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Guo Yuxin-Interaction Design/Service Design Portfolio 2022

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Portfolio Guo Yuxin South China University of Technology Major : Business English Minor : Industrial Design

Lychewan Adventure

Left the We-being for the Left-behind

Invo-Door

Easy Learning

-Interaction design -UI/UX design -Service design

-Interaction design -Game design -Service design

-Interaction design -Installation design -PCB design -Arduino design

-Interaction design -UI/UX design

Multi-functional Walking-aid -Interaction design -Industrial design


Background

Problem Discovery

Lychewan Scenic Area

DATA

Field Research

Obervations

Lychewan isn’t popular

A�er the background research, we went to some main a�rac�ons in Lychiwan Scenic Area.

To be�er understand the problems and find a solu�on, we spent one week on on-spot observa�ons.

Tourist preference data from June to August 2019.

LYCHEWAN ADVENTURE

Lychewan Guangzhou Tower

Service Safari

16% 84%

Pantang Wuyue

1

Liwan Lake Park

2

Yongqing Square

The propor�on of people who choose to travel near Lywan Lake is less than Pleasure Boats

Cultural A�rac�ons

Local Shops

Yong Qingfang

Wen Tower

Lychewan is Xiguan of guangzhou in the past, with typical architectural style, life style, Xiguan culture, and Cantonese Opera culture of old Guangzhou. There are now 13 scenic spots in the Area, they are representa�ve of old Guangzhou culture. The Guangzhou government is commi�ed to developing cultural tourism in the Area, but the scenic area is visited by more local residents than tourists, and many people do not know about Xiguan culture.

30%

47.5%

Almost of tourists s�ll know li�le about xiguan culture a�er visi�ng this Area.

The attraction of Lychewan Area is relatively low. And few tourists know about the related culture, even after visiting.

3

4

•Lack of cultural propaganda •Scenic culture has no core •There are many former residences of famous people

Yongqing Fang

Local Food

5

Findings Discoveries

We spent a day walking around a lot of places in the scenic area. We were not clear about the distribution of scenic spots, which led to a lot of detours. We were very �red and forgot the places we had been to. And not sure where to go next a�er visi�ng a des�na�on.

Pantang Wuyue

Xiguan grand estate community

Visitors’ recognitions of the Area LYCHEWAN ADVENTURE is an AR interaction app to provide route guidance for visitors

Research

1. Too many scenic spots make tourists feel confused

Xiguan House

Wen Tower

2. Various services but lack guidance and attraction 3. Many inheritors of Guangzhou intangible culture 4. Boring cultural introduc�on 5. Not convenient for tourists with children

Problem statement There are many scenic spots in Lychiwan Area, but there is no core, and it lacks attraction and route guidance.

Bruce Lee’s home

Pleasure Boat

Cantonese Opera Museum


Research

Insight & Ideation

Accepitability Interview

Interview

Brainstorm

To be�er know and classify the detailed problems, we interviewed 4 local people and 4 visitors who came from other places.

To find a proper expression, I made a brainstorm map.

Local Group-Two staff and two residents Combine naviga�on with AR

“Here used to be the passage of Guangzhou with dis�nc�ve Xiguan characteris�cs, but now everyone is “checking-on type” travel.”

“Many tourists play their phones during travelling”

“Only few visitors care about the history of Xiguan& Cantonese opera.”

Visitor Group

AR or VR Take famous characters as the memory points to spread culture

Typical Characters

Ticket &stamp

Culture

Video Introduc�on “My son thought here was boring” “No souvenirs”

“There are many spots, I don’t know choose which one first”

“Scenic spot introduction is not intuitive, there are so many words. ”

“I've taken several paths many times”

Interest

How might we improve the Lychewan Area

More road signs

Guidance

Crea�ve guidepost

Overall Summary of Research 1.Monotonous and una�rac�ve-especially for children 2.Lack memory points 3.No proper introduc�on to the surrounding a�rac�ons 4.Lack logical guidance of the route of these spots

QR Code

Public Installa�on Interac�ve Installa�on

Interest Culture Guidance

Structured Interview on Accepitability of AR/VR

Orienta�on

To find out the accepitability of AR, the typical celebri�es, and how to organize these scenic spots be�er, I interviewed 3 local people.

To improve a�rac�on of this Area, the product has to combine interest, culture and guidance.

AR or VR

Game

Cosplay

Key Findings

Combine a�rac�ons with local characters, set some se�ngs and let visitors to play under these se�ngs

Guidance APP

Directional punching map Set spots as task, let visitors find them just like “orienteering”

Direc�onal punching map Cosplay Typical celebri�es A naviga�on game app is designed by organically combining the stories of local celebri�es and the scenic spots of Lychiwan scenic Spot, and taking AR interac�ve game as the carrier.

•Do you know any famous historical figures in this Area? •Do you know and accept AR? •What a�rac�on do you think should not be missed in this Area? •Do you have a tour i�nerary that you recommend?

Name: Uncle Wang Age: 70 years old Answers: • “Li Xiaolong, Hong Xiannv, they made outstanding contributions to martial arts and Cantonese opera respectively” • “I would like to see realistic character in VR/AR experience Name: Miss Lin Age: 20 years old Answers: • “Bruce Lee, Zhan Tianyou,Hong Xiannv, they are very famous, I don’t know about Hong actually.” • “You can visit through the pleasure boat, it is time-saving.” Name: Mrs Zhang Age: 30 years old Answers: • “I know AR and it’s interesting, I can’t wait to see this form in lychewan.” • “Xiguan House, Cantonese opera Museum, Yongqingfang...”

Conclusion - Thematic AR with Character A�er interview, we find People have a high acceptance of AR, and there are three typical celebrities: Li Xiaolong, Zhan Tianyou, Hong Xiannv. Three typical route themes: Xiguan Architectural culture, Xiguan lifestyle culture, Cantonese opera culture.

Three Cultural Icons Bruce Lee

Zhan Tianyou

Hong Xiannv

Introduc�on

World pioneer of martial arts, pioneer of UFC, father of MMA, mar�al arts master, pioneer of kung fu film

China railway engineering expert, China's first railway chief engineer. "the father of Modern Chinese engineering".

Famous Cantonese Opera ar�st and the founder of Red School art. Won "Chinese Drama Life�me Achievement Award".

