3 minute read

RealMotion: Gold Series

GEAR HEADS

REALMOTION GOLD SERIES

Following its InfoComm launch, RealMotion Director, Geoffrey Platt discusses the Gold Series.

Talk us through the origins of RealMotion… How did it all begin? RealMotion was created out of the gaming industry by a few developers who were really interested in creating interactive visuals back in the late 2000s. At the time there weren’t any products that really focused on generative content or interactive design opportunities.

What was the original aim of the Gold Series? Our main goal was to create a product line using some of the most up-todate rendering and computer technology available. We thrived on creating a robust product that can be serviced easily and supported on a global scale, which is why our highest end servers are serviced and built by Dell.

What different markets could each part of the Karat range cater for? The Karat range was built with scalability in mind. We also wanted to make sure to keep the product line very affordable with exceptional built quality. On the smallest end of the spectrum is our Nugget product, which caters to the basics very well. This was designed mainly to handle tight spaces where there is not the room for a full rack-mounted machine. It plays very well in the digital signage world along with some applications in themed-based entertainment.

On the highest end of the spectrum is our 16Karat performance server. This server fills in areas where heavy lifting is needed to deliver the very best in generative content demands and content-rendering needs. It was built for 24/7 operation and can be used for large-scale shows or anywhere that requires long-term operation and performance.

One of the selling points of RealMotion is the motion-tracking abilities of the software. How has this technology developed and improved? RealMotion has a fairly unique and flexible software structure that allows us to implement different types of technology and hardware devices into our software platform quickly. Motion tracking hardware and software has definitely changed drastically over the years; it’s becoming smaller, cheaper, more powerful and more accurate. Our main challenge is to try to stay on top of the technology and keep an eye out for next-gen technology that is going to make all of our lives better and easier and create really cool experiences.

How could RealMotion be used in the live touring and temporary events markets? Even though RealMotion was built primarily for the fixed installation markets, it could easily be used in the touring and temporary events markets. We render in real time, are built for 24/7 operation, have plenty of flexibility and support, and have most of the main control protocols implemented already – including Notch support and NDI.

Where are we likely to see RealMotion projects this year? RealMotion has been used in quite a few projects worldwide. I would say that one of the largest and most recent installations was the Statue of Liberty Museum in NYC that is using a total of 16 of our 16K servers to deliver loads of different exhibits and interactive experiences. We have also been involved with some upcoming TV and film projects along with some other projects tailored by the sports industry.

What feedback have you received from end users? Excitement! People seem genuinely impressed and interested in how RealMotion works and what it can do. It’s such a diverse tool that it’s easy to get lost in everything that it’s capable of. We’re always working on making it easier and better for our end user. The software itself is free to use and explore. I would highly recommend that anyone looking to explore what RealMotion is capable of, please visit our website or Facebook page for a look into the future of generative media and interactive video technology.

www.realmotion.com

97

This article is from: