SHAN-MEI CHENG
PORTFOLIO SELECTED WORKS 2019-2023
EDUCATION National Yunlin University of Science & Technology, Douliu City Bachelor of Creative Design, Sep 2019 - Jun 2023
WORK EXPERIENCE Happy Fat - Graphic Designer Intern, Chiayi City
鄭善美 SHAN-MEI CHENG • • • •
Self-motivated Quickly learner Highly collaborative & flexible Excellent interpersonal & communication skills
Integrated Marketing Company, Jul - Aug 2021 • Assisted graphic designers to design event posters, posts on Facebook, and leaflets • Learned studio photography
EXTRACURRICULAR ACTIVITIES & AWARDS National Yunlin University of Science & Technology, Douliu City Vice Co-ordinator & Exhibition Designer for Creative Design Department Graduate Exhibition Jul 2022 - May 2023
National Yunlin University of Science & Technology, Douliu City Vice Coordinator & Online Exhibition Designer for Integrated Creative Life Design May - June 2022
National Yunlin University of Science & Technology, Douliu City Vice Co-ordinator and head of equipment for department of final semester exhibition May - Jul 2020
SKILLS +886-9-65019711
Languages Native Chinese, fluent English, and beginner in French and German
may082379@gmail.com
Computers
No 210, Yong'an St, West District, Chiayi City 600022, Taiwan
Fully skilled in Adobe Creative Suite, 3dsMax, and Lumion Autodesk Certified Professional: AutoCAD
CONTENTS 01 Perspectives
P.3 - 12
Graduation Exhibition Final Year
02 CTRL+ Online Exhibition Third Year
P.13 - 20
•DURATION: July 2022 - May 2023
• MY POSITION: Vice Co-ordinator & Exhibition Designer
• CURATORS: MU-EN LIN, SHAN-MEI CHENG, WEI-YUN LIAO, JEI ZHOU, WEI-HSUAN TASI
Perspectives
Graduation Exhibition, Department of Creative Design
Project Timeline 2022 Jul.
2023 Sep. 23-27
The 1st session (on campus)
Nov.11-15
The 2nd session (on campus)
Dec.
Organizers announced the plan of exhibition
Jan. 6-10.
The 3rd session (on campus)
2023 Feb. • Sites observation • Curation meeting with the organizers
Mar. 3-7
The 4th session (on campus)
P.03 SHAN-MEI CHENG : PERSPECTIVES
Apr. 19-22
The final display (on campus)
May19-22
Young Designers’ Exhibition (off campus in Taipei City)
May 25-27
Vision Get Wild (off campus in Kaohsiung City)
Website
Youtube
Developing Ideas
The Concept of Perspectives
At the beginning of our discussion, we began with three main ideas that could represent our generation. After further elaboration and brainstorming, we settled on perspectives as our curating theme.
“To transcend multiple dimensions to explore new horizons, and learn new things to experience new emotions.”
First Proposal of the Topic
Development of the Topic
Brainstroming & Mind-map
CONNECTION
Elaboration
Final Proposal
DOING UNDERGOING light, door, reflection, viewpoint, glass
BEYOND CONTRAY TONE dynamic sensation, visual illusion, actual and virtual, angles
MULTI
folding, multifacete, point & line & plane
PERSPECTIVES
point of view
BUBBLED WITH IDEAS COLLISION bubble popping, water splash, Newton's cradle, pipes
THE ORIGIN OF DESIGN
P.04
TOP: Secondary research & my sketch BOTTOM LEFT: The evolution of our visual design
P.05 SHAN-MEI CHENG : PERSPECTIVES
Light Strip
Black Opaque PMMA
LED 6500K
Sliver Sticker White Long-arm Spotlight
Physical Material When the final key visual was finished, we ensured the physical materials for the entire curating concept maintained coherence between visual and spatial design.
12V 6500k
Red Transparent Clear PVC Sheet
C05 M80 Y100 K0
C05 M80 Y100 K0
Transparent PMMA
TOP: The key visual design BOTTOM: Material
P.06
01 VISUAL WALL Testing metrial & 3D visualization
TOP: Testing models S: 1/20 MIDDLE: Visualization BOTTOM: Developing concept
P.07 SHAN-MEI CHENG : PERSPECTIVES
Final outcome
visual wall P.08
02 FEEDBACK WALL Improving the design & Testing metrial our first experiment disadvantages: • sticy notes are too many colors • not intriguing enough Improve the design
transparent sticky notes
color theory
special tool
make some patterns disminish See different perspectives of patterns with our id badges. Testing
before
P.09 SHAN-MEI CHENG : PERSPECTIVES
after
the real situation in the space
models S: 1/20
Final outcome
Feedback wall P.10
03 EXHIBITION DESIGN - Young Designers’ Exhibition
A
A B
A
B
D
C C
D
A
B C A. The display of each groups
A
D
B. The display of the curating team C. Visual Wall & Information Counter D. Interactive Design & Feedback Wall
P.11 SHAN-MEI CHENG : PERSPECTIVES
Venue observation
Entrance
Visual Wall
Interactive Design & Feedback Wall
Visitors were interacting with Feedback Wall
All the students and professors from the department
P.12
CTRL+
Online Exhibition of Integrated Creative Life Design CTRL+ was the exhibition for the third year of my bachelor's degree programme. Originally, this work was supposed to take place on campus. Due to Covid-19, the university demanded that the majority of courses alter to online formats. We decided to transform the physical exhibition into a virtual one because of the risk of infection and decreasing number of activities on our campus. After evaluating current online display platforms, we determined that Gather Town was the best fit for us. We ultimately opted to host the exhibition online using Gather Town and Teams.
