Page 1

Shot 1 Scene 1.1

Day

FOCUL LENGTH / shot size : Wide Shot

INT

Duration: 3

1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Shot 2 Scene 1.1

FOCUL LENGTH/shot size: Waist Shot OTS 1.

Sophie and Psychiatrist are sitting on couches facing each other Psychiatrist takes a sip of his tea. 2.

Character positions and movement, PER SHOT

Static seated positions, facing each other 3.

Camera position and movement, PER SHOT

SOUND AND EDIT CONTINUITY, PER SHOT

2.

Essential Production Design elements, PER SHOT

Fish Tank/ Tea cup

Duration: 8

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Character positions and movement, PER SHOT Static seated positions, facing each other

3.

Camera position and movement, PER SHOT Slow Track in to character/ OTS of Sophie on Psychiatrist

4.

No music/ Air-con and Fish Tank Sound/ Dialogue. 5.

INT

Sophie and Psychiatrist are sitting on couches facing each other Dialogue between two characters.

Static Tripod 4.

DAY

SOUND AND EDIT CONTINUITY, PER SHOT Fish tank starts to increase in Sound DB. / Intercut scene with reactions

5.

Essential Production Design elements, PER SHOT Fish Tank/ Tea cup


Shot 3 Scene 1.1

Day

FOCUL LENGTH / shot size Waist Shot OTS 1.

INT

Duration 8

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Shot 4 Scene 1.1

FOCUL LENGTH/shot size : Side Profile MS 1.

Sophie talking to Psychiatrist about her problems. 2.

Character positions and movement, PER SHOT

Camera position and movement, PER SHOT Slow Track in to character/ OTS of Psychiatrist on Sophie

4.

SOUND AND EDIT CONTINUITY, PER SHOT Intercut with dialogue scene. Fish Tank Sound starts to increase

5.

Essential Production Design elements, PER SHOT Fish Tank/ Tea Cup

INT

Duration 4

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie starts disconnect/ She cannot hear anything but the fish tank

2.

Static seated positions, facing each other 3.

DAY

Character positions and movement, PER SHOT Sophie seated/ looking at fish tank.

3.

Camera position and movement, PER SHOT Side Profile Static MS – PAN to Fish Tank

4.

SOUND AND EDIT CONTINUITY, PER SHOT Intercut with dialogue scene. Fish Tank Sound starts to increase

5.

Essential Production Design elements, PER SHOT Fish Tank/ Tea Cup


Shot 5 Scene 1.1

Day

FOCUL LENGTH / shot size CU of Sophie 1.

INT

Duration 5

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Shot 6 Scene 1.1

FOCUL LENGTH/shot size MS Cutaway 1.

Static Cutaway CU 2.

Character positions and movement, PER SHOT

Camera position and movement, PER SHOT Static POV of Psychiatrist on Sophie

4.

SOUND AND EDIT CONTINUITY, PER SHOT Fish Tank Sound is only sound that is heard. Intercut with reactions and dialogue.

5.

Essential Production Design elements, PER SHOT None

INT

Duration 4

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Cutaway of fish tank pump.

2.

Sophie seated in chair 3.

DAY

Character positions and movement, PER SHOT None

3.

Camera position and movement, PER SHOT Static Cutaway

4.

SOUND AND EDIT CONTINUITY, PER SHOT Completely immersed in sound of water and water pump. Intercut slo-motion with reactions.

5.

Essential Production Design elements, PER SHOT Fish Tank


Shot 7 Scene 1.1

Day

FOCUL LENGTH / shot size : CU of Face 1.

INT

Duration 5

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Shot 8 Scene 1.1

FOCUL LENGTH/shot size CU hands 1.

Disconnection from reality – Sophie can’t hear anything 2.

Character positions and movement, PER SHOT

2.

Camera position and movement, PER SHOT Static Cutaway

4.

SOUND AND EDIT CONTINUITY, PER SHOT Muted sound/ intercut with reaction of Sophie

5.

Essential Production Design elements, PER SHOT None

Character positions and movement, PER SHOT Sophie is still seated and static

3.

Camera position and movement, PER SHOT Static Cutaway CU shot

4.

SOUND AND EDIT CONTINUITY, PER SHOT Rapid intercutting sequence

5.

INT

Duration 3

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie’s hands /She is agitated and frustrated

Static Seated in chair 3.

DAY

Essential Production Design elements, PER SHOT None


Shot 9 Scene 1.1

Day

FOCUL LENGTH / shot size : Waist Shot OTS 1.

INT

Duration 8

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Shot 10 Scene 1.1

FOCUL LENGTH/shot size Waist Shot OTS 1.

