SERVICE DESIGN
PERSONAL PROJECT 2023.04-06
Brief
The GreenBuddy is an interactive service to enhance connections between children and plants in botanical gardens. The service consists of an online platform and an offline games that encourages families to engage in preserving biodiversity. The online part mainly consists of three functions: interactive games within families which can strengthen parent-child linkage, popular routes for recent activities and DIY notebooks to record personal feelings.The offline part refers to activities and guidances supported by the staff to match the online functions.
There are about 3765 botanic gardens in the world,
179 of them are situated in China, only accounting for about 4.75%
China is attempting to improve the situation. In 2022, the first national botanical garden was established, and has added over 2000 new plants and as of now in such a short time.
tion on Biological Diversity, China proposed to start building a system of national botanical gardens.
not only promote the development of tourism, but also promote the consumption of related industries.
Problem Statement
At present, the construction of botanical gardens in China has entered a stage of steady development. However, the recovery of passenger volume seem not salient even after the ajustment of COVID-19 restrictions compared to other tourist attractions.
Tourism Attraction Footfalll
USER RESEARCH
This user research has obtained a total of 63 valid questionnaires, covering XX provinces across China.
AGE OF CHILDREN
3-6 0-2 7-10 11-14 15+
INTERACTIONS PREFERRED
PURPOSES OF VISITING
source: https://www.djyanbao.com/report/detail?id=3435977&from=
Common Interactive Activities
Summary:
Handcraft activities
Billboards and exhibitions
Group study tours
Thematic exhibitions
19 7 21 183
4.76% 28.57% 33.33% 30.16% 11.11%
Every week
Once every month
Once every 3 months
Once or twice a year
Less than once a year
Never
CONCERNS ABOUT VISITING
Relax and have fun in nature
Strengthen parent-child bond
Learn about plants
SATISFACTION DEGREE
TYPES OF SERVICES WANTED
APPEAL TO CHILDREN
PARENT-CHILD PARTICIPATION
It is the basic task for botanical gardens to exhibit, introduce, study and utilize the abundant plant resources under scientific management.
China has a tradition of loving plants and being close to nature. Returning to nature can loosen up the body and mind and learn biology vividly.
What change Action
End of COVID-19 lockdown & publcity of nature-deficit disorder.
How might we improve the experience and learning effect of family in botanic gardens?
What Activities in botanical gardens are often sporatic and expected, and children may easily forget they have learned.
For parents, children, botanic gardens and the institution staff.
Inconvenience in transportation or supporting facilities
Getting allergic or injured by partial plants and incsects
Lack of novel and attractive interactive activities
Few parent-child interaction activities
Children's no interest in plants
Interaction with family
Q&A game
AR/3D projection
Exploration game
SUMMARY
Route customization
QR code commentary
Online panorama visit
Inability to acquire knowledge for children
Research
Culture
FREQUENCY OF VISITING Dec 2021 June 2022 2000 1500 1000 500 0 Feb 2023
Amusement Park Botanical Garden Aquarium Zoo Museum
7.94% 26.98% 11.11% 38.1%
Display boards DIY handcraft Planting Lab experiments Picturebook Animations 15% 1 3% 5% 8 3 % 58 % 6 6 % 1 3 4 5 17.46% 38.1% 44.4%
73%
45% 35% 36.67% 20% 40% 5% 16.67%
Having no time
19.05% 36.51% 44.44% 11.11% 69.84% 47.6% 47.62%
4.76% 24.77% 28.57% 34.92% 11.11% 9.52% 28.57% 15.87% 34.92% 25.4% 6.35%
9:41
11.11%
Questionnaire
Type of interview: face to faceDate: 2023.06.25
Time: 10-15/person Number of Participants: 2
1.Do you often take your children to visit botanical gardens? Why?
2. How do you evaluate your trip here?
1. Is this botanical garden fun to play? Why?
2. What plant knowledge have you learned? Is it easy to understand?
“I rarely take my her to botanical gardens for the lack of fun and supporting facilities. Although the scene is quite beautiful, we seldom visit every part, and we may get lost in this large place.”
Unfamiliar with plants Mother of a 5-year-old girl
Learn with children More guidance during visit
Requirements
Entertainment
“I have read lot of botanic picture books, but I don’t often come here because books are more interesting instead of billlboards with dense texts of difficult to understand. What attracts me most are study trips and lab experiments, but the activities are not always available.”
