嶺東
數媒
COLLECTION 作品集
#LTUDCD #DESIGN #CREATION #AWARD
LING TUNG UNIVERSITY
DIGITAL CONTENT DESIGN
COLLECTION
有關數媒
畫」、「遊戲」、「VR 虛擬實境」、「AR 擴增實境」與「互
嶺東科技大學設計學院數位媒體設計系榮獲教育部優化技職 校院實作環境計畫「時尚產業整合創新媒體設計技優人才培
育計畫」,推動時尚、媒體、視覺新融合,培育跨院系「創 新時尚設計」新興技術人才,教育部技職再造 -「即時特效 影視產業技優人才培育計畫」,建置全台第一之好萊塢等級
電影即時特效系統與攝影棚,邀請國外師資開授實務課程, 以培育影視動畫整合之專業技術人才。 榮獲教育部產業學院
動裝置」等媒體,應用在教育、行銷、廣告、管理、創作等
領域之研究。在教學上以「師徒制」的概念執行,藉由師徒
關係,可將其知識、技巧、態度和價值觀傳遞給學生,以提
升學生的專業能力與未來發展之潛能。除此之外,為了讓學 生能發揮其長才,於二年級時課程採用模組化教學,以利學
生落實學以致用、學識與實務並進,最終能培養出具備高階 創新能力與人文素養之數位媒體人才。
計畫,邀請經驗豐富的業界師資開授設計實務課程,並與各
學生作品榮獲多項國際競賽殊榮:獲得「德國紅點設計獎
程專案補助,開設「電腦動畫設計」、「數位遊戲設計」、
畫片」、「保加利亞 Golden Kuker Sofia 國際動畫影展得
大企業界建立良好合作關係。 連續 3 年榮獲勞委會就業學
「數位學習」等就業學程,並安排至影視、動畫、遊戲相關
公司進行實習課程與訪視。 教師執行產學合作案成果豐碩,
各項課程皆融入設計案研發技術內容,鼓勵學生參與動畫、 影視、遊戲、AR 擴增實境、VR 虛擬實境等各類型之產學合 作案,積極與數位媒體設計產業相互交流。
本系設立有數位媒體設計系碩士班,以「動態影音設計」與 「感知互動設計」為主軸,注重動態圖像設計、互動設計與 教育、行銷、管理、創作等領域之整合,實施「影視」、「動
Ling Tung University
Digital Content Design
(Red Dot Design Award)」、「紐約洛杉磯國際影展最佳動 獎」、「葡萄牙 MONSTRA 國際動畫影展得獎」、「美國
ITSA 國際影展得獎」、「卡蜜爾國際電影展得獎」、「ISFFH
好萊塢國際學生電影節得獎」,連續榮獲國內 4C 數位創意 競賽得獎、時報廣告之最高榮譽金犢獎、4A 自由創意獎、 全國益智遊戲電玩創意大賽最佳獎、金點新秀年度最佳設計
獎、A+ 創意季設計競賽得獎、放視大賞得獎、台灣國際學
生創意設計大賽得獎、HPC 功夫國網 3D 動畫全國大賽得獎、 全國技專校院學生實務專題製作競賽得獎、全國技專校院國 際電腦動畫競賽得獎…等。
2023
Brief Introduction to the
Department of Digital Content Design Department of Digital Content Design
Is a prestigious program in Taiwan that focuses on the art of digital media making. The department is divided into two major domains, Dynamic Audio and Video Design and
Perceptual Interactive Design. We aim to cultivate professionals in realms of television and film, animation, and game design. Students graduated from the department are expected to be design yettie in the industry, with both media-marking and coding skills. Dynamic video and Audio Design To support our students in creating audio and video projects, we provide courses in the fields of animation production, film production, sound editing, and visual effects. Our
department has the biggest green screen sound stage in Taiwan. It’s also the first sound stage equipped with Hollywood-level real-time VFX system here in the country. Perceptual Interactive Design Students who focus on perceptual interactive design can take classes on AR, VR, MR, App
design, and interactive web design. Our department invests a lot on the latest VR gadgets, as in the film Ready Player One, in order for our students to have hands-on experiences in the newest technology.