Climax of Dialogue scene – leading to pilot title sequence 2.

Character positions and movement, PER SHOT

DAY

2 Characters static/ seated

Character positions and movement, PER SHOT 2 Characters static/ seated

3.

Camera position and movement, PER SHOT Continuing Track In. Slow Tracking motion

3.

Camera position and movement, PER SHOT Continuing Track In. Slow Tracking motion

4.

SOUND AND EDIT CONTINUITY, PER SHOT Intercut with Dialogue sequence and reactions

4.

SOUND AND EDIT CONTINUITY, PER SHOT

5.

Essential Production Design elements, PER SHOT None

Intercut with Dialogue sequence and reactions 5.

Duration 8

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Climax of Dialogue scene – leading to pilot title sequence

2.

INT

Essential Production Design elements, PER SHOT None


Shot 11 Scene 1.1

Day

FOCUL LENGTH / shot size Waist Shot OTS 1.

INT

Duration 5

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Shot 12 Scene 1.1

FOCUL LENGTH/shot size : Extreme Wide Shot 1.

Sophie’s final dialogue/ leading to Swish pan and Pilot Title 2.

Character positions and movement, PER SHOT

Camera position and movement, PER SHOT Slow Track in OTS of Psychiatrist on Sophie

4.

SOUND AND EDIT CONTINUITY, PER SHOT

2.

Essential Production Design elements, PER SHOT None

Duration 6

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Character positions and movement, PER SHOT Sophie runs from Left To Right, and exits frame , tackling the mascot.

3.

Camera position and movement, PER SHOT Static Extreme Wide Shot

4.

SOUND AND EDIT CONTINUITY, PER SHOT Pilot Score Music / RAGE !! Slow Motion Editing Style/ Pilot Title Superimposed text comes on screen: “TYPICAL”

Dialogue. Intercut scene with other track shots 5.

INT

Sophie tackles mascot who is giving away RICA flyers in the mall

Static, Seated 3.

DAY

5.

Essential Production Design elements, PER SHOT Mascot/ Flyers flying everywhere as she tackles him


Shot 13 Scene 2.1

DAY

FOCUL LENGTH / shot size MS of Hawker 1.

EXT

Duration 4

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Shot 14 Scene 2.1

FOCUL LENGTH/shot size 1.

Montage intro- Hawkers on the street EXT Home Affairs 2.

Character positions and movement, PER SHOT

Camera position and movement, PER SHOT

2.

SOUND AND EDIT CONTINUITY, PER SHOT

3.

Essential Production Design elements, PER SHOT Hawker Stand

Character positions and movement, PER SHOT

Camera position and movement, PER SHOT Tracking / Panning / Static/ Cutaway

4.

EDIT montage/ Music score/ Taxi’s and EXT foleys. 5.

Duration 3

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

None

Hand Held Moving and Panning with action. 4.

CU

EXT

Cutaway of Food that They are selling/ Amplifies RSA relevance.

People walking around/ Hawkers selling his stuff, seated. 3.

DAY

SOUND AND EDIT CONTINUITY, PER SHOT Music Score/ Edit montage

5.

Essential Production Design elements, PER SHOT Banana’s packed perfectly


Shot 15 Scene 2.1

Day

FOCUL LENGTH / shot size : Big MED - Close UP Cutaway 6.

EXT

Duration: 3

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Shot 16 Scene 2.1

FOCUL LENGTH/shot size: MED Shot 1.

Home Affairs Establishment 7.

Character positions and movement, PER SHOT

Camera position and movement, PER SHOT

2.

SOUND AND EDIT CONTINUITY, PER SHOT

3.

Home Affairs Sign

Character positions and movement, PER SHOT

Camera position and movement, PER SHOT MED shot Slight OTS/ Static

4.

Montage , music score 10. Essential Production Design elements, PER SHOT

Duration: 8

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Lady sitting behind her desk/ static.

Static Hand Held Cutaway 9.

INT

Black woman painting her nails while people are waiting/ Part of montage

None 8.

DAY

SOUND AND EDIT CONTINUITY, PER SHOT Montage / Score music

5.

Essential Production Design elements, PER SHOT Help Desk/ Nail Polish/ Dressed Desk


Shot 17 Scene 2.1

Day

FOCUL LENGTH / shot size MCU of Sophie 1.

INT

Duration 4

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie sits in the photo booth/ a Shot is taken/ Freeze Frame/ Sophie looks unhappy in her ID photo’s.

2.

Character positions and movement, PER SHOT

Shot 18 Scene 2.1

FOCUL LENGTH/shot size CU Cutaway 1.