Plant enthusiast
Enjoy visualized or gamified knowledge
9 years old, primary school student
Accessible Convenient
Affordable
Beijing
Yao Huilin 8
Student
Interest: Reading, Piano, Animation Painpoints
Pleasant hours with family in nature
Learning
Manager
Practical goals: Abundant understandings of plants and higher biology grades
Emotional goals: Relaxation and closer kinship
To understand the practice of growing activities among families, I analyzed worldwide famous botanical gardens and found that even though technologies have been widely used, interactions within a family are still in need.
multimedia entertainment
Treasure-hunting game Parent-child reading APP Offline family workshop
Immersive expeiences
Involvement of story and narration based on local culture
Various interactions
Visualized stories and interesting illustrations
Age-specific books
Communications
Immediate feedback
Visualized knowledge and game
Lack of learning
Not always available
Findings
Lack of interations between parents and children
Limited interactions
Not always available
Rely on the tutor
KEEP & IMPROVE: Online and offline activities have their own strengths, It can make use of the portability of APP +AR and other technologies + parent-child games and parent-child picture books.
MARKET VANCANCY: The existing ones do not meet the needs of parents in all aspects of visiting botanical gardens. No market demand points deep space blank
CASE STUDY Interview Persona
37
Wu Jie
Advantages Problems
Jin Qinyu
Chen Zerui
MIND MAPPING Interactive Botanical Gardens Design Methods Interactive Means Participant Staff Botanical Garden Children Parents Visualization Gamification Silhouettes of Plants Physical Activities Planting Handcraft Flowerpot Souvenir digital scrapbook Q&A plantrecognition education selfie pleasure income dissemination of science social influence relaxation education relationship knowledge adventure map
POINTS INFORMATION STRUCTURE LOW-FIDELITY PROTOTYPE 1 2
Participatory Design App AR VR Material Object Virtual Real
interaction
by
DESIGN
3
Parent-child
Gamification:learning
playing
the
Picturebook-look
Unique
Normal Interaction
Hunting Quiz Cards Children Select Level Start Level of Play Lightning Rounds Single mode Competition Task Sheet Scan Hints Package Selfie Mode Score Home Page Choices Question Routes Record Helps My routes Time Customize Destinations Recent Create Notes & Albums Create Me Profile Image & Name My Likes My Posts My Routes Popular Spots Add to My Route Add to My Route Introducation Add to My Route Introducation Plant Calendar Activities Notebook Community Brush Text Stickers Lasso Pictures Background Paper Templates Create Title HCI multimodality Installation Mode Changing Quiz Card Competition Lightning Rounds AR Hunting Notebooks Community Templates Create New Notes Me Popular Spots Route Customization Plant Calendar Back Camera Front Camera
Q&A: The parents set the questions and
children answer them. Collecting gift pieces while strolling,game ranking & gift exchanging
style and mellow crayon strokes
Appearance
AR
StartYourJourney!
The UI elements adopt a childlike image, while in the illustration design, soft watercolor strokes and green main color tone are used to express closeness to nature.
GetStarted!
Evidence
APP function: interaction; poster. brochure
APP function: Route
APP function: notebook APP publicity
CUSTOMER
Learning tourist guide about botanical gardens
Enter the garden
Interact among family members via AR and quiz game, and exchange coupons
Look up the plant calendar or search keywords for spots and activities, then custermize the route
Record visit and share in the online community
Leave the garden
Edit the guidance and update on navigation apps
Welcome visitors, instruct them to scan QR code to download the APP
Arrange posters and billboards
Arrange activities and optimize visiting route
Guide the visitors and answer questions
Push visiting news and pruduct questionnaire research
corperation with navigation apps
APP Develop and maintain app User research
Corperation with branding and IT support
Maintain plants and other facilities; collaboration with science teachers
Push recent notes and manage online community
Product operations of the APP
Collect nformation
Use GPS positioning; rganize activities
Illustrate pictures; optimize algorithm
Collect and analyze data
PROTOTYPE SERVICE
HIGH-FIDELITY
BLUEPRINT Logo Text Style Color Font Comic Sans MS Location Title Subtitle Headline Body Caption
SUPPORT LINE
FRONT
LINE OF VISIBILITY LINE OF INTERNAL INTERACTION
Ticket Office My Destinations Interaction Map MySummerTrip!! IToday gardenvisitedthebotanical withmom. 2023.6.1 9:41 Euphorbiamilii 9:41 Record Interaction Me Tips! AutumnbeginsFindouthintsoftheharvestseason!
