Portfolio Wangc Guo
WWWWCC
South China University of Technology Major : Business English & Industrial Design From 2020-2022
Lychewan Adventure
Easy Learning
Invo-Door
Left the Well-being for the Left-behind
Multi-functional Walking-aid
-Interaction design -UI/UX design -Service design
-Interaction design -UI/UX design
-Interaction design -Installation design -PCB design -Arduino design
-Interaction design -Game design -Service design
-Interaction design -Industrial design
Background
Problem Discovery
Lychewan Scenic Area
DATA
Field Research
Obervations
Lychewan isn’t popular
A�er the background research, we went to some main a�rac�ons in Lychiwan Scenic Area.
To be�er understand the problems and find a solu�on, we spent one week on on-spot observa�ons.
Tourist preference data from June to August 2019.
LYCHEWAN ADVENTURE
Service Safari
WWWWCC Lychewan
Guangzhou Tower
16%
84%
Pantang Wuyue
1
Liwan Lake Park
2
Xiguan grand estate community
Yongqing Square
Visitors’ recognitions of the Area
LYCHEWAN ADVENTURE is an AR interaction app to provide route guidance for visitors
Research
The propor�on of people who choose to travel near Lywan Lake is less than
Pleasure Boats
Cultural A�rac�ons
Local Shops
Yong Qingfang
Wen Tower
Lychewan is Xiguan of guangzhou in the past, with typical architectural style, life style, Xiguan culture, and Cantonese Opera culture of old Guangzhou. There are now 13 scenic spots in the Area, they are representa�ve of old Guangzhou culture.
The Guangzhou government is commi�ed to developing cultural tourism in the Area, but the scenic area is visited by more local residents than tourists, and many people do not know about Xiguan culture.
30%
47.5%
Almost of tourists s�ll know li�le about xiguan culture a�er visi�ng this Area.
The attraction of Lychewan Area is relatively low. And few tourists know about the related culture, even after visiting.
3
4
•Lack of cultural propaganda •Scenic culture has no core •There are many former residences of famous people
Pantang Wuyue
Yongqing Fang
Local Food
5
Findings
Discoveries
We spent a day walking around a lot of places in the scenic area. We were not clear about the distribution of scenic spots, which led to a lot of detours. We were very �red and forgot the places we had been to. And not sure where to go next a�er visi�ng a des�na�on.
1. Too many scenic spots make tourists feel confused
Xiguan House
Wen Tower
2. Various services but lack guidance and attraction 3. Many inheritors of Guangzhou intangible culture 4. Boring cultural introduc�on
5. Not convenient for tourists with children
Problem statement There are many scenic spots in Lychiwan Area, but there is no core, and it lacks attraction and route guidance.
Bruce Lee’s home
Pleasure Boat
Cantonese Opera Museum
Research
Insight & Ideation
Interview
Brainstorm
To be�er know and classify the detailed problems, we interviewed 4 local people and 4 visitors who came from other places.
To find a proper expression, I made a brainstorm map.
Local Group-Two staff and two residents
Accepitability Interview
“Many tourists play their phones during travelling”
“Only few visitors care about the history of Xiguan& Cantonese opera.”
Visitor Group
AR or VR
Take famous characters as the memory points to spread culture
Typical Characters
Ticket &stamp
Culture
Video Introduc�on “My son thought here was boring” “No souvenirs”
“There are many spots, I don’t know choose which one first”
“Scenic spot introduction is not intuitive, there are so many words. ”
“I've taken several paths many times”
1.Monotonous and una�rac�ve-especially for children 2.Lack memory points 3.No proper introduc�on to the surrounding a�rac�ons 4.Lack logical guidance of the route of these spots
QR Code
Public Installa�on Interac�ve Installa�on
Interest
How might we improve the Lychewan Area
More road signs
Guidance
Crea�ve guidepost
Overall Summary of Research
Interest Culture Guidance
Structured Interview on Accepitability of AR/VR
Orienta�on
To find out the accepitability of AR, the typical celebri�es, and how to organize these scenic spots be�er, I interviewed 3 local people.
WWWWCC Combine naviga�on with AR
“Here used to be the passage of Guangzhou with dis�nc�ve Xiguan characteris�cs, but now everyone is “checking-on type” travel.”
Key Findings
AR or VR
Game
Cosplay
To improve a�rac�on of this Area, the product has to combine interest, culture and guidance.
Combine a�rac�ons with local characters, set some se�ngs and let visitors to play under these se�ngs
Guidance APP
Directional punching map Set spots as task, let visitors find them just like “orienteering”
Direc�onal punching map Cosplay
Typical celebri�es
A naviga�on game app is designed by organically combining the stories of local celebri�es and the scenic spots of Lychiwan scenic Spot, and taking AR interac�ve game as the carrier.
•Do you know any famous historical figures in this Area? •Do you know and accept AR? •What a�rac�on do you think should not be missed in this Area? •Do you have a tour i�nerary that you recommend?
Name: Uncle Wang Age: 70 years old Answers: • “Li Xiaolong, Hong Xiannv, they made outstanding contributions to martial arts and Cantonese opera respectively” • “I would like to see realistic character in VR/AR experience Name: Miss Lin Age: 20 years old Answers: • “Bruce Lee, Zhan Tianyou,Hong Xiannv, they are very famous, I don’t know about Hong actually.” • “You can visit through the pleasure boat, it is time-saving.” Name: Mrs Zhang Age: 30 years old Answers: • “I know AR and it’s interesting, I can’t wait to see this form in lychewan.” • “Xiguan House, Cantonese opera Museum, Yongqingfang...”
Conclusion - Thematic AR with Character A�er interview, we find People have a high acceptance of AR, and there are three typical celebrities: Li Xiaolong, Zhan Tianyou, Hong Xiannv. Three typical route themes: Xiguan Architectural culture, Xiguan lifestyle culture, Cantonese opera culture.
Three Cultural Icons Bruce Lee
Zhan Tianyou
Hong Xiannv
Introduc�on
World pioneer of martial arts, pioneer of UFC, father of MMA, mar�al arts master, pioneer of kung fu film
China railway engineering expert, China's first railway chief engineer. "the father of Modern Chinese engineering".
Famous Cantonese Opera ar�st and the founder of Red School art. Won "Chinese Drama Life�me Achievement Award".