Features

•Muscle •Yellow suit •Kung fu

•Small fat •Chinese tunic suit •Serious

•Women's beauty •Cantonese opera skirt •Elegant smile

Related Routes Themes

Xiguan Lifestyle Culture

Xiguan Architeatural Culture

Cantonese opera Culture


Design Concept

User Flow

Concept

AR Model

Task DistributionMap Design

Character and Setting Design

Z

Discover the phenomena of

No Too memory many a�rac�ons points

Low interest

Low cultural propaganda

Through design\re-design

AR Celebrity Taskfinishing interac�on cosplay routes

To bring

Interes�ng interac�on

To achieve

Logical and funny travel route

Xiguan Culture and Cantonese opera culture

Be�er travelling experience and let more people know Xiguan culture, a�ract more visitors

L

3D Model Design

h

Characters

Zhan Tianyou

Bruce Lee

Hong Xiannv

Se�ng

Zhan had many achievements in engineering. He was interested in xiguan architecture. The se�ng here is Zhan’s one day, a�er class at Renwei Temple, he walked home and admired the surrounding buildings.

Li went to the US when he was young. The se�ng here is: he comes back to visit his father, understands and feels Xiguan culture as well.

Hong grew up here, a�er making achievements, she came back to promote Cantonese opera culture. The se�ng is Hong's one day - she's Miss Xiguan. She gets up in xiguan house, then goes to Bahe Hall by water to rehearse.

Xiguan Architectural Culture Route-Admire Xiguan architecture

Xiguan Lifestyle Culture Route-Experience Xiguan lifestyle

Cantonese opera Culture Route-Recognize Cantonese opera

•Xiguan Experience Hall •Wen Tower •The stone fly banyan •Lywan Museum •Small original lent •Yongqing Square (INTANGIBLE Heritage Block) •Li Xiaolong's Ancestral home

•Xiguan House

Route A�rac�ons in this route

Star�ng point: Lychi Wan East Plaza •Renwei Temple-former school •Haisan Fairy Pavilion •Lywan Water Curtain Show •Pantang Wuyue •80-meters Fountain •Ly Garden •Residence of Zhan Tianyou

•Yueying Tower •He Xiangu •Covered Bridge •Lychi Wan Theatre •Cantonese Opera Museum •Bahe Hall

Des�na�on(redeem a prize): Duobao Road Historical And Cultural District PS: The a�rac�ons that are highlighted are task points, others are a�rac�ons along the route

1

2

3

1 1

Task Introduction

2 2

Lychi Wan East Plaza-the players\visitors select their AR characters here(All tasks are released by the selected AR image)

4 3

The tasks in Route Z

4 3

4

1

Renwei Temple-Learn the history of Renwei Temple, par�cipate in praying or complete related ques�ons to get clues

2

Pantang Wuyue-Experience the produc�on of a certain Xiguan cultural crea�on related to local architecture can get the next clue

3

Ly Garden-Understand the development history and architectural style of Ly Garden, and complete the puzzle to get clues

4

Residence of Zhan Tianyou-Understand Zhan's life, select the characteris�cs of Zhan's most typical design of railway

Online knowing some information about Lychiwan secenic Area and decide to come

Come to the Lychi Wan East Plaza

Get the Funy Lichiwan App

The tasks in Route L 1

Xiguan Experience Hall-Understand xiguan life characteris�cs, experience and complete a certain life steps can get the next clue

2

Lywan Museum-Understand the development of Lychewan. Choose the picture that matches the life of Xiguan to get the next clue

3

Yongqing Square-Experience a certain intangible cultural heritage and complete the produc�on can get the next clue

4

Li Xiaolong’s Ancestral home-Learn about Li’s life, learn simple Jeet Kune Do, follow the AR role to make the specified movements

Login and start the game

Select the character and Route

Open AR mode and scan the place you stand

Follow the AR role to infer and arrive at the specified spot

The tasks in Route H 1

Xiguan House-Understand the living characteris�cs of Xiguan house, move the AR image of Hong to Miss Xiguan's room to get next clue

2

Lychi Wan Theatre-Enjoy the Cantonese opera performance, learn two movements with AR and complete them to get the next clue Cantonese Opera Museum-Understand the development of Cantonese opera, schools, clothing characteris�cs, etc., select typical plays and clothing to get clues Bahe Hall-Understand the life of Hong, learn to sing Red accent, sing out to AR to get the next clue

3 4

Duobao Road Historical And Cultural District-a�er finishing route then go here to redeem a prize

Finished the tasks in different attractions and get next from the AR image

Finishing all tasks in selected route

Come to Duobao Road Historical And Cultural District to get the prize(souvenir)

PS: People of different ages and interests can choose different routes. A�er comple�ng the task, the APP has rankings and relevant experiences shared by others


Interface Design

Information Architecture

Wireframe

Introduc�on, Registra�on, Login

Funny Lychiwan

Have Account?

Create Account

YES

Here you can see some informa�on about this Area AR Naviga�on Game, AR image, Tasks

Home For you Xiguan history Timeline Xiguan overall Xiguan characters

Choose your character

Li

Looks Hong Give up

YES

Finished?

NO

Visi�ng advice

Xiguan Foods Foods introduc�on Restaurant recommend

Moments

Task 1

A�rac�on introduc�on A�rac�on details

My Account

AR naviga�on game

Zhan

Get hints

Friends’s moments Share my moments

Here you can see the AR image and choose route, then play the game and finish tasks Profile, Routes, Social network

My routes Rewards Routes’ details Other routes

Task 2\3\4 Congratula�ons Share

“For You” Page

Funny Lychiwan

Login NO

Final Design

Get souvenir

Se�ngs Here you can see your route and other routes and some social informa�on

Lychewan Adventure LOGO


Filed Research-Hecheng Primary School

Background

LEFT THE WELL-BEING FOR THE LEFT-BEHIND

LEFT THE WELL-BEING FOR THE LEFT-BEHIND is a teamwork game for Chinese left-behind children to improve their learning and well-being

The left-behind children(in China)

Problems that most left-behind children tend to encounter?

In 2019, I went to Jiangmen city, Guangdong Province to support teaching. During this process, I met a special group, left-behind children. Their parents are absent in their daily lives.

Psychological disorder

Left-behind children refer to rural registered minors under the age of 16 whose parents work out or one of whose parents work out of town and the other has no guardianship ability and cannot live with their parents normally(in China).

60% miss parents

42% don’t like communica�on

29% have few friends

41% don’t join in ac�vi�es

Hecheng Primary School

Teacher Interview

A�er the previous research, I came to Hecheng Primary School in Jiangmen to field research and further inves�gate in these four aspects .

To know more details about the le�-behind children from the four perspec�ves men�oned before, I interviewed three teachers.

