DIKSHITA GOSWAMI
MAY, 2022
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Hi there, My name is Dikshita Goswami and I’m an Illustrator and a Graphic Designer hailing from Assam. I’m a dreamer and I like to explore various different possibilites both in my work as well as in my personal life. I love expressing myself through drawing and I’m quite comfortable in both digital as well as traditional media. When I’m not entranced by a computer screen, paper or pencil, I enjoy playing video games (I play a lot of Valorant), vibing to good music and occasionally singing along to them as well (pretty badly might I add).
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Reach Me Dikshita Goswami Dikshita Goswami +91 8447200337 dikshita.goswami0208@gmail.com
Skillset My Skillset ranges from working on Branding to Publication, UI/UX and Illustration with a pretty good hand in all the major design softwares out there. Adobe XD Procreate Adobe Illustrator Adobe Photoshop
PORTFOLIO Adobe Indesign
Adobe After Effects
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Education Symbiosis Institute of Design Bachelor’s Degree in Communication Design 2017-2021
Vishwa Bharati Public School XII (Senior Secondary), Science 2017
Vishwa Bharati Public School X (Secondary) 2015
Work Experience Visual Designer IBM- iX Studio Aug 2021 - Working across various aspects of design including UI/UX, Branding and VD - Worked with CHUBB Insurance to create web portals for internal use - Conducted EDT sessions to help facilitate design thinking - Worked as a shadow in multiple projects ranging from design to market research
Graphic Designer Design Flyover- Internship Feb 2021- June 2021 - Worked as a Graphic Designer with specialization in illustration and branding - Worked on creating a new brand and market research for an app designed to help kids read - Created initial storybooks for children from the ages of 0-8 - Worked on a blog on the art of storytelling which included social media promotion as well - Worked on minor illustration projects
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TABLE OF CONTENTS TABLE OF CONTENTS TABLE OF CONTENTS TABLE OF CONTENTS TABLE OF CONTENTS
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Brochure Ipoh Map Design A Map brochure re-design re-design for Ipohfor Ipohan an amusement park in Malasia
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Inktober 2021 Illustrations based on the official Inktober prompt from Jake Parker
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Design in Pixels A publication design for a hypthetical game magazine
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Arthur Games Website UI for a hypothetical gaming company
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Children’s Story
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Ipoh Map Design Brief: To create a Guide Map for the users to easily navigate through the attractions + Brochure for night and day navigation.
Audience: Tourists (Local and International)
Problems/ Challenges: 1. Visitors provided with a very flimsy and brief map of the park 2. Most attractions get lost in the huge jumble of illustrations 3. Visitors usually come for one day and are intimidated by the sheer volume of information
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Solution/ Information Structure: Existing: Map, List of Food joints, amenities available To search: Visitor Information and experiences, navigating through wayfinding system
MAP
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PREVIOUS MAP
NEW MAP FRONT GRID
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Day & Night Attractions +Food Coupons
2 Day Itinerary planned
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Inktober 2021 Brief: To create 31 Illustrations for the whole month of October based on the prompt list provided by Jake Parker.
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Design in Pixels Brief: To create a magazine with a suitable topic and apply various styles into publication design (photography, typography, illustration etc.)
Topic: Makings of a Video Game (Understanding concepts and extending them to other design fields)
Concept: Focusing on creating video games rather than the end process, sharing ideas and concepts that go into play in various video games and creating a community of like-minded readers.
USP: Understanding the concepts behind many of today’s successful video games and how these can be forwarded to other general fields of design for creating more impactful design.
PORTFOLIO MAGAZINE LOGO
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PORTFOLIO COVER PAGE
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Network
patch notes
Talk Guys
Watch Dogs: Legion
Special Interview with the developers of Fall Guys
Watch how Ubisoft is evolving Gameplay with character customization
Game Jam
Design Spotlight
Check out this issues top works- made by you! Get inspired and know more on how to get featured in our next issue
patch notes
First Looks: Monster Sanctuary Worth it or not? Read all about the new monster collection games and make the decision yourself
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PAGES FROM MAGAZINE
Network Insider Interview
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Lorem ipsum dolor sit amet But how did it get there and what’s next for Fall Guys? To find out all the answers, we sat down with game designer Joe Walsh and senior community manager Oliver Hindle to learn more about Mediatonic’s outrageous social media tactics, the game’s success on platforms like Twitch, and, of course, Tim ‘TimTheTatman’ Betar’s awful Fall Guys gameplay on youtube.
Did you know how big an opportunity the in-game cosmetics would beconsectetuer for you?adipiscing A lot of Lorem ipsum dolor sit amet, elit,studios, sed especially indies, would haveutseen the money diam nonummy nibh euismod tincidunt laoreet dolore magna. on the line and grabbed it, but you turned it into something special by working with Special Effect. Why LOREMisIPthat? SUM DOLOR SIT AME T
The Loadout: The game’s concept is pretty simple but it’s been built with streaming in mind. What is it about Fall Guys that makes it the perfect game for Twitch streams?
