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Shreyas Prakash | Portfolio 2021

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SHREYAS PRAKASH Impact Designer with a proven know-how to combine engineering and human centered design viewpoints to create socially impactful products and services.

EXPERIENCE Founder

dVerse Innovation Labs | 2020 - Present Healthcare based startup developing UV-C enabled hand-rails for sterilising elevators in high-rise buildings.

Founder

dHive Labs | 2019 - Present Educational program to engage student leaders towards social innovation through participatory design practices.

Rural Development Fellow

SBI Youth for India Fellow | 2017-2018 Established the world’s first children-led rural makerspace in Lobhi village, Maharashtra, India and trained 60+ children in social design

EDUCATION M.Sc Integrated Product Design Justus & Louis van Effen Scholar TU Delft | 2018 - 2020

B. Tech Instrumentation and Control Engineering Mitacs Globalink Scholar NIT Trichy, India | 2012-2016 1


entrepreneur

social innovator

DESIGN FOR SOCIAL GOOD

designer

engineer

researcher

educator


Having designed for toddlers, deafblind runners, alzheimer patients, children from tribal communities and even rural artisans, I’ve realised that design isn’t finished until SOMEONE IS USING IT.

PEOPLE FIRST.

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TABLE OF CONTENTS Equarun

Remembrandt

Sterilo

dHive Labs

Silly Stompers

Solar EV Carport

Wundermind


EQUARUN

Current Situation

Vibrotactile assistive device for deafblind runners.

Difficult to communicate terrain

Can only pull the person and not push

Scenario Usher Syndrome, a form of deafblindness affects around 1000 people in the Netherlands. Owing to this, they find difficult to run in various terrains. Currently the runners use a cotton strap which cannot transmit definite information.

Cotton straps

Affects running posture

Design Goal To design a robust and intuitive device to support the deaf blind runner and the buddy in safe long distance running.

Role Lead Designer (Embodiment) PCB Design, User Testing 5


Counting down

The buddy indicates the runner for sharp turns in advance using the counting down haptics

Surface Change

Surface change while running in varying terrain indicated to the runner using the surface change haptics


Command button

Rotational grip

On the guiding side to indicate surface change

On the runner side 30 degrees rotation Keep running flexibility

Stretchable wrap Allowing the relaxation of runners hands.

Features

Stretchability Spring guided mechanism to reduce the homology of runners.

Flexibility Ball joint providing greater flexibility while running.

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PCB Design Schematics of the Arduino Nano and the DRV2605 haptic controller is used to make it compact and fit into one single unit. PCB Designed using DIP packaging for prototyping purposes to realise the functionality of the sports device.


Interaction Design Physical commands Run

Turn Left

Turn Right

Step up

Digital commands Step down

Stop

Counting down

Surface change

USING SCENARIO

Surface Change (command button) OPERATION

Surface change is a critical command used in advance to indicate terrain. Counting down is used to prepare the runner before making the final action: Left, Right, Step up and Down

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Design by Iteration

Working on this project has helped me mold my design philosophy. That there is no success or failure. Good design is just A/B testing a series of hypothesis.


Play Video

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DHIVE LABS Leadership program for children from marginalised communities through design thinking.

How can we create a movement of student leaders who create high impact solutions for social problems?

Scenario Children have limited opportunities to take active participation in real-life problem solving and hence community development. This leads to noninclusive education of children without any exploration of their creative

Design Goal To design the educational curriculum to orient children towards social innovation and design thinking

Role Founder/ Director of d.Hive Curriculum Design Growth, Outreach and Fundraising

Unconditioning

Critical Thinking

Through Children led Participatory Design

Design Thinking


Bamboo carrier

Grass Scythe

+ Social Design Curriculum

Pole Climber

Cycle Blender

Children led Makerspace

20+ Innovations 4 Schools 150+ Children 13


Play Video


SILLY STOMPERS Modular soft robotic playset for helping pre-schoolers aged 4 to 7 learn basics of robotics.

Scenario Only 35 percent of STEM graduates are women. The toys kids play with at a young age has an influence over their future professions. Toys are heavily gendered reinforcing traditional sterotypes.

Design goal To provide a gender-accessible, screen-free and open ended experience for pre-schoolers to learn robotics.

Role Graduation Thesis for Masters in Integrated Product Design, TU Delft User Testing Advanced Concept Design

Modular soft actuator blocks These soft actuator blocks can be used to make various body movements of the Silly Stomper. (functional prototype)

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Open ended Educative Screen free

Inflation action

Silly Stompers can perform wide range of motions by connecting various soft actuator blocks which can push, pull, bend and extend in various ways.

Integrating with LEGO blocks By means of LEGO connectors, it integrates easily with various LEGO building blocks helping in more open ended possibilities.


Play Video

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REMEMBRANDT Iteration 2

Smart tactile apron that energises persons with dementia through reminiscence.

