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鄭善美作品集

Page 1

SHAN-MEI CHENG

PORTFOLIO SELECTED WORKS 2019-2023


EDUCATION National Yunlin University of Science & Technology, Douliu City Bachelor of Creative Design, Sep 2019 - Jun 2023

WORK EXPERIENCE Happy Fat - Graphic Designer Intern, Chiayi City

鄭善美 SHAN-MEI CHENG • • • •

Self-motivated Quickly learner Highly collaborative & flexible Excellent interpersonal & communication skills

Integrated Marketing Company, Jul - Aug 2021 • Assisted graphic designers to design event posters, posts on Facebook, and leaflets • Learned studio photography

EXTRACURRICULAR ACTIVITIES & AWARDS National Yunlin University of Science & Technology, Douliu City Vice Co-ordinator & Exhibition Designer for Creative Design Department Graduate Exhibition Jul 2022 - May 2023

National Yunlin University of Science & Technology, Douliu City Vice Coordinator & Online Exhibition Designer for Integrated Creative Life Design May - June 2022

National Yunlin University of Science & Technology, Douliu City Vice Co-ordinator and head of equipment for department of final semester exhibition May - Jul 2020

SKILLS +886-9-65019711

Languages Native Chinese, fluent English, and beginner in French and German

may082379@gmail.com

Computers

No 210, Yong'an St, West District, Chiayi City 600022, Taiwan

Fully skilled in Adobe Creative Suite, 3dsMax, and Lumion Autodesk Certified Professional: AutoCAD


CONTENTS P.03 - 12 Perspectives Graduation Exhibition Final Year

P.13 - 20 CTRL+ Online Exhibition Third Year

P.21 - 30 The Renovation of Public Assembly Hall Design Proposal Third Year

P.31 - 40

ICEPOT ANT Martian Immigrant Survival Project Third Year


Perspectives

Graduation Exhibition, Department of Creative Design

"Perspectives" was our graduation exhibition, which was a full year live project completed in May 2023. Our team curated five shows on campus and attended two design exhibitions in Taiwan, YODEX(young designers’ exhibition) and VGW (Vision Get Wild). As vice-co-ordinator and exhibition space designer of our graduation show, I led students to finish Installation and Dismantle, as well as designed exhibition plans for each show. P.03 SHAN-MEI CHENG : PERSPECTIVES

• DURATION: July 2022 - May 2023 • CURATORS: MU-EN LIN, SHAN-MEI CHENG, WEI-YUN LIAO, JEI ZHOU, WEI-HSUAN TASI • MY POSITION: Vice Co-ordinator & Exhibition Designer

Website

Facebook

Youtube


Developing Ideas

The Concept of Perspectives

At the beginning of our discussion, we began with three main ideas that could represent our generation. After further elaboration and brainstorming, we settled on perspectives as our curating theme.

“To transcend multiple dimensions to explore new horizons, and learn new things to experience new emotions.”

First Proposal of the Topic

Development of the Topic

Brainstroming & Mind-map

CONNECTION

Elaboration

Final Proposal

DOING UNDERGOING light, door, reflection, viewpoint, glass

BEYOND CONTRAY TONE dynamic sensation, visual illusion, actual and virtual, angles

MULTI

folding, multifacete, point & line & plane

PERSPECTIVES

point of view

BUBBLED WITH IDEAS COLLISION bubble popping, water splash, Newton's cradle, pipes

THE ORIGIN OF DESIGN

P.04


TOP: Secondary research & my sketch BOTTOM LEFT: The evolution of our visual design

P.05 SHAN-MEI CHENG : PERSPECTIVES


Light Strip

Black Opaque PMMA

LED 6500K

Sliver Sticker White Long-arm Spotlight

Physical Material When the final key visual was finished, we ensured the physical materials for the entire curating concept maintained coherence between visual and spatial design.

12V 6500k

Red Transparent Clear PVC Sheet

C05 M80 Y100 K0

C05 M80 Y100 K0

The top-right image is the viewer. Through the viewer, users can see different colours of words and graphs on the feedback wall (Pages 8-9).

