Design for Life

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D E S I G N FOR LIFE

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TABLE OF

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CONTENTS

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AGBOGBLOSHIE DK Osseo-Asare & Yasmine Abbas

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EARLY EDUCATION Alexandra Staub

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INTERACTION Leann Andrews

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BLOOM Anjana Padmakumar

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GREEN BUILD Lisa D. Iulo

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SANKOFA Malcolm Woolen & Yasmine Abbas

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MIND YOUR MASK Ryan Russell

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HURRICANE MARIA Julio C. Verdejo-Ortiz

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QUANTIFY WALK Felecia Davis

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WRITTEN WITH BLOOD Taylor Shipton

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MODULAR HOUSING Julio Diarte

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COR-A Madison Urich

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FIRESIDE Connor Schwenk

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MUSSER GAP Andy Cole

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COVID-19 MAP Jacob Lawall

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COVID KIT Anjana Padmakumar

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SEA LEVEL RISE Peter Stempel

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LUDUS Cassie Luzenski, Taylor Mazzarella & Emily Watkins

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DELHI METRO Shatakshi Mehra

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ACTIVIST ARCHITECTURE Alexandra Staub

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Foreword THE “DESIGN FOR LIFE” INITIATIVE

seemingly minor improvements can have

within the Stuckeman School at Penn

an incredible impact as a catalytic moment

State features innovative problem-solving

for change.

approaches for improving communities and the conditions of human life by address-

“Design for Life” reflects a shift in the ethics

ing complex and systemic social, political,

of design services that was brought to

and economic issues through design. The

public attention in 2007 through a series of

creative disciplines housed within the

exhibitions held at the Cooper Hewitt and

Stuckeman School are architecture, graphic

Smithsonian museums that were curated by

design, and landscape architecture. In a

Cynthia Smith. These exhibitions and their

distinct manner, these disciplines offer

subsequent publications — titled “Design

design solutions that encompass the human

for the other 90%” and “Design with the

experience within the natural and con-

other 90%,” respectively — were global in

structed environment, as well as the human

focus and highlighted the problem-solv-

Taylor Shipton Design Director. Assistant Teaching Professor of Graphic Design

experience with visual and virtual systems

ing ingenuity of local communities, which

of communication and collaboration. All

typically comprise of non-designers, as well

Scotti Everhart Designer. Graphic Design Student Class of 2022

three disciplines propose design solutions

as a growing league of community-minded

that are in the service of communities—de-

designers, non-profit organizations, and

signs that engage their intended users. The

philanthropists.1 Smith’s focus was on the

designers in the Stuckeman School employ

design approaches and products that seek

a variety of partners in the design process

to improve the human condition by explicit-

with an informed empathy for user needs

ly addressing pressing needs in developing

and experiences resulting in innovation and

countries for energy, water and sanitation,

solutions that positively impact the human

shelter, health, and transport. When review-

condition in both small and more robust

ing the exhibition in 2007, New York Times

ways. A thoughtful design can provoke

critic Alice Rawson considered the poignant

system-wide transformations, and even

title of the exhibition, “Design for the other

CREDITS Patricia Kucker Director, Stuckeman School. Teaching Professor of Architecture Lisa Iulo Director, Hamer Center for Community Design. Associate Professor of Architecture

Victoria Millsap Designer. Graphic Design Student Class of 2022 Pamela Krewson Wertz Editor and Director, Marketing & Communications This publication is available in alternative media on request. The University is committed to equal access to programs, facilities, admission, and employment for all persons. It is the policy of the University to maintain an environment free of harassment and free of discrimination against any person because of age, race, color, ancestry, national origin, religion, creed, service in the uniformed services (as defined in state and federal law), veteran status, sex, sexual orientation, marital or family status, pregnancy, pregnancy-related conditions, physical or mental disability, gender, perceived gender,

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gender identity, genetic information, or political ideas. Discriminatory conduct and harassment, as well as sexual misconduct and relationship violence, violates the dignity of individuals, impedes the realization of the University’s educational mission, and will not be tolerated. Direct all inquiries regarding the nondiscrimination policy to Dr. Kenneth Lehrman III, Vice Provost for Affirmative Action, Affirmative Action Office, The Pennsylvania State University, 328 Boucke Building, University Park, PA 16802-5901; Email: kfl2@psu.edu; Tel 814-863-0471. U.Ed. ARC 22-109

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Design for Life

Foreword

2021

according to the 2021 Poverty Guidelines.4

condition. These methods include the role

Many working families, with incomes at

design can play in acting as a catalyst for

or near poverty, rely on food stamps and

change in assisting people in learning

public health programs for the most basic

new skills and concepts, in improving the

services. Full-time workers earning the fed-

ways in which people live and communi-

eral minimum wage ($7.25 per hour in 2021

ties thrive, in improving the economy and

or approximately $15,000 annually) cannot

vibrancy of neighborhoods, and in recogniz-

afford modest housing at fair market rates.

ing and preserving that which is authentic

This Fourth World landscape of economic

and essential to a community’s identity. At

hardship and marginalized communities is

its best, design improves people’s lives

the result of historical circumstances that

every day and benefits the communities in

include the American economic de-indus-

which they live and work.

trialization, segregation, and discrimina-

PROJECT: Hurrican Maria Recovery Julio C. Verdejo-Ortiz

tion patterns, as well as suburban sprawl. 90 percent,” and remarked on the historic

cal and economic landscapes of what came

and often prevailing role of designers when

to be described as the “Fourth World” in

she said, “The numbers seem nutty. There

the United States. Even though the United

are 6.5 billion people on this earth that

States is an industrialized nation with one of

cannot afford basic products and services …

the world’s largest developed economies,

Why are designers so focused on designing

millions of Americans reside in conditions

for the wealthiest 10 percent?” 2

comparable to what can be found in the most distressed “third world” or “develop-

Rawson’s provocation struck a chord with

ing” countries. These conditions gave rise

the public and with the design community.

to Olon Dotson’s term the “Fourth World” to

Soon Smith began another field investi-

describe the most impoverished conditions

gation and focused on the most pressing

of the poor and marginalized communities

challenges facing communities in the most

in the United States.3

developed of nations, the United States. Culturally, geographically, and by climate

More than 33 million Americans live on

regions, the United States of America is an

incomes that are below $26,500 a year and

incredibly large and diverse nation. Smith’s

incomes below this amount for a family of

investigation revealed the distressed physi-

four identify families experiencing poverty,

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Although many consider the inner city as the site of poverty, the low cost of suburban housing over time has drawn urban marginalized communities and poverty to the sub-

Smith, C. E. (2007). Design for the Other 90%. Cooper-Hewitt National Design Museum Smithsonian. See also, Smith, C. E. (2011). Design with the other 90%: Cities. Cooper-Hewitt National Design Museum Smithsonian. 1

of a viable tax base, racism, inability to em-

Rawsthorn, Alice. “Alice Rawsthorn on design for the unwealthiest 90 percent.” New York Times. April 29, 2007. https://www.nytimes.com/2007/04/27/ style/27iht-design30.1.5470390.html

brace the concepts of desegregation and

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urbs. According to Dotson, the Fourth World circumstances are defined by the “erosion

civil rights legislation, fear, despair, crumbling infrastructure systems, disinvestment in urban school systems, and environmental justice issues.” 5 The most salient outcomes from Smith’s research that includes communities across the globe and within the United States are the collaborative approaches that design can play to positively impact the human

2

Dotson, Olon. “Introduction to the Fourth World,” Design Altruism Project. July 15, 2020 (blog). http:// design-altruism-project.org/2010/07/15/introductionto-the-fourth-world/ Assistant Secretary for Planning and Evaluation (2021). “Poverty Guidelines.” Department of Health and Human Services. https://aspe.hhs.gov/topics/ poverty-economic-mobility/poverty-guidelines/ prior-hhs-poverty-guidelines-federal-register-references 4

Dotson, Olon. “Introduction to the Fourth World,” Design Altruism Project. July 15, 2020 (blog). http:// design-altruism-project.org/2010/07/15/introductionto-the-fourth-world/ 5

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Design for Life

2021

The 25 concepts featured in the “Design

change. Other design proposals recognize

for Life” exhibition and publication include

the myriad of forces challenging a commu-

proposals for buildings, landscapes, post-

nity, such as climate change, and through

ers, and digital applications that have been

design seek solutions and tools to create a

completed by faculty and students within

self-sustaining and resilient community.

the Stuckeman School. In each project,

Some of the design proposals are, them-

design functions as a provocation, an affordance, and/or an instrument fashioned to engage users in behaviors and experiences that will improve their communities, and their daily lives.

“These projects are identified with a resilience icon selves, forms of engagement that bring an often invisible or marginalized community

Design functions in many ways that can

together and provoke empathy and under-

be unexpected. For example, some of the

standing of the human condition.

design proposals presented seek ways to

Designers of community are creating

improve personal or public health and wellness or gently probe community perceptions of prescient social and cultural issues

“These projects bear the community icon

to raise difficult conversations and educate the community.

opportunities for more people, including underrepresented communities, to share,

“In this publication, these projects are marked with a health icon or with the learning icon Many of these projects are innovative educational initiatives that grow from the multidisciplinary approach of design thinking. In this manner, design can help empower community members to advocate for social

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learn, create, and improve their lives.