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Digital Content Design
2023
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鹹魚 施沛珊 Shi,pei-shan
林 熹 Lin,si
林韋龍 Lin,wei-long
陳振福 Chen,chen-fu
黃鈺淇 Huang,yu-chi
葉子睿 Ye,zih-ruei
SALTED FISH Ling Tung University
Digital Content Design
指導老師
Instructor
洪瑞陽 Hung JuiYang
2023
”如果人生真的有大家樂,誰不想賭一把。“
1980 年代非法賭博「大家樂」風靡全台灣,許多人抱著 一夜致富的夢,隨著這股風潮,台灣整個社會風氣為此
瘋狂,甚至輸到傾家盪產、流落街頭、賣妻賣女,女主 角就是因賭債被家人賣到酒店的海棠,遇上天真爛漫的 男主角是大家樂組頭蚵仔,一眼定情到彼此相愛的兩人,
戀情被債主王議員發現,因此處處刁難在酒店上班的海 棠,甚至不惜動用勢力權力,也想得到海棠,被逼急的
海棠堅信「大家樂」是她致富的捷徑,夥同蚵仔逐步計 畫坑騙王議員,欲捲款遠走高飛,無奈計畫失敗,殘酷 現實一次次擊倒海棠,卑微的她就此踏上了不歸路。
究竟他們的「發財夢」能否實現?受社會輕視底層人們 的縮影,是否能時來運轉,鹹魚翻身呢 ?
"If everyone can win in life, who doesn't want to take a chance."
In the 1980s, the illegal gambling "ToTo" was popular in Taiwan. Many people dreamed of getting rich overnight. With this trend, the whole social morality went crazy. Haitang, who was sold to the hostess bar by her family because of gambling
debts, met the innocent Oyster, the person in charge of “ToTo”. The two fell in love with each other at a glance, and
the relationship was discovered by the creditor Mr. Member of Parliament Wang, Even at the expense of using influence and power, he wanted to get Hai-Tang. Hai-Tang, who was driven into a hurry, firmly believes that "ToTo" was a shortcut for
her to get rich. Together with Oyster, she gradually planned to defraud Mr. Wang and ran away with the money. But the
plan failed and the cruel reality knocked her down again. The miserable she set foot on a road of no return. Can "dreams
of riches" come true? The epitome who are despised by
society in the bottom strata, can it work this time and make a triumph comeback?
Brands & Communication Design - File & Animation 006 | 007
甜蜜蹦蹦 許晏綾 Yan-Ling Xu
鄭亦玲 Yi-Lin Zheng
陳郁茜 Yu-Qian Chen
陳玫君 Mei-Chun Chen
陳郁婷 Yu-Ting Chen
邱玉欣 Yu-Sin Ciou
指導老師
Instructor
廖偉智 Wei-Chih Liao
Sweet BonBons Ling Tung University
Digital Content Design
2023
大人常會要求哥哥姐姐要讓弟弟妹妹,家長的差別待遇也可能會引發孩子的嫉妒
心,手足容易因此發生衝突,我們以手足情加上人性的黑暗面來發想這個故事,並 選擇用玩偶來做為媒介,創作出一部結合黑色幽默的動畫作品。
故事講述媽媽帶著姐妹去玩具店,離開時姐姐貝拉從玩具店外的回收箱裡拿走一隻 骯髒的玩偶回家,妹妹艾拉看到後便想占為己有,兩人爭搶,媽媽拿起玩偶給了艾 拉,貝拉看著艾拉拿到玩偶後卻不珍惜,握緊拳頭捏爆手中的巧克力,巧克力醬滴 到玩偶臉上,深夜裡玩偶活起來攻擊姐妹,貝拉為了保護艾拉,奮力抓住玩偶,艾 拉試圖逃跑,卻被偷襲,艾拉瞬間炸裂成滿天的糖果,貝拉驚恐的看著糖果散落, 最終只看到桌上放著姐妹合照的相框。
The adults often ask older brothers and sisters to be courteous to younger siblings. Parents' different behavior may also cause children's jealousy, which can easily lead to conflicts
between siblings. We conceived this story with sisterhood and the dark side of human nature. The dolls are chosen medium. We try to add up some dark humor into our animation.
