra Mihai

Ali Ilhan

Allison Hall

Álvaro Sousa

Amy Killen

Anca Serbanescu

Anca Simona Horvath

Andres Ortega

Andrés Téllez

Angela Kilford

Angelina Chen

Angus Campbell

Anna-Mamusu Sesay Wehlitz

Anton Poikolainen Rosén

Arganka Yahya

Armagan Karahanoglu

Asli Günay

Hsueh Yi Lai

Huai-Hsuan Chen

Hui-Jiun Hu

Hui-Ping Lu

Hui-Wen Lin

Hui-Yun Yen

Hyeonjeong Byeon

Ryoichi Tamura

Ryuichi Nambu

Sandy Claes

Sandy Gould

Sara Wilson

Satoru Ooga

Seung Jin Chung

Hyunkyung Lee Seungho Park-Lee

I-Chen Wang Shan-Mei Chang

Ilpo Koskinen

Irina Suteu

Iris Borst

I-Ying Chiang

Jae-yong Woo

Jaime Rivera

Jairo da Costa

James Self

Jaume Gual Ortí

Jeanne Tan

Jeffrey C. F. Ho

Jenn Engelke

Jenny Cheung

Jeong Kim

Jesse Benjamin

Shanshan Chen

Shao Wei Huang

Sharifah Rose Ee

Sheng-Cheng Shih

Sheng-Chih Chen†

Sheng-Chih Chen†

Sheng-Fen Chien

Sheng-Hung Lee

Sheng-Yi Wu

Shih-Cheng Fann

Shih-Chieh Chen

Shu-Wei Huang

Shyh-Bao Chiang

Sina Sareh

Siu-Tsen Shen

Atsuo Tsuchiya

Avsar Gurpinar

Beck Davis

Ben Kirkland

Benson P. C. Liu

Bibi Samshad Duman

Bo Han

Boonanan Natakun

Bowen Kong

Brenda García Parra

Brenda Vertiz Marquez

Bryan Howell

Byoungjae Kim

Byungkeun Oh

Cai-Ling Wang

Camilla Groth

Carlos Aguiar

Cathryn Ploehn

Ceren Ozgen

Chad Hall

Chan Mi Kim

Chang-Gu Lin

Chao Yang Yang

Chao-Ming Yang

Chen Li

Chenhong Xue

Chen-Hsing Yang

Chen-Wei Chiang

Chen-Yuan Huang

Chia Hua Lin

Chia-Huei Sher

Chia-Ling Chang

Chiara Del Gaudio

Chia-Yin Yu

Chien Lee

Chien-Hsiung Chen

Chih-Chieh Yang†

Chih-Chieh Yang†

Chih-Hua Wang

Chih-Long Lin

Chih-Sheng Su

Chih-Shiang Wu

Chi-Hung Lo

Jia Cheng Chang

Jiaan Li

Jia-Haur Liang

Jianming Wang

Jianyou Li

Jiho Kim

Jing Liu

Siyuan Huang

Sofie Hodara

Sophia Njeru

Spencer Williams

Stefania Palmieri

Sukrit Venkatagiri

Sumita Sharma

Jingnan Bian Sunmin May Hwang

Jin-Wei Nie

Jiun Jhy Her

Jiwei Zhou

Suomiya Bao

Suzu Shimada

Svetlana Mironcika

Joanna Saad-Sulonen Szu-Ling Lin

Jodi Sturge

Joep Frens

Jon Pluyter

Takayuki Kumazawa

Takeo Kato

Tamara Pinos Cisneros

Jongik Jeon Ta-Wei Lin†

Jordi Viader Guerrero Ta-Wei Lin†

Jos Kraal

Joseph Schafer

Tetsuaki Baba

Thanathorn Kittikant

Josymar Rodriguez Alfonzo Tien-Li Chen

Jo-Yu Kuo

Juan Salamanca

Jui-Sung Huang

Ju-Joan Wong

Jun Hu

Jung-Joo Lee

Jungmin Choi

Jun-Hua Chiang

Kai-Chieh Lin

Kai-Chun Hou

Karin Bogdanova

Tina Yuan

Tincuta Heinzel

Tingyi S. Lin

Toshiaki Uchiyama

Troels Degn Johansson

Troy McGee

Tsai-Yun Lo

Tseng-Ping Chiu

Tsuei-Ju Hsieh†

Tsuei-Ju Hsieh†

Tsun-Hung Tsai

Katarina Dimitrijevic Tung Yi Cheng

Kate Sangwon Lee

Katelijn Quartier

Tung-Ming Lee

Tzu-Wei Tsai

Khemmiga Teerapong Tz-Ying Lin

Kimmi Ko Valentina Rognoli

Ko-Chiu Wu

Ko-Le Chen

Kosuke Watanabe

Kuang-Yi Ku

Kuan-Ju Wu

Ku-Hsi Chu

Kuoli Huang

Valeria Escobar Molina

Vita Ma

Vlad Morariu

Wan-Chen Lee

Wang-Chin Tsai

Wan-Li Wei

Wan-Ling Chang

Chih-Wen Lan

Ching Lee

Ching-I Chen

Ching-Jung Fang

Ching-Lin Pan

Chinhua Lin

Chi-Sen Hung

Chris Elsden

Christian Wrede

Chun-Ching Chen

Chun-Chun Wei

Chun-Di Chen

Chung-Ching Huang

Kyeunghee Kwack Wanxue Wang

Kyungeun Sung Wei Yue

Kyungho Lee

Wei-Ken Hung

Leandro M Tonetto Wei-Ming Chung

Leandro M. Tonetto Weining Ning

Levi Swann

Wen-Te Chang

Liang Xiao Wenzhi Chen

Li-Chieh Chen Wessel Nieuwenhuys

Li-Hsun Peng William Du

Lishu Lu Wing Chung Wong

Li-Ting Huang Wonsup Kim

Li-Yu Chen Wouter Eggink

Li-Yuan Chiou Xiangyu Xiao

Chung-Sheng Chen Lu Mengyao Xiao Li

Chun-Hsi Wang

Chun-Ming Lien

Chun-Ting Wu

Chun-Yi Wong

Chyun-Chau Lin

Cyril Tjahja

Daijiro Mizuno

Dajung Kim

Daniel Campus Muniz

Danyun Liu

Delia Dumitrescu

Denise Hanssen

Devashree Vyas

Dinah Coops

Ding-Yang Hsu

Dion Tuckwell

Diya Samit

Doenja Oogjes

Dulaj Perera

E Ian Siew

Ege Kokel

Elena Carolina Li

Elena Corina Andor

Elif Sener

Elisa Bertolotti

Emma Wood†

Emma Wood†

Ena Naito

Eunji Woo

Luis Borunda Xiaobo Qian

Mahan Mehrvarz Xiaochao Xi

Mai Hartmann Xiaoneng Jin

Marc Chataigner Xi-Hui Jia

Margherita Ascari Xin Lei

Matheus Tymburibá Xin Liu

Matteo Alteri

Yanfang Zhang

Meaghan Dee Yang Chen

Meg Moldestad Yang-Cheng Lin

Megumi Sumi Yasuaki Kakehi

Meile Le Yating Li

Meng-Cong Zheng Yen-Ching Lin

Miao-Hsien Chuang Yeoreum Lee

Michael Arnold Mages Yi Su

Michelle Miller

Mihnea Calota

Miki Namatame

Yi Xiao

Yi-Fang Tang

Yifei Chen

Mimi Nguyen Yihyun Lim

Min Kyung Lee

Yijia Chai

Minami Tanaka Yikang Sun

Minha Lee

Minhwa Lee

Nai-Yuan Pai

Nan-Wei Wu

Nanyi Bi

Naoto Yoshida

Natsumi Wada

Neng-Hao Yu†

Neng-Hao Yu†

Yi-Lin Le

Ying Liu

Yinghsiu Huang

Ying-Yi Hsieh

Yinman Guo

Yi-Pin Huang

Yipin Lin

Yi-Shiang Lin

Yi-Ting Huang

F.B. Chang

Fang-Ju Chen

Fang-Wu Tung

Fatemeh Alizadeh

Feng-Yu Hsu

Fiona Bell

Fiona Draxler

Francesca Valsecchi

Francesco Galli

Franziska Pilling

Freddie Hong

Fumiya Akasaka

Fu-Song Hsu

Gabriele Ferri

Garoa Gomez-Beldarrain

Gary Hsieh

Goeun Kuu Park

Guanze Liao

Gul Onat

Haena Cho

Han Meng

Hankyung Kim

Haoyu Dong

Hazal Gümüş Çiftçi

Haze Ng

Helen Milne

Hiroki Sato

Hiroko Imaizumi

Hironobu Aoki

Hiroyuki Yamada

Hong-Chun Shi

Hoyoung Youn

Hsiao Chien Kao

Hsien-Hui Tang

Hsi-Hsun Yang

Hsin-Chang Lo

Hsiu Ching Hsieh

Hsuancheng Lin

Hsuan-Chu Chen

Hsu-Cheng Chu

† Same name, different person

Nicholas Bowman Yiwen Tseng

Nick Ruijs

Yong-Ki Lee

Nikita Sharma Yoohyun Jen

Ning Fang Yoonji Lee

Ningyuan Sun

Nuri Kwon

Young Ah Seong

Youngsoo Shin

Ozge Merzali Celikoglu Youn-Kyung Lim

Özge Nilay Yalçın Youyang Hu

Pao-Jui Paul Gong Yoyo Tsung-Yu Hou

Patrick Pradel Yu Chang Chen

Pattamon Selanon Yu Cheng

Paulina Tjandrawibawa Yu-Chen Hsu

Pei-Fen Wu Yu-Cheng Chuang

Pei-Jung Cheng Yu-Chuan Tseng

Pei-Yao Hung Yue Fu

Pei-Yi Lin

Yueh-Hsiu Giffen Cheng

Pei-Ying Lin Yueh-Tuan Li†

Peng-Kai Hung† Yueh-Tuan Li†

Peng-Kai Hung† Yu-Hsu Lee

Peter Dalsgaard Yu-Hua Tsai

Peter Lloyd Yuhui Xu

Petra Cerne Oven Yukari Iwata

Philip Hector Yuki Taoka

Pilar Bolumburu-Perez Yuner Zhu

Ping Chang Yung-Chuan Ma

Po-Chuan Chen

Yuning Chen

Po-Ying Chu Yunwen Lee

Priscilla Chueng-Nainby Yusuke Ashizawa

Qian Ye Yusuke Nagamori

Queena Wang

Yu-Ting Cheng

Rachael Wickenden Zhen-Chi Lai

Raphael Kim Zhuya Wu

Renee Noortman Zi-Fan Hsu

Ricardo Nascimento Zixiao Liu

Rick Knops Ziyao Lin

Rikke Aune Asbjornsen Zoë Breed

Robert G. Harland

Robert Jan den Haan

Rong Anqi

Rowan Page

Welcome to IASDR 2025

As president of IASDR it gives me great pleasure to welcome you to our 11th Congress, Design Next, taking place in Taipei, a vibrant city rich in design and innovation and the centre for our hosts, the Taiwan Design Research Institute (TDRI). The conference marks the 20th anniversary for IASDR and it is fitting that we return to the country of the very first IASDR conference Taiwan. We hope it will be a celebration to remember.

The conference builds on the previous conference theme of ‘life-changing design’ to explore what the future might hold for design research what comes next for design? Over four days packed with exciting new research, keynote speeches, networking events not to mention excellent hospitality we take a hard look at how technology and design are combining to create our future.

This is a pivotal time in design research with AI interactions and entanglements set to be a dominant theme of the conference and many huge challenges for the world for design to address. I hope that this conference can play some part in helping us meet these challenges and move towards a brighter future.

On behalf of IASDR I would like to thank our hosts, TDRI, who have provided the excellent conference team and have worked tirelessly to create a superb conference experience for us thank you! Finally, I’d like to thank the global community of scholars and practitioners who have participated in any way to help make IASDR 2025 a huge success.

Welcome to IASDR 2025

It is my great pleasure to welcome you to IASDR 2025 Design Next, here in Taipei. As design researchers, we gather at a moment when the boundaries between disciplines, technologies, and cultures are dissolving faster than ever. This conference invites us not only to present our latest findings, but to reimagine how design can respond, adapt, and lead in an age of profound change.

May these four days become a fertile ground for meaningful encounters between ideas and practices, between the local and the global, between what is and what might be. I hope you will find inspiration in our city, in each conversation, and in the shared pursuit of designing what comes next. Warmest welcome to Taipei and to IASDR 2025.

On behalf of the Chinese Institute of Design (CID), it is my immense pleasure to extend the warmest welcome to all our esteemed guests, scholars, and colleagues for the International Association of Societies of Design Research Congress, IASDR 2025, proudly co-hosted with the Taiwan Design Research Institute (TDRI).

This year marks a very special occasion: the 20th anniversary of the first major design research conference event, which took place in Taiwan two decades ago and paved the way for IASDR’s formation. We are thrilled to host this significant return to the capital city of Taipei, a vibrant hub where ancient tradition and cutting-edge innovation seamlessly intersect. Taipei offers a perfect, inspiring backdrop for our collaborative work.

The theme of IASDR 2025 is “Design Next.” This theme serves as a direct call to action, urging us to move beyond past achievements and collectively pioneer the theories, frameworks, and methodologies that will define the future path of design research. Following the profound discussions of Milan’s “Life-Changing Design” in 2023, “Design Next” challenges us to address complex global issues, from ethical AI development to grand challenges in sustainability.

We invite you to engage deeply in the discussions across our twelve tracks and look forward to a week of insightful exchange and fruitful collaboration. Welcome to Taipei!

Conference Papers

More Than Human-centered Design

Track Chairs:

Wei-Chi Chien; Industrial Design, National Cheng Kung University

Yu-Ting Cheng; Design, National Taiwan University of Science and Technology

Gizem Oktay; Eindhoven University of Technology

Joon Sang Baek; Integrated Design, Yonsei University

Nazli Cila; Human-Centered Design, Delft University of Technology

Shinichi Koyama; Design Psychology and Kansei Science, University of Tsukuba

Realm: Design for Meaningfulness; Non-human Agencies; Technological Agencies; Synergistic Design; Field-based/Ethnographical Research; Pluriversal Design; Undesign/Reductive Design

Designing Marine Ranch Complexes for More Than Human-centered Design: a reflective multispecies systems framework

https://doi.org/10.21606/iasdr.2025.8

Designing Exploratory Technologies for Early-Stage Behavior Change

https://doi.org/10.21606/iasdr.2025.50

Reconstructing Feminist Subjectivity through Digital Art Filters: A Neoliberal Perspective

https://doi.org/10.21606/iasdr.2025.70

From Embodiment to Entanglement: Refiguring Symbiosis in Human–Computer Interaction

https://doi.org/10.21606/iasdr.2025.82

The Paradigm Shift of Inclusive Design

https://doi.org/10.21606/iasdr.2025.191

Open-ended Empathy: A Design Philosophy Grounded in Relation and Responsiveness

https://doi.org/10.21606/iasdr.2025.217

Posthuman Emotional Well-being: Rethinking Assistive and Interactive Technologies as Co-agents

https://doi.org/10.21606/iasdr.2025.224

An Intent of Collaboration: On Agencies between Designers and Emerging (Intelligent) Technologies

https://doi.org/10.21606/iasdr.2025.312

Ride Comfort Analysis of Disaster-Resistant Bicycles Based on Vibration Characteristics

https://doi.org/10.21606/iasdr.2025.393

Confucian Ritual Space as More-Than-Human Design: Reframing the Zaojing in the Forbidden City

https://doi.org/10.21606/iasdr.2025.409

Embodied Multispecies Design Workshops: A Movement-Based Method for More-Than-Human Design

https://doi.org/10.21606/iasdr.2025.420

Imagining Sonic Being: Participatory Workshop for Envisioning Sound as an Independent Entity

https://doi.org/10.21606/iasdr.2025.485

A reflective lab journal for biodesign: Navigating more-than-human sensibilities and disciplinary tensions

https://doi.org/10.21606/iasdr.2025.531

The design research of "tema": Exploring intentional acts of taking time and effort in a contemporary society

https://doi.org/10.21606/iasdr.2025.548

Designing Psychological Transformation: Qualitative Insights from Immersive Coffee Tasting

https://doi.org/10.21606/iasdr.2025.572

The Social Dynamics of Campus Spaces: An ethnographic study of lived experiences and student agency.

https://doi.org/10.21606/iasdr.2025.717

Exploration of Enhancing Sitting Experience for Residents with Dementia in UK Care Homes by Emotion-Centred Seating Product Design

https://doi.org/10.21606/iasdr.2025.724

Breathing Beside the Leaf That Guides Us: An Experimental Study on a PlantHuman Symbiotic Meditation System Design

https://doi.org/10.21606/iasdr.2025.741

Sensing Soil Habitability: Relational Data for Multispecies Attunement

https://doi.org/10.21606/iasdr.2025.749

Reactivating the Unseen and Unheard: Posthuman Playfulness as Cultural Agency in Urban Ecologies

https://doi.org/10.21606/iasdr.2025.750

The Integrated Warning Experience (IWE): A Theoretical Framework for Visual Warning Design Based on Biological Warning Signs

https://doi.org/10.21606/iasdr.2025.755

Making the Cabinet of Bureaucratic Wonders: productive encounters with nonhuman public agents

https://doi.org/10.21606/iasdr.2025.763

A Study on Supporting Administrative Procedures Related to Death and Inheritance -Focusing on Entry Items in Ending Notes

https://doi.org/10.21606/iasdr.2025.791

MuSE (Multispecies Sensory Engagement): Enhancing Emotional Bonds with Microorganisms

https://doi.org/10.21606/iasdr.2025.812

Reframing Everyday Accessibility through Inclusive Micro-Design: Empirical Evaluation of Braille Buttons as Socio-Cultural Interfaces

https://doi.org/10.21606/iasdr.2025.850

Development of a Breath-Synchronized Interactive Device for Sensory Rooms

https://doi.org/10.21606/iasdr.2025.925

Embodied vibrational methodologies: Exploring Vibration from a Multispecies perspective in a co-created Summercamp

https://doi.org/10.21606/iasdr.2025.932

Structuring Empathy in Post-Human-Centered Design: A Comparative Framework for Entity Representations

https://doi.org/10.21606/iasdr.2025.942

From Tools to Actors: Understanding Non-human Agencies in Intergenerational Interaction Design for Older Adults

https://doi.org/10.21606/iasdr.2025.990

Sensus Pond: Exploring Water as Sensing Medium for More-than-Human Observation

https://doi.org/10.21606/iasdr.2025.992

Companion Practice in between Dogs and Owners; Co-Designing Urine Marking in Urban Space

https://doi.org/10.21606/iasdr.2025.1068

From Mailbox to Diorama: Designing Reflexive Toolkits for Situated Dialogue with Everyday Objects

https://doi.org/10.21606/iasdr.2025.1090

The Meaningfulness of Place: Evaluating Nature Postcards from Finland, Japan and Generative AI

https://doi.org/10.21606/iasdr.2025.1114

Unraveling Sociomaterial Trajectories: A Qualitative Network Analysis of Material, Human, and Nonhuman Entanglement in the DIY Material Project

https://doi.org/10.21606/iasdr.2025.1131

Avian Experience in Urban Grotto: Ecological Soundscapes as a Biosemiotic Methodology in Multispecies Ethnographic Research and More-than-human Communication

https://doi.org/10.21606/iasdr.2025.1149

Designing LED Expressions in An Interactive AI Product

https://doi.org/10.21606/iasdr.2025.1153

The Choreography of Sympoiesis: A Speculative Design to Reshape Modern Equestrian Concepts

https://doi.org/10.21606/iasdr.2025.1208

2

Design Futuring

Track Chairs:

Rung-Huei Liang; National Taiwan University of Science and Technology

Wenn-Chieh (Joe) Tsai; National Taiwan University

Chang Hee Lee; Korea Advanced Institute of Science and Technology

Tuck Wah Leong; Royal Melbourne Institute of Technology

Yasuaki Kakehi; The University of Tokyo

Realm: Speculative Design; Design Fiction; Participatory Futures; Ethics and Sustainability; Critical Perspectives