•The total number of students in Hecheng Primary School is 436 •The proportion of leftbehind children is 40% •The infrastructure is poor and there are not enough teachers •The traffic is very inconvenient

•High risk of Emo�onal instability, character defects, lack of emo�on Education problem

Current situation of left-behind children

•High dropout rates •Numerous viola�ons of discipline •Backward educa�onal resources

Total number

Faint legal consciousness

The number of left-behind children in China was 6.436

million

Age distribu�on 30% 25% 20% 15% 10% 5% 0%

Le�-behind child carers

96%

4%

In the care of grandparents

In the care of rela�ves

7 8 9 10 11 12 13 14 15

The number of left-behind children in China is not small. Most of them are between only 9 and 14 years old, and most of them are taken care of by grandparents.

Hu, H., Lu, S., & Huang, C. C. (2014). The psychological and behavioral outcomes of migrant and le�-behind children in China. Children and Youth Services Review, 46, 1-10. 吴俊林,及若菲,陈胡丹,王新森,白雪琴,王慧玲... & 黄国平.(2019).中国农村留守儿童心理健康及相关因素的研究现况. 四川精神卫生(03),277-281. doi:CNKI:SUN:WANT.0.2019-03-020.

•Public disorder •Rate of juvenile delinquency increase

•What are differences between le�-behind children and others? •How is the psychological state of them? •What do you think of the hygiene, study and safety of them? •What is the frequency of violence related to them?

Headmaster Liu Tenure: 10 years Course: Math

•Homework completion quality of the le�-behind student is low •Some of them have psychological problems •The health and hygiene of them is not bad.

Teacher Wang Tenure: 3 years Course: Chinese

•Some left-behind children will linger after school •A small number of le�-behind children have behavioral and educational problems •The school lacks ethics courses

Teacher Zhao Tenure: 0.5 years Course: PE

•The school organized some health activities and fire escape activities •The school will contact a psychologist if the child has psychological problems

Stakeholder mapping- From well-being perspective Jiangmen Municipal Human Resources and Social Security Bureau

Jiangmen Municipal Transportation Bureau

Well-being • Low level of well-being • Emo�on absence • Study plight • Low a�en�on on personal hygiene and health • Violent accidents: school bullying, etc

Jiangmen Municipal Justice Bureau

How Might We?

National Institute of Education Sciences

Pay more attention on the wellbeing of the left-behind children

Questions-target the left-behind children:

General Situa�on

Juvenile Prison

Home for Left-behind Children

Relatives Friends

Jiangmen Hospital

Neighbors

Jiangmen Municipal Civil Affairs Bureau

Summer Camp

Shuanghe Hecheng Community Primary Service Center School

Jiangmen Welfare Agency

Left-behind Children

Actual Carer Jiangmen MuniciLocal pal Medical Teachers Insurance Bureau SCUT volunteers

Jiangmen Municipal Urban-Rural Development Bureau

Jiangmen Committee of the Comunist Youth Leagure of China

Jiangmen Municipal Education Bureau Parents

Mental Health Conselors

Volunteer Teachers

Jiangmen Women &Children Center

Jiangmen Municipal Culture, Radio, TV Bureau

Jiangmen Rural Agriculcural

Jiangmen Municipal Public Security Bureau Jiangmen Municipal Finance Bureau

Classmates Jiangmen Chemical Factory


Questionnaire

Conclusion Le�-behind situa�on

11 years old 12 years old

11

5

Other situa�on

2 26

11

9 years old 10 years old

Normal families

8 6

27 16

Detailed situa�on of the le�-behind

Le�-behind students

2

Mild le�-behind: Contact parents once a week Moderate le�-behind: Contact more than a month Severe le�-behind: Contact once or twice a year

Observation Then I observed the PE situa�on of the le�-behind children in the ques�onnaire •Personality differen�a�on, lack confidence. •Eager to get the attention in class from teacher. •One was excluded by small group (7-8 girls) •Weak communication skills, lack social skills. •Par�cipa�on in course is rela�vely low.

Student Interview 5 le�-behind students

3 normal-family students

“I need to take care of my younger brother a�er school.” “My brother is a senior in high school, but he needs to go working.”

“There is a classmate in our class, her mother doesn't stay beside her, and she never talks to us.”

Second Research

How Might We?

Literature Review

Psychology

A total of 50 people from three classes were selected to investigate the overall left-behind situation Age distribu�on

Insights

Conclusion of the whole field research

Le�-behind children have emo�onal problems such as high pressure, low self-esteem and lack of security

HMW

Psychology

HMW

Educa�on

HMW

How can we help left-behind children to better control their emotions and have a healthier psychological state

Au�sm

How can we help left-behind children learn to express themselves and get along with others more naturally and have healthier relationships

Due to some behavioral problems, the quality of educa�on for le�-behind children is rela�vely low How can we find the causes of left-behind children's poor learning situation and improve it

Lack of learning mo�va�on

Low self-esteem and self-efficacy.

When encounter setbacks in learning, they will be self-denial, and then avoid learning, and low par�cipa�on in class.

and being more emo�onal.”

Self-abase ment

Doctor Chen Local psychiatrist

Teacher Liu Headteacher Short study �me Smoke &Drink

Bad study habits

Low learning enthusiasm.

be more sensi�ve and self-abased, easily feeling that others look down on them

Social anxiety

Skip class

Education Issues Caused by Psychology

“Le�-behind children tend to

Confused Depression

Le�-behind children have social difficul�es and anxiety, it’s hard to integrate into classes and making friends

Interview & Research

Here are some detailed problems in Education and psychology

Suicide

1. Compared with children from ordinary families, le�-behind children may have psychological problems: withdrawn, emo�onal problems, high pressure, more sensi�ve, and weak social communica�on skills. 2. There will also be differences in education: low par�cipa�on in class, low learning quality, low learning enthusiasm and less �me to study. 3. These can lead to a low level of well-being for them.

Typical Issues & Research

Low concentra�on in class

serious the degree of le�-behind, the worse their scores will be.

Problem Defination Left-behind children face educational difficulties, and there is a strong correlation with psychological and emotional problems.

Parents

The le�-behind children

Social anxiety.

It difficult for them to establish healthy rela�onships in school.

Neighbors

I interviewed three different students for a structured control interview.

Interview Results

Friends Grandparents

Structured Interview with contrast

Personal Information Score Sheet

Rela�ves

Le�-behind children find it difficult to feel the harvest in learning and are addicted to sa�sfying products such as digital games.

This is a final Chinese and mathema�cs Score Sheet of local students.

Le�-behind children generally have poor scores and are posi�vely correlated with the degree of le�-behind. The more

The figure below shows the social network with two centers, le�-behind children and community service center, and the strength of connec�ons with relevant stakeholders. Teachers

Low sense of achievement.

“Le�-behind children in class have low self-esteem, obvious social problems and will be excluded. It’s hard for them to concentrate in class. Besides, their grades are rela�vely low.”

