THE PLAYGROUND STUDIO 07 NOVACANCY 2021 S1 WEEKLY JOURNAL SYLVIA JINGYAO LU STUDIO C 1138644
STUDIO JOURNAL
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WEEK 01 HERITAGE DEFINITION
HERITAGE
Heritage interweaves memory, lifeworld and fantasy. It can be tangible and material, or mental and cultural. The lifeworld we are experiencing is constantly in oscillation between the past, present and future. Heritage is the medium of the past story. It preserves the course of time and concretized our memories. Memory is the ground of imagination. In addition to being a memory device, heritage is also an amplifier of emotions. It records the human narratives of the past and stimulates our imaginations and reflections towards the deceased builders and occupants, later the future of our own. Both the memory and fantasy brought by heritage is centralized with human experience of past, present and future. Heritage carries the communication between generations.
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WEEK 01 INITIAL SITE RESEARCH
3-21 Anderson & 24-78 Laurens Streets (also known as 1-25 Munster Terrace), West Melbourne
Munster Te
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North & West Melbourne Biscuit Making & Flour Milling precinct
Street
Historically for its association with this important flour milling and biscuit precinct as well as the nationally known figure of Thomas Brunton. As part of the North & West Melbourne Biscuit Making & Flour Milling precinct commenced in the 1870s and still operating, the Brunton complex is sited close to key railway sidings where wheat shipments arrived from the north. This complex is a key part of a precinct that, when combined with that of nearby Kensington, is Victoria’s biggest ever flour milling and biscuit manufacturing complex in terms of built site coverage and output.
Anderso n
Laurens Street
Weston Milling, former Thomas Brunton’s Australian Roller Flour Mill Complex. (1870s)
TB Guest Biscuit Factory Complex. (1896-9) Historically the TB Guest Biscuit Factory, being sited close to key railway sidings where wheat shipments arrived from the north and major flour producers, symbolises the strategic siting of this type of land use as well as creating a household name in Australian homes over a long period.
Smith & Sons later Brockhoff Biscuit Factory. (1890s)
Miller Str eet
Historically, the Smith & Sons, later Brockhoff & Co Victoria Steam Biscuit Factory commenced in form and in product type in the 1870s being sited close to key railway sidings where wheat shipments arrived from the north. The firm, Brockhoff biscuits, was a household name in Australian homes over a long period.
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WEEK 01 INITIAL SITE RESEARCH
Weston Milling, former Thomas Brunton’s Australian Roller Flour Mill silos.
Weston Milling, former Thomas Brunton’s Australian Roller Flour Mill. 1894.
TB Guest biscuit factory center. 1896-9.
Smith & Sons later Brockhoff biscuit factory. 1890s
Autism Partnership Pty Ltd.
Weston Milling, former Thomas Brunton’s Australian Roller Flour Mill. 1888.
Select Exhibit. Next to an abandoned building. 0
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MUNSTER TERRACE
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WEEK 01 INITIAL SITE RESEARCH
Weston Milling, former Thomas Brunton’s Australian Roller Flour Mill silos.
Weston Milling, former Thomas Brunton’s Australian Roller Flour Mill. Weston Milling, former Thomas Brunton’s Australian Roller Flour Mill. 1894.
LED lights wholesale & retails. Next to an abandoned building.
TB Guest biscuit factory center. 1896-9. Weston Milling, former Thomas Brunton’s Australian Roller Flour Mill.
Smith & Sons later Brockhoff biscuit factory. 1890s.
Vacant space.
LAURENS STREET
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WEEK 01 INITIAL SITE RESEARCH
- A silo is a structure for storing bulk materials, e.g grain, coal, cement, carbon black, woodchips, food products and sawdust. - Cylindrical structures, typically 3 to 27 m in diameter and 10 to 90 m in height. - Vertical elevators are the only current workable systems people use to fill grain silos. - In most silos, gravity causes grain to flow from the top of the silo and out through an opening at the bottom near the center. - Concrete stave silos are built from common components designed for high strength and long life. They have the flexibility to have their height increased according to different needs.