- Patricia Kucker & Lisa Iulo

INTERACTION LEANN ANDREWS Faculty Design Project

INTERACTION INTERACTION INTERACTION INTERACTION 9


InterACTION

July 2016 – Present

PROJECT NARRATIVE THE CONTEXT The Amazon Rainforest is a critical life support system for all, regulating local and global climate, providing one-fifth of the ocean’s freshwater supply, and supporting 10 percent of the world’s plant and animal species, including 25 percent of Western pharmaceuticals. However, recent increas01

es in mining, agriculture, and oil extraction threaten Amazon ecosystems, spurring mass species loss and causing rapid migration from Indigenous villages to jungle

02 01 More than 90,000 people, most of whom are of Indigenous descent, live in informal amphibious communities in Iquitos, a city in the Peruvian Amazon Rainforest. 02 The informal community of Claverito is one such community that floats on the flood plains of the Amazon River at the city’s edge.

cities, such as Iquitos, Peru (population

THE PROGRAM

THE PROJECTS

500,000).

The InterACTION Labs program is an on-

The Claverito Waterfront Park, a

going design activism and transdisciplinary

3,000-square-meter phased park on the

With nowhere to go, more than 90,000

action research project that hypothesizes

hillside leading into Claverito supports

Indigenous migrants in Iquitos settle at the

that strategically designed environmental

accessible stairs, an artful mural, amphithe-

urban jungle edge in amphibious commu-

improvements can address systemic inter-

ater, community center, Little Free Library,

nities on the Amazon floodplains, expand-

twined human and ecological health, or

and a series of terraced infiltration gardens

ing the urban footprint and causing further

“One Health,” especially in at-risk commu-

with plants for medicine, food, and habitat.

ecological destruction. These Indigenous

nities’ integrated landscapes. A communi-

Sixty custom-designed household floating

migrants struggle to adapt from nature-rich

ty-driven program, the interdisciplinary team

gardens support plants for food, medi-

lifestyles to the harsh city and find them-

of U.S. and Peruvian designers, research-

cine, and beautification. Future projects

selves living in slum conditions with a

ers, and students from five universities

envisioned by Claverito include a float-

multitude of health issues caused by poor

and eight research centers work closely

ing restaurant, Indigenous maker-space,

environmental conditions, an unbalanced

with Claverito residents to design a built

floating soccer field, and infrastructure and

ecosystem, and a lack of access to safe wa-

environment and health intervention each

ecological restoration to simultaneously

ter or sanitation. The informal community

year and measure changes in One Health

support ecotourism and urban biodiversity.

of Claverito is one such amphibious com-

over time. Projects are defined based on

munity that supports 280 residents, 240

community-identified needs and priorities,

domestic animals, and hundreds of species

and the team uses participatory techniques in design, construction, management, and research.

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SANKOFA

InterACTION

MALCOLM WOLLEN & YASMINE ABBAS STUDENT DESIGN PROJECT

THE IMPACT With each project, the transdisciplinary team is conducting longitudinal research to track changes in One Health measures in Claverito. So far, the team has documented significant improvements in food and medicine security; anemia; depression and anxiety symptoms; biodiversity of plants, birds, and butterflies; and environmental satisfaction, and noted reduction in vector-borne disease risk, gastrointestinal illnesses, trash, injuries, and perception of crime. THE PEDAGOGY Training and education programs embed-

Health Nursing Scholars to engage with

ded within the projects prepare the

research activities alongside faculty and

next generation with applied trans-

professionals.

disciplinary problem-solving skills while providing fresh solutions to complex “wicked problems.” Design projects are paired with health programs, and participatory processes sharpen skills within communities. The program engages students, medical residents, and emerging professionals through study abroad programs, design studios, and the InterACTION Labs Scholars and Fellows bi-country exchange program. In addition, the program hosts the National Institutes of Health Fogarty Global Health Fellows and the University of Washington Center for Global

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This program is a partnership among Penn State, Traction, the Centro de Investigaciones Tecnológicas, Biomédicas y Ambientales in Peru (CITBM), the University of Washington, Universidad Nacional de la Amazonía Peruana, Instituto de Medicina Tradicional, Universidad Ceitnfífica del Perú, Municipality of Maynas, and the National Institutes of Health in both Peru and the United States. Led by the 280 residents of the community of Claverito and orchestrated by co-investigators Leann Andrews (Penn State/Traction/ CITBM) and Coco Alarcón (University of Washington/ Traction/CITBM), this project has involved more than 110 U.S. and Peruvian students, researchers, and practitioners from 28 different disciplines.

SANKOFA SANKOFA SANKOFA SANKOFA SANKOFA SANKOFA SANKOFA SANKOFA SANKOFA

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Sankofa

Spring 2020

PROJECT NARRATIVE

THE PROJECT

INTRODUCTION

the mainstream population; the uniqueness

Presently, most gardens are designed for

Sankofa Village Community Garden is an

“How can architecture contribute to inclu-

of “Keelin’s Place” will be the reverse. An

organization in Pittsburgh dedicated to

sive sustainable community development?

essential part of the program relates to the

the Homewood neighborhood and elimi-

How can spatial design, geometry, building

selling of fresh vegetables to residents of

nating food apartheid. It is also intended to

atmosphere, and ambiance contribute to

the neighborhood. This could be done in

restore links between generations as a way

revitalize and strengthen community and

three ways: a drive-thru vegetable stand,

to strengthen the community. These efforts

participate to its well-being?”

a you-pick vegetable wall, and a covered market structure. The drive-thru would

will enable the community to benefit from

operate on weekends; the you-pick wall

food self-sufficiency, place-based urban

The Sankofa is a West African symbol, a

agriculture education, community access

drawing that represents a concept. The

would primarily be for the needs of the

to food production, and opportunities for

Sankofa has either the form of a heart or

homeless; finally, the market structure

entrepreneurship. The organization is

that of a bird that turns its head back to

would make space available for vegetable

intending to expand its facilities, adding

get an egg. It means “turn back and fetch

sellers from both inside and outside the

a larger garden and community education

it” (Robert Sutherland Rattray, 1927). In the

neighborhood on specific days.

center. The underlying design research

context of this project, it calls for attention

questions of the spring 2020 studio were:

to tradition and cyclicality.

Amanda Hoffman

THE CONTEXT The Sankofa Community Garden is located in the South Homewood neighborhood on the east side of Pittsburgh. It was once a neighborhood of mixed races and ethnicities. Following the 1950s, there was ‘white flight’ and a migration of African Americans from the Hill District. The following decades were marked by population loss and disinvestment until more recent times when a number of community partners have collaborated on a new plan for the neighborhood.

Alex Tackacs

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Emily Troutman

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QUANTIFIED WALK

Sankofa

THE PEDAGOGY Integrative Design: Energy is part of the

attentiveness to this project. Though the

agenda from the start. Principles of good

neighborhood is unpretentious, one can be

energy performance and the demands of

certain than those who live there hold deep

net-zero planning should be part of the

feelings for this place.

creative process at the beginning, not necessary afterthoughts. To achieve this,

Resolution: A critical consideration in com-

students were are asked to engage in a

prehensive design involves understand-

non-linear process in which they alternate

ing an appropriate level of resolution for

between different scales and consider-

communicating the work. The quality of the

ations.

students’ instruction was directly related to the thoughtfulness and resolution of

Landscape + Architecture: Students should

the production, drawings, and models,

aim for “Gesamtkunstwerk,” German for

that were presented.

a total work of art. Spatial experience and meanings of the site idea were to support an architectural idea and vice versa. Diagonal Thinking: Architectural ideas were to be formed and developed to perform diagonally, using poetic means to embrace energy, site, and program. The desired condition was multivalent where many meanings and functions can coexist. Empathy and Humility: Students were to remind themselves that they know very little about the site and the experience of those living there. Even after the students finished this project, they will still know little. For these reasons, students were asked to bring a spirit of respect, empathy, and

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Faculty Malcolm Woollen, Lecturer of Architecture; Yasmine Abbas, Assistant Teaching Professor of Architecture; Sam Rubenstein, Teaching Assistant Students WOOLLEN SECTION | Hannah Baker, Kelly Beggin, Sarah Felter, Amanda Hoffman, Nicholas Leuser, Marzena Nowobilski, Manushiben Patel, Brenna Pribanic, Sean A. Rutala, Hannah Monnerat Spolidoro, Alexander Takacs, Emily Troutman, Noah Villeroel ABBAS SECTION | G M Akand Abir, Earl Dan Baua, Beverly Harper Brockway, Holly Chowning, Jennie Ewton, James Graef, Megan Harding, Jillian Kreglow, Jennifer Carvajal Moreno, Teresa Pecher, Fionna Schoener, Trey Williams, Jacob Woods Sankofa Village Community Garden Vikki Ayanna Jones, Qaadir Anderson Perry Penn State Center Pittsburgh Lisa Vavro, Thomas Bartnik

FELECIA DAVIS

FACULTY DESIGN PROJECT

QUANTIFIED WALK QUANTIFIED WALK QUANTIFIED WALK QUANTIFIED WALK QUANTIFIED

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Quantified Walk

Spring 2020

PROJECT NARRATIVE

The leggings use flexible, soft circuits that

THE PROJECT

stretch material through which live data was

are integrated into a breathable cotton

The project is to fabricate a pair of wear-

of their limbs. The leggings are industrial-

able leggings embedded with sensors,

ly-knitted stretch cotton and polyester with

which can help identify a person’s gait or walk. This is useful because if the walk identification is accurate enough, the leggings can be used for diagnoses of diseases, such as Parkinson’s,

integrated knitted con-

“Materials of this nature, which reveal new fissures and opportunities in cultural, social, and political practices, are becoming more commonplace.”

or help athletes or dancers train their bodies based on the position

ductive circuits, which connect to sensors that can measure the positions of the ankle, knee, and hip of each leg relative to each other, as well as find the geospatial position

of the person wearing the leggings.

designed to stream. THE IMPACT If this can be achieved, sensor data measuring walking patterns may be done without requiring a Kinect-type sensor, which can measure the patterns of walking in a fixed room or area, or, alternatively,

“the person would not have to strap on six sensors and coordinate them to monitor their walking patterns.”