The story starts with mom took Bella and her sister Ella to the toy store. While leaving, Bella
took a filthy doll from the recycling bin outside the toy store and went home. When Ella saw
it, she tried to take it away from Bella. Two sisters started to snatch. Mom gave the doll to Ella. Bella saw Ella get the doll without cherishing it. She clenched her fists and squeezed the chocolate in her hand. Chocolate liquid dripped onto the doll's face. In the middle of the night,
the doll came alive and attacked two sisters. Bella in order to protect Ella, she clamped the
doll. Ella tries to escape, but is attacked by a sneak attack. Ella instantly turned into candy and scattered all over the floor. Bella watched in horror as the candy were scattered. In the end, only the frame of the sisters' photo on the table was been seen.
Brands & Communication Design - File & Animation 第 19 屆技專校院電腦動畫競賽 佳作
榮獲西班牙「奇想短片影展」 入圍放映 美國「芝加哥獨立影展」 入圍放映
立陶宛「標誌性影像影展」 Best Animation Film 競賽單元 入圍 008 | 009
贖罪 王曉君 Siao-Jyun Wang 曾霈郁 Pei-Yu Tseng
袁羽萱 Yu-Xuan Yuan 陳思妤 Si-Yu Chen
Atonement 張玉薇 Yu-Wei Chang
Ling Tung University
Digital Content Design
指導老師
Instructor
巫俊采 Chun-Tsai Wu
2023
《Atonement 贖罪》是一款 2D 橫向卷軸探索遊戲,設想了一個未來科技架空
世界,在這個未來,因為人們過度發展,各地充滿了汙染與汙染所產生的怪物, 世界正一步一步走向滅亡。在精心製作的遊戲機制中,主角誕生於防護牆內的
安全世界,牆內的人們大部分都不知道外面世界的混沌,直到主角第一次離開 防護牆才發現世界真實的狀況。利用跑步、跳躍、瞬移等技能閃躲怪物,感受
這些災害帶來的困擾,玩家在旅途中可以透過種樹或其他方法試圖減緩暖化問 題。在探索過程中玩家可以跟 NPC 對話了解世界邁向滅亡的原因,進而反思人 們沒有真正重視環保問題,用環保議題來闡述人們心中「同理心」的重要性。 "Atonement" is a 2D horizontal scrolling exploration game.A futuristic technological
fictional world is envisioned. In this future space, due to over-development by human being, pollution and polluted monsters are everywhere, and the world is heading towards
to extinction gradually.In the elaborate game mechanism, the protagonist was born in a safe world inside the protective wall. Most of the people inside the wall were unaware of the chaos of the outside world. It was not until the protagonist left the protective wall for the first time that he discovered the real state of the world.Use skills such as running,
jumping, teleporting, and more to dodge monsters. They can also experience the troubles
caused by these disasters. Players can try to alleviate the global warming problems by planting trees or other methods when traveling.During the exploration process, players can talk to NPCs to understand the reasons why the world is vanishing, and then reflect
on people's lack of real attention to environmental protection issues. We try to adopt environmental issues to interpret the importance of empathy in people's hearts.
Brands & Communication Design - Apps 010 | 011
拼拼乓乓 陳秋灧 Chen,Qiu-Yan
游采霓 You,Tsai-Ni
林昀生 Lin,Yun-Sheng
宋璟萱 Song,Ching-Hsuan
鍾雨伶 Chung,Yu-Ling
余靜安 Yu,Jing-An
指導老師
Instructor
吳柏瀧 Po-Lung Wu
PING PING PONG PONG Ling Tung University
Digital Content Design
2023
《拼拼乓乓》是一款單機雙人、對戰拼圖遊戲。遊戲中的角色為了獲得最美味的甜點而參賽 , 現 實中的兩位玩家必須作為敵對 , 操縱角色進行對戰。玩家要在關卡時限內盡量、盡快完成指定拼 圖 , 率先完成、或是拼上較多拼圖者獲勝。拼圖底板為雙方共用 , 而拼圖片會定時隨機散落於地 圖各處 , 且隨機出現 , 其中包含重複的拼圖 ; 除了拼進空白位置外 , 玩家也可以撿取重複的拼圖 ,
覆蓋敵方已拼上的拼圖 , 將得分轉為自己的。玩家可以主動攻擊干擾敵方 , 將敵方的拼圖擊落 ,
但自己也要閃避地圖上配置的障礙 , 小心別被追到了。對戰過程中 , 玩家必須發揮靈活的反應力 , 與敵方和時間賽跑 , 一刻都不能停歇。遊戲節奏緊湊、瞬息萬變 , 直到回合結束前 , 都難以確定誰 才是贏家 , 所以拼拼圖吧 ! 直到最後一刻 !