TOP LEFT: The key visual design Transparent PMMA

TOP RIGHT: The viewer BOTTOM: Material

P.06


01 VISUAL WALL Testing material & 3D visualisation

TOP: Testing models S: 1/20 MIDDLE: Visualization BOTTOM: Developing concept

P.07 SHAN-MEI CHENG : PERSPECTIVES


Final outcome

visual wall P.08


02 FEEDBACK WALL Improving the design & Testing material our first experiment disadvantages: • sticy notes are too many colors • not intriguing enough Improve the design

transparent sticky notes

color theory

the viewer

make some patterns disminish See different colours of patterns with the viewer. Testing

before

P.09 SHAN-MEI CHENG : PERSPECTIVES

after

the real situation in the space

models S: 1/20


Final outcome

Feedback wall P.10


03 EXHIBITION DESIGN - Young Designers’ Exhibition

A

A B

A

B

D

C C

D

A

B C A. The display of each groups

A

D

B. The display of the curating team C. Visual Wall & Information Counter D. Interactive Design & Feedback Wall

P.11 SHAN-MEI CHENG : PERSPECTIVES


Venue observation

Entrance

Visual Wall

Interactive Design & Feedback Wall

Visitors were interacting with Feedback Wall

All the students and professors from the department

P.12


CTRL+

Online Exhibition of Integrated Creative Life Design CTRL+ was the exhibition for the third year of my bachelor's degree programme. Originally, this work was supposed to take place on campus. Due to Covid-19, the university demanded that the majority of courses alter to online formats. We decided to transform the physical exhibition into a virtual one because of the risk of infection and decreasing number of activities on our campus. After evaluating current online display platforms, we determined that Gather Town was the best fit for us. We ultimately opted to host the exhibition online using Gather Town and Teams.

• DURATION: May - June 2022 • CURATORS: MU-EN LIN, SHAN-MEI CHENG, WEI-YUN LIAO, JEI ZHOU, WEI-HSUAN TASI • MY POSITION: Vice Coordinator & Online Exhibition Designer

Online Exhibition

P.13 SHAN-MEI CHENG : CTRL+

vedio


ANALYSIS Step 1

Checking school’s covid-19 regulations and collecting students' opinions Do you still have physical classes?

Will you leave campus once the regulations be implemented?

52 responses

52 responses

YES

YES

NO

NO

HAVEN'T ANNOUNCED YET

Step 2

According to survey results, nearly sixty percent of students did not take physical classes, and went online after the university announced regulations for the pandemic. Also, over forty percent of students would leave campus.

Comparing online exhibitions

Taipei Biennial 2020 : You and I don’t Live on the Same Planet

Home To All

Gather! 文物館.town

Physical display + Online Display

Online Display

Online Display + Website

Matterport 3D models using VR reality photography

Website design

Gather Town+ Website

Pros

•Completely displayed each exhibition area •Suited for various devices at home •Viewer-assistance features

•Various interactive features gave content a completely new look. •Interface function is clear, making it easy for the viewers to absorb and feel.

•Video functionality and easy to operate •In the form of a game experience •Students can upload works by themselves •Exhibition can be permanently saved and linked to other sites

Cons

•Only suited physical display •Lack of video functionality

•No feeling of space •To finish the website, all works data must be collected. •Lack of video functionality

•Meeting video cannot be recorded and must be accompanied by other meeting software. •Stability of the site is uncertain

P.14


DESIGN Presentation Day scheme

Attendees

Place

Implementation

Online Display

All the students

Gather Town

Before Presentation Day, students needed to complete their online display and bring models to DA204. To decrease the danger of infection, each group visited the place at separate times. Students must attend the meeting through Gather Town on Presentation Day. Professors could see the online exhibition and digital work of each group from a projector, and were also able to examine physical pieces and provide immediate feedback via microphones.

Partly Physical Display

• 3 Professors • Curtion team assist the implementation. • Some represented students from each group

The room DA204 in the department building

The Concept of CTRL+ As designers, we are constantly exploring, absorbing, and viewing the beauty of the world. We transform everything through design, creating new combinations, and replenishing creativity. Just like the CTRL key on the keyboard combined with different keys can produce different results. Therefore, different combinations in design can create unique flashes. Designers have the same adaptability as the letters 'CTRL' and '+'. To bring design and people closer together, we construct design using appealing and simple metaphors.

BOTTOM LEFT: Key Visual Design

P.15 SHAN-MEI CHENG : CTRL+


Sustainability (ctrl+S)

Rebirth

Acculturation

(ctrl+R)

(ctrl+A)

Main Hall Lobby

Display areas Sixteen groups were organized into three major themes: acculturation, rebirth, and sustainability. The three exhibition areas had a distinct visual design. One of the primary advantages of using Gather Town is the immersive experience of RPG games. We created NPC chat stories and questions based on themes and exhibits.

