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Ideas for activities in the PE hall/playground

On the next few pages, you'll find loads of ideas for activities for you to run with the younger classes during your lunch clubs. Don't forget - you can also make up your own games! It's also important to make sure you include everyone, and to make sure everyone is able to play in a safe way.

Free the Beanbag This game is like Stuck in the Mud but with a beanbag. Pupils move around the space with a beanbag or small cushion on their heads. Pupils travel as the leader directs, for example: B Walk B Jog slowly B Travel sideways B Walk backwards B Walk with your arms stretched out ahead B Walk with your arms stretched out above you

If a beanbag falls off a pupils’ head, they must freeze!

The frozen pupil can only be freed if another pupil points at them and says a special phrase (the leader can make up the phrase, for example: “By the power of the Healthy Heroes, you are free!”). Fruit Bowl

B Pupils stand in a circle, spaced apart. B The leader assigns one of four different fruits to everyone in the group (for example, pear, apple, banana and orange). B Each person must remember their assigned fruit. B When the leader calls a fruit, for example ‘pears’, all the pupils who are that fruit (i.e. pears) should swap places with the other pears! B The leader might call out two fruits together (for example, bananas and oranges) and then all the bananas and oranges have to move at once. B If the leader calls ‘Fruit Bowl’ everyone must change position!

Shadow Tag

This game is like normal tag but with a twist! B The leader chooses two players to be the chasers. B They have to chase the other players. B Instead of tagging by touching someone, you tag someone by standing on that person’s shadow! B When a player is tagged, that pupil has to put one arm behind their back while moving. B If a person is tagged a second time, they must hop around on one leg with their arm still behind their back. B If a person is tagged a third time, they take the place of the chaser who tagged them.

*This game is best played

outside on a sunny day. Follow the Leader

B The leader divides the group into smaller groups of 3 to 6 pupils, asking them to stand one behind another in a line. B When the leader says “go”, the person at the front of the line must start doing an action, for example: » Star jump » Squat » Clap high above your head » Hop on one foot 3 times » Pretend to pass a ball between your legs B The next person in the line has to copy them and so on until everyone in the line has completed the action. B When the person at the end of the line has done the action, they must run to the front of the line. B It is then their turn to make up an action to be copied. B To make it even trickier, the leader can change the move any time they choose!

Hoopla B The leader assigns each group a section of the hall or playground to move around in. B The leader will need to place a hoop in the middle of each playing space. B Each pupil is given their own beanbag. B When the leader says “go”, pupils must jog around their assigned space, holding their beanbag in their hand until the leader says “Hoopla”. B All pupils freeze on the spot. B Then one at a time, pupils take turns aiming and throwing their beanbags into the hoop in their playing space.

Bowling (S) B Collect plastic bottles that are all roughly the same size.

B Optional: Remove the labels from the bottles, so that you can paint them with any design you like. B Include a number from 1-10 on each bottle.

B Once your pins are ready, set them up in a triangle shape, in random order in the playground. Decide how many rounds you would like to play. B Stand back from the pins, and use a small ball (tennis ball, etc.) to aim for the pins. B Each player has 2 tries per turn to try and knock over the pins. At the end of your turn, check which pins you have knocked down and add up their numbers. For example, if you knocked down pins 1, 3 ,5 ,7 and 9, then your score would be 25.

B Once you’ve completed all the rounds, the player with the highest number of points wins the game! Classroom Olympics (S) Have your own classroom Olympic Games!

B Pick your team and create your

‘country name’. You can be a real country, or make up your own name!

B Choose which games you’d like to include in your Olympics.

You can use traditional games like football or basketball, or get creative and come up with some new ones yourselves! B Each team plays each other at each sport. This activity can last a few breaktimes, and its important to keep score as you go! B Decide how many points a team gets for winning, drawing and losing. Maybe 2 points for a win, 1 point each for a draw and 0 points for a loss. B At the end, the team with the highest overall score are the

Olympic Champions!

Hold Hop Relay

B Divide the players into teams and ask each team to stand in a line at the start.

B Give each team a beanbag or basketball (basketball for older players). B When the leader says “Go” the first person must put their beanbag/ basketball between their knees and hop to the finish line, where they deposit the beanbag/ basketball into their hoop and run back to the start. B The next person runs down and collects the beanbag/ basketball, hopping back to the start line with their beanbag/ basketball between their knees. B Continue on again with the next player. The first team to have all players back to the start wins.

Animal Planet

B The leader calls out types of animals and pupils have to move around in their own space like those animals! B For example; » Exciting elephants – use your arms as a trunk and stamp your feet » Giant giraffes – get up on your tippy toes and stretch high in the air! » Slithery snakes – lie on your belly on the floor and slither along » Mighty monkeys – squat down and move around » Friendly frogs – crouch down and jump along » Come up with your own ideas!

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