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Visualization II 2019 Portfolio

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Santiago Hernandez New York Institute of Technology Visualization II Spring Semester 2019 Marcella Del Signore


01 Taxonomy of Edges, Contours, Planes and Color.

Cut-Outs and Planar Extracts Spatial Analysis and Taxonomy of Armatures. Edges, Geometric Centers, and Color Armatures Taxonomy of Volumes, Volumetric Vessels.

02 Site Formation

Performative Site Drawing Site Model

03 Exterior and Interior Environment

Outdoor Spatial and Exploration Conditions Indoor Spatial and Programmatic Conditions

04 Paneling system

Geometrical Variation Renderings Model


Taxonomy of Edges, Contours, Planes and Color. Cut-Outs and Planar Extracts Spatial Analysis and Armatures. Edges and Center Volumetric Vessels Models


Cut-Outs and Planar Extracts 2+3D Diagrams and Analysis of Edges, Contours, and Planes


Cut-Outs and Planar Extracts

Relationship Between Parts, Organization and Separation.


Cut-Outs and Planar Extracts Taxonomy of Colors


Cut-Outs and Planar Extracts

Color Zones and Transition / Axonometric Drawing


Spatial Analysis and armatures. Edges and Center

2D Diagrams of Armatures, Horizontal and Vertical Axis Intersections with Center


Spatial Analysis and armatures. Edges and Center Taxonomy of Color Armatures


Volumetric Vessels

Taxonomy of Volumes


Volumetric Vessels

3D Volumetric Axonometrics


Site Formation

Performative Site Drawing Site Model


Site Formation

Performative Site Drawing


Exterior and Interior Environment

Outdoor Spatial and Exploration Conditions Indoor Spatial and Programmatic Conditions


Outdoor Spatial and Exploration Conditions Outdoor Renderings


Indoor Spatial and Programmatic Conditions Indoor Rendering


Paneling system

Geometrical Variation Renderings Model


Geometrical Variation Patterns


Renderings

Elevation and Axonometric


Model


Programming in computational processes.

There were 5 presentations and a round table, which discussed technology in design. Each of the speakers brought forth their own and other research that represent designing via computational processes. Tom Verebes led us off by going into detail about disciplinary indeterminacy and Urban Projects. urban design, landscape urbanism, and architecture. Verebes gave his take on how these four components make up an urban city and how it influences the way people live and operate through an urban city. Christian Pongratz, another speaker, talked about textures, tools and robotic automation. showing us how he made robots to do very specific actions with materials. The HyperCell project which was an interactive design of Singular bodies that self-assemble and can perform and build architecture with a “mind of their own�. The project was a parametric design, in which the cells were programmed and given instruction on how to work and how to respond to outside regulations done to them It was very interesting how technology is taking to the maximum level to design in a more efficient way


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Visualization II 2019 Portfolio by Santiago Hernandez - Issuu