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Dishclashers-AR Game Design

Page 1

DISH CLASHERS

Key Opportunities

Individual Project YEAR:2023.6 - 2023.10

An interactive AR solution presents a chance to recenter focus on social connections in the physical dining environment rather than isolated digital engagement. Bringing educational elements showing food origins and preparations can also help rebuild mindfulness and perspective. Developing an entertaining AR game that rewards collaboration and hints at recipes or ingredients through discovery of themed clues can promote interpersonal

What if your meals become

warriors

conversations

The competitive yet cooperative elements and narrative components are designed intentionally to spark dialogue, curiosity, shared reflection on meal components which have been obscured in modern eateries.

? Problem Statement

Action

The widespread sharing of "Instagram-worthy" food photos on social media has shifted focus away from dining behaviors and culture at restaurant Capturing and posting appetizing meal pictures is replacing meaningful engagement with dining companions, making customers feel more disconnected and lonel Distorted and detached relationships with food are increasing, seen in behaviors like binge and emotional eatin Long wait times for food being served also compresses potential table conversation duration

nor!

o for h Fight

Taking Orders M

Design Process nderstand problem and painpoint 01.U

Literature Review ap key insights and unmet needs 03.M

unmet needs around social connections, healthy eating, and enjoyment.

05.

Develop

Develop a clickable prototype for user testing. create a AR experience centered around choice and education rather than prescription.

06.

launch and test

After launch, continue assessing usage data and user feedback to improve and better meet needs.

Less engagement

Long waiting times

The optimal and indifference points were significantly shorter than the mean expected dining time, suggesting that many restaurants may be able to shorten dining duration significantly without compromising customer satisfaction. Noone, B. M., Kimes, S. E., Mattila, A. S., & Wirtz, J. (2007). The Effect of Meal Pace on Customer Satisfaction. Cornell Hotel and Restaurant Administration Quarterly, 48(3), 231-244. https://doi.org/10.1177/0010880407304020

Action

R Code

Q

AR Game

Enjoy Meals

ood

M

ood

Eating behaviour traits and regulation style of

eating behaviours mediate the association between MBP engagement and diet quality, while engaging in Mind-Body Practices (MBPs) may be related to better diet quality.

Edit my pics and #Instag my food first

02.C

onduct user research

onduct user research through interviews and observations to understand diners' social and food relationships. C

04.

Brainstorm and prototype

Ensure the persona, interactions and information share an empathetic tone that meets diverse diners' perspectives.

Challenge

Outcome

Difficulties faced in utilizing AR technology to transform complex food information into entertaining and educational personified characters.

An AR pre-meal game that personifies food ingredients as virtual characters to facilitate social interaction and educate diners, improving their relationship with food.

Relections Replacing photo sharing may be unrealistic since social media is so common. Better to have the game complement sharing The AR chef is creative. But an app alone likely won't fix food issues. Education and support are still needed Identifying social and health needs is good. Talking to users could reveal even more needs to address, like dining anxiety Rather than prescribing behavior, it’s better to give choices and information. Facilitate, don't mandate.

Meal Delivery Problem

There are two sources of uncertainty in the problem. First, the customers are unknown until they place an order. Second, the time at which the food is ready at the restaurant is unknown.

A, A, Fazal., Saad, Ahmed, Khan. "Assessing the relationship of psychological health with addiction to food.." International journal of endorsing health science research, 11 (2023).:34-41. doi: 10.29052/ijehsr.v11.i1.2023.34-41

Distorted relationship

“ It was found that increased food addiction might lead to increased psychological problems.”

with food

A, A, Fazal., Saad, Ahmed, Khan. "Assessing the relationship of psychological health with addiction to food.." International journal of endorsing health science research, 11 (2023).:34-41. doi: 10.29052/ijehsr.v11.i1.2023.34-41


Storyboard

IDEATION

A Busy Restaurant Journey Ruined the First Date

Design Thoughts

T

he game, featuring a virtual chef persona, not only serves as an i

starter but also edu meals.

T

cebreaker and conversation

q

I’m starving...

cates users about the ingredients and cooking techni ues involved in their

his immersive and fun

p -

l cv

re mea a

-

Google

Sure.

ti ity is designed to rekindle the joy of in person

Map

communication while fostering a deeper appreciation and understanding of food, ultimately

l

l

w

p

guiding diners towards healthier eating habits and a more balanced relationship with their meals.

b ending techno ogy

ith the dining e

x erience, offers a creative solution to

'

social disconnect and eating disorders prevalent in today s digital age.

Inspirations

T

hese games not only offer entertainment but can also provide educational value in some cases, such as teaching healthy eating habits or

cooking skills.

