RUN RUN LAB
FINAL PROJECT
ONVARA L.
PD3201 PRODUCT DESIGN III
6211613 BOARD GAME
PREFACE This product is Product Design for Living in the New Normal Life During Covid-19 Pandemic. Because of the Covid-19 Pandemic, nowadays many people work and live at home; however, they still go out shopping at the supermarkets or buy food at the fresh markets. Some of them adapted themselves to shop and order food online. On the other hand, many cases have to go out to work,buy street food and use public transportation. Other people stay at home and try to make new activities for relaxing. As we have been living in this crisis for almost two years, we anticipated continuing to live with it in the next ten years. Thus, there are many new products that we can invent so that we can live more enjoyable, peaceful, convenient, and graceful.
runrun lab final project
Table of Content Concept design........................................................01 Research...................................................................06 Mood board & collage.............................................10 Process of design.....................................................14 Technical drawing...................................................17 Prototype..................................................................25 User scenarios..........................................................29 Cost etimate.............................................................35
01 CONCEPT DESIGN
CONCEPT DESIGN Because of the Covid-19 pandemic, nowadays many school changes to teaching online, it’s made student suffer to study online because when student study online their teacher just explain lesson and give them a homework’s. Consequently, it not has any activity or games to make children have fun this will make students get bored and hard to focus on study. Teaching materials is very important in this situation, so I design the board game to be the teaching materials for student 8-10 years. It will be the teaching science materials, in the box will have a board, card, characters of games and rules of game to make children feel enjoy, fun and attracted children to play and learning in the content of the game. It will have a rule that make children excited about hinder another team and the risk-taking, this will make children to enjoy to remember the content of science in the game without stresses.
SITUATION : STUDY ONLINE 1. Who is the target group? : The target group is children at primary school (age around 8-10 years old) 2. What is problem? : The problem is study online make them bored because not have any activity when study. 3. Where dose the problem present itself? : The problem present itself on children home. 4. When dose the problems occur? : The problems occur when their study online. 5. Why does it matter? : In the situation of the epidemic of Covid-19 , It make students must study online so this will make children bored because study online didn’t do any activity or have something that make student interest in learning.
02 RESEARCH
RESEARCH Research from my sister My sister is 9 years old. She is in elementary school. She suffer to study online because when she study online her teacher just explain lesson and give her a homework’s. Consequently, it not have any activity or games to make children have fun this will make students get bored and hard to focus on study.
ERGONOMIC ERGONOMIC (HANDS OF CHILDREN AGE 8-10 YEARS OLD) Child development
MATERIAL
Rigid Box For Package Box
Hard Board matt coating For Card and Board
Soft Board matt coating For Brochure
Plastic For Character
FINAL PROJECT
EXISTING PRODUCT ANALYSIS CHART
RUN RUN LAB
03 COLLAGE MOOD BOARD
FINAL PROJECT
RUN RUN LAB
CONCEPTUAL COLLAGE With three keywords Science Learning Fun
MOOD BOARD
TYPE FACE & LOGO
04 PROCESS OF DESIGN
1
Character design
DESIGN SKTECHES & DESIGN DEVELOPMENT
Board and package design
DESIGN SKTECHES & DESIGN DEVELOPMENT
2
05 TECHNICAL DRAWING
TOP
35
34.5
5
5
5
5
34.5
RUNRUN LAB
Onvara L.
PD3201 Product design III
BOTTOM
35
35
6211613
UNIT : CM
1 1
35
เนื้อหาเกม : (ในฐานะนักวิทยาศาสตร) คุณกำลังทำการวิจัย แตดันมีเจาหนูทดลองตัว ปวน หลุดออกมาและขโมยตัวอยางงานวิจัยของคุณไป คุณตองวิ่งไลจับมันใหได! (ในฐานะเจาหนูทดลอง) คุณโดนจับมาเปนหนูทดลองในแลปวิทยาศาสตร แตคุณโชคดีที่หลุดออกมาได คุณตองวิ่งหนีเขาไปในรูหนู โดยหามใหนักวิทยาศาสตร จับตัวได !
AGE 8+ 2-4
3045 mins
scan with your transparency app : to see how to play
AGE 8+
2-4
RUNRUN LAB ART WORK
Onvara L.
PD3201 Product design III
3045 mins
“ ONLY ONE TEAM CAN SURVIVE.”
Game content: (As a scientist) You are doing research. But pushing a youngster to test himself Freak out and steal your research samples. You have to run and catch it! (As a lab rat) You are captured as a lab rat in a science lab. But you're lucky to get out. You must run into the rat hole. by forbidding scientists Can be caught!
Miss Onvara, L
6211613
2 1
Onvara L.
PD3201 Product design III
RUNRUN LAB
8
6211613
UNIT : CM
10
23 1 1
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Onvara L.
PD3201 Product design III 6211613
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4 1
9
Onvara L.
PD3201 Product design III
RUNRUN LAB
13
6211613
5 1
Onvara L.
PD3201 Product design III
ART WORK
RUNRUN LAB
6211613
69 Piece : Question card
6 1
12
RUNRUN LAB
Onvara L.
PD3201 Product design III
15 8.5
6211613
UNIT : CM
7 1
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RUNRUN LAB ART WORK
Onvara L.
6211613
6 piece : Cheese card
PD3201 Product design III
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8 1
BOARD
60
60
UNIT : CM
8.5
10
4.5
1.5
Onvara L.
PD3201 Product design III
RUNRUN LAB
CHARACTERS
BROCHURE
30
6211613
3
20.5
9 1
Box lid
Card place
Brochure
Card
Ribbon
Box bottom
Scientist
Rat
Dice
2
3
4
5
6
7
8
9
Name
1
No.
4
Plastic
Soft clay
Soft clay
Rigid box
Satin ribbon
Hard board Matt coating
For play the board game
Character of the game
Character of the game
Package
For pull the card place out
For play the board game
For player read
Soft Board
Package
Function For keep the card
2
Hard board
Rigid box
Material
3
1
8
7
Onvara L.
PD3201 Product design III
RUNRUN LAB
9
6
5
6211613
06 3D MODELING
PACKAGING
3D modeling render with Rhino
DETAILS IN THE BOARDGAME
3D modeling render with AI
THE BOARD OF BOARDGAME
3D modeling render with AI
07 PROTOTYPE
PROTOTYPE
PROTOTYPE
PROTOTYPE
PROTOTYPE
USER SCENARIOS
COST ESTIMATE
Summary = 1,300 baht For shop 1,300 + Marketing (10%) + Management (10%) + (Profit 20%) + Dealer (15%) + Wholesaler (15%) + Retailer (15%) = 2,405 + Tax (7%) = 2,573 baht ≈ 2,580 baht For online 1,300 + Marketing (10%) + Management (10%) + (Profit 20%) + Dealer (15%) + Online commission (5%) = 2,080 + Tax (7%) = 2,225.6 baht ≈ 2,226 baht
ONVARA LERSTHANAWAT