JW: There are some really exciting opportunities presenting themselves too, but we have to be really careful with what we pick. The brand and the image of the game is very valuable and if we just throw everything in, it’ll become a mess and it will start looking like the inside of a supermarket and that’s not what we want Fall Guys to be.
Joe Walsh: I think that what makes it so unique is that it’s instantly understandable as soon as you see a clip of it and that’s something that can’t be said for a lot more of the complex competitive games that are popular on Twitch. You know, you see these 60 guys on the start line and these horrendous looking obstacles and you instantly understand what it is you need to be doing and it makes it really, really watchable. Also the fact that it’s inspired by TV shows, you know, we’re inspired by Takeshi’s Castle and Total Wipeout and that means we tried to inherit a lot of their inherent watchability because we use the same format.
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OH: It was actually Nigel’s idea at Devolver. We had all these brands hitting us up with their costumes and stuff and rather than turn this into a big commercial thing, we decided to make it more positive. We’ve always liked Special Effect and we’ve worked with them previously at MediaTonic, so we just thought let’s turn this into a big event.
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Oliver Hindle:nibh I think it’s the physics too – every diam nonummy euismod tincidunt ut laoreet dolore time you play, something different can happen so you dissolve magna. frustrations with replayability as well.
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A lot of the streaming success was built on the foundations of the game’s beta. What exactly did you do?
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Streaming Success: The Fall Guys interview
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You only had to take one look at Lorem Fall Guys: Ultimate ipsum dolor sit amet Knockout in beta to know that it was going to be a success. The colourful game, which sees 60 jelly Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed beans go head to head on Takeshi Castle and Total diam nonummy nibh euismod tincidunt ut laoreet dolore magna Wipeout-inspired obstacle courses, was pretty much built with Twitch in mind.
JW: Watching that moment of him win is gonna go down in Twitch history. We had about 400,000 people online in the game at the time, so if half of them are dressing up in the same lobby, I mean, that’s just incredible to see one twitch streamer actually affect the ecosystem of the game in such a way. I’ve never ever seen that before – that was a really special moment.
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“It’s been really fun to watch our game grow but it’s also been a bit worrying because these things tend to sizzle out quicker than other games.”
-Joe Walsh
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Patch Notes Bioshock | Hades | League of Legends
Level Design
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Left to right 1. Welcome to Bioshock 2. Welcome to Arcadia 3. Rolling Hills Lookout 4. Hacking Expert Tools
Fort Frolic—BioShock’s lavish setting for Sander Cohen’s Snapchat murder gala—tends to be held Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod up as that game’s standout level. It sits about tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis halfway through the game, and I can’t deny that nostrud exerci tation ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat. Duis the anticipation of reaching it is a joyous thing. autem vel eum iriure dolor. But encountering Fort Frolic would be nowhere near as satisfying without the verdant lead-in of the player’s exploits in the overgrown botanical environment of BioShock’s fifth level, Arcadia.
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In Arcadia, players must steer luckless lead character, Jack, through Rapture’s principal arboreal leisure and agricultural hub—its lungs ‘n’ larder if you like. But how does the level actually work from a design perspective and how does it augment your trip to the neon murderfest of Fort Frolic?
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Level designer J.P. LeBreton three keyaliquam erat volutpat. Ut wisi enim ad tincidunt utoutlined laoreet dolore magna requirements for Arcadia, laid out by BioShock’s minimas veniam, quis nostrud exerci tation ullamcorper suscipit lobortis writer and director, Ken nislLevine: ut aliquip.1) Arcadia is where Ryan kills off all the plants in an attempt to kill you, 2) you’re locked in until you can fix it, 3) there’s a scientist there who helps you restore them.
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Lorem dolor sit amet “Aside from the initial brief, I ipsum had a lot of freedom to lay out the level and orchestrate Consectetuer adipiscing elit, sed diam nonummy nibh euismod as needed,” remembers LeBreton.
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minim veniam, quis to nostrud exerci tation ullamcorper suscipit lobortis The world you’ve encountered prior Arcadia nisl ut aliquip.shiny brass and, in has been one of greeny-blues, the case of the preceding fourth level, Smuggler’s Hideout, grey rock. Arcadia is thus able to make an immediate impact on players simply by switching up the colour palette.
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An Inside look into the development of one of Bioshock’s most complicated levels.
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Vibrant greens predominate, punctuated by elit, sed diam nonummy nibh euismod the pinks and orangeyConsectetuer yellows ofadipiscing water lilies, or tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad pinkypurple tree blossom. LeBreton has previously minim veniam, quis nostrud exerci tation ullamcorper suscipit lobortis said the idea was “to truly shock the player with the nisl ut aliquip. strange sight of an underwater forest”, but he tells me that this makes it sound more intentional than it was.