Social Circle

Child Zhang

Child Li

Child Yang

Left-behind Child Good grades

Left-behind Child Bad grades

Non Left-behind Child Good grades

“Good grades will make my parents happy, give me confident. I go to community service center a�er school.”

“I hate studying, I can't understand the class, my classmates are unfamiliar. I felt happy when I was praised at service center.”

“My parents will supervise me to finish my homework every day. If I do well in the exam, I will be rewarded.”

Some Elderly People Community Service Sta�on

Volunteers(mobile)

Community Workers

Guangzhou Government Photos in the service center

The main problems of left-behind children's learning difficulties are lack of learning motivation, inferiority, and lack of immediate feedback in learning. They play after school at community service stations, which meet some of their emotional needs.


Persona Mike

Name: Occupa�on:

User Journey Map & Brainstorm

User Flow & Solution

One Day of a left-behind child

Study Game- “LEFT WELL-BEING FOR THE LEFT-BEHIND”

Students

Age:

Male

Gender:

GAME SETTING

Le�-behind children in the community service center reached the emo�onal peak, a�er leaving the mood decreased significantly

11 years old

Main quest - •players complete daily learning tasks •exchange for dice-shaking �mes according to the comple�on of task •move on the game map according to dice •arrive to the final des�na�on •in exchange for desired gi�

Feeling “I don't like learning, and I tend to reject learning because of nega�ve emo�ons such as inferiority and social fear.” Bio: Mike is a le�-behind child who lives with his grandparents. His grades are not good. He lacks mo�va�on to study, lacks concentra�on in class, and he does not finish his homework carefully a�er class. He always went to the community service sta�on to play games with his friends whenever he had �me. Interests:

Features:

Play games

•Hate study

Have sancks

•Don’t write homework

Play skateboard

•Social fear and inferiority

Doing Stage

Thinking

Pain Point

get up

go to school

hand in homework

HOME •Anxious. •Agitated. •I don't want to go to school. •I don't want to communicate with my classmates and teachers.

•Against school and study •Lack of mo�va�on •Feeling down at school

have classes

over classes

SCHOOL

go to community service center

play or do homework

COMMUNITY SERVICE CENTER

•I haven't finished my homework. I don't want to do it. I can't write it. •I'll be scolded again. •Class is so boring. •I don't know what the teacher is talking about.

go home do housework HOME

•Happy! •Go play games and watch the old play chess here. •No more studying at last. •Aun�e is so kind and she chats with me, she always listens to me. •Play or do homework with friends!

•Social anxiety with classmates •Think they're not capable of doing their homework

•S�mulate and cul�vate users' interest in learning. •Improve users' self-awareness, overcome inferiority and social fear, and cul�vate self-confidence. •Help users develop good learning habits, complete homework.

Innovation

Opportunity Brainstorm

•Enhance the fun of learning •Improve companionship

•Build good social rela�onships •Provide a good place to study besides home and school

GAME+STUDY

in community service center

Des�na�on

Fragments

Side quest -

•collect fragments sca�ered randomly on the map •redeem them for mysterious gi�s

Basic rules:

-Two people a team -In the ini�al stage, each team has three �mes of dice-shaking and two random skill cards -Players receive daily learning tasks and roll dice to move on the map -When each team arrives at its des�na�on along the route, it is completed -Bonus achievement: Collect fragments and redeem them for mysterious gi� -Random rewards, penal�es, and fragments are encountered while moving around the map -Skill cards can be used during the game -The rankings are published weekly -There is a penalty for not comple�ng daily tasks

•Oh, it's �me to go home again. •I have to take care of my sister and do housework again.

Rewards & Punishments & Skill cards •Lack of companionship •Emo�onal loss •Addicted to the game

Desired gi�

Punishments

Recite more words

Read one ar�cle

Transfer

Advance

Transfer punishment

Move forward

•Build self-confidence •Increase interac�on with classmates •Ease resistance to study

¥100-200

Move points

Mystery gi� ¥100

Snacks Can’t shake dice this round Dodge Avoid the punishment

Skill cards Do cleaning Recede Step backwards

The player may meet rewards, skill cards or punishments on move points

start Game Map

Dice

Rewards

Skill cards Goals:

Prototype

A�er finishing learning tasks, the player can shake dice to move on the game map

Fragments Complex problem Freeze

Skill Card Dodging

During the player’ round, the player can use skill card to help his team or prevent others.

Skill Card Receding

Skill Card Transfering

Skill Skill Card Card Advancing Advancing

Can’t move this round

Special Situation •Set personalized task comple�on criteria for students with poor founda�on (customiza�on) To increased user •If a team finish the homework for a week, they can get three skill cards engagement •If a team ranks no. 1 for two weeks, they get a snack package •If a player moves three or fewer steps for three days, an addi�onal roll of the dice (guaranteed)

A small test conducted to test feasibility


Model

User Flow & Solution

Testing & Feedback

Sketch & Model

User Flow

Short-term test(3 days) -for game logic tes�ng

Company Provide gi� fund sponsorship

Community Volunteers

Community Workers Establish corporate social responsibility

Organize the game and assign tasks

MAIN A�er school and come to community service center

Join “LEFT WELL-BEING FOR THE LEFT-BEHIND” and set the desired gi�

The le�-behind child (poor performance)

Form a team with two peopple

Accept study task

Finish the task in exchange of dice-shaking �mes

Move steps based on the points of the dice SIDE

CIRCULAR Team up with another of poor grades and cooperate to get the gi�

Team member-another le�-behind child (good performance)

Supervise daily game processes

Objects: Student a�ributes:

4 le�-behind children Two with good study performance, two with bad study performance and usually don’t do homework

Results:

Students were highly mo�vated and had a strong desire to win and lose. They completed their homework ac�vely in order to play games

Gameplay basically works

Check the quality of task

A more orderly atmosphere of the center

https://youtu.be/7PsxPLPj6bg

•Ease loneliness •Increase the sense of companionship

Arrive at des�na�on, get the desired gi�

Medium-term test(15 days) -for effec�veness of this game Objects: Results:

Collect the fragments and exchange for the mystery gi�

Former four children + two (good+bad performance) • Three teams all arrived at the des�na�on • The children with good grades offered to help the other in their team •The group with poor performance was more ac�ve in wri�ng homework and the comple�on rate was higher •The six formed good friendships •They hope to keep playing the game •One team collected the pieces •A�racted onlookers

Conclusion-This game is an effective way to improve well-being of the left-behind Study:

The le�-behind children were mo�vated to learn, and the comple�on rate of homework was significantly improved

Companion: Cul�vated team spirit, relieve the social fear of le�-behind children, establish a good rela�onship with classmates, and create a sense of companionship The Old in Center

Emo�on:

When homework finished, they got immediate feedback, and their resistance to learning was alleviated. With the help of teammate, they also alleviated the inferiority feeling generated by learning, and gradually built confidence


Background

Research

Empathy Map

Nèi Juǎn(内卷)--“INVOLUTION”

DATA

Finding-To help “Involution-ers” realize their situation

Meaning in China recently

INVO-DOOR

It refers to a cultural pa�ern can neither stabilize nor change into a new form a�er it has reached a certain final form, but can only become more complicated internally. Students use it to refer to irra�onal internal compe��on or "voluntary" compe��on.