• DURATION: May - June 2022 • CURATORS: MU-EN LIN, SHAN-MEI CHENG, WEI-YUN LIAO, JEI ZHOU, WEI-HSUAN TASI • MY POSITION: Vice Coordinator & Online Exhibition Designer
Online Exhibition
P.13 SHAN-MEI CHENG : CTRL+
vedio
ANALYSIS Step 1
Checking school’s covid-19 regulations and collecting students' opinions Do you still have physical classes?
Will you leave campus once the regulations be implemented?
52 responses
52 responses
YES
YES
NO
NO
HAVEN'T ANNOUNCED YET
Step 2
According to survey results, nearly sixty percent of students did not take physical classes, and went online after the university announced regulations for the pandemic. Also, over forty percent of students would leave campus.
Comparing online exhibitions
Taipei Biennial 2020 : You and I don’t Live on the Same Planet
Home To All
Gather! 文物館.town
Physical display + Online Display
Online Display
Online Display + Website
Matterport 3D models using VR reality photography
Website design
Gather Town+ Website
Pros
•Completely displayed each exhibition area •Suited for various devices at home •Viewer-assistance features
•Various interactive features gave content a completely new look. •Interface function is clear, making it easy for the viewers to absorb and feel.
•Video functionality and easy to operate •In the form of a game experience •Students can upload works by themselves •Exhibition can be permanently saved and linked to other sites
Cons
•Only suited physical display •Lack of video functionality
•No feeling of space •To finish the website, all works data must be collected. •Lack of video functionality
•Meeting video cannot be recorded and must be accompanied by other meeting software. •Stability of the site is uncertain
P.14
DESIGN Presentation Day scheme
Attendees
Place
Implementation
Online Display
All the students
Gather Town
Before Presentation Day, students needed to complete their online display and bring models to DA204. To decrease the danger of infection, each group visited the place at separate times. Students must attend the meeting through Gather Town on Presentation Day. Professors could see the online exhibition and digital work of each group from a projector, and were also able to examine physical pieces and provide immediate feedback via microphones.
Partly Physical Display
• 3 Professors • Curtion team assist the implementation. • Some represented students from each group
The room DA204 in the department building
The Concept of CTRL+ As designers, we are constantly exploring, absorbing, and viewing the beauty of the world. We transform everything through design, creating new combinations, and replenishing creativity. Just like the CTRL key on the keyboard combined with different keys can produce different results. Therefore, different combinations in design can create unique flashes. Designers have the same adaptability as the letters 'CTRL' and '+'. To bring design and people closer together, we construct design using appealing and simple metaphors.
BOTTOM LEFT: Key Visual Design
P.15 SHAN-MEI CHENG : CTRL+
Sustainability (ctrl+S)
Rebirth
Acculturation
(ctrl+R)
(ctrl+A)
Main Hall Lobby
Display areas Sixteen groups were organized into three major themes: acculturation, rebirth, and sustainability. The three exhibition areas had a distinct visual design. One of the primary advantages of using Gather Town is the immersive experience of RPG games. We created NPC chat stories and questions based on themes and exhibits.
TOP LEFT: My sketching TOP RIGHT: The links between each area BOTTOM LEFT: Secondary research of C-lab
P.16
ONLINE EXHIBIT DESIGN Lobby
LEFT: Lobby (The red blocks are the areas that visitors can't walk through.) TOP RIGHT: Start point BOTTOM RIGHT: Function introduction
P.17 SHAN-MEI CHENG : CTRL+
Following arrows Tutor instruction The entrance to the main hall
Main Hall The entrance to 'Rebirth'
The entrance to 'Sustainability'
The entrance to 'Acculturation'
To make the exhibition area more consistent, I applied key visual design and icons into the lobby and main hall designs. Furthermore, because CTRL+ is based on the concept of keyboards, I made the lobby resemble a control center, with separate access to different sections.
Stage
Introduction of games
Broadcast
Map
Information counter
Interactive area
P.18
ONLINE EXHIBIT DESIGN - ENTRANCES
the Entrance to 'Rebirth'
the Entrance to 'Sustainability'
the Entrance to 'Acculturation'
Use the vintage record player as an entry to an old theme style, 'Rebirth'.
Use potted plants as an entrance to the theme of nature, 'Sustainability'.
Use the girl and cats as an entry to the theme of people-oriented, 'Acculturation'.
P.19 SHAN-MEI CHENG : CTRL+
IMPLEMENTATION - PRESENTATION DAY
TOP: Part of students did the presentaion online BOTTOM: The display at the room DA204
P.20