Features
•Muscle •Yellow suit •Kung fu
•Small fat •Chinese tunic suit •Serious
•Women's beauty •Cantonese opera skirt •Elegant smile
Related Routes Themes
Xiguan Lifestyle Culture
Xiguan Architeatural Culture
Cantonese opera Culture
Design Concept
User Flow
Concept
AR Model
Task DistributionMap Design
Character and Setting Design
Z
Discover the phenomena of
No Too memory many a�rac�ons points
Low interest
Low cultural propaganda
Through design\re-design
AR Celebrity Taskfinishing interac�on cosplay routes
To bring
Interes�ng interac�on
To achieve
Logical and funny travel route
Xiguan Culture and Cantonese opera culture
Be�er travelling experience and let more people know Xiguan culture, a�ract more visitors
L
1
2
Task Introduction
3
Lychi Wan East Plaza-the players\visitors select their AR characters here(All tasks are released by the selected AR image)
4
WWWWCC
3D Model Design
h
Characters
Zhan Tianyou
Bruce Lee
Hong Xiannv
Se�ng
Zhan had many achievements in engineering. He was interested in xiguan architecture. The se�ng here is Zhan’s one day, a�er class at Renwei Temple, he walked home and admired the surrounding buildings.
Li went to the US when he was young. The se�ng here is: he comes back to visit his father, understands and feels Xiguan culture as well.
Hong grew up here, a�er making achievements, she came back to promote Cantonese opera culture. The se�ng is Hong's one day - she's Miss Xiguan. She gets up in xiguan house, then goes to Bahe Hall by water to rehearse.
Xiguan Architectural Culture Route-Admire Xiguan architecture
Xiguan Lifestyle Culture Route-Experience Xiguan lifestyle
Cantonese opera Culture Route-Recognize Cantonese opera
•Xiguan Experience Hall •Wen Tower •The stone fly banyan •Lywan Museum •Small original lent •Yongqing Square (INTANGIBLE Heritage Block) •Li Xiaolong's Ancestral home
•Xiguan House
Route
A�rac�ons in this route
Star�ng point: Lychi Wan East Plaza •Renwei Temple-former school •Haisan Fairy Pavilion •Lywan Water Curtain Show •Pantang Wuyue •80-meters Fountain •Ly Garden •Residence of Zhan Tianyou
•Yueying Tower •He Xiangu •Covered Bridge •Lychi Wan Theatre •Cantonese Opera Museum •Bahe Hall
Des�na�on(redeem a prize): Duobao Road Historical And Cultural District PS: The a�rac�ons that are highlighted are task points, others are a�rac�ons along the route
1
1
2
2
3
The tasks in Route Z
4
3
4
1
Renwei Temple-Learn the history of Renwei Temple, par�cipate in praying or complete related ques�ons to get clues
2
Pantang Wuyue-Experience the produc�on of a certain Xiguan cultural crea�on related to local architecture can get the next clue
3
Ly Garden-Understand the development history and architectural style of Ly Garden, and complete the puzzle to get clues
4
Residence of Zhan Tianyou-Understand Zhan's life, select the characteris�cs of Zhan's most typical design of railway
Online knowing some information about Lychiwan secenic Area and decide to come
Come to the Lychi Wan East Plaza
Get the Funy Lichiwan App
The tasks in Route L 1
Xiguan Experience Hall-Understand xiguan life characteris�cs, experience and complete a certain life steps can get the next clue
2
Lywan Museum-Understand the development of Lychewan. Choose the picture that matches the life of Xiguan to get the next clue
3
Yongqing Square-Experience a certain intangible cultural heritage and complete the produc�on can get the next clue
4
Li Xiaolong’s Ancestral home-Learn about Li’s life, learn simple Jeet Kune Do, follow the AR role to make the specified movements
Login and start the game
Select the character and Route
Open AR mode and scan the place you stand
Follow the AR role to infer and arrive at the specified spot
The tasks in Route H 1
Xiguan House-Understand the living characteris�cs of Xiguan house, move the AR image of Hong to Miss Xiguan's room to get next clue
2
Lychi Wan Theatre-Enjoy the Cantonese opera performance, learn two movements with AR and complete them to get the next clue Cantonese Opera Museum-Understand the development of Cantonese opera, schools, clothing characteris�cs, etc., select typical plays and clothing to get clues Bahe Hall-Understand the life of Hong, learn to sing Red accent, sing out to AR to get the next clue
3 4
Duobao Road Historical And Cultural District-a�er finishing route then go here to redeem a prize
Finished the tasks in different attractions and get next from the AR image
Finishing all tasks in selected route
Come to Duobao Road Historical And Cultural District to get the prize(souvenir)
PS: People of different ages and interests can choose different routes. A�er comple�ng the task, the APP has rankings and relevant experiences shared by others
Interface Design
Information Architecture
Wireframe
Introduc�on, Registra�on, Login
Funny Lychiwan
Have Account?
Create Account
YES
Xiguan history Timeline Xiguan overall Xiguan characters
Choose your character
Zhan
Li
Looks Hong Give up
YES
Finished?
NO
Visi�ng advice
Xiguan Foods Foods introduc�on Restaurant recommend
Moments
Task 1
A�rac�on introduc�on A�rac�on details
My Account
AR naviga�on game
Get hints
Share my moments
Here you can see the AR image and choose route, then play the game and finish tasks Profile, Routes, Social network
My routes Rewards Routes’ details Other routes
Task 2\3\4 Congratula�ons Share
Friends’s moments
Get souvenir
Lychewan Adventure LOGO
WWWWCC Here you can see some informa�on about this Area AR Naviga�on Game, AR image, Tasks
Home For you
“For You” Page
Funny Lychiwan
Login NO
Final Design
Se�ngs Here you can see your route and other routes and some social informa�on
EASY LEARNING
Background
Research
Field Research
Comprehensive Liberal Arts
Information & Blue Sky
Observation & Interview
In China, the Na�onal College Entrance Exam is divided into arts and sciences, and the Comprehensive Liberal Arts include history, geography and poli�cs.
Information Contents
Observation I observed a geography course(120 mins), mainly focusing on the teaching methods of teachers, students' reactions and the interaction between them.
Time
Rela�ve pla�orm
WWWWCC The proportion of comprehensive questions in the exam 50(%) 30
The le� chart shows that the number of such ques�ons has been increasing.
20 10
POLITICS
Comprehensive ques�ons: contain knowledge of poli�cs, history and geography at the same �me.
40
EASY LEARNING is a comprehensive app designed for college entrance examination liberal arts students and users who interested in politic, history, and geography
Exam characteris�cs
HISTORY
2015 16 17 18 19 20
Student learning approach
learn the three courses together
2:8
learn the three courses separately
GEOGRAPHY
More students prefer to study separately.
Trends and features of the exam
-Pay close a�en�on to hot social issues -High comprehensive degree among the three courses Design opportunity
-The connection among three courses for Chinese liberal arts students is closer. However, students don’t have a platform to study these courses together. -This project aims to design a platform integrating the three subjects to help students learn better.