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WEEK 03 HERITAGE LECTURE
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WEEK 03 SITE RESEARCH - CULTURAL HISTORY RESIDENTIAL HISTORY
Sunnyside Hotel on 88 Arden Street, 1868-1904
Imperial Picture Palace at 110-114 Errol Street,North Melbourne, 1920s
North Melbourne began as a primarily residential location, servicing the urgent need for accommodation during the gold rush. By 1890, it had become the most densely populated region in the city. Industry related to transport, agricultural implement works, food production and distribution, formed a fringing crescent around the core to the east, south and west. The amount of overlap between residential and industrial areas increased in the twentieth century.
likely used by people working in the closely located industry. Small scale industrial redevelopment often located in the smaller streets, resulting in the removal of some residential use in the early twentieth century. Expanding industry and the lack of an adequate sewerage until the end of the nineteenth century saw North Melbourne fall from favour as a desirable residential address, probably earlier than in places like Carlton and Fitzroy. An appreciation for the location returned in the 1970s and has recently consolidated with industry leaving and a return to the more dense residential use that existed before 1890.
By the end of the Second World War, with the exception of Hotham Hill, North and West Melbourne had become a mixture of residential and industrial uses. The houses were now more
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WEEK 03 SITE RESEARCH - CULTURAL HISTORY CURRENT ZONING
Commercial Residential Office/Industrial Heritage Site
2020 Arden’s current zoning Majority of area around the project site is Mixed Use Zone - provides for residential, commercial, industrial and other uses.
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WEEK 03 SITE RESEARCH - CULTURAL HISTORY REFLECTIONS
Younger generation & Multicultural → Cultural center/ Youth center? What will young people need in a precinct with heritage? More residential building in the future → A place for residents to meet up? Further more: Hotel? Attract people from other places to feel the past history + memory of the heritage. Material/form: Cut through somewhere → a public green space → Industrial background + environment & land protection New envelope: Polycarbonate panels? translucent material to show the interior of heritage building
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WEEK 04 SCHEMETIC DESIGN NARRATIVE
Age Compositon 3500
3000
2500
2000
- Industrial history - Young generation living around - Multicultural precinct - Mainly Residential & Mix used zone
1500
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500
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Generally a residential precinct, with a young generation, not many people with the memories of the past still live in the surrounding area
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Age Composition of North Melbourne, 2016
Country of Birth
59%
13.5% China 2.9% Malaysia 2.4% Vietnam
Creating a space for young people & people from other cultural backgrounds: - Bring energy to the historical site - Introduce the historical/industrial background to the younger generation/people from other cultures - A community place where local people gather (Outdoor sports area, cafe) - Attracting people from other precincts to come and visit
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- Youth Center - Studying - Playing - Public outdoor space
Born overseas
Language
37%
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- Cafe 14.6% Mandarin 3.9% Cantonese 2.9% Somali
Speak a language at home Other than English 10
WEEK 04 SCHEMETIC DESIGN PROGRAM DIAGRAM
Kids 3-12 Teenagers 12-22 Young 22-30
Climbing
Other age group Direct connection
Table tennis
Public events
Indirect connection
Performance
Runway
Interior sports zone
Kids pool
Lectures
Performing area
Sports eg. Taekwondo Dancing
Kids & teens
Industrial heritage
Swimming pool
YOUTH CENTER
Workshop
Adult pool
PLAYING
Reading Zone
Feedback and reflection:
STUDYING
Playframe Atrium Industrial heritage
Youth center overlap with the North Melbourne Recreation center (!!!always research on existing facilities nearby) What’s the special point? Youth center does not only include area of “study“ and “play“ → mental health? isolation? medical care? Covid? Connection between programs Don’t use dashed line in the edge perimeter, not clear
Study room High school & college student
OPEN SPACE
Basketball field
CAFE
Interior sitting
DRAW MORE!!!!
Skateboard field Runway
Sports ground
Flea market
Public square
Exterior sitting
Garden
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WEEK 04 SCHEMETIC DESIGN PRECEDENTS
Family Box Beijing, China Architects: Crossboundaries Area: 2300 m² Year: 2016
Family Box functions both as an indoor playground and a kindergarten for children up to twelve years old, while accommodating their parents’ needs. It hosts different kinds of activities - from swimming, playing games to various classes ranging from music, dancing, crafting to cooking.
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WEEK 04 SCHEMETIC DESIGN PRECEDENTS
Double-volumned swimming pool, allowing parents to see children swim. Children having class upstairs can also see activities happen downstairs. Double-volumned playframes (Use silos as playframe?)