TOP LEFT: My sketch TOP RIGHT: The links between each area BOTTOM LEFT: Secondary research of C-lab

P.16


ONLINE EXHIBIT DESIGN Lobby

LEFT: Lobby (The red blocks are the areas that visitors can't walk through.) TOP RIGHT: Start point BOTTOM RIGHT: Function introduction

P.17 SHAN-MEI CHENG : CTRL+

Following arrows Tutor instruction The entrance to the main hall


Main Hall The entrance to 'Rebirth'

The entrance to 'Sustainability'

The entrance to 'Acculturation'

To make the exhibition area more consistent, I applied key visual design and icons into the lobby and main hall designs. Furthermore, because CTRL+ is based on the concept of keyboards, I made the lobby resemble a control center, with separate access to different sections.

Stage

Introduction of games

Broadcast

Map

Information counter

Interactive area

P.18


ONLINE EXHIBIT DESIGN - ENTRANCES

the Entrance to 'Rebirth'

the Entrance to 'Sustainability'

the Entrance to 'Acculturation'

Use the vintage record player as an entry to an old theme style, 'Rebirth'.

Use potted plants as an entrance to the theme of nature, 'Sustainability'.

Use the girl and cats as an entry to the theme of people-oriented, 'Acculturation'.

P.19 SHAN-MEI CHENG : CTRL+


IMPLEMENTATION - PRESENTATION DAY

TOP: Part of students did the presentaion online BOTTOM: The display at the room DA204

P.20


The Renovation of Public Assembly Hall Design Proposal

The House of Citizen-memorial Hall of Attendance, an old Public Assembly Hall in Douliu City, has been through many changes and has been vacant for a long time in the history of Taiwan. The last thing that the local community wants to witness is such a gorgeous historic building covered in the dust. Therefore, our team brings out the renovation strategies based on its characteristics and historical value. With this design proposal, the venue will transform into a place where Douliu citizens can hold activities and enjoy gathering together. P.21 SHAN-MEI CHENG : The Renovation of Public Assembly Hall

• DURATION: Nov. 2021- Jan. 2022 • DESIGNERS: SAN-MEI CHENG, FANG-YU LIU, MU-EN LIN, KUAN-YU LAI • MY POSITION: Spatial design & 3D Visualization graphs and vedio

3D visualization video


Site Observation After visiting the site several times, we discovered that the users ranged in age. Therefore, our redesign is based on the analysis of regular users in different areas to improve the existing problems.

Café

13:00-18:00

• Adults were enjoying the coffee.

Plaza 16:00-19:00 • Children were playing sports and haveing fun.

Hall

9:00-18:00

• Middleageand senior citizens were visiting the exhibition.

Patio 9:00-18:00 • Elderly citizens were wandering around and sitting on benchs.

Square 9:00-18:00 • Teenagers were enjoying skateboarding • Families were doing outdoor activities

The record of the site layout (teamwork)

Children were playing besides the Patio and the Square

P.22


Site Observation

Gocery Store

The House of Citizen-memorial Hall of Attendance

Entrance sign

P.23 SHAN-MEI CHENG : The Renovation of Public Assembly Hall


the features of the site

Red bricks and Terrazzo

Japanese Eaves

Adding new features from the community

Wooden Windows

Taiwanese Tile

TaiwaneseWindow Gratings

Redesign (teamwork) Design Elements

P.24


01 ENTRANCE SIGN Site observation

Changing the location of the entrance sign

Material Aluminum Stone

Problems of the current entrance sign 1883mm

1550mm

750mm

3150mm 3667mm

P.25 SHAN-MEI CHENG : The Renovation of Public Assembly Hall

• Unclear pattern • Need to change the location • Lack of characteristic

TOP: North Elevation BOTTOM Left: East Elevation BOTTOM RIGHT: Dimension


Design Proposal

Terrazzo 2mm window gratings Laser Engraving Wood

Bricks

Selecting the main features of the community's buildings, including stones, bricks, and window gratings. To make the entrance sign more appealing, I separated it into two walls with various textures and heights that youngsters can play with and take photos with.

TOP LEFT: 3D Visualization TOP RIGHT: Model BOTTOM: Dimension

P.26


02 GROCERY STORE My sketch

The entrance of the gorcery store

Sitting area

P.27 SHAN-MEI CHENG : The Renovation of Public Assembly Hall

Pick up area

Accessible ramp to the japanese garden


Design Proposal

With an immersive antiquity experience as the core of the project, we redesigned this abandoned house into a grocery store where tourists can purchase souvenirs and refreshments. As for the architecture, we did not change any of the original characteristics, but instead rebuilt the path and back yard and added some lamps and benches.

