Skip to main content

Interaction Design

Page 1

Interaction Design of HOO!

CREATED BY LORI LO


CONTENTS 01

TOPIC RESEARCH

04

DESIGN PROGRESS

02

DATA COLLECTION

05

DESIGN CONCEPT

03

USER ANALYSIS


01 TOPIC RESEARCH


Issue Discussion Q1: Do the elderly suitable for keeping pets?

Keeping pets is able to provide supporting elements that human beings can't provide. The desire of being loved, secured, be liked, and satisfy their personal values for ​​ communicating. Most elders are eager to get concerned with people.

Q2: What kind of pets are recommended? Small pets take less times on exercising. Additionally, medium pets are also suitable for elders as well, for instance, Pomeranian and British Shorthair.

Q3: What benefits of Pet Therapy?

Pet Therapy could let elders explore themselves, and share their emotional expressions simultaneously. Apart from that, this helps elders to discover their social abilities, and thus increases both happiness and life qualities further.

TOPIC RESEARCH


5W2H1E

TOPIC RESEARCH

WHY Most elders need accompanies and nurture positive connections with others.

WHERE The products are able to be utilized in the room wherever it is.

WHO The elders who live in the urban area.

WHEN The product could be utilized in the daytime, and it could also be a great tool at night.

WHAT To improve the supporting, secure feelings and elders' confidence, also the safety at night.


5W2H1E HOW Designing the product and user interface of the app which includes the settings and analysis of using process.

EVALUATION Taking care of pets and strengthening the great emotions of elders through interactions with product.

ORIGINAL ANALYSIS

HOW MUCH

Production, Developing, Researching, Materials, Manufacturing cost, etc.


02 DATA COLLECTION


Elders concerns

DATA COLLECTION

What are the feelings or emotions we should be aware of from elders? Loneliness & Dependence

Anger & Fear

Depression & anxiety

Why are the healthy emotions important for elders ?

World Health Organization ( WHO ) listed Depression as “One of the three major diseases�.

Based on the survey, Depression occupied 21.7% of those diseases.

Depression can seriously affect health problems, and it causes more pressure on caregivers.


Elders habits

DATA COLLECTION

Enuresis problem About 25% of elders go urinate more than two times at night.

Because of physical degradation, elders easily fall down or getting injured by blurring vision.

Statistics of elderly nocturnal enuresis problem 65%

About 65% of elders over 60-year-old have enuresis problem.

90%

About 90% of elders over 80-year-old have enuresis problem.


03 USER ANALYSIS


Brainstorming

USER ANALYSIS

Modern AI

Music

preference

Comforts

sleep

night care

system

emotions

steady

optimistic

confidence

interest

urban

Live alone

delicate

memories

record

light

touching Health Insurance

safe

follow

care

accompany

Accompany with the elders

vivid

animal

country

warm rehab medical

Mental illness


KJ Method

USER ANALYSIS

Product accordance Dogs

Cats

Users

Urban Area The elders

Emotional Supports Accompanied

Confidence

Comforts

Sensor

Preferences Touched

Living alone

Colors

Customized

Function Robot

AI System

Houseware Illuminate

Moveable

Simple Instructions

Record Voices

Statistics

Light Emotional Alarm

History Memories


Tree Diagram

Breakfast

Remind the to-do list

GPS Function

Product for reminding the elders about daily behaviors

Lunch

Remind the to-do list

Dinner

Remind the to-do list

Turn off the reminding function Regular reminds of taking pills for the elders

Remind to care the virtual pets Track the position of virtual pets

Turn off the reminding function Remind to care the virtual pets

Regular reminds of taking pills for the elders

USER ANALYSIS


Tree Diagram

USER ANALYSIS

Record the elders ststus everday

Product for reminding the virtual pets

Record the daily body index

Body index drastically changed Send the data analysis back to therapists

Doctor diagnoses amd contacts to the elders

Check for abnormality


PACT

USER ANALYSIS

People Aiming at elderly users and virtual pets whereby establishing great connections between their relations.

Context Reminding users to get appropriate medical cures and track the directions.

Activity Tracking the user behaviors, health condition and remind them regularly.

Technology Bluetooth and Internet connections


Persona

Granny Wang Introduction

Age: 75 year-old Career: Retired already Location: Taipei city Status: Live independently without the children

Education background: University

Personalities: Outgoing, kind, mild, active and positive

USER ANALYSIS

Overview

Mrs. Wang is an optimistic and positive elder. Her children are separately working in different places, therefore, she lives independently. However, she is longing for having accompanies. Plus, she wants to raise the pets nevertheless she is quite afraid of bothering neighbors. In addition, she lives in the apartment located in the urban areas. With great convenience and loneliness, she is willing to utilize the digital products for gaining more connections with people.