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WEEK 04 SCHEMETIC DESIGN PRECEDENTS
It starts from considering the different size and height between adult and child and their different angle of view. Family Box should be made by two types of spaces: a kids-scale space and an adult-scale space. Design at KIDS’ scale!
Different Scale - Kids & Adults
The rooms have their own program or theme, they all differ from the outside space in terms of color and furniture. At the same time, small square window openings allows maintaining contact with the outside, and parents can have a peep inside to see what is going on.
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WEEK 04 SCHEMETIC DESIGN PRECEDENTS Ku.Be House of Culture in Movement Frederiksberg, Denmark Architects: ADEPT, MVRDV Area: 3200 m² Year: 2016
Ku.Be House of Culture in Movement is a cultural center in Danmark by ADEPT AND MVRDV. This is community center that blends theatre, sport and learning into a space where people’s body and mind are activated, it creates links between people.
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WEEK 04 SCHEMETIC DESIGN PRECEDENTS
The six primary volumes which make up Ku.Be, are clad in a unique colour and material, clearly defining them within the building. It encourages alternate forms of movement. The Labyrinth gets people on their hands and knees climbing through a three dimensional network of cubes from the second to third floors
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WEEK 04 SCHEMETIC DESIGN PRECEDENTS
“What would otherwise be a simple, mindless journey through the building turns into an exploration and discovery of movement. Here it’s users that defines the route, however they want: climbing, sliding, crawling … jumping.” Really interact in person with the building
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WEEK 04 SCHEMETIC DESIGN PRECEDENTS
Zen room Yoga and meditating
Theatre
Studying space
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WEEK 05 SCHEMETIC DESIGN GUEST LECTURE - MIGUEL’S SPEECH
Plans: up and down in perspective plan, know the circulation and details
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WEEK 05 SCHEMETIC DESIGN GUEST LECTURE - MIGUEL’S SPEECH
NICE DRAWINGS!!! Love the color scheme. Use single facade as the mainly tool, Facadism Used to be a sakting center → return to the original use as a skating centers. New project: a place for leisure and sports The facade was divided into several parts and installed with wheels → movable Facades are no longer linear, but 3D Research on teh regulations first and play with them Goals: - Demostrate/show the professor the legal framework, radicality - Academic value: demostrate the knowledge Migeul’s approach 1. Research the site 2. Determine his position towards heritage 3. Decide on the program (based on historically usage) There is complicity in every single object. Adding layers to the cty/archietcture. 21
WEEK 05 SCHEMETIC DESIGN ATTITUDE TOWARDS HERITAGE
Heritage is not just a monument that reminds us the history in the past. It interweaves the past, present and future.
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WEEK 05 SCHEMETIC DESIGN NARRATIVE
• Young generation living around, more than 1500 people aged under 14 • 28% of residents aged between 25-34 – they may become young parents in the following years • 65% single, Multicultural precinct 41% born overseas - some of them may live along, not with their family – may suffer mental loneliness or have weak social contact
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• Creating a space for children in order to bring back the energy to the heritage site • Introduce the historical/industrial background to the younger generation/people from other cultures • Not only strengthen the connection between people and the heritage site, but also strengthen the connection between people from different age groups and cultural background • Improve the mental health, shows love and care to local residents and also the animals. • A place to attract people to come and visit, a public place where local people gather.
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• Children Early Learning Center – bring energy to a heritage site, generate new narratives with young blood • Animal shelter and training center • Animal café (– love and care to homeless animals and to local residents’ mental health - strengthen connection between people) • Urban park – bring local residents together
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WEEK 05 SCHEMETIC DESIGN PROGRAM DIAGRAM
Shared open space between children and animals
Art Studio
Exterior Playground
Using silos as canvas for children to draw - interact with the heritage
Workshop
Kitchen & Dining
Help people to get along with the animals
Training Worshop
Science and Technology Museum
Childcare room
Artcraft selling in market
People and pets interaction
Learn history of the heritage & new science knowledge
Childcare & Learning Center
For homeless dogs and cats
Animal Playing Zone
Children and animals get along Developing children’s sense of responsibility
Animal Accomodation
Temorary stay of pets during holidays
Feedback and reflection:
Homeless Animal Shelter and Training Center
Clinic
Animal shelter takes up a large area. It can be very noisy and massy Is it a good idea to have an animal shelter next to a childcare?