Camera position and movement, PER SHOT Static Tripod/ ID photo camera POV

4.

SOUND AND EDIT CONTINUITY, PER SHOT Photo camera sound/ music score/ Edit montage-freeze frame effect

5.

Essential Production Design elements, PER SHOT Sophie in photo - booth

INT

Duration 3

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie’s ID photos coming out

2.

Character positions and movement, PER SHOT None

Sophie sits down in Photo Booth and a photo is taken 3.

DAY

3.

Camera position and movement, PER SHOT Static CU of Photo’s

4.

SOUND AND EDIT CONTINUITY, PER SHOT Montage and score music come to an end. Home Affairs Foley’s/ announcements and people walking and talking start to increase

5.

Essential Production Design elements, PER SHOT ID photo’s + Photo machine


Shot 19 Scene 2.1

Day

FOCUL LENGTH / shot size MS to OTS 1.

INT

Duration 10

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Steady Cam Track Shot/ Camera follows a man entering queue and camera continues to Sophie who is talking to black man in front of her.

2.

Character positions and movement, PER SHOT Man walking into Queue. Sophie in front section of Queue.

3.

Camera position and movement, PER SHOT Steady Cam/ HH . Camera Follow’s man into Queue, and continues tracking to Sophie.

4.

SOUND AND EDIT CONTINUITY, PER SHOT Sophie Dialogue starts after 3 seconds - low DB Dialogue volume rises when Sophie enters frame At the end Intercut with Master and Med Shots

5.

Essential Production Design elements, PER SHOT Home Affairs – On Set Dressing

Shot 20 Scene 2.1

DAY

FOCUL LENGTH/shot size Master FS 1.

INT

Duration 10

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Master Shot of Sophie Talking to Black man

2.

Character positions and movement, PER SHOT A lot of people standing in the queue. Sophie in the front with a black man. Living dynamic : extras walking past frame in FG and BG

3.

Camera position and movement, PER SHOT Hand Held Master Shot / Panning with Action” breathing” + camera ZOOM

4.

SOUND AND EDIT CONTINUITY, PER SHOT EDIT: Use for master intercutting / Sound: Dialogue+ living dynamic Foleys of Home Affairs

5.

Essential Production Design elements, PER SHOT Home Affairs – On Set Dressing


Shot 21 Scene 1.1

Day

FOCUL LENGTH / shot size MS/MCU Sophie on CAM 1.

INT

Duration 4

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Shot 22 Scene 1.2

FOCUL LENGTH/shot size: TILT down MS 1.

Sophie on Camera + Dialogue 2.

Character positions and movement, PER SHOT Static Seated

3.

Camera position and movement, PER SHOT

SOUND AND EDIT CONTINUITY, PER SHOT

2.

Essential Production Design elements, PER SHOT None

Duration 4

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Character positions and movement, PER SHOT Sophie on bed/ Psychiatrist standing beside it.

3.

Camera position and movement, PER SHOT MS of Psychiatrist/ Tilt Down to Sophie’s back onto Rocks

4.

Black Slug Transition/ Dialogue 5.

INT

Psychiatrist standing with warm rocks. He puts them onto Sophie’s back. Camera Tilts down from a Medium Shot of Psychiatrist onto Sophie's back.

Static Tripod 4.

DAY

SOUND AND EDIT CONTINUITY, PER SHOT Intercut Dialogue with Facial Expression in Shot 23./ Steaming massage room Foleys’ Music Score – Radio Playing softly.

5.

Essential Production Design elements, PER SHOT Hot Rocks/ Towels/ Acupuncture SET/ Bowl of noodles/ Tea cup


Shot 23 Scene 1.2

Day

FOCUL LENGTH / shot size CU Expression 1.

INT

Duration 3

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Shot 24 Scene 2.2

FOCUL LENGTH/shot size: MCU of Sophie in Queue 1.

Sophie’s Expression as the hot rocks come on her. 2.

Character positions and movement, PER SHOT

2.

4.

SOUND AND EDIT CONTINUITY, PER SHOT Hot Rocks Sound Foleys are Vivid/ Black Slug transition to Scene 2.2

5.

Essential Production Design elements, PER SHOT None

Duration 4

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Character positions and movement, PER SHOT Sophie in Queue, living dynamic: People walking past frame, Queue moving forward.

Camera position and movement, PER SHOT Static CU of her facial Expression/ underneath / next to massage bed.

INT

Sophie is getting agitated in Queue

Static/Sophie on massage bed. 3.

DAY

3.