"We are all historically constructed": Situating the past in designerly practice

https://doi.org/10.21606/iasdr.2025.29

Hauntological Speculation Device: Designing lost futures with design students and generative AI to explore alternative socio-technological scenarios

https://doi.org/10.21606/iasdr.2025.34

Exploring the future generation-centered design method for public policy: A project case of 2050 policy visioning in a Japanese local municipality

https://doi.org/10.21606/iasdr.2025.94

Co-Living with Intelligent Artifacts: An Experiential Participatory Speculative Design Method

https://doi.org/10.21606/iasdr.2025.154

Symbiotic Morphologies: Visual Experiments in Sci-Fi Concept Art of Natural and Artificial Forms

https://doi.org/10.21606/iasdr.2025.201

The Algorithmic Gift of Error: AI Hallucination as a Catalyst for Speculative Futures and Design Methodology

https://doi.org/10.21606/iasdr.2025.264

Reimagining Speculative Design for Inclusion: An Narrative-Based Prototype for Civic Participation

https://doi.org/10.21606/iasdr.2025.328

Speculating the Past: Recovering Ford-Nucleon through Counterfactual Archives to Open the Possibilities of Nuclear Energy

https://doi.org/10.21606/iasdr.2025.355

From Projecting Futures to Projecting Otherwise: An Anticipatory Archaeology of Emerging Design Epistemologies

https://doi.org/10.21606/iasdr.2025.356

"A second glance": Anthropomorphic tools as speculative companion

https://doi.org/10.21606/iasdr.2025.407

Reimagining AI Futures. Solarpunk Narratives in Design Education

https://doi.org/10.21606/iasdr.2025.523

When Product Use Meets the Future: Proleptic Experiences and NarrativeBased Design Research

https://doi.org/10.21606/iasdr.2025.576

Exploring the Opportunity of Diegetic Prototyping as an Approach to Design Innovation

https://doi.org/10.21606/iasdr.2025.580

From Screen to Street: Insights for Autonomous Mobility Design from Movies

https://doi.org/10.21606/iasdr.2025.761

An Illustrated Guide to Edible Flora in the Neo-Plasticene: From Empirical Research to Sensory Speculation through Design

https://doi.org/10.21606/iasdr.2025.785

Design Futuring through Diegetic Prototypes: Provoking Value Reflection on Emerging Technologies

https://doi.org/10.21606/iasdr.2025.823

Aftermath: Playful Design for a Sustainable Future

https://doi.org/10.21606/iasdr.2025.864

Design Futuring for Menstrual Pain Technologies through a Participatory Workshop

https://doi.org/10.21606/iasdr.2025.983

Designing Experiential Futures through Participatory Practice: Case Studies from Taiwan

https://doi.org/10.21606/iasdr.2025.1002

Discourse through Futures: Expanding the Organisational Foresight Practice with Design

https://doi.org/10.21606/iasdr.2025.1011

Towards the Legibility of AI: Moving Beyond AI Fiction

https://doi.org/10.21606/iasdr.2025.1043

Speculative Filmmaking with Children: Envisioning the Future of Humans, Machines, and Nature

https://doi.org/10.21606/iasdr.2025.1089

Designing With the Unknown: A Speculative Co-creation Workshop on Future Human-Robot Interaction in Space Station

https://doi.org/10.21606/iasdr.2025.1103

Reimagining Death and Rituals through Design: Memorial Diamond Jewellery as a Speculative Probe

https://doi.org/10.21606/iasdr.2025.1125

Research on the Immersive Experience Design of Intangible Cultural Heritage Dance Based on Body Schema Theory

https://doi.org/10.21606/iasdr.2025.1143

Beyond Abstraction: How Cultural Metaphors Ground Participatory Futures in Bandung's Grassroots and Academia

https://doi.org/10.21606/iasdr.2025.1159

From Ontological Critique to Redirective Practice: A Framework for Speculative Design Pedagogy

https://doi.org/10.21606/iasdr.2025.1186

Hypnotic Futuring: SUPERFLEX and the Aesthetic of Induction in Speculative Design Research

https://doi.org/10.21606/iasdr.2025.1211

3

Design, Art & Technology

Track Chairs:

Chun-Cheng Hsu; National Yang Ming Chiao Tung University

Ka-Nin Kenny Chow; Hong Kong Baptist University

Daniel Echeverri; Masaryk University

Sheng-Hung Lee; Industrial Designers Society of America

Yi Su; National Yang Ming Chiao Tung University

Yasuaki Kakehi; The University of Tokyo

Anthony Dunne; The New School / Parsons School of Design

Realm: Novel Experiences; Technology in Art/Design; Digital/Generative Art; Interactive/Immersive Media; Tangible Interactions; AI-Driven Creativity; Speculative Design

Enhancing Cooperative Game Experience: A Comparative Study of Emotion Perception Modalities Through Emojis and Real-Time Video

https://doi.org/10.21606/iasdr.2025.27

Reconnecting Museum Exhibits with the Contemporary Context Through the "Digital Birch Bark Jar": A Postphenomenological Approach to Interactive Digital Visualisation

https://doi.org/10.21606/iasdr.2025.30

A study of audience behaviour and interaction mechanisms in immersive nongallery exhibition spaces: a case study of contemporary exhibition practice in China

https://doi.org/10.21606/iasdr.2025.45

Measuring Creative Displacement Anxiety in the Age of Generative AI: Scale Development and Validation

https://doi.org/10.21606/iasdr.2025.46

Effects of Colored Pavement Line Density on Drivers' Visual Attention Patterns

https://doi.org/10.21606/iasdr.2025.61

Interaction Augmentation: Deepening User Experience to Build Placeness

https://doi.org/10.21606/iasdr.2025.158

A Study of the Application and Experience Differences between Embodied and Non-Embodied Interactive AR in Cultural Tourism

https://doi.org/10.21606/iasdr.2025.168

Haptic Aesthetics in Practice: Investigating How Designers Prioritise and Communicate Tactile Qualities when Crafting Design Experiences

https://doi.org/10.21606/iasdr.2025.175

System-Moderated Immersion: Modeling Presence, Agency, and AI Interaction in VR Learning

https://doi.org/10.21606/iasdr.2025.186

Smart Home Products Purchasing Behavior Based on the AISAS Model: Generational Perspective

https://doi.org/10.21606/iasdr.2025.200

Reimagining Immersive Experience: From Visual Spectacle to Existential Introspection

https://doi.org/10.21606/iasdr.2025.259

Gameful Experiences in VR Game: Comparison between Eye-Gazing and Controller Interaction

https://doi.org/10.21606/iasdr.2025.262

Towards emotional technology: a framework to evaluate culturally resonant immersive storytelling design

https://doi.org/10.21606/iasdr.2025.268

Exploring the Application of Additive Manufacturing Technology and Lattice Structures in Orthotic Insole Design

https://doi.org/10.21606/iasdr.2025.283

Exergaming for Older Adults in China: A Systematic Review of Reviews (2010–2024)

https://doi.org/10.21606/iasdr.2025.286

"MEMORY SPACE": A Spatial Narrative Smart Tourism Design for Generation Z

https://doi.org/10.21606/iasdr.2025.296

Navigating affective haptics towards emotionally valid interaction design: a systematic review

https://doi.org/10.21606/iasdr.2025.319

Visually Impaired Friendly Design – Exploring the Design Concept of Guiding Mobility for People with Visual Impairments Using Subtle Light Cues

https://doi.org/10.21606/iasdr.2025.329

Aesthetic Responses and AI Anxiety: Experimental Analysis of Public Perception toward AI Artworks across Different Styles

https://doi.org/10.21606/iasdr.2025.357

Linking "Reality" through "Virtualization": Validating the Effectiveness of the Experience Design of Digital Farming Charts Based on Embodied Cognition Theory

https://doi.org/10.21606/iasdr.2025.395

Augmenting Artistic Engagement: Developing AI-powered AR application for Personalized Museum Experiences

https://doi.org/10.21606/iasdr.2025.396

Gongbi Artists' Acceptance of AIGC: An Extended TAM Analysis with Qualitative and Quantitative Data

https://doi.org/10.21606/iasdr.2025.397

Squeeze Machine: Designing Uncomfortable Interactions for Critical Heritage

https://doi.org/10.21606/iasdr.2025.412

Research on the Immersive Experience of Ancient Chinese Poems and the Construction of Virtual Scenes from the Perspective of AIGC: A Case Study of Xiangyang City

https://doi.org/10.21606/iasdr.2025.415

Embodied Collaboration Game Design: Exploring Parent-Child Emotional Bonding Through Motion-Based Interaction

https://doi.org/10.21606/iasdr.2025.463

Designing a Distractor as a Reset Mechanism in Virtual Reality: Exploring User Awareness in Redirected Walking

https://doi.org/10.21606/iasdr.2025.465

Internal facial contour (IFC): an exploration of expressive communication approaches for the design of face-worn wearables

https://doi.org/10.21606/iasdr.2025.470

Scent Camera An Aromatherapy-Based Emotional Soothing Device

https://doi.org/10.21606/iasdr.2025.480

Three Locks: Reconstructing Multi-Perspective Narratives with MR–VR Hybrid Interactions

https://doi.org/10.21606/iasdr.2025.516

Designing Interactivity for a Shared Immersive Experience of a Planetarium Dome

https://doi.org/10.21606/iasdr.2025.526

Non-human Rights and Posthuman Governance: How Speculative Design Simulate the Dwelling Politics of 'Cross-species symbiosis lives'?

https://doi.org/10.21606/iasdr.2025.568

Beyond the Interface: How Dyad Gender Composition Shapes UX Across Collaborative Scenarios

https://doi.org/10.21606/iasdr.2025.574

Exploring Aesthetic Interaction in Perfume Experience as a Design Opportunity

https://doi.org/10.21606/iasdr.2025.578

When the Familiar Fades: Designing Immersive VR Narratives for Affective Empathy

https://doi.org/10.21606/iasdr.2025.606

Designing Virtual Reality Grocery Shopping Services for Older Adults: An Exploratory Study

https://doi.org/10.21606/iasdr.2025.644

E-broidery in Wonderland: A pilot study on tangible narratives with interactive e-textile

https://doi.org/10.21606/iasdr.2025.659

Embodying the Digital Breath: A Haptic-Audio Approach to Gamified Mindfulness

https://doi.org/10.21606/iasdr.2025.667

Understanding Imaginative Play and Physical Activity through Tangible Design: A Longitudinal Evaluation of the Bee Buzz Buddy

https://doi.org/10.21606/iasdr.2025.668

Authoring Fashion Materials: Procedural Generation as Design Method for Fashion Design

https://doi.org/10.21606/iasdr.2025.674

PLP-Exhibits: A Human-Centered Adaptive Design Space Based on Geometric Primitives in MR

https://doi.org/10.21606/iasdr.2025.694

Embodied Interaction and Video Re-narration: A Participatory Framework for Script-Based Cultural Heritage -– The Case of Nüshu

https://doi.org/10.21606/iasdr.2025.722

Boundary Conditions and Memory Taxonomy: Creating a VR Space that Contains Memories

https://doi.org/10.21606/iasdr.2025.809

Designing AR-Based Warehouse Management Systems Using the PECI Framework: A Comparative User Study of Interface Performance and Experience

https://doi.org/10.21606/iasdr.2025.818

RBI Based Design Space Exploration for Object-Centered MR User Interactions

https://doi.org/10.21606/iasdr.2025.854

Establishing Generalizable Garment–Body Interaction Models through 4D Biomechanical Analysis

https://doi.org/10.21606/iasdr.2025.855

Heuristic Design Approaches for Humanoid Robots

https://doi.org/10.21606/iasdr.2025.869

Connecting Generations with Asynchronous Messages: Designing Objects for Intergenerational, Asynchronous Communication

https://doi.org/10.21606/iasdr.2025.901

Exploring the Attractive Factors of Augmented Projection Environments

https://doi.org/10.21606/iasdr.2025.914

The Aesthetic Appeal of Visual Flow: A Kansei Engineering Study on Attractive Factors of Motion Graphics in an Immersive Environment

https://doi.org/10.21606/iasdr.2025.938

Attuned Design Practice: a design vocabulary for embodied knowing

https://doi.org/10.21606/iasdr.2025.947

Semantic Sonification of Visual Art: Translating Contextual Information into Structured Musical Layers for Multisensory Exhibition Experiences

https://doi.org/10.21606/iasdr.2025.1017

Exploring Design Opportunities for Positive User Experiences with House Plants in the Context of Smart Technologies

https://doi.org/10.21606/iasdr.2025.1060

Encountering Automation Surprise in Everyday Automated Driving: An Exploratory Phenomenological Inspired Study Using A Wizard‐of‐Oz Vehicle on Real Motorways

https://doi.org/10.21606/iasdr.2025.1080

Analysing Visitor Behaviour in Interactive Immersive Art Experiences and Exploring Their Potential in Art and Design History Education

https://doi.org/10.21606/iasdr.2025.1082

MM-WiMs: A Navigation Interface in ICH Multiscale Virtual Environments

https://doi.org/10.21606/iasdr.2025.1102

Design Considerations for Redefining Vehicle Cabin Comfort: A User-centered Perspective Based on Large-scale Text Mining

https://doi.org/10.21606/iasdr.2025.1111

PairMotion: A Real-time AR System for Enhancing Bodily Expression and Creativity in Dance Novices

https://doi.org/10.21606/iasdr.2025.1120

Research on Facial Expression Design Strategies for Social Robots

https://doi.org/10.21606/iasdr.2025.1124

Exploring Human-AI Differences in Emotional Color Perception: A Pictorial Study on GAI-Generated Cinematic Visuals through Design Research

https://doi.org/10.21606/iasdr.2025.1133

Listening to the City Through Technology: A Low-Tech Perceptive Approach for Shenzhen

https://doi.org/10.21606/iasdr.2025.1155

From Scroll to Space: Reimagining the Spatial Order of Chinese Landscape Painting in VR

https://doi.org/10.21606/iasdr.2025.1160

Designing and Evaluating a Cross-Scale Gamified Learning System for Circuit Education: Bridging Macro-and Micro-Cognitive Levels

https://doi.org/10.21606/iasdr.2025.1167

The Unseen Hand: The Influence of Visual and AI Literacy on AI Text-to-Image Generation

https://doi.org/10.21606/iasdr.2025.1177

Human-Centered AI

Track Chairs:

Yuan-Chi Tseng; National Tsing Hua University

Ya-Liang Chuang; National Tsing Hua University

Dajung Kim; Ulsan National Institute of Science and Technology

Gary Hsieh; University of Washington

Janet Huang; Eindhoven University of Technology

Juan Carlos Chacón Quintero; Chiba University

Mathias Funk; Eindhoven University of Technology

Realm: Design for AI; Design with AI; Agents and Robots; Empirical Studies; Responsible AI; Case Studies

A User Experience Model of Artificial Empathy: Learn from Constructing an Evaluation Scale

https://doi.org/10.21606/iasdr.2025.47

Talaria: Designing Segment-Based Audio Retrieval to Support HumanCentered Music Curation

https://doi.org/10.21606/iasdr.2025.87

Design for All: Mitigating Systemic Bias and Hidden Violence in AI Voice Assistants for Visually Impaired Users

https://doi.org/10.21606/iasdr.2025.110

Tangible AI Interfaces: Research through Design Explorations of Embodied Artificial Intelligence.

https://doi.org/10.21606/iasdr.2025.152

The Impact of AI Chatbot Personality Traits on the Empathize Phase of Design Thinking

https://doi.org/10.21606/iasdr.2025.227

AI as a Healing Companion: Exploring Chatbot Design Strategies for in Nurturing Adolescent Emotional Well-Being

https://doi.org/10.21606/iasdr.2025.272

When Clinics Meet Chatbots: Sociotechnical Reflections on AI Implementation in Primary Care

https://doi.org/10.21606/iasdr.2025.320

FocusGPT: The Design of LLMs-based Focus Group for Empowering Codesign Practice

https://doi.org/10.21606/iasdr.2025.327

Enhancing Self-Awareness through Guided Self-Talk: Designing a Chatbot to Support Mental Health and Counselor Communication

https://doi.org/10.21606/iasdr.2025.360

Bridges of Inspiration: AI-based Search and Generation for Inspiration-Driven Creative Workflow

https://doi.org/10.21606/iasdr.2025.365

What a Look Can Tell? Matching Robot Overall Appearances to Roles for a Safer Robot Design

https://doi.org/10.21606/iasdr.2025.368

Design and Evaluation Method of Museum Cultural and Creative Product Styling Based on Generative Artificial Intelligence

https://doi.org/10.21606/iasdr.2025.384

Mindmesh: A Collaborative Canvas for Designing Generative AI in Creative Context

https://doi.org/10.21606/iasdr.2025.389

How Interaction Modalities Influence Academic Co-Writing with Generative Artificial Intelligence

https://doi.org/10.21606/iasdr.2025.423

Designing for Ethical Friction: Reclaiming Agency and Accountability in AISupported Creativity

https://doi.org/10.21606/iasdr.2025.424

Generative AI-Based Virtual Sportscaster for Baseball: the Influence of InGame Data and Broadcasting Style

https://doi.org/10.21606/iasdr.2025.457

Modeling the Dynamic Agency in Human-AI Collaboration

https://doi.org/10.21606/iasdr.2025.469

Design Asset Formation through AI-Driven Interpretation of Text and Visual Data

https://doi.org/10.21606/iasdr.2025.478

Bridging the Expectation–Reality Gap: A Systematic Design Approach to Facilitate Controllability in Human–Virtual Human Interaction

https://doi.org/10.21606/iasdr.2025.507

Design Research and Exploration of Mandala Art Therapy Intervention Based on AIGC

https://doi.org/10.21606/iasdr.2025.509

From Jugaad to Generative AI: A Framework for Culturally Responsive HumanCentered AI

https://doi.org/10.21606/iasdr.2025.537

Cognitive-affective dynamics in AI eHMI: adaptive language strategy for emotion and attention modulation

https://doi.org/10.21606/iasdr.2025.561

Empowering Novice Users with AI: A Conversational Interface for Complex Product Troubleshooting

https://doi.org/10.21606/iasdr.2025.584

Designing Intuitive Interfaces for Feature Steering of LLMs

https://doi.org/10.21606/iasdr.2025.601

CLIP the Form: A Human-AI Interaction Framework for Retrieving 3D Structural Forms from Textual Prompts

https://doi.org/10.21606/iasdr.2025.603

Design Patterns for AI Curated Content

https://doi.org/10.21606/iasdr.2025.624

Exploring Design Strategies for Generative AI to Support Narrative Identity Construction

https://doi.org/10.21606/iasdr.2025.829

Beyond Active and Passive: A "Middle-Voice" Human–AI Collaboration Framework for Enhancing Creativity through Interdisciplinary Workshops

https://doi.org/10.21606/iasdr.2025.867

Beyond Functional Support: Rethinking AI for Social-Emotional Connectedness in Informal Older Adult Caregiving

https://doi.org/10.21606/iasdr.2025.898

PerceptEmo: Exploring How Generative AI Affects Emotional Data Sensemaking on Human Perception for Academic Procrastination

https://doi.org/10.21606/iasdr.2025.908

FASHIONODE: Reinventing the Design Practice Framework for Intelligent Fashion Design through Node-based Modules

https://doi.org/10.21606/iasdr.2025.920

What can AI-generated 3D objects reveal about myself? Exploring the potential of AI-generated self-images for critical reflection on content consumption shaped by Netflix algorithms

https://doi.org/10.21606/iasdr.2025.941

Creative Frontiers: The Role of Generative AI in Transforming Event and Exhibition Design

https://doi.org/10.21606/iasdr.2025.968

Empathy in the Headset: Exploring Affective Computing through AI in Virtual Reality

https://doi.org/10.21606/iasdr.2025.970

Jokeasy: Exploring Human-AI Collaboration in Thematic Joke Generation

https://doi.org/10.21606/iasdr.2025.991

Exploring User-centred Personality Design Requirements for Service Robots

https://doi.org/10.21606/iasdr.2025.993

History drives recall and exploration: Human-AI collaboration in the design of memory aid recommendation systems

https://doi.org/10.21606/iasdr.2025.995

Journey Creator: An AI-Empowered Journey Mapping Tool for Experience Design Exploration

https://doi.org/10.21606/iasdr.2025.1000

Scientific visual communication and collaboration within text-to-image GenAI: A Scoping Review

https://doi.org/10.21606/iasdr.2025.1007

The Missing Link: Understanding Human-AI Interaction in FDA/CE-Approved Radiology Tools

https://doi.org/10.21606/iasdr.2025.1010

Synthetic Realities: Evaluating Human Ability to Distinguish AI-Generated Videos from Real Footage

https://doi.org/10.21606/iasdr.2025.1050

An Exploratory Research on Empowering the User Interview Process with Generative AI

https://doi.org/10.21606/iasdr.2025.1079

What Do AI-Generated Chairs Look Like? -A Comparative Study of Chair Across Four Countries-

https://doi.org/10.21606/iasdr.2025.1091

Correct to Connect: Exploring AI Hallucination and Bias as Social Glue for Digital Placemaking between Migrants and Locals

https://doi.org/10.21606/iasdr.2025.1142

Brand Identity Design with Generative AI: Between Automation and Authorship

https://doi.org/10.21606/iasdr.2025.1219

5

Design Thinking

Track Chairs:

