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Portfolio 2017 (Shavonne Yu)

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DIMENSI In all mediums, it is always encouraged to make the piece as interactive, tactile, and engaging as possible. In my exploration of artistic practice, I toyed with the idea of dimension, where I pushed the limits of the material to make the best use of its properties in a way that breathes individuality out of its pores. From graphic design to social enterprise and virtual reality, I have an increasing interest in understanding spaces and how people interact with their environments. Learning to shape these environments and garner greater understanding in the psychology of design brings more depth to my present and future work.


ION


CAMPAIGN #ISEEVIOLENCE is the product of an assignment to create a thematic set of three post-cards on the subject of a campaign related to violence. This project addresses the cycle of domestic violence, utilizing striking black and white silhouettes and paper cutouts. Considering the flat, two dimensional qualities of the material, I went forward with the concept of cutouts to add interactivity to the piece, as campaigns extend beyond print media to the hands of the public.


A grandfather whips his son with a belt, threatening him at knife point. The son strangles his pregnant wife, who then falls into alcoholism and abuses her child. The tragic cycle of domestic abuse permeates the fabric of family ties over generations. The set of three postcards - while standalone still deliver the core message of the campaign - become more impactful upon combination.


The poster features a call to action - a call to speak out against violence when it happens. Long, shadowy hands reach out from the depths, cementing the thematic connection between the silhouettes on the postcards. On the back, a statistic corresponding to each card informs the reader of the direness of this issue. In a similar way, the three words in red connect together to form the statement “STOP THE CYCLE.� A social media hashtag lines the bottom of the postcard. Activists, or celebrities supporting the cause can pose with the poster, hashtagging #ISEEVIOLENCE to garner support.


MUNCHKIT Munchkit is your local lunchbox delivery service. Catered towards students aged 5 - 18, your children will always have a tasty meal made of fresh, sustainably sourced ingredients. Lunchboxes are customized to the child’s dietary restrictions and are delivered right to the family’s door every Sunday. 1st Place winner of UBC Startup Weekend, MunchKit provides a way to reconnect children with where their food comes from, engaging with them through both the food itself and the packaging that encapsulates it. Munchkit recieved the Social Impact award and was voted as Crowd Favourite. Honing in on the importance of locally sourced, organic, and balanced meals; educational comics, jokes, and photos of local farmers will be included in the lunchbox.


SAOTA SAOTA is a high-end architectural firm based in Cape Town, South Africa. SAOTA has an international footprint with projects on five continents, working as a firm of architectural designers and technologists, which include in-house CGI and marketing teams. As a company on the forefront of new technology, the virtual reality department within the company explored communication between architects. Within the virtual world, architects are able to have a greater sense of spacial awareness within their designs that cannot be achieved on a flat computer screen.


Mont Choisy, a client of SAOTA, requested a navigational resort map mobile application. Creating a template for future implementation, this application allows customers to easily view, favourite, and explore the variety of properties available. SAOTA VR became interested in rebranding their department as an entity within the architectural firm that engaged with the South African virtual reality community. Through Adobe Muse, the website included features such as slideshows, a dropdown menu bar, and a long scrolling layout. Conducting an analysis on the existing SAOTA website and VR app, a rehaul was conducted to improve easy user interaction and aesthetic value. The various UI components I created for the virtual reality application were also implemented.


LOGO DESIGN A brand’s logo is at the core of its values and image. Through the creative combination of various symbols, meaning is derived. Motus and Sakido are student-led initiatives addressing public speaking and environmental repurposing. Be Fit and Fueled (BFF), a local personal trainer, embeds themes of a cardiograph, best friends, and the mountains of British Columbia.


Protopark is a proposed business that facilitates the loaning and renting of private, individually owned spaces with drivers, thereby alleviating metropolitan congestion. At the start of my process, I wrote down key words as well as simple images representing the themes the client has noted. Finding symmetry and patterns within these symbols, I strove to create a logo that is unique and memorable.


CAR2GO SPLASH ART

This is one of the winning designs for the 2016 Car2Go Splash art contest. Assets were created in Photoshop and Illustrator. Inspiration was taken from the infamous Flying Ford Anglia from Harry Potter. Whimsical and lighthearted, this artwork highlights BC mountain ranges and the speed and convenience of shared transport.


GRAPHICS While graphic design is a two-dimensional medium, the work I create lives in a three-dimensional world. I often explore the use of blending modes to add depth and interest, as well as pushing the bounds of conventional design to capture student engagement. As graphic designer for Blank Vinyl Project and Unlimited Dance Club, the need for the creation of a large volume of work allowed me to freely experiment with different styles.


Blank Vinyl Project is a music initiative formed at UBC. Partnering with charity club Beneath One Sky, a fundraiser concert was held to raise funds for the homeless in Vancouver’s Downtown Eastside. As the event was struggling with ticket sales, I set out to create a more engaging and unique way to market the event. Designed for impact, the form of an origami house created a visual parallel between the purchaser and the cause they are supporting. The paper house represented the creation of places of refuge through the funds raised. The tickets were sold as a flat piece of paper, unassembled, thereby inviting the hands-on participation of the purchaser. The paper houses piqued the interest of passersbys, creating a dialogue between the customer and the seller. A symmetrical design assured that both clubs would have equal space on the promotional material. Because of the success of the design, the Beneath One Sky requested the same design to be implemented a year later, albeit with a different colour scheme.