Office Animals move between shelter and cafe
Office
Interior The heritage itself Playground become the playground
Reception People may want to adopt the animal
Human & Animals Interacting Space
Attracting young people
Skateboard Park
Animal cafe is more like a supporting program that naturaly developped in an animal shelter. Connection between programs DRAW MORE!!!!
Urban Park
Animal Cafe
Animals Shelter
(temporary) Weekend Market
Performing
Garden & Green space Bring energy to the industrial site
Sitting
Kitchen
Ordering
Dining
With Animal
Sports Without Animal
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WEEK 05 SCHEMETIC DESIGN PRECEDENTS
The Youth Activity Center, Old Garment Factory Renovation Beijing, China Architects: REDe Architects + Moguang Studio Area: 5400 m² Year: 2020
The project site was originally a garment manufacturing factory covering an area of 5,000 sqm in Beizhuang Town. Designers have retained the original layout of factory buildings, and renovated it into a youth activity center which is comprised of youth education camps along with classroom, restaurant, conference room, and accommodations.
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The interior of the lobby is made up of seven inscribing semi-circular glass boxes, which function as the main entrance to the Youth Activity Center, the cafe area and the concept store of creative items, like continuous small settlements. Designers transformed a series of phenomena such as optical transparency, reflection and refraction into spatial experiences of physics. The continuous glass surface reflects the surrounding environment, making the structure lighter, and extending the view to other dimensions.
For the partition of the exhibition items, free-form surfaces are used to encourage expansion and interaction between the body and the space. The curved mesh wall and the net across different floors allow children to crawl among the gaps.
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The abandoned canteen in the factory has been transformed into the hostel’s reception hall. Designers retained the mottled green paint wall skirt and fair-faced concrete prefabricated roof in the original building, and inserted stainless steel sanitary and storage modules, fair-faced concrete bar counters and stainless steel booths. The design strategy of combining exquisite workmanship with the mottled texture of the internal surface in the existing building, not only allows the new and old elements to coexist harmoniously without compromising their authenticity, but also creates a new kind of openness and richness in their interplay. “Emptiness” without functional limitation means “division of space”. The extremely thin thermally broken steel windows and doors allow maximum light and landscape to “flow” into the room, which also strengthen the proportional relationship between the openings and the wall.
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EASTER BREAK REFLECTIONS
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EASTER BREAK PROGRAM DIAGRAM
Using silos as canvas for children to draw - interact with the heritage
Weekend Market Private Public
Art Studio
Skatepark Kitchen & Dining
Learn history of the heritage & new science knowledge
Workshop
Office Meeting Room
Science and Technology Museum
Childcare room
Green Space
Childcare & Learning Center
Office
Office
Dogs Park
Dining Cafe
CoWorking Artcraft selling in market
A backyard garden behind the building + vertical green plants
(For people working in childcare and animal industry)
People/organizations working on childcare & education
Rest
Rest
Art Studio
Performing Space Gym
Interior Playground
The heritage itself become the playground
Connecting open space & childcare space
Exterior Playground
People/organizations working on animal research & pet products design
Attracting young people
Skatepark
Urban Park
- Open space for people and their pets - Providing products for pets
Plaza (weekend market)
Human & Animals Interacting Space
Pet Store
Cafe
Cashier
Sitting
Private Office Consult Service Interating Space
Pet Products Consult Service
Science and Technology Museum
Sports
(Open space for people and dogs) Bring energy to the industrial site
Open Plaza Indoor playgraound
Storage
Garden & Grassland
Meeting Room
Childcare Room
Connecting open space & working space
Gym
Pet Products Shopping Zone
Flexible Office
Shoping Zone
Green Space & Garden
(Pets allowed)
Performing
Storage
Outdoor playgraound Backyard
Cashier
Cafe facing the open park/dogs park
Childcare & Learning Center
Urban Park
Co-Working Space
Pet Store
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EASTER BREAK SKETCHES
refelections
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EASTER BREAK SKETCHES
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EASTER BREAK PRESEDENTS - CHILDCARE
EKH Children Hospital / IF (Integrated Field), SAMUT SAKHON, THAILAND
Design Philosophy: Playing is Healing. Key Concept: ‘Children Dimension’
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EASTER BREAK PRESEDENTS - CHILDCARE
Experimental Design Elements
Blur the boundary
Lingbao Children’s Center / unarchitecte, LINGBAO, CHINA 2020
Dongyuan Yuejing Kindergarten / Chengdu Tianhua, XIAN, CHINA 2019
The idea of creating a “journey“ of the vertical movement. Or capture the movement of the users of the space.