Mainly focus on contemporary and current events in China
Mainly focus on The history of the world from ancient to modern �mes
Mainly focus on Physical and human geography, the analysis of world geography
Space
Case study
Events integra�on Time
Space
Case study
Events Integra�on Time
Space
Case study
Reports
website
News
App
Events Ques�on bank& online course
Geographic Games& journal so�ware
Events Integra�on
Blue Sky
-Combine the history and geography throught map
-Provide many teaching and study methods -Provide professional lecture
-Interes�ng phenomena or events
Design Orientation
-Provide case study
-Combine study with games or interes�ng ways -Provide of tests and ques�on types -Provide test predic�ons
The product needs to be diverse, not only providing learning functions, but also containing comprehensive sections.
Target user -Students who choose liberal arts in the college entrance examina�on -People who want to acquire the liberal arts on their own -People who want to strengthen their ability to think and learn
Finding
Style
• Feedback for students(interac�on) to let them know their study situa�on • Combine three courses • Knowledge transfer • Personalized deliver methods or ques�ons(customized) • Combine knowledge with interes�ng or familiar things
-interac�ve -fun -contracted
Interview Then I interview the teacher and two students(one with good grades and one with worse grades)
Functions-with details -Customized content deliver
-Push reading content according to students' preferences -Push content according to students' learning situa�on
-Self-Learning
Teacher
Student 1-good
Student 2-worse
“The integra�on of the three subjects can help students to think more.”
“I usually summary knowledge frame.” “I study three courses together.”
“These subjects are boring.” “I don’t know how to study.”
Points to consider •The APP’s style will be interesting and interactive •The knowledge’s order will match the student's situation •There should be interaction between app and users •Add the feedback function
-Poli�cs, history and geography inclusive learning -Different main line of three subjects inclusive learning -Test of learning outcomes
-Exercising
-Games related learning -Ques�on bank -Case study and solu�on skills -Wrong ques�ons collec�on
-Relaxing
-Games related learning -Rela�ve films, magazines and so on
Service Blueprint
Information Architecture
Testing
Learning Process Login YES
Evidence
Have Account?
NO
NO Hot Events for you
YES
Customized contents for you
Wars
Archaeological relics
Spectacles
Test Answer and Analysis Learning feedback Share in the community
Relaxing
Exercise
Set learning �me Choose study ways Time+Plate
Home page
Learning page
Time page
Various contents
My Account
Set learning preferences, and situa�on
lunch APP
Enter the homepage
Click “LEARNING”
Set study �me
Choose one content you prefer
Customized learning content Different learning contents are set for different basic groups
One of the features of this product is to break the tradi�onal learning mode and integrate poli�cs, history and geography for learning. It provides six learning methods: 1. Time+Plate: Knowledge points are connected by �me and place. Users can learn through this module by choosing a specific �me and place. 2. Wars: The knowledge points are connected by various wars. 3....
Item bank
Course
Grade
“Learning”
Student learning situation and preferences
Ques�on analysis and new case studies
Sharing learning dura�on,content
Summarize wrong ques�ons
Check in a�er finishing
Solu�on skills
Knowledge Structure
Different types of Questions
Learning experience and learning summary, etc
Case study Explain solving method through case study, and then push related topics Customized
Follow the “Learning” framework Follow different courses Follow timeline
Exam ques�on forecast
University entrance exam outline
Hot question direction prediction Hot question type prediction
Current events and celebri�es Must-know case studies and derivative reading
Rela�ve informa�ons (lectures, guidance of collage selec�on) Interes�ng history
Marvellous Spectacles Important Address Films, Books... Learning games
Take a test
Line of interac�on
Prontstage
Assess and give feedback on your learning today
Provide you with answer analysis and wrong ques�ons solving guidance
Employee ac�ons
Celebri�es and events
Ques�on bank
WWWWCC Customer Journey
Learning
Learning situa�on and preferences?
Preferences screen
Create Account
Home For you
APP
Usability Test & Users’ Suggestions
Profile
This round of usability test adopts “Online Mode+Offline Mode”. The test form is simulation test, and users test the app based on the prototype diagram, information architecture and functions. Par�cipants: 4 4 high school liberal arts student: 3 other people(1 junior high school student, 1 science student, 1 college student) Results: Weishan: 9
History
Performance Se�ng
Cooperate with the third party
Technology
Appears
Login-in screen
Friends
Choose mode
Share
Casual
Ranking
Professional
Community learning communication
Efficient
Suggest learning �me
Suggest learning content
Display test que�ons for you
Provide similar case studies
Summarize your learning and search for content that suits you
Backstage Ac�ons
Assess your situa�on and calculate how much and what you should study
Prepare test ques�ons for you based on what you study
Let the experts proofread your tests and give explana�ons and sugges�ons
10
Lishu:
Data mining and data analysis
Third party coopera�on
Line of internal interac�on
Support Processes
Applica�on maintenance
Registra�on system
Data mining and data analysis
Timing system
Social system
9
9
9 8
9
8
discussed online
Learnability
0
9 9
6 0
8
10
Practicability
10 9
10
9
0
Provide study data
Calculate learning content, learning status and ranking
9 7
9
Line of visibility
Buy something
Online Course & Your Personal Teacher
Display study contents and func�ons
Yuying&Xiang:
7
9
Wrong Topic
Display suitable delivery for you
10
10
9
9
10
Content integrity Convenience Interest Interactivity
7 0
Sugges�ons:
Solu�ons:
•A: Set focus mode and add rewards¹ •B: Increase freedom of use2 •C: Clear priority order between functions, do not mislead users3 •D: Improve students' independent thinking, combine offline resources, and solve the limitation that APP can only output knowledge in plane4 •E:Give hints about the importance of knowledge5 •F: Increase monetization6
•A: Added the function of setting study time¹ •B: Add casual mode2 •C: Highlight the main function of the APP, and distinguish the function hierarchy3 •D: Provide third-party learning teachers and materials4 to break APP learning restrictions4 •E: Provide difficulty star reminder for the importance of knowledge points 5 •F: Cooperate with third party&add VIP mode6
Wireframe
Design Output
Wireframe with the Changes according to Suggestions
Storyboard 1
Output 2
Next
WWWWCC Casual Mode
Logo: mix together
VIP function6
Introduc�on, Registra�on&Login
“For You” interface and details
“Relaxing” interface
Get into trouble in the exam
“My account” interface F: Cooperate with third-party bookstores and teachers to increase APP profit6
Here are the exam ques�on forcast and current events’ case studies
“Exercise” interface and details
A:Your learning will be recorded and rewards
The learning sec�on adopts a more interes�ng form of expression, which will be combined with 3D technology. Users can freely rotate the earth to find the part they want to learn. In addi�on, the whole learning process will be combined with many interesting visual expressions.