BACKSTAGE
OF INTERACTION
STAGE
GreenBuddy
9:41
Brief
Voice Sentry is a sound detection system that combines hardware and software designed to help adolescent vocal leaners to protect their sound health.
The hardware part includes a portable microphone and a belt for collecting sound data and warning notifications via a LED tape light and a vibrator. When reach the value of a certain sound wave amplitude and frequency, the LED light shines one by one and as the sixth light glows, the vibrator vibrates. The other hardware part is a belt which vibrates to lead the user to breath deeply and slowly. Matching the hardware device is a mobile app that provides customized vocal training coaching, vocal classes and a sharing community.
BACKGROUND
DEFINE
A voice change or voice mutation commonly refers to the deepening of the voice of people as they reach puberty.
From 2021 to 2023, the scale of adolescent musical education keeps growing.
On the basis of various methodologies and statistics, the incidence rate of children voice diseases has a broad spectrum from 6%-23%.
SECONDARY RESEARCH
Production of Sound
Sound is a vibration that propagates as an acoustic wave, through a transmission medium such as a gas, liquid or solid.
The production of sound includes a vibrator, a driving force and resonator. In our throats, there is also a sound producer:
1
Vibrator: create vibration
Larynx: Stretch and contract the vocal folds
6-23%
2 Driving force: air molecules
the vibrations cause the medium, air to vibrate rhythmically, creating sound waves in chest.
Importance of Voice Care
Physiological Changes
Common Voice Change Period
keeping the larynx flexible shortening the time of voice change and making faster improvement
bio-male bio-female
Age: 12-15
Age: 11-13
Three Stages of voice change
2.Avoiding vocal diseases: vocal cord edemapoor closure of the glottisvocal nodules and vocal poly pspathological loss of voice
16-22mm
Duration: 1-3 years
EarlyMiddle Late
3
Resonator: push air against the closed folds and vibrating the tissue to enhance timbre and/or intensity in the air-filled cavities.
Psychological Features
During puberty, as the emotion-controlling system is not yet mature, teenagers can experience the following psychological changes.
Variable emotions easily get impulsive or inferior.
Preference of gamified and explorative learning
Four types of resonation:
mouse nasal
chest head
source: https://www.youtube.com/watch?app=desktop&v=rjibeBSnpJ0
Pursuit of independence but feel contradictive and lonely Thirst for knowledge with cognition developing
Findings
During the voice change period, to meet the needs of growing hunger for knowledge, there are special exercises for teenagers:
KEY:
Homogenous tissues thicken the vocal folds: adding nuance and depth to the voice
Reducing the involvement of vocal folds:
Reducing treble
More excercise of chest cavity resonance
Larynx grows in size, elongating the vocal folds
more room for vocal folds to vibrate slower and larger vibrations, lower pitch laryngeal protrusions, voice cracks
Appropriately increasing vocal music theory learning.
early stage
middle stage
still children's voice dry throat less child's voice out of tune
late stage
change into an adult's voice instable sound
Understanding the connotation of the song and cultivating the emotion of singing.
thyroid cartilage vocal folds arytenoid cartilage
12-16 10-12 Age
17-20
12-13mm
10-12mm 14-16mm
Larynx grows in size
2021 1133.8 1410.6 1616.7 2022 Chinese Musical Education 2023
USER RESEARCH
In order to figure out teenagers’ awareness of sound protection during voice change period, I conducted a questionnaire and received 124 valid results from teenagers experiening voice change.
Activities harm to voice?
Attitude to Protect Voice?
POEMS
According to observation, a vocal class is usually one-on-one class and constitute of three parts:
Part 1: Vocal warmups Part 2: Knowledge aqurimentPart 3: Practice song phrases
16% 84%
usevoiceover20mSpeakloudlyorshriekEatpungentfoodDrinkpungentbeverage
Application of singing apps
What are the difficulties?