In my senior year of highschool, I designed and won the vote for the school agenda cover, incorporating a retro, anayglyphic 3D effect into the work. Adding interactivity into the piece was important to me in order to have the cover stand out from previous years. The effect was implemented by shooting two photos at slightly different angles and combining them, colouring certain areas cyan and red. UBC Epic is the Enlightening Paper Inventions Club, differentiating themselves from the origami club in their 3D paper models and designs. Below is a t-shirt design incorporating folded, cut out letters, as well as the merging of the trail of a paper plane with a ‘cut here’ dotted line.


TRASH TO TRANQUILITY “Transform one everyday object into another everyday object. The big challenge: The original found object and the newly designed object must have a strong conceptual relationship. Do not use more than three materials and you may not add adhesive.�


Exploring the relationship between nature and the human, this class project contrasts the harsh, aluminum material of pop cans to Japanese bamboo fountains, which are often used to aid meditation. There is also a relationship between the disposable can and the invaluable, carefully crafted fountain - one contains liquid while the other simply allows it to pass through. A trickle of water enters the upper end of the tube, which accumulates and eventually moves down the tube’s centre of gravity past the pivot point. This causes the tube to rotate and dump out the water. The heavier end then falls back against the rock, making a sharp sound, and the cycle repeats. Because the project is made entirely out of aluminum cans, it became obvious early on that it would be impossible to build a pump to run the water through. Looking to nature, and thinking back to a recent trip to Japan, I crafted rain chains (also known as kusari-doi 鎖樋, literally meaning “chain-gutter”) out of metal loops, harnessing the rainwater that Vancouver is infamous for.


TRICK OUT THE TRIKE This sketch was the winning entry for the UBC Arts & Culture District ticket trike redesign contest. The design and build will be implemented by myself in 2017 with assistance from faculty. The submitted proposal included research behind possible materials and a proposed budget. Features include a pull-down projector screen, distressed paint, QR codes, living moss text, chalkboard paint, solar-powered lights, and convenient hooks to store customer belongings.


TRACK ER TrackER enables ER professionals to realize the full power of their own data by providing personalized reports on their patient’s outcomes. The 2nd place contender for the TELUS prize pack in Fraser Health’s 2017 Hackathon, TrackER is a proposed solution for ER doctors to learn what happened to patients that they diagnose upon admission, but never see again thereafter. It also acts as a competency service that help doctors evaluate other doctors on their accuracy and proficiency in the field.


In this interface, the ER doctor signs into the dashboard, and can immediately see their recent admissions. In the two columns, they can compare their provisional diagnosis they gave in the ER, as well as the discharge diagnosis. One is able to ‘star’ patients of interest, as well as click to see more details about the patient. On the left, patients can be sorted by date of admission, as well as by morbidity/mortality. The search bar on the top right can be used to find specific diagnoses. Red and green bars next to the patient’s name indicate a correct or incorrect match between admission and discharge diagnoses. Clicking on the patient triggers an accordion style box that contains detailed information such as the MRP contact, or whether the patient has returned from the same complaint shortly after being released (indicated by the term ‘bounceback’). Algorithms will pick up key phrases such as ‘ICU’ or ‘intubated’ and display them as tags on the right hand side, to support long-form data beyond the one or two word diagnoses. Beneath each match rate is a link to educational resources often used by medical professionals, such as UpToDate and QxMD. Additionally, annual competency reports will be provided to facilitate continued professional development.


COMICS Between the panels of a comic, a kind of time passes that spans brief moments to entire days. The comic form allows readers to infer what happens in between the lines of the panels. In comic art, comradery exists between words and image - one supports the other in a symbiotic relationship. The following comics explore the magic in everyday moments, as well as wordplay. Wordplay allows the reader to see more depth in a phrase’s initial meaning, bringing attention to the subjectivity and linguistic ambiguity.

Huddle!


Table Manners

Wingardium Leviosa

Sir Realist & Surrealist


MOBILE PHOTOGRAPHY “The best camera you have is the one you have with you.� In contemporary times, the cellphone camera can capture images more quickly and in higher quality than ever before, providing a invaluable outlet to take pictures of moments that would be missed otherwise. Because of the convenience and insconspicuity of a cellphone camera, the majority of my photographic exploration is mobile - capturing patterns and unique relationships between light and shadow in my travels.


PORTRAITURE A person’s expression is fleeting - while photos of buildings and landmarks can be recreated, the emotions felt in that moment by the subject and the photographer only exist within that time. I love capturing the genuine laugh, the solemn stare, and cries of joy of people in environments where they are comfortable. These smiles and brief glances are often lost in the enormity and bustle of everyday life.


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Portfolio 2017 (Shavonne Yu) by Shavonne Yu - Issuu