The project started with the aim of revitalizing Rasht's amusement park by identifying the strengths and opportunities and weaknesses and threats of the park on the swot chart, analyzing the data in the swot matrix, and setting the desired actions and goals. And finished with "gamification" design solutions for designing a coherent game according to user needs and creating a new and innovative environment with new technology tools such as virtual reality and augmented reality and mobile software, interactive rooms, and other exciting functions.
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gmail: sarahaqparast@gmail.com
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