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MIDTERM SCHMETIC PLANS
MUSTER TERRACE
MUSTER TERRACE MUSTER TERRACE
MUSTER TERRACE
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MEDIA SCIENCE & ROOM TECHNOLOGY SCIENCE & MUSEUM TECHNOLOGY MUSEUM
MEDIA ROOM
CAFE (ANIMAL ALLOWED) CAFE (ANIMAL ALLOWED) CAFE OUTDOOR SITTING CAFE OUTDOOR SITTING
OUTDOOR SKATEPARK WITH PLAYGROUND SILOS OUTDOOR SKATEPARK WITH PLAYGROUND SILOS INDOOR PLAYZONE
CAFE (ANIMAL ALLOWED)
MEDIA ROOM
PERFORMING SPACE PERFORMING SPACE
PET STORE
SCIENCE & TECHNOLOGY CHILDCARE ROOM MUSEUM
OUTDOOR PLAYGROUND OPEN PLAZA GARDEN & GRASSLAND GARDEN & GRASSLAND
OPEN PLAZA
INDOOR PLAYZONE
PERFORMING SPACE
CAFE OUTDOOR SITTING
SKATEPARK WITH SILOS
OPEN PLAZA GARDEN & GRASSLAND
INDOOR PLAYZONE INDOOR PLAYZONE
LAURENS STREET
LAURENS STREET LAURENS STREET
LAURENS STREET
GROUND FLOOR PLAN
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FIRST FLOOR PLAN
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MIDTERM SCHMETIC PLANS
MUSTER TERRACE MUSTER TERRACE rsd
CAFE (ANIMAL ALLOWED)
MEDIA ROOM
PERFORMING SPACE
COWORKING SPACE CAFE OUTDOOR SITTING
SCIENCE & TECHNOLOGY CHILDCARE ROOM MUSEUM
OUTDOOR PLAYGROUND
SKATEPARK WITH SILOS
OPEN PLAZA GARDEN & GRASSLAND
INDOOR PLAYZONE
OUTDOOR PLAYGROUND
LAURENS STREET LAURENS STREET
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MIDTERM URBAN PARK
MUSTER TERRACE
CAFE (ANIMAL ALLOWED)
PERFORMING SPACE
CAFE OUTDOOR SITTING CHILDREN/DOGS PARK
SKATEPARK
OPEN PLAZA WITH SITTING AREA
GARDEN & GRASSLAND
LAURENS STREET
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12m
PERFORMING SPACE + SEATING Creating spaces for people to meet up or take a break. Also a path linking Muster Terrace and Laurens Street.
SKATEBOARD PARK 36
MUSTER TERRACE
CAFE (ANIMAL ALLOWED)
PERFORMING SPACE
CAFE OUTDOOR SITTING CHILDREN/DOGS PARK
SKATEPARK
OPEN PLAZA WITH SITTING AREA
GARDEN & GRASSLAND
LAURENS STREET
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Silos removed from TB Guest building
SILO PLAYGROUND FOR CHILDREN AND DOGS Cut and relocate to the open grassland as a “playground“ for children and dogs
By climbing/walking around the silos, people closely interact with heritage
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MIDTERM COWORKING OFFICE
CO CO W W OR OR KI KI CO C NG O NG W W OR OR KI K IN NG PE PE G TS TS HO HO P P CA CA FE FE
VERTICAL GARDEN
G G KIN KIN OR OR W W O CO ING C ING RK RK O O W W CO CO P P HO HO S T TS PE PE FE
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Steel trellis green wall installed on the west facade of the historical red brick building. Selected climbing plants will grow up the stainless steel webnet structure.
TOP FLOOR: COWORKING SPACE WITH GREEN ROOF AND GREEN WALL
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WEEK 7 SCHEMETIC DESIGN Progress Good design sometimes think beyond the lines!! What is the proposal and the projective of the design? Where are we position ourselves in general architecture project? I need to be more creative. Sometimes I’m holding back (too lazy!)