Camera position and movement, PER SHOT Static MCU of Sophie in Queue. Slight High Angle

4.

SOUND AND EDIT CONTINUITY, PER SHOT Foleys of flies buzzing/ people talking/ baby crying softly

5.

Essential Production Design elements, PER SHOT None


Shot 25 Scene 2.2

Day

FOCUL LENGTH / shot size : MS of Sophie 1.

INT

Duration 5

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Shot 26 Scene 2.2

FOCUL LENGTH/shot size : Hand Held OTS 1.

Character positions and movement, PER SHOT Sophie is 3rd. Black man Second.

3.

Camera position and movement, PER SHOT

INT

Duration 4

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT OTS of person behind Sophie. Sophie + Black Man’s head in frame

The Queue is moving forward She swats away flies and gets more agitated. 2.

DAY

Queue moving forward. Black man walks to counter. 2.

3.

Character positions and movement, PER SHOT Everyone is moving forward/ Sophie is next, she walks to counter after Black man left. Camera position and movement, PER SHOT Straight Angle Hand Held OTS of person behind Sophie.

Hand Held MS of Sophie as the Queue moves forward 4.

SOUND AND EDIT CONTINUITY, PER SHOT Intercut with Master Shot/ Dialogue

4.

SOUND AND EDIT CONTINUITY, PER SHOT Home Affairs Foleys/ “ NEXT” intercut with Master # 27

5.

Essential Production Design elements, PER SHOT None

5.

Essential Production Design elements, PER SHOT NONE


Shot 27 Scene 2.2

Day

FOCUL LENGTH / shot size : Loose Med Shot 1.

INT

Duration 6

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Same Action as Shot 26/ This is a Master for Editing purposes/ Sophie walks to Counter

2.

Character positions and movement, PER SHOT Sophie walks to Counter/ Clerk Shuts The Window to go for lunch.

3.

Camera position and movement, PER SHOT Straight Angle Hand Held Loose MS PAN with Sophie Walking

4.

SOUND AND EDIT CONTINUITY, PER SHOT Window Closing/ Announcements/ Home Affairs Foleys/ Intercut with Shot 2829

5.

Essential Production Design elements, PER SHOT None

Shot 28 Scene 2.2

DAY

FOCUL LENGTH/shot size: POV – Clerk MS 1.

INT

Duration 4

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Clerk Shut the Window/ Sophie Knocks on it, in a complaining fashion.

2.

Character positions and movement, PER SHOT Sophie is static/ Standing in front of the counter/ she looks around at the end of the action

3.

Camera position and movement, PER SHOT Static Hand Held Straight Angle POV of Clerk

4.

SOUND AND EDIT CONTINUITY, PER SHOT As she looks around we cut to Shot 30/ but first we intercut with Her POV on Clerk.

5.

Essential Production Design elements, PER SHOT None


Shot 29 Scene 2.2

Day

FOCUL LENGTH / shot size : MS – POV of Sophie 1.

INT

Duration 4

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Shot 30 Scene 2.2

FOCUL LENGTH/shot size: Loose MS of Sophie 1.

Sophie looking at Clerk who is eating her lunch and she shouts at Sophie, making her angrier. 2.

Character positions and movement, PER SHOT

Camera position and movement, PER SHOT

2.

SOUND AND EDIT CONTINUITY, PER SHOT Clerk Shouting/ Distorted Sound Design/ Intercut with Shot 28-30

5.

Essential Production Design elements, PER SHOT Chicken Take-Away and Iron Brew

Duration 4

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Character positions and movement, PER SHOT Sophie falls into her arms at counter.

3.

Static/ Hand Held Slight High Angle MS – Zoom in MCU of Clerk 4.

INT

Sophie gives up, she falls into her arms on the counter and something sticks to her arm, that makes her feel dirty and disgusting.

Clerk at Desk/ Static, eating chicken 3.

DAY

Camera position and movement, PER SHOT Hand Held Straight Angle Tight MS – Zoom into Sophie’s face. MCU

4.

SOUND AND EDIT CONTINUITY, PER SHOT Black Slug EDIT transition

5.

Essential Production Design elements, PER SHOT Sticky counter and Home Affairs Set dressing


Shot 31 Scene 1.3

DAY

FOCUL LENGTH / shot size CU Cutaway 1.

INT

Duration 3

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Shot 32 Scene 1.3

FOCUL LENGTH/shot size: CU Cutaway 1.

Cutaway of Plants – Flower Garden 2.

Character positions and movement, PER SHOT

Camera position and movement, PER SHOT

2.

Character positions and movement, PER SHOT None

3.

