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Prerna Walia Thesis Pitch

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KIDUCATION MIDPOINT PROPOSAL BY PRERNA (02496785) GRADUATE SCHOOL OF WEB DESIGN & NEW MEDIA


Midpoint Proposal by Prerna Walia

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PERSONAL INTRODUCTION Prerna Walia is a talented and creative graphic designer with a unique sense of untiy, balance and character. Has a strong background in print and package design and her beautiful sense of aesthetics. Prerna Walia pursued her career in Graphic Design from the Academy of Art University in San Francisco. At the academy she explored and improved her designing skills in a variety of different projects that include annual reports, poster design, package design, product design, branding, book design, website and ux/app design. Art is an important part of her life as that’s all she is made up of. Prerna’s personal belief is that any design related problem can be solved if one has the right tools and good design.

Course: Interactive Design & Concepts


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Midpoint Proposal by Prerna Walia

Course: Interactive Design & Concepts

MY PORTFOLIO

/

{ School Project }


Three

Midpoint Proposal by Prerna Walia

Course: Interactive Design & Concepts


Midpoint Proposal by Prerna Walia

Course: Interactive Design & Concepts


Four

Midpoint Proposal by Prerna Walia

MY FAMILY MY LIFELINE

Course: Interactive Design & Concepts


CAN YOU REMEMBER WHAT YOUR CHILDHOOD WAS LIKE?


Six

Midpoint Proposal by Prerna Walia

Course: Interactive Design & Concepts

FUN

PLAYFUL


Seven

Midpoint Proposal by Prerna Walia

Course: Interactive Design & Concepts


Eight

Midpoint Proposal by Prerna Walia

ONE COMMON THING

Course: Interactive Design & Concepts


Nine

Midpoint Proposal by Prerna Walia

FRIENDS & ANY PHYSICAL ACTIVITY

Course: Interactive Design & Concepts


Ten

Midpoint Proposal by Prerna Walia

Course: Interactive Design & Concepts

AVERAGE 2-5 YEAR OLD SPENDS NEARLY 3-5 HRS/DAY WITH DIFFERENT MEDIA


Twelve

Midpoint Proposal by Prerna Walia

STEVE YOUNGWOOD

Course: Interactive Design & Concepts


Midpoint Proposal by Prerna Walia

Eleven

CHILDREN SPEND 40 HOURS/WEEK IN FRONT OF A SCREEN

Course: Interactive Design & Concepts

65% Parents agreed that tablets are the most used digital device by children & 30% of 2-4 year olds own a tablet

7 out of 10 kids use a tablet every single day

60%

IPAD

40%

PHONE

20%

COMPUTER

78% of Generation Z spends 3+ hrs in a day on devices for non- school related activities. (Marketo)

Number of kids between the age of 1-4 in % spend time on the named device

TECHNOLOGY IS BELIEVED TO BE AN EXTENSION OF US Dr. Rob Hogan


TECHNOLOGY?


Fourteen

Midpoint Proposal by Prerna Walia

Course: Interactive Design & Concepts

TECHNOLOGY IS SCIENCE OR KNOWLEDGE PUT INTO PRACTICAL USE TO SOLVE PROBLEMS OR INVENT USEFUL TOOLS.


72%

% OF KIDS THAT HAD ACCESS TO A TABLET IN 2012

OF KIDS ARE USING TABLETS COMPARED WITH 38% IN 2012

CHILDRENS MEDIA USE IN AMERICA, COMMOB SENSE MEDIA. 2016 % OF KIDS THAT HAD ACCESS TO A TABLET IN 2016


Midpoint Proposal by Prerna Walia

Sixteen

Course: Interactive Design & Concepts

KIDS ARE WORKING ON TIMELESS DEVELOPMENTAL ABILITIES

PLAY

LEARN

COMMUNICATE


Midpoint Proposal by Prerna Walia

Seventeen

Course: Interactive Design & Concepts

WITH THE TIMELY TOOLS OF TODAY -Insight Education

Technological developments in the past few years that has changed the world for the better


Midpoint Proposal by Prerna Walia

Eightneen

IT’S AN ALWAYS ON, CONNECTED WORLD, WHERE INFORMATION, CONTENT AND COMMUNICATION IS ALWAYS A FINGERTIP AWAY. -Steve Youngwood

Course: Interactive Design & Concepts


Midpoint Proposal by Prerna Walia

Nineteen

Course: Interactive Design & Concepts

TECHNOLOGY IS BEST WHEN IT BRINGS PEOPLE TOGETHER

PROBLEM

TOOL

SOLUTION


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Midpoint Proposal by Prerna Walia

SOLUTION FOR TODAYS CHILDREN

Course: Interactive Design & Concepts


Twenty One

Midpoint Proposal by Prerna Walia

Course: Interactive Design & Concepts

APP

Combination that turns any given space into an interactive place area for a kid, made up of specialized materials that blend digital components into the real world using augmented reality

DEVICE


Twenty Two

Midpoint Proposal by Prerna Walia

motion reactive

Course: Interactive Design & Concepts

passively cooled without fans

processes a large amount of data/second more computing power than the laptop sensor fusion

understands gestures

generates multi-dimensional full-color images with low latency spatial sound

built-in speakers

projection mapping


Twenty Three

Midpoint Proposal by Prerna Walia

Course: Interactive Design & Concepts

THE TARGET AUDIENCE PRIMARY

SECONDARY


Midpoint Proposal by Prerna Walia

Twenty Four

POOJA

Course: Interactive Design & Concepts

AYAN

DURGA

I AM SICK AND TIRED OF

DIDA I WANT DORA TO DANCE WITH ME.