1:20 detailed section of the silo swimming pool FEEDBACK: - More playful! - How is the silo structured? (can we just guess what inside the building? - YES) -STRATEGY OF GENERAL INTERVENTION! I start from some very minor aspect and rushed into details.... SEE THE BIGGER PICTURES! Working on general to specific. eg. playfulness, design for kids, scale, etc...
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WEEK 7 SCHEMETIC DESIGN Progress 2019 Heritage Address: Kirstin Thompson Lecture notes
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WEEK 7 SCHEMETIC DESIGN Progress 2019 Heritage Address: Kirstin Thompson Lecture notes
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WEEK 8 DESIGN PROGRESS
Javier: DRAWINGS!!!!
Archigram, Superstudio: Playful Koolhaas: Blod, iconic → want audience to focus on sth. Peter Cook: colorful, still link to what he proposed (Abedian School of Architecture)
like these ones, clear and cute
Atelier Bow Wow - Graphic Atonomy (Love Bow Wow’s iconic style, clear and comprehesive) Philippe Rahm Enric Miralles Luis Callejas Amid Cero9 - Crbonipherous Forest
ADD ANNOTATION TO THE DRAWINGS! LET DRAWINGS TALK
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WEEK 8 DESIGN PROGRESS
Roof of the two-storied factory Part of the roof of the single-storied factory
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working on the existing elements to create urban park
West facade of the single-storied factory
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WEEK 8 DESIGN PROGRESS
PADDINGTON RESERVOIR GARDENS / JMD Design + TZG Architects (2006 - 2009)
Using existing heritage elements to create a elegant public garden. The shallow pond refelect the masonry arches Different types of plants and paving materials North facing: suffienct sunlight
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WEEK 8 DESIGN PROGRESS
RESTORE ADD EDIT
Approaches of addressing heritage - Kirstin Thompson
REMOVE
I should work on existing elements, instead of removing all the roof structures.
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WEEK 9 Guest lecture from False Mirror Office Their drawings are amazing.... it will took me years to finish a model only
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Drawing process: 1. Rhino modeling 2 C4D render 3. PS 4. add humans (take from differen cultural sources, pop culture, old painting)
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WEEK 9 DESIGN PROGRESS
Childcare and Learning Center
Co-Working
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Urban Park
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WEEK 9 DESIGN PROGRESS
Long Section - platform linking the silo labyrinth, the urban park and Munster Terrce 49
WEEK 9 DESIGN PROGRESS
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Urban Park
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WEEK 9 DESIGN PROGRESS
Platform linking the silo labyrinth, the urban park and Munster Terrce 51
WEEK 10 SCHEMETIC DESIGN Progress
MUSTER TERRACE
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Private Office
Meeting Room
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Coworking Office
Exhibition Space Exhibition Space
Exhibition Space
Science & Technology Museum
Outdoor Graden
Media Room
Exhibition Space Landscape
Landscape
Kids Water Playframe
Outdoor Kids’ Playzone
Square
Pond
Reception
Diagrams for presentation - one sketch to represent the concept - process diagram - spatial strategy (category of spaces) - circulation diagram
GF PLAN 52
WEEK 10 DESIGN PROGRESS
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FIRST FLOOR PLAN Cashier Classroom
Reception
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WC
Kitchen Dining
Classroom Storage
Hall Classroom
Office
Classroom
Outdoor Platform
Void
Office Reading Room
Classroom
Silo Art Studio
WC
Silo Climbing Frame Sand Pool
Silo Labyrinth Indoor Playzone
Outdoor Platform
NEED TO RECONSIDER THE INTERIOR LAYOUT OF THE CHILDCARE
Water play frame
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WEEK 10 DESIGN PROGRESS
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SECOND FLOOR PLAN
Dining
Kitchen
Multifuntional Room
Playroom
Private Office
Meeting Room
Meeting Room
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Coworking Office
Bedroom Void Bedroom
Reading Room
Bedroom
WC
Green Roof Green Roof
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WEEK 10 DESIGN PROGRESS
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WEEK 11 DESIGN PROGRESS
- Silo Labyrinth BUT IT’S NOT PLAYFUL IN THE DIAGRAM. Add more climbing structures and playful elements in section drawings
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WEEK 11 DESIGN PROGRESS
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WEEK 11 DESIGN PROGRESS
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WEEK 11 DESIGN PROGRESS
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WEEK 11 DESIGN PROGRESS
SCHOOL - CLASSROOM AND OFFICE
HOTEL - BEDROOM
LIBRARY - READING ROOM
TOWN HALL - EVENT HALL
CINEMA- MULTIFUNCTIONAL ROOM
RESTAURENT- DINING ROOM
Rather than having one large building, there will be many mini buildings inside the heritage factory, overall creating a kid’s city inside a building. The program will have many iconic elements of an actual city, scaled down to a smaller size, providing the different areas with character and atmosphere. It will create an experiential learning process for children as they re-imagining the urban fabric at a child’s scale.