Min-Yuan Ma; National Cheng Kung University

Chia-Han Yang; National Cheng Kung University

Yuichi Washida; Hitotsubashi University

Peter Lloyd; TU Delft

Realm: Evolving Practices; Interdisciplinary Applications; Technology Convergence; Ethics/Sustainability; Future of Design Thinking Education

Failing through Play: Integrating Iterative Design Methods to Foster Creativity in Primary Education

https://doi.org/10.21606/iasdr.2025.73

IRIS-CEM: An AI-enabled toolkit for visual–verbal collaboration and semantic reframing in design

https://doi.org/10.21606/iasdr.2025.392

The Process of Designers to Motivate Themselves for Their Creative Performance

https://doi.org/10.21606/iasdr.2025.405

Bridging Innovation and Delivery: A Double-Helix Integration of Design Thinking and Lean Thinking in Taiwan's Regional Revitalization

https://doi.org/10.21606/iasdr.2025.416

Scaffolding Metacognition in Design with Generative AI

https://doi.org/10.21606/iasdr.2025.426

Making Meaning Manifest: Communication and Relevance in Design Thinking

https://doi.org/10.21606/iasdr.2025.448

The Impact of Sense of Agency in Intelligent Agent Collaboration

https://doi.org/10.21606/iasdr.2025.459

Designing Interactive Reward Mechanisms Application for Children with Different Learning Motivations and Related Reading Behaviors

https://doi.org/10.21606/iasdr.2025.477

Toward Sustainable Fashion Futures: A Preliminary Study of a User-Centered Framework for Modular Design

https://doi.org/10.21606/iasdr.2025.499

Implementing Design Thinking in Taiwan's Industrial Innovation: Fundamental Know-how for Junior Innovators

https://doi.org/10.21606/iasdr.2025.536

Community Building Through a Design Approach: Perspectives on Design Thinking and Knowledge Co-Creation

https://doi.org/10.21606/iasdr.2025.543

Peacebuilding: scoping an empathic design approach through speculative fiction

https://doi.org/10.21606/iasdr.2025.546

Understanding the Role of Scenario Data in Idea Generation and Problem

Framing: A Qualitative Study in Smart Product Design

https://doi.org/10.21606/iasdr.2025.562

Is Design Thinking Considered a Design KPI? An Empirical Study of Large Taiwanese Corporations

https://doi.org/10.21606/iasdr.2025.577

Uncovering the Role of Silence in the Thinking Shift during Design Collaboration: From the Perspective of Six Thinking Hats

https://doi.org/10.21606/iasdr.2025.581

Research on the Design Method of Cultural and Creative Products of the Palace Museum in Beijing Based on Empathy

https://doi.org/10.21606/iasdr.2025.612

Constructing and Implementing Customer Management: An Exploration from Enterprise Strategy to Customer Experience

https://doi.org/10.21606/iasdr.2025.639

Exploring the Metacognitive Regulation of Emotions During the Design Process

https://doi.org/10.21606/iasdr.2025.641

Exploring Metacognition's Role in Design Process: A Preliminary Study in a Multi-Week Design Course

https://doi.org/10.21606/iasdr.2025.685

Design Exploration of Lightweight Interactions for Awareness-Supporting Technologies in Hybrid Work

https://doi.org/10.21606/iasdr.2025.705

Unleashing Consumer Creativity: Insights from a Furniture Arrangement Task

https://doi.org/10.21606/iasdr.2025.751

Valuing Local Experience at Short-term Stay: A Design Approach for the Young Generation

https://doi.org/10.21606/iasdr.2025.805

Game Experience for Psychological Well-being: Design Translation and Practice Based on the PERMA Model

https://doi.org/10.21606/iasdr.2025.830

Designing Workplace Democracy: Frontline Participation and Organisational Change at JR East

https://doi.org/10.21606/iasdr.2025.847

Exploring the Role of Big Data in Designers' Empathy and Problem Definition

https://doi.org/10.21606/iasdr.2025.924

Kawaii as interface grammar: reframing emotional design in post-usability cultures

https://doi.org/10.21606/iasdr.2025.948

Designing Co-Creation Tools for Interdisciplinary Design Thinking Education

https://doi.org/10.21606/iasdr.2025.961

Design Thinking beyond the hype: organisational barriers and implementation challenges

https://doi.org/10.21606/iasdr.2025.986

Optimistic while cautious: an investigation and reflection on AIGC usage influence on Design Attitude of product design students

https://doi.org/10.21606/iasdr.2025.1056

Redefining the Prototype: Contextualized Design Thinking through Dong Carpentry

https://doi.org/10.21606/iasdr.2025.1118

Bridging Behavioral Theory and Design Practice: A Taxonomy-Driven Framework for Design Ideation Grounded in the Fogg Behavior Model

https://doi.org/10.21606/iasdr.2025.1154

TRACK 6

Co-creation

Track Chairs:

Fang-Wu Tung; National Tsing Hua University

Mei-Chun Liu; University of Washington

Andrea Botero; Aalto University

Bokyung Lee; Yonsei University

Byungsoo Kim; North Carolina State University

Gabriele Ferri; Eindhoven University of Technology

GuanZe Liao; National Tsing Hua University

Isabel Prochner; Virginia Tech

Realm: Theoretical Frameworks; Empirical Research; Methods/Techniques; Case Studies; Justice in Co-Creation; Co-Creating With Diverse Entities

Memories Evoked by Prototypes: Proposal of a Priming-Based Method to Foster Co-Creation

https://doi.org/10.21606/iasdr.2025.32

Who Designs, Who Teaches, Who Knows? Negotiating Co-Creation with Visually Impaired Children

https://doi.org/10.21606/iasdr.2025.43

An AIGC-Integrated Platform and Interior Design Workflow

https://doi.org/10.21606/iasdr.2025.103

Co-Creating Futures of Communication: Three-Phase Speculative Co-Design with Adults of the One-Child Generation

https://doi.org/10.21606/iasdr.2025.123

CAMP: co-designing for anticipatory re-orientations in policymaking practices

https://doi.org/10.21606/iasdr.2025.171

Place Branding and the Dynamics of Co-Creation: An Activity Theory Study of a Creative Marketplace in Chengdu

https://doi.org/10.21606/iasdr.2025.173

Micro to Macro: Co-designing Product and System Level Considerations for Inclusive Sport Technologies

https://doi.org/10.21606/iasdr.2025.194

Micro-animations: Supporting Personal Recollection in Displacement through Participatory Stop-Motion with Cherished Objects

https://doi.org/10.21606/iasdr.2025.230

The institutionalisation of Tactical Urbanism: insights from Genova Street Lab project

https://doi.org/10.21606/iasdr.2025.235

"The Limbs that I Built": Understanding in Co-Creation Human Augmentation Design and User-Driven Testing

https://doi.org/10.21606/iasdr.2025.260

Co-designing Tangible Embedded and Embodied Interaction for Co-located Intergenerational Active Play

https://doi.org/10.21606/iasdr.2025.284

Transition design: a co-vision for sustainable transitions in age-friendly community centres in Denmark

https://doi.org/10.21606/iasdr.2025.336

From Body to Interface: Co-design Gesture-based Interactions with Experts for Immersive Experiences

https://doi.org/10.21606/iasdr.2025.383

Making in Metaphor: Critical Intersectional Outfitting Framework

https://doi.org/10.21606/iasdr.2025.390

Designing Personalized Digital Self-Control Tools to Address Procrastination through Co-Design

https://doi.org/10.21606/iasdr.2025.429

My City Module: A Participatory Tool for City Co-design

https://doi.org/10.21606/iasdr.2025.431

The Creative Process in Interdisciplinary Teams: A Dual Mechanism Model

https://doi.org/10.21606/iasdr.2025.432

Designing Participatory Placemaking: An Image-Based Co-creation Approach in Ichigaya

https://doi.org/10.21606/iasdr.2025.461

Co-designing Tools for Dialogic Learning: Insights from the "Datafy" Project

https://doi.org/10.21606/iasdr.2025.473

From Research Subjects to Active Players: Playful Active Mastery Research for Value Co-creation on C2C Platforms

https://doi.org/10.21606/iasdr.2025.487

Design as a Strategic Catalyst: The Role and Outcomes of the IDDI Initiative in Advancing Innovation within Taiwan's Industrial Sector

https://doi.org/10.21606/iasdr.2025.634

Artifacts as Mediators: Translating Co-Creation into Organizational Well-being in Chinese SOEs

https://doi.org/10.21606/iasdr.2025.680

From Citizens to Continuous Co-designers? – Analyzing the Case of Living Lab in Komae

https://doi.org/10.21606/iasdr.2025.682

Exploring and Co-Designing Typical Collaborative Scenarios in Mixed Reality: A Role-Based Approach

https://doi.org/10.21606/iasdr.2025.704

Community-Based Co-Creation in Social VR: Insights from a Multi-Filmmaker Project in VRChat

https://doi.org/10.21606/iasdr.2025.708

Amplifying Underrepresented Voices in Heritage Storytelling through Generative AI

https://doi.org/10.21606/iasdr.2025.715

Exploring Annotation-Enabled Co-Design in Social VR with Photogrammetric Childcare Rooms

https://doi.org/10.21606/iasdr.2025.729

Insights on Visibility for Social Interaction in Neighbourhood Elderly Centre: Cross-examining Co-Design Outcomes with Visibility Graph Analysis

https://doi.org/10.21606/iasdr.2025.732

Let's Explore Food: Designing Interactions for People with Dementia to Express Food Choices

https://doi.org/10.21606/iasdr.2025.762

Data-Informed Design in Multidisciplinary Collaboration: Empirical Findings and Directions for Generative AI

https://doi.org/10.21606/iasdr.2025.794

Re-Configuring Participation and Engagement in Social Media-Mediated Cocreation

https://doi.org/10.21606/iasdr.2025.803

Beyond Obedient Tools: A Tensional-Field Relational Ontology for Human-AI Co-creation

https://doi.org/10.21606/iasdr.2025.804

Can Digital Parenting Services Be More ‘Democratic’? Exploring Parent-child Digital Mediation Strategies through Co-design workshops

https://doi.org/10.21606/iasdr.2025.837

Growing Together: Designing Green Infrastructure through Co-Creation in Nezu, Tokyo

https://doi.org/10.21606/iasdr.2025.859

The Impact of the Visual Fidelity of Externalized Ideas on Participants' Cognitive Actions and Co-evolution: Focusing on Generative AI-Supported Multidisciplinary Co-design

https://doi.org/10.21606/iasdr.2025.897

Airing Data through Materiality: a Situated Design Approach to Data Physicalization

https://doi.org/10.21606/iasdr.2025.899

Developing publics in companies through infrastructuring for data-driven workplaces in Japan

https://doi.org/10.21606/iasdr.2025.930

Collaborative Learning Experience Design for Kindergarten: The "MaruMaru Play Labo" Wood-Based Learning and Play Program

https://doi.org/10.21606/iasdr.2025.956

Intercultural Design Narratives: A Case of Material Meaning-Making through Narrative-Based Co-Design

https://doi.org/10.21606/iasdr.2025.957

Using Midjourney for ultra-personalization of workwear with multiple selfexpressions – exploring opportunities and risks

https://doi.org/10.21606/iasdr.2025.979

To Play or Not to Play: Ethnographic Insights into Designers' Role Negotiations in Co-Creation Processes at an Adventure Playground

https://doi.org/10.21606/iasdr.2025.1008

Fostering Student Empowerment through Co-Design-Based Learning: An Exploratory Study in Special Schools in Hong Kong

https://doi.org/10.21606/iasdr.2025.1029

Bridging the Gap: A Youth-Centered Co-Design Inquiry into Intergenerational Empathy

https://doi.org/10.21606/iasdr.2025.1036

Co-Designing Futures: Vernacular Knowledge in Kibera's Educational Infrastructure

https://doi.org/10.21606/iasdr.2025.1096

Foregrounding subplots and shifting practices in co-design: an ethnographic journey in a Chinese village

https://doi.org/10.21606/iasdr.2025.1099

Design for Vulnerables: Co-Designing Technological Hubs for SocioEnvironmental Resilience in Mexico's Semiarid Communities

https://doi.org/10.21606/iasdr.2025.1121

A Component-Based Approach for Developing Actions in Non-Humanoid Elderly Care Robots

https://doi.org/10.21606/iasdr.2025.1139

AR-Based Community Public Art Design: A Public Participation Perspective

https://doi.org/10.21606/iasdr.2025.1151

Triadic Co-Creation Model: Redefining Child Participation in Urban Planning in the Majority World

https://doi.org/10.21606/iasdr.2025.1191

"Weaving Home Over Time": Uncovering Layered Narratives of Belonging Through Participatory Homemaking in Dementia Care

https://doi.org/10.21606/iasdr.2025.1194

Service Design for Public Services and Policies

Track Chairs:

Tung-Jung Sung; National Taiwan University of Science and Technology

Anna Whicher; Cardiff Metropolitan University

Jung-Joo Lee; National University of Singapore

Kenta Ono; Chiba University

Seungho Park-Lee; Ulsan National Institute of Science and Technology

Realm: Best Practices in Public Services; Digital Transformation; Citizen Engagement; Service Design with AI

Reframing Smart Parking as Public Service Innovation: Enabling Urban Mobility Reform in Taiwan

https://doi.org/10.21606/iasdr.2025.119

Understanding design careers in Korean local governments: Positioning and institutional conditions

https://doi.org/10.21606/iasdr.2025.138

Integrating Cultural Touchpoints in Service Design: Insights from Culturally Embedded Marathons

https://doi.org/10.21606/iasdr.2025.185

Legal Design for Legal Aid: Rethinking Inclusivity and Trust in the Digital Age

https://doi.org/10.21606/iasdr.2025.228

Mapping Taiwan's Design Ecosystem: A Policy-Oriented Approach

https://doi.org/10.21606/iasdr.2025.433

Service Design in the Public Sector: Applying Experienscape and Nudge Strategies to Animal Adoption Services

https://doi.org/10.21606/iasdr.2025.458

Innovating the Electoral Experience: A Public Service Design Study of Taiwan's Electoral System

https://doi.org/10.21606/iasdr.2025.502

Driving Public Service Reform through Demonstration Design Handbooks

https://doi.org/10.21606/iasdr.2025.503

Utilizing AI-Assisted Service Design to Address the Digitalization Challenges of Religious Services: A Case Study of Taoist Temple Service

https://doi.org/10.21606/iasdr.2025.591

Micro-Innovations in Public Transport Spaces: The Spatial Practice of Service Design Implementation in Taiwan Railways Station

https://doi.org/10.21606/iasdr.2025.797

Institutional Design in Practice: Strategies and Insights from the Design Movement for Public

https://doi.org/10.21606/iasdr.2025.871

Disseminating design for transformation in the public sector

https://doi.org/10.21606/iasdr.2025.903

The Good Move-In: Enhancing Voice and Participation in Transitions to Supported Housing

https://doi.org/10.21606/iasdr.2025.1026

Systemic Facilitation for Execution in Process-Centered Living Labs

https://doi.org/10.21606/iasdr.2025.1073

Enhancing Storyboard Production with Generative AI: A Case Study on Public Sector Digital Transformation

https://doi.org/10.21606/iasdr.2025.1189

Design when Policy Cycle Begins: Participatory Design as Relational Infrastructuring for Local Policy

https://doi.org/10.21606/iasdr.2025.1197

The Internal Meaning-Making of 'Design' by a Design Community of government officials in Japan's Central Government

https://doi.org/10.21606/iasdr.2025.1216

Circular/Sustainable Design

Track Chairs:

Jui-Che Tu; National Yunlin University of Science and Technology

Wan-Ru Chou; Shih Chien University, Department of Industrial Design

Lenneke Kuijer; Design Research Society / Eindhoven University of Technology

Minako Ikeda; Japan Society for the Science of Design / Kyushu University

Young-ae Hahn; Korean Society of Design Science / Yonsei University

Realm: Sustainable Products/Services; Circular Economy; Eco-innovation; Digital Sustainability; Behavioral Change

Integrating Emotional Design into Green Product Strategies: A Case Study on Chair Furniture

https://doi.org/10.21606/iasdr.2025.16

Future Needs and Trends in AI-Driven Design-Manufacturing Collaboration for Circular Economy

https://doi.org/10.21606/iasdr.2025.22

Bacto-Collaborative Design: Growth Phases of Bacterial Cellulose as Framework for Fashion Design Applications

https://doi.org/10.21606/iasdr.2025.106

Emotional Transition and Digital Continuity: Exploring Toy Hibernation in Family Households

https://doi.org/10.21606/iasdr.2025.127

Technical Readiness Level Assessment of Triple-Effect Green Energy Generator: Based on the Results of Quality Function Development

https://doi.org/10.21606/iasdr.2025.129

Integrating Sustainability into a Large Manufacturer's Product Development with Co-Creation

https://doi.org/10.21606/iasdr.2025.160

Urban Furniture Design Strategies Based on the Concept of Circular Economy

https://doi.org/10.21606/iasdr.2025.180

Mapping the potential of smart packaging for sustainable transition in the fashion industry.

https://doi.org/10.21606/iasdr.2025.219

Toward Sustainable Marine Ranching: A Systems-Based Case Study of Guangdong Province, China

https://doi.org/10.21606/iasdr.2025.287

The X_Heal Toolkit: Navigating Temporal and Dynamic Self-Healing Processes in Living Materials

https://doi.org/10.21606/iasdr.2025.304

Enhancing Cyclists' Emotional Well-being: The Impact of Greenery and Road Configuration in Urban Environments

https://doi.org/10.21606/iasdr.2025.305

Examining the boundary infrastructures around 'fair food': The sustainable transition approach of Postane

https://doi.org/10.21606/iasdr.2025.308

A Study on the Teaching Modular for Food and Agricultural Education Based on Circular and Sustainable Design Thinking: An Example of Dapi Elementary School in Yunlin County

https://doi.org/10.21606/iasdr.2025.346

Research Trends and Knowledge Mapping in Sustainable Service Design: A Systematic Literature Review

https://doi.org/10.21606/iasdr.2025.349

The Bidirectional Relationship Between Behavioural Guidance Design and User Behaviour Habits: Implications for Sustainable Packaging

https://doi.org/10.21606/iasdr.2025.350

An Empirical Case Study of Circular Design Strategies: Taking Xiaomi Business Ecosystem as an Example

https://doi.org/10.21606/iasdr.2025.401

Evaluating the role of infrastructure in the city image in relation to the relevant components of traffic routes

https://doi.org/10.21606/iasdr.2025.434

Exploring Fashion Repair through Conscious Design

https://doi.org/10.21606/iasdr.2025.489

From Sustainable Materials to User-Centered Sustainability: Material Experience in Art Healing

https://doi.org/10.21606/iasdr.2025.544

Sustaining Regenerative Design through Systemic Interventions: A Case Study of Fish Cradle Rice Paddies

https://doi.org/10.21606/iasdr.2025.550

Exploring Digital Twins' Opportunities for Home Energy Sustainability: From a Service Design Approach

https://doi.org/10.21606/iasdr.2025.600

From Gaze to Choice: Integrating Wearable Eye-Tracking Technique into Customer Journey Map to Explore How Visual Cues Impact Consumers' Decision-Making Processes in Sustainable Beverage Packaging.

https://doi.org/10.21606/iasdr.2025.602

Design for Sustainability: A Toolkit for Accelerating Sustainable Innovation

https://doi.org/10.21606/iasdr.2025.699

From Waste to Stage: A Stakeholder-Embedded Approach to Sustainable Costume Design with Fish Waste Biomaterials

https://doi.org/10.21606/iasdr.2025.711

Visual Translation of Sustainable Brand Strategy: A Packaging Design Application

https://doi.org/10.21606/iasdr.2025.716

XRecycle: A Gamified XR System for Enhancing Youth Engagement and Learning in Plastic Recycling

https://doi.org/10.21606/iasdr.2025.740

Insights on designing a novel 99% biodegradable FFP2 BioMask through interdisciplinary applied research.

https://doi.org/10.21606/iasdr.2025.748

Reconstruction of Architectural Objects Through AI-Informed Generation and Additive Manufacturing

https://doi.org/10.21606/iasdr.2025.774

Empowering Sustainable Transitions: A Design-Led Capacity-Building Framework

https://doi.org/10.21606/iasdr.2025.836

A Blockchain-based Participatory Design Framework for Sustainable Fashion: Integrating the Digital Product Passport system

https://doi.org/10.21606/iasdr.2025.1013

Designing Wearable-Supported Contextualised Eco-Feedback System for Enhancing Sustainable Office Energy Behaviour

https://doi.org/10.21606/iasdr.2025.1015

Circu.AI: Accelerating Circular Product Design and Material Decision-Making

https://doi.org/10.21606/iasdr.2025.1046

Serenitea: Exploring Tea Clay as a Sustainable Material for Game Design for Visually Impaired People

https://doi.org/10.21606/iasdr.2025.1077

Advancing repair thinking. A conceptual framework to link three dimensions of circular transition accounting for techno-economic, social, and regulatory factors.