Inspections

1. She doesn't want to cause any burdens to her children, but she eagers for accompanies. 2. She likes to try something fresh. 3. She is good at taking care of her children and she likes pets. 4. She enjoys the convenience of urban areas.

Targets

1. Great accompanies 2. The great audiences 3. Nurturing positive emotions and healthy communications

Fear

1. Afraid of being lonely 2. Afraid of bothering others 3. Afraid of being incapable

Challenges

1. How to gain more connections for great communications? 2. How to improve confidence? 3. How to create more interest? 4. How to raise the pets in the apartment without interrupting the neighbors?


Persona

She sometimes feels lonely Stable and retired life Missed her children and worried their lives

USER ANALYSIS

Think & Feel The news The surroundings of the apartment Sounds from Natural creatures

See

Hear

Birds tweet Neighbors greetings and behaviors Sounds of electrical equipment

Say & Do Daily housework and cleanings Having conversations with neighbors Watching TV and walking

Pain

Hope to accompany with friends and her children Kill the time Sometimes she needs to worry about her body status

Gain

Nurturing positive attitude Being confident in everything and enjoy every day Having fun and accompanies


Storyboard

USER ANALYSIS

Remind the meal time of pets.

User with pets

Take the medic regularly.


Storyboard

USER ANALYSIS

The deadline of medicine is coming. The deadline of medicine is coming.

cine

Medical Alarm to remind both users and pets.


Storyboard

Wake up in the morning.

USER ANALYSIS

Record daily body mass index.

Treatments for the users

Contact to the elders about phyucal changes. Send back the abnormal message.


04 DESIGN PROCESS


Sketch 1


DESIGN PROCESS

Product Sketch

After Brainstorming and KJ Method, we have been thinking about how to create great connections with digital products.


UI Wireframe

UI Sketch

Combining with the app is the product trend recently. So we define and classify the necessary needs of this product to make the UI simulation.

DESIGN PROCESS


05 DESIGN CONCEPT


DESIGN CONCEPT

About HOO

Our main idea is to create great interactions and friendly connections from visually to the actual status. Based on our previous investigations and analysis, this product also takes care of the users' body statistics, solve their enuresis problem at night. In addition, we also assign an app to make this project more complete.

Concept

We named this product“HOO�! HOO means HOLD ON OCCURENCE.

Functions

Elders can regard as HOO as a listener, this product can record the emotions and body statistics. On the other hand, the product can be lighted up based on the users' emotions and create diverse effects.


Concept


DESIGN CONCEPT

These three buttons are separately represented music, power, and light. Those buttons can be switched and adjusted by the users.

Clockwise

Counterclockwise

Switching counterclockwise and clockwise directions as buttons adjustments.


Scenario Following the elders

Following the user's direction, and accompany with the user. This could decrease their loneliness.


DESIGN CONCEPT

Guiding directions for Enuresis problem

Comparing to most people, the elders need more lights for guiding the directions at night.


Affinity Diagram

APP Contents

Record the information - Favorite music - Sounds & Conversations - Emotional statistics - Time and interactions

User status

- Health checkup - Analysis of body status

Internet & Bluetooth Connection

- Send the feedback to the research institutes - Online services, for instance, making reservations and basic health check.

DESIGN CONCEPT

User settings

- User registration & log in - Profile pictures - Basic personal information - Fonts and icons

AI System settings - Having feedbacks - Temperature sensors - Follow the elders - Position sensors

Inner system status - Version update - System update info - Power status reminder

Product settings

- Alarms - Voice control & sensors - Sounds detect sensors - Music adjustments

Lights

- Automatic lights - Diverse lights - Brightness adjustments


UI Frame

DESIGN CONCEPT

About UI Frame

Simulating how to frame the user interfaces and systematic functions of the app.


UI Flow


DESIGN CONCEPT

Color Plan

Four colors are standard colors which represnt with steady, maturity and warm feelings.

QR Code

This QR Code presents how UI Flow works. Those are user interfaces on the app.


QR Cod

DESIGNED IN 2017.12 PUBLISHED IN 2020.11


Turn static files into dynamic content formats.

Create a flipbook
Interaction Design by Lori Lo - Issuu