
1 minute read
METAVERSE ENVIRONMENTS
The project consists of the development of a guide that provides the necessary guidelines to develop an architecturalprojectwherevirtualscenariosaregenerated within the AltSpaceVR Metaverse of Microsoft. The development of the project is based on a project methodology called the "Human Based Design Method", where successful design solutions focused on the user are projected.

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Through the analysis, planning, creation, and experimentation phase, the human being is placed at the centerofthedesignandimplementationprocess.
The selected user, first-year architecture students of the University of Monterrey, lives an integral and gradual experiencefromthephysicaltothevirtualworldwherethey have the opportunity to reflect, interact, contemplate, and be inspired in environments designed under the guidelines establishedinthedesignguide.
OBSERVATION
ANALYSIS ANDMAPPING


CIRCUNFERENCESAS ATTRACTORS TOMAKEOPENINGS





SERIALEXTRUDED PLANSINZ LESSTOMOREDISTANCE


SIMULATEDVEGETATION
ARTEXHIBITIONPIECES
TRANSLATION FROMPEOPLETOPOINTS
GAMEOFLEVELS
CHARGEPOINTS
Moveinzfordynamics Andflexibilityofform Zonification



The design of the envelopes created was based on an analysis of the interaction of the students withinthephysicalspacesoftheuniversity,where their position was taken as base points to start working with metaballs, which are digitally created elements for the use of digital design. These were manipulated until creating an envelope and from there divided into levels, zoning, and adding complementary interior elements. The same grasshopper algorithm was used to create the 5 existing environments in the project,IntroductionZonetogetherwithFreedom Zone,Environment1,2&3,andEndZone.