“Involu�on” Search Data

Involu�on--

Top 10 Buzzwords in China in 2020

Occupa�ons or High scores or Great colleges...

Involu�on

Overall average daily search index value

14886

Mobile average daily search index value

88726

Current situation-Education Involution Students or Employees

16999

Highest peak value According to baidu Index data analysis platform on August 25, 2021

Preschool educa�on In China, 60% of parents The phenomenon of “involu�on” pervades Chinese society, especially in “985” universi�es and “996” companies

INVO-DOOR mainly explores "Education involution", a prominent social phenomenon in China, through interactive installations- a chanegeable doorsill.

choose to send their children to preschool educa�on, so not lose at the star�ng line

Extra-curricular classes More than 70% of students a�end a�er-school cram schools on their days off, they do not want to fall behind

Involu�on Pressure More than 2/3 of the students felt they are under the pressure of “involu�on”

Education “involution” in China is becoming more and more serious. Most people sacrifice their rest time to study, but without a clear goal.

Persona-my roommates “EDUCATION INVOLUTION” & Typical Example Culture of overwork or “involu�on”

Push others to work more

Everybody works more but cannot get higher scores and forget what he really wants

Working more to get higher scores

The teacher assigned 5000-word paper

People who got a perfect score didn't change, but everyone wrote more

Zhou Minxi,'Involution': The anxieties of our time summed up in one word. h�ps://news.cgtn.com/news/2020-12-04/-Involu�on-The-anxie�es-of-our-�me-summed-up-in-one-word-VWNlDOVdjW/index.html Manya Koetse,The Concept of Involution in Chinese Social Media. h�ps://www.whatsonweibo.com/the-concept-of-involu�on-neijuan-on-chinese-social-media/

Many students write 10,000 words to get be�er grades

Others chose to write 10,000 words to avoid ge�ng too low

Name: Jing Han Age: 21 Major: Business English

Who are we empathizing?

XXX wrote another paper of 3000 words and finished 5 papers. Five-year-old genius programming games.

Keep moving towards her goal Join “Neijuan (“involu�on”)

Love of this major learning willingness learning frequency

Come to library to catch a seat

“I don't like my major, I like to go out and play, but people around me are studying every day. When my roommate gets up early to study, I will feel anxious and start to study.” Problem statement More students are forced to join in “involution”, studying hard, but not know why, or even learning things that they don't like or need to.

What do they want to do differently? •Choose to “lie down”, and then ac�vely strive to achieve their own.

--Students who are in “Educa�on Involu�on”

What is their role in the situa�on? --Par�cipants, promoters, resisters.

My friend took his own life because he lost the compe��on.

WHO

Follow passion and work hard

“I get anxious when others become be�er.”

WHAT

HEAR

SEE

DO

SAY

Take the GMAT, memorize the words

Students try many �mes in order to get a higher score Everyone goes to take various cer�ficates

“How can this stop?”

THINK AND FEEL

“I’m so �red.” “I feel like I deviated from the path I should have taken.” “Tired, anxious, not worth it, no light ahead of life.”

“Want to escape from this environment”

“I can’t help to try to compare with compe�tors on some unnecessary stuff.”

GAINS

PAINS Emotion

Tired

Action

Do something don’t want to do

Goal

Lose goals

Anxious

“Neijuan seems no end”

“I ignored what skills they should sharpen.”

Under great pressure

Get lost in “involution”

Unvoluntary

Design a product to show the process of “involution”, to help and warn “Involu�on-ers” that: Do not to forget the original purpose when you are in the center of storm


Competitive Products

Expression Analysis

Design Orientation

To find a proper breakthrough point

Benchmark

Details High attractiveness

High interactivity

Installations Run Counter

Basal Body “Involu�on”

Elysium

Transparent Society

Sight+Mo�on On-screen real-�me interac�on

Sight +Hearing

Sight+Hearing +Touch+Projec�on

Sight+Hearing +Touch

Virtual Reality

Immersive Experience

Immersive Experience

Concepts

Sa�rizing the “Involu�on” caused by the scoring system everywhere in society

Using VR to show the current society is full of “involu�on”, we can see the “involu�on”

Making people feel the conflict between inner and society, realize their passive posi�on

Reflec�ng the boundary between man and machine, people are involuted

Features

When the person runs, the screen starts scoring

When wears VR glasses, all are people who are reading and learning

When enters, it is a closed world filled with admira�on for the society

When a man starts the machine, the line between man and machine blurs

Forms

Functions

Sa�re present situa�on

Conclusion To help “Involu2D

3D

Singlesense

Multisenses

Micro-film Installations Photography and comics Anti-involution products

The expression forms are more attractive, 3D become a trend. There are more installa�ons. For my project, I will combine the two factors.

Low attractiveness

Sight+interaction Sight+hearing Sight+touch+hearing VR

Installa�ons are more combined with

multi-senses and interactivity. Low interactivity

Pros

•Immediacy •Interac�vity

•Crea�vity •Immersive

•Interes�ngness •Playability

Cons

•Counter-intui�ve

•Low Interes�ngness •Low Interac�vity

•Abstract •Low Interac�vity

•Abstarct •Low Interac�vity

Conclusion

Products should consider subject-matter intuitive, useful, interactive, and interesting.

tion”, the combination

Touch+Sight(Game) Clear and direct(theme) Useful Interac�ve Interes�ng

Touch+Sight+Hearing

will be more intuitive to express the theme. At the same time, it will be interesting, interactive and useful.

Expression

•Interes�ngness •Playability •Interac�vity

better realize “Involuof sight and interaction

Help to understand situa�on Provide solu�ons

tion-ers” and others

VR

Targeted people: People who are involved in educa�on involu�on.

