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Learning is fun

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Learning isFun

Introduction This is a magazine made with the heart of teachers that teaching is their passion, here you will find many of the activities that we can do with our students with the methodology of gamification , we hope you like it and that it will be useful for your journey in this great Career as teachers.

Index GAMIFICATION 1 NURSERY KINDER PRE-FIRST CONCLUSION 153921

What is Gamification? It’s about turning the whole learning process into a game and making the classroom a more engaging learning environment. Gamification… modifiesthemoodwithin theclassroom; increaseslearners’feeling ofhappiness; providesbreaksfrom learner’sfatigue; increasesmotivationand improveattention; increasesstudent’s engagementinthe classroomactivities; stimulatesagoal oriented activity; makeslearningfun. 3tips toapply gamificationinto teaching 1.Designgamified exercisesaroundyour teachingobjectives. 2.Createanawarding systemandtrack students’points. 3.Involvestudentsinthe brainstormingprocess andaddresstheir individualneeds.1(Sanako, 2022)

Nottobeconfusedwith game basedlearning,which asksstudentstoplaygames intheserviceofeducation, gamificationisallabout takingthefeaturesthatmake gamessoengagingand applyingtheminotherkinds oflearningactivities.These featuresincludethingslike: Experiencepointsthat accumulatetowardmastery Badgesthatrewardplayers forachievingsomething notable Leaderboardsthatshowhow playersstackupagainstthe competition Queststhatletplayersmake meaningfulchoices Checkpointsthatmark progresstowardagoal Bossbattlesthatpresenta toughchallengeandtest players’skills 2 (Bennett, 2022)

Nursery 3

Itconsistsofgivingstudents marbleswhenallhaveachieved alearningorbehaviorgoal.For example,theyareon-task, participating,anddoingtheir bestwork!Whenthemarblejaris full,theycanearnawhole-class reward.What’sgreataboutthis ClassroomMarbleJaristhatyou canmakeitviewablefor studentswhoarelearninginthe classroom.

How it works? 4 (DIGITAL CLASSROOM MANAGEMENT STRATEGIES, 2022)

Marble jar Marblejarisafunway toletstudentsknow theirprogress.

My super progress Withthisactivity studentswillpendent abouttheirprogress. Eachstudentwillhave acard.Everytimethat onestudenthas increasedhisprogress teacherwillgivehima sticker.Ifthestudent receivedsixstickersor morehecanearna reward. How it works? 5 (Sunny in kidergarten 2022)

My token board Thisactivitiehighlighthow gamificationcanbeboth funandfunctional, Withtokenboards,students canknowwhatarethat goalsthattheyareworking on.Theyobtainatoken everytimetheyachievea goal.Whentheyhavefilled theboardtheycanobtaina reward.Agreatadvantage ofthisactivityisthattoken boardsarethemedto includestudentinterests, andalsoallowstudentsto haveanavatar. How it works? 6(Kara Whittaker, 2018)

How it works? 7 Leader board Studentswillloveto knowhowtheyaregoing withtheirlearning process. Eachkidwillhavean avatar.Asstudents completetheirworkor achieveclassobjectives theycanknowtheir progressbywatchingho theiravatargoesuptoth nextlevel.Once,they reachcertainlevels,they canusethemon individualrewards. (Education, 2015)

Chain competition Itcanhelpyou establisheffective classroomlearning. Theteachercanwork collaborativelywiththeirstudents tocreateclassexpectationsfor theday.Ifthestudentsmeetthose expectations,theyearnalinkin theirchain.Iftheydonotmeetthe expectations,theydonotreceive alink.Theteachercanmakea chainforeachclass.Forexample oneformath,oneforEnglish,etc. Also,studentscanobtainareward iftheyreachacertainamountof links. How it works? 8(Tanner, 2022)

Kinder

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Beat the teacher Thisactivity encourage motivationand participation. How it works? Theideaistochoosea whole-classgoalforstudents toworktoward.Whenall studentshavereachedthat goal,theywillwinpoints.Ifthe teachernoticesthatmost studentsarenotreachingor notattemptingtoreachthe goal,shewillwinpoints. 10 (DIGITAL CLASSROOM MANAGEMENT STRATEGIES, 2022)

Tiny tap Withthisappeductors canteachwithinteractive gamesforfree. How it works? Thisappallowsteacherstocreate andutilizeactivitiesandcourses createdbyotherteachers, therapists,andeducationalexperts worldwide.Withthisapp,teachers canimplementgameelementsinto thelearningprocess.Whata teacherneedstousethisappisjust tosigninwithanEmail. 11 (TinyTap - Leading EdTech into Blockchain, 2022)

Tickets Thisactivityconsistsona leaderboardwhichdisplay thetotalofticketseach studenthasearned. How it works? Studentswintickets witheachgoalthey accomplish.The teachercangivea rewardtothat studentthathas obtainedmore ticketsthankstotheir goodworkand performance 12(Kckristi, 2012)

Incentive puzzles Incentivepuzzlesintroducea “level-up”systemthatreally engagestudentsinthelearning process. How it works? Theideaisthateachstudent willhavetocompletea puzzle.Theycanearnpuzzle pieceswhentheycompleted theirwork.Oncethepuzzleis completed,theyareableto obtainareward. 13(Lovenberg, 2022)

Educandy Thisappisgoodsource thatwillhelptogamifya classrooominsconds. How it works? 14 TheEducandyappallows educatorstocreate interactivelearninggames inminutes.Teachersjust needtoenterthe vocabularyorquestions andanswersand Educandyturnsthe contentintocool interactiveactivities. (Educandy, 2022)