TOP LEFT: The pick up area and sitting area (West Elevation) TOP RIGHT: The back of the gorcery store and japanese garden BOTTOM: The middle of the night

P.28


03 OTHER SPATIAL DESIGN

Café

Japaness Garden

Lobby

Lecture Hall

P.29 SHAN-MEI CHENG : The Renovation of Public Assembly Hall


04 DISPLAY After completing the presentation on campus, I lead students to display their works at the House of Citizen-memorial Hall of Attendance. On top of that, I designed the exhibition visual and was a tour guide on the opening day.

TOP: Presentation Day BOTTOM:The display at the Hall

P.30


ICEPOT ANT

Martian Immigrant Survival Project

• DURATION: Mar. - Apr. 2022 • DESIGNERS: SAN-MEI CHENG, FANG-YU LIU, MU-EN LIN, KUAN-YU LAI • MY POSITION: Robots design & 3D Visualization graphs and vedio

It is possible that humans will settle on Mars in the near future. People must meet their physiological demands in order to survive on this barren planet. As a result, our design is based on the most fundamental level of Maslow's Hierarchy of Needs Theory. With the goal of establishing an established water system, we created two types of robots to assist people in discovering water resources on Mars and came up with a design proposal for an autonomous water factory. 3D visualization vedio

P.31 SHAN-MEI CHENG : ICEPOT ANT


Facts about Mars

Background setting Mars When: Well-developed Mars (After landing on Mars 20-30 years) Mission: Develop a water system

Water 100%

SIZE

15%

12,742 km

DIAMETER

6,779 km

5.37X1024 kg

MASS

6.39X1023 kg

1

MOONS

2

980-1050mb

ATMOSPHERIC PRESSURE

6-10mb

365,24

LENGTH OF YEAR

687 earth days

-88~58 ° C

TEMPERATURE

-87~10 ° C

9.8g

Gravity

3.7g

Chemical Formula

Reclaimed water

Send water shortage signal

Human Foundation

The polar ice caps

Robot Team

Water Factory

Searching for water

P.32


Secondary Research

TOP: Image board (teamwork)

P.33 SHAN-MEI CHENG : ICEPOT ANT


Human

Concept Development Collector

Team of robots The team consists of one lead robot with five collectors trailing behind it. After the lead robot detects the area with water beneath the surface and buries the bomb to burst the hard soil, the collectors collect the ice and melt it into water.

90cm

Lead robot

160cm

75cm

The process of searching for water on mars

The section view of the factory

Go down

Go up

Robots disinfection Separate

Assemble

Reservoir

Filtering

Disinfection

P.34


01 LEAD ROBOT : Details Drawing

P.35 SHAN-MEI CHENG : ICEPOT ANT


01 LEAD ROBOT : Final outcome Magnetic function

The storage of dynamite

Battery

Top view collapsible component

Drill

Side view

3D modeling : Front view

3D modeling : Side view

3D modeling : Internal structure

Section view

Unit: mm

3D modeling : Drill

P.36


02 COLLECTOR : Details Drawing

P.37 SHAN-MEI CHENG : ICEPOT ANT


02 COLLECTOR : Final outcome

Magnetic function The water outle

The stortage of water

Top view Docking system Heating area

Battery The intake port of ice

Side view

3D modeling : Front view

3D modeling : Side view

3D modeling : The intake port of ice

Section view

Unit: mm

3D modeling : Docking system

P.38


03 THE PROCESS OF SEARCHING WATER ON MARS 1

3

2

Dynamite Detecting water

Drilling a hole 5

4

6

Vacuuming

Heating Collecting ice

P.39 SHAN-MEI CHENG : ICEPOT ANT


04 FACTORY DESIGN A. Leader robots go back to the maintenance cabins to charge and replenish the explosives. B. Collectors go down to the factory through the transmission belt. C. Separate the water balls from the bodies, then transport the waterballs to the reservoir's top while the bodies

A

B

move toward the charging area.

C

D

F

b

b'

D. Go to the disinfection area for cleaning E. Charging area F. To continue the mission, assemble the robots and lift them to the ground.

E

Section View a-a'

Section View b-b'

A

B

C

D

E

F

P.40


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