Tactile stimuli for gauging interaction

Scenario Sleep cycle disturbances are quite common for demented patients.

Iteration 1

More afternoon naps cause night-wandering which gets them disoriented and confused. Sedatives have prolonged side effects.

Visual stimuli for measuring responsiveness

Iteration 3 Combined stimuli of lights and touch

Design goal To design a familiar, and comforting Object with Intent to improve the sleep quality of the elderly by means of reminiscence.

Role Primary and Secondary Research User Testing and Evaluation Advanced Concept Design

Research through design The design process was entirely happening in learning loops for testing with people with dementia. Each prototype tested with the user, acted as a form of enquiry reflecting future decisions.

Iteration 4 Combined stimuli of lights and music


The modular tiles help in customising for each individual personalising the experience of remembrance for each resident of the nursing home.

Through a series of steps, the well being experts are guided to chose their resident profile and to customise the apron based on their interests

Validation Ergonomic evaluation conducted with the residents to understand the interaction with the smart tactile apron and the element of ‘surprise’.

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Play Video


STERILO A portable surface UVC steriliser for COVID-19 isolation wards and ICUs

UV-C LED

Snap button

Medical grade non-woven polyester

Scenario Sterilization of common surfaces is the key to prevent cross contamination of virus infections between patients and healthcare workers within isolation wards and ICUs. Spraying NaClO and alcohol wipes are not effective against many microbes like bacterial spores and surfaces with high viral loads.

Design Goal Designed an open-source, low cost portable UV-C based steriliser for common touchpoints.

Existing methods

Role Founder, dVerse Labs Primary and Secondary Research Prototyping and Functionality Testing

Fumigation

Autoclave

Surface wipes

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Adhere snap buttons

Snap Sterilo

Wrap around

Wait for 5 mins

Functional Testing Testing of sterilisation of objects such as door handles, buttons of medical devices by means of an enclosure (v1.0)


Play Video

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SOLAR EV CARPORT Scenario Range anxiety is a critical issue for electric vehicles and there neeeds to be EV infrastructure in existing buildings to cover the mobility related issues.

Design Goal Optimum component selection for the installation of the EV carport system.

Role Systems Installation of Solar EV Integrations and Systems Engineer Life Cycle Assessment

Carport Installation Design and Installation of 8.4 KW carport at York University of Toronto for EV PV monitoring research applications


Grid tied inverter Selection of Conext XW+6848 for the application based on single line diag.

Battery installation Selection of battery inverter system with two day backup

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WUNDER MIND

Pivot 1 Pivot 2

Screen free coding toy for pre-schoolers.

Scenario Excessive screen timehas been shown to cause detrimental effects to the cognitive development of children. An average dutch child of age 8 to 11 spends 4.5 hrs on screens everyday.

Design Goal To design an educational coding toy that helps children learn coding through a tactile interface.

Role Co Founder of dCode Wundermind Lead Product Designer Marketing Strategy

Pivot 3

Lean Startup Validation A series of prototypes were tested with children and educators. Through this process, five iterations were made in the span of ten months to come towards the design of d.Code Wundermind.

Pivot 4


Market Analysis For the first two years, we are aiming to target parents from middle to high income households from EU, with a Total Addressable Market of (1.6 billion). As the product costs 150 euros, the SOM (64.5 million) can be covered by spreading it across US and UK markets after the end of third year. Netherlands is chosen as the beachhead market owing to the fast growing nature of the toy market and with the qualitative analysis which showed 6 out of 10 Dutch parents are interested in buying coding/STEM toys. 27


Semifinalist

Play Video


TREND ANALYSIS

DESIGN ETHNOGRAPHY

LIFE CYCLE ANALYSIS

CUSTOMER JOURNEY MAPS

CREATIVE FACILITATION

CULTURAL PROBES

BRAINSTORMING

CONTEXT MAPPING

MORPHOLOGICAL CHART

RAPID PROTOTYPING DHIVE LABS

SILLY STOMPERS

CREATIVE DIAMOND

SKETCHING

INFOGRAPHICS

ANALOGIES

REMEMBRANDT PROTOTYPING

METAPHORS

HYBRID DESIGNER

SOLAR EV CARPORT

ROADMAPPING

BRAND DRIVEN INNOVATION

STORYTELLING

VIP

DESIGN ETHNOGRAPHY

STERILO

EQUARUN

SCRUM

DESIGN ETHNOGRAPHY

BUSINESS MODEL CANVAS

BASIC DESIGN CYCLE

STRATEGIC CO-CREATION

USER SCENARIOS

FUNCTIONAL ANALYSIS LIST OF REQUIREMENTS

WUNDERMIND

MIND MAPPING FRAMING/QUESTIONING

PREMO USER PERSONAS

EXPERIENCE FLOW 29


I see a future of myself designing for children, co-creating solutions together as I would like to see the same magic which they see in their eyes “


LETS CONNECT bit.ly/shreyas-prakash shreyas314159@gmail.com

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