Camera position and movement, PER SHOT

CU Cutaway / Straight Angle/ Panning Left to Right SOUND AND EDIT CONTINUITY, PER SHOT Music Score/ Harmony-Theme Foleys.

5.

Essential Production Design elements, PER SHOT Pot Plants/ Garden tools

Duration 3

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

CU Cutaway/ High Angle Static 4.

INT

Cutaway of Plants/Ground – Flower Garden – Enhances Color Scheme

None 3.

DAY

4.

SOUND AND EDIT CONTINUITY, PER SHOT Music Score/ Harmony-Theme Foleys.

5.

Essential Production Design elements, PER SHOT Pot Plants/ Garden tools


Shot 33 Scene 1.3

Day

INT

FOCUL LENGTH / shot size : Waist Shot 1.

Duration 7

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Shot 34 Scene 2.3[1]

FOCUL LENGTH/shot size: MS to MCU 1.

Sophie and Psychiatrist watering plants 2.

Character positions and movement, PER SHOT 2 Characters centered in frame

3.

Straight Angle/ Static Waist Shot 4.

SOUND AND EDIT CONTINUITY, PER SHOT Music Underscore/ Dialogue/ Harmony Foleys :EDIT black Slug Transition

5.

Essential Production Design elements, PER SHOT Flower Garden SET

INT

Duration 5

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie turns around to involve lady behind her

2.

/ Static

Camera position and movement, PER SHOT

DAY

Character positions and movement, PER SHOT Sophie turns around/ Lady In Shot. Static characters/ speaking

3.

Camera position and movement, PER SHOT Straight Angle/ Hand Held Loose MS to MCU Zoom in.

4.

SOUND AND EDIT CONTINUITY, PER SHOT Dialogue: Edit Cut to Notice board as Sophie leaves Queue

5.

Essential Production Design elements, PER SHOT None


Shot 35 Scene 2.3[1]

Day

FOCUL LENGTH / shot size : Cutaway 1.

INT

Duration 3

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Shot 36 Scene 2.3[1]

FOCUL LENGTH/shot size: MS to OTS 1.

Static Cutaway of Notice Board 2.

Character positions and movement, PER SHOT

Camera position and movement, PER SHOT Straight Angle / Static Cutaway of Notice Board

4.

2.

5.

3.

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Character positions and movement, PER SHOT

Camera position and movement, PER SHOT Straight Angle/ Hand Held MS to OTS as Sophie moves, PAN Pivot Point. End frame on OTS of Sophie at Notice Board

4.

Essential Production Design elements, PER SHOT Bad directional noticed and photos of Head of DEPT.

Duration 7

Sophie leaves the line, she looks at notices, takes out her pen and goes hastily to it, stats to change it.

SOUND AND EDIT CONTINUITY, PER SHOT Home Affairs Foleys

INT

Sophie goes to Notice boards and changes it with her permanent marker.

None 3.

DAY

SOUND AND EDIT CONTINUITY, PER SHOT Home Affairs Foleys

5.

Essential Production Design elements, PER SHOT Bad directional noticed and photos of Head of DEPT.


Shot 37 Scene 2.3[1]

Day

FOCUL LENGTH / shot size : Loose Hand Held MS 6.

INT

Shot 38 Scene 2.3[1]

FOCUL LENGTH/shot size: Static MS of Sophie

Duration 8

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

1.

Clerk enters frame/ Sophie and Clerk Argument 7.

Character positions and movement, PER SHOT

2.

Camera position and movement, PER SHOT Hand Held/ Straight Angle – Loose MS , Slight Zooms’ 2 Shot, Pan with Actionend on Expression of Clerk. In MCU

9.

SOUND AND EDIT CONTINUITY, PER SHOT

Essential Production Design elements, PER SHOT None

Camera position and movement, PER SHOT Static Tripod

4.

EDIT: Black Slug Transition/ Dialogue , Living dynamic Foleys in Home Affairs. 10.

Character positions and movement, PER SHOT Static Seated

3.

SOUND AND EDIT CONTINUITY, PER SHOT Black Slug Transition/ Dialogue

5.

INT

Duration 5

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie on Camera + Dialogue

Clerk comes to Sophie, She turns around, they have an argument 2shot. 8.

DAY

Essential Production Design elements, PER SHOT None


Shot 39 Scene 1.4

Day

FOCUL LENGTH / shot size : MS Tracking Shot 1.

INT

Duration 6

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Shot 40 Scene 2.3[2]

FOCUL LENGTH/shot size: Hand Held MCU 1.

Sophie and Psychiatrist are doing Yoga 2.