42 35 78 69 27
LackoftimelyfeedbackLackoftime reminder UnawareofhowtoprotectvoiceLackofarticulation detection Howtobetter performance
Findings
1. Most students have not realized the significance of protecting voice, and lack basic protection methods.
2. Mainly using microphones, online recording platform to sing.
3. Timely feedbacks and articulation practices are deficient.
People
Objects Environments Messages Services
CASE STUDY
5min 25min 20min
Emapthy mapping
he
Voice crack is so embarrassing! My throat hurts again.
hate my family for eavesdropping me during practice.
am worried about the vocal test for my hoarse sound.
listened to music through headphones.
talked with classmates on the latest popular songs.
More boys have raucous voice.
uploaded my practice video to the music teacher.
refreshed the page for reliable messages.
stay at school 5 days week, usually pracice songs in the evening.
closed my door to avoid disturbance.
touched my throat and my belly to correct articulation.
DO?
What dose he
watched vocal teaching videos on the weekends.
read theoretical books.
learned performance techniques by watching live show.
see the music teacher messaged me homework and the course file.
dose
Is there something wrong with me?
am upset by my performance.
hate heavy animations and garish colored UI style.
Anxious about the being mocked by classmates
Insulation from disturbance of family
Learning pressure and boring exercise
Teacher Student
Piano Whiteboard
Small classroom
Textbook Notebook
Recorder
Soundproof door
Review the last class Difficulties in finding the right articulation place
Wifi to play the original song Online chat File tranfer
Touching the vibration of neck and abdomen can help articulation correctly. Practicing at home is challengable in the absence of tutorial directions.
PERSONA
I am keen in vocal music, willing to invest time and energy in vocal practice.
By comparison, it can be deferred that functionss specially designed for protecting voices for teenagers are in need.
Online Karaoke Musical Excercise Apps
Record Songs
Training types
Sing only
Middle school student 13 years old
Experiencing voice mutation Chorus member
Expectations Pains Actions
Unaware of ways to protect voice
Correcting articulation timely
Wants/needs Measures of success
Confidence and encourgement in futhur study
Friends with common habbits
Mutual help and improvement in singing
Peer pressure
To learn and develop vocal skills
Protecting voice health
Lower down voice in practice
Use the product 3-4 times a week
Vocal practice
Voice protection
Lower octave Study
Vocal Protection
Record
Online Tutorial
Community
Simple guidance
Professional classes
Mainly for making friends
Both for social and learning LackLack
APP Functions:
1. A protection reminder for high pitch, excessive voice, and practice time.
2. Abundant vocal practice content and knowledge of sound preservation.
3. A community that helps each other.
APP Visual Style:
1. Be concise and avoid childishness.
Aware of voice protection, not clear how to protect
Unaware of protecting throat Not care, believe voice can automatically recover Very careful of voice protection
karaoke Video platform Musical teaching apps
Online
98 71 65 58 23 31 12 48
Fears Frustrations Obstacles SEE?
?
What dose
SAY
he
?
What dose
HEAR
he FEEL?
What
PAIN GAIN
What dose he
Questionnaire
By comparison commonly seen voice dampener, it can be deferred that functionss specially designed for protecting voices for teenagers are in need.
Soundproof Screen
BreathTrainer
Soundproof Mask Singing Dampener
AFFINITY DIAGRAMMING
In light of the former obsevation and research, the affinity diagram analyzes expectations, sense of use and needs.