Function: Help people to understand the situation of “education involution” •Pay more a�en�on to people’s ac�ons and goals •Let them know how the external drive affects the internal drive and then influences their ac�ons and goals Expression form: A installation combined sight and interaction. •Interac�ve •Clear and direct •Useful •Interes�ng


Ideation

Design Concept

Design Development

Bluesky-Three main directions

Use tag + recognizer + doorsill to show the “involution”

Process

Experience-Make the students experience the involution process

Display-Identify and display the degree of students' involution, and then drives it Screen interaction

INVO-SHIRT: An item of clothing that can be affixed with tags

Doorsill: An item of clothing that can be affixed with tags

TAGS: A tag used to indicate a student's current achievement

Recognizer: A recognizer that iden�fies the number of tags

Sensor monitoring The screen interacts with the ac�on, showing the cells

Make an image based on your movements of ac�on

Details

1

RFID Recognizer(Radio Frequency Iden�fica�on)

2

Computer--Arduino Coding(Control Microcontroller)

3

Doorsill (With Stepping Motor controlled by Microcontroller)

4

INVO-Shirt (With Radio frequency Signal)

5

Arduino Microcontroller

•Arduino Nano V3

Receive the radio frequency reader informa�on to the computer, and then issued the specified instruc�ons to the stepper motor

2

4

Iden�fy the RFID tags

5 Radar detec�on device

Ligh�ng and shape changes according to the distance of the person

Ligh�ng changes according to the ac�on

Light and body action

Audible and visual arts

Find the dark place and shine

Play music according to the movements of ants in ant farm

•RFID Tag

Visualize the achievementss of students' “involu�ons”

3

Make posters based on your ac�ons and objects

•Expansion Sensor Shield Module For Arduino Nano Helmet. The world will become black and white when you put on

Beats the user's heart at the same

frequency Sensor monitoring

Control doorsill height

•UHF RFID Reader

1

Running water light

•Stepper motor-PLC mo�on control

Wearable interactive

Display different content according to pressure

It shows the emo�on behind the mask

Interaction game

Shows the shape of �des

Technology principle

Simulate cardiac resuscita�on

The sound of clapping controls the ac�ons of the game character

The threshold, when a person ranks higher, etc., the threshold will lower.

Input

Recognizer Two tags

Wearable-Show your involution degree, and then continue to involute

High Doorsill

Code

Six tags

Low

Interact RFID Tag

the weight is a warning

The tags (with weight) on the cloth shows learning level

Light bands on the clothes indicate different levels of knowledge

When a person has good achievements, she will get corresponding tags to s�ck on the clothes. When she enters the door, the recognizer will adjust the height by the number of tags. The more tags a person has, the lower the threshold is.

Output

Programming interaction process

Identify label quantity

Coding

1

2

3

4

5

Computer

RFID Sensor

Arduino

The stepper motor moves The doorsill height changes

Doorsill(with stepper motor)

Stepper Motor

PS: Using auidino, part of the code has been covered up for lack of space


Prototype Material preparation

Output

Testing

Final

To test the effectiveness

Click on this website to see a video introduction: https://youtu.be/pFQm0QMjQYw

Person 1

Get higher GPA Obtain more certificates

“I think this process is very interesting, and really let me feel ‘involution’ , I even want to go back to continue learning immediately to get more tags”

Publish more papers Join in more activities Get better athletic performance Take more courses

INVO-shirt Person 2

“This doorsill reminds me of the current situation of ‘involution’ in our school. Only when you can do almost everything, can the doorsill become lower.”

Making process RFID Reader Doorsill Stepper motor Wire connec�on

Import the code into Arduino

Test the process

Arduino+ Computer

Person 3

Storyboard

1

2

5

6

A has good grades, TEM-4 certificate and Merit Student

So she got six tags

3

When she entered, the doorsill was low

4

B has fewer tags, so the doorsill is high, she felt stimulated.

“I think this is a very good way to represent ‘education involution’, and it makes me understand this phenomenon intuitively.”

Use wooden s�cks and paper as a doorsill

Final product: “ INVO-Doorsill”

•The installation is effective. It can let “Involution-ers” feel empathy and realize their “Involution” situation.

Then B began to try to get more tags, even learning when walking

Finally, she got more various tags

7

The doorsill became very low

8

She flet confident and come to find A to compare and show off


EASY LEARNING

Background

Research

Field Research

Comprehensive Liberal Arts

Information & Blue Sky

Observation & Interview

In China, the Na�onal College Entrance Exam is divided into arts and sciences, and the Comprehensive Liberal Arts include history, geography and poli�cs.

Information Contents

Observation I observed a geography course(120 mins), mainly focusing on the teaching methods of teachers, students' reactions and the interaction between them.

The proportion of comprehensive questions in the exam 50(%)

Comprehensive ques�ons: contain knowledge of poli�cs, history and geography at the same �me.

40 30

The le� chart shows that the number of such ques�ons has been increasing.

20

EASY LEARNING is a comprehensive app designed for college entrance examination liberal arts students and users who interested in politic, history, and geography

10

POLITICS

HISTORY

2015 16 17 18 19 20

Student learning approach

learn the three courses together

2:8

learn the three courses separately

GEOGRAPHY More students prefer to study separately.

Trends and features of the exam

-Pay close a�en�on to hot social issues -High comprehensive degree among the three courses Design opportunity -The connection among three courses for Chinese liberal arts students is closer. However, students don’t have a platform to study these courses together. -This project aims to design a platform integrating the three subjects to help students learn better.

Mainly focus on contemporary and current events in China Mainly focus on The history of the world from ancient to modern �mes Mainly focus on Physical and human geography, the analysis of world geography

Exam characteris�cs Time

Space

Case study

Events integra�on Time Space

Case study

Events Integra�on Time Space

Case study

Rela�ve pla�orm Reports website

News

App

Events Ques�on bank& online course Geographic Games& journal so�ware

Events Integra�on

Blue Sky -Combine the history and geography throught map -Provide many teaching and study methods -Provide professional lecture -Interes�ng phenomena or events

Design Orientation

-Provide case study

Target user -Students who choose liberal arts in the college entrance examina�on -People who want to acquire the liberal arts on their own -People who want to strengthen their ability to think and learn Style

Finding • Feedback for students(interac�on) to let them know their study situa�on • Combine three courses • Knowledge transfer • Personalized deliver methods or ques�ons(customized) • Combine knowledge with interes�ng or familiar things

Interview Then I interview the teacher and two students(one with good grades and one with worse grades)

-interac�ve -fun -contracted Functions-with details -Customized content deliver

-Push reading content according to students' preferences -Push content according to students' learning situa�on

-Self-Learning -Combine study with games or interes�ng ways -Provide of tests and ques�on types -Provide test predic�ons

The product needs to be diverse, not only providing learning functions, but also containing comprehensive sections.

Teacher “The integra�on of the three subjects can help students to think more.”

Student 1-good “I usually summary knowledge frame.” “I study three courses together.”

Student 2-worse “These subjects are boring.” “I don’t know how to study.”