Character positions and movement, PER SHOT

Camera position and movement, PER SHOT Straight Angle / Slow Track Right To Left with Sophie’s action. End on MCU of Psychiatrist’s face [side profile]

4.

SOUND AND EDIT CONTINUITY, PER SHOT Harmonious Score music/ Dialogue : Black Slug transition to scene 2.3[2]

5.

Essential Production Design elements, PER SHOT All PD needs for YOGA SET

INT

Duration 4

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT The Argument Continues / Clerk and Sophie

2.

Sophie does the downward dog pose – leading into Dog Stretch to Psychiatrist’s face in a MCU looking at her while eating noodles. 3.

DAY

Character positions and movement, PER SHOT Clerk and Sophie are still at it, arguing.

3.

Camera position and movement, PER SHOT Straight Angle/ Zoom’s/ MCU – MS/ Move with Action – Hand Held

4.

SOUND AND EDIT CONTINUITY, PER SHOT Intercut with Scene 2.3 – scene 1

5.

Essential Production Design elements, PER SHOT None


Shot 41 Scene 1.5

Day

FOCUL LENGTH / shot size : CU cutaway. 1.

INT

Duration: 3

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Shot 42 Scene 1.5

FOCUL LENGTH/shot size: Full Shot 1.

Cutaway of Sand and rake 2.

Character positions and movement, PER SHOT

2.

Camera position and movement, PER SHOT Hand Held, Moving Cutaway of Sand and rocks

4.

SOUND AND EDIT CONTINUITY, PER SHOT

Essential Production Design elements, PER SHOT ZEN Sandbox Set/ RAKE / ROCKS

Camera position and movement, PER SHOT High Angle/ Full Shot – Static

4.

Harmonious music score 5.

Character positions and movement, PER SHOT Both Characters In Sandbox. Static

3.

SOUND AND EDIT CONTINUITY, PER SHOT Intercut with Expression of Shrink/ Music Score

5.

INT

Duration 7

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie and Shrink in the Sandbox

None 3.

DAY

Essential Production Design elements, PER SHOT Sand Box Set/ Bowl of Noodles.


Shot 43 Scene 1.5

Day

FOCUL LENGTH / shot size : MCU 1.

INT

Duration 3

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Shot 44 Scene 2.3[3]

FOCUL LENGTH/shot size: Med – MCU 1.

Approving Expression of Shrink 2.

3.

Character positions and movement, PER SHOT

5.

2.

Character positions and movement, PER SHOT Sophie and Clerk argument : 2 Shot

Camera position and movement, PER SHOT

3.

Camera position and movement, PER SHOT Camera placed behind another counter. Behind glass window. Zoom in. Straight Angle / Hand Held

SOUND AND EDIT CONTINUITY, PER SHOT

Essential Production Design elements, PER SHOT NONE

Duration 6

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Static/ Standing and watching Sophie.

Rapid cut to Scene 2.3/ overlapping dialogue

INT

MS of Clerk - Camera Pans and zooms to MCU of Sophie Clerk and Sophie Dialogue. Argument continues.

Static Tripod /Straight Angle MCU of Expression. 4.

DAY

4.

SOUND AND EDIT CONTINUITY, PER SHOT Character Dialogue/ Living dynamic of Home Affairs

5.

Essential Production Design elements, PER SHOT None


Shot 45 Scene 1.6

Day

FOCUL LENGTH / shot size : MS of people at AA 6.

INT

Shot 46 Scene 2.3[4]

FOCUL LENGTH/shot size: Tight MS on Sophie

Duration: 4

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

1.

Sophie at AA meeting 7.

Character positions and movement, PER SHOT

2.

9.

Static Seated 3.

Essential Production Design elements, PER SHOT AA meeting SET

Camera position and movement, PER SHOT Static Tripod

SOUND AND EDIT CONTINUITY, PER SHOT Black Slug Transition

10.

Character positions and movement, PER SHOT

Camera position and movement, PER SHOT Slight Low Angle/ Track Right to Left with characters sitting in MS

4.

SOUND AND EDIT CONTINUITY, PER SHOT Black Slug Transition/ Dialogue

5.

INT

Duration 7

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie on Camera + Dialogue

Sophie sitting between 2 people/ Fat guy and Crack head 8.

DAY

Essential Production Design elements, PER SHOT None


Shot 47 Scene 2.2[4]

Day

FOCUL LENGTH / shot size : Master 2 Shot 1.

INT

Duration: 10

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Shot 48 Scene 1.7

FOCUL LENGTH/shot size: Master Full shot 1.

Clerk and Sophie argument goes on. 2.