Marry and Davide get off the bus after a short ride into town. As they walk down the street, Marry suggests Davide look up some restaurants on get a recommendation.

vercooked

O

A fast paced card

Players co aborative y

game where

prepare and cook

pl

ayers

core oints by icking the best combinations of sushi. s

p

Kc it

hen Rush

p

A coo erative board game where players work together within a

l

time imit to complete orders.

He pulls out his phone and finds a highly-rated Italian

Marry and Davide settle in to continue their chat as

for their dinner. At first, the conversation still flows easily as

they wait for their dinner. At first, the conversation still

Davide tells Marry about his recent hiking trip and Marry

flows easily as Davide tells Marry about his recent

talks about her favorite TV shows.

hiking trip and Marry talks about her favorite TV shows.

place just a few blocks away.

Sushi Go!

p

Google Maps to

Marry and Davide settle in to continue their chat as they wait

ll

l

1 hour later...

I have been

Restaurant

waiting for 1

Hour!

orders in absurdly designed kitchens.

Coo

king

M

ama

A cooking simulation game where

pl

pl

ayers

Marry checks her phone awkwardly as Davide drums his fingers on

com ete various cu inary tasks like

l

the tablecloth. Over 1 hour has passed since they first sat down

When the waiter finally stops by again to update them on the

and they've exhausted all possibilities for small talk. Not knowing what else to say, they both simply stare out or around rather than

off by how their previously promising first date

This wait is too long." Davide quickly agrees, also seeming

making eye contact.

chopping vegetables

They walk out of the restaurant silently, both put

status of their order, Marry says, "I think we're just going to go.

unraveled as the minutes dragged on without any

relieved the strained evening is coming to an end.

food or new conversation topics to sustain them.

and cooking dishes.

On-site Interview Sketchs

Zhon

4 T D

2 years old, manage

akes pride in

32 years old, marketing

minutes without communication

Enjoys experiencing local cuisine with friends on weekends

“

O

minutes for entrees without

’

receiving communication. We ll be reinforcing

unacceptable. I was excited to share my first

updated protocols so such delays don t happen

visit to this restaurant with my husband and

again.”

L

updates ruined the occasion.”

in

H T

0

“Waiting over an hour for our food was just

friend. But sitting there so long without any

years old,

e

O

15

ur staff knows I have little tolerance for guests

waiting over 2

2

uality food and servic

isappointed when waits extend past

manage

M5

q

Managed current restaurant for 8 year

Xi

’

-

32 years old, white collar worke ften goes to newly opened restaurants with friends or

w

’

colleagues, hoping to bond more over dining experience

aite

Waits for companions

ospitality student working part tim

shooting, missing best temps for eatin

rained to provide excellent service but

g

new dishes to be served before

still building confidence

“I used to solely focus on connecting with my dining

-

buddies through laughter filled conversations. “I tried to be attentive, but the kitchen got

'

ow

getting the perfect photo to impress my Instagram

overwhelmed. I didn t know what to tell the table

followers consumes my attention, even if it means

about timing. I still struggle with handling situations where food takes way longer than it should.”

N

A

ppl K o

u ar

distractedly letting my food go cold as table talk

orean restaurant

becomes an afterthought.”


Journey Map (Game Flow)

Or de r

se rve

d

wait for/find a table ime

Find

e T -Gam order r o f Wait

a res

taura

nt an

d rea

dy Starving

Finish the game

Scan the menu

Play the Game

and Enjoy!

Enjoy your m

Food transforms Enter into a restaurant

Enter battle scene

into battle form After selection, the food transforms into a battle character, e.g. a burger can turn into a burger warrior wielding an giant axe as weapon.

Scan the

YES

eal w

Battle process

Once transformed, player and the

During battle, player controls the

battle food avatar enter the

food fighter to unleash various food-

battle scene to face off against

themed attack skills to defeat

other food fighters.

opponents.

it

h friends!!!

Player chooses the

QRcode on the

meal wanted

menu

while the cooking finished the game also ended.

At the start of the game, player order what wanted to enjoy. At the same time, the

Around 10-30mins cooking

Receive the orders

Finished

NO

After the player have ordered, the

while the cooking finished the

chef start cooking.

game also ended.