User can share the learning stua�on in the community and interact
C: There are six independent learning ways to integrate the knowledge points of the three subjects through different clues A: Here the user can set the focus time1 and study with no bother.
D: Provide third-party learning teachers and materials4 to break APP learning restric�ons
Feel sad, find the paper contains three courses
3
4
Get desperate when study, need to review several books separately
Open EASY LEARNING, learn three subjects togeher
5
Next
Rotate the Earth
6
Give answer and analysis to the user.
“Learning” interface and details
The hints of knowledge’s importance
The third party summarizes and guides
Preview contents Feel easy
Finish test successfully
Study inference
Background
Research
Empathy Map
Nèi Juǎn(内卷)--“INVOLUTION”
DATA
Finding-To help “Involution-ers” realize their situation
Meaning in China recently
INVO-DOOR
It refers to a cultural pa�ern can neither stabilize nor change into a new form a�er it has reached a certain final form, but can only become more complicated internally. Students use it to refer to irra�onal internal compe��on or "voluntary" compe��on.
Involu�on--
16999
Overall average daily search index value
14886
Mobile average daily search index value
Who are we empathizing?
WWWWCC Top 10 Buzzwords in China in 2020
88726
Current situation-Education Involution Students or Employees
Occupa�ons or High scores or Great colleges...
Involu�on
INVO-DOOR mainly explores "Education involution", a prominent social phenomenon in China, through interactive installations- a chanegeable doorsill.
“Involu�on” Search Data
Highest peak value
According to baidu Index data analysis platform on August 25, 2021
Preschool educa�on In China, 60% of parents
The phenomenon of “involu�on” pervades Chinese society, especially in “985” universi�es and “996” companies
choose to send their children to preschool educa�on, so not lose at the star�ng line
Extra-curricular classes More than 70% of students a�end a�er-school cram schools on their days off, they do not want to fall behind
Involu�on Pressure More than 2/3 of the students felt they are under the pressure of “involu�on”
Education “involution” in China is becoming more and more serious. Most people sacrifice their rest time to study, but without a clear goal.
Persona-my roommates
“EDUCATION INVOLUTION” & Typical Example Culture of overwork or “involu�on”
Push others to work more
Everybody works more but cannot get higher scores and forget what he really wants
Working more to get higher scores
The teacher assigned 5000-word paper
People who got a perfect score didn't change, but everyone wrote more
Zhou Minxi,'Involution': The anxieties of our time summed up in one word. h�ps://news.cgtn.com/news/2020-12-04/-Involu�on-The-anxie�es-of-our-�me-summed-up-in-one-word-VWNlDOVdjW/index.html Manya Koetse,The Concept of Involution in Chinese Social Media. h�ps://www.whatsonweibo.com/the-concept-of-involu�on-neijuan-on-chinese-social-media/
Many students write 10,000 words to get be�er grades
Others chose to write 10,000 words to avoid ge�ng too low
Name: Jing Han Age: 21 Major: Business English
Love of this major learning willingness learning frequency
XXX wrote another paper of 3000 words and finished 5 papers. Five-year-old genius programming games.
More students are forced to join in “involution”, studying hard, but not know why, or even learning things that they don't like or need to.
My friend took his own life because he lost the compe��on.
Take the GMAT, memorize the words
Join “Neijuan (“involu�on”)
Follow passion and work hard
“I don't like my major, I like to go out and play, but people around me are studying every day. When my roommate gets up early to study, I will feel anxious and start to study.” Problem statement
What is their role in the situa�on? --Par�cipants, promoters, resisters.
Keep moving towards her goal
Come to library to catch a seat
What do they want to do differently? •Choose to “lie down”, and then ac�vely strive to achieve their own.
--Students who are in “Educa�on Involu�on”
“I get anxious when others become be�er.”
WHO
Students try many �mes in order to get a higher score
WHAT
HEAR
SEE
DO
SAY
Everyone goes to take various cer�ficates
“How can this stop?”
THINK AND FEEL
“I’m so �red.” “I feel like I deviated from the path I should have taken.” “Tired, anxious, not worth it, no light ahead of life.”
“Want to escape from this environment”
“I can’t help to try to compare with compe�tors on some unnecessary stuff.”
GAINS
PAINS Emotion
Tired
Action
Do something don’t want to do
Goal
Lose goals
Anxious
“Neijuan seems no end”
“I ignored what skills they should sharpen.”
Under great pressure
Get lost in “involution”
Unvoluntary
Design a product to show the process of “involution”, to help and warn “Involu�on-ers” that: Do not to forget the original purpose when you are in the center of storm
Competitive Products
Expression Analysis
Design Orientation
To find a proper breakthrough point
Benchmark
Details High attractiveness
Installations
WWWWCC
Run Counter
Basal Body “Involu�on”
Elysium
Sight+Mo�on On-screen real-�me interac�on
Sight +Hearing
Sight+Hearing +Touch+Projec�on
Virtual Reality
Immersive Experience
Concepts
Sa�rizing the “Involu�on” caused by the scoring system everywhere in society
Using VR to show the current society is full of “involu�on”, we can see the “involu�on”
Making people feel the conflict between inner and society, realize their passive posi�on
Reflec�ng the boundary between man and machine, people are involuted
Features
When the person runs, the screen starts scoring
When wears VR glasses, all are people who are reading and learning
When enters, it is a closed world filled with admira�on for the society
When a man starts the machine, the line between man and machine blurs
Forms
Functions
Sa�re present situa�on
Help to understand situa�on
Transparent Society
Conclusion
Sight+Hearing +Touch
To help “Involu-
Immersive Experience
Provide solu�ons
2D
3D
Micro-film Installations Photography and comics Anti-involution products
The expression forms are more attractive, 3D become a trend. There are more installa�ons. For my project, I will combine the two factors.
Low attractiveness
Singlesense
Sight+interaction Sight+hearing Sight+touch+hearing VR
Pros
•Immediacy •Interac�vity
•Crea�vity •Immersive
•Interes�ngness •Playability
Cons
•Counter-intui�ve
•Low Interes�ngness •Low Interac�vity
•Abstract •Low Interac�vity
•Abstarct •Low Interac�vity
Products should consider subject-matter intuitive, useful, interactive, and interesting.
Touch+Sight(Game) Clear and direct(theme) Useful Interac�ve Interes�ng
Touch+Sight+Hearing
Multisenses
Installa�ons are more combined with
multi-senses and interactivity.
Low interactivity
Expression
•Interes�ngness •Playability •Interac�vity
Conclusion
High interactivity
VR
tion-ers” and others better realize “Involution”, the combination of sight and interaction will be more intuitive to express the theme. At the same time, it will be interesting, interactive and useful.