Character positions and movement, PER SHOT 2 shot: Clerk and Sophie . Same position as 2.3[3]

3.

Camera position and movement, PER SHOT Straight Angle / Master 2 Shot, at the end Zoom into MCU of Sophie’s expression [anger] / Hand Held

4.

SOUND AND EDIT CONTINUITY, PER SHOT Black Slug Transition cut to Scene 1.7

5.

Essential Production Design elements, PER SHOT None

DAY

INT

Duration 5

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie and Shrink in another Yoga Pose + Dialogue

2.

Character positions and movement, PER SHOT 2 characters doing yoga together.

3.

Camera position and movement, PER SHOT Camera jibs/ Tracks across the room and reveals the 2 character doing Yoga. Full Shot.

4.

SOUND AND EDIT CONTINUITY, PER SHOT Harmonious music/ character Dialogue

5.

Essential Production Design elements, PER SHOT None


Shot 49 Scene 2.3[5]

Day

FOCUL LENGTH / shot size : Tight MS 1.

INT

Shot 50 Scene 2.3[5]

FOCUL LENGTH/shot size: Wide Shot

Duration 10

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

1.

Character positions and movement, PER SHOT

2.

Camera position and movement, PER SHOT

3.

SOUND AND EDIT CONTINUITY, PER SHOT

4.

Essential Production Design elements, PER SHOT None

Character positions and movement, PER SHOT

Camera position and movement, PER SHOT

SOUND AND EDIT CONTINUITY, PER SHOT V.O – Sophie continues to speak as shot caries on in Slo- Mo.

Black Slug Transition/ Dialogue 5.

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Wide Shot/ Straight Angle/ Pan with Action

Static Tripod 4.

Duration 10

Clerk/ Sophie and security guard in shot as they drag her out

Static Seated 3.

INT & EXT

Clerk calls security/ They Grab Sophie and pull her out

Sophie on Camera + Dialogue 2.

DAY

5.

Essential Production Design elements, PER SHOT None


Shot 51 Scene 1.8

Day

INT

Shot 52 Scene 3.1

DAY

INT + EXT EXT

FOCUL LENGTH / shot size : CU Birds eye 1.

FOCUL LENGTH/shot size: Steady Cam Track MS

Duration 6

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

1.

Sophie is at acupuncture: She is calmer than before as she is getting a massage 2.

Character positions and movement, PER SHOT

Camera position and movement, PER SHOT

2.

SOUND AND EDIT CONTINUITY, PER SHOT Harmonious music underscore + character dialogue. Black slug edit transition

5.

Essential Production Design elements, PER SHOT Face Mask cream/ Towels

Character positions and movement, PER SHOT Security + Sophie in frame/ She resists as they drag her out.

3.

Slow Jib into a CU from a MS. Bird’s eye POV 4.

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Security is pulling Sophie out of Home Affairs

Sophie in massage bed/static 3.

Duration 7

Camera position and movement, PER SHOT Continuing steady cam track shot from IN to EXT Home Affairs/ MS – MCU zooms/ Straight Angle… Move into OTS 3 shot

4.

SOUND AND EDIT CONTINUITY, PER SHOT Sophie Final Dialogue/ Shouting / Black Slug Cut To

5.

Essential Production Design elements, PER SHOT None


Shot 53 Scene 3.1

Day

FOCUL LENGTH / shot size : CU Cutaway 1.

INT

Duration 3

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Shot 54 Scene 3.1

FOCUL LENGTH/shot size: CU Cutaway 1.

Patrons reaction to the event 2.

Character positions and movement, PER SHOT Cutaway of Patron looking at the event

3.

Camera position and movement, PER SHOT Hand Held / Straight Angle Cutaway CU

4.

SOUND AND EDIT CONTINUITY, PER SHOT Sophie V.O screaming / Intercut with Security dragging her out and Cutaways

5.

Essential Production Design elements, PER SHOT None

DAY

INT

Duration 3

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Patrons reaction to the event

2.

Character positions and movement, PER SHOT Cutaway of Patron looking at the event

3.

Camera position and movement, PER SHOT Hand Held / Straight Angle Cutaway CU

4.

SOUND AND EDIT CONTINUITY, PER SHOT Sophie V.O screaming / Intercut with Security dragging her out and Cutaways

5.

Essential Production Design elements, PER SHOT None


Shot 55 Scene 3.1

Day

FOCUL LENGTH / shot size : CU Cutaway 6.

EXT

Shot 56 Scene 3.1

FOCUL LENGTH/shot size: Loose MS

Duration 3

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

1.