I WANT TO PLAY WITH MY

SEEING MY DAUGHTER SIT ON THE

I WANT TO DANCE WITH HER. YOU KNOW

FAVOURITE BASKET BALL PLAYER

DAMN COUCH FOR HOURS WATCHING

DRESS UP LIKE HER AND TURN LIKE HER,

IN MY BACKYARD, CAN YOU MAKE THAT

DORA ON THE IPAD

CAN YOU MAKE THAN HAPPEN?

HAPPEN FOR ME DIDA?


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Midpoint Proposal by Prerna Walia

COMPETITIVE ANALYSIS

Course: Interactive Design & Concepts

FUNKY FOREST

POINT STORYTELLING MUSIC MOBILITY PLAYABILITY CONTROL CHARACTER 3 DIMENTIONAL AUGMENTED REALITY IN BUILT SOUND BEAUTIFUL INTERFACE CUSTOMIZE

WOODLAND WIGGLE

KIDUCATION


Midpoint Proposal by Prerna Walia

Twenty Seven

A FUNKY FOREST PROS _Children can play on the wall & floor _Can create new trees based on theier shapes & character

CONS _Limited character _Only 2 dimensional

Course: Interactive Design & Concepts


Twenty Eight

Midpoint Proposal by Prerna Walia

WOODLAND WIGGLE PROS _Children can play on big screen with effects _Allow children to enter into a story book

CONS _Children can’t be the character _No customization

Course: Interactive Design & Concepts


Twenty Eight

USER FLOW

Midpoint Proposal by Prerna Walia

Course: Interactive Design & Concepts


Twenty Eight

Midpoint Proposal by Prerna Walia

Course: Interactive Design & Concepts


Twenty Eight

Midpoint Proposal by Prerna Walia

Course: Interactive Design & Concepts


Twenty Eight

Midpoint Proposal by Prerna Walia

Course: Interactive Design & Concepts


Twenty Eight

Midpoint Proposal by Prerna Walia

Course: Interactive Design & Concepts


Twenty Eight

SNEAK PEAK

Midpoint Proposal by Prerna Walia

Course: Interactive Design & Concepts


Thirty Eight

Midpoint Proposal by Prerna Walia

Course: Interactive Design & Concepts

MY TIMELINE 2016 Fall

2016 SUMMER

2016 FALL

2017 SPRING

2017 FALL

WMN 643

INTERNSHIP

WMN 617

WNM 830

WNM 900

WNM 608

THESIS

WNM 699-14

WNM 655

WNM 800

GLA 613

GLA 801

INTERNSHIP

ART HISTORY


TECHNOLOGY IS BEST WHEN IT BRINGS PEOPLE TOGETHER


Fourty

Midpoint Proposal by Prerna Walia

WHY & HOW WILL THE WORLD BENIFIT FROM IT

Course: Interactive Design & Concepts


Midpoint Proposal by Prerna Walia

Thirty Nine

Course: Interactive Design & Concepts

Enhances Social and Interaction Skills Better Hand-eye Coordination

As children develop their language skills, they are able to absorb ideas that equip them with skills necessary in relating with other people.

By Engaging in applications, children develop their hand -eye coordination. This occurs when children visually follow an object on the screen and actively participate in the activity the application presents.

Increases Motivation to Complete Tasks Improves Language Skills

Many apps and computer activities are created to encourage children to complete a level in order to unlock the next level.

Active screen time help children develop language skills. Many types of language development technology offer multisensory engagement, which offers speed and support to the learning process.

Dynamic Spatial Skills Higher Capacity for Visual Attention

Games and educational content allow children to develop dynamic spatial skills through interactive screen time.

Gaming and learning applications equip children to pay more attention to details in order to complete these activities.

Develops Problem Solving Skills Younger children are more interested in the short-term goals of games, which are essential in problem solving.


Midpoint Proposal by Prerna Walia

Seven

Course: Interactive Design & Concepts

LEAVE IT BETTER THAN YOU FOUND IT. -Robert Baden Powell

Technological developments in the form simple tools from shards of rock during Stone Age


Turn static files into dynamic content formats.

Create a flipbook
Prerna Walia Thesis Pitch by Prerna Walia - Issuu