“PING PING PONG PONG” is a local multiplayer puzzle game where players compete against each other
to obtain the most delicious desserts. In the game, players control characters who are racing to complete a designated puzzle within limited time. Players should complete the specified puzzle as soon as possible within
the time limit of the level, and the one who completes it first or puts together more puzzles wins. The puzzle board is shared by both players, and puzzle pieces randomly scatterd throughout the map, including duplicate
ones. In addition to placing pieces in blank spaces, players can also collect duplicate pieces and overlay the opponent’s completed pieces to score points into their own. Players can actively attack and knock the
opponent’s puzzle pieces off, but they must also avoid obstacles on the map for not getting caught. During the battle, players must demonstrate their agilities and reactiveness, racing against each other without stopping for
a moment. With a fast-paced and ever-changing gameplay, it’s difficult to determine the winner until the end of the round. Let’s keep on PUZZLING until the very last moment!
Brands & Communication Design - Apps 012 | 013
薩拉曼計畫 廖幸瑜 Hsing-Yu,Liao
林晉緯 Jin-Wei,Lin
張芳瑜 Fang-Yu,Chang
于承瀚 Chen-Han,Yu
曾博晨 Bo-Chen,Zeng
闕沁竹 Chin-Chu,Chueh
指導老師
Instructor
吳柏瀧 Po-Lung Wu
Project Salaman Ling Tung University
Digital Content Design
2023
現今社會裡,科技日益月薪,能源發展、星球探索、火箭之旅… 許多以前辦不到 的事,在未來都有可能實現,即使這些科技 能對未來帶來更多體驗以及方便性, 但我們也得顧慮到其中 能源消耗、過度開墾土地造成的破壞,不是一味的嘗試新
的 事物,而忽略了環境的變化,我們將場景模擬為被埋沒在地 底下的實驗室廢墟, 希望玩家在體驗高沉浸感的遊戲場景時, 同時也能對現實中我們所見開墾過度或 是待開發的土地有所共鳴。
Through playing this game, we hope players realize issues that may occur in the future, such as energy issues, genetic modification, and even human experiments. And further discuss the methods of human exploration of the world and the significance of life. Project SALAMAN is a
2D side-scrolling hack-and-slash genre game where in order to find the whereabouts of other
scouts, the protagonist must face the attack of alien creatures and rescue the key character Doctor to escape the dangerous level design.
Brands & Communication Design - Apps
巴哈姆特 2023 ACG 創作大賽 遊戲組 SheenaGames 特別獎 014 | 015
交繪點 彭凱欣 Kai-xin peng
曹雨暄 Yu-hsuan tsao
黃靖雲 Jing-yun huang 林怡瑄 Yi-xuan lin
Intersection 陳冠蓁 Guan-zhen chen
Ling Tung University
Digital Content Design
指導老師
Instructor
黃俊雄 Chun-Hsiung Huang
2023
參考本土台灣文化進行遊戲劇本與場景美術創作,遊戲整體呈現可愛童趣的繪本風格並以特殊的等視圖 視角進行場景創作,同時在場景美術中能夠發現許多台灣特有文化,例如大同娃娃、柑仔店、豬公存錢 筒……等。劇情背景上描述一位喜歡繪圖的台灣母親故事,一位本來對夢想抱有滿腔熱情的年輕人,在
成長過程中遇上一些家庭中的事故理由,進而放棄追逐夢想的機會,直至成為人母後,心裡依然對當時 無法追逐夢想而抱有遺憾,遊戲劇情讓玩家透過一場主角夢境世界的旅程,在遊歷過去人生中各個重要
的階段後,主角下定決心繼續追逐夢想,與此同時向玩家傳達「不要放棄」以及「給自己一個機會朝夢 想前進」的正向理念。
The content refers to native Taiwanese culture for game script and scene art creation. The game as a whole presents a
cute and naïve picture book style, and creates scenes from a special equal-view perspective. At the same time, many unique Taiwanese cultures can be found in the scene art, such as local TATUNG dolls and traditional market, piggy
bank...etc.The background of the plot describes the story of a Taiwanese mother, who liked drawing. A young woman who
was full of enthusiasm for dreams in the beginning encountered some incidents in the family during her youth. And then she gave up the opportunity to pursue her dreams until she became a mother. Afterwards, She still had regrets about not
being able to chase her dream back then. The game plot allows the player to go through a journey in the protagonist's dream world. It tries to convey the player to have the positive concept of "don't give up" and "give yourself a chance to move towards your dream".