Pre-first

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Genially Thisanappthatprovideto teacheralotofuseful resourcestogamifya classroom. How it works? Geniallyisamediacreation platformfocusedondesigningand sharingmediacreationsand presentations.Withthisplatform, teacherscancreateinteractive images,quizzes,andactivitiesto gamifytheclassroom. Geniallyallowstheimplementation ofbadges,quickfeedback,and limitedopportunitiestoredo assignmentsinthelearning process. 16(Geanially, 2022)

Educandy Educaplayhelpsteachers tocreatthelearning processmoreengaging. How it works? Educaplayisaplatform whereteacherscan designandcreate differentgamesforusing themduringthelearning process. 17(Educaplay, 2022)

My little monster Thisactivitiewill motivatedstudentsto dotheirbestwork. How it works? Forthisactivity,eachstudentwill havealittlemonsterasan avatar.Also,theteacherwill assignacertainamountofpoints toeachgoalthatwantsthe studentstoachieveandwillplace thisinformationondifferent posters.Eachtimeastudent achievesagoalteacherwillgive himthepointsassigned.When thestudenthasacertainamount ofpointshecanchangethe pointsforareward 18(Hulsey, 2022)

Escape Room Escaperoomactivities areafunandinteractive waytoworkontheskills kidsneed. How it works? Theteacherneedsto createdifferent challengesandpuzzles aboutthetopicthatwill teach.Thenstudents willstartsolvingthem andadvancethrough thedifferentlevels. 19(Kris, 2021)

Code and learn Thisactivityisreally funandengaging. How it works? Theideaofthisactivityisthat studentscanhavefunwhile achievingdifferentgoals.In thisactivity,thewholeclass willreceiveanarrowwhen theyhavereachedalearning orbehaviorgoal.Theywilluse thesearrowstofillinthe spacesandcreatethepathto theX.Whentheyhavearrived attheX,theycanearna whole-classreward. 20(Staake, 2022)

It is important to say that these activities are only a guide for our dear teachers. Again, we hope that they will be useful day by day and that they will be able to teach from the heart and be a teacher that leaves a mark.

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Conclusion

References Bennett,S.(2022,23marzo).GamificationintheClassroom:HowtoGet Started.Chalk.https://www.chalk.com/resources/gamification-in-theclassroom-how-to-get-started/ Blog,S.(2022).ApplyingGamificationintoForeignLanguageTeaching. Sanako.https://blog.sanako.com/applying gamification into foreign language teaching DIGITALCLASSROOMMANAGEMENTSTRATEGIES.(2022).ATrailbazingTeacher. https://atrailblazingteacher.com/digital classroom management strategies/ Educandy MakingLearningSweeter!Createandshareyourowngames! (2022).Educandy.https://www.educandy.com/index.php Educaplay (2022) Educaplay:Freeeducationalgamesgenerator Educaplay https://wwweducaplaycom/ Education,R.B.C.(2015,27noviembre).Gamificationintheclassroom–how tousegameelementsanddynamicstomotivatestudentlearning. ResourceLink. https://resourcelinkbce.wordpress.com/2015/11/27/gamifyclassroom/ Geanially.(2022).Geamially.https://app.genial.ly/dashboard HowtoManageStudentRewards MyWordPress.(2022).HangingwithMrs. Hulsey.http://hangingwithmrshulsey.com/how to manage student rewards/ K.(2012,10septiembre).Tickets.SchooledinLove. https://schooledinlove.wordpress.com/2012/09/09/tickets/

References KaraWhittaker.(2018,1septiembre).IncorporatingStudentInterests.Teaching differentlywithKaraWhittaker. https://teachingdifferentlycom/2018/09/01/incorporating-student-interestsinto behavior plans/ Lovenberg (2022,28agosto) BehaviorModificationIncentivePuzzles Blogspot http://happylittlekindergarten.blogspot.com/2015/09/behavior modification incentive puzzles.html P.(2021,6junio).HowtoBuildEscapeRoomChallenges.ThePathway2Success. https://www.thepathway2success.com/how to build escape room challenges/ Staake,J.(2022,2agosto).40InteractiveBulletinBoardsThatWillEngage StudentsatEveryLevel.WeAreTeachers. https://www.weareteachers.com/interactive bulletin boards/? utm _ source=WAT _ MDR&=&=&utm _ medium=Enews&utm _campaign=WAT_E news091219&epik=dj0yJnU9VXBtRGk4UXh1LWhFRWJTa1UyQ0FPaW9zS1hLRmRiV2c mcD0wJm49UC1ScmdLWi03YUI2UTdEVDBhdTZQUSZ0PUFBQUFBR01HMVpR Tanner,K.(2022,29abril).175thGradeClassroomManagementTipsandIdeas ThatWork TeachingExpertise https://wwwteachingexpertisecom/classroomideas/5th grade classroom management tips and ideas/ TinyTap-leadingEdTechintoblockchain (2022) TinyTap https://www.start.tinytap.com/animoca brands/? source=2&age group=4&language id=3 U.(2022,28agosto).BehaviorManagement:Individualized.Blogspot. http://sunnyinkindergarten.blogspot.com/2013/09/behavior management individualizedhtml?m=1

Learning is Fun Withtheseactivities thelearningprocess hasneverbeenso muchfun

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Learning is fun by Sofia De Leon - Issuu