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How to play

How to play

The Kanban will be solved with 3 actions in the turn, 2 actions are at the discretion of the player and the third will be determined with the roll of the dice.

Workshop Location

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The plots represent the space where the workshops are located. They fit 2 sides of another hexagon. Exhausted they can be relocated.

Transport Logistics

The railway tracks start from the platform of the factory, supply in the workshops. A maximum of 3 tracks will be placed, always at the junction of the sides. You can choose to reconfigure the 3 railways.

Part Build

With this action we can leave a piece of ingenuity in the workshop. Only 4 and different ones enter. You must have a railway connection with the factory and you cannot manufacture mills in plots of the same color.

Ingenio Assembly

This action allows us to assemble a mill. It is only possible if there are your 4 pieces. To remove it as a goal it is necessary to have transport with the factory or storage improvement. Only one mill may be manufactured per workshop.

Piece Check

Taking the signal to the workshop will allow us to remove a piece to the verification area. An assembled mill cannot be withdrawn.

Manage Cards

With this action we will take a card from the decks of workshops, pieces or Ingenios. They can be resolved on the spot if possible.

Verification Area

Space for the verification of quality of the parts.

1- Add Action

We will add a third action to the two of the turn.

2- Manage Quality

There are 3 improvements and equipment of workshops. We can add One in the location that interests us, there will be 2 equal maximum per workshop, to move the existing one must be the workshop without production.

Improvement Electrical Power

Doubles the production of parts in the workshops. Improved

Lubrication

Allows the removal of 2 pieces to be verified.

Improvement Storage

The container is a temporary storage of parts, we can manufacture and assemble without transport, but not move to verify.

3- Request an Auditor

This option allows us to move the joystick and the verification signal to the place we consider appropriate, together or separately.

4 - Industrial espionage

We can get rid of one of the cards and try to get something more favorable, it is done by exchanging it with another player.

5 - Repeat Action

We can execute the same action twice; no action is added.

6 - Choose Option

We can choose any of the options, from 1 to 5

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