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Instead, the data can be centralized and collected via wireless transmission from the body of a person who is free to walk anywhere they can get a signal from a cell phone. This means that a person could walk their dog or collect groceries while gathering data. In addition, the project permits physicians to better understand the patterns of their patients outside of the clinic, hospital, or office, so that they can better calibrate any

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treatments.

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COR-A

Quantified Walk

MADISON URICH

STUDENT DESIGN PROJECT 01 The sensors used on this project. They are offthe-shelf sensors that permitted the researchers to prototype inexpensively and rapidly. 02 The lastest prototypej. The researchers tried to integrate the knitting into the leggings; however, the team liked an earlier prototype that could be more easily dismantled into its parts for reuse. 03 A prototype that did not have the circuits integrated into the leggings was one that worked the best. Machine learning was used to compare the sensor motion to various patterns of walking, running, and going up stairs.

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Faculty Felecia Davis, PI, Associate Professor, Stuckeman Center for Design Computing; Conrad Tucker, Co-PI, Arthur Hamerschlag Career Development Professor of Mechanical Engineering, Carnegie Mellon; Delia Dumitrescu, Co-PI, Professor, The Swedish School of Textiles, Smart Textile Lab, Boras, Sweden Research Assistants Shokofeh Darbari, M.Arch. student, Stuckeman School; Yi Dong, M.S. student, Harold and Inge Marcus Department of Industrial and Manufacturing Engineering; Vernell Noel, Assistant Professor of Architecture and Interactive Computing, Georgia Tech

COR-A COR-A COR-A COR-A COR-A COR-A COR-A COR-A COR-A

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Cor-a

January 2020 - Present

PROJECT NARRATIVE THE CONTEXT “Cor-a” is a social justice and community-engaged design project serving female sexual assault survivors, both present survivors and the women that statistics predict will become one. The project was developed in a capstone graphic design studio course and has since grown and taken on nonprofit status as a functioning organization meeting community needs in real time.

“Cor-a improves the livelihood of its intended community.”

02 may be misled or unaware of the severity

narrative on the topic of rape and sexual

and frequency of the trauma. Every touch

assault for public audiences. Cor-a is

At a fundamental level, Cor-a is a social

point of the trifold mission is designed with

designed to thrive dependently on public

justice movement advocating for the dignity

empathic consideration and attention to

engagement. Artists, specifically female

and justice of rape and sexual assault

both quantitative and qualitative research.

survivors of assault, contribute their cre-

survivors by stemming discussions and

The success of the organization is a result

ative works of personal and befitting mean-

providing a testament to the realities of the

of experiential design, graphic design, and

ing, which are then printed on clothing and

experience. Cor-a’s work is in empowering

community platform design.

other items that are included in the care packages that are given to new survi-

survivors’ lives through three needs-based

01 01 Journal Design Specific to Sexual Assault Processing and Healing

and quantitative practices: 1) Curating and

THE IMPACT

vors. This provides new survivors the

donating care packages that are dis-

Cor-a improves the livelihood of its intend-

reassurance that there is a community of

tributed at sexual assault clinics and

ed community through unique, layered

women actively supporting them with the

crisis centers; 2) Building a community of

care practices purposed for meeting the

prescience to care for their physical and

survivors who support each other in the

physical and emotional needs of survivors

emotional vulnerabilities before the trauma

healing process; and 3) Raising awareness

while providing an informed and forthright

ever occurred. The opportunity to create art

of the sexual assault crisis for those who

02 Care Package Contents

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COVID19 MAP

Cor-a

centered around the intricacies of sexual

JACOB LAWALL

assault and recovery purposed for help-

STUDENT DESIGN PROJECT

ing others is a healing and strengthening creative pursuit for previous survivors in reaching other women have, or who will, walk in their shoes. In addition to these deeply personal endeavors, a broader community is reached and educated on the realities of rape and sexual assault forensic examination, the lack of attention and conversation dedicated to providing resources for the survivor throughout the experience, and given practical opportunities to create change. The innovation of Cor-a lies in its empathetic and creative approach to services and platform development for an underserved, misrepresented community of women through collaborative and curatorial practices.

“Year after year survivors of sexual assault, after enduring one of the most dehumanizing experiences, are walking out of hospitals in paper gowns, stripped of the basic dignity to be clothed.”

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Student Madison Urich, B.Des. in Graphic Design, Minors in Architecture Studies and Entrepreneurship & Innovation, Arts Focus, 2020. madison@walkwithdignity.org walkwithdignity.org

COVID19 MAP COVID19 MAP COVID19 MAP COVID19 MAP COVID-

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COVID-19 Map

November - December 2020

PROJECT NARRATIVE This solution for an application that can function in a world that has been affected by COVID-19 is a map redesign that helps to keep track of COVID capacity limits. The redesign can be described as a system of color-coded public space visualizations that can be applied to a wide range of public areas. Most specifically, the app was desgined to serve 2020 holiday

01

shoppers operating in a post-COVID-19

01 01 Real Time Updates The app’s interface color changes to match activity and danger levels of each area. The user is appropriately alerted of higher risk areas. The search function can be uitlized for a closer look at the activity within each store.

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world. The visual interface was specifically

in malls becoming a problem, especially in

green, yellow, and red to communicate ac-

designed to appeal to the winter season

comparison to previous weeks and months.

tivity levels within the area. Similarly, each

as well. During the moments approaching

Thus the target audiece was identifed.

store within a mall or shopping center will

the 2020 holiday shopping season, it was

The people who end up shopping in person

change colors as well. Additional function-

widely accepted that COVID-19 could be

were not simply those who were not wor-

ality, such as providing the estimated time

spread quickly in public spaces, yet there

ried about COVID; instead, many in-person

a store will be less busy, provides the user

were minimal standards put in place at

shoppers were going to malls and shopping

with the ability to plan out their shopping trips

shopping malls, centers, airports, etc., to

areas out of necessity. This map system

to cut back on possible exposure time.

help get ahead of regulating the inevitable

was catered to these shoppers, who would

Christmas shopping.

be looking to stay as safe as possible on

This application is also designed for a variety

their mandatory shopping trips.

of secondary and tertiary audiences,

THE CONTEXT

including shop owners, online shoppers,

Statistic projections estimated that online

The mobile application has a simplified

and mall loiterers. This results in the appli-

shopping would be at an all-time high

interface. The user has the ability to search

cation remaining relevant and applicable

in 2020 and that delivery services would

for a mall and see how busy it is without

beyond Christmas shopping. The maps

eventually become overworked, resulting

even leaving the house. If the mall is too

and locations available within the app can

in families receiving Christmas gifts late.

crowded for their comfort, the application

Due to the limits of online shopping, the

suggests similar locations. The map of

signs were also pointing to heavy activity

each location will change colors between

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LUDUS

COVID-19 Map

CASSIE LUZENSKI, TAYLOR MAZZARELLA, & EMILY WATKINS STUDIO DESIGN PROJECT

be modified for a wide range of public spaces. Movie theaters, hospitals, sports arenas, etc., can follow the same color system techniques, and the application’s interface can be updated visually depending on the appropriate season. THE IMPACT This application and the kiosk design work to improve the lives of community members by promoting a healthy outlook on public shopping. Everyone should be considerate about social distancing, and not overcrowding areas that otherwise need to be accessed.

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Student Jacob Lawall, B.Des. in Graphic Design, Class of 2022

LUDUS LUDUS LUDUS LUDUS LUDUS LUDUS LUDUS LUDUS

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Ludus

Fall 2020

PROJECT NARRATIVE THE CONCEPT A theoretical sexual health brand aimed to redefine love and the attitude associated with practicing safe sex. Many sexual health products are branded through a masculine lens.

“‘Ludus’ is a Greek term referencing playful love between young lovers.”