https://doi.org/10.21606/iasdr.2025.1181

BloomEco: A Sustainable Flower Wall Developing toward Circular Design with Biomimicry and LCA Simulation

https://doi.org/10.21606/iasdr.2025.1222

Co-Creative Digital Twins: Circular and Sustainable Service Design in Smart Agriculture

https://doi.org/10.21606/iasdr.2025.145

9

Healthcare Design

Track Chairs:

Kevin C. Tseng; National Taipei University of Technology

Geke Ludden; University of Twente, Netherlands

Hwang Kim; Ulsan National Institute of Science & Technology

Shinichi Koyama; University of Tsukuba

Realm: Medical Product/Service Design; Digital Health/AI; Telemedicine; Assistive Technologies; Sustainable Healthcare; Spatial Design; Data-driven Care

Enhancing Comfort at Interaction Points: Optimizing Cushioning Materials in Lower-Limb Rehabilitation Exoskeletons

https://doi.org/10.21606/iasdr.2025.44

Exploring the potential for data storytelling practices in healthcare communication

https://doi.org/10.21606/iasdr.2025.48

Co-designing functional undergarments to enhance wear compliance in adolescents with idiopathic scoliosis

https://doi.org/10.21606/iasdr.2025.56

Heuristic Evaluation of Interaction Structure for a Pediatric Emotional Care

Mobile App

https://doi.org/10.21606/iasdr.2025.157

Balancing aesthetics and function: A visual study of typicality, novelty, and user preferences in rollator design

https://doi.org/10.21606/iasdr.2025.206

Application Study of ADHD Design Based on Kano-QFD-Z-Pareto Methods

https://doi.org/10.21606/iasdr.2025.210

Designing AI Based Service for Dementia Care Through Innovation Management Lens: A Model of Trust through Imperfect Technology

https://doi.org/10.21606/iasdr.2025.211

Blurring Boundaries: A Speculative and Generative Exhibition exploring Hospital in the Home

https://doi.org/10.21606/iasdr.2025.250

The role of Design in the Prosthetic Journey: Insights from a Multi-Stakeholder Focus Group

https://doi.org/10.21606/iasdr.2025.251

The Utilization of Multimodal Interaction in Social Robots for Elderly Care: Interaction types, System Architecture, and Purchasing Motivation

https://doi.org/10.21606/iasdr.2025.277

Designing Information Interventions to Support Infant Feeding Autonomy in Multi-generational Families

https://doi.org/10.21606/iasdr.2025.289

FloMat: A Silent Gas-Liquid Phase-Change Mechanism for Ensuring Infant Sleep Safety

https://doi.org/10.21606/iasdr.2025.294

Toward Robot-Driven Elderly Care Home Services and Systems in Hong Kong: An Ecosystem Perspective

https://doi.org/10.21606/iasdr.2025.297

An Empathic Design Approach to Understanding Caregivers' Perceptions on Multi-modal Behavioral Information of Adults with Intellectual Disabilities

https://doi.org/10.21606/iasdr.2025.406

A Design and Feasibility Study of Virtual Navigation Tasks for Early-Stage Alzheimer's Disease Detection

https://doi.org/10.21606/iasdr.2025.425

Uncovering usability problems of a hospital online appointment platform: insights from hierarchical task analysis and cognitive walkthrough

https://doi.org/10.21606/iasdr.2025.559

HealthClockface: Design of Glanceable Health Data Visualization for Smartwatches

https://doi.org/10.21606/iasdr.2025.583

Co-designing Adaptive Camera Aid: A Collaborative Making Approach

https://doi.org/10.21606/iasdr.2025.585

Dysphagia Dynamics: Momentary Biofeedback and User-Experience-Driven Wearable System for Post-Stroke Swallowing Rehabilitation

https://doi.org/10.21606/iasdr.2025.589

Prioritization of Healing Design Factors in the Spatial Environment of Elderly Rehabilitation Clinics

https://doi.org/10.21606/iasdr.2025.592

Relationship Between Seat Inclination Angles and Physical Strain When Using Sloped Stools

https://doi.org/10.21606/iasdr.2025.607

Optimization of tilt angle for the seat tilting stool based on EMG measurements

https://doi.org/10.21606/iasdr.2025.608

Designing for diversity: identifying Determinants to Guide Personalization of eHealth Tools

https://doi.org/10.21606/iasdr.2025.651

"Feeling" the Game Together: Designing for Tactile Co-Experience among Players with Diverse Visual Abilities

https://doi.org/10.21606/iasdr.2025.666

Reframing Questioning and Interaction Design in Mental Health Chatbots: Toward an Empathic and Contextually Responsive Design Framework

https://doi.org/10.21606/iasdr.2025.671

Speculating Hospital Discharging Experience with the Medical Professionals: Co-design using News and AIGC Stories

https://doi.org/10.21606/iasdr.2025.689

Safety Risks of Elderly Bicyclists: A Systematic Review

https://doi.org/10.21606/iasdr.2025.692

Social Support-Informed Inclusive Design: Research on Assistive System Design for Individuals with Social Anxiety Disorder

https://doi.org/10.21606/iasdr.2025.742

Establishing a Dynamic-Content Educational Website: A Case Study of Independent Community Pharmacists' Dynamic Growth in Taiwan

https://doi.org/10.21606/iasdr.2025.746

Process Designing for Creative Well-being: How Cultural Prescribing Emerges Through Community-Based Art Practice at Machino Zukoushitsu in Nabari City, Japan

https://doi.org/10.21606/iasdr.2025.752

Study on active health service design and participation willingness of older people: types and motivations

https://doi.org/10.21606/iasdr.2025.775

Simulation and Design Analysis of a "Shelf-less Drugstore" Using Virtual Reality with Expert and Non-Expert users

https://doi.org/10.21606/iasdr.2025.778

Improving the User Experience of a Digital Twin-Based Mobile Application for Blood Glucose Management

https://doi.org/10.21606/iasdr.2025.802

Designing for Interprofessional Collaboration: Integrating Data and Communication in Health Care Teams

https://doi.org/10.21606/iasdr.2025.842

No Data, No Time: Designing for Healthcare Using Proxy Datasets and Micro‐workshops with Clinicians

https://doi.org/10.21606/iasdr.2025.881

Adaptive by Design: Rethinking Assistive Technologies for ALS Through Hybrid Manufacturing and Situated Making

https://doi.org/10.21606/iasdr.2025.882

A Pseudo-Haptic Approach to Alleviate Cognitive Fatigue in Virtual Reality Strength Training

https://doi.org/10.21606/iasdr.2025.915

Exploring Design Contributions to Mental Health AI: Structuring Clinical Judgment Through Real-Time Data Labeling Interfaces

https://doi.org/10.21606/iasdr.2025.964

Design Considerations for Ethics of Care of Intimate Care Services in Elderly Nursing Homes: Transparency, Boundaries and Discipline

https://doi.org/10.21606/iasdr.2025.972

Better Usability, Better Training? Applying Usability Evaluation to Rhythmic Auditory Stimulation Interactive System (RASIS) for Therapist-Facilitated Personalized Gait Training

https://doi.org/10.21606/iasdr.2025.1021

"Just Summarize it in a Bite-Sized Way": Evaluating a Conversational Agent to Support Information-Seeking about Motor Neurone Disease Management

https://doi.org/10.21606/iasdr.2025.1072

Gamified Goal Setting in Upper-limb Stroke Rehabilitation: A Motivation-driven Scoping Review

https://doi.org/10.21606/iasdr.2025.1076

The Many Chefs in the AI Kitchen: Collaborative AI Design and Development in Oncology

https://doi.org/10.21606/iasdr.2025.1100

Relationship between Respiration and Reflection -Design for Abdominal Suppleness as a new Healthcare Index

https://doi.org/10.21606/iasdr.2025.1163

Understanding coach–learner Interaction in Fitness Training for NextGeneration Wearables

https://doi.org/10.21606/iasdr.2025.1192

"The Real Patient Often Wonders 'Where is Everybody?'": A Design Ethnography of Remote Patient Monitoring

https://doi.org/10.21606/iasdr.2025.1193

A Smart Interaction System for Mandibular Rehabilitation Training

https://doi.org/10.21606/iasdr.2025.1213

Design Practices & Impacts

Track Chairs:

Tsen-Yao Chang; National Yunlin University of Science and Technology

Ching-Chiuan Yen; National University of Singapore

Joon Sang Baek; Yonsei University

Joyce S.R. Yee; Northumbria University

Miki Imai; Osaka Institute of Technology

Realm: Transformative Design; Empirical Research; Service Design Innovation; Stakeholder Engagement; Social Impacts; Cultural Contexts

Social Influences of Virtual Characters in Virtual Reality-Based Industrial Training: Sense of Being Watched, Social Pressure, and Complacency

https://doi.org/10.21606/iasdr.2025.18

Design-Driven Entrepreneurship: Transforming Design Capabilities into Organizational Strategy

https://doi.org/10.21606/iasdr.2025.28

Rethinking Public Space Design and Assemblage Affordances: A Perspective from China's One-Child Generation and Solitude

https://doi.org/10.21606/iasdr.2025.71

Primary Perspectives on Design Research: Making and Action-Oriented Epistemology in Design.

https://doi.org/10.21606/iasdr.2025.166

Cultural Resonance – understanding food cultures to inform adaptive AI for healthy and sustainable eating

https://doi.org/10.21606/iasdr.2025.178

Transforming Agricultural Waste in Kampung Bukatanah Through Participatory Design

https://doi.org/10.21606/iasdr.2025.190

Ageism, Loneliness, and the Built Environment: Shaping Older Women's Play in Public Housing Estates

https://doi.org/10.21606/iasdr.2025.196

From Function to Culture: Exploring Senior-Centered Design Principles in Korean Context

https://doi.org/10.21606/iasdr.2025.202

Integrating Adaptive Approaches for Color Vision Deficiency with Activity Theory: A Holistic Framework for Inclusive Public Design

https://doi.org/10.21606/iasdr.2025.214

ICMA Cards: Developing a Modular Toolkit for Intelligent Cockpit Scenario Design

https://doi.org/10.21606/iasdr.2025.243

The UK Craft Makers Service Design Innovation and Stakeholder Engagement

https://doi.org/10.21606/iasdr.2025.254

From Complexity to Capability: Design-Led Transformation of a Taiwanese SME under the IDDI Program

https://doi.org/10.21606/iasdr.2025.273

Exploring the Meaning Network in Exhibition Design of Intangible Cultural Heritage

https://doi.org/10.21606/iasdr.2025.280

Interdisciplinary tensions in the integration of strategic design and communityengaged research practices

https://doi.org/10.21606/iasdr.2025.307

The Seven Stages of Entrepreneurship: Analysing Branding Pathways and Resource Needs of Designers in Taiwan's Cultural and Creative Markets

https://doi.org/10.21606/iasdr.2025.321

Is It Still Dyson? Evaluating Brand Identity in AI-Generated Designs Using Machine Learning

https://doi.org/10.21606/iasdr.2025.334

Design Science Impacts Design Practices: Applying Eye-Tracking Technology to Facilitate Food Company to Explore Consumer Visual Perception and Color Semantics on Drip Bag Coffee Packaging Design

https://doi.org/10.21606/iasdr.2025.366

Interactive Feedback Systems in Pre-Vocational Training for Individuals with Intellectual Disabilities: A Pilot Study on Lower Limb Motor Function

https://doi.org/10.21606/iasdr.2025.444

A Study on the Preferences and Design Strategies of Young Consumers for 'Ugly-Cute' Plush Toys

https://doi.org/10.21606/iasdr.2025.471

Design Next: An Emergent Paradigm Shift

https://doi.org/10.21606/iasdr.2025.504

Design Movement on Campus: A Practice-Based Platform for Advancing Educational Space and Innovation through Design Thinking

https://doi.org/10.21606/iasdr.2025.505

Reframing Waste: A Systemic Design Approach to Urban Resource Upcycling and Social Value Creation

https://doi.org/10.21606/iasdr.2025.512

Making a case for handmade observational mark-making in service design insight phases

https://doi.org/10.21606/iasdr.2025.529

Bridging Data Gaps in Automotive HMI: A Triple Diamond Framework for DataDriven Design and Cross-Functional Collaboration through Interactive Dashboard

https://doi.org/10.21606/iasdr.2025.587

Refusing 'one-size-fits-all'; a studio focussed review of futures-oriented approaches to design

https://doi.org/10.21606/iasdr.2025.605

Hybrid Prototyping Design Framework for NPD: A Case Study of IndustryAcademia Collaboration

https://doi.org/10.21606/iasdr.2025.697

Maps That Matter: Design as a Translation tool in Industrial Sustainability Transitions

https://doi.org/10.21606/iasdr.2025.723

Research on Creative Product Design Based on the Commonalities of Minority Cultures in Heilongjiang in China

https://doi.org/10.21606/iasdr.2025.726

Shaping Relaxing Short Videos with Animation Principles: A Preliminary Study on Rhythm and Temporal Expectation

https://doi.org/10.21606/iasdr.2025.727

How Designers Leverage Service Design to Catalyze Strategic Transformation: An Action Research on Third-Party Payment Enterprises Responding to Financial Inclusion Challenges

https://doi.org/10.21606/iasdr.2025.744

Decoding China's Digital Cultural Consumption through Design Lens: Phenomena, Trends, and Critical Reflections

https://doi.org/10.21606/iasdr.2025.758

Strategies to Foster a Collaborative and Sustainable Transformation: A Vietnam Textile & Apparel Case

https://doi.org/10.21606/iasdr.2025.808

Exploring the Dynamic Path of Shifting Customer Loyalty Across NPS Groups Driven by Experience and Value: The Case of Pure Internet Banking

https://doi.org/10.21606/iasdr.2025.810

As a Strategic Tool, How Can Design Revitalize Local Brands and Regional Economies?

https://doi.org/10.21606/iasdr.2025.816

From Styling to Strategy: Cultivating Design Maturity through Taiwan's Design Policy Intervention

https://doi.org/10.21606/iasdr.2025.861

Reflections on participation in fragile urban contexts: the case of città-IN research project

https://doi.org/10.21606/iasdr.2025.865

Petpal+ With You: An Integrated Service Design for Long-Term Pet Care

https://doi.org/10.21606/iasdr.2025.893

Exploring the Factors Associated with the Effectiveness of Airline Safety Briefings: An information design-based perspective

https://doi.org/10.21606/iasdr.2025.895

Taitung Culinary Travelogue: A Cross-Cultural Comic Project for Regional Promotion

https://doi.org/10.21606/iasdr.2025.909

Integrating Eco-Social Justice in Design Education: A Case Study on ObjectBased Learning in the UK

https://doi.org/10.21606/iasdr.2025.916

Cultural background and marketing strategies in the perception of design similarity: A comparison between the Netherlands and Japan

https://doi.org/10.21606/iasdr.2025.927

Bridging UX Design and Industrial Software Development: A UI Toolkit for CNC Controller Interface Design

https://doi.org/10.21606/iasdr.2025.931

From Trauma to Transformation: A Cognitive-Embedded Design Framework for Responsive Healing Environments

https://doi.org/10.21606/iasdr.2025.950

Designing relational employment: supporting employee well-being through onboarding innovation in emerging SMEs

https://doi.org/10.21606/iasdr.2025.981

Making Sense of Transdisciplinary Sensemaking of Behavioral and Engine Data in Production Print

https://doi.org/10.21606/iasdr.2025.1037

How Design Supports Local Governments in Integrating Governance Practices: The Case of the Taiwan Design Expo

https://doi.org/10.21606/iasdr.2025.1039

Wellbeing-based Service Design Pattern for Elderly Wellness Tourism in Taiwan's Aging Society

https://doi.org/10.21606/iasdr.2025.1042

Toward Sustainable Transitions: A Design Ethnographic Study of Volcanic Risk Perception in Ecuador

https://doi.org/10.21606/iasdr.2025.1070

Look Who's Quarrelling: How Role-Playing Can Address Social Conflicts in Local Shop Commons

https://doi.org/10.21606/iasdr.2025.1083

An Alternative Architecture: Condition_Lab's Model of Social Practice in Rural China

https://doi.org/10.21606/iasdr.2025.1095

Exploring the Role and Syntax of User Scenario Elements: Toward a Structured Framework for User-Centered Engineering Specifications

https://doi.org/10.21606/iasdr.2025.1104

Participatory Design Insights from AI Mobility Projects in Amsterdam

https://doi.org/10.21606/iasdr.2025.1145

Empowering through design: Fact-based architectural practices for vulnerable communities

https://doi.org/10.21606/iasdr.2025.1172

Designing Hierarchical Exploratory Experiences for Ethnic Costumes: A Cultural Gene-Based Perspective

https://doi.org/10.21606/iasdr.2025.1179

Dynamic Design Integration: A Model for Trans-disciplinary Innovation and Technology Deployment

https://doi.org/10.21606/iasdr.2025.1184

Lenses on later life: photovoice as a creative method for socially impactful design practice

https://doi.org/10.21606/iasdr.2025.1224

Culture and Craft Design for Regenerative Practices

Track Chairs:

Tien-Li Chen; National Taipei University of Technology

Wei-Ken Hung; National United University

Akira Ueda; Chiba University

Hui-Wen Lin; National Cheng Kung University

I-Ying Chiang; National Tsing Hua University

Jeanne Tan; The Hong Kong Polytechnic University

Liang Jia-Haur; National Taiwan University of Arts

Tincuta Heinzel; Loughborough University

Realm: Regenerative Practices; Innovative Craftsmanship; Experimental Techniques; Cultural Heritage; Regional Revitalization

Hongshan Culture: Controversy, Numbers and a Proto-Industrial Design Society?

https://doi.org/10.21606/iasdr.2025.1

Reconstructing cultural value in teaware design: regional cultural impacts in Zisha and Cizhou ceramics

https://doi.org/10.21606/iasdr.2025.41

Visualization Design of Traditional Chinese Opera Music Based on Chladni Figures: A Case Study of the Yue Opera "The Butterfly Lovers"

https://doi.org/10.21606/iasdr.2025.53

A Study on the Current Status of Technology Application and Learning Models in Senior Citizens' Participation in Ceramic Craft Experience Activities

https://doi.org/10.21606/iasdr.2025.83

A Study on the Design of Tourism Souvenirs Based on Regional Culture: A Case Research of Macau Souvenir Stamps

https://doi.org/10.21606/iasdr.2025.98

AI as Cultural Decoder: Multimodal Analysis of Object Evolution in Chinese Domestic Space

https://doi.org/10.21606/iasdr.2025.102

Experience Economy Theory-Based Brand Design Research: Case studies of Macau Souvenirs

https://doi.org/10.21606/iasdr.2025.240

A Study on Design Expression Methods of the Traditional Japanese Aesthetic Concept "Sabi"

https://doi.org/10.21606/iasdr.2025.324

The Transformative Turn in Folk Craft Production through Giftization Design: A Case Study of Made in Nature Brand

https://doi.org/10.21606/iasdr.2025.335

From Experience to Insight: Entangled Learning in Craft-Based Design Practices

https://doi.org/10.21606/iasdr.2025.347

A Practice-Led Exploration of Bricolage Theory in Micro Craft Branding: The Case of Wings of Pen by MUFUN

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Exploring an Exhibition Model to Create an Accessible Entry Point to Traditional Crafts

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Re-perceiving the Value of Land Systems: A Participatory Design Practice Based on the Xiangli Gongsheng Ecological Farm in Xingang Village, Hangzhou

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Designing for "Authentic" Brands: Exploring Service Design Strategies for Enhancing the Authenticity of Cultural Brands

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Cantonese Cultural Identity and Regional Design in Aging-Friendly Products

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Resonant Bamboo–A Bionic Approach to Musical Furniture Design

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A Typological Approach to Innovative Agriculture Design: Enhancing UrbanRural Interaction

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The Old Hong Kong Style: Preserving the Past in Specialty Coffee Shops

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AI-Empowered Cultural Heritage Integration: A Climate-Responsive Acoustic Design Framework

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Empirical Analysis of the Transformation in the Inheritance Field of Intangible Cultural Heritage Skills from Cultural Capital to Product Application: A Case Study of Zhaoqing Duan Inkstone in China

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Integrating Visual Principles into Traditional Woodcarving Pedagogy: A Case Study of Shih Zhen-Yang's Foundational Drills

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AIGC+ Design Empowerment for Value Reconstruction and Production-Factor Reconfiguration in Rural Handicrafts: The Case of "Prosperous Yongning https://doi.org/10.21606/iasdr.2025.725

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Value Framework and Design Implications for Digitizing Intangible Cultural Heritage: A Case of Ronghua

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Hidden Craft: Exploring Material Possibilities of Traditional Bamboo Weaving Waste

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Crafting Playful Data Engagement: Designing Textile-Based Workshops for Participants from Diverse Backgrounds

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Designing a 4D Digital Archive for Ikebana: Toward Scalable and Interpretable Interactive Archiving of Cultural Performance

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Bridging Craft and Technology: Insights from the Perspective of Indian Design Education

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Rediscovering handmade doburoku from the perspectives of brewing, storage, and sharing within the community: Through interviews with elderly women in the Senboku region of Akita Prefecture

https://doi.org/10.21606/iasdr.2025.825

Heritaverse: A Framework Integrating Cultural Heritage in Immersive Interactive Experience

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Urban Cultural Revitalization in Taichung: The Potential of Old Second Mazu's Kin Visitation

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Decoding Intangible Cultural Heritage Ecology: A Co-Creation Framework for Systemic Design --- Insights from the Dali National Eco-Cultural Protection Zone

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Design for Neo-Endogenous Regional Development of Urban-Rural Interfaces in China: A Case of 'Field Design Work' in Zhizigang Village, Changsha City, Hunan Province

https://doi.org/10.21606/iasdr.2025.868

A Service Perspective on Cultural Authenticity: Case Study of Hanbok Rentals for Global Tourists

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A practical introduction to the method of blending through pattern in weftknitted stripe structures to improve the overall tactility of breed-specific wool fibres.

