Fa 2015 fa 2018
architecture portfolio
NICOLE MARTE
NM PRATT INSTITUTE 2020 BACHELOR OF ARCHITECTURE
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PLAYHOUSE DEGREE PROJECT
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BOATHOUSE FOR COLUMBIA UNIVERSITY
CRITIC: MIKE SZIVOS + ABIGAIL COOVER HUME COLLAB: A. HINOJOSA
CRITIC: MICHAEL CHEN COLLAB: M. ROSARIO SPRING 2018
FALL 2019 - SPRING 2020
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THE NEW CIVIC​ CRITIC: JASON LEE SUMMER 2018
04 05 URBAN LIVING ROOM CRITIC: DRAGANA ZORIC FALL 2018
TABLE OF CONTENTS
PRATT INSTITUTE DORMITORY IN DUMBO CRITIC: GONZALO CARBAJO COLLAB: A. HINOJOSA FALL 2017
06 WORK SAMPLE MKCA / MICHAEL CHEN ARCHITECTS SUMMER INTERNSHIP 2019
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PLAYHOUSE Degree Project: Production Studio in One Times Square Fall 2019 - Spring 2020 Critic: Mike Szivos + Abigail Coover Hume Identifying the increasingly prevalent phenomenon of leisure being commodified in work environments, with recreational activities being transformed into office amenities, this project accepts and departs from the conflation of work and leisure. Architecture can react to this conflation by exacerbating the condition such that work and leisure programs are further merged and distorted. Spatial distortions provide for different interpretations of the existing relationship between the two programs. We propose the use of anamorphic projections as a design criteria to create spatial distortions. By investigating anamorphic projections, we are able to interpret and transpose their volumetric and visual outcomes so as to generate a condition of spatial dissonance, which we define as the sense of disorientation that merges from the manipulation of spaces that produces misalignments. Through spatial dissonance, Playhouse will merge and distort work and leisure activities in the workspace in order to take the condition to the extreme as a form of critique.
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Anamorphosis A projective system is the process from which a three dimensional object gets transposed onto a two dimensional surface. Architects use these systems to construct. Projections use three elements: the viewpoint, the picture plane and the three dimensional object being projected. These components are illustrated in Alberti’s visual pyramid.
Cube Slice
Line Displacement
Void Distortion
Color Movement
Anamorphic Projection of Cube Slice
The following experiments explore how multiple realities coexist in a single object with the use of anamorphic projections. We explored different artist’s work as references to guide the effects we wanted to achieve. Each experiment is developed with a cube as a constant variable to compare and contrast each affect.
Screen Landscape The formal design of the building began by creating a series of voids that frame the surrounding screens of One Times Square. The purpose of these voids is to extend the building beyond its envelope. We designated these voids as the areas of the building where the performances take place. The site is known for its oversaturation of screens, which start to become part of the facades of the buildings they cover. We took advantage of this condition and adapted the screens to be used as backdrops for the voids. The use of screens provide the opportunity to create a variety of backdrops for different types of content contributing to the development of spatial dissonance.
Voids Redesign the Screen Facade OFF
Voids Created by Screen Projections
Voids Redesign the Screen Facade ON
Voids Created by Screen Projections
The presence of the screens allude that the space is used as a stage, but could in fact be part of an office. These backdrops are able to give the audience a false understanding of their orientation in the building and its surroundings. This approach allows us to integrate Times Square and its urban context into the building.
Unfolded 360 View of Times Square
The voids and their relationship to the screens start to dictate how the building is organized and how it operates. The voids generate a range of sloped surfaces simulating theater-like spaces that can accomodate seating for an audience. Around them we allocated office spaces that control the performance.
Theater Typology By reshuffling these relationships the goal is to redefine the existing conditions to make them accessible for the public to engage in its activities. In doing so we are mixing all production phases in our typology and allowing the public, who would typically not be a part of these processes, to engage in the behind the scenes of productions.
Typical Section of a Theater
Playhouse Typology of Clusters
This space is meant to create spatial dissonance in order to redefine and distort the relationship between performer and spectator. It can be seen and accessed from all the spaces that are adjacent to it, these being lobby, office and performance. These transitional spaces mislead the public into participating in the performances.
Typical Section of a Theater
These phases defined our programmatic typology, named the cluster, which is typically created by a performance space that is surrounded by offices. This is where we explored the idea of creating a space that is designated to the anamorphic projections. We call this the anamorphic threshold.
Anamorphic Studies This is one of the experiments where we applied our previous anamorphic studies to blur boundaries through distortion.