TOWER - ART STUDIO
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WEEK 12 DESIGN PROGRESS
Childcare and Learning Center
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PUBLIC: - SILO PLAYGROUND - SCIENCE AND TECHNOLOGY CENTER PRIVATE: - CHILDCARE
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WEEK 12 DESIGN PROGRESS
- SILO PLAYGROUND - SCIENCE AND TECHNOLOGY CENTER - CHILDCARE
- SILO PLAYGROUND
SILO WATER PLAYFRAME ON GROUND FLOOR
SILO CLIMB FRAME ON FIRST FLOOR
The learning center will offer public facilities such as a science and technology museum and an indoor silo playground. The childcare program will face the kids living in the neighborhood.
Silo Playground The indoor silo playground sits in the front and is facing Laurens St. It contains 9 smaller silos which are 3m in diameter, and 4 larger ones which are 4m in diameter. On the lower level, the silos will be integrated with a shallow pool as a water playframe. On the upper level, climbing structures will be installed inside the silos and form a climbing playground.
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WEEK 12 DESIGN PROGRESS
- SILO PLAYGROUND - SCIENCE AND TECHNOLOGY CENTER - CHILDCARE
- SCIENCE AND TECHNOLOGY CENTER - CHILDCARE
SCIENCE AND TECHNOLOGY MUSEUM
At the back of the silo playground will be a STM and childcare. The museum sits under the childcare and is accessible from Laurens St entrance.
Science and Technology Museum Given that this is an underground exhibition space and won’t have much natural lighting, a mezzanine level will be added to make the museum more playful and explorative. The mezzanine platform will be accessed from a large staircase which is also a seating space.
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WEEK 12 DESIGN PROGRESS
- SILO PLAYGROUND - SCIENCE AND TECHNOLOGY CENTER - CHILDCARE
The childcare is located on top of the STM, on Munster Terrace level.
- SCIENCE AND TECHNOLOGY CENTER - CHILDCARE
CHILDCARE MINI CITY WITHIN A BUILDING SCHOOL LIBRARY TOWN HALL CINEMA HOTEL TOWER RESTAURANT
The childcare Kid’s city within a building
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WEEK 12 DESIGN PROGRESS
MINI CITY INSIDE A BUILDING
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5 3
8
4
3 11
2 11
2
12
13
6
1
LAURENS STREET
GROUND FLOOR PLAN
1. RECEPTION 2. KIDS WATER PLAYFRAME 3. EXHIBITION SPACE 4. PERFORMING SEATING
5. MEDIA ROOM 6. OUTDOOR KIDS’ PLAYZONE 7. BACK OF HOUSE 8. WC
9. COWORKING OFFICE 10. OURDOOR GARDEN 11. LANDSCAPE 12. SQUARE
13. POND
0
2
4
8
66
MUNSTER TERRACE
13 1
2
7 15
14
2 4 5
2
2
12
16
3
2 6 2 8
7
9 10
12 11
LAURENS STREET
FIRST FLOOR PLAN
1. RECEPTION 2. CLASSROOM 3. OFFICE 4. STORAGE
5. EVENT HALL 6. READING ROOM 7. WC 8. SILO ART STUDIO
9. SILO CLIMBING FRAME 10. INDOOR PLAYZONE 11. SILO LABYRINTH 12. OURDOOR PLATFORM
13. CASHIER 14. DINING 15. KITCHEN 16. VOID
0
2
4
8
67
MUNSTER TERRACE
1
2
8
8
9
9
7
10 3
4
5 5
11 6
5
7
12 12
LAURENS STREET
SECOND FLOOR PLAN
1. DINING 2. KITCHEN 3. PLAY ROOM 4. MULTIFUNTIONAL ROOM
5. BEDROOM 6. READING ROOM 7. WC 8. PRIVATE OFFICE
9. MEETING ROOM 10. COWORKING OFFICE 11. VOID 12. GREEN ROOF
0
2
4
8
68
MUNSTER TERRACE
1
1
2
2
3
4
5
LAURENS STREET
THIRD FLOOR PLAN