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Revitalizing Copper Craft: Exploring Innovative Processes for Contemporary Adaptation and Sustainable Market Integration

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User Engagement and Continued Learning Intentions in Digital Cultural Heritage Education: Beijing's Central Axis via Bayesian SEM and fsQCA

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Crafting the In-Between: Weaving with Hybrid Bamboo and 3D Printed Mesh as Regenerative Practice

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Strategies for Conserving Architectural Environmental Colors in Historic Districts

https://doi.org/10.21606/iasdr.2025.1173

Design Education

Track Chairs:

Yen Hsu; Tatung University

Yu-Hung Chien; National Taiwan Normal University

Cees de Bont; National University of Singapore

Chun-Di Chen; National Taipei University of Education

Erik Bohemia; Western Norway University of Applied Sciences

Kwanmyung Kim; Ulsan National Institute of Science and Technology

Toshimasa Yamanaka; University of Tsukuba

Tsailu Liu; Virginia Tech

Realm: Technology/AI in Education; Sustainability; Interdisciplinary Approaches; Human-Centered Design; Cultural Dimensions

Integrating AR and Concept Mapping in a User-Centered Vocabulary Learning App: Design and Usability Evaluation

https://doi.org/10.21606/iasdr.2025.19

Artificial Intelligence in Higher Education: A Study of the Impact of Creative Mindsets on Design Students' AI Self-efficacy

https://doi.org/10.21606/iasdr.2025.58

Conceptual Bridging & Collaborative Reconfiguration: Exploring Design Thinking-Driven Multidisciplinary Synergy for Wicked Problem Negotiation

https://doi.org/10.21606/iasdr.2025.66

Learning Robot Control through Co-Drawing: An Augmented Reality-based Interactive Robotic Training Platform for Building Foundational Knowledge in Industrial Robotics

https://doi.org/10.21606/iasdr.2025.79

Educating for Longevity: The Role of Immersive Technologies in Service Learning

https://doi.org/10.21606/iasdr.2025.100

Teaching Design in the 21st Century: New Studio Pedagogies for Emerging Challenges

https://doi.org/10.21606/iasdr.2025.135

Design as Practice: A Pedagogical Exploration of Friendly Living Space through Digital Simulation

https://doi.org/10.21606/iasdr.2025.141

A Study on the Correspondence between Industrial Design Education and Professional Competencies in Taiwan

https://doi.org/10.21606/iasdr.2025.142

Internationalization Of Design Program in Chiba University

https://doi.org/10.21606/iasdr.2025.164

Interface Usability of Digital Layout Tools and Learning Outcomes in Technical High School Students

https://doi.org/10.21606/iasdr.2025.189

Fostering Integral Sustainable Design Thinking: A Teaching Strategy for Upcycling Practice

https://doi.org/10.21606/iasdr.2025.204

Scaffolding Somatic Design: Action, Reflection, and Transformation in an Educational Workshop

https://doi.org/10.21606/iasdr.2025.223

Challenges and Opportunities of Teaching Sustainable Interaction Design

https://doi.org/10.21606/iasdr.2025.242

The Impact of AI Tools on Team Creativity: An Empirical Study in a Design Education Setting

https://doi.org/10.21606/iasdr.2025.291

Exploring Image Generation Artificial Intelligence-Assisted Visual Interface Design with Technology Acceptance Model: The Case of Stable Diffusion Online and Uizard Platform

https://doi.org/10.21606/iasdr.2025.310

Knowledge Graph Application in Input-Defined Design Education under Transdisciplinary Contexts

https://doi.org/10.21606/iasdr.2025.311

Transforming Technological Factors into Learning Outcomes of Product Design: The Mediating Role of SoE in IILEs

https://doi.org/10.21606/iasdr.2025.343

Beyond Prefixes and Suffixes: A Systematic Literature Review of Doctoral Education in Art and Design

https://doi.org/10.21606/iasdr.2025.362

Design Critique Reimagined: Instructors' Expectations of AI Feedback

https://doi.org/10.21606/iasdr.2025.394

The Effect of Generative AI on Design Students' Critical Thinking and Creative Achievement

https://doi.org/10.21606/iasdr.2025.439

Mapping the Evolution of Textile Design Pedagogy in the UK: Undergraduate Insights from Loughborough University

https://doi.org/10.21606/iasdr.2025.476

Survey on Employment Status and Perceived Gaps Between Education and Practice Among Design Graduates

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From Practical Implementation to Forward-Looking Vision: An Initial Exploration of Taiwan's Design Industry–Academia Collaboration Models

https://doi.org/10.21606/iasdr.2025.515

Generative AI Meets Creative Design: Shaping a Dynamic Learning Ecosystem

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The Role of Feedback in Design Studio Critiques: An Exploratory Study

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A Generative AI Design Education Paradigm: From Scenario Space to Artifact Space

https://doi.org/10.21606/iasdr.2025.552

Empowering Industry-Academia Collaboration with The Futures Scenario Exploration Toolkit

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Generative AI in Fashion: Revolutionizing 3D Modelling and Creative Learning Experiences

https://doi.org/10.21606/iasdr.2025.560

Sustainability in Japanese Fashion Higher Education: An Evaluation of Pedagogical Approaches.

https://doi.org/10.21606/iasdr.2025.565

Scaffolding the Story: An LLM-Based Assessment of a Next-Generation Narrative Structure Generator

https://doi.org/10.21606/iasdr.2025.579

The Ought-Is Problem: A Foundational Theory for Diagnosing the AI-Driven Crisis in Design Education

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Visual Inclusivity in Typography: Creating a Typeface for Children with Diverse Reading Needs

https://doi.org/10.21606/iasdr.2025.614

Metacognitive Cycle Design Based on AIGC and Science Exploration Autonomous Games

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Evaluating the Role of Narrative Perspective in Chatbot-Supported Academic Procrastination Reduction

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Human-AI Collaboration in Interior Design Education: GPT-Assisted Creativity and Innovation

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Designing an Integrated Mobile and Signage System to Support Creative Learning in University Makerspaces

https://doi.org/10.21606/iasdr.2025.719

Cultivating Critical Design Agency through Serious Game Design: Integrating Systems Thinking and Design Thinking

https://doi.org/10.21606/iasdr.2025.731

World-Building as a Design Framing Tool for Emerging Technologies in Design Studio

https://doi.org/10.21606/iasdr.2025.759

Innovative Teaching and Effectiveness Analysis of Integrating the POGIL Learning Model into Human Factors Design Course

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Asia Design College Consortium: Building Collaborative Design Education Across Asia

https://doi.org/10.21606/iasdr.2025.782

Integrating AI-Enhanced User Research in Industrial Design Education

https://doi.org/10.21606/iasdr.2025.799

Generative AI in Studio-Based Design Education: Human–AI Relationships, Collaboration and Assessment

https://doi.org/10.21606/iasdr.2025.845

The Effects of Short-Term Mindfulness Intervention on Creativity in Novice and Advanced Design Students

https://doi.org/10.21606/iasdr.2025.879

Investigating the Usage of Generative AI in Design Education: Bridging University Policies and Student Practices

https://doi.org/10.21606/iasdr.2025.900

A very precise curvature: A revelatory case study about the studio dialogue on formgiving

https://doi.org/10.21606/iasdr.2025.904

Bridge Builders: A Comparative Study of Arm's Length Bodies' Strategic Role in Design Education-to-Employment Gaps in Asia and Europe

https://doi.org/10.21606/iasdr.2025.929

Ethical Touchpoints: A Tool-Based Framework for Teaching AI Ethics in Design Education

https://doi.org/10.21606/iasdr.2025.954

Cultural Manifestations of Sketch Inhibition in East Asian Design Education: A Grounded Theory Approach

https://doi.org/10.21606/iasdr.2025.1062

The Inside-out and the Outside-in Interpretation: Evoking Personal Perception of A Place

https://doi.org/10.21606/iasdr.2025.1081

From Tick Marks to Crossbones: Designing and Testing Visual Primitives for Medicine Instructions

https://doi.org/10.21606/iasdr.2025.1123

Structural Optimization of CST-Based Design Education Models in the Context of Generative AI

https://doi.org/10.21606/iasdr.2025.1130

Investigating the Application Potential of Smart Wearable Technology in Craft Practical Instruction

https://doi.org/10.21606/iasdr.2025.1156

Designing for Cultural Literacy: Adapting Japanese "Yomikikase" Practices in the Honduran Context

https://doi.org/10.21606/iasdr.2025.1165

Show, Don't Tell: Looking for New/Old Strategies for Assessing Design Work

https://doi.org/10.21606/iasdr.2025.1183

Integrating AI in Design Education: Lessons from a Cross-Disciplinary Curriculum Sprint

https://doi.org/10.21606/iasdr.2025.1215

Appendix -

Doctoral and Postgraduate Consortium Abstracts

Consortium Abstracts

Soft matter: Facing unruliness in growth-based myco-fabrication

46–53

Clara Sofía Fernández; Bauhaus University, Weimar, Germany & Weißensee Kunsthochschule Berlin, Berlin, Germany

Choice of Food, Moment of Autonomy 54–55

Rising Lai; LUCA School of Arts, KU Leuven, Genk, Belgium

Civic Dialogue Experiments: Exploring Mechanisms and Inclusion for E-participation in Urban Climate Policy 56–58

Jia Xin Liu; Politecnico di Milano, Milan, Italy

Putting Wings on AI: A Framework for Human-Centred Design of AI Co-Pilots in Aviation 59–61

W. Dakshina T. Fernando; Monash University, Malaysia

Sharifah Rose Ee; Monash University, Malaysia

Designing Community-Anchored Customer Experiences for Local Shops 62–66

Eunji Woo; KAIST, Daejeon, Republic of Korea

Exploring Cross-Modal Taste Perception Under Coloured Virtual Lighting Environments 67–70

Qu Ying; Department of Mechanical Engineering, Keio University, Yokohama, Japan

Kato Takeo; Department of Mechanical Engineering, Keio University, Yokohama, Japan

Reimagining Public Art Venues as Intergenerational Design Hubs: Pedagogical Practices at Banqiao 435 Art Zone 71–74

Shiang Fu Lu; National Taiwan Normal University, Taipei, Taiwan

Designing Symbiotic Robot Service Ecosystem 75–76

Sanqi Yang; The Hong Kong Polytechnic University, Hong Kong SAR, China

Performative Design: Improving Integration of Service Robots in Social Settings 77–79

Enne Lampe; Industrial Design Engineering, Technical University of Delft, Delft, The Netherlands

Three Meanings of Assistive Design for Successful Aging in the Elderly: A Design Affordance Perspective 80

Fan Zhang; School of Design, The Hong Kong Polytechnic University, Hong Kong, China

The Late Muromachi Period: Activities of The Doboshu and The Formation of Japanese Minimalism 81-82

Wuchen Zhang; Musashino Art University, Tokyo, Japan

Refining Epistemic Behavior in Social Intervention Design with Marginalized Slums Communities through Situated Knowledge Ecosystem 83-84

Savira Aristi; Chiba University, Chiba, Japan

Kenta Ono; Chiba University, Chiba, Japan

Ethical empowerment of digital humans driven by design thinking based on the MASA framework 85-86

Yonglin Dai; School of Fashion and Textiles, The Hong Kong Polytechnic University, Hong Kong, China

Yimin Wang; Faculty of Humanities and Arts, Macau University of Science and Technology, Macau, China

Yu Zou; Faculty of Humanities and Arts, Macau University of Science and Technology, Macau, China

Tactile reality and cross-cultural cultural relics touch experience: a multi-dimensional analysis of users' physiological, psychological and behavioral responses

Yu Zou; Faculty of Humanities and Arts, Macau University of Science and Technology, Macau, China

Yonglin Dai; School of Fashion and Textiles, The Hong Kong Polytechnic University, Hong Kong, China

87

Yimin Wang; Faculty of Humanities and Arts, Macau University of Science and Technology, Macau, China

Relational public AI by critical design

Gul Onat; Delft University of Technology, Delft, The Netherlands

88-90

Doctoral and Postgraduate Consortium |

Soft matter: Facing unruliness in growth-based myco-fabrication

a Bauhaus University, Weimar, Germany & Weißensee Kunsthochschule Berlin, Berlin, Germany * clara.sofia.fernandez.rodriguez@uni-weimar.de; fernandez@kh-berlin.de

Mycelium-based materials are increasingly explored in design, architecture, and material research as sustainable alternatives to conventional composites. While digital and robotic fabrication have enabled new ways of engaging with living materials, these approaches often remain grounded in formprescriptive control models that prioritize precision, predictability, and predefined outcomes. Such paradigms prove limited when applied to growth-based materials, whose behaviour unfolds through temporal, metabolic, and situated processes. This paper examines unruliness as a central characteristic of mycelial growth, arguing that what is commonly framed as deviation or instability reflects a mismatch between dominant fabrication logics and the immanent dynamics of living matter. Drawing on experimental myco-fabrication, the research combines robotic placement of mycelial inoculation points with extended qualitative observation of growth over time, focusing on asymmetric expansion, filamentation, and spatial negotiation as indicators of healthy, coordinated growth and interprets them as signs of material-immanent form. Conceptually, the paper situates growth-based fabrication within softer epistemological frameworks informed by posthuman, feminist, and crip theory, contrasting embodied understandings of form with externalized, geometrical models of morphology. Soft matter is proposed not only as a material condition but as a softened mode of control and design practice, highlighting the potential of digital fabrication to engage with alternative, non-normative material logics in growth-based processes.

Keywords: mycelium materials; digital fabrication; growth-based design; soft epistemology

1 Introduction

Over the last decade, mycelium-based materials have gained increasing attention across industry, research, and art. Mycelium the vegetative root network of fungi can grow rapidly when combined with wet, nutrient substrates such as wood chips and agricultural waste, binding these particles into composite materials through filamentous growth. After drying, such composites can be used for applications including insulation, lightweight construction, furniture, and packaging. Designers and researchers have explored both mold-based fabrication techniques and digitally mediated approaches such as bio-printing with mycelium-infused pastes, positioning mycelium as a promising material

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International Licence. http://creativecommons.org/licenses/by-nc/4.0/

Much of this research, however, remains embedded in efficiency-driven sustainability frameworks that prioritize quantifiable metrics such as carbon reduction, waste minimization, and material substitution. Within this paradigm, mycelium is often framed as a better or greener replacement for non-biological wood-based composites. While such perspectives are important, they risk reducing mycelium to a functional substitute rather than engaging with its specific material, temporal, and epistemic qualities. What remains underexplored are the qualitative properties of mycelium materials: how they grow, adapt, coordinate, and reorganize over time, and how these processes challenge dominant assumptions about control, form, and fabrication.

Beyond technical challenges, this research is motivated by the need to introduce and expand softer frameworks of thought drawing from posthuman, feminist, and crip epistemologies into the field of digital biomaterials to embrace their natural unruly formal qualities as form, not as deform. Contemporary biomaterial research often inherits epistemic assumptions from the life sciences, relying on top-down analytical and quantitative perspectives that position living organisms as objects of detached observation. As Donna Haraway has famously argued, such perspectives enact a “god trick of seeing everything from nowhere,” (Haraway, 1988, p. 581) obscuring situatedness, embodiment, and relationality. These modes of knowledge leave little space for qualitative, sensory, and experiential forms of engagement, including tactile experience, empathy, more-than-human care, and non-linear or asymmetric reproduction.

By contrast, this paper approaches mycelium growth as a situated life process rather than a controllable material reaction. Drawing on Tim Ingold’s understanding of growth as a skill of dwelling (Ingold, 2011), growth is understood here not as linear extension but as an ongoing process of coordination, learning, and decision-making shared across humans, plants, animals, and fungi. Mycelial growth involves metabolic negotiation with its environment: searching for nutrients, establishing connections, differentiating territories, and adapting to changing conditions over time. When observed closely, this process appears uneven, asymmetric, and difficult to anticipate here described as unruly

2 Theoretical Research

2.1 Digital fabrication and form-prescriptive control

Digital fabrication is commonly grounded in paradigms of precision, predictability, and form prescription, where design intent is encoded prior to material execution. Within computational design discourse, material behavior is often framed as a variable to be simulated and managed in advance. As Achim Menges argues, “material behavior is increasingly integrated into computational design processes through simulation and fabrication control” (Menges, 2012). While this represents an important shift away from purely abstract geometry, it nevertheless maintains a model of control in which form is stabilized before material processes unfold.

This understanding resonates with premodern and early modernist notions of Materialgerechtigkeit, in which form is conceived as directly realizable through engagement with material properties, while remaining external to the material itself. Within this framework, form is treated as an exclusive

Such distinctions parallel broader modern regimes of normalization, in which bodies were classified, disciplined, and rendered governable through naturalized structures of sexualization and racialization. As Michel Foucault has shown, these regimes operate not only through overt repression but through subtle processes of categorization, visibility, and control that define what is considered ordered, productive, and legitimate (Foucault, 1977). Read through this lens, form-centered fabrication logics can be understood as part of a wider epistemic framework that privileges normative coherence while marginalizing unruly, processual, and materially immanent modes of becoming.

These failures point not to deficiencies in the materials themselves, but to the inadequacy of universalized, deterministic control models, in which form is conceived as external to and imposed upon matter. Such models obscure the form-giving capacities of materials and position deviation from a prescriptive geometrical model as error, rather than as an expression of material intelligence. Following this critique, it becomes evident that what fails in growth-based fabrication is not the material, but the logic of control imposed upon it. Within this context, unruliness is used as a descriptive term for the spatial and temporal divergence of growth processes from predefined geometries.

2.2 Unruliness and the immanence of form

Already in Aristotle’s account of living beings, form is not separable from matter but unfolds from within as a principle of movement and growth. As Aristotle states in Metaphysics, “the form is not separable from the thing, except in thought” (Metaphysics Z.11, 1037a). From this perspective, uneven, asymmetric, and contingent development does not signal a lack of form, but the presence of form as an ongoing, situated process rather than a predetermined outcome.

This understanding of form differs fundamentally from morphological traditions that interpret natural growth through external geometric schemas. In On Growth and Form, D’Arcy Thompson famously relates biological morphologies to idealized geometries such as symmetry, spirals, and proportional transformations. While analytically powerful, this approach explains form retrospectively by mapping observed growth onto culturally stabilized mathematical models. From the perspective advanced here, such geometric readings do not treat form as immanent to material becoming, but rather appropriate living processes through representational frameworks that abstract away their temporal, metabolic, and situated character. Unruliness becomes visible precisely where such representational models fail to accommodate the non-linear, contingent, and relational dynamics of growth.