Waiting with hunger

Erik - Burger Knight

Character Design

Phony - Pho faerie

Burger shell helmet

Phony Pho faerie Lettuce hair

6'2"

Hair

Short brown hair, full beard

Age

34

Height

5'5 "

Weapon

Battleaxe

Hair

Long leaves hair (Lettuce)

Build

Muscular, broad shoulders

Age

Personality

Weapon

Appears early 2 0s (true age unknown) Silver Chopsticks

Honorable , duty-bound, quiet but commanding presence

Build

Slender, graceful

Chopstick sword

Height

Personality

Honorable , duty-bound, quiet but commanding presence

Erik - Burger Bacon wrist

Knight Ketchup packets

brace


Scene Design

Attack visual effect design

Mushroom Forest in Curry Valley Venturing into the Mushroom Forest, players find The forest floor is a soft bed of themselves surrounded by towering, luminescent moss, and bioluminescent plants mushrooms of various shapes and sizes. The forest cast a gentle glow, creating an floor is a soft bed of moss, and bioluminescent otherworldly ambiance. The plants cast a gentle glow, creating an otherworldlymushrooms come in an array of ambiance. The mushrooms come in an array of colors, from vibrant reds and colors, from vibrant reds and blues to soft purples blues to soft purples and greens. and greens. Venturing into the Mushroom Forest, players find themselves surrounded by towering, luminescent mushrooms of various shapes and sizes.

White Cupcake Castle In the whimsical world of sweet delights, players find themselves in the enchanting landscape of the White Cupcake Castle. Towering structures made of soft, fluffy cupcakes with vanilla frosting stand against a pastel sky. The castle's turrets are adorned with candy cane spires, and gumdrop flags flutter in the sugary breeze. A frosting drawbridge provides access over a strawberry jam moat, leading to the heart of the castle.

5.


Game Development

Testing and Feedback

3D Modeling and AR Development

UI Design

Utilizing Meta Spark Studio, Spline, and Blender, I have established a workflow for crafting immersive VR experiences. Meta Spark Studio is for developing interactive VR environments, enhancing them with augmented reality features for a more dynamic user experience. Spline is employed for its user-friendly interface, enabling quick prototyping and the efficient design of complex 3D scenes.

Drawing inspiration from RPG (Role-Playing Game) interfaces, UI design for the project is user-friendly. It features a layered information structure for organized and efficient data presentation, reminiscent of how RPGs manage complex information. Key features include adaptive menus that respond to user actions and progress indicators, offering users a clear sense of achievement. It is set to offer an immersive experience that is both visually appealing and highly practical.

As someone who sometimes battles with making healthy choices when eating out, the idea of foods portrayed as characters fighting one another definitely gets my attention! I like that it challenges how we think about and relate to different ingredients.

A progress bar indicates the dish preparation time, helping to alleviate player anxiety.

Your Order is coming!

A status bar displays a range of game settings and character

Engagement

User Satisfaction

User

Score

Score

Round1

Round1

Round2

Round2

Round3

Round3

26 mins

information.

5/5

My friends and I unwind after exams by gaming and snacking. I think we’d get a kick out of a multiplayer AR game at the dining hall with all the foods trash talking each other or throwing sauces. Seems like a fun stress reliever!

5/5

A circular control pad navigates the character's movement while also deploying various skills.

Fight for honor!

1

2

3

Choose your hero (Dish) to fight!

User

Score

Score

Round1

Round1

Round2

Round2

Round3

Round3

Desserts

10 mins

20$

10 mins

Main Courses

18$

Soups

Salads

Appetizers

Snakes

After players make their menu selections, the dishes transform into interactive game characters, 2/15

Summar

y:

The AR game meets or exceeds predefined benchmarks around elevating interpersonal engagement at dining events while reducing reliance on food photography antics. Further personalization and gamification opportunities could continue increasing retention and usage

impact - but overall the MVP demonstrates effectiveness in aligning diner priorities more strongly to IRL connections versus social media documentation across tested cohorts.

initiating gameplay.

Future I mprovement P lz F : Implementing advanced personalization, like custom avatars and tailored challenges, to enhance user engagement ersona i ation

Socia

Rea

eatures

l Challenges: Introducing social elements such as collaborative quests, fostering a community spirit and shared cooking experiences

l-time Multiplayer: Adding functionality for real-time interactions with friends or other diners, encouraging social connections and competition

Nutritional Information: Integrating nutritional data to cater to health-conscious users, aligning with the app's goal of promoting healthy eating habits.

I appreciate the creativity, but framing foods as enemies in battle seems like it could be problematic for picky eaters or people recovering from eating disorders. Perhaps the personified foods could have personalities and differences without actually attacking each other. More playful competition?

Engagement

User Satisfaction

User

Score

Score

Round1

Round1

Round2

Round2

Round3

Round3

Engagement

User Satisfaction


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Dishclashers-AR Game Design by xinru wu - Issuu