THE IMPACT Ludus is a sexual health brand that redefines love and sex to a new audience. Currently, sexual health products are branded in a masculine way with an aggressive lens, causing people to feel uncomfortable and judged when they buy these products. This leads to people having unprotected sex. Ludus addresses this problem by approaching sex as playful. We aim to serve young women and people in the LGBTQIA+ community.

Approaching love through a delicate and playful lens, Ludus aims to create products that all lovers can rely on to prioritize their sexual health and feel comfortable doing so. ‘Ludus’ is a Greek term referencing playful love or the affection between young lovers. From ancient love letters to passionate goddesses, the essence of this brand is captured through Greek mythology. 01 Packaging design for the condoms. 02 Product packaging for delivery, both online and on store shelves. 03 Series for a social media campaign focused on empowering women with confidence.

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Ludus improve the lives of people in this community by making them feel comfortable purchasing sexual health products and allowing them to practice safe sex without any judgment. THE APPLICATION The Social Campaign: The photos in the social campaign were heavily inspired by Renaissance paintings of Greek goddesses and muses. This was intended to create an ethereal feel in the photos, which feel inviting and seductive. The social campaign itself resembles that of a diary and allows the viewer into the model’s inner thoughts about love and sex. The social campaign promotes

03

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AGBOGBLOSHIE

Ludus

the overarching brand of Ludus and

DK OSSEO-ASARE & YASMINE ABBAS

its mission

PARTICIPATORY DESIGN PRACTICE

“to make having sex be a beautiful, inviting, and comfortable.” Condom/Dental Dam Packaging: These products feature Renaissance-inspired photos that focus on the body parts of an individual rather than their looks in order to make the consumer feel confident and comfortable. Product Packaging: The packaging comes in three variations: one for inside/ outside condoms, one for dental dams, and a variety pack that would include both. The Confidante: This is a refillable box option that people could purchase. It is an engraved, wooden box that clasps in the front in order to provide privacy while being able to be left out on a bedside table without the user feeling judged or

32

Students Cassie Luzenski, B.Des. in Graphic Design, 2021; Taylor Mazzarella, B.Des. in Graphic Design, 2021; Emily Watkins, B.Des. in Graphic Design, 2021. Class GD495 Independent Study under Taylor Shipton, Assistant Teaching Professor

AGBOGBLOSHIE MAKER SPACE AGBOGBLOSHIE MAKER SPACE AGBOG-

33


AMP

2013-Present

PROJECT NARRATIVE Started in 2013, the Agbogbloshie Maker-

engineering, the arts, and mathematics) from

space Platform (AMP) uses a participatory

Africa, Europe and North America. They all

approach that emphasizes the value of lo-

collaborated to research, co-design, and

for Android that amplifies makers’ capacity

cal expertise and participation in the design

prototype AMP, as well as experiment with

for making and trading through information

and making of things. Through locally-driv-

materials sourced from the scrapyard to

sharing. Basic fabrication diagrams, instruc-

en design and making opportunities, AMP

develop potentially saleable products.

tions, and digital 3D models for the AMP

02

aims to address urban resilience and com-

community’s requirements to support what makers want to make; and (3) a mobile app

Spacecraft are available on the website:

munity empowerment. Over multiple years,

THE PROJECT

qamp.net/spacecraft/.

members of the Agbogbloshie scrap-dealer

AMP has three components that function

and maker community participated in maker

together: (1) the Spacecraft or makerspace

workshops to drive “interclass innovation”

kiosk, which is a modular construction sys-

– creating a space to learn from and col-

tem that is light, mobile, and expandable,

ter, a vocational school, a means to upward

laborate with peers from different economic,

and features prefabricated (recycled) steel

social mobility, and building trust and a

ethnic, tribal, and religious backgrounds –

semi-octet trusses that can be assembled,

curious object in an open-air manufactory,

with more than 750 grassroots makers and

disassembled, and reassembled as needed

the Agbogbloshie Spacecraft prototype led

nearly 800 students and young profession-

by grassroots makers; (2) maker toolkits or

to the design and fabrication of a sturdy,

als in STEAM fields (science, technology,

add-ons that are customizable per a given

easily replicated (by roadside welders), mod-

03

THE IMPACT Experienced together as a community cen-

ular and customizable kiosk — a familiar architecture typology in African cities and 01

an affordable class of deployable architecture that empowers micro-entrepreneur01 The Spacecraft_ZKM made in Accra, Ghana for a final quality check-in before maritime transport to Germany.

34

ship. Material, such as pieces of iron rods, used for fabricating the Spacecraft can be gathered from scrap building materials. To

02 Spacecraft_KT, mobile makerspace customized for Kërthiossane, Dakar, Senegal.

date, makers have fabricated five modules

03 Spacecraft_AG, the first mobile makerspace prototype located at Agbogbloshie, Accra, Ghana.

different community needs/purposes (see

serving different functions and addressing

35


BLOOM

AMP

ANJANA PADMAKUMAR STUDENT DESIGN PROJECT

figures) and are developing a number of maker toolkits — including a solar-powered pollution sensor and a hydroponic system para-wall — and user-tested the AMP App. In all, the researchers conceive the AMP as an “open machine for making” for urban resilience and community empowerment.The project has received funding from the Rockefeller Foundation (2013

Co-Leads DK Osseo-Asare and Yasmine Abbas DK Osseo-Asare, Principal of Low Design Office (LowDO); Architectural League of New York 2021 Emerging Voices Award Winner; Assistant Professor of Architecture and Engineering Design, Humanitarian Materials Lab Director, Penn State. Yasmine Abbas, Assistant Teaching Professor of Architecture and Engineerin Design. She researches strategies for the design of living Agbogbloshie Makerspace environments across contemporary conditions Platform (AMP) is an experimental of stellate design, of expanded physical, digital, and mentaldemonstration a participatory approach to mobilities. spatialized design thinking-

making: stellation and constellation are inter-operative modes of conceptualization-realization to induce inclusive innovation.

Centennial Innovation Challenge Award), Bazaar Strategy (2015), Shuttleworth

As an operation on space — people, place and environment — design stellation draws on the

Foundation (2016), Design Corps (2017

*innovation star* five-fold orbital, a dynamic scaffold for apprehending complex issues and a design

Social Economic and Environmental De-

process that iterates through overlapping and concurrent steps — define, explore, map, codesign and prototype.

sign [SEED] Award), 2017 Seoul Biennale for Architecture and Urbanism (Invited Artists), and ZKM, Center for Art and Media, Karlsruhe, Germany (2018). AMP

PROTOTYPE

DEFINE

was named the “Digital Champion in Education Technology” at Africa 4 Tech (2016), the Pan-African startup competition, and received the Le Monde Urban

CODESIGN

EXPLORE

Innovation Award – Citizen Engagement Award, Le Monde Cities (2020). MAP

36

Help grassroots makers make more and better, together!

BLOOM BLOOM BLOOM BLOOM BLOOM BLOOM BLOOM BLOOM BLOOM

37


Bloom

Fall 2020

PROJECT NARRATIVE INTRODUCTION Bloom is a mental and emotional well-being application that takes users through the process of journaling. One of the signifying features of the application is the user experience. Users decide what they want to track or improve in their lives. With a combination of tools, they input data based on their daily behavior to get insightful patterns that will enable them to make

02

positive changes for their mental health. Another important feature in Bloom is the

plication. The application also measures the

guided prompts that users get while using

amount of screen time that the user spends,

the application. Depending on data that

as well as the number of social interactions

users input, Bloom gives recommendations

that the person has.

01 Onboarding and prompt screens. 02 Calendars which keep track of your stats. 03 Dashboard with journaling preview.

and suggestions on things they can cultivate to improve their lifestyle and mental health. 01

THE IMPACT Users can input their mood and number of social interactions through the app,

“This will enable them to make positive changes for their mental health.”

which then tracks and provides insights about behavioral patterns during extended periods of time. In this way, users slowly start becoming more mindful about their daily activities. It has been proven on many

38

The onboarding experience is crafted such

accounts how mindfulness and journaling

that users are eased into the habit of jour-

help in mental clarity and health. Along

naling. The interface is also designed to be

with the use of sleep aids, the application is

minimal and simple, specifically to instigate

designed to help users maintain good sleep

a feeling of peace when users open the ap-

patterns.

39


MIND YOUR MASK

Bloom

RYAN RUSSELL

FACULTY DESIGN PROJECT

03

Student Anjana Padmakumar, M.F.A. in Art, Graphic Design concentration, Penn State, 2021.