2.3

Growth-based fabrication and soft materials

In this context, unruly refers to form as the outcome of ongoing, situated engagement with its environment rather than the execution of a predefined ideal. As such, unruliness does not signal deformation but represents a generative mode of an organism’s existence, shaped over time through environment and livelihood. Projects such as Dirty Mycelium (Ben-Alon & Carcassi, 2024) and Stoppani’s account of earthworms as formless and directionless (Stoppani, 2020) share a critical stance toward deterministic control and Cartesian, universalistic, abstract schemes of thought. These schemes are applied to the segmentation of space or time such as in grid systems and are associated with disembodying narratives of discipline that reduce the broad activities of living

(bio) materials rather than a purely critical position

3 Experimental Research

The experimental research is a fragment of my ongoing PhD-research on the intersection of digital fabrication and mycelium growth as a potential hybrid mode of material co-production. It is based on a small set of exploratory growth experiments designed to examine how inoculation number, spatial positioning, and time influence growth behaviour. The samples are digitally produced in the first partand organically reproduced in the second part of the experimental process (Figure 3), while the overall experimental setting and infrastructure follows a re-/productive and expandable logic

3.1 Facing Unruliness: mycelial growth from single inocula on plane substrate beds

At the beginning of the experimental phase, expectations were more inclined towards ruly, symmetrical growth and were massively challenged by the experiment results (Figure 4).

In this first set of experiments four substrate samples were prepared: three samples contained a single mycelial inoculation point placed at different positions within the substrate, while one sample contained three inoculation points sharing the same growth medium. An additional reference sample with two inoculation points was documented after an extended growth period. Growth was observed and documented at intervals of 0, 5, and 15 days, with the extended sample recorded after 30 days (Table 1, Figure 5)

Figure 3. The samples undergo a hybrid, two-step process of fabrication and growth coordinated by soft control. Source: Authors own image.

4. Ruly growth expectations of experimental sample from a single inoculum before undergoing the research. Source: Authors own image

3.2 Results: Temporal differentiation of growth outlines

Across all samples, mycelial growth outlines developed markedly over time, revealing increasing differentiation between early and later stages, while showing patterns that differed significantly between samples, even under comparable conditions. These differences manifested not only in the overall shape of the growth outlines but also in variations of density, filament thickness, and local consolidation.. After five days, growth remained relatively compact and localized around the inoculation points, with outlines that appeared tentatively radial and only weakly differentiated. At this stage, expansion was primarily surface-oriented, suggesting an initial phase of spatial probing rather than consolidation. After ten days, growth outlines became more pronounced and uneven, showing asymmetric expansion and localized intensifications along preferred directions. By fifteen days, these tendencies intensified further: growth boundaries no longer followed a coherent or centered expansion pattern but instead displayed pronounced divergence, fragmentation, and directional shifts.

Figure
Figure 5. Unruly mycelial growth of two single inocula after approx. 30 days . Source: Authors own image.

Mycelial Growth Samples

Growth Outlines

The results reflect a transition from initial exploratory spread toward more complex spatial negotiation, indicating that temporal durations, instable environmental conditions and shifting metabolic processes through ongoing development of the organism conditions. Areas of intensified filamentation coincided with zones of stronger material bonding and stability. The results thus indicate that unruliness is not a transient irregularity but a temporally unfolding condition through which material-immanent form and structural cohesion emerge.

Conclusion

The experiment results and analysis of the samples served to reconceptualize the initial orientation and theoretical framework of the research informed by ruly, symmetrical growth ideals, opening up the door for softer frameworks of thought around living organisms and unruliness as a productive moment within formgiving and design as explained in the theory section of this paper.

That said, the paper argues for an opening of digital fabrication toward growth-based and soft materials, not by rejecting precision or optimization, but by questioning the dominance of hylomorphic, form-prescriptive control models that limit how living materials can be engaged through theoretical reflection and hands-on experimentation Due to the limited sample size, the experiments do not aim to produce generalizable claims about mycelial growth. Instead, they support a qualitative, comparative reading of how growth dynamics diverge over time and (re-)inform normative expectations and conceptualizations of growth by proposing unruliness as a productive term for further practical implementation. Such growth-based systems introduce temporal, metabolic, and situated dynamics into fabrication processes, established notions of control centered on

Doctoral and Postgraduate Consortium

Rather than positioning growth in opposition to the implicitly deterministic norms and ideals within the field of digital fabrication, the research demonstrates how hybrid configurations between growth and fabrication can reframe control as conditional, relational, and time-based. In this context, unruly growth is not treated as a disturbance to be corrected, but as an expression of form in itself that is not dettachable from its material exsitance. Here, form is not the execution of a preconceived ideal, but unfolds temporarily through the particular coordination, adaptation, and transformations of the fungal organism within the environmental living conditions, which by artificially ending its lifecycle becomes fixed as material artefact.

Soft matter thus emerges as a material, procedural, and epistemic category, pointing toward growthoriented fabrication logics, in which form is immanent, negotiated, and co-produced over time through sustained interaction with unruly living materials.

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Haraway, D. (1988). Situated knowledges: The science question in feminism and the privilege of partial perspective. Feminist Studies, 14(3), 575–599. https://doi.org/10.2307/3178066

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Stoppani, T. (2020). Why earthworms defy architectural logic MIT Press Reader https://thereader.mitpress.mit.edu/why-earthworms-defy-architectural-logic/

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Thompson, D. W. (1992). On growth and form (2nd ed.). Cambridge, UK: Cambridge University Press. (Original work published 1917)

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About the Author:

Clara Sofía Fernández: Sofia Fernández is a German-Uruguayan designer and researcher working at the intersection of digital fabrication, biomaterials, and sustainable design. Currently a PhD candidate at Bauhaus-Universität Weimar and research associate at Weißensee Kunsthochschule Berlin, her work explores growthbased materials and advanced fabrication technologies as speculative and practical frameworks for rethinking material cycles, fabrication & accumulation logics, and the relationship between culture and nature. She approaches technology not as a solution in itself, but as a space of possibility and tool for critical imagination for just socio-ecological futures beyond extractivist paradigms.

Acknowledgement: The author would like to thank Prof. Dr. Jan Willmann and Jun.Prof. Dr. Thomas Pearce for their kind advice and supervision. This research was supported by the Thüringer Graduiertenförderung and the Bauhaus Research School.

Choice of Food, Moment of Autonomy

1 Abstract

I am a doctoral candidate researching the co-design of communication tools and food-related interactions for people with dementia, focusing on cooking and shared meal experiences. Grounded in Material Engagement Theory (MET), I examine how people with dementia engage with kitchen artefacts to support autonomy, shared decision-making, and social connection. Using a socio-material lens that integrates design-archaeological, anthropological, and art-based methods, I aim to reimagine routine mealtimes as opportunities for co-creation and autonomy.

My primary objectives are to:

1. Explore how kitchen artefacts such as utensils, preprocessing devices, and visual cues afford or constrain agency for people with dementia during food-related activities.

2. Investigate how participatory design workshops surface lived experiences and preferences of both people with dementia and informal caregivers.

3. Develop design guidelines and prototype tools that enhance mealtime autonomy and meaningful engagement.

Methodologically, I employ qualitative methods in two phases. In phase one, I conducted immersive fieldwork in a residential care setting, including ethnographic observation, artefact mapping, and photo-elicitation sessions with residents. I then analysed these data through thematic analysis, guided by MET concepts of materiality and cognitive embodiment. In phase two, I participate in co-cooking workshops at a neighbourhood community centre in collaboration with a regional dementia support organisation. These sessions convene older adults with early-to-middle-stage dementia, informal caregivers, and community volunteers.

By the end of my PhD, I expect to produce:

1. A set of actionable design guidelines for developing kitchen tools and communication supports tailored to cognitive and sensory needs in dementia care.

2. A prototype toolkit comprising low-fidelity artefact prototypes and workshop templates for community implementation.

References (none)

Civic Dialogue Experiments: Exploring Mechanisms and Inclusion for E-participation in Urban Climate Policy

1 Abstract

Our societies are facing increasingly unpredictable weather patterns as the climate breakdown accelerates. Scholars arguethatclimatepolicyremainsoneofthemostpowerfultoolsforaddressing thesecomplex,systemicchallenges(Edmondsonetal.,2019).

In recent years, design thinking has begun to play a transformative role in shaping public policy. (Christian Bason, 2017; Clarke&Craft,2019;Kimbelletal.,2023;Marianietal.,2023).Thisemerging design orientation emphasizes diverse stakeholder perspectivesandintegratesbehavioralinsightsto better alignpolicieswithsocietalneeds(Clarke&Craft,2019;MichaelHowlett,2014).Whiledebates persist about the appropriateness of design thinking in policymaking, civic involvement is increasingly seen as a center of this shift, promoting policymaking processes that are more democratic and inclusive. (Clarke & Craft, 2019; Kimbell et al., 2023; Mortati et al., 2022; Rowe & Frewer,2000).

To boost the efficiency and overcome the physical limitations of traditional civic involvement methods, governments are progressively turning to electronic participation (e-participation) (Blanc, 2020; Simonofski et al., 2017). The novel digital spaces offer interactive and adaptable mechanisms that can support government-citizens dialogue and interactions towards more ‘co’ relationships (Benlahcene et al., 2024; Christian Bason, 2017; Linders, 2012). However, due to a lack of empirical studies (Adnan et al., 2022; Mariani et al., 2023, 2025), current e-participation mechanisms are not yet proven tobewell-establishedinsupportingeffectiveandinclusivedemocraticknowledgesharing forpolicymaking(Peristerasetal.,2009;andSeeVerovšek,2023).

Most e-participation mechanisms nowadays are predominantly text-based, occasionally supported by visuals, encouraging citizens to share experiences and ideas. Yet, understanding what peoplesay and think at an explicit level is insufficient (B-nSanders, 2002; Peristeras et al., 2009).Inferringfrom Visser (2005), focusing solely on what people “say” mayoverlookthetacitknowledge,whichfosters empathyandmutualunderstandingindeliberativedemocracy(Peristerasetal.,2009).

Building on the idea that the effectiveness of participation depends on the type of mechanism and how it is applied (Rowe & Frewer, 2005), this research investigates whether current “text-based”

This doctoral research will be carried out in collaboration with URBREATH, an EU-funded project aiming to establish collaborative and e-participatory nature-based solutions (NBS) for revitalizing urban spaces in nine European pilot cities. Building on this foundation, thisresearchhasthreemain objectives.

1. Examining the strengthsandweaknessesofcurrente-participationmechanismsusedinnine pilot cities within URBREATH, with a focus on understanding the types of knowledge generatedandinclusivitythroughcasestudies.

2. Co-design new “beyond-text” mechanisms in collaboration with one or two selectedcities. Using a Research through Design (RtD) methodology, thisphasewillgenerateempiricaldata onhowdifferentmechanismsinfluenceparticipationbehaviorsandoutcomes.

3. Synthesize findings and compare them to established participatory frameworks, creating validated guidelines for scaling inclusive civic dialogue mechanisms to broader urban policymakingcontexts.

Aligning with IASDR 2025's DesignNext theme, this research aims to contribute to the next generation ofe-participation,boththeoretically—byextendingparticipatorydesignintodigitalpolicy spaces—and practically—by offering adaptable guidelines for more democratic urban climate policymaking.

References

Adnan, M., Ghazali, M., & Othman, N. Z. S. (2022). E-participation within the context of e-government initiatives: A comprehensive systematic review. Telematics and Informatics Reports, 8, 100015. https://doi.org/10.1016/j.teler.2022.100015

Benlahcene, A., Awang, H., Mansor, N. S., Ghazali, O., Mohd Nadzir, M., Mat Yamin, F., Uba Haruna, I., & Tudu Shehu Malami, S. (2024). Citizens’ E-participation through E-government services: A systematic literature review. Cogent Social Sciences, 10(1), 2415526. https://doi.org/10.1080/23311886.2024.2415526

Blanc, D. L. (2020). E-participation: A Quick Overview of Recent Qualitative Trends (UN Department of Economic and Social Affairs (DESA) Working Papers No. 163; UN Department of Economic and Social Affairs (DESA) Working Papers, Vol. 163). https://doi.org/10.18356/0f898163-en

Brandt, E., Binder, T., & Sanders, E. B.-N. (2012). Tools and techniques: Ways to engage telling, making and enacting. In J. Simonsen & T. Robertson (Eds.), Routledge International Handbook of Participatory Design (0 ed., pp. 165–201). Routledge. https://doi.org/10.4324/9780203108543

Christian Bason. (2017). Leading public design: Discovering human-centred governance (1st ed.). Bristol University Press. https://doi.org/10.2307/j.ctt1t88xq5

Clarke, A., & Craft, J. (2019). The twin faces of public sector design. Governance, 32(1), 5–21. https://doi.org/10.1111/gove.12342

Edmondson, D. L., Kern, F., & Rogge, K. S. (2019). The co-evolution of policy mixes and socio-technical systems: Towards a conceptual framework of policy mix feedback in sustainability transitions. Research Policy, 48(10), 103555. https://doi.org/10.1016/j.respol.2018.03.010

B-nSanders, E. (2002). From user-centered to participatory design approaches. In Contemporary Trends Institute series (pp. 1–8). https://doi.org/10.1201/9780203301302 2

age of social media. Government Information Quarterly, 29(4), 446–454. https://doi.org/10.1016/j.giq.2012.06.003

Mariani, I., Mortati, M., & Rizzo, F. (2023). Strengthening e-Participation through Design Thinking. Relevance for Better Digital Public Services. Proceedings of the 24th Annual International Conference on Digital Government Research, 224–232. https://doi.org/10.1145/3598469.3598494

Mariani, I., Mortati, M., Rizzo, F., & Deserti, A. (2025). Design Thinking as a Strategic Approach to E-Participation: From Current Barriers to Opportunities. Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-72160-1

Michael Howlett. (2014). From the ‘old’ to the ‘new’ policy design: Design thinking beyond markets and collaborative governance. Policy Sciences, 47(3), 187–207. https://doi.org/10.1007/s11077-014-9199-0

Mortati, M., Mullagh, L., & Schmidt, S. (2022). Design-led policy and governance in practice: A global perspective. Policy Design and Practice, 5(4), 399–409. https://doi.org/10.1080/25741292.2022.2152592

Peristeras, V., Mentzas, G., Tarabanis, K. A., & Abecker, A. (2009). Transforming E-government and E-participation through IT. IEEE Intelligent Systems, 24(5), 14–19. https://doi.org/10.1109/MIS.2009.103

Rowe, G., & Frewer, L. J. (2000). Public Participation Methods: A Framework for Evaluation. Science, Technology, & Human Values, 25(1), 3–29. https://doi.org/10.1177/016224390002500101

Rowe, G., & Frewer, L. J. (2005). A Typology of Public Engagement Mechanisms. Science, Technology, & Human Values, 30(2), 251–290. https://doi.org/10.1177/0162243904271724

Sanders, E. B.-N., & Stappers, P. J. (2014). Probes, toolkits and prototypes: Three approaches to making in codesigning. CoDesign, 10(1), 5–14. https://doi.org/10.1080/15710882.2014.888183

Simonofski, A., Snoeck, M., Vanderose, B., Crompvoets, J., & Habra, N. (2017, August). Reexamining E-participation: Systematic Literature Review on Citizen Participation in E-government Service Delivery. AMCIS 2017 Proceedings. 3. Americas Conference on Information Systems. https://aisel.aisnet.org/amcis2017/eGovernment/Presentations/3

Verovšek, P. J. (2023). Authorship and individualization in the digital public sphere. Constellations, 30(1), 34–41. https://doi.org/10.1111/1467-8675.12668

Visser, F. S., Stappers, P. J., Van Der Lugt, R., & Sanders, E. B.-N. (2005). Contextmapping: Experiences from practice. CoDesign, 1(2), 119–149. https://doi.org/10.1080/15710880500135987

About the Authors:

Jia Xin Liu: Jia-Xin Liu is a PhD fellow at the Department of Design, Politecnico di Milano. Her research explores how participatory and digital design can enhance civic engagement and inclusivity in public policy and urban climate transitions.

Acknowledgement: Funded by the European Union under the Marie Skłodowska-Curie Grant Agreement No. 101120074 (CoDesign4Transitions). Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the Research Executive Agency. Neither the European Union nor the Research Executive Agency can be held responsible for them.

Putting Wings on AI: A Framework for Human-Centred Design of AI Co-Pilots in Aviation

1 Abstract

Artificial intelligence (AI) is transforming aviation by enhancing decision-making, improving situational awareness, and supporting flight operations through AI-powered co-pilots. However, the design of such systems must move beyond automation and towards meaningful human-AI collaboration. In safety-critical domains like aviation, AI systems must support, not supplant, human expertise. This paper presents a human-centred design framework for AI co-pilots that aligns with the broader vision of responsible, cooperative AI integration.

To develop the framework, we analysed sources from current aviation AI initiatives, human-in-theloop system design research, and emerging industry and regulatory guidelines. We examined illustrative cases of AI use in cockpit environments (both successful and problematic) to identify recurring patterns and points of tension in human-AI interaction. Building on interdisciplinary literature from interaction design, cognitive science, and aviation safety, our framework highlights the socio-technical and ethical considerations essential for embedding AI into flight systems. We argue that current trajectories in AI development often prioritise performance and autonomy, yet overlook essential factors such as pilot trust, interpretability, and adaptability. Our proposed framework (Figure 1)organises design principles into three interconnected dimensions: cognitive alignment, system legibility, and contextual fit.

Cognitive alignment focuses on how AI systems can complement and enhance human cognitive processes without increasing workload or inducing over-reliance. This includes supporting pilots in high-stress scenarios by offering timely, adaptive, and context-sensitive recommendations that align with human judgment patterns. System legibility addresses how AI communicates its reasoning, goals, and confidence levels to users. Drawing from principles of explainable AI, this dimension emphasises the importance of making AI decisions understandable and contestable, especially during timesensitive or ambiguous flight conditions. Lastly, contextual fit considers how AI co-pilots can be

agents, mitigating the risk of AI overreliance, and designing for trust without inducing complacency. Structuring these concerns within an integrative framework supports the design of AI systems that are ethically responsible, operationally effective, and cognitively attuned to the real-world needs of pilots.

Figure 1: The framework highlights three overlapping design dimensions (Cognitive Alignment, System Legibility, and Contextual Fit) where at the intersection lies key sociotechnical challenges.

Rather than offering a prescriptive checklist, the framework functions as a generative design tool, supporting critical reflection and decision-making in the development of AI co-pilots. This conceptual foundation sets the stage for future empirical validation through participatory design, simulationbased testing, or co-design with aviation professionals. It can be used by design teams, aircraft system engineers, policymakers, and researchers to interrogate assumptions, anticipate ethical concerns, and envision more accountable AI-enabled systems.

Ultimately, this paper contributes to the discourse on human-centred AI by advancing a vision of AI co-pilots as interpretable, cooperative, and context-aware decision partners. Rather than displacing pilot expertise, we argue that AI should act as a cognitive and operational companion that enhances human judgment, respects institutional safeguards, and adapts to real-world complexity. As AI continues to evolve, designing with, and not just for, human users, becomes essential to ensuring safe, ethical, and trustable adoption in high-stakes domains like aviation.

References

Dheu, O., & Emanuilov, I. (2021). Flying High for AI? Perspectives on EASA’s Roadmap for AI in Aviation Air and Space Law, 46(1) 1-28 https://kluwerlawonline.com/journalarticle/Air+and+Space+Law/46.1/AILA2021001

Emanuilov, I., & Dheu, O. (2021). Flying high for AI? Perspectives on EASA’s roadmap for AI in aviation. Air and Space Law, 46(1)

John, R. (2025). Ensemble Machine Learning for Aviation Safety: Boeing Vs Airbus Comparative Study. Acceleron Aerospace Journal, 4(6), 1209-1218

Lauren, D., & Hervé, G. (2023). Symbolic AI for crew assistance: using ontologies in the cockpit. In Proceedings of the 1st International Conference on Cognitive Aircraft Systems, (ICCAS 2022), 88-91 DOI: 10.5220/0011964000003622

Torens, C., Durak, U., & Dauer, J. C. (2022). Guidelines and regulatory framework for machine learning in aviation. AIAA Scitech 2022 Forum https://doi.org/10.2514/6.2022-1132

Würfel, J., Djartov, B., Papenfuß, A., Wies, M. (2023). Intelligent Pilot Advisory System: The journey from ideation to an early system design of an AI-based decision support system for airline flight decks. In: Gesa Praetorius, Charlott Sellberg and Riccardo Patriarca (eds) Human Factors in Transportation. AHFE (2023) International Conference. AHFE Open Access, vol 95. AHFE International, USA. http://doi.org/10.54941/ahfe1003844

Yılmaz, A. A. (2024). Flight in transition: navigating the skies of automation and human judgement. Journal of Aviation, 8(3), 305-314

Zaoui, A., Tchuente, D., Wamba, S. F., & Kamsu-Foguem, B. (2024). Impact of artificial intelligence on aeronautics: An industry-wide review. Journal of Engineering and Technology Management, 71, 101800. https://doi.org/10.1016/j.jengtecman.2024.101800

Zhang, Z. T., Feger, S. S., Dullenkopf, L., Liao, R., Süsslin, L., Liu, Y., & Butz, A. (2024). Beyond Recommendations: From Backward to Forward AI Support of Pilots' Decision-Making Process. Proceedings of the ACM on Human-Computer In Interaction, 8(CSCW2), 1-32

Designing Community-Anchored Customer Experiences for Local Shops

Abstract

A local shop is a small universe where people interact with neighbours and the like-minded, fostering micro-communities. Traditionally regarded as community hubs where community naturally emerged through everyday encounters, local shops are increasingly evolving into community builders, unconsciously creating experiences to foster connections among customers.