Points to consider •The APP’s style will be interesting and interactive •The knowledge’s order will match the student's situation •There should be interaction between app and users •Add the feedback function

-Poli�cs, history and geography inclusive learning -Different main line of three subjects inclusive learning -Test of learning outcomes

-Exercising

-Games related learning -Ques�on bank -Case study and solu�on skills -Wrong ques�ons collec�on

-Relaxing

-Games related learning -Rela�ve films, magazines and so on


Service Blueprint

Information Architecture

Testing

Learning Process Login YES

Evidence

Have Account?

NO

Customer Journey

Learning

Relaxing

Exercise

My Account

NO Hot Events for you

Time+Plate YES

Customized contents for you

Wars

Archaeological relics

Spectacles

Test Answer and Analysis Learning feedback Share in the community

Home page

Learning page

Time page

Various contents

Set learning preferences, and situa�on

lunch APP

Enter the homepage

Click “LEARNING”

Set study �me

Choose one content you prefer

Prontstage

Customized learning content Different learning contents are set for different basic groups

One of the features of this product is to break the tradi�onal learning mode and integrate poli�cs, history and geography for learning. It provides six learning methods: 1. Time+Plate: Knowledge points are connected by �me and place. Users can learn through this module by choosing a specific �me and place. 2. Wars: The knowledge points are connected by various wars. 3....

Item bank

Course

Grade

“Learning”

Student learning situation and preferences

Solu�on skills

Knowledge Structure

Different types of Questions Learning experience and learning summary, etc Case study Explain solving method through case study, and then push related topics Customized

Follow the “Learning” framework Follow different courses Follow timeline

Exam ques�on forecast University entrance exam outline Hot question direction prediction Hot question type prediction

Current events and celebri�es Must-know case studies and derivative reading

Rela�ve informa�ons (lectures, guidance of collage selec�on) Interes�ng history Marvellous Spectacles Important Address Films, Books... Learning games

Take a test

Ques�on analysis and new case studies

Sharing learning dura�on,content

Summarize wrong ques�ons

Check in a�er finishing

This round of usability test adopts “Online Mode+Offline Mode”. The test form is simulation test, and users test the app based on the prototype diagram, information architecture and functions. Par�cipants: 4 4 high school liberal arts student: 3 other people(1 junior high school student, 1 science student, 1 college student) Results: Weishan: 9

Assess and give feedback on your learning today

Provide you with answer analysis and wrong ques�ons solving guidance

Employee ac�ons Celebri�es and events

Ques�on bank

Line of interac�on

Set learning �me Choose study ways Learning situa�on and preferences?

Preferences screen

Create Account

Home For you

APP

Usability Test & Users’ Suggestions

Profile

History Performance Se�ng Cooperate with the third party

Technology

Appears

Login-in screen

Friends

Choose mode

Share

Casual

Ranking

Professional

Community learning communication

Efficient

Suggest learning �me

Suggest learning content

Display test que�ons for you

Provide similar case studies

Summarize your learning and search for content that suits you

Backstage Ac�ons

Assess your situa�on and calculate how much and what you should study

Prepare test ques�ons for you based on what you study

Let the experts proofread your tests and give explana�ons and sugges�ons

10

Lishu:

9

Support Processes

Applica�on maintenance

Registra�on system

Data mining and data analysis

Timing system

Data mining and data analysis

Third party coopera�on

Social system

9

9

8

10

discussed online

Learnability

0

9 9

6 0

8

10

Practicability

10

8

Line of internal interac�on

9

9

9

0

Provide study data

Calculate learning content, learning status and ranking

9 7

9

Line of visibility

Buy something Online Course & Your Personal Teacher

Display study contents and func�ons

Yuying&Xiang:

7

9

Wrong Topic Display suitable delivery for you

10

10

9

9

10

Content integrity Convenience Interest Interactivity

7 0

Sugges�ons:

Solu�ons:

•A: Set focus mode and add rewards¹ •B: Increase freedom of use2 •C: Clear priority order between functions, do not mislead users3 •D: Improve students' independent thinking, combine offline resources, and solve the limitation that APP can only output knowledge in plane4 •E:Give hints about the importance of knowledge5 •F: Increase monetization6

•A: Added the function of setting study time¹ •B: Add casual mode2 •C: Highlight the main function of the APP, and distinguish the function hierarchy3 •D: Provide third-party learning teachers and materials4 to break APP learning restrictions4 •E: Provide difficulty star reminder for the importance of knowledge points 5 •F: Cooperate with third party&add VIP mode6


Wireframe

Design Output

Wireframe with the Changes according to Suggestions

Storyboard 1

Output 2

Next

Casual Mode

Logo: mix together

VIP function6

Introduc�on, Registra�on&Login

“For You” interface and details

“Relaxing” interface

Get into trouble in the exam

“My account” interface F: Cooperate with third-party bookstores and teachers to increase APP profit6

Here are the exam ques�on forcast and current events’ case studies

“Exercise” interface and details

A:Your learning will be recorded and rewards

The learning sec�on adopts a more interes�ng form of expression, which will be combined with 3D technology. Users can freely rotate the earth to find the part they want to learn. In addi�on, the whole learning process will be combined with many interesting visual expressions.

User can share the learning stua�on in the community and interact

C: There are six independent learning ways to integrate the knowledge points of the three subjects through different clues A: Here the user can set the focus time1 and study with no bother.

D: Provide third-party learning teachers and materials4 to break APP learning restric�ons

3

Feel sad, find the paper contains three courses

4

Get desperate when study, need to review several books separately

5

Next

Open EASY LEARNING, learn three subjects togeher

Rotate the Earth

6

Give answer and analysis to the user.

“Learning” interface and details

The hints of knowledge’s importance

The third party summarizes and guides

Preview contents Feel easy

Finish test successfully

Study inference


MULTIFUNCTIONAL WALKING-AID

Background

Research

Ankle Sprain

Questionnaire

User Journey Map

Problem Emerged

A ques�onnaire was made to inves�gate the specific situa�on of ankle sprain, it focus on university students in South China University of Technology, among with 249 valid par�cipants.

One day with sprained ankle

One day a�er class, I went downstairs happily to go to the canteen, but I slipped from the step, then I got a sprained ankle.

