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Adding Lights in the PlantFCE Model Builder

Page 1


A

ddi

ng Lights in Model

Builder

Enhance the presentation of your 3D

model, ensuring that it stands out in

any project or presentation.

Importing Files

First, open Model Builder and load your 3D model. Ensure that your model

is well-scaled and positioned at the

scene's origin (0, 0, 0) for optimal

lighting results. Navigate to File > Import, and

select your 3D model file (e.g., .obj , .fbx , .gltf ).

Once loaded, adjust the model's orientation so that it is correctly

aligned within the scene.

Start with Ambient Lighting

Ambient light ensures that no part of your 3D model is left in complete darkness. It adds a

base level of brightness across the entire scene but doesnʼt cast any shadows.

Add Ambient Light: Navigate to Add > Light > Directional.

In the properties panel, set the Intensity to 1.0 (or higher for a stronger effect). For

Color, use a neutral or slightly warm white to simulate daylight.

Adjust the intensity in the properties panel to around 0.3 - 0.5 to provide subtle

lighting. While ambient light is essential, it alone wonʼt highlight the fine details of your 3D model,

so weʼll add more dynamic lighting next.

Use Directional Light for

Broad Illumination

Use a Directional Light to simulate

sunlight or a strong overhead light

source. This type of lighting is ideal for

casting shadows and giving depth to your model.

Adding Directional Lights

Add Directional Light: Navigate to Add > Light > Directional.

Position the light: In Model Builder, position the directional light so that it mimics a

top-left or top-right light source. This positioning is ideal for revealing details and

casting natural-looking shadows.

Adjust the Intensity and Color: In the properties panel, set the Intensity to 1.0 (or

higher for a stronger effect). For Color, use a neutral or slightly warm white to simulate daylight.

To ensure the light casts shadows:

Enable Shadows in the light's properties panel and adjust the shadow parameters,

such as Shadow Bias.

Use Hemisphere Light for

Natural Outdoor Lighting

The Hemisphere Light is perfect for

simulating outdoor environments,

providing a natural, even light that

doesnʼt rely on a single point of origin.

It illuminates your pump model from

both the sky and ground, creating a

soft, balanced light that enhances

realism without casting harsh

shadows.

Adding Hemisphere Lights

Add Hemisphere Light: Navigate to Add > Light > Hemisphere.

Adjust sky and ground colors: The Color represents the sky (above the model), while

the Ground Color (below the model) represents the reflected light from the ground.

For instance, use a soft blue for the sky color and a warm beige or gray for the ground

to mimic daylight conditions.

Set intensity: In the properties panel, adjust the intensity to 0.7 – 1.0 to create a

balanced light effect. This will ensure that the pump model is lit evenly from above and

below without the stark contrasts caused by directional lights.

No shadows: Unlike directional or spotlights, the hemisphere light doesnʼt cast

shadows, making it ideal for environments where you want soft, even lighting without

the sharp edges of shadowed areas.

Add Spot Lights to Highlight Key Features

Next, add Spot Lights to focus on specific parts of the 3D model, such as the motor,

valves, or any complex geometry. Spotlights help draw the viewerʼs eye to these important

areas and add visual interest.

Add Spot Lights: Navigate to Add > Light > Spot.

Position and Aim: Move the spotlight above or in front of the 3D model and rotate it to

aim at specific components. You can add multiple spotlights to highlight different

parts. Adjust the cone angle: Spotlights have a cone angle that defines the spread of the

light. For precise lighting, reduce the cone angle to focus on smaller areas, or increase

it for broader illumination.

Play with intensity and distance to control how far the light reaches and how brightly

it illuminates the area.

Use Point Lights for

Balanced Illumination

If your 3D model has intricate parts

inside or around the back, you can use

Point Lights to illuminate these

regions. Point lights simulate light

coming from a specific point, much like

a bulb, and are effective for adding fill

light in areas that might otherwise be

in shadow.

Adding Point Lights

Add Point Lights: Navigate to Add > Light > Point

Position the point lights near the areas that need additional lighting, such as internal

components or recessed parts of the 3D model.

Fine-tune the distance and decay to control how quickly the light fades as it moves

away from the source.

Fine-tuning Light and Shadow Settings

After adding your lights, itʼs essential to refine their settings to achieve the desired effect.

Shadow Softness: Soft shadows generally look more realistic, especially for larger

light sources like directional or area lights. You can adjust the shadow softness by

modifying the shadow map size and increasing the shadow blur radius. Multiple Lights: Experiment with combining different types of lights. For instance,

using both a directional light and a point light can add depth and balance to the scene.

Light Colors: Subtle changes in the light color can alter the mood of the scene. For

example, a cooler light (slightly blue) can give a more industrial or technical look, while

warmer tones (slightly orange or yellow) can give an inviting feel.

Final Adjustments and Rendering

After youʼve set up your lights, do a quick review of your 3D model to ensure that:

All important details are adequately illuminated.

Shadows are not too harsh or too soft.

The lighting directs attention to key parts of the model.

You can preview the results by rotating the camera around the 3D model to check how the

light interacts with the surfaces from different angles. If necessary, tweak the positions,

intensities, and colors of the lights for a more polished look.

You can also view your model by

navigating to the Project section in the

sidebar and click Play.

You can then go back to your project

by clicking Stop.

C

onclusion

Lighting can make or break the visual quality of your 3D models, and when working in

Model Builder, understanding how to effectively use lights is essential.

Combining different light types like

Directional Lights, Hemisphere Lights and Point

Lights will give your models greater depth, realism, and aesthetic appeal.

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