Amid global urban anonymity, digitalisation, and socioeconomic decline, local shops’ role in rebuilding community has become vital for socially sustainable and resilient cities. Despite their economic, social, and cultural impact at both the business and neighbourhood levels, such community-related experiences remain largely unrecognized as legitimate design activities in design discourse. Grounded in field practices with local shops in South Korea, this research examines how innovative local shops, often described as the “K-Local” phenomenon, have rapidly emerged over the past decade. It conceptualizes community-anchored customer experiences (CCX) as intentional and strategic act of design, and proposes how they can be strategically designed and supported. The overall research flow is presented in Figure 1.

Theoretical Underpinning phase. This research explored why communities are significant for local shops, how they can become a design practice, and why design facilitation, technology mediation, and policy support are needed to support and sustain such diffuse design activities.

Formative Study phase. This research identifies how local shop proprietors’ social objectives and the people they seek to connect with give rise to four distinctive personas based on their community aspirations: Social Butterfly, Unique Hipster, Bailiwick Spreader, and Buy-Local Crusader. It then explores how customers form relationships with shops through specific experiential touchpoints, and how proprietors, in turn, strategically design these touchpoints to fulfil customer needs for continued patronage. By modelling proprietors’ everyday practices, the study illustrates how communityanchored customer experiences (CCX) can be created, implemented, and replicated across diverse local shop contexts (see Figure 2).

activity. Additionally, a conceptual model of CCX creation was developed, structured into four phases: Strategize, Design, Experiment, and Implement, with their respective components. Further, how technology, e.g., generative AI recommendation, AR augmentation, location-based technology, could mediate CCX interactions was explored with roles identified in populating a shop-centred community, triggering low-key social interactions, and deepening social bonds.

Implementational Tools phase. The CCX design process model and its accompanying tools were developed, comprising five phases: Anchor Local Shop Identity, Envision Community Relationships and Aspirations, Empathize with Customer Journeys, Diagnose Gaps Between Aspirations and Reality, and Generate Touchpoint Ideas. Figure 3 illustrates the design process model for co-designing CCX with proprietors, while Figure 4 translates this process into a workshop format, specifying activities and participant roles. Through empirical studies, it was found that design facilitation played a critical role as CCX Design Navigator, Local Sense Translator, Community-Fit Coach, and Authenticity Seeker. This research also proposed a policy support framework and a systemic-level governance model, bridging diffuse design practice and policy implementation.

This doctoral consortium focuses on how the CCX design framework can be disseminated into realworld practices, particularly, how local shop proprietors can be enabled to design for their own communities. The discussion will explore possible forms of translation, such as participatory toolkits, services, programs, and digital platforms, and how these may evolve into sustainable mechanisms for community-anchored innovation.

Figure 1. Research Structure.
Figure 2 Conceptual Model of CCX
Figure 3 CCX Design Process Model for Local Shop Proprietors
Figure 4. Workshop Format of the CCX Design Process.l

https://doi.org/10.1016/j.geoforum.2020.12.024

Gerosa, A. (2020). The hipster economy (Doctoral dissertation). Università degli Studi di Milano. https://hdl.handle.net/2434/708105

Manzini, E. (2015). Design, when everybody designs: An introduction to design for social innovation. MIT Press. McAlexander, J. H., Schouten, J. W., & Koenig, H. F. (2002). Building brand community. Journal of Marketing, 66(1), 38–54. https://doi.org/10.1509/jmkg.66.1.38.1845

Olsson, T., Jarusriboonchai, P., Woźniak, P., Paasovaara, S., Väätänen, K., & Lucero, A. (2020). Technologies for Enhancing Collocated Social Interaction: Review of Design Solutions and Approaches. Computer Supported Cooperative Work (CSCW), 29, 29–83. https://doi.org/10.1007/s10606-019-09345-0

Woo, E., Kim, C., Kwon, H., Ryu, Y., Choi, Y.,and Nam, K.(2023) Meet me at the local shop: designing community anchors for customer engagement, in De Sainz Molestina, D., Galluzzo, L., Rizzo, F., Spallazzo, D. (eds.), IASDR 2023: Life-Changing Design, 9-13 October, Milan, Italy. https://doi.org/10.21606/iasdr.2023.465

Yoon, H. (2024). Aestheticizing authenticity: Entrepreneurial practices of business owners in Seoul’s gentrifying neighbourhood. Journal of Urban Design, 29(5), 557–575. https://doi.org/10.1080/13574809.2024.2314761

Zukin, S. (2009). Naked city: The death and life of authentic urban places. Oxford University Press.

Exploring Cross-Modal Taste Perception Under Coloured Virtual Lighting Environments

Abstract

Multi-sensory experience (multisensory experience) has received much attention, and Virtual Reality (VR) technology is gradually becoming an important tool for studying human perception (Wan et al., 2022; Yildirim et al., 2025). Taste, as one of the most basic human perceptions, is not only affected by the chemical composition of food itself, but also strongly modulated by other senses such as vision. It has been pointed out that colour, as a significant visual cue, can affect the sense of taste through the “intrinsic colour” of food, and can also change judgment of people on taste through the “extrinsic colour” of the container or the environment (Wu et al., 2022). In physical reality, the colour of ambient light has been shown to significantly affect the perception of sweetness, bitterness, and so on. However, there is a lack of systematic research on how ambient colour affects taste in virtual reality environments. Given the immersive nature of VR environments, it is possible that ambient light colour, as a persistent visual stimulus, plays a key role in perceptual modulation.

In this study, a VR experiment was designed to explore the effects of different virtual environment light colours on taste and olfactory perception of wine. 10 participants tasted the same wine samples in a virtual restaurant rendered by 8 colours of light (white, purple, blue, cyan, green, yellow, orange, red) (wine and glasses were not shown in VR). Participants were immersed in a colour-specific environment for 30 s, then tasted the wine for 10 s when prompted by the experimenter, and rated Sour, Spicy, Bitter, Sweet, Aroma, and Preference using a 10-point Likert scale through the VR interface. The colour order is randomized, and olfactory and gustatory recovery operations were performed after each round to ensure independence of test results.

Data were analysed by non-parametric Friedman ANOVA. The results showed that environmental colour had a significant effect on sourness, sweetness and preference scores. In the Figure 1 (a), Sourness perception was significantly higher in the green environment than in the white and blue environments. The red environment enhanced perception of sweetness in the Figure 1 (e) and overall preference was higher than in the orange environment in the Figure 1 (f). Although it did not reach statistical significance in the other dimensions (spiciness, bitterness, and aroma), the white, blue, and green scores ranked higher than the purple, cyan, yellow, orange, and red scores on spicy perception in the Figure 2 (b). The blue environment was rated higher than all other colour environments for This

for simulating taste in inaccessible settings, such as International Space Station. Based on this, my doctoral research will explore optimizing color and lighting design in space stations to improve dietary experiences for future long-term missions.

*)

Figure 1. Box plots of flavour sensory scale: (a) sour rating, (b) Spicy rating, (c) Sweet rating, (d)Bitter rating, (e) Aroma rating, (f) Preference rating, Differences between the conditions were significant at p < 0.050 (marked with
and p < 0.010 (marked with **)

Figure 2. Ranks of flavour sensory scale: (a) Sour Ranks, (b) Spicy Ranks, (c) Sweet Ranks, (d)Bitter Ranks, (e) Aroma Ranks, (f) Preference Ranks.

https://doi.org/10.1111/aphw.12321

Wu, Z., Shi, R., Li, Z., Jiang, M., Li, Y., Yu, L., & Liang, H.-N. (2022). Examining cross-modal correspondence between ambient color and taste perception in virtual reality. Frontiers in Virtual Reality, 3. https://doi.org/10.3389/frvir.2022.1056782

Yildirim, M., Globa, A., Gocer, O., & Brambilla, A. (2025). Digital smell technologies for the built environment: Evaluating human responses to multisensory stimuli in immersive virtual reality. Building and Environment, 271, 112608. https://doi.org/10.1016/j.buildenv.2025.112608

Doctoral and Postgraduate Consortium | 71

Reimagining Public Art Venues as Intergenerational Design Hubs: Pedagogical Practices at Banqiao 435 Art Zone

National Taiwan Normal University, Taipei, Taiwan

1 Background

Amid the transformation of design education and the evolving role of creative clusters as learning environments, the potential of public art spaces has been re-examined(Bakırlıoğlu & McMahon, 2021)

This study focuses on the Banqiao 435 Art Zone in Newthat centers “design” as its core theme. The research highlights that the site was originally established as the Financial Personnel Training Center under the Veterans Affairs Council, R.O.C (Taiwan) After its relocation in 1996, the facility remained vacant until 2012, when its management was transferred to the Cultural Affairs Department of the New Taipei City Government. Since then, it has Taipei City, Taiwan the first artist-in-residence program in the country operated under two major themes: the “Parent-Child Art Park” and the “Artist Residency Base.” Functioning as a quasi-museum institution, its primary roles emphasize exhibition and educational outreach rather than the traditional museum functions of collect ion and research (Liu, 2016; Lin, 2018; Fang, 2022)

Beyond serving as a site of artistic social practice, the Banqiao 435 Art Zone also functions as an experimental platform f or design education. It is further recognized as one of Taiwan’s most concentrated artist residency spaces, accommodating nearly one hundred artists and collectives. This This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International Licence. http://creativecommons.org/licenses/by-nc/4.0/

Figure 1. Banqiao 435 Art Zone is an innovative hub for family Source: Banqiao 435 Art Zone

2 Objectives

The core objective of this study is to examine how public art spaces can transcend their conventional exhibition functions and be reimagined and structured as dynamic “intergenerational design hubs.” This aim not only responds to the contemporary trend in design education toward more diversified and practice-oriented learning environments but also seeks to explore the potential of art spaces in fostering community connections, supporting lifelong learning, and promoting intergenerational knowledge exchange.

3 Methods

This research adopts a qualitative case study approach to examine five resident design studios: Biothing Design Studio (craft design), Vance Creative Studio (social design and art education), Firework Universe Digital Studio (multimedia design), 111 Plus Design Co. (graphic and exhibition design), and A Touch of Light Design & Production Co. (theater lighting design). Drawing on more than 20 workshops conducted between 2023 and 2024, the study analyzes pedagogical practices through triangulated data sources, including participant observation, instructor interviews, and post-workshop reflections.

4 Results

This study identifies three innovative pedagogical models:

(1) Socially-Engaged Teaching: This model integrates social issues into intergenerational design workshops conducted within community settings. It echoes the emphasis of social design on participation in the public sphere (Markussen, 2017), fostering participatory learning and enhancing social resilience.

Figure 2 The plaster model painting workshop facilitates parent-child co-learning Source: 111 Plus Design Co

(3) Sustainable Material-Based Practice: This model introduces natural materials such as bamboo, leaves, and pinecones into the creative design process, aligned with pedagogical practices that employ discarded or repurposed materials (Yılmaz Barış et al., 2025). By linking locally sourced renewable resources with traditional craft sensibilities, these workshops promote circular design thinking (Sumter et al., 2020) and ecological ethics.

5 Conclusion

These practices demonstrate how art zones can facilitate intergenerational and community-based design learning (Gross, 2024), including shared parent–child learning experiences (Burke et al., 2021). The diverse and engaging pedagogical activities highlight experimentation, social engagement, aesthetic development, and the transmission of design competencies. This approach transcends the conventional boundaries of formal school education and responds to the ongoing transformation of design pedagogy. The study underscores the potential of public art spaces to function as inclusive, intergenerational, and socially engaged learning platforms, reinforcing their civic role as spaces for community participation and educational innovation.

Figure 3 Guiding children to learn about projection design and media art Source: Firework Universe Digital Studio
friendly materials to echo the concept of sustainability Source: Vance Creative Studio

123474. https://doi.org/10.1016/j.jclepro.2020.123474

Fang, C. Y. (2022). Interdisciplinary educational practice in quasi-museums: A case study of the "Creative-Reuse Art Festival" in Banqiao 435 Art Zone [Master's thesis, Fu Jen Catholic University]. National Digital Library of Theses and Dissertations in Taiwan

Lin, F. W. (2018). Space utilization and activation: A case study in Banqiao 435 Art Zone [Master's thesis, University of Taipei] National Digital Library of Theses and Dissertations in Taiwan

Liu, Y. H. (2016). Artist-in-residence and its cluster effect: A case study of Banqiao 435 Art Studio [Master's thesis, National Taiwan University of Arts]. National Digital Library of Theses and Dissertations in Taiwan

Markussen, T. (2017). Disentangling 'the social' in social design's engagement with the public realm. CoDesign, 13(3), 160-174. https://doi.org/10.1080/15710882.2017.1355001

Sumter, D., de Koning, J., Bakker, C., & Balkenende, R. (2020). Circular Economy Competencies for Design. Sustainability, 12(4), 1561. https://doi.org/10.3390/su12041561

Yılmaz Barış, A. C., Canoğlu, S., Ak, H. Ş., & Eren, G. H. (2025). Creative Sustainability Expressions: Student Projects Crafted from Waste Materials in Basic Design Studios. Journal of Architectural Sciences and Applications, 10(1), 200-215. https://doi.org/10.30785/mbud.1573620

Designing Symbiotic Robot Service Ecosystem

The Hong Kong Polytechnic University, Hong Kong SAR, China

1 Abstract

Global service industries face unprecedented challenges, including ageing populations, labour shortages, and evolving customer expectations (Chand & Tung, 2014; Fisk et al., 2018). Robots hold transformative potential to increase service delivery efficiency, enhance operational consistency, and provide 24/7 availability (Gonzalez-Aguirre et al., 2021). However, despite advances in technology, many robot-driven services still struggle to deliver meaningful value in real-world settings, often failing to integrate effectively within existing service systems.

Existing research on service robots concentrates on two main areas: 1) technology-driven engineering capabilities (Yang et al., 2025) and 2) efficiency-focused labour availability or substitution (McLeay et al., 2021). While these approaches have yielded valuable insights, they overlook the complex social dynamics and multi-stakeholder interactions that service design identifies as critical for successful service delivery (Blomkvist & Segelström, 2014; Wetter-Edman et al., 2014). Moreover, existing service design approaches typically position robots as passive artefacts rather than active, collaborative agents capable of meaningful participation in service ecosystems. This human-centric paradigm limits understanding of how to create symbiotic relationships in which both human and nonhuman agencies contribute meaningfully to service value. The disconnect between technologyoriented robotics research and human-centred service design creates a critical gap in understanding how to transition from anthropocentric designs toward symbiotic robot service ecosystems.

To address this gap, this study employs service ecosystem theory as a foundation to understand robot service systems as dynamic networks where multiple stakeholders and robots co-create value through resource integration and interactions as equals (Vargo & Lusch, 2016; Wieland et al., 2012). The research methodology unfolds in two phases: first, conducting interviews (Legard et al., 2003) with multiple stakeholders across different service systems to identify needs and desires; second, a series of co-design workshops (Sanders & Stappers, 2008, 2014) based on interview insights, with service design and robot experts to develop symbiotic robot service ecosystems and establish design principles for human-robot collaboration. The expected result is a framework positioning the robot as both boundary spanners and boundary objects (Star & Griesemer, 1989), enabling intentional symbiotic collaboration and fostering meaningful service experiences across the robot service ecosystem.

recognise non-human agencies as legitimate design partners. Practically, it reimagines “Design Next” by moving service design beyond human-centred approaches toward symbiotic robot-service practices. The proposed framework will provide actionable guidance for practitioners to design intentional human-robot partnerships within service ecosystems, offering new pathways to address contemporary workforce challenges while enhancing service experiences that benefit multiple participants in the service ecosystem.

References

Blomkvist, J., & Segelström, F. (2014). Benefits of external representations in service design: a distributed cognition perspective. The Design Journal, 17(3), 331-346. https://doi.org/10.2752/175630614X13982745782849

Chand, M., & Tung, R. L. (2014). The aging of the world's population and its effects on global business. Academy of Management Perspectives, 28(4), 409-429. https://doi.org/10.5465/amp.2012.0070

Fisk, R. P., Dean, A. M., Alkire, L., Joubert, A., Previte, J., Robertson, N., & Rosenbaum, M. S. (2018). Design for service inclusion: creating inclusive service systems by 2050. Journal of Service Management, 29(5), 834-858. https://doi.org/10.1108/JOSM-05-2018-0121

Gonzalez-Aguirre, J. A., Osorio-Oliveros, R., Rodríguez-Hernández, K. L., Lizárraga-Iturralde, J., Morales Menendez, R., Ramirez-Mendoza, R. A., Ramirez-Moreno, M. A., & Lozoya-Santos, J. d. J. (2021). Service robots: Trends and technology. Applied Sciences, 11(22), 10702. hhttps://doi.org/10.1080/02642069.2023.2226596

Legard, R., Keegan, J., & Ward, K. (2003). In-depth interviews. Qualitative Research Practice: A Guide for Social Science Students and Researchers, 6(1), 138-169.

McLeay, F., Osburg, V. S., Yoganathan, V., & Patterson, A. (2021). Replaced by a Robot: Service Implications in the Age of the Machine. Journal of Service Research, 24(1), 104-121. https://doi.org/10.1177/1094670520933354

Sanders, E. B.-N., & Stappers, P. J. (2008). Co-creation and the new landscapes of design. Co-design, 4(1), 5-18. https://doi.org/10.1080/15710880701875068

Sanders, E. B.-N., & Stappers, P. J. (2014). Probes, toolkits and prototypes: three approaches to making in codesigning. CoDesign, 10(1), 5-14. https://doi.org/10.1080/15710882.2014.888183

Star, S. L., & Griesemer, J. R. (1989). Institutional ecology, translations' and boundary objects: Amateurs and professionals in Berkeley's Museum of Vertebrate Zoology, 1907-39. Social Studies of Science, 19(3), 387-420. https://doi.org/10.1177/030631289019003001

Vargo, S. L., & Lusch, R. F. (2016). Institutions and axioms: an extension and update of service-dominant logic. Journal of the Academy of Marketing Science, 44, 5-23. https://doi.org/10.1007/s11747-015-0456-3

Wetter-Edman, K., Sangiorgi, D., Edvardsson, B., Holmlid, S., Grönroos, C., & Mattelmäki, T. (2014). Design for value co-creation: Exploring synergies between design for service and service logic. Service Science, 6(2), 106-121. https://doi.org/10.1287/serv.2014.0068

Wieland, H., Polese, F., Vargo, S. L., & Lusch, R. F. (2012). Toward a service (eco) systems perspective on value creation. International Journal of Service Science, Management, Engineering, and Technology (IJSSMET), 3(3), 12-25. https://doi.org/10.4018/jssmet.2012070102

Yang, S., Park, K., & Lee, M. (2025). Evolution and future agenda of service robot research: a computer-assisted qualitative data analysis approach. Industrial Management & Data Systems. https://doi.org/10.1108/IMDS-09-2024-0950

Performative Design: Improving Integration of Service Robots in Social Settings

1 Introduction

Doctoral Service robots are increasingly being deployed in work environments that challenge their robotic capabilities. Driven by labour shortages, demands for higher productivity, and the need to alleviate workers’ physical strain, robots need to venture beyond controlled industrial settings into unpredictable and socially complex work environments (Robotics, z.d.). These environments present challenges that robots are yet ill-equipped for. My PhD research aims to address this issue by developing a design methodology that help service robots to become embedded in socially complex work environments.

This PhD research is part of a larger project called, Dramaturgy for devices NWO NWA.1518.22.080, consisting of a transdisciplinary consortium that consists of academics from different disciplines and universities as well as performance artists and robot engineers. The shared mission of this consortium is looking to improve the integration of robotic assistance in social work environments. Which stems from the vision that cross pollination between the performing arts and robotics provide fertile ground for innovations. An example of this is Gemeinboeck’s body-thinging practice which relies on the tacit knowledge of dancers to uncover movement qualities of non-humanoid objects (Gemeinboeck, 2021) The tacit knowledge of performance artists can be valuable to research and design Human-RobotInteraction (Troughton et al., 2022)

My project consists of a Research through Design approach, in which design is an inherent part of doing research (Stappers & Giaccardi, 2014). The design goal is a socially embedded service robot for the hospitality industry. Design activities will focus on the embodiment, framing, and behaviour of the service robot, ensuring it is: desirable to those who work with it, technologically feasible, and organisationally viable. To achieve this the project attempts to acknowledge social complexity and address this complexity with design practices. These practices will be informed by the concept of performativity and inspired by practices and expertise from the performing arts.

different actors together.