Recovery Dura�on

Q1: Did you ever sprained your ankle in college? Q2: Did your friends ever sprained your ankle? A1&2:

Q3: How long does it take to recover from an ankle sprain A3:

large proportion of students sprained ankles Sprained ankle has brought a great impact on my life, both physically and psychologically. Therefore, I decide to do more researchabout it. Research

Incidence of Ankle Sprain2 150 A�endance rate per 10000 120 90 60 30 0

Market gap 1. The incidence rate of ankle sprains is es�mated at at least 60.9 per 10,000 people 2. The age of high incidence is 16-24 years old(especially college students)

Currently, less than 20% of the products on the market are for young people with ankle sprains

10 15 14 20 19 -2 25 4 30 29 -3 35 4 40 39 -4 45 4 50 49 -5 4

Multi-FUNCTIONAL WALKING-AID is made for the ankle sprained to help them in daliy life. They can use it as a wheelchair and power it by themself or others.

Ankle Sprains in Students of SCUT

1.[ Clinical assessment of acute lateral ankle sprain injuries (ROAST): 2019 consensus statement and recommenda�ons of the Interna�onal Ankle Consor�um] 2.A graph of ankle sprains, taken from a Bri�sh survey.

Feeling

who have experienced whose friends have experienced who have not experienced

It took about half a month to recover. Psychological Changes

Q4: How has the sprained ankle affected your life? A4: Inconvenient to wear clothes 16.9%

Q6: How does a sprained ankle affect your mood? A6:

26.1%

Cannot go in normal shoes

26.1%

Need help to bring food

51.3%

Have difficulty ge�ng out of bed

43.1%

Inconvenient to walk short distances

24.6%

Require tools in long distance

73.9%

Inconvenient to go upstairs and downstairs

30.8%

Unable to a�end classes as scheduled

9.23%

Other problems

Main physical problems: difficult to get up, inconvenient to walk, and inconvenient to go upstairs and downstairs.

Having meals

Returning to dorm

“I don't want to bother others. How can I travel by myself?” “I want to walk fast and I don’t want to be looked strangely by others.”

Painpoints

•No way to use the foot •woke up with pain

•Met troubles when dressing •Couldn’t stand •Inconvenient to go toilet

Conclusion Painpoints(physical & psychological)

Main psychological problems: irritable, emotional gap, and thought they brought problems to others.

A�ending class

“I want to get out of bed as usual.”

Thinking The Physical Impacts of Ankle Sprains

Washing up

When the injured have to go outside, their moods get really bad

15-30days

s nge cha er Oth ely Lon rry ve Wo si� en ers Ov gile Fra ger on ap Str al g on o� Em bl e

The incidence of ankle sprain is high in college students, which has an impact on their life. However, there is a big market gap for related products.

Ge�ng up

7-15 days

ta Irri

Problem Statement

3-7 days

Doing

1.Travel inconvenience 2.Second damage 3.Need the help of others or crutches 4.Nega�ve emo�ons 5.Afraid of causing trouble to others 6.Crutches are too expensive

•Couldn't walk up and down stairs •Needed help •Get to class late

•Moved very slowly •Lined up unstably •Knocked down •Couldn’t keep balance

•Hard to go back without help •Sad

Solu�ons •Increase convenience(mul�-func�onal): Improve the travel speed Ensure the safety performance Ease the difficulty in going upstairs •Release the injured's emo�onal breakdowns: Add interes�ng elements Have an a�rac�ve appearance


Product & Marketing Research

Design Strategy

Sketch & Model

Benchmark

Orientation

Sketch Process

Expensive

Singlefunc�onal

Aesthe�c

Opportunity

Mul�func�onal

Notportable

Cheap

•Reduce the physical burden 1. Pain relief 2. Portable 3. Safety Portable

A big market gap for the combina�on of low price and mul�-func�on crutches.

Opportunity

Unaesthe�c

Table

Testing & Feedback

Atrend to improve the appearence of cruthes in the market.

•Reduce the psychological burden Aesthe�cs

hot compress cheap meterials portable

•Improve cost performance Sharability

collapsible high speed

Brainstorm ergonomics

Products

change the pressure points pain relief

ice or hot compress

move without the injured foot

cheap light electric

“I think it is feasible. It is easy for the sprained to move. But you can reconsider the choice of wheels and how the product turns around.”

pain relief collapsible stable high speed

Final Sketch “When I sit on it, it feels good, but the height is not very proper when it is used as a walking stick”

Move speed

stable

tutorial safety

Safety

Products should consider cost performance, portability, speed and safety. Tools with wheels can increase speed and reduce pain. Tools with four support points are safer.

bionic

simple aesthetics

color

B. Change the texture to reduce the weight of the project

Person 2 C. Set an angle for the ver�cal bar to allow the user to exert more power D. Adjust the height

Model Making Form Ⅰ--Si�ng

Cost performance

Person 1 A. Change the universal wheel into a direc�onal wheel

texture: light portable

collapsible

cost performance sharability cheap meterials

Form Ⅱ--Standing

“Traditional medical crutches also use the upper limbs to move. This product converts the force of the upper limbs into the power of the wheels to increase the speed of movement”

Person 3 E. Adjust the structure to make the project more stable.


Engineering Drawing

Explosive View & Scene Graph Handrail-TPR material

Upper support frame-stainless steel

Final Design Shared Box school infirmary

Connection part-plastic Flexible button Behind support frame-stainless steel Handlewheel-ABS engineering plastics

Screen •Rent the product here •Watch relevant medical knowledge about how to deal with a sprained ankle •Find the address and contact informa�on of the coopera�ve hospital •Watch videos for how to use the product •See some ads here

L loca�on for shared walking-aid

TA SPI

HO

teaching building

dormitory building

Middle support frame-stainless steel Supporting frame Spring Seat-oxford cloth

dining hall

loca�on for shared walking-aid

Back wheel

Remove a handrail, a�er tes�ng I find there is no need for it

B. Choose steel to make the product lighter

Control the speed

D. Adjust height through it E. Change the chain into a gear to let the person save power A. Change the wheel into direc�onal wheel

C. Add an angle to make it more suitable

Connection parts screw

Connecting hexagonal prism Big gear Bottom support frame-stainless steel Small gear Front wheel Nut Differential mechanism Non-slip foot-rubber

Service Blueprint

Storyboard Use it for long-distance travel

The injured recover, and return shared walking aid “Wow! I can run again and give it back.”

“It is very light, when I come out I can take it and it can be folded.”

Shared Walking-aid

The ankle sprained rent shared walking-aid “Oh! Here is a shared walking-aid, I can rent one directly.”

Pick-up place- Pick the walking aid Glass- See the walking aid here

Teaching Affairs Department

Transmission device Lower support frame-stainless steel

Use it to go to classes “It can be changed in to a wheelchair. I can move by myself or other’s push. It can move very fast!”

Use it for daliy travelling

Use the walking aid for daily life “Wow, I can use it to help me when I in restroom.”

“It can use as a crutch when I walk up the stairs.”


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Guo Yuxin-Interaction Design/Service Design Portfolio 2022 by guo yuxin - Issuu