Targeted people: People who are involved in educa�on involu�on.
Function: Help people to understand the situation of “education involution” •Pay more a�en�on to people’s ac�ons and goals •Let them know how the external drive affects the internal drive and then influences their ac�ons and goals Expression form: A installation combined sight and interaction. •Interac�ve •Clear and direct •Useful •Interes�ng
Ideation
Design Concept
Design Development
Bluesky-Three main directions
Use tag + recognizer + doorsill to show the “involution”
Process
Experience-Make the students experience the involution process
Display-Identify and display the degree of students' involution, and then drives it Screen interaction Sensor monitoring The screen interacts with the ac�on, showing the cells
Make an image based on your movements of ac�on
Running water light
Doorsill: An item of clothing that can be affixed with tags
INVO-SHIRT: An item of clothing that can be affixed with tags
Details
1
RFID Recognizer(Radio Frequency Iden�fica�on)
2
Computer--Arduino Coding(Control Microcontroller)
3
Doorsill (With Stepping Motor controlled by Microcontroller)
4
INVO-Shirt (With Radio frequency Signal)
5
Arduino Microcontroller
•Arduino Nano V3
WWWWCC Recognizer: A recognizer that iden�fies the number of tags
TAGS: A tag used to indicate a student's current achievement
2
4
1
5
Radar detec�on device
Ligh�ng and shape changes according to the distance of the person
Ligh�ng changes according to the ac�on
Light and body action
Audible and visual arts
Find the dark place and shine
Helmet. The world will become black and white when you put on
Beats the user's heart at the same
frequency Sensor monitoring
Play music according to the movements of ants in ant farm
Wearable interactive
Display different content according to pressure
Make posters based on your ac�ons and objects
It shows the emo�on behind the mask
Simulate cardiac resuscita�on
Interaction game
Shows the shape of �des
The sound of clapping controls the ac�ons of the game character
3
Technology principle
The threshold, when a person ranks higher, etc., the threshold will lower.
Input
Recognizer
Two tags
Wearable-Show your involution degree, and then continue to involute
High Doorsill
Code
Six tags
Low
Interact RFID Tag
the weight is a warning
The tags (with weight) on the cloth shows learning level
Light bands on the clothes indicate different levels of knowledge
When a person has good achievements, she will get corresponding tags to s�ck on the clothes. When she enters the door, the recognizer will adjust the height by the number of tags. The more tags a person has, the lower the threshold is.
Output
Programming interaction Computer process
Identify label quantity
RFID Sensor
Arduino
The stepper motor moves The doorsill height changes
Doorsill(with stepper motor)
Receive the radio frequency reader informa�on to the computer, and then issued the specified instruc�ons to the stepper motor
•Stepper motor-PLC mo�on control Control doorsill height
•UHF RFID Reader
Iden�fy the RFID tags
•RFID Tag
Visualize the achievementss of students' “involu�ons”
•Expansion Sensor Shield Module For Arduino Nano
Coding
1
2
3
4
5
Stepper Motor
PS: Using auidino, part of the code has been covered up for lack of space
Prototype Material preparation
Output
Testing
Final
To test the effectiveness
Click on this website to see a video introduction: https://youtu.be/pFQm0QMjQYw
Person 1
Get higher GPA Obtain more certificates
“I think this process is very interesting, and really let me feel ‘involution’ , I even want to go back to continue learning immediately to get more tags”
WWWWCC Publish more papers
Join in more activities
Get better athletic performance Take more courses
INVO-shirt
Person 2
Making process
“This doorsill reminds me of the current situation of ‘involution’ in our school. Only when you can do almost everything, can the doorsill become lower.”
RFID Reader Doorsill
Stepper motor
Wire connec�on
Import the code into Arduino
Test the process
Arduino+ Computer
Person 3
Storyboard
1
2
5
6
A has good grades, TEM-4 certificate and Merit Student
So she got six tags
3
When she entered, the doorsill was low
4
B has fewer tags, so the doorsill is high, she felt stimulated.
“I think this is a very good way to represent ‘education involution’, and it makes me understand this phenomenon intuitively.”
Use wooden s�cks and paper as a doorsill
Final product: “ INVO-Doorsill”
•The installation is effective. It can let “Involution-ers” feel empathy and realize their “Involution” situation.
Then B began to try to get more tags, even learning when walking
Finally, she got more various tags
7
The doorsill became very low
8
She flet confident and come to find A to compare and show off
Filed Research-Hecheng Primary School
Background
LEFT THE WELL-BEING FOR THE LEFT-BEHIND
LEFT THE WELL-BEING FOR THE LEFT-BEHIND is a teamwork game for Chinese left-behind children to improve their learning and well-being
The left-behind children(in China)
Problems that most left-behind children tend to encounter?
In 2019, I went to Jiangmen city, Guangdong Province to support teaching. During this process, I met a special group, left-behind children. Their parents are absent in their daily lives.
Psychological disorder
Hecheng Primary School
Teacher Interview
A�er the previous research, I came to Hecheng Primary School in Jiangmen to field research and further inves�gate in these four aspects .
To know more details about the le�-behind children from the four perspec�ves men�oned before, I interviewed three teachers.
WWWWCC Left-behind children refer to rural registered minors under the age of 16 whose parents work out or one of whose parents work out of town and the other has no guardianship ability and cannot live with their parents normally(in China).
60% miss parents
42% don’t like communica�on
29% have few friends
41% don’t join in ac�vi�es
•The total number of students in Hecheng Primary School is 436 •The proportion of leftbehind children is 40% •The infrastructure is poor and there are not enough teachers •The traffic is very inconvenient
•High risk of Emo�onal instability, character defects, lack of emo�on Education problem
Current situation of left-behind children
•High dropout rates •Numerous viola�ons of discipline •Backward educa�onal resources
Total number
Faint legal consciousness
The number of left-behind children in China was 6.436
million
Age distribu�on 30% 25% 20% 15% 10% 5% 0%
Le�-behind child carers
96%
In the care of grandparents
4% In the care of rela�ves
7 8 9 10 11 12 13 14 15
The number of left-behind children in China is not small. Most of them are between only 9 and 14 years old, and most of them are taken care of by grandparents.
Hu, H., Lu, S., & Huang, C. C. (2014). The psychological and behavioral outcomes of migrant and le�-behind children in China. Children and Youth Services Review, 46, 1-10. 吴俊林,及若菲,陈胡丹,王新森,白雪琴,王慧玲... & 黄国平.(2019).中国农村留守儿童心理健康及相关因素的研究现况. 四川精神卫生(03),277-281. doi:CNKI:SUN:WANT.0.2019-03-020.