Functions:
MOODBOARD
Soundproofing
Vocal skill guidance
Application scenario:
personal practice afterclass at home or in public
Painpoints:
Correcting articulation timely
Adjustability
Learn how to protect voice Mutual help
The functions contains two main relationships focusing on the user’s physical and mental health:
User & tutoring: gain feedbacks and direct instructions
User & surroundings: reduce the decibel of singing
Sense of use
convenience in carrying and cleaning simple and attractive appearance high quality
SKETCH
1.51.8 2.8 3.5 1.0 1.1 2.0 4.5 3.5 5
BreathTrainer
RENDERING
Sound Insulator
Sound-absorbing cotton
Adjustable opening to fit mouth shape
Portable AI Tutor
Data analysis and timely feedback
Simple shape and small size
Voice Health Reminder
Reminder of long time/high pitch/loud voice
Tips of how to protect
voice
Modular Component
Mountable handle, handheld or headworn Breath trainer belt
CONCEPT STORYBOARD FINAL DESIGN
Brighter Orange Tint with Stronger Sound
Supplementary Belt
Internal Mic
INFORMATION STRUCTURE
USER FLOW
Device function
Modular-designed Muter
Soundproofing materials
Modular-designed
Adjustable opening
Software function
My Learning Record
Learning schedule
Voice evaluation
Time reminder
Data analysis
Handheld or headworn Improvement
Voice-protecting Reminder
High pitch
Long using time
Loud sound
Voice Recorder
Hear myself in real time
Wire bone conduction earphone
Hear myself after sing
Mini-microphone on the bottom
Deep-Breath Instructor
Vibration notification
Pressure sensor
Vocal music training
Vocal techniques
Breath Rhythm
Sightsing
Ear-training Articulation
LOW-FIDELITY PROTOTYPE
Paper Prototype
Findings
Sing practice
Piano autoplay Classes
Online Community
Voice Protecting Online Help
Voice recovering tips
Sing practice
Q&A
1. APP functions can meet the needs of users and the switch of pages is relatively smooth.
2. During testing, users usually try to review the practice record. Add this data to the “Me” page.
3. “Plan Generation” function and visual hiearchy are complex and confusing.
Usability
Homepage Customize practical plan reset My practice data Classes Discover Me Start End Start practice plan for today Unfold my practice data Connect the device Evaluate sing skills choose practice frequency and time Watch the lesson video Follow the guidance to practice Open my detailed practice record Get the practice and progress record Select vocalizing or singing Select specific class Read the post or class rating Interact with other user Select the practice level Edit my post Reset music score and instrument Select the colomn Select the colomn Post my ideas Read the activity banner Attend related discussions or classes Check my personal information Already have a plan? Result?
Testing
add class evaluation detail into daily/week/month more emphasis on sharing stress voice protection reminder enlarge the “create” button Each step ocucupies one page
TESTING
High Notes—Sound Wave Frequency
Loudness—Sound Wave Amplitude
https://www.youtube.com/watch?v=AaRLB0jFbmY Testing Video
Loudness—Sound Wave Amplitude
The “max valume”, set from 100 to 600 (approximately from 70dB to 90dB), was then switch to 80-480.
High Notes—Sound Wave Frequency
Incorrect Windowing or FFT Parameters
With a 5000 Hz sampling rate and 64 samples, the frequency resolution is around 78 Hz (5000/64). at least 78 Hz apart. If the sound signal has closely spaced frequency components, they might not be resolved accurately.
Resolution and Sensitivity of the Hardware
Subtle variations might not be captured accurately detected by Arduino board.
Motor Sound Sensor
Tape Light
PROTOTYPE PROTOTYPE
Vibration
LED
HIGH-FIDELITY
https://www.youtube.com/watch?v=V2_xnzfnW8A
CHINESE
Chinese fortune telling is the act of predicting the fate of people. Throughout the dynastic periods, this activity has utilized many varying divination techniques.
SECONDARY RESEARCH
The Dystopian Divide of 2077
Interpretation
In 2077, technology is monopolized and becomes a tool for the ruling class to solidify social mobility. The world is thus solidified into two classes: the upper class and the lower class who can live in peace in a rich and fertile world.
An economical recession breaks the balence via unemployment. Superstitions became a spiritual sustenous among young people. Since they are unable to change the status quo, they turn to believe that efforts are futile, put their future in supernatural forces, and imagine changing their lives through superstition.
Physiognomy
Physiognomy is the art of discovering the facial features to show the destiny through qualities of mind or character by their configurationor expression.
55.5 44.1 51
Under 18 19≤age<2526≤age<30
Online only
Fortune Telling Experiences
The Eight Diagrams
Generally it involves taking four components of time, the hour of birth, day, month and year. It is form of Astrology as opposed to Fortune Telling or Divination, and tells one about his or her destiny in life, current situation and area for most successful occupation.