40

01

MIND YOUR MASK MIND YOUR MASK MIND YOUR MASK MIND YOUR MASK

41


Mind Your Mask

2020

PROJECT NARRATIVE

A closer look

THE CONTEXT

the spread of COVID-19. Perhaps the most

The CDC has recommended wearing face

effective canvas to promote and encourage

masks as a public health measure to pre-

healthier behavior is the mask itself.

vent the spread of COVID-19. Additionally, the organization has affirmed that cloth

OUTCOMES AND IMPACT

face coverings are a critical tool in the fight

While many investigations into face mask

against the virus that could reduce the

design in light of the COVID-19 pandemic

spread of COVID-19, particularly when used

are focused primarily on function, there is

broadly within communities. There is in-

also an opportunity to explore how form

creasing evidence that cloth face coverings

can encourage mask-wearing among the

help prevent people who have COVID-19

public. Currently, textile design is experienc-

from spreading the virus to others.

ing something of a renaissance. This comes at a critical time as we investigate how

“We are not defenseless against

patterns can communicate and express

COVID-19. Cloth face coverings are one

meaning in addition to being a beautiful

of the most powerful weapons we have

artifact.

to slow and stop the spread of the virus – particularly when used universally

Mind Your Mask uses the mask as a canvas.

within a community setting. All Amer-

The illustration, texture, iconography, typog-

icans have a responsibility to protect

raphy, and scale encourage social distance

themselves, their families, and their

between wearer and viewer. Six feet is the

communities.” - Former CDC Director Dr.

recommended distance by the CDC. At an

Robert R. Redfield

appropriate distance (greater than 6 feet)

01

the visuals are a beautiful combination of

“The large text is legible at greater distances and communicates a hopeful feeling.”

42

Graphic designers have an opportunity to use

vibrant colors, interesting patterns, and

their unique skillsets to create informative

hopeful messaging.

visuals that articulate how the public can slow However, when a viewer breaks the social distance barrier (within 6 feet), the detailed

43


Mind Your Mask

iconography and subtext becomes clearly legible (high contrast sans-serif text and iconography that is smaller than .24” is generally illegible beyond 6 feet). The detailed iconography is much more ominous, and the subtext is more direct in its warnings to the viewer to encourage a viewer to back up and adhere to the rules outlined above. The ingenuity of Mind Your Mask is in the opportunity for users to wear textiles that, along with being a beautiful artifact, can also drive healthier public behavior and encourage proper social distancing among wearers and viewers. 01 https://www.cdc.gov/coronavirus/2019-ncov/ prevent-getting-sick/social-distancing.html 02 https://www.thesignchef.com/letter-sizing-calculator

44

Faculty Ryan Russell, Associate Professor of Graphic Design. Expertise in User Experience, Identity Design, Campaign Design

WRITTEN WITH BLOOD TAYLOR SHIPTON

FACULTY DESIGN PROJECT

WRITTEN WITH BLOOD WRITTEN WITH BLOOD WRITTEN WITH BLOOD WRITTEN WITH BLOOD 45


Written with Blood

2020

PROJECT NARRATIVE the audience. The motion is minimal, but

accomplished exactly that. As a classicist,

“Written with Blood” is a moving image se-

crucial to the impact because it further ex-

Wilson is dedicated to maintaining the orig-

ries intended for exhibition in public spaces.

ploits the concept of bringing what it written

inal integrity of the text through translation

It is an ongoing project that takes a critical

to life. The aim of this project is two-fold.

and poetry. In doing so, she subsequently

perspective of historical and religious texts.

Primarily, it is meant to bring empathy and

exposed the problematic, and sexist, trans-

Often depicted in these texts are scenes

attention to women and their reflections

lations by other authors and poets. Written

or implications of rape and rape culture;

on rape culture through opening up the

with Blood is intended to further expose

however, the tragedy behind these scenes

narrative for their voices. Additionally, it is

how Wilson’s discovery is not uncommon,

is often overlooked in place of a lesson (of-

to acknowledge the influence of authorship,

and has been a perpetual influence on the

ten of punishment for women) or an origin

and thus our interpretation, of historical

writing and storytelling from historical texts

story/creationism narrative. This project

texts. Emily Wilson, a classicist, and her

to the journalism of today.

explores how historical texts, written from

recent translation of the “Odyssey” has

THE PROJECT

the male gaze, influence people’s percep01

tion of — and reaction to — the rape stories of today. Written with Blood focuses on the ongoing erasure of the woman’s voice from their own stories, and the expansion of that erasure through time. THE CONTEXT Written with Blood is a large series of moving posters. The posters appear to the viewer as still images, until a small portion of the women move. Whether it’s a quick blink, a tilt of the head, or a breath, the motion is shocking and captivating to 01 Depiction of Leda, raped by Zeus in the form of a swan.

02

46

02 Depiction of Medusa, raped by Poseidon in Athena’s temple.

47


FIRESIDE

Written with Blood

CONNOR SCHWENK

STUDENT DESIGN PROJECT

THE IMPACT Since this project is ongoing, the intention is to unmask a number of texts, building up from history to the women portrayed in the media of today. This is intended to further the correlation and presence of historical norms that continue to persist today. Overall, this project improves the community through exposure. It invites thoughts and conversations that are often ignored or kept in private, curated only to those who wish to read. Instead, the forum is public, and it challenges passerbys to stop and think.

48

Faculty Taylor Shipton, Assisstant Teaching Professor of Graphic Design

FIRESIDE FIRESIDE FIRESIDE FIRESIDE FIRESIDE FIRESIDE FIRESIDE FIRESIDE FIRESIDE

49


Fireside

Fall 2020

polarization in this country. However, this project focuses solely on college-age students who are already interested in politics. Social media has a huge impact on polarization in America; however, in order to help solve the problem, research had to be done to determine just how much young people are being influenced by social media. After a series of interviews and surveys, it was determined that the majority of college-aged people referred to social media for their political news. However, only 5% of survey respondents said they actually discussed politics online; they were much more likely to discuss politics with close 01

friends than people over the internet. It was consistenly expressed that people were turned off by the prevalence of political bots and trolls in social media discussions

PROJECT NARRATIVE

of politics.

In America, political polarization is at an

attitudes that members of either party hold

all-time high. In 2017, 95 percent of Repub-

towards each other. In 2017, 45 percent of

licans were more consistently conserva-

both parties held a “very unfavorable” view

tive than the average Democrat. This is

of members of the opposing party. This is

in stark contrast to the America of 1995,

up from 16 percent in 1994 (Pew Research

when only 64 percent of Republicans were

Center).

more consistently conservative than the average Democrat. Likewise, 97 percent of

How can our society move forward together

Democrats in 2017 were more consistently

if almost half of the country holds highly

liberal than the average Republican, as

unfavorable views towards each other

opposed to only 70 percent of Democrats

purely based off party identification? It can’t.

in 1994. Most importantly, perhaps, are the

Something needs to be done about political

50

“Social media has a huge impact on polarization in America.” Social media brings people together in virtually all other aspects of life, but not politics. Enter the idea for “Fireside.” The emphasis on video recordings alleviates many of the aforementioned issues by requiring a user’s face to be shown in

02 01 The onboarding process in Fireside allows users to input basic information in addition to their current political preferences. This allows the app to suggest content from users that challenge their viewpoints. 02 The home screen is a user’s home base. Users are able to access all the most relevant information in the blink of an eye. Based on location and the time of year, the most relevant election information will be displayed, as well as upcoming events from the app’s customized political calendar.

51


COVID KIT

Fireside

ANJANA PADMAKUMAR STUDENT DESIGN PROJECT

any video comment, reply, or post. It encourages face-to-face communication, with which people are usually much more comfortable, and discourages people from making a comment just to provoke a reaction. The anonymity associated with a typed comment is virtually eliminated. Also, it becomes impossible to create bots that sow political disinformation. More importantly, this app could hopefully connect peopl who aren’t of the same political parties. When people can talk face to face, many of the preconceptions and biases begin to fade away and we can

truly see each other as people.” Once we can respect others, we can compromise and work together. This is the only way we can move America forward.

52

Student Connor Schwenk, B.Des. in Graphic Design. 2021. Designed in GD 301: Experience Design Process + Methods.

COVID KIT COVID KIT COVID KIT COVID KIT COVID KIT COVID KIT COVID KIT COVID KIT COVID KIT

53


COVID Kit 2020

PROJECT NARRATIVE

mind becomes more important. Divided

As the pandemic struck and people were

into four sections, this journal crafts a

subjected to quarantine, many people

journey for users to follow during a lockdown

were dealing with the adverse effects of

period.

loneliness. This kit explores ways to help alleviate the mental anxiety and isolation

MOOD CALENDAR

felt during self-quarantine using a variety

Using a combination of simple data visual-

of different mediums. Some of the compo-

ization techniques, this is a calendar that

nents within the kit :

documents the user’s moods throughout the lockdown period. By participating in this ac-

01

STICKIES

tivity, the user is reminded to stay present

Sticky notes meant to communicate with

and keep track of their thoughts. Aided

others in a safe manner with quirky illustra-

by the research from cognitive behavioral

tions and positive messaging.

therapy techniques, this activity helps users take the first step towards paying more

ACTIVITY IDEAS CARD

attention to their thoughts to recognize

Activities that can be done during a lock-

harmful patterns and bring change to their

down period are suggested on these card.

emotional states.

Activities vary from meditating for 2 minutes to finding a playlist that soothes.