放視大賞 - 優選
2023 年全國技專校院學生實務專題製作競賽 入圍 016 | 017
瑞比與茂斯 李宛瓏 Wan Long Li 陳怡安 Yi An Chen
蘇苑臻 Yuan Jhen Su
陳盈蓁 Ying Jhen Chen
指導老師
Instructor
Reby and Moss 柯家宇 JiaYu Ke
Ling Tung University
Digital Content Design
吳崇榮 Chung-Jung Wu
2023
人們經常把「害羞」與「社交恐懼症」混淆,兩者差別在於,害羞是在與人交流時, 對自己並無負面情緒和評價。而社交恐懼症則是焦慮症的一種,在社交場合中容 易出現恐懼、焦慮等負面情緒及思想,對與生活方面容易造成極重的負擔。透過
我們的故事,以主角茂斯來扮演典型的社交恐懼症患者,以此呈現面臨焦慮時, 該如何面對自我心中的恐懼。
在年幼階段是最為關鍵塑造性格的時期,可說是一個人的性格就是在這種時候形 成的。茂斯在這關鍵階段遇到了影響他的重要事件,因而產生了社交恐懼症,即
便有瑞比作為他的朋友一直陪伴在他身邊,甚至可說是他的救贖,但因為創傷一 直都在,所以茂斯還是會在無意識狀態下,害怕、迴避會引起他恐懼的人事物。
在故事的最後茂斯意識到自己的恐懼也傷害了一直陪伴他的瑞比,最終他勇敢面 對並做出了改變,也重新建立朋友間的關係。
People often confuse coyness with social anxiety disorder. The difference between the two is that coyness is a tendency to feel awkward or uncomfortable in social situations,
while social anxiety disorder is a type of anxiety disorder that can cause intense fear, nervousness, and negative thoughts in social situations. It can be a hefty burden on a person's life.
Through our story, the protagonist Moss plays the typical role of a social anxiety disorder sufferer, demonstrating how to face one's fears in the midst of anxiety.
The early years of childhood are the most critical period for shaping one's personality. Moss
encountered an important event that affected him during this critical period, leading to the
development of social anxiety disorder. Even though Reby, his friend, was always there for him and could be said to have saved him. The trauma was still existing, which was causing Moss with unconsciously fear. He tried to avoid people and stuffs that triggered his fear.
In the end, Moss realized that his fear was also hurting Reby, who had stood by him all along. He bravely faced his fears, made changes, and restored their friendship.
金點新秀贊助特別獎 - 入圍
第 19 屆技專校院電腦動畫競賽 - 入選 018 | 019
目 羅云君 Yun-Jun Luo 彭馨 Xin Peng
李舒妍 Shu-Yan Li
陳珊羽 Shan-Yu Chen
The Eye
Ling Tung University
Digital Content Design
指導老師
Instructor
吳崇榮 Chung-Jung Wu
2023
人的成長過程中最重要的就是找尋自我價值,透過發現自己擅長的事以建立自信並面對生活挑戰,父母有時會 將自己認為重要的看法加諸於孩子身上,對小孩產生影響也造成壓力。在適齡階段該展現志向的 Moody ,此 時卻因為找不到自己的人生目標,陷入了負面情緒裡,家長給的不同意見使他更感到困惑與沮喪,無法適當處 理情緒的他也甚至影響到了他人。
在《目》的作品中,透過額頭上的眼睛呈現出該角色的人生目標,但每個人發現自己的價值並非都是在相同的 時間點,有人很容易就看清楚未來的志向,有些人必須經過更多步驟與方法才能看到自己的價值。而最終開出 動人的花朵,代表 Moody 發現自己可以為大自然做更多努力,只要細心去看每個人都應有獨特的自我價值。 Searching the purpose of life has always been the most critical task of self-growth. As well as to build up confidence and face all the difficulties through finding out what you’re good at. Undoubtedly, sometimes, parents will try to convince kids with their
own options. It’ll bring not only negative affect but stress to them. When Moody is at the age of finding out the purpose of his
life, he’s confused and lost. Parents’divergent ideas make him even more upset. He can’t process his emotions correctly. And he brings some negative influence to others as well.