Patrons reaction to the event 7.

Character positions and movement, PER SHOT Cutaway of Patron looking at the event

8.

Camera position and movement, PER SHOT Hand Held / Straight Angle Cutaway CU

9.

SOUND AND EDIT CONTINUITY, PER SHOT Sophie V.O screaming / Intercut with Security dragging her out and Cutaways

10.

Essential Production Design elements, PER SHOT None

DAY

Character positions and movement, PER SHOT Static Seated

3.

Camera position and movement, PER SHOT Static Tripod

4.

SOUND AND EDIT CONTINUITY, PER SHOT Black Slug Transition/ Dialogue

5.

Duration: 5

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie on Camera + Dialogue

2.

INT

Essential Production Design elements, PER SHOT None


Shot 57 Scene 1.9

Day

FOCUL LENGTH / shot size : Wide Shot

INT

Duration: 3

1. Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Shot 58 Scene 1.9

FOCUL LENGTH/shot size: Waist Shot OTS 1.

Sophie and Psychiatrist are sitting on couches facing each other Psychiatrist takes a sip of his tea. 2.

Character positions and movement, PER SHOT

Static seated positions, facing each other 3.

Camera position and movement, PER SHOT

SOUND AND EDIT CONTINUITY, PER SHOT

No music/ Air-con and Fish Tank Sound/ Dialogue. 5.

Essential Production Design elements, PER SHOT

Fish Tank/ Tea cup

INT

Duration: 10

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie and Psychiatrist are sitting on couches facing each other Dialogue between two characters.

2.

Character positions and movement, PER SHOT Static seated positions, facing each other

3.

Static Tripod 4.

DAY

Camera position and movement, PER SHOT Slow Track in to character/ OTS of Sophie on Psychiatrist

4.

SOUND AND EDIT CONTINUITY, PER SHOT Same as scene 1.1 / Dialogue Scene . intercut sequence

5.

Essential Production Design elements, PER SHOT Fish Tank/ Tea cup


Shot 59 Scene 1.9

Day

FOCUL LENGTH / shot size : Waist Shot OTS 1.

INT

Duration 4

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Shot 60 Scene 1.9

FOCUL LENGTH/shot size Waist Shot OTS 1.

Climax of Dialogue scene 2.

Character positions and movement, PER SHOT

DAY

2 Characters static/ seated

Character positions and movement, PER SHOT 2 Characters static/ seated

3.

Camera position and movement, PER SHOT Continuing Track In. Slow Tracking motion

3.

Camera position and movement, PER SHOT Continuing Track In. Slow Tracking motion

4.

SOUND AND EDIT CONTINUITY, PER SHOT Intercut with Dialogue sequence and reactions

4.

SOUND AND EDIT CONTINUITY, PER SHOT

5.

Essential Production Design elements, PER SHOT None

Intercut with Dialogue sequence and reactions 5.

Duration 4

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Climax of Dialogue scene

2.

INT

Essential Production Design elements, PER SHOT None


Shot 61 Scene 1.9

Day

FOCUL LENGTH / shot size: Tight MS 1.

INT

Duration 6

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT

Shot 62 Scene 3.2

FOCUL LENGTH/shot size: Full Shot 1.

Character positions and movement, PER SHOT

2.

Character positions and movement, PER SHOT None

3.

Camera position and movement, PER SHOT Static Tripod Straight Angle Master Full Shot of EXT Home Affairs

4.

SOUND AND EDIT CONTINUITY, PER SHOT Music underscore rises/ Cut to

5.

Essential Production Design elements, PER SHOT Toilet paper/ overthrown bins

Static Seated 3.

Camera position and movement, PER SHOT Static Tripod

4.

SOUND AND EDIT CONTINUITY, PER SHOT Black Slug Transition/ Dialogue

5.

Essential Production Design elements, PER SHOT None

EXT

Duration 4

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Wrecked EXT of Home Affairs Building

Sophie on Camera + Dialogue 2.

DAY


Shot 63 Scene 1.10

Day

INT

CUT TO BLACK

FOCUL LENGTH / shot size : Tight MS of Sophie 1.

Important Event Development/ Critical Emotional Development. (THE FOCUS), PER SHOT Sophie on Camera + Dialogue� Booya Anger Managed!

2.

Character positions and movement, PER SHOT Static Seated

3.

Camera position and movement, PER SHOT Static Tripod

4.

SOUND AND EDIT CONTINUITY, PER SHOT Black Slug Transition/ Dialogue

5.

Duration 4

Essential Production Design elements, PER SHOT None

Full Storyboard  

Storyboard for CINe

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