Never
Online & offline
Eight Diagrams 53.6% 39.6% 36.4% 21.4% 14.5% 31.5% 41.7% Contellation Reading palm/face Tarot Cards draw lots other Dream Interpretation Name testing
Not scentific at all, just for fun and phsycalogical comfort Perhaps reasonable and can bring good luck Not scentific at all, equal to superstition and need sanctioned Extremely easonable, and shoud be cautious about the prophecy 62.2 39.4 9.8 8.4 33.90% 37.82% 21.19% 7.09% Education love Career Wealth Health 35.4 50 18.1 66.2 40.7 27.6 25.6 44.6 57.3 24.4 29.3 34.1
Cost of Fortune Telling never Online Offline 0<cost≤50cny
50<cost≤100cny
1. Traditional Chinese fortune-telling is still popular among youth in their 20s, and the main techniques involved are Eight Diagram and physiogmoy.
2. Even though they do not totally believe the result, their wish for good luck through fortuen-telling.
3. When confronting intractable problems, some people are willing to pay much money for solutions.
100<cost≤200cny
200<cost≤500cny
1000cny<cost
reference:https://mp.weixin.qq.com/s/iBbuqHKaLLU5492HjdhYCg
BACKGROUND
Dream interpretation is the process of assigning meaning to dreams. FORTUNE TELLING
Dream
Findings
Motivations for fortune-telling
500<cost≤1000cny
Interpretations of Signs
Techniques of Fortune Telling
Offline only
Attitudes towards Divination
Data analysis
The pre-Qin period
During the Shang and Zhou dynasties, bǔ 卜 (on the tortoise shells) and shì 筮 (on the stalks of milfoil shī 蓍) were used as a measure for "solving doubts".
Tang Dynasty
The modern society
In the Tang Dynasty, divination inherited the concepts of Yin-Yang and the five elements of the Han Dynasty and blended with Western astrology at the meanwhile.
The pre-Qin period
tIn the Spring and Autumn Period, Yin-yang and five elements theory were established.
Divination has been completely reduced to the activities of the bottom people, and at this time divination is often related to doctors and medicine. Sometimes it also leads to lawsuits and extortion.
Ming and Qing Dynasty
Today, the computer offers more convevient
Meanwhile, gene technology also through a scientific way.
FROM ORACLE BONE TO GENE
1.Electronic witchcraft is a metaphysical cultural phenomenon with the nature of witchcraft derived from the virtual platform. It's a placebo to vent emotions in a stressful life in the entertaining and individualized atmosphere.
2.The popularity of fortune-telling is inseparable from the Barnum effect: fortune-tellers describe themselves in vague and broad terms which are gullible to people.
Relevant Vague Words: Barnum Effect
Psychologist Bertram Forer’s "fallacy of personal validation" experiment:
vague and general descriptions
qualifiers: at times, sometimes etc.
tendency to hear flattering words
ask 39 students to answer a quiz of personal questions
give a seemingly typed personality evaluation
each student received the same vignette students rate 4.3/5.0 for the accuracy of the result
PRIMARY RESEARCH
Action Observation
Customer
1. Go to a fortune-teller’s for solutions.
2. Pay for the devined items which can bring good luck.
Environment
1.Previous successful cases and photos with famous people.
2. Mysterious atmosphere filled with incense.
Fortune-teller
1.Speculate the customer’s job and worryings to gain the customer’s trust
Psychological Support: Placabo Effects
A sham medical treatment like sugar pills, saline.
Pain Points
The sham pill exhibits results placabo
neurons pain receptors
Helpless to change the status quo
Reap without Sowing
Desire for Control and Certainty
https://editor.p5js.org/Siqiiii/full/CxGlRtpWZ
Theoratical Analysis
Why do people trust fortune-telling?
6 9
Confirmation Bias
People often believe in fortune telling because it tells them what they want to hear.
Facts & Evidence
··
Placabo
Immersive Healing Installation
Evidence We Believe
Barnum Effect
Random Future Prediction
Reason: the recipient believes that it will work
bottle gourd: symbol of catholicon
ACTIVITIES ENVIRONMENTS
Meeting a fortune-teller to solve problems
Near a temple or hospital where the stream of people is crowded.
lotus: symbol of rebirth
INTERACTIONS
Text Source
OBJECTS
USER
points difficulties of an upset passer-by uses tools to predct ask for money to change fate
Cards, lots, the BOOK of Changes
Customer
WEB
RESEARCH AEIOU
Solution
OUTCOME
After pay for the service, the participant lies on the conveyor belt and will be sent to the scanning capsule.
2
During the scanning, the participant can see the figure analyzed upwards inside the capsule.
3
The scanning capsule is lifted and connected with the glass furnace. Incarnations appear at the top of the furnace.