•Public disorder •Rate of juvenile delinquency increase
•What are differences between le�-behind children and others? •How is the psychological state of them? •What do you think of the hygiene, study and safety of them? •What is the frequency of violence related to them?
Headmaster Liu Tenure: 10 years Course: Math
•Homework completion quality of the le�-behind student is low •Some of them have psychological problems •The health and hygiene of them is not bad.
Teacher Wang Tenure: 3 years Course: Chinese
•Some left-behind children will linger after school •A small number of le�-behind children have behavioral and educational problems •The school lacks ethics courses
Teacher Zhao Tenure: 0.5 years Course: PE
•The school organized some health activities and fire escape activities •The school will contact a psychologist if the child has psychological problems
Stakeholder mapping- From well-being perspective Jiangmen Municipal Human Resources and Social Security Bureau
Jiangmen Municipal Transportation Bureau
Well-being • Low level of well-being • Emo�on absence • Study plight • Low a�en�on on personal hygiene and health • Violent accidents: school bullying, etc
Jiangmen Municipal Justice Bureau
How Might We?
National Institute of Education Sciences
Pay more attention on the wellbeing of the left-behind children
Questions-target the left-behind children:
General Situa�on
Juvenile Prison
Home for Left-behind Children
Relatives
Friends
Jiangmen Hospital
Neighbors
Jiangmen Municipal Civil Affairs Bureau
Summer Camp
Shuanghe Hecheng Community Primary Service Center School
Jiangmen Welfare Agency
Left-behind Children
Actual Carer Jiangmen MuniciLocal pal Medical Teachers Insurance Bureau SCUT volunteers
Jiangmen Municipal Urban-Rural Development Bureau
Jiangmen Committee of the Comunist Youth Leagure of China
Jiangmen Municipal Education Bureau
Parents
Mental Health Conselors
Volunteer Teachers
Jiangmen Women &Children Center
Jiangmen Municipal Culture, Radio, TV Bureau
Jiangmen Rural Agriculcural
Jiangmen Municipal Public Security Bureau Jiangmen Municipal Finance Bureau
Classmates Jiangmen Chemical Factory
Questionnaire
Conclusion Le�-behind situa�on
11 years old 12 years old
11
5
Other situa�on
2 26
11
9 years old 10 years old
Normal families
8 6
27 16
Detailed situa�on of the le�-behind
Le�-behind students
2
Mild le�-behind: Contact parents once a week Moderate le�-behind: Contact more than a month Severe le�-behind: Contact once or twice a year
Observation Then I observed the PE situa�on of the le�-behind children in the ques�onnaire •Personality differen�a�on, lack confidence. •Eager to get the attention in class from teacher. •One was excluded by small group (7-8 girls) •Weak communication skills, lack social skills. •Par�cipa�on in course is rela�vely low.
Student Interview 5 le�-behind students
3 normal-family students
“I need to take care of my younger brother a�er school.” “My brother is a senior in high school, but he needs to go working.”
“There is a classmate in our class, her mother doesn't stay beside her, and she never talks to us.”
Second Research
How Might We?
Literature Review
Psychology
A total of 50 people from three classes were selected to investigate the overall left-behind situation Age distribu�on
Insights
Conclusion of the whole field research
Le�-behind children have emo�onal problems such as high pressure, low self-esteem and lack of security
Typical Issues & Research Interview & Research
Here are some detailed problems in Education and psychology
Education Issues Caused by Psychology Low learning enthusiasm.
“Le�-behind children tend to
Lack of learning mo�va�on
be more sensi�ve and self-abased, easily feeling that others look down on them
WWWWCC Suicide
1. Compared with children from ordinary families, le�-behind children may have psychological problems: withdrawn, emo�onal problems, high pressure, more sensi�ve, and weak social communica�on skills. 2. There will also be differences in education: low par�cipa�on in class, low learning quality, low learning enthusiasm and less �me to study. 3. These can lead to a low level of well-being for them.
HMW
Psychology
HMW
Educa�on
HMW
How can we help left-behind children to better control their emotions and have a healthier psychological state
Au�sm
Le�-behind children have social difficul�es and anxiety, it’s hard to integrate into classes and making friends
How can we help left-behind children learn to express themselves and get along with others more naturally and have healthier relationships
Due to some behavioral problems, the quality of educa�on for le�-behind children is rela�vely low How can we find the causes of left-behind children's poor learning situation and improve it
Self-abase ment
Doctor Chen Local psychiatrist
Social anxiety
Teacher Liu Headteacher
Short study �me
Skip class
Smoke &Drink
Bad study habits
When encounter setbacks in learning, they will be self-denial, and then avoid learning, and low par�cipa�on in class.
and being more emo�onal.”
Confused
Depression
Low self-esteem and self-efficacy.
Low concentra�on in class
serious the degree of le�-behind, the worse their scores will be.
Score Sheet
Problem Defination Left-behind children face educational difficulties, and there is a strong correlation with psychological and emotional problems.
Rela�ves
Le�-behind children find it difficult to feel the harvest in learning and are addicted to sa�sfying products such as digital games.
Parents
The le�-behind children
Social anxiety.
It difficult for them to establish healthy rela�onships in school.
Friends Grandparents
Structured Interview with contrast
Neighbors
I interviewed three different students for a structured control interview.
This is a final Chinese and mathema�cs Score Sheet of local students.
Le�-behind children generally have poor scores and are posi�vely correlated with the degree of le�-behind. The more
The figure below shows the social network with two centers, le�-behind children and community service center, and the strength of connec�ons with relevant stakeholders. Teachers
Low sense of achievement.
“Le�-behind children in class have low self-esteem, obvious social problems and will be excluded. It’s hard for them to concentrate in class. Besides, their grades are rela�vely low.”
Social Circle
Child Zhang
Child Li
Child Yang
Personal Information
Left-behind Child Good grades
Left-behind Child Bad grades
Non Left-behind Child Good grades
Interview Results
“Good grades will make my parents happy, give me confident. I go to community service center a�er school.”
“I hate studying, I can't understand the class, my classmates are unfamiliar. I felt happy when I was praised at service center.”
“My parents will supervise me to finish my homework every day. If I do well in the exam, I will be rewarded.”
Some Elderly People Community Service Sta�on
Volunteers(mobile)
Community Workers
Guangzhou Government Photos in the service center
The main problems of left-behind children's learning difficulties are lack of learning motivation, inferiority, and lack of immediate feedback in learning. They play after school at community service stations, which meet some of their emotional needs.
