KIDUCATION MIDPOINT PROPOSAL BY PRERNA (02496785) GRADUATE SCHOOL OF WEB DESIGN & NEW MEDIA
Midpoint Proposal by Prerna Walia
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PERSONAL INTRODUCTION Prerna Walia is a talented and creative graphic designer with a unique sense of untiy, balance and character. Has a strong background in print and package design and her beautiful sense of aesthetics. Prerna Walia pursued her career in Graphic Design from the Academy of Art University in San Francisco. At the academy she explored and improved her designing skills in a variety of different projects that include annual reports, poster design, package design, product design, branding, book design, website and ux/app design. Art is an important part of her life as that’s all she is made up of. Prerna’s personal belief is that any design related problem can be solved if one has the right tools and good design.
Course: Interactive Design & Concepts
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Midpoint Proposal by Prerna Walia
Course: Interactive Design & Concepts
MY PORTFOLIO
/
{ School Project }
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Midpoint Proposal by Prerna Walia
Course: Interactive Design & Concepts
Midpoint Proposal by Prerna Walia
Course: Interactive Design & Concepts
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Midpoint Proposal by Prerna Walia
MY FAMILY MY LIFELINE
Course: Interactive Design & Concepts
CAN YOU REMEMBER WHAT YOUR CHILDHOOD WAS LIKE?
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Midpoint Proposal by Prerna Walia
Course: Interactive Design & Concepts
FUN
PLAYFUL
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Midpoint Proposal by Prerna Walia
Course: Interactive Design & Concepts
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Midpoint Proposal by Prerna Walia
ONE COMMON THING
Course: Interactive Design & Concepts
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Midpoint Proposal by Prerna Walia
FRIENDS & ANY PHYSICAL ACTIVITY
Course: Interactive Design & Concepts
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Midpoint Proposal by Prerna Walia
Course: Interactive Design & Concepts
AVERAGE 2-5 YEAR OLD SPENDS NEARLY 3-5 HRS/DAY WITH DIFFERENT MEDIA
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Midpoint Proposal by Prerna Walia
STEVE YOUNGWOOD
Course: Interactive Design & Concepts
Midpoint Proposal by Prerna Walia
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CHILDREN SPEND 40 HOURS/WEEK IN FRONT OF A SCREEN
Course: Interactive Design & Concepts
65% Parents agreed that tablets are the most used digital device by children & 30% of 2-4 year olds own a tablet
7 out of 10 kids use a tablet every single day
60%
IPAD
40%
PHONE
20%
COMPUTER
78% of Generation Z spends 3+ hrs in a day on devices for non- school related activities. (Marketo)
Number of kids between the age of 1-4 in % spend time on the named device
TECHNOLOGY IS BELIEVED TO BE AN EXTENSION OF US Dr. Rob Hogan
TECHNOLOGY?
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Midpoint Proposal by Prerna Walia
Course: Interactive Design & Concepts
TECHNOLOGY IS SCIENCE OR KNOWLEDGE PUT INTO PRACTICAL USE TO SOLVE PROBLEMS OR INVENT USEFUL TOOLS.
72%
% OF KIDS THAT HAD ACCESS TO A TABLET IN 2012
OF KIDS ARE USING TABLETS COMPARED WITH 38% IN 2012
CHILDRENS MEDIA USE IN AMERICA, COMMOB SENSE MEDIA. 2016 % OF KIDS THAT HAD ACCESS TO A TABLET IN 2016
Midpoint Proposal by Prerna Walia
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Course: Interactive Design & Concepts
KIDS ARE WORKING ON TIMELESS DEVELOPMENTAL ABILITIES
PLAY
LEARN
COMMUNICATE
Midpoint Proposal by Prerna Walia
Seventeen
Course: Interactive Design & Concepts
WITH THE TIMELY TOOLS OF TODAY -Insight Education
Technological developments in the past few years that has changed the world for the better
Midpoint Proposal by Prerna Walia
Eightneen
IT’S AN ALWAYS ON, CONNECTED WORLD, WHERE INFORMATION, CONTENT AND COMMUNICATION IS ALWAYS A FINGERTIP AWAY. -Steve Youngwood
Course: Interactive Design & Concepts
Midpoint Proposal by Prerna Walia
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Course: Interactive Design & Concepts
TECHNOLOGY IS BEST WHEN IT BRINGS PEOPLE TOGETHER
PROBLEM
TOOL
SOLUTION
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Midpoint Proposal by Prerna Walia
SOLUTION FOR TODAYS CHILDREN
Course: Interactive Design & Concepts
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Midpoint Proposal by Prerna Walia
Course: Interactive Design & Concepts
APP
Combination that turns any given space into an interactive place area for a kid, made up of specialized materials that blend digital components into the real world using augmented reality
DEVICE
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Midpoint Proposal by Prerna Walia
motion reactive
Course: Interactive Design & Concepts
passively cooled without fans
processes a large amount of data/second more computing power than the laptop sensor fusion
understands gestures
generates multi-dimensional full-color images with low latency spatial sound
built-in speakers
projection mapping
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Midpoint Proposal by Prerna Walia
Course: Interactive Design & Concepts
THE TARGET AUDIENCE PRIMARY
SECONDARY
Midpoint Proposal by Prerna Walia
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POOJA
Course: Interactive Design & Concepts
AYAN
DURGA
I AM SICK AND TIRED OF
DIDA I WANT DORA TO DANCE WITH ME.