BLOOM Bloom is a self help application that allows

02

GUIDED JOURNAL

users to document and journal their day-to-

This journal was specifically designed

day activities. The COVID component in this

to guide the users to start their journey

application is used to allow people to form

towards mindfulness by promoting them to

small groups of people they trust

pay attention to the things that they do on a daily basis. As the boundaries of time blur,

01 Data Visualisation, COVID-19 recovery rates of 49 countries.

and work and home becomes infused into one, being present and listening to the

02 Mockup of the kit’s outer packaging.

54

55


DELHI METRO

COVID Kit

to keep each other accountable. With the

SHATAKSHI MEHRA

option to create different groups and chat

STUDENT DESIGN PROJECT

rooms, this component of the application helps people stay in touch and look out for each other. The touch points at different aspects of the unpackaging experience were specifically designed with the intention of creating

03

“a positive outlook within the user about the ongoing social situation.” One example of this is the data visualization packaging component that exhibits the recovery rates of 49 countries affected by the virus. The illustration style, color usage, and language of copy were also specifically designed to create an approachable atmosphere to put users into a hopeful mental state.

04

03 Stickies, reminders, and notes component within kit. 04 The activity log card component within kit. Student Anjana Padmakumar, M.F.A, Graphic Design concentration, current student.

56

DELHI METRO DELHI METRO DELHI METRO DELHI METRO DELHI

57


Delhi Metro

2020

PROJECT NARRATIVE THE PROJECT The metro is a popular means of transportation in the city of Delhi. It is India’s largest and busiest rapid transit system serving Delhi and the nearby areas. However, the fear of COVID-19 has made travel a necessary evil within the city now. Even after certain restrictions were put into place, the Delhi Metro Rail Corporation (DMRC) hasn’t been able to stagger the passenger traffic 01

during peak hours is adding to the social distancing woes. It is also difficult to have people follow safety protocols at all times, such as sitting on alternate seats, maintaining 6 feet of distance, sanitizing their hands, or wearing masks properly. This has resulted in widespread fear and lack of public confidence in using the metro. THE PROJECT After the lockdown in Delhi was lifted, metro operations started again with various safety precautions put into place. However, even after strict guidelines laid out by the DMRC, the careless attitude of people by not taking the safety protocols seriously has

“The print solution aims to influence the user behaviour in making them follow rules.”

58

02

throughout the day. The increased ridership

resulted in a lack of public confidence. This project proposes to upgrade the Delhi metro transit system through a dual solution campaign of digital and print messaging.

The digital solution aims to give commut-

The Delhi Metro App helps passengers

ers adequate information to plan their travel

track metro timings and monitor real-time

through a metro app. The real-time data

passenger traffic at metro stations and in-

showing the volume of passengers traveling

side trains. The app uses traffic light colors —

in a metro along with the station traffic will

red, yellow, and green — to communicate

allow commuters to make necessary travel

information regarding the level of the crowd

decisions.

inside the station and on the train. One can easily add money to the metro wallet as

THE IMPACT

well without the need to physically validate

This user-friendly app will help to control

the transaction at the station. The app is

the spread of the coronavirus by staggering

synced with the Aarogya Setu, a mobile

the crowd in the stations throughout the day. The print solution aims to influence the user behavior in reminding them of the DMRC

01 Series of posters highlighting importance of wearing masks, social distancing, and hand sanitization.

guidelines. Regular reminders through seat stickers, train stickers, or wall posters will encourage riders to follow the rules. Posters having bold copy like along with stickers will

02 Seat stickers placed on alternate seats inside the metro and wall stickers that encourage social distancing.

influence the riders’ decisions.

59


application developed by the Government

EARLY EDUCATION

of India to fight COVID-19. This would

ALEXANDRA STAUB

Delhi Metro

STUDIO DESIGN PROJECT

help in tracking COVID-infected people in the public. Moreover, the app will generate a QR code for entry into the metro, thus eliminating the use of entry cards or tokens. The print solution includes series of posters and stickers enforcing social distancing, wearing of masks properly, and hand sanitization, placed strategically the inside of the station and on the trains. Other design innovations include alternate color-coded seats to ensure people don’t sit on adjacent seats, different gates for boarding and deboarding, and sanitizer facility in each metro compartment.

60

Train sticker to remind passengers to follow social distancing on the platform. Each figure on the train sticker is at a distance of 6 feet and is supplemented by floor stickers. Student Shatakshi Mehra, M.F.A., Graphic Design concentration, current student.

EARLY EDUCATION EARLY EDUCATION EARLY EDUCATION EARLY EDUCATION EARLY

Hannah Spolidoro

61


Early Education

Spring 2019

worked with before at this scale. Natural light and ventilation were a point of focus. Students were asked to consider additional sustainable design features as an experiential learning opportunity for children. As part of their site work, students were asked to consider transportation to the center to include public transportation, bicycles, and foot traffic. Students began by familiarizing themselves with the site, its history, and current cul-

Elena Chodkowski

tural and demographic makeup. The latter analysis helped students understand some of the issues faced by a disadvantaged community. They also familiarized themselves with Temple’s 2014 campus Amanda Hoffman

the tensions between the local community’s spatial and social requirements and the uni-

PROJECT NARRATIVE

versity’s expansion and growth desires.

In spring 2019, third-year architecture

ways: an early childhood education center

students were presented with the following

(daycare) was to be folded together with

task: to design an early childhood educa-

an after-school community center. Physical

tion and community center for the storied

spaces could be shared, yet use of the

North Philadelphia East neighborhood, a

spaces had to remain temporally separate.

working-class community directly north of

The proposed building was 37,530 square

Temple University’s main campus. The area

feet on a limited site area and the building

faces gentrification threats through the

code’s existing height restrictions meant

university’s ambitious expansion plans, yet

open spaces had to be creatively integrat-

continues to serve a diverse low-income

ed. Students were required to use wood

community. Students were asked to design

construction for their projects, introducing a

a building to serve the community in two

sustainable building material many had not

62

master plan in order to better understand

Children have distinct needs, and a conceptual approach for a childcare center must be child-centered. Presentations by early childhood education experts provided background information for the class. To see the design problem through a child’s eyes, students began by exploring ideas of physical scale coupled with another aspect of space, form, or surface such as color, shape, form, material qualities, tactile surface qualities, or formal ordering systems. The focus on scale, coupled

Hannah Spolidoro

63


with elements that are common in early

school-age children in the early childhood

GREEN BUILD

childhood education, allowed students

education center stressed the importance

to explore child-appropriate concepts that

of continued support for elementary and

LISA D. IULO

would seamlessly integrate visual and tactile

middle school children, spaces that would

stimuli. The program area took up much of

cater to after-school activities, and the

the available property once height limits

need for integrating real-life, green-build-

were considered.

ing practices into the lives of children from

Early Education

“Students had to creatively consider how green spaces and other outdoor spaces for play could best be integrated into their projects.” The relatively disadvantaged neighborhood context meant that play spaces were to be used by neighborhood children after school, and students were encouraged to consider how to manage the demands of a dual program (daycare and after-school community center). Americans with Disabilities Act requirements accompanied all design decisions and students took this aspect of the work very seriously. Although financial considerations, such as daycare tuition structures, were beyond the consideration of the design studio, students’ focus on community needs offered a blueprint for supporting disadvantaged neighborhoods. The integration of facilities for

64

an early age onwards.

Team Members | Abir Akand, Elena Chodkowski, Thomas Dimick, Sarah Felter, Caulen Heil, Akirah Hixon, Amanda Hoffman, Sean Rutala, Hannah Spolidoro, Kristin Soto, Danielle Vickers, Jacob Woods.

FACULTY AND STUDENT DESIGN PROJECT

GREEN BUILD GREEN BUILD GREEN BUILD GREEN BUILD GREEN

65


GreenBuild

July 2018

PROJECT NARRATIVE THE PROJECT Affordable housing and sustainability are priorities for State College, Pennsylvania. GreenBuild, a university-based research project undertaken for the State College Community Land Trust (SCCLT), models opportunities for long-term housing affordability and provides a foundation for Energy+, a residential energy retrofit initiative. Research conducted informs a 01

process for community engagement and results in transferable knowledge leading to the development of affordable, sustainable housing for the region.

working together with other disciplines at

and sustainable land development that is

Penn State, as well as with professionals

environmentally and socially beneficial.

COMMUNITY IMPROVEMENT

and volunteers. Demonstrating the role

GreenBuild enhances the human expe-

that design plays in improving the quality of

rience by providing affordable, durable,

life, the human condition, and society are

healthy homes that contribute to environ-

central to this socially-focused and commu-

mental awareness and stewardship for

nity-engaged project. ¹

residents. It is especially compelling in that

The research is predicated on the hypothesis that creating great places, specifically housing, should be an iterative cycle where design innovation is informed by project evaluation and optimization and engagement. This feedback loop ensures “design for life” — research that is responsive to user needs and widely impactful for the community served. This university community partnership includes faculty and students from the Stuckeman School

02

66

Photograph of the completed GreenBuild duplex, income-qualified housing.