Persona Mike
Name: Occupa�on:
User Journey Map & Brainstorm
User Flow & Solution
One Day of a left-behind child
Study Game- “LEFT WELL-BEING FOR THE LEFT-BEHIND”
Students
Age:
Male
Gender:
Feeling “I don't like learning, and I tend to reject learning because of nega�ve emo�ons such as inferiority and social fear.” Bio: Mike is a le�-behind child who lives with his grandparents. His grades are not good. He lacks mo�va�on to study, lacks concentra�on in class, and he does not finish his homework carefully a�er class. He always went to the community service sta�on to play games with his friends whenever he had �me. Interests:
Features:
Play games
•Hate study
Have sancks
•Don’t write homework
Play skateboard
•Social fear and inferiority
GAME SETTING
Le�-behind children in the community service center reached the emo�onal peak, a�er leaving the mood decreased significantly
11 years old
Doing Stage
Thinking
Pain Point
get up
Main quest - •players complete daily learning tasks •exchange for dice-shaking �mes according to the comple�on of task •move on the game map according to dice •arrive to the final des�na�on •in exchange for desired gi�
WWWWCC go to school
hand in homework
HOME
•Anxious. •Agitated. •I don't want to go to school. •I don't want to communicate with my classmates and teachers.
•Against school and study •Lack of mo�va�on •Feeling down at school
have classes
over classes
SCHOOL
go to community service center
play or do homework
COMMUNITY SERVICE CENTER
•I haven't finished my homework. I don't want to do it. I can't write it. •I'll be scolded again. •Class is so boring. •I don't know what the teacher is talking about.
go home do housework HOME
•Happy! •Go play games and watch the old play chess here. •No more studying at last. •Aun�e is so kind and she chats with me, she always listens to me. •Play or do homework with friends!
•Social anxiety with classmates •Think they're not capable of doing their homework
•S�mulate and cul�vate users' interest in learning. •Improve users' self-awareness, overcome inferiority and social fear, and cul�vate self-confidence. •Help users develop good learning habits, complete homework.
Innovation
Opportunity Brainstorm
•Enhance the fun of learning •Improve companionship
•Build good social rela�onships •Provide a good place to study besides home and school
GAME+STUDY
in community service center
Des�na�on
Fragments
Side quest -
•collect fragments sca�ered randomly on the map •redeem them for mysterious gi�s
Basic rules:
-Two people a team -In the ini�al stage, each team has three �mes of dice-shaking and two random skill cards -Players receive daily learning tasks and roll dice to move on the map -When each team arrives at its des�na�on along the route, it is completed -Bonus achievement: Collect fragments and redeem them for mysterious gi� -Random rewards, penal�es, and fragments are encountered while moving around the map -Skill cards can be used during the game -The rankings are published weekly -There is a penalty for not comple�ng daily tasks
•Oh, it's �me to go home again. •I have to take care of my sister and do housework again.
Rewards & Punishments & Skill cards
•Lack of companionship •Emo�onal loss •Addicted to the game
Desired gi�
Punishments
Recite more words
Read one ar�cle
Transfer
Advance
Dodge
Recede
Freeze
Transfer punishment
Move forward
Avoid the punishment
Step backwards
Can’t move this round
•Build self-confidence •Increase interac�on with classmates •Ease resistance to study
¥100-200
Mystery gi� ¥100
Snacks
Can’t shake dice this round
Move points
Skill cards Do cleaning
The player may meet rewards, skill cards or punishments on move points
start Game Map
Dice
Rewards
Skill cards Goals:
Prototype
A�er finishing learning tasks, the player can shake dice to move on the game map
Fragments Complex problem
Special Situation •Set personalized task comple�on criteria for students with poor founda�on (customiza�on) To increased user •If a team finish the homework for a week, they can get three skill cards engagement •If a team ranks no. 1 for two weeks, they get a snack package •If a player moves three or fewer steps for three days, an addi�onal roll of the dice (guaranteed)
Skill Card Dodging
During the player’ round, the player can use skill card to help his team or prevent others.
Skill Card Receding
Skill Card Transfering
Skill Skill Card Card Advancing Advancing
A small test conducted to test feasibility
Model
User Flow & Solution
Testing & Feedback
Sketch & Model
User Flow
Short-term test(3 days) -for game logic tes�ng
Company Provide gi� fund sponsorship
WWWWCC Community Volunteers
Community Workers
Establish corporate social responsibility
Organize the game and assign tasks
Check the quality of task
A more orderly atmosphere of the center
MAIN
A�er school and come to community service center The le�-behind child (poor performance)
Join “LEFT WELL-BEING FOR THE LEFT-BEHIND” and set the desired gi�
Form a team with two peopple
Accept study task
Finish the task in exchange of dice-shaking �mes
Move steps based on the points of the dice
SIDE
CIRCULAR
Team up with another of poor grades and cooperate to get the gi�
Team member-another le�-behind child (good performance)
Supervise daily game processes
•Ease loneliness •Increase the sense of companionship
Arrive at des�na�on, get the desired gi�
Objects: Student a�ributes:
4 le�-behind children Two with good study performance, two with bad study performance and usually don’t do homework
Results:
Students were highly mo�vated and had a strong desire to win and lose. They completed their homework ac�vely in order to play games
Gameplay basically works
Medium-term test(15 days) -for effec�veness of this game
Collect the fragments and exchange for the mystery gi�
Objects: Results:
Former four children + two (good+bad performance) • Three teams all arrived at the des�na�on • The children with good grades offered to help the other in their team •The group with poor performance was more ac�ve in wri�ng homework and the comple�on rate was higher •The six formed good friendships •They hope to keep playing the game •One team collected the pieces •A�racted onlookers
Conclusion-This game is an effective way to improve well-being of the left-behind Study:
The le�-behind children were mo�vated to learn, and the comple�on rate of homework was significantly improved
Companion: Cul�vated team spirit, relieve the social fear of le�-behind children, establish a good rela�onship with classmates, and create a sense of companionship The Old in Center
Emo�on:
When homework finished, they got immediate feedback, and their resistance to learning was alleviated. With the help of teammate, they also alleviated the inferiority feeling generated by learning, and gradually built confidence
MULTIFUNCTIONAL WALKING-AID
Background
Research
Ankle Sprain
Questionnaire
User Journey Map
Problem Emerged
A ques�onnaire was made to inves�gate the specific situa�on of ankle sprain, it focus on university students in South China University of Technology, among with 249 valid par�cipants.
One day with sprained ankle
One day a�er class, I went downstairs happily to go to the canteen, but I slipped from the step, then I got a sprained ankle.
WWWWCC Recovery Dura�on
Q1: Did you ever sprained your ankle in college? Q2: Did your friends ever sprained your ankle? A1&2:
Q3: How long does it take to recover from an ankle sprain A3:
large proportion of students sprained ankles
Sprained ankle has brought a great impact on my life, both physically and psychologically. Therefore, I decide to do more researchabout it.