1. PRIVATE OFFICE 2. MEETING ROOM 3. WC 4. COWORKING OFFICE
5. WC
0
2
4
8
69
LONG SECTIONS
70
CROSS SECTIONS
71
8
1
2
5
6
7
9
MUNSTER TERRACE
4 1. SILO LABYRINTH 2. SILO CLIMB STRUCTURE 3. WATER PLAYFRAME 4. SCIENCE & TECHNOLOGY MUSEUM 5. SILO ART STUDIO 6. READING ROOM 7. EVENT HALL 8. DINING ROOM 9. CLASSROOM
3 LAURENS STREET
SECTION-A CHILDCARE
0
2
6
12
72
2
5 6 4
3
7
1
1
1. SCIENCE & TECHNOLOGY MUSEUM 2. SLEEPING ROOM 3. CLASSROOM 4. EVENT HALL 5. READING ROOM 6. MULTIFUNCTIONAL ROOM 7. CLASSROOM
SECTION-B CHILDCARE
0
2
6
12
73
ENTRY TO DINING ROOM
WALKWAY CONNECTING DINING ROOM AND READING ROOM
THE “CINEMA” - MULTIFUNCTIONAL ROOM EXTEND OUT 900MM
LARGE OPENING FACING THE OURDOOR PLATFORM
STORAGE
0
0.2
0.4
1.2m
DETAILED SECTION - "THE CINEMA" 74
OPENING FACNG CENTRAL HALL
“THE LIBRARY” - CHILDREN READING ROOM ON SECOND FLOOR WALKWAY TO STAIRCASE
TREE SHAPE BOOKSHELF
LARGE OPENING FACING BACK
0
0.2
0.4
1.2m
DETAILED PLAN - "THE LIBRARY" 75
CHILDCARE MUNSTER TERRACE ENTRANCE 76
SILO LABYRINTH - VERTICAL CLIMBING STRUCTURE 77
ORIGINAL ROOF STRUCTURE
REMOVE PARTS OF THE ROOF AND SUPPORT COLUMNS
ADD SKYLIGHTS AND TURN TO GREEN ROOF
The Urban Park Sitting next to the childcare and Learning center will be a large urban park, offering green and open spaces and tempt people from or outside the community to visit. To get large open spaces for the urban park, parts of the roofs and the west façade of the single-story factory will be removed. Only parts of the original roof and steel column structures will be kept. These roofs will be turned into green roofs and skylights will be cut out to allow light penetration.
78
MUNSTER TERRACE
1
1
2
3
LAURENS STREET
GROUND FLOOR PLAN - URBAN PARK
1. LANDSCAPE 2. SQUARE 3. POND
0
2
4
8
79
80
Co-Working
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LA UR
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AC E
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CA
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G KIN R WO CO G KIN R WO CO FE CA G KIN R WO CO
G KIN R WO CO G KIN R WO CO FE CA G KIN R WO CO
G KIN R WO CO G KIN R WO CO FE CA G KIN R WO CO
CA
FE
G KIN R WO CO G KIN R WO CO FE CA G KIN R WO CO
VERTICAL GARDEN
The Coworking Office Besides the two programs, a coworking space will be provided to people working on child pedagogy, serving the programs next door. To bring life to the old red brick factory building, a steel trellis green wall will be installed on the west façade. Selected plants will grow up along the net structure, creating a vertical garden for all the levels. Although the coworking space is divided into two parts by the café on the 1st floor, each level will have all the necessary facilities such as flexible tables, meeting rooms, toilets, or dining space, and can be occupied by separate groups of people.
82
4
5 3
6
MUNSTER TERRACE
1 7
1. OUTDOOR PLATFORM 2. URBAN PARK 3. VOID 4. COWORKING OFFICE 5. COWORKING OFFICE 6. CAFE 7. COWORKING OFFICE
2 LAURENS STREET
SECTION - COWORKING
0
2
6
12
83
COWORKING OFFICE TOP FLOOR LOOKING AT THE VERTICAL GARDEN
84
THANK YOU STUDIO 07 NOVACANCY 2021 S1 SYLVIA JINGYAO LU STUDIO C 1138644
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