The protagonist displays his life purpose through the eyes on the forehead. However, not everyone’s values appear at the same moment. Some people have clear ideas of their future while others might need more time to figure them out. In the story, Moody finally realizes that he can make an effort to the environment. Everyone is unique in his or her own way
2023 金點新秀年度最佳設計獎 - 入圍
第 19 屆技專校院電腦動畫競賽 - 佳作
巴塞隆納「作者電影節」Author Film Festival 競賽單元 最佳創意 西班牙停格影展 入圍放映
土耳其「紐約伊斯坦堡短片影展」Best Animation Film 競賽單元 入圍 020 | 021
赫爾本 藍巧欣 Qiao-Xin Lan
劉智軒 Chee-Hin Law
李漢翔 Han-Xiang Li
王禹翰 Yu-Han Wang
吳祥銘 Xiang-Ming Wu
Herb Ling Tung University
邱彥霖 Yen-Lin Chiu
Digital Content Design
指導老師
Instructor
廖偉智 Wei-Chih Liao
2023
故事發生在一個部落裡,貝塔的母親生了場怪病一直無法
醫治,直到巫醫提出上山採一朵能治百病的解藥,但這種 藥十分罕見並生長在崎嶇的北方深山裡且時間有限。 盡管
路途危險,吉古 ( 貝塔哥哥 ) 毅然決然地踏上路途, 路途 上發生了許多事情,造成兩兄弟產生了心結。 當他們回到
家後哥哥要使用藥草時,才發現藥草已經被弟弟拿去使用
了,這時兩兄弟的矛盾達到最高點,在兩兄弟要打起來時, 臥病在床的媽媽用盡了所有力氣拉住了兄弟倆,並拿出了
面罩給哥哥,哥哥看著病重的媽媽,瞬間才明白媽媽的安
排,而媽媽在兄弟倆和好後便離世了。我們希望讓大家更 懂得要去珍惜身邊的人,與其在這無情的時光裡耗盡全力
去尋找所謂的正解不妨嘗試去停下腳步去聆聽身邊人的聲 音,無論如何親人永遠都會盡他們所能去陪伴我們渡過難 關。
We hope that everyone will know more about cherishing
people around us. Instead of exhausting all their efforts to find the right answer in this relentless time, we may try to stop and
listen to the voice of the people around us. No matter what, our family will always do their best to accompany us through
the difficulties.The story took place in a tribe where Beta's mother had a strange illness that cannot be cured. Until the
witch doctor proposes to go up the mountain to pick a specific herb that can cure all diseases. But this herb was very rare
and grew for a limited time in the rugged northern mountains. Gigu (Beta's older brother) resolutely embarked on the road.
However, many incidents happened on the way which caused
the two brothers a peeve .When Gigu planned to use the herb
after returning home, he found that the herb had been taken and used by Beta. At this time the conflict reached the highest degree. When the two brothers were about to fight, the
seriously illed mother used all her strength to stop the two and took out the mask (with the hand-embroider family portrait) to the them. Gigu looked at his mother and instantly understood
the her plan. Sadly, she past way after two brothers reconciled.
第 19 屆技專校院電腦動畫競賽 佳作 法國「Lift-Off 影展」 入圍放映
立陶宛「標誌性影像影展」 Best Animation Film 競賽單元 入圍
義大利「羅馬棱鏡獨立影展」Best Animation Short 競賽單元 入圍 022 | 023