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Carelab - Curricular Explorations (Loop)

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Broadway at 65th Street, New York City

Can Technology Really Cure Loneliness?

From AI Companionship to Human Connection

Sheldon & Paloma

CareLab | Spring 2026 | Parsons School of Design

The Scale of Loneliness

50%+

of New Yorkers feel lonely

NYC DOH, 2024

15 cigarettes/day equivalent health impact

Holt-Lunstad, 2010

#1 age group for psychological distress: 18-24

NYC DOH, 2024

AI Companions — Two Sides

What it can do

• Reduce momentary loneliness

• Make people feel "heard"

• Effects comparable to human strangers

Lizardo/HBS 2025 | Yin/PNAS 2024

What's broken underneath

• Engagement-maximizing business models

• Heavier use greater loneliness →

• The business model profits when loneliness persists

Muldoon & Parke 2025 | MIT Media Lab 2025

Loneliness is not just about being alone. It is about lacking the right kind of responsive care at the right moment.
The question is not whether technology can replace human care, but whether it can help make care more reachable, consistent, and emotionally safe.
Simmel 1903 | Harvard MCC 2024

How We Researched

Secondary Research

Landscape Scan

• 17 products scanned

• 33 user voices (8 platforms)

• 15 academic precedents

• 10 research briefs

• IRL Virtual ↔

• Coping Bonding ↔

• Ecosystem mapping

• Gap identification

Community Engagement

• 2 workshops • ~30 participants total

• Indoor + Outdoor

• Co-design + lived experience

Who Are We Engaging?

Students

● New York City

● Technology experiment experience seeking emotional connection

● Young adults aged 20–35

● Socially active but lack deep-rooted, nonconditional support systems nearby.

Participants in our workshop

Care-organization founder

Lonelinessfocused culinary designer

Social Entrepreneurs Tourists Engineers

Workshop I

Workshop II April 6 | ~7 participants

What the Community Told Us

“It’s not going to make a solution for your loneliness — it’s going to be with you.”

Workshop II, Group C

“It should be confidential for each. It cannot say it. But it can help prompt them to say it out loud themselves.”

Workshop II, Group A

“When you feel a heartbeat, it’s more human, more than a toy. The existence.”

Workshop II, Group C

“Loneliness is internal. Bringing more people to a party still doesn’t solve it.”

Workshop II participant

From Insights to Constraints

What we heard / found

"Someone to talk to" ranked #1; "digital support" ranked last

Design constraint

Facilitate humans, don’t replace them

"Heartbeat makes it more human"

Heavier AI use greater loneliness (MIT 2025) →

"It’s not going to give solutions — just be with you"

EASE works because it ends in 7 sessions (WHO 2023)

Mental model at first contact shapes outcomes

(Pataranutaporn 2023)

Body channel, not just voice

Anti-engagement by design

Minimum intervention

Bounded, not unlimited

Physical form IS the frame

From Research to Design

Anti-engagement design

Minimum necessary intervention

Bounded support

Structural framing

This is Loop.

The body is the interface.

A soft AI companion for adults.

No screen. No app. No therapy claim. How you hold it determines what it becomes.

No existing product combines physical form, AI facilitation, dyadic conversation, and intentional disengagement.

17 products scanned across 4 categories. This gap is structural, not accidental.

Hold one hand. Loop listens.

Body: haptic heartbeat, warmth

Voice: reflective questions, not advice

“It’s not going to make a solution — it’s going to be with you.”

Workshop II participant

Two people, one hand each. Loop facilitates.

The goal is not for both people to talk to Loop. The goal is for them to talk to each other.

“It should be confidential for each.”

Workshop II, Group A

CIRCUIT MODE

Hold Loop + hold each other.

The circuit closes.

The object’s ‘aliveness’ is gated on human-to-human contact.

Origin: circuit-closing

rabbit

Parsons toy design class

REST MODE Loop sleeps.

It is not 24/7 emotional availability.

Attachment is welcome.

Dependence is the failure mode.

Success is when the humans are talking and Loop can go quiet.

Our success metric is the opposite of every AI companion on the market.

From Individual to Community

Individual

Pairs

Healthier relationship with loneliness

Deeper conversations, new ways to connect

Community

Ecosystem

Shared objects in public spaces

Challenge the engagement paradigm

Scaling is not sell more units. It is demonstrating a different relationship between AI and care.

IMPLEMENTATION

Working

prototype built.

First public introduction: today.

Toy Design

Physical form, manufacturing

AI Research Conversation system, question library

Psychology Evaluation framework, ethical boundaries

Community Orgs Deployment sites, cultural adaptation

What We Assume. What We Risk.

We assume

• People will trust a toy with vulnerability

We risk

• Over-attachment despite anti-dependency design

• "Talking to a toy" resistance can be overcome

• Both people opt into Dyadic mode

• Emotional disclosures beyond its capacity

• Blurring support and therapy

Mitigation: 33 safety rules, crisis detection, non-clinical language, sleep mechanism

WHAT'S NEXT

Next Steps & Sustainability

Next Steps

• Expert consultations (clinical psychologists, MIT Media Lab Fluid Interfaces)

• Wizard-of-Oz user testing with real pairs

• Community deployment pilot (library, community center)

• Ethical evaluation framework development

Business Model Direction

B2B: Community Spaces as Buyer Libraries, community centers, and co-working spaces purchase Loop as shared infrastructure — like libraries buying books.

The buyer is the community, not the lonely individual. This aligns incentives with wellbeing, not engagement.

Key Partnerships

• Toy Design physical form + manufacturing

• AI Research conversation system + question library

• Psychology evaluation framework + ethical boundaries

• Community Orgs deployment sites + cultural adaptation

Allcott et al. (2022). AER

Chibanda et al. (2016). JAMA

De Freitas et al. (2024). HBS

Holt-Lunstad et al. (2010). PLOS Medicine

Illich (1973). Tools for Conviviality

Kozima et al. (2022). Academia

Liu et al. (2025). MIT Media Lab

Lizardo et al. (2025). HBS

Masi et al. (2011). Meta-analysis

Muldoon & Parke (2025). New Media & Society

NYC DOH (2024). Mental Health Report

Pataranutaporn et al. (2023). Nature MI

Przybylski & Weinstein (2013). Phone presence

Sacra. Character.AI market report

Shamekhi et al. (2018). CHI

Simmel (1903). Metropolis and Mental Life

U.S. Surgeon General (2023). Social Connection

Vygotsky (1978). Scaffolding theory

Weiser & Brown (1995). Calm technology

WHO/UNICEF (2023). EASE protocol

Yin et al. (2024). PNAS

Harvard MCC (2024). Loneliness in America

We don't know if Loop is the right answer. But we'd rather explore our own question than settle for the one the market already gave us.

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