Applying Cube Slice to an Office Space
Spatial Development of Threshold 02
Thresholds We are mixing all production phases in our building and allowing the public, who would typically not be a part of these processes, to engage in the behind the scenes of productions. The result is a combination of: soundstages; recording studios; stages; dressing rooms; hair and makeup rooms; set construction shops; costume design shops; editing rooms; administrative offices; and among many more, all existing in one building accessible to workers as well as to the public.
Anamorphic Threshold 2 Sequencce
Section of Cluster 2
Collection of Moments of all 3 Anamorphic Thresholds
02 BOATHOUSE For Columbia University Spring 2018 Critic: Michael Chen By exploring the existing social friction and visual relationships of the columbia university boathouse, questions of how architecture responded to these manipulations initiated. A charged landscape of visual relationships was developed by preserving ambigous ground on the desire to maximize continous vision, circulation, and public footprint. The landscape is occupied by a series of bands that were programmatically assigned to each user: public + rower. Though the series of these calibrations, there was a desire to comprehend the role of the public in the athletic facility by revealing complex dynamics that resulted in the concept of spectatorship, which was broken down into three signicant aspects throughout the project: episodic and continous vision, social friction, experiential architecure.
02 Surveillance Collage
Spectatorship We used vision and circulation as generative tools. In these collages the intention was to capture the heightened emotional sense in the competitive environment.
Surveillance Collage
Concept Drawing of How the Building Redirects Users
Public Footprint Also interested in retaining some discomfort between the institution and the public, causing the rowers to be exposed and the public to have a large footprint with the result of preserving friction between the two users. Episodic Collage
Concept Drawing of Flow Passage between Users
Soical Friction Collages
Social Friction as Precedent These composite collages were treated as a way to retool the accessibility of the public and organize the landscape accordingly. Vision served as an instrument of power dynamics. By preserving friction between the two users, an experience of spectatorship was created through a series of moments.
Design of the Bleacher on the Roof
Physical Model of Boathouse
Study Model of Structure Physical Model of Complete Structure
Longitudinal Section
The Bleachers The expression of the building is blended with different strategies that allowed to manipulated the ground plane for the interchange of roles between users. The bleacher concept belongs on the pubic realm. Mixing the bleacher as a structure composition allowed to create an ambiguous ground, circulation and skin. Ground Floor Plan
Film Strip the row above is about the public being the spectator and the row below is the rower as spectator.
Glimpses
Film Strip of Surveillance Episodes
03 NEW CIVIC Las Vegas, Nevada Summer 2018 Critic: Jason Lee
THE MARKET
Within the context of dirty realism, the goal is to create a new reality for the worlds most heavily-trafficked tourist destination. Placing the market hall in a different fiction and context such as the loading zones of the back of house allows to perceive it in a new way and new reality. The new reality is a more contemporary facility for traders and tourists. The market hall is created to serve as a focal point for the community of back and front of house, while simultaneously functioning as a hub for the commerce industry. Addressing the low wage controversy on the back of house and the casino organization ambiguity, the market is designed to sympathetically blend both front and back and simultaneously create equity. The new market defines the boundaries of public space, and acts as a thoroughfare to associate further the houses as it requires circulation from the front of house through the back of house to finally the market hall. Collage From Film Still
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DISTORTION COLLAGES Bringing in pieces of aspects of reality and dismantling it to create a new fiction which instills a sense of distortion and disorientation is crucial to a distinctive perspective on ordinary things. Ideas of distortion and disorientation were awakened by the curiosity of the casinos organization and fluid ambiguity between programs and how to implement it within a new context.
PROTOTYPES
Distortion Collage 2
Circulation Prototypes
Distortion Collage 1
Reshaping a new programmatic layering which evolves to encourage dynamic coexistence of activities of shopping and to generate through their interference, unprecedented events.