Research
Incidence of Ankle Sprain2
150 A�endance rate per 10000 120 90 60 30 0
Market gap
1. The incidence rate of ankle sprains is es�mated at at least 60.9 per 10,000 people 2. The age of high incidence is 16-24 years old(especially college students)
Currently, less than 20% of the products on the market are for young people with ankle sprains
10 15 14 20 19 -2 25 4 30 29 -3 35 4 40 39 -4 45 4 50 49 -5 4
Multi-FUNCTIONAL WALKING-AID is made for the ankle sprained to help them in daliy life. They can use it as a wheelchair and power it by themself or others.
Ankle Sprains in Students of SCUT
1.[ Clinical assessment of acute lateral ankle sprain injuries (ROAST): 2019 consensus statement and recommenda�ons of the Interna�onal Ankle Consor�um] 2.A graph of ankle sprains, taken from a Bri�sh survey.
Feeling
who have experienced whose friends have experienced who have not experienced
It took about half a month to recover.
The Physical Impacts of Ankle Sprains
Psychological Changes
Q4: How has the sprained ankle affected your life? A4: Inconvenient to wear clothes 16.9%
Q6: How does a sprained ankle affect your mood? A6:
26.1%
Cannot go in normal shoes
26.1%
Need help to bring food
51.3%
Have difficulty ge�ng out of bed
43.1%
Inconvenient to walk short distances
24.6%
Require tools in long distance
73.9%
Inconvenient to go upstairs and downstairs
30.8%
Unable to a�end classes as scheduled
9.23%
Other problems
Main physical problems: difficult to get up, inconvenient to walk, and inconvenient to go upstairs and downstairs.
Washing up
Having meals
Returning to dorm
“I want to get out of bed as usual.”
Thinking
“I don't want to bother others. How can I travel by myself?” “I want to walk fast and I don’t want to be looked strangely by others.”
Painpoints
•No way to use the foot •woke up with pain
•Met troubles when dressing •Couldn’t stand •Inconvenient to go toilet
Conclusion Painpoints(physical & psychological)
Main psychological problems: irritable, emotional gap, and thought they brought problems to others.
A�ending class
When the injured have to go outside, their moods get really bad
15-30days
s nge cha er Oth ely Lon rry ve Wo si� en ers Ov gile Fra ger on ap Str al g on o� Em bl e
The incidence of ankle sprain is high in college students, which has an impact on their life. However, there is a big market gap for related products.
Ge�ng up
7-15 days
ta Irri
Problem Statement
3-7 days
Doing
1.Travel inconvenience 2.Second damage 3.Need the help of others or crutches 4.Nega�ve emo�ons 5.Afraid of causing trouble to others 6.Crutches are too expensive
•Couldn't walk up and down stairs •Needed help •Get to class late
•Moved very slowly •Lined up unstably •Knocked down •Couldn’t keep balance
•Hard to go back without help •Sad
Solu�ons •Increase convenience(mul�-func�onal): Improve the travel speed Ensure the safety performance Ease the difficulty in going upstairs •Release the injured's emo�onal breakdowns: Add interes�ng elements Have an a�rac�ve appearance
Product & Marketing Research
Design Strategy
Sketch & Model
Benchmark
Orientation
Sketch Process
Expensive
Singlefunc�onal
Aesthe�c
Opportunity
Mul�func�onal
Notportable
Cheap
•Reduce the physical burden 1. Pain relief 2. Portable 3. Safety
WWWWCC Portable
A big market gap for the combina�on of low price and mul�-func�on crutches.
Opportunity
Unaesthe�c
Table Products
Testing & Feedback
Atrend to improve the appearence of cruthes in the market.
•Reduce the psychological burden Aesthe�cs
hot compress cheap meterials portable
•Improve cost performance Sharability
collapsible high speed
Brainstorm ergonomics
change the pressure points
pain relief
ice or hot compress
move without the injured foot
cheap light electric
“I think it is feasible. It is easy for the sprained to move. But you can reconsider the choice of wheels and how the product turns around.”
pain relief collapsible stable high speed
Final Sketch
“When I sit on it, it feels good, but the height is not very proper when it is used as a walking stick”
Move speed
stable
tutorial
safety
Safety
Products should consider cost performance, portability, speed and safety. Tools with wheels can increase speed and reduce pain. Tools with four support points are safer.
bionic
simple aesthetics
color
B. Change the texture to reduce the weight of the project
Person 2 C. Set an angle for the ver�cal bar to allow the user to exert more power D. Adjust the height
Model Making
Form Ⅰ--Si�ng
Cost performance
Person 1 A. Change the universal wheel into a direc�onal wheel
texture: light
portable
collapsible
cost performance sharability cheap meterials
Form Ⅱ--Standing
“Traditional medical crutches also use the upper limbs to move. This product converts the force of the upper limbs into the power of the wheels to increase the speed of movement”
Person 3 E. Adjust the structure to make the project more stable.
Engineering Drawing
Explosive View & Scene Graph Handrail-TPR material
Upper support frame-stainless steel
Final Design Shared Box school infirmary
Connection part-plastic Flexible button Behind support frame-stainless steel
HO
WWWWCC Handlewheel-ABS engineering plastics
Screen •Rent the product here •Watch relevant medical knowledge about how to deal with a sprained ankle •Find the address and contact informa�on of the coopera�ve hospital •Watch videos for how to use the product •See some ads here
L loca�on for shared walking-aid
TA SPI
teaching building
dormitory building
Middle support frame-stainless steel
Supporting frame
Spring Seat-oxford cloth
dining hall
loca�on for shared walking-aid
Back wheel
Remove a handrail, a�er tes�ng I find there is no need for it
B. Choose steel to make the product lighter
Control the speed
D. Adjust height through it
E. Change the chain into a gear to let the person save power A. Change the wheel into direc�onal wheel
C. Add an angle to make it more suitable
Connection parts screw
Connecting hexagonal prism Big gear Bottom support frame-stainless steel Small gear Front wheel Nut Differential mechanism Non-slip foot-rubber
Service Blueprint
Use it for long-distance travel
The injured recover, and return shared walking aid “Wow! I can run again and give it back.”
“It is very light, when I come out I can take it and it can be folded.”
Shared Walking-aid
The ankle sprained rent shared walking-aid “Oh! Here is a shared walking-aid, I can rent one directly.”
Pick-up place- Pick the walking aid Glass- See the walking aid here
Teaching Affairs Department
Transmission device Lower support frame-stainless steel
Use it to go to classes
“It can be changed in to a wheelchair. I can move by myself or other’s push. It can move very fast!”
Use it for daliy travelling
Use the walking aid for daily life “Wow, I can use it to help me when I in restroom.”
“It can use as a crutch when I walk up the stairs.”
Storyboard