Footnote 1 Design for Life mission statement, Request for Proposals.

it demonstrates that comfortable, meaningTHE IMPACT

ful, and sustainable living can be attainable

Highly visible, GreenBuild is located on a

regardless of income. The researchers

main thoroughfare connecting State Col-

continue to work with volunteers, housing

lege to the Penn State campus. Sidewalks,

providers, and decision-makers to apply

dedicated bike routes, and a bus stop locat-

lessons learned from GreenBuild to existing

ed on the project site connect residents to

regional affordable housing in State Col-

education, jobs, recreation, and community

lege. The resulting projects, which are an

amenities. The project is simultaneously

extension of this research, are a source of

reflective of the region’s historical context

community pride-in-place.

and projective of future regional housing

67


HURRICAINE

GreenBuild

THE TRANSFORMATIONAL PEDAGOGY Hundreds of students, homeowners, community volunteers, and professionals comprise GreenBuild’s “educational footprint,” engaging participants in paramount issues of housing affordability and evaluation

RECOVERY Expanding on the goals of establishing affordable and sustainable homes, a core research component of Energy+ addresses race and socioeconomic barriers to affordable housing.

measures for low-energy, environmentally-responsible housing. Student and faculty research reports and design drawings serve as the basis for project implementation. This information, along with a booklet documenting the community design and input process, were generalized into downloadable guides to inform future projects. GreenBuild serves as an outward-facing classroom, with many student groups and professional organizations participating in tours, educational workshops, and celebratory events. Although new construction makes a visible impact in the community, existing housing has the greatest potential

01 GreenBuild site diagram.

for impacting more families and reducing

02 GreenBuild kitchen and living area. Photography and virtual staging by Stephanie Girouard of Homes2vu.com

home energy burdens. GreenBuild researchers have partnered with the Borough, another university research entity, and an additional affordable housing provider to establish Energy+, a program to retrofit existing housing for energy efficiency and provide rental and home-ownership opportunities to income- qualified residents in State College.

68

Lisa D. Iulo, Founder, Energy Efficient Housing Research Group (EEHR); Director, Hamer Center for Community Design. Scott Wing, Professor Emeritus, Penn State Department of Architecture. Chris Hazel, Research Technician, Energy Efficient Housing Research Group.

JULIO C. VERDEJO-ORTIZ STUDIO DESIGN PROJECT

HURRICAINE RECOVERY HURRIC AINE RE HURRIC AINE RE HURRIC AINE RE HURRICAINE

69


Hurricane Maria Recovery

Spring 2020

and Culture Association, which play an essential role in promoting activities to improve residents’ quality of life and create a sense of community. Through a series of community workshops, it was revealed that the most issues of concern stem from one primary issue: transportation, and the gradual landscape change that severed connectivity with other areas. The

01

residents’ main focus concentrated on rehabilitating existing vacant structures, the development of parking on vacant lots, and repaving pedestrian pathways. Additional workshops advanced more significant interventions, such as connectivity to the 01

Río Piedras town center and a greenway that restored physical access to economic and social activities and enabled better public transportation options.

PROJECT NARRATIVE The “Barrio Venezuela” project empowers

been years in the making. This project

typically disenfranchised residents to

serves as a model for how other commu-

have their voices be influential during

nities can approach gaining trust to aid in

the post-Hurricane Maria recovery efforts.

ensuring that community values and desires

While devastation due to the hurricane has

are included in post-hurricane recovery

provided the catalyst and now finances for

plans currently underway in Puerto Rico.

repair and revitalization, the Barrio Venezuela in Río Piedras, San Juan, has been

The work on this project serves the people

disadvantaged for many years. Multiple nat-

of Barrio Venezuela. This community is

ural disasters (hurricanes and the COVID-19

deeply rooted and it is a tight-knit group

pandemic being most recent) have only exac-

of residents. This is largely due to social

erbated vulnerability and poverty that have

organizations like churches and the Sports

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It was demonstrated that a geodesign framework dramatically contributes to understanding local needs for change and stakeholders’ tolerance for change. Though designers may want to propose more far-reaching interventions, residents’

02

values and memories of their community provide realistic checks on this and relevant limits to these change proposals.The project’s design innovation is the use of the geodesign framework to provide

01 Mapping of the key infrastructure issues in the community 02 First workshop—residents mapping key issues in the community

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Hurricane Maria Recovery

this community with the opportunity to

efforts. The geodesign framework is deci-

address their complex problems of decline

sion-driven, meaning the decision-makers

and devastation through keen awareness of

and community members are essential

local knowledge, recognition of community

voices throughout the process.

values, and understanding their priorities. All of this is facilitated by building trust and working with an interdisciplinary team in support of the local stakeholders. The geodesign framework uses six topics to guide the team to: Represent a place’s physical, ecological, economic, and social geographies and histories; understand a place’s functional and structural processes; evaluate these processes from the stakeholder’s pointof-view (values and priorities); propose change that responds to the above; consider the impact of the changes; and finally, to reach a consensus towards a shared vision of the future. The problem solved is how to recognize and bring forward the inherent community bonds and shared needs in a manner that will be useful to post-hurricane recovery efforts; in short, to ensure the community has meaningful involvement in their vision for the future. Too often there is not a deep understanding or trust in these types of

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Team Members | Julio C. Verdejo-Ortiz (M.P.S.in Geodesign candidate), residents of Barrio Venezuela, Puerto Rico’s (UPR) CAUCE Center (Community Social Work professors and students), University of Puerto Rico School of Architecture Community Design Course.

MODULAR HOUSING JULIO DIARTE

FACULTY/GRADUATE DESIGN PROJECT

MODULAR HOUSING MODULAR HOUSING MODULAR HOUSING MODULAR HOUSING MODULAR

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Modular Housing

Fall 2016

PROJECT NARRATIVE The research develops ways of reusing waste corrugated cardboard as a resource for low-cost housing components. The work developed considers social and technical factors related to the target community and the material. The target community is formed by self-employed waste collectors working in the city of Asunción, Paraguay. The informal collection work is typical in Paraguay and the Latin American region for 01

different reasons, particularly poverty and deficient formal waste management systems. During the first decade of the 2000s, waste collectors in Latin America construction made of cardboard and a ply-

transitioned from scavengers to selfemployed environmental entrepreneurs,” This allowed them to achieve a remarkable level of organization through cooperatives and associations. This research aims to support their work by offering a way to upcycle a material for which they receive very little money.

01 Cardboard panel frame assembbly.

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Waste collector communities could use the

wood frame to produce the wall, floor, and

building parts they produce with cardboard

roof components. The designed housing

to build and/or improve their houses by tak-

layout and panels implement a combination

ing advantage of the material to which they

of digital-based tools, such as paramet-

have free access or by selling the building

ric design and shape grammars. These

parts they produce to other people. The modular housing system’s

“Waste collectors’ communities could use the parts they produce to build their houses.”

design principles

tools help address the issues of waste cardboard size and thickness variability, and generate fab-

integrate off-site prefabrication, modular

rication instructions for the use of waste

and incremental construction, and existing

collectors. On the other hand, the building

housing typologies from the target context.

parts fabrication and assembly rely on ana-

The building system consists of a panelized

log-based methods and tools, considering resource-constrained environments.

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Modular Housing

MUSSER GAP ANDY COLE

STUDIO DESIGN PROJECT

PRIVATE RESIDENTIAL

CHURCH . RD

THE COTTAGES AT STATE COLLEGE

EG STATE COLL BOROUGH

. WP NT SO

LL

HA TE HI W

GU FER

MUSSER GAP MUSSER GAP MUSSER GAP MUSSER GAP MUSSER

STATE COLLEGE BOROUGH WATER AUTHORITY

Julio Diarte, Ph.D. candidate in Architecture. Advisors Jose Duarte and Marcus Shafer

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E

HARRIS TW

P

PRIVATE FAR

WHITEHALL REGIONAL PARK PENN STATE LAND

PRIVATE FARM LAND b Sla

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bin

Run

PEN

PRIVATE FARM LAND

PENN STATE LAND

0

0.125

0.25

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Musser Gap

CHURCH . RD

THE COTTAGES AT STATE COLLEGE

EG STATE COLL BOROUGH

. WP NT SO

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PRIVATE RESIDENTIAL

2020

STATE COLLEGE BOROUGH WATER AUTHORITY

CONSERVATION EASEMENT

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PRIVATE RESIDENTIAL

PRIVATE FARM LAND

SCB WATER AUTHORITY

Legend

PRIVATE FARM LAND WHITEHALL REGIONAL PARK

E4 UT RO

Musser Gap To Valleylands Greeway Trail Stream

5

Intermittent Stream Penn State Land

Current Landuse

PENN STATE LAND

Whitehall Regional Park Private Residential

UTILITY

PA DCNR Private Farm Land SCB Water Authority The Cottages at State College Ag Easement Church Utility

PRIVATE FARM LAND b Sla

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PRIVATE RESIDENTIAL

This map shows Penn State owned land that is referred to as the Musser Gap to Valleylands (MG2V) project. Students conducted an initial study as part of a Landscape Architecture course in Fall of 2018. This work will continue with another LARCH course in the Spring of 2019 with the assistance of the ClearWater Conservancy.

PENN STATE LAND

PRIVATE FARM LAND

This map is for reference only. It should not be used for planning purposes.