Bioshock: The making of the twisted green belt, Arcadia
“So many things in game development are opportunistic, run-with-it type affairs. Once the visual identities of the fisheries and the submarine bay in the preceding levels became clear, and once we decided the player would be entering Arcadia not via a bathysphere station but via a tunnel into the lush cemetery and tea garden, it was obvious we had an opportunity for a surprising visual moment in the game.” 33
Patch Notes Monster Sanctuary | Immortal Fenyx Rising | Watch Dogs Legion
First Looks
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veniam Immortal Fenyx Rising Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut
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ullamcorper suscipit lobortis nisl ut aliquip ex ea Sometimes, we like games because it’s unique, because it’s innovative, commodo consequat. commodo consequat. because it’s unexpected. The game formerly known as Gods & Duis autem vel eum iriure dolor in hendrerit in Duis autem vel eum iriure dolor in hendrerit in Monsters,vulputate recently renamed Immortals Fenyx is notconsequat, one of velit esse molestie consequat, vel illum vulputateRising, velit esse molestie vel those illum dolore feugiat nulla. feugiat nulla. games. It’s a eu game that’s familiar, becausedolore it’seumore or less what we expected, because it’s a comfortable quilt of things we’ve seen and enjoyed before. Is it revolutionary? No. But is it fun? Hell yea!
Why this game? Immortals Fenyx Rising is, essentially, The Legend Of Zelda: Breath Of The Wild with a Greek mythology setting. It contains all the key elements of a Zelda game: a naïve, heroic protagonist; epic puzzles; dungeons; boss battles and an ever-growing array of abilities. Visually, it looks very similar in stye to Breath Of The Wild Lorem ipsum that have (albeit with a slightly more primary-coloured palette) and, as you play it, you notice other elements been cribbed from Nintendo’s game, such as a stamina meter which runs down when youipsum climb. Lorem dolor sit amet,
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What’s wrong with Gods and monsters? The game was originally slated for a Feb. 25, 2020 release but was quietly delayed. Rumors of a nebulous change in direction and title appeared, but there was nothing official. The first time we heard the name Immortals Fenyx Rising, we thought it was a joke. It’s not as good as Gods & Monsters, right? As our friend and colleague Russ Frushtick said, it sounds like a free-to-play mobile game. It’s a downgrade, is what we’re saying. And if that title was indicative of the rumored change in direction, then what did that say about the rest of the game? Turns out the title makes more sense in context, since we all will play as the titular Fenyx, the lowly mortal savior who battles through the supernatural onslaught of ancient Greece. And that brings us to the rest of the game, which we have little choice but to describe as exactly the kind of game you get when the people at Ubisoft Quebec who created the exquisite Assassin’s Creed Odyssey make a new game also set in ancient Greece but now less realistic and instead heavily inspired by The Legend Zelda — and not just Breath of the Wild. It exists somewhere in the
middle of Odyssey and Breath of the Wild, trying to blend the best of both. Take skill trees, for example. ipsum Breath of the Wild doesn’tLorem have them. Odyssey sure did. Immortals Fenyx Rising hasipsum them, butsitwithout so Lorem dolor amet, many options. They’re smaller, more adipiscing manageable. consectetuer elit.
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We spent the last year-plus thinking of the character shown in the original trailer as Ubisoft’s Kid Icarus, but I was surprised to find that my demo’s pre-made version of Fenyx was a womanLoremWhimsical ipsum character creator where you can customize the full model as Lorem ipsum dolor sit amet, well as voice and hairstyle, Immortals Fenyx Rising, consectetuer adipiscing elit. an option that would, like so many things, mirror its cousin Assassin’s Creed Odyssey.
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To sum it up: ACTION RPG
ADVENTURE EXPLORATION
Platforms: Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, Nintendo Switch™, Epic Games Store, Ubisoft Connect and Stadia Pros 1. Exciting Combat 2. Beautiful World 3. Puzzles can Be Exciting 4. Funny Presentation Cons 1. Lack of Original Ideas 2. Narrative Has Little Impact 3. Lacks Challenge
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The environmental puzzles are clever- Some of them take place in dungeons disconnected from the real Lorem ipsum world. They have secrets. We’re always less interested in the overall story Lorem ipsum dolor sit amet, missions than we are just sort of wandering consectetuer adipiscingaround elit. to see what kind of trouble we can get into, a few minutes at a time. We all love nothing more in an Assassin’s Creed game than stumbling across a cave and exploring it for the next eight minutes.
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TLDR: “Breath of the Wild for Non- Switch Players but really, just play the Original.”
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Arthur Games Brief: To create a website UI for a hypothetical gaming company called Arthur Games.
Concept: Creating an indivisualized experience for gamers- giving them games based on the categories they fall into.
PORTFOLIO WEB PAGE
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Children’s Story Brief: To create a storyboard for traditional children stories- making them more contemporary.
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PORTFOLIO THANK YOU