1
The participant then is sent to the furnace. While standing on the lotus, they can see a bottle gourd hanging over a lotus base surrounded with projected reports.
5
The report is in fact generated by Ai based on the Forer’s Barnum Statements and the sentences assembed randomly, and the “catholicon calabashes” are scattered on the floor.
In this society, all the hopes young people pin on are only several lines of codes, which change nothing and will turn to furhur desperation.
https://www.youtube.com/watch?v=V2_xnzfnW8A
INSTALLATION DESIGN PERSONAL PROJECT 2023.11-2024.1
Comic Panel is the smallest narrative unit in a comic. Through the arrangement of panels, the writer express the story's ups and downs as well as the emotions. Then, what if the reading journey do not have to follow the author’s lead?
The “Narrative Ensemble” is a co-creation platform composed of a creation space and a VR zone. The participants will enter the creation rooms in the shape of comic panels to draw through physical movements. After the creation, the participants can go to the VR zone, set the artworks drawn by bodies, observe from frames in the zone, or change the shape of artworks. These motions breaks the traditional narrative continuity, weaving a narrative ensemble.
Brief
INSPIRATION RESEARCH
Comic books are like the magic rabbit hole which pull me into the world of comic panels where I follow the author to fill the gaps among the panels.
Then, what if the reading journey do not have to follow the author’s lead?
Narrative remains a significant element in the definition of comics by comic scholars associating with the original forms, paintings that are narrating events. As a direct and efficient way of narration, paintings gains popularity across cultures.
The Gestalt Principle of Closure
Why do we unconscously fill the gutter between seperate comic panels and connect them as a single story?
The law of closure states that our perception fills in the visual gap of incomplete objects by connecting key endpoints of each shape or figure,
Break the Law of Closure
As the law of closure is mainly formed through key endpoints of each shape or figure, the absence of these key points can interrupt the continuity of the incomplete shape as a whole, thus breaking the law of closure.
Potential for Stereotyping
Static
complication overlapped figure popsitive & negative space
Scene-Scene
absence regroup or transformation scale discrepancy overlapping or hiding color and contrast disruptive gaps disruptive figures
Subject-Subject
Closure in Comics
In comics, there are which allows readers fill the gap through their own body unconsciously.
Figures Static to Dynamic incomplete shape
fill the blanks by imagination
Drawing
Column
Paprus Satirical Comic Strps
Painting
Manga 60X faster rate
Cave
Trajan’s
Egyptian
Handscroll
Bayeux Tapestry
at which the brain processes images in comparison to words Action-Action
Aspect-Aspect Moment-Moment
Non
Sequitur
Narrative Tradition & Body
Storytelling is our propensity to organise and interpret the world into narrative patterns in that homo sapiens are called homo narrans ('storytelling human').
Visual
MIND MAP DRAWING SYSTEM
Closurein Comics
LawofClosure
Inner Storytelling Nature
INTERACTIVE SPACE
into to draw through physical motions.
Stroke
The creating space is inspired by comic panels, where the participants can walk movement, and the shape can be affected via wearable sensors.
As a visualization of motions, the stroke reflects the speed, angle of the
Narrative&Body
The Power of Body’s Movement
Oral Written Trigger Inspiration
Interactive Spatial Design
Tutorial & Guidance
AR Interface
Modular Design Customization, preference
Conclusion
Physicaling filling in the gaps = a responsive adaptation to its own environment and also as a form of artistic creation.
The power of body’s movement in time give new meanings to the world
‘re-turn’ to where one has been or stood
Creation Modification
Transforming System:
Motion to Drawing
Arrangement System
TransitionsofComicPanles
VR recreation
The design of the installation
Modelling
Endpoint
Interface
Higher Speed
Lower Speed
Twisted Angle
Chosing Sensors
Setting Interface
Joint Selection
Relativity between color and sensors
Drawing Interface
Perspectives
Skin Temperature Sensor
Joint & Color
Reset
Finish Share
Hula, Hawii
Hula, Hawii
the Passover Seder
Bharatanatyam, India
Shadow Puppetry, Chinese Rakugo, Jaapan
Grasshopper Prototype
Connect all the circles into a curved surface
Create a circular plane and make the plane parallel to the Z axis Control
Press the Space Bar to Start
Record Vector Length
Transform Distance Between he Newest Two Ponts Into Velocity
Range
the Size
of Circles by remapping the distance of points
per 0.1s
Record Coordination of Mouse
Add Surface Texture
Video: https://www.youtube.com/watch?v=Do8Znr1o3iY End
Testing
VR INTERACTIVE ZONE INTERACTIVE PROCESS
Diagram & Modeling
After the creation, the participants can go to the VR zone, set the artworks drawn by bodies, observe from frames in the zone, or change the shape of artworks.
