Global AR in Education market cagr 75.70%

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AR in Education Market

AR in Education Market Scope: Industry Analysis, Market Size, Growth, Trends Till 2031

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AR in Education Market Size and Growth

The AR in Education market is witnessing significant growth, driven by increased adoption of immersive technologies in learning environments. The market is projected to reach approximately $5 billion by 2026, reflecting a compound annual growth rate (CAGR) of around 30%. Key factors include enhanced engagement, improved learning outcomes, and technological advancements.

Companies Covered

(Covid 19 Impact Covered)

◍ EON Reality

◍ DAQRI

◍ GAMOOZ

◍ Magic Jump

◍ QuiverVision

◍ Magic Leap

◍ Google

◍ Chromville

◍ Meta Company

◍ InGage

◍ Popar

◍ Lenovo

The AR education market features companies like EON Reality, DAQRI, and Magic Leap, enhancing learning through immersive experiences. They provide tools for interactive learning, gamification, and virtual simulations, driving market growth. Notable sales: EON Reality: $30M, Magic Leap: $120M in 2020, Google’s AR efforts contribute significantly as well.

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Market Segmentation

By Application

Higher Education

K-12

Educational Training

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By Product

AR Audio

AR Video

AR Games

AR Content

Other

$ 1144.46 Billion

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Global AR in Education market cagr 75.70% by ReportPrime - Issuu