Distortion Collage 2 Collage From Film Still 2
Collage From Film Still 1
Second Floor Plan
Ground Floor Plan
SECTION/PLANS The market hall seeks to break all existing back and front of house division even in the commerce industry. Therefore, there is a transparency in the process starting from the creation of the products,
Longitudinal Section
to the selling And finally the transportation through the conveyor belts that puncture throughout the sit. By the blending creating a less marcated division, the market hall seeks to become an indispensable component of the thematized world and its public activities
Hyperrealistic Render of Interior
Hyperrealistic Render of Exterior
Physical Sectional Model
Physical Sectional Model
SECTIONAL MODEL The front of house elevation is projected onto the whitewashed walls of back of the existing buildings on the site which is then reflected explicitly or it deconstructs entirely on the market hall facades, thus creating a new skin for the market hall which contributes to the blending of conditions. Portion of Sectional Model
Close up of the Interior of Model
360 DORMITORY
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DORMITORY For Pratt Institute in Dumbo, NY Fall 2017 Critic: Gonzalo Carbajo
A dormitory located in dumbo brooklyn in which the core concept is directionality of views and its significance to the design. considering the 3 main views from the site: brooklyn, manhttan, and the brooklyn bridge; a strip that determined the parameters of the site would be separated into sections dedicated to each view. the strips morphology will then strictly follow the views creating conditions of continuity, looping and stepping. each of the floors alternate between communal and residential. the organization of the dormitories and circulation throughout the building enforce levels of interaction a dorm being the lowest to a communal floor being the highest. with the fragmentation of programs, students involuntarily participate in each interaction.
1/8 Physical Model
360 CONCEPT
Each section of the strip is dedicated to one of the views resulting in a precise calibration of the strip intersections.
Views Analysis
Unfolded Strip Oriented To Views
Programmatic Diagrams Strip Morphology Unfolded Strip
Residential plan
Sequence Diagrams
Exploded Axonometric Communal Plan
Longitudinal Section
Render of the Copper Facade
Lateral Section
Render of the Connection with the Existing Building
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Roof Render
Detail Model of Facade
FACADE copper panels placed throughout curtain wall with the intention of serving public and private purposes. residential areas are covered entirely by the panels whereas communal areas are less covered.
1/8 Physical Model
Elevation Render
1/8 Physical Model
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URBAN LIVING ROOM
Redefining a Public Park in Financial District, NY
LIVING ROOM
FILM LEARNING CENTER
Domesticity is changing all over the world. We are increasingly renters rather than owners; therefore the community asks for a place to unwind momentarily but can always come back to. The centerpiece of the home of tomorrow was neither the formal room but a room that served multiple purposes allowed for cluttered activities and familiar surfaces. There is an interest to address loneliness, belonging, and the effects of living in the city by providing landscape space that facilitates the user a living room where they can find a sense of belonging outside of conventional living spaces. Its a new take in how a landscape can become an urban living room that the community adapts into a second home.
Vignette of Aerial View
ING CENTER
Fall 20178 Critic: Dragana Zoric
LIVING ROOM
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COLLAGE
The collage is the host for ideas that life in the project such as plug-in, modules, motion and forces. It is interpreted as a machine that tweaks such motions and Forces. A series of ribbons that were intertwined with each other. Which then is diagrammed (below) to its level of disruption.
Handmade Collage
Collage Diagrams Site Plan
Island Field Of View Diagrams
CONCEPT
The islands framed perimeter allow the subjects to experience a very guided and specific view of new york from the lower floor. The framed strip could be thought of as different narrative particular to each island. 1/8 Scale Model
Organization
The project is configured by a system of living rooms that reside in islands. The islands can be expanded over time to accommodate and adapt to their surroundings. there are 10 islands combined into groups of 3 and 4 in which domestic notions exist. The islands are also grouped as mentioned before based on views and experience while traveling through the project.
Vignette 01
Vignettes
There is an interest to break down the concept of common notions of domesticity into the public space. Similar to the different areas a lounge holds, the landscape presents itself as a succession of divided zones devoted to basic themes and functions that potentially have the notion of an urban living room.
1/16 Scale Model
Vignette 02
1/8 Scale Model
1/8 Scale Model
Softscape vs hardscape
The lower plan that gives the feeling of a really low framed view below the eyesight, inviting the Subject to lay low on the carpet that envelops the entire space. The granulated carpet flooring Unifies the landscape into a homogeneous whole. The carpet typology seeks to borrow a literal Object from a typical living room and exaggerates its scale to populate the islands and create Public conditions. Vignette 03
Perspective View
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PIED A MER
Concepts of motion and multifunctionalism underpin all aspects of the residence’s organization and aesthetic. In addition to disappearing tables and beds, MKCA has incorporated hidden lighting and integrated appliances that can be boldly revealed or neatly tucked away. Continuous aluminum ribs help conceal panel divisions, doors, and appliances, and also impart a sensation of height in the relatively low, 8-foot tall space
Summer 2019 Internship at MKCA a 600sf transforming apartment aboard a private criuse ship. By day, generous living and lounging spaces, terrace, dining, table and banquette, a kitchen and space for work; at night, two bedrooms, two baths, dressing room, and a vanity; plus ample storage
Top View Diagram of Guest Stage
Stages Diagram
Photo of Pied A Mer
Top View Diagram of Night Stage