Inspired by Roller Coaster, implying relaxation
An Upward Trend from Various Directions In Unity
The interactive process mainly covers two parts: creation and recreation.
1
The audience enters a room and wears AR glasses and motion capture equipments.
The audience creates 3D drawings by body motions while moving. 2
3
With VR glasses, audiences are randomly sent to a panel and place the 3D painting if they have drawn.
3D artworks
3D artworks affected by sensors Panel
The whole VR installation keeps being created and recreated, and can be viewed from any perspective. 4
Sketch
Square Panel through which people can observe from in the zone
Right Front
FINAL FINAL —VR
GENERATIVE ART
https://www.youtube.com/watch?v=ehrVJFqMCNM
Brief
Everlasting Volatility is an interactive project using text as a medium, exploring the process of readers' struggle with text. It is inspired by the reading experience of modern English poetry: semantics carry obscure words and abstract syntax flying in the poem, and readers struggle to move forward in the entanglement between the lines.
Letters, words, and sentences are intertwined with each other, and by changing the overall form of the poem to produce semantics and feelings, it highlights the visual nature of the poem and extends new semantics. The words fluctuate with the interaction,
THAT’S MY GREATEST CONFESSION! INSPIRATION IDEATION & SKETCH
During my undergraduate studies, I was exposed to reading assignments for confession poetry. Ambiguous images, equivocal meanings, and limited English proficiency made reading slow and anxious. The more apprehensive I became, the slower I could read.
Static texts seemed to have fluidity and life. They intertwined, jumped, floated, and squiggled, thus my reading process turned to a battle with the text.
RESEARCH
I attempted to catch the floating moment which reminds me of drowning in the sea of words.
Poetry is not the record of an event: it is an event.�
Robert Lowell
Confession Poetry
Confession poetry is a literary genre that emerged in the mid-20th century and is characterized by the poet's
Sylvia Plath
... as I sat there, unable to decide, the figs began to wrinkle and go black, and, one by one, they plopped to the ground at my feet. I am a collection of dismantled almosts.�
Anne Saxton
VISUAL DEVELOPMENT PROCESS
The development of layout and background stressed the concentration on the text and surrounded by twisted lines.
Font Typography
serif traditional modern print sans serif handwriting
I tested three lengths of poem and tried several fonts, ending up with the long verse version which could represent the interselected experience.
Output Moodboard
Poster Size
Vertical
Canvas
Short: Concise, Hurried Short & Long: Variable, Dramatic
and Background
1 VERSION 2 Concentration On The Text Itself Distorted Line Background
Saturation
Layout
VERSION
Low
Background Video
MATERIAL EXPERIMENT
I made an experiment through distorted mirror and word strings to visualize the confusing reading experiences.
Modeling
INTERACTION EXPERIMENT
I applied ml5.js for handpose detection and the physics engine matter.js to mimic elasticity and gravity effect in p5.js.
Coding Prototype 1
Fix the ends of a line of text, and change the middle part with hand.
Coding Link
https://editor.p5js.org/Siqiiii/sketches/xqajoJiVY
https://editor.p5js.org/Siqiiii/sketches/m8Bt1MSd6 https://editor.p5js.org/Siqiiii/sketches/0gKaMMBQ3 Change the middle part with hand to vary the typography of the text. Gestures that occur in the lower half and beyond this range cannot be recognized as the field of view for web-based cameras is limited. Creation Of Particle Constraint Final Link Horizontally Flip The Video Testing amd Further Improvement CODING PROTOTYPE 2 UPLOAD THE BACKGROUND INSTALLATION SET Four steps to interactive in a space
Coding Link Video Demo https://youtu.be/ADfVOOpr-WY https://editor.p5js.org/Siqiiii/sketches/cAJpRiJwY
FINAL-DIGITAL