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Top Island View Elevation
Island Renders

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Purple Haze
Purple Haze
Ryan Scavnicky 2nd Year Studio
VIRTUAL GAME WORLD HOME; 2021
Purple Haze was created in a studio dedicated to the intermix of architecture and gaming. Unreal engine was one of the main Softwares used to create the renders of the piece of work. This project was initially sparked by the game animal crossing where various items in the game was 3D modeled and meshed together to create the solid exterior form and overall interior. Purple was intentionally chosen for the exterior and interior surfaces because of its natural creative, imaginative and supernatural aura. The texture provided in the structure creates a calm haze effect that portray an unreal interesting environment. The open interior was to provide extravagant out looking extended views of the spaces within this virtual home.


Second Floor Plan
Second Floor Plan


Interior Renders


Bridging The Community
Bridging The Community
Nomas Student Design Competition
NASHVILLE, TENNESSEE; 2022
For this NOMAS design competition, we were given a prompt to create a bridge that would reconnect a disrupted North Nashville Black community. A interstate highway was purposely constructed in a way to cut through this community to dismantle black businesses and property wealth. Many families were displaced and many black business were shut down due to this constructed highway. Our collaborated project design solution was to uplift the community and bridge the two sides back together with separate pedestrian and vehicle tunnels. We also incorporated outdoor activity spaces and a multi-cultural center to provide educational, cultural and business opportunities for the community. The idea of this project was to acknowledge this devastating history with the intention to also heal and empower black individuals impacted by this highway. My whole group collaborated throughout the conceptual idea process of the project. My personal contribution was the exterior facade design, renders, and elevations.