I WANT TO PLAY WITH MY
SEEING MY DAUGHTER SIT ON THE
I WANT TO DANCE WITH HER. YOU KNOW
FAVOURITE BASKET BALL PLAYER
DAMN COUCH FOR HOURS WATCHING
DRESS UP LIKE HER AND TURN LIKE HER,
IN MY BACKYARD, CAN YOU MAKE THAT
DORA ON THE IPAD
CAN YOU MAKE THAN HAPPEN?
HAPPEN FOR ME DIDA?
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Midpoint Proposal by Prerna Walia
COMPETITIVE ANALYSIS
Course: Interactive Design & Concepts
FUNKY FOREST
POINT STORYTELLING MUSIC MOBILITY PLAYABILITY CONTROL CHARACTER 3 DIMENTIONAL AUGMENTED REALITY IN BUILT SOUND BEAUTIFUL INTERFACE CUSTOMIZE
WOODLAND WIGGLE
KIDUCATION
Midpoint Proposal by Prerna Walia
Twenty Seven
A FUNKY FOREST PROS _Children can play on the wall & floor _Can create new trees based on theier shapes & character
CONS _Limited character _Only 2 dimensional
Course: Interactive Design & Concepts
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Midpoint Proposal by Prerna Walia
WOODLAND WIGGLE PROS _Children can play on big screen with effects _Allow children to enter into a story book
CONS _Children can’t be the character _No customization
Course: Interactive Design & Concepts
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USER FLOW
Midpoint Proposal by Prerna Walia
Course: Interactive Design & Concepts
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Midpoint Proposal by Prerna Walia
Course: Interactive Design & Concepts
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Midpoint Proposal by Prerna Walia
Course: Interactive Design & Concepts
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Midpoint Proposal by Prerna Walia
Course: Interactive Design & Concepts
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Midpoint Proposal by Prerna Walia
Course: Interactive Design & Concepts
Twenty Eight
SNEAK PEAK
Midpoint Proposal by Prerna Walia
Course: Interactive Design & Concepts
Thirty Eight
Midpoint Proposal by Prerna Walia
Course: Interactive Design & Concepts
MY TIMELINE 2016 Fall
2016 SUMMER
2016 FALL
2017 SPRING
2017 FALL
WMN 643
INTERNSHIP
WMN 617
WNM 830
WNM 900
WNM 608
THESIS
WNM 699-14
WNM 655
WNM 800
GLA 613
GLA 801
INTERNSHIP
ART HISTORY
TECHNOLOGY IS BEST WHEN IT BRINGS PEOPLE TOGETHER
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Midpoint Proposal by Prerna Walia
WHY & HOW WILL THE WORLD BENIFIT FROM IT
Course: Interactive Design & Concepts
Midpoint Proposal by Prerna Walia
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Course: Interactive Design & Concepts
Enhances Social and Interaction Skills Better Hand-eye Coordination
As children develop their language skills, they are able to absorb ideas that equip them with skills necessary in relating with other people.
By Engaging in applications, children develop their hand -eye coordination. This occurs when children visually follow an object on the screen and actively participate in the activity the application presents.
Increases Motivation to Complete Tasks Improves Language Skills
Many apps and computer activities are created to encourage children to complete a level in order to unlock the next level.
Active screen time help children develop language skills. Many types of language development technology offer multisensory engagement, which offers speed and support to the learning process.
Dynamic Spatial Skills Higher Capacity for Visual Attention
Games and educational content allow children to develop dynamic spatial skills through interactive screen time.
Gaming and learning applications equip children to pay more attention to details in order to complete these activities.
Develops Problem Solving Skills Younger children are more interested in the short-term goals of games, which are essential in problem solving.
Midpoint Proposal by Prerna Walia
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Course: Interactive Design & Concepts
LEAVE IT BETTER THAN YOU FOUND IT. -Robert Baden Powell
Technological developments in the form simple tools from shards of rock during Stone Age