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Searching for a master swordsman on the journey to hell in Final Fantasy XV’s first major DLC Samuel RobeRtS

PubliSheR Square enix / DeveloPeR Square enix / foRmat xbox one / ReleaSe Date December 2016

Final Fantasy XV is clearly unfinished, but no game has got under my skin this much in years. Despite a strong first half that successfully simulates the experience of taking a road trip with a good group of friends, the second half of the game sticks you on a linear path through a partly complete continent you only ever get brief snapshots of. Loving FFXV, then, takes a certain kind of resilience and investment in its four main characters. I am apparently one of those people.

Post-launch, it’s been my hope that FFXV’s DLC and updates could make it feel a little more finished. It’s instead a halfway house. Extra parts of the environment are accessible now, after updates, and an additional episode was added to help clarify the game’s ultra-thin story. Meanwhile, limitedtime hunts and events have made it feel slightly more like a living game. It’s not quite the same as the main story feeling totally complete, but it’s also pleasing to know the journey isn’t entirely over yet.

FFXV’s DLC promises something slightly unusual. Instead of building on the main story, it instead spotlights each of your road trip pals: Gladiolus, Ignis and Prompto. The first, focusing on Gladio, separates the party’s heavy swordsman from the main group as he seeks to acquire more power in order to aid Noctis. He ventures into what is basically a portal to hell to face Gilgamesh, a master swordsman who’s existed since the world’s age of gods. This twohour DLC is his effort to earn the title of ‘shield of the king’, a minipilgrimage that gets a little deeper into the character’s purpose as a royal bodyguard.

Gladio heads there with Cor, (who briefly appears early in FFXV’s main story) the only human who has ever faced Gilgamesh and survived, taking the guy’s arm off and therefore earning his mercy. While FFXV is a road trip between friends, Gladio and Cor’s journey to fight Gilgamesh is one of two soldiers of different generations, who have sought a dangerous enemy in order to protect their respective kings. FFXV has its four characters warmly interacting and sharing meals at campsites on the road; Gladio and Cor merely eat Cup Noodles together in stoney silence, which is odd and sweet in its own way. This expansion retools FFXV’s combat system around Gladio, focusing more on skill, dodges and combos than the main game, rewarding you with multipliers and powerful bonus moves. The showdown with Gilgamesh

“Those who doesn’t disappoint, either, placing Gladio on a precarious bridge covered know these with the swords of this immortal’s fallen enemies. There’s perhaps not characters will quite enough meat on these bones as a two-hour appendage to a 100-hour value a little game, and I wouldn’t recommend buying this episode unless you’ve already finished FFXV. As part of a £20 more of them” season pass, though, those who feel like they know these characters will value seeing a little more of them.

What iS it? A Japanese RPG which brings real-time combat to the series for the first time, framed within a road trip taken by four guys in a flying car.

Snow patrol

Episode Gladiolus ends on a teaser for the next episode, coming in June, focusing on Prompto. It shows FFXV’s photographer wandering up to a man lying seemingly near death in an enormous field of snow, raising his gun and pulling the trigger. At FFXV’s launch, some savvy players found a way to glitch out of the maps in the second half of the game and go exploring the unfinished second overworld for secrets. They found a very similar, gigantic snowy area. My hope is that Square Enix’s designers are using these extra episodes to show us parts of the game they didn’t have time to finish in time for launch. But even if they’re not, I’m happy that this sincere if superficial RPG can continue in some form, with such a memorable cast of virtual pals. n

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