PENN STATE LAND

ROTHROCK STATE FOREST 0

0.125

0.25

0.5

0.75

1 Miles

Z

PROJECT NARRATIVE ABSTRACT Penn State owns a 355-acre plot of land near the Musser Gap in State College, Pennsylvania, which encompasses agriculture, recreation, and forest resources. University President Eric Barron asked the Department of Landscape Architecture to undertake a review of the property: “Our vision for this area is to not only help protect the local water supply, plant, and animal species, but also make it a place where people can enjoy nature, learn about the environment, and be inspired.” Over three

Map Created: January 2019 Penn State University Stuckeman School - DTM124 Sources: PSU, Centre County, Esri.

PROJECT The “Musser Gap to Valleylands (MG2V)” project was intended to serve both the Penn State and State College communities. The property connects State College with the forested Tussey Ridge, and then to Rothrock State Forest. The route was historically used by students to spend time in the forest and they cut through agricultural lands to do so. These farms are still there and are both bi-centennial and centennial farms. As such,

“respect needed to be given to the heritage of the valley while still trying to enhance public recreational use and wildlife habitat.” while still trying to enhance public recre-

semesters, the areas were assessed during two studio classes and several design scenarios for the property were developed as a result of the research. These scenarios reflected an interest in maintaining an agricultural heritage, but also in opening the site up for further recreation, as well as habitat for wildlife. These efforts were greatly aided by the participation of the Clearwater Conservancy in interfacing with the general public and senior Penn State administrators over several public meetings.

ational use and wildlife habitat. The analysis, and subsequent community interactions, helped to greatly increase public awareness of the site, especially as suburban development encroaches immediately adjacent to the property. The fact that Penn State wanted to engage the public in such discussions is a reflection of the importance placed on town-gown relations. The open public review sessions of student work allowed for a variety of opinions to be expressed on how the site might ultimately be developed and increased public confidence in the MG2V assessment process.

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IMPACT

SEA-LEVEL RESILIENCE

Penn State used the final report to offer out-

PETER STEMPLE

Musser Gap

to-bid a professional assessment of the

FACULTY DESIGN PROJECT

site, but this process came to a standstill in March 2020 due to COVID-19. Nonetheless, when the project resumes, and regardless of the final assessment outcome, the site will continue to offer the public a variety of benefits, from aesthetic appreciation of the valley, to increased recreational access to and through the site to the Rothrock State Forest. The final design has not yet been decided, but the options developed by the students offer a variety of approaches to this valley setting and reflect, in large measure, the views of both Penn State and the surrounding community. The approach taken with this project provides the students, community, and Penn State administration a model of shared passion for a site and can (and should) be an approach to future endeavors.

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Team Members | Charles Andy Cole, Ken Tamminga, Tom Yahner, Lisa DuRussel, Dan Meehan, Eliza Pennypacker, Deb Nardone, Sarah Rothman, Lucy Rummler, Clara Bichon, Eva Blankenhorn, Bruce Brucker, Adam Carter, Ben Chronister, Lacey Goldberg, Tim Gould, Rachel Levitt, Yao Ma, Anne McGraw, Paula Neder, Scott Parkhill, Olivia Shotyk, Logan Staley, Sean Sweeney, John Tiernan, Jeff Wertheim.

SEA-LEVEL RESILIENCE SEA-LEVEL RESILIENCE SEA-LEVEL RESILIENCE SEA-LEVEL RESILIENCE SEA-LEVEL

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Sea-Level Rise Resilience

August 2019

PROJECT NARRATIVE

implementing some forms of infrastructure

THE COMMUNITY AND THE PROBLEM

increase the desirability of property and

Sea-level rise (SLR) poses an ongoing threat to neighborhoods of Common Fence Point and Island Park in Portsmouth Rhode Island. Intermittent flooding of roads due to astronomical high tides (“sunny day flooding”), septic system failures due to rising water tables, and marsh migration are already occurring. These effects of SLR create a nuisance to property owners and neighborhoods and may force abandonment of properties long before residences are inundated. Municipalities such as Portsmouth face the daunting task of prioritizing where to allocate limited adaptation resources and the stark reality that

improvement as residents fear that this will spur gentrification. Therefore, addressing

providing services and access to all areas

these complex situations required careful

will become increasingly difficult as SLR

and earnest engagement by stakeholders

progresses. Making policy, protocols, and

holding contrasting points of view.

incentives for retreat is politically difficult because the vulnerability of these neigh-

THE INNOVATION

borhoods is closely tied to a cherished

This project employed innovative SLR

way of life that is centered on the beach,

visualizations that depict impacts such as

fishing, and boating. The relative affordabili-

road obstruction and marsh migration

ty of housing in these neighborhoods is also

that will occur at modest levels of SLR to

related to the lack of infrastructure that might

engage stakeholders. These visualizations

mitigate some SLR impacts. The absence

make projected impacts more relevant to

of sewers that would reduce the likelihood

people’s day-to-day concerns and allow

of septic failure, for instance, limits the

diverse stakeholders to relate projected

size of dwellings, serving as a brake on

impacts to current environmental signals of

price inflation. There is, thus, opposition to

risk, such as beach closures brought about by the effects of failing septic systems. These signals make it difficult to ignore the need for action, or to dismiss projections as being unlikely. Depictions of extreme storm 01

events were presented separately so as not to undermine perceptions of risk related to the inevitable and ongoing impacts of SLR. This contrasts conventional approaches that depict inundation from SLR combined with inundation from extreme storms.

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ACTIVIST ARCHITECTURE

Sea-Level Rise Resilience

THE OUTCOME This work was conducted in parallel with ongoing work by the Rhode Island Coastal Resources Center, The Nature Conservan-

ALEXANDRA STAUB

cy, and the Rhode Island State Infrastruc-

STUDIO DESIGN PROJECT

ture Bank. Visualizations served as catalysts for community conversation and were the basis for a community survey. This work contributed to actionable policy proposals on the part of town planners such as elevating a major thoroughfare (Park Avenue). Visualizations were incorporated into the town’s proposals to fund engineering studies for this work. New work is now underway in adjacent communities. Academic research on the use of these visualizations is a foundation for subsequent research into the effectiveness of alternative SLR visualizations at Penn State.

01 Semi-realistic visualizations depicting impacts of Hurricane Carol (1954) at current sea levels and buildout. This visualization demonstrates the overwhelming impact of a Category 3 storm in this site. They were used separately from the SLR visualizations. Visualization based on ADvanced CIRCulation Model (ADCIRC).

Team Members | Peter Stempel (Penn State), Pam Rubinoff (University of Rhode Island), Austin Becker (University of Rhode Island), Scheri Fultineer (Rhode Island School of Design), Isaac Ginis Lab (University of Rhode Island) Students | Oliver Chene , Wen-Yu Du , Andy Hojoa, Michele Katora , Stefan Korfmacher, Serafi ma Kovalevskaya, Lina Lopez, David Lu, Malery Nguyen, Rashmi Ravishankar, Isabel Scanlon, Peter Shanahan, Alexa Thorne, Aadit Todi Conducted in collaboration with the University of Rhode Island Coastal Resources Center and University of Rhode Island Graduate School of Oceanography.

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ACTIVIST ARCHIT ACTIVIST ARCHIT ACTIVIST ARCHITEC ACTIVIST ARCHITECT -

Sydney Yakowenko

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Activist Architecture

Spring 2021

PROJECT NARRATIVE THE PROJECT In this semester-long design studio, students were introduced to designing architecture to address social issues. The studio taught students how to identify social equity issues, how to research underlying issues, and most importantly, how to develop a concept for a built-environment intervention that could realistically help to

01

make a difference in the lives of the people affected.” Noah Schmitt

Although the projects remained unbuilt, students worked with outside experts (leaders of agencies, government programs, advocacy groups, or other stakeholders) to develop their projects. Students also researched how such projects might be financed. THE CONTEXT Students began by researching a current equity problem. Examples included urban food deserts, lack of adequate housing, lack of access to healthcare, stressors that affect mental health, and inadequate transportation options. Students developed a stakeholder diagram to identify the relationship between stakeholders and their role

in the issue studied. Students also found

for underserved user groups, and socially

and met with topical experts, for example

accessible spaces of respite and wellness.

directors of a food pantry program, agency

Some of these spaces were designed to

representatives of the Remote Area Medical

serve as catalyst spaces that spark aware-

program, mental health experts, or the di-

ness and dialogue

rector of a homeless shelter. These experts out the studio experience.

“through championing a more resilient future.”

THE OUTCOME

The studio sparked many discussions about

Each student designed a building type (in

the role that design can play in shaping our

some cases developing a new typology)

everyday lives. Many students continued

that addressed the problem in some way.

exploring their topics in subsequent work.

continued to advise the students through-

Examples included a new type of food distribution network, new housing types

Abby Henderson

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THANK YOU.

Activist Architecture

Abby Henderson

Danica Williams

Sydney Yakowenko

Team Members | Leah Balderson, Abby Henderson, Noah Schmitt, Danica Williams, Sydney Yakowenko

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