I’m in the first year of my PhD and have just finished my first field research which provides an example of how I intend to address complexity in specific contexts. The field research consisted of interviews and speculative enactments (Elsden et al., 2017) with employees of a hotel. The interviews provided the basis for the scripts of the enactments to be performed. The enactments were performed in context with actual employees but also with a method actor. The difference in tacit knowledge of the different participants resulted in strikingly different generated knowledge. The actor was adept to interpret and imagine alternative ways of the robot performing a specific task. Employees of the establishment were more focused on the effect of the robot on their work processes and whether these were still resulting in the expected quality of work. The design methodology this project develops should acknowledge social complexity when integrating a robot. I intend to do this by incorporating the perspectives of the people who will be working with the robot into the design practice and draw on tacit knowledge and practices from performance artist to enhance design practices such as speculative enactments that leave room emergence.

References

Elsden, C., Chatting, D., Durrant, A., Garbett, A., Nissen, B., Vines, J., & Kirk, D. (2017). On Speculative Enactments. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 53865399. https://doi.org/10.1145/3025453.3025503

Gemeinboeck, P. (2021). The Aesthetics of Encounter: A Relational-Performative Design Approach to HumanRobot Interaction. Frontiers in Robotics and AI, 7, 577900. https://doi.org/10.3389/frobt.2020.577900

Figure 1. Speculative enactment in context with service robot on remote control

Troughton, I. A., Baraka, K., Hindriks, K., & Bleeker, M. (2022). Robotic Improvisers: Rule-Based Improvisation and Emergent Behaviour in HRI. 2022 17th ACM/IEEE International Conference on Human-Robot Interaction (HRI), 561-569. https://doi.org/10.1109/HRI53351.2022.9889624

ThreeMeaningsofAssistiveDesignforSuccessful AgingintheElderly:ADesignAffordancePerspective

Abstract

Theglobalriseintheagingpopulationhasintroducedarangeofcomplexdesign challenges.Toaddressthese,designershaveidentifiedspecificissuesfacedbyelderly individualsintheirdailylives,includingtheirpainpoints,needs,anddesires.Theymust thenproposerelevantdesignfeaturesthatimprovetheelderly'shealthmanagement, engagementindailyactivities,anddecision-makingabilitiesthroughcarefullycraftedsociotechnologicalinterventions.Basedonpreviousstudiesindesignandgerontechnology,as wellasexistingassistivetechnology(ATs)solutionsfortheelderly,thisstudyidentifies threekeydesignchallenges:(1)lackofdesignstudiestodeveloprelevanttheories,models, andframeworksfromadesignperspectivetoaddressthesuccessfulagingoftheelderly;(2) existingassistivetechnologiesanddesignsolutions,suchasAIchatbots,smartwatches, andsmartspeakers,donotadequatelyconsidertheelderly'sdesignrequirements;and(3) lackofquantitativestudiestoinvestigatehowthedesignfeaturesofATsfortheelderlycan createdesignaffordancesthatcontributetotheirsuccessfulaging.

Toaddresstheresearchgapidentifiedfromthethreedesignchallenges,thisstudywill explorehowthedesignfeaturesofassistivetechnologies(e.g.,AIchatbots,smartwatches, andsmartspeakers)cansupportsuccessfulagingfortheelderlyfromadesignaffordance perspective.Thestudywillfocusonthreeresearchquestionsandwillconductthree empiricalstudies(Study1-3).Study1willemploySEMmethodtoinvestigatehowthe supportivedesignaffordancesofAIchatbotsenhancetherelationshipbetweenemotional intelligence,health,andwell-beingoftheelderly.Study2willusefsQCAmethodtoexplore whatoptimaldesigncombinationsofsmartwatchcouldinfluencetheelderly’sdailylife engagement.Study3willconductanexperimentalstudytoevaluatehowAIsmart speakers'assistivedesignaffordancesoptimizecognitivedecisioneffortandaffectthe decision-makingperformanceoftheelderlyinbothcomplexandsimpledecision-making scenarios.

Thisstudycontributesby(1)proposingframeworksonhowATdesignfeaturessupport successfulaging;(2)empiricallytestingdesirabledesignfeaturesofATslikeAIchatbots, smartwatches,andsmartspeakers;and(3)providingpracticaldesignguidelinesto enhanceelderly’slifecyclesuccessthroughdesignaffordances.

Keywords:Agingpopulation,Assistivetechnologies(ATs),Human-CenteredAI,Design affordance,Successfulaging,Healthandwell-being,Mixed-methodresearch

The Late Muromachi Period: Activities of The Doboshu and The Formation of Japanese Minimalism

Abstract

The late Muromachi period in Japan, especially after the Onin War, saw political instability and major cultural shifts. Existing scholarship often emphasizes institutional changes, military conflict, and developments in architecture and craft tied to cultural practices such as the tea ceremony (Sadou). However, limited attention has been given to the doboshu, a professional group serving the nobility as a coordinator in many ways. Links between their activities and design studies remain underexplored. Some Japanese contemporary designers, like Kenya Hara, have acknowledged the possible relevance of doboshu practices to the historical growth of Japanese design.

This research uses the research through design approach and examines twelve cases from the late Muromachi period. These cases include cultural practices such as the tea ceremony and flower arrangement. They are considered within a broad framework of service design. The analysis also covers related artifacts, interior elements, and spatial compositions. These reflect the aesthetic sensibilities of the period, which stress “subdued refinement”, “withered or aged elegance”, and “subtle profundity through emptiness”. Although these qualities were present before the formalization of wabi, sabi, and yugen, they can be considered foundational. The study also explores whether the doboshu were early forms of roles that is similar to an art and design coordinators or directors in nowadays.

The findings suggest that the late Muromachi period may represent a significant stage in the emergence of what is now often associated with Japanese minimalism (the use of the term “minimalism/minimalist” in this research does not mean Western minimalism but refers to a similar way of thinking that developed in Japan based on its own cultural and aesthetic traditions). A distinction is drawn between the frequently conflated concept of “Simplicity” and “Shiro” (Emptiness), a term employed by Kenya Hara to describe a central aspect of Japanese aesthetics. This conceptual clarification is proposed as useful for understanding the historical continuity and reinterpretation of aesthetic values in Japan.

In addition, the research discusses how aesthetic values from the late Muromachi period have been taken up and adapted in modern and contemporary Japanese design. Through three to six case analyses of selected works by figures such as Yanagi Sori, Nagai Kazumasa, and Kenya Hara, it becomes

the study seeks to contribute to ongoing discussions regarding the historical foundations of Japanese design. By foregrounding cultural and temporal continuities, the research aims to offer an alternative perspective on the development of Japanese design history and to highlight the value of historically informed approaches in the study of Japanese and Asian design traditions.

Keywords

Japanese Design; Japanese Late Muromachi Period; Japanese Design Aesthetics; Onin War (Onin No Ran); Shiro (Emptiness); Japanese Minimalism; Japanese Design History; Contemporary and Modern Japanese Design

Refining Epistemic Behavior in Social Intervention Design with Marginalized Slums Communities through Situated Knowledge Ecosystem

Abstract

Addressing complex social challenges in marginalized urban slum communities requires more than conventional top-down planning or one-way data delivery. My doctoral research explores how to refine epistemic behavior in social intervention design by using situated knowledge ecosystems that empower communities to become active agents in defining, sharing, and using local knowledge for problem-solving. This work investigates how participatory methods, behavioral insights, and adaptive AI systems can support communities in making sense of their environments, negotiating shared values, and coordinating collective action.

Fieldwork in urban marginalized areas, including Kampung Gedong Pompa in Jakarta and CampanaAltamira in Monterrey, reveals persistent gaps in how data is communicated and used for local innovation. Communities often face fragmented or inaccessible data, rumors substituting for reliable planning, and distrust born of opaque governance processes. My research responds by developing and testing co-design approaches that explicitly center local epistemologies, including mapping reclaimed materials, envisioning common spaces, and eliciting community narratives about risk, tenure, and resilience.

This research contributes methodologically by integrating community-based participatory action research (CBPAR), photo-elicitation interviews, and behavioral design principles to scaffold community-led sensemaking. It also engages with the design of slow, explainable AI systems that function as non-intrusive, passive presences in shared spaces, gathering local discourse data and returning contextualized insights to the community in accessible forms. This approach treats the knowledge ecosystem not as static infrastructure but as a dynamic social practice: one where the flow of data is mediated, negotiated, and made meaningful through local participation.

offering a practical and theoretical contribution to the challenge of enabling community data empowerment in contexts of vulnerability, informality, and rapid urban change.

Keywords: Knowledge Ecosystem, Community Data Empowerment, Behavioral Design, Marginalized Communities, Situated AI

Key References

Checketts, L. (2022). Artificial intelligence and the marginalization of the poor. Journal of Moral Theology, 11(Special Issue 1), 87–111.

VODÄ‚, A. I. ., BORTOÅž, S. ., & ÅžOITU, D. T. . (2023). Knowledge Ecosystem: A Sustainable Theoretical Approach. European Journal of Sustainable Development, 12(2), 47. https://doi.org/10.14207/ejsd.2023.v12n2p47

Kalenyuk, I., Djakona, A., & Panchenko, Y. (2024). Understanding the knowledge ecosystem: Core and forms. Baltic Journal of Economic Studies, 10(4), 229–244. https://doi.org/10.30525/2256-0742/2024-10-4229-244

Aristi, S., Martinez Nimi, H., Chacon Quintero, J. C., Martinez Baca, A., & Ono, K. (2025). Slow AI in Empowering and Understanding Marginalized Communities: Case Study in Campana-Altamira, Mexico. Communications in Computer and Information Science, 232-242. https://doi.org/10.1007/978-3-03194171-9_20

Kratochwill, T. R., Hitchcock, J. H., Horner, R. H., Levin, J. R., Odom, S. L., Rindskopf, D. M., & Shadish, W. R. (2013). Single-case intervention research design standards. Remedial and Special Education, 34(1), 26–38. https://doi.org/10.1177/0741932512452794

Doctoral and Postgraduate Consortium | 85

Ethicalempowermentofdigitalhumansdrivenbydesign thinkingbasedontheMASAframework

1.School of Fashion and Textiles, The Hong Kong Polytechnic Unniversity, HongKong999077,China

2.FacultyofHumanitiesandArts,MacauUniversityofScienceand Technology(MUST),Macau999078,China

Abstract

and carry outrelatedcommercialorpublicwelfareactivitiesasspokespersonsforgreen consumerproducts.Asanemergingformofvirtualentitydrivenbyartificialintelligence(AI)and computergraphics(CGI),digitalhumans,asasocialactionagent,urgentlyneedtoreconstruct theirsystematicrole in promotingconsumers'ethicaldecision-making,prosocialbehaviorand sustainablepracticesthroughdesignthinking.Thisstudytakesvirtualinfluencerasatypical carrierofcontext-baseddigitalhuman,integratesthe MASA(Media-are-Social-Actors) framework(Lombard & Xu, 2021),theoryofmindandtheusermentalmodel,proposesthe ethicallyenhanceddigitalhumandesignparadigm,anddemonstrateshowdesignthinkingcan adapttotechnologyiterationandcross-domainneedstohelppromotethedesignpracticeof

Theory of mind refers to an individual' s ability to understand the psychological state of oneself an d others (such as beliefs, intentions, and emotions), and to predict the behavior of others based on this (Wellman, 2002). When users interact with digital humans, they unconsciously project the human mind onto digital humans. Digital humans based on multimodal data fusion under context perception could better establish emotional connections with consumers through the design of anthropomorphic growth narrative scripts. By concretizing abstract moral issues into actionable scripts, users can convey moral empathy through the expressions, language and story settings of digital humans, even though they know that digital humans are essentially generated by algorith ms, so that the script design becomes real, triggers users' pro-social behavior, and finally forms a closed-loop

Underthedualchallengesofclimatechangeandconsumerismcrisis,itisbecomingmoreand morecommonfordigitalhumanssuchasLil Miquelatoissueenvironmentalprotectioninitiatives sustainableeconomicdevelopmentandethicalbehavior. incentive.

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International Licence. http://creativecommons.org/licenses/by-nc/4.0/

Ethicalempowermentofdigitalhumansdrivenbydesign

thinkingbasedontheMASAframework

Based on the different mental abilities of users, designers can combine ethnographic research to build a cross-cultural empathy map, identify the differences in moral cognition among different groups, and adjust the multimodal interaction strategy and scenario design of digital humans. For example, for children who find it difficult to understand abstract concepts, the anthropomorphic image of digital humans and the complete character growth story can be used to demonstrate the plot of plastic recycling to save marine animals, and concretize moral responsibility in specific scenarios. For adult groups, digital humans can first initiate a moral challenge on social platforms (e.g. #7dayzeroplasticlife), and then activate the reflective mental model by visualizing the rewards for consumers' moral behavior (such as virtual medals), thereby building positive feedback on pro-social behavior and better solving negative problems such as moral fatigue.

This research will explore in-depth on how to design digital humans to positively influence the psychological and behavioral mechanisms of consumers’ moral attitudes and decisions. Focus groups and experimental surveys will be used to empirically test the impact of digital humans on prosocial behavior. It will offer novel insights into the strategic application design of digital human s in commercial and social welfare activities, and provide direction for relate d academic research.

Keywords:Digitalhuman;Designthinking;Prosocialbehavior;MASA(Media-are-Social-Actors) framework

Tactilerealityandcross-culturalculturalrelics touchexperience:amulti-dimensionalanalysisof users'physiological,psychologicalandbehavioral responses

1FacultyofHumanitiesandArts,MacauUniversityofScienceandTechnology(MUST),Macau,China

2SchoolofFashionandTextiles,TheHongKongPolytechnicUniversity(PolyU),HongKong,China

1Abstract

Inthedigitaltransformationofculturalheritageconservation,tactileinteractiontechnologyis essentialforimmersiveexperience.Thisstudyexplorestheimpactofthetactilevirtualreality continuum(HVR)oncross-culturaldigitalculturalheritageinteraction,focusingonmultidimensionaluserresponses.Weconstructedavisual-tactilefusioninteractionmethodand conductedacontrolledlaboratoryexperimentwith120participants.Anadvancedphysiological monitoringsystemcapturedbiometricdatainrealtime,includingelectrodermalactivityandheart ratevariability.Psychologicalassessmentsmeasuredimmersionandemotionalengagement,while behavioralanalysistrackedtactilefrequencyandgesturediversity.

Theresultsshowedthatphysiologicalresponsesweresignificantlymodulatedwheninteractingwith virtualobjects.Tactilefeedbackenhancedspatialpresenceandrealism,especiallyforobjectsthat werefamiliarintheculturalcontext.Cross-culturaldifferenceswereevident,withcollectivist culturalframesshowingstrongeremotionalresonancetotactilestimulation.Fromatechnical perspective,thestudyhighlightstheroleoftactilerenderingalgorithmsinsimulatingmaterial propertiessuchastextureandthermalconductivity.

Theoretically,thisstudycontributesto"tactileculturalhermeneutics,"revealinghowtactile interactionsmediateculturalinterpretations.Ourfindingsprovideguidanceforinclusivedigital exhibitionsandoptimizedtactileinterfacedesign.Thisstudyadvancesthedevelopmentofdigital culturalheritagebyillustratinghowtactilevirtualitycanpromotecross-culturalunderstandingand thepreservationofintangiblevalues.Futureresearchcouldexploretheformationoftactilememory andadaptivetactilesystems.

Keywords:Hapticvirtuality-realitycontinuum;Cross-culturalheritageexperience;CulturalHeritage Digitization;HapticCulturalHermeneutics

Relational public AI by critical design

1 Abstract

As AI systems increasingly shape public life and the planet, rethinking their design has become more urgent than ever. Without intentional intervention, these systems risk reinforcing structural inequalities and ecological degradation, centralizing control, and eroding trust in democratic processes and everyday life (Whittaker, 2018; Coeckelbergh, 2020). This is especially critical for AI operating in public domains such as urban infrastructures, civic platforms, and government systems, where their impacts on democratic values, collective agency, and socioecological relationships are farreaching and deeply political.

Rather than framing AI as a neutral, technical tool that serves a singular vision of the "public good," there is a growing need to approach AI as a situated, contested, and ongoing world-making practice. In response, design scholars have turned to more-than-human design (MtHD) to challenge anthropocentric and technocratic assumptions. MtHD foregrounds relationality, recognizing that humans, non-humans, and environments are entangled in co-constitutive ways (Escobar, 2018; Frauenberger, 2019; Giaccardi et al., 2025; Poikolainen Rosén et al., 2025; Tironi et al., 2024; Tsing, 2015; Wakkary, 2021). This orientation offers an ecologically attuned, inclusive framework for imagining AI systems that better reflect the plurality of needs, values, and experiences across human and non-human worlds (Giaccardi & Redström, 2020).

Yet, the application of MtHD in the design of public AI systems and human-AI interaction remains underexplored. There is a pressing need for concrete examples demonstrating how relational thinking can be operationalized in AI design and development. Moreover, dominant narratives around AI and the “public good” continue to be shaped by data-driven, instrumental, and human-centered paradigms, often neglecting situatedness, plurality, and planetary perspectives (Bondi et al., 2021).

In this Ph.D. research, I investigate how public AI systems such as civic AI platforms and smart urban technologies can be democratically designed and governed from relational perspectives. I aim to challenge universalist and technocratic framings of “AI for the public” by exploring pluriversal, situated, and posthuman approaches to design. Grounded in posthumanist concepts (Braidotti, 2019; Giaccardi & Redström, 2020; Puig de La Bellacasa, 2017; Wakkary, 2021), entanglements (Barad, 2006;

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International Licence. http://creativecommons.org/licenses/by-nc/4.0/

Using speculative, participatory, artifact-based, and experimental methods, I position design as a space of critical praxis and public imagination (DelSesto, 2022). My research contributes to reimagining public AI systems that are inclusive, contextually grounded, and ecologically responsible, an urgent and timely pursuit in line with the IASDR 2025 theme, Design NEXT.

References

Barad, K. (2006). Meeting the Universe Halfway: Quantum Physics and the Entanglement of Matter and Meaning. Duke University Press. https://doi.org/10.1215/9780822388128

Bondi, E., Xu, L., Acosta-Navas, D., & Killian, J. A. (2021). Envisioning Communities: A Participatory Approach Towards AI for Social Good. https://doi.org/10.48550/ARXIV.2105.01774

Braidotti, R. (2019). A Theoretical Framework for the Critical Posthumanities. Theory, Culture & Society, 36(6), 31–61. https://doi.org/10.1177/0263276418771486

Cadena, M. de la. (2015). Earth beings: Ecologies of practice across Andean worlds. Duke University Press.

Coeckelbergh, M. (2020). AI ethics. The MIT Press.

DelSesto, M. (2022). Design and the social imagination. Bloomsbury Visual Arts.

Escobar, A. (2018). Designs for the pluriverse: Radical interdependence, autonomy, and the making of worlds. Duke University press.

Frauenberger, C. (2020). Entanglement HCI The Next Wave? ACM Transactions on Computer-Human Interaction, 27(1), 1–27. https://doi.org/10.1145/3364998

Giaccardi, E., & Redström, J. (2020). Technology and More-Than-Human Design. Design Issues, 36(4), 33–44. https://doi.org/10.1162/desi_a_00612

Giaccardi, E., Redström, J., & Nicenboim, I. (2025). The making(s) of more-than-human design: Introduction to the special issue on more-than-human design and HCI. Human–Computer Interaction, 40(1–4), 1–16. https://doi.org/10.1080/07370024.2024.2353357

Poikolainen Rosén, A., Salovaara, A., Botero, A., & Juul Søndergaard, M. L. (Eds.). (2025). More-than-human design in practice. Routledge, Taylor & Francis Group.

Puig de La Bellacasa, M. (2017). Matters of care: Speculative ethics in more than human worlds. University of Minnesota press.

Tironi, M., Chilet, M., Ureta Marín, C., & Hermansen, P. (Eds.). (2024). Design for more-than-human futures: Towards post-anthropocentric worlding. Routledge, Taylor & Francis Group. https://doi.org/10.4324/9781003319689

https://doi.org/10.7551/mitpress/13649.001.0001

Whittaker, M., Crawford, K., Dobbe, R., Fried, G., Kaziunas, E., Mathur, V., West, S. M., Richardson, R., Schultz, J., & Schwartz, O. (2018). AI Now Report. AI Now.

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