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Gamification Portfolio.

Page 1

Luz Melgar


Gamification is a technique that enriches the learning of students and in which all the potential of games is transferred to educational environments to improve results, as it is proven that children learn more effectively when they play in an educational way. In this portfolio we present different gamification activities that you can apply for each of the Scj school grades, because for each age, there is a different approach to gamification as children develop different skills and learn in different ways.


3 years


Materials ●

s, s e u g guess ld my wi l a m i n a

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Half-letter size flashcards, with large images of the wild animals Cardboard wreaths Adhesive tape

Instructions The students take turns to take an animal and stick it on the crown of each one, so that the person who does not have the animal can make noises and act like the animal on his forehead. They will do this until they guess which animal it is and it is the other person's turn. The students who guess the wild animal, the teacher will reward them to motivate them more.


Materials ●

y z a r c the balls

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Colored balls (The colors of the balls depend on the colors the children learn in nursery school). Adhesive tape Aro Ula - ula plastic fret

Instructions Students are divided into groups of 3 members, where they must hit the balls into the Ula-ula hoop. For example, the teacher says, I need you to hit red balls in the ula ula, then the three students must hit the balls of that color, as long as they hit the correct color they will advance in the level. Because of the age of the children it is recommended that they are only asked to look for balls of three colors. ●

All balls will be placed in a plastic flask for students to search for them.


Materials

T

i l o b i he Bol

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10 plastic bottles, filled with rice or beans 1 plastic ball

Instructions ●

The students individually play bowling, after bouncing the bottles they drop with the ball they must count these bottles and they will be given a sticker even if they drop less, more or no bottles.


Materials ● ●

d n a s t baske wins

Basket of laundry plastic balls

Instructions Students must make baskets with each ball, from a distance appropriate for their age, and each time they make a basket, they and the teacher celebrate, clapping and cheering.


Materials ●

s e o d e wher ? o g e r u g fi e h t

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Cardboard with divisions in the shape of the 4 simple figures (square, circle, triangle, rectangle) Simple figures with crepe paper of different colors

Instructions Each student will have a cardboard with the divisions of the figures and the figures of these same divisions in crepe paper cut out since they will play lottery, that is to say the teacher says "The triangle" and the students must put the figure of the crepe paper tringualo in that place and so will go with the other figures and the first one to complete it wins.


Pre - kinder 4 years


let's look for your partner

Materials ●

Flashcards with images of objects from the child's context and vocabulary (these flashcards should have the image divided in two parts, as shown in image 1).

Instructions

Each student has 6 flashcards, which must be placed with the mirror image, i.e. the missing piece of that image. Image 1


Pin - Pin magic

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Materials

Drawing of a flower, where each part of the flower is painted with different colors and also that each part of the flower has glued 3 lower parts of a lid. Plastic lids with the color representing each part of the flower on the upper side

Instructions

Each student has its own flower, which must be completed by placing each cap on the color assigning but also putting it correctly at the bottom of the lid that has each of the parts of the flower.


the clown plim - plim

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Materials

A cardboard box, which must have drawn a clown and different holes in different parts of the clown, as shown in image 1. Plastic balls

Instructions

4 students must be placed in each cardboard box, where each one has two balls and first they must put one of the two to advance to the next level and the last level they must put both balls in any of the holes. Image 1


Run fast

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Image 1 Video: https://pin.it/4PkHmPm

Materials

Boxes of cartons, forming the figure shown in image 1 Toy cart car steering wheel with cardboard Paper with a road drawn in which there are different cars in different positions, this paper should be moving as shown in image 1.

Instructions

The student must move his cart with the rudder without colliding with the other paper carts, this paper is moved by the teacher or parents.


the magic beauty salon

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Materials

A rectangle of cardboard, on which are drawn two eyes and two hands Temperas Brushes

Instructions

The student places in his brush, different temperas to paint the eyes and the nails of the hands as he wishes.

Video: https://pin.it/2esaasX Image 1


KINDER 5 years


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● Video: https://pin.it/27Dqhaw

Plastic caps Cardboard Colored cotton balls Tweezers

Each stage has a number, which can be from 1 to 20. Each colored cotton ball represents each of the numbers that have the lids glued to form the letter, the student to complete the letter must go using their tweezers to grab the cotton balls.


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Flashcards with line drawings Plasticine

The student must form each one of the figures that are in the flashcards with plasticine, that is to say, each one can advance to the next level, since they will be given stars for each level.


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Farm model Farmer costume

This activity consists of the student being in charge of the farm tasks that are commonly done, the student can be disguised as a farmer and as the student completes each of the tasks they will earn badges but there will also be more challenges.


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Cardboard ice cream balls Flashcards with ice cream patterns Velcro paper ice cream cone

Students should complete their paper ice cream cone, with the patterns on the flashcards, each paper ice cream scoop should have velcro on the back to make it easy to glue on the cone.


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Paper Marker Adhesive tape

On the paper should be half of the drawings that the student should finish drawing. It is important that they are drawings that the student identifies and so that he can be guided, it is important to put an adhesive tape in the middle of the drawing, so he can be guided.


Pre - First 6 years


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Toy cash register Toy or paper food Money, it is preferable that it be paper money that simulates the money of the country in which the child lives.

The students will play the little market, where each one has a role to play, here the child will learn what he/she can buy in the market, know his/her national currency, add and subtract, among other activities.


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A mouth with cardboard teeth, which should be lined with contact A toothbrush

The student must clean the teeth with his toothbrush, and this will become more and more difficult, that is to say, first he must clean the stains, then each tooth will have a letter and he must clean it as he is told and finally in the order of the colors that he is also told.

Video: https://pin.it/7KJV3OD


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Paper with letters in different colors Swabs Temperas

The student should go over each letter with the swab, which should have the color of the tempera that has the letter on the paper.


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Scissors Cut-outs as shown in the picture

Each student will be given a cutout, which has a series of lines that must be cut with the scissors, in order to form the human hair.


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long rectangles or type adhesive to be able to glue it as shown in the picture Toys cars Paper circles with learning letters

The student must first choose the toy cart that has the letter on the paper circle that produces the sound he/she is hearing and then complete the maze to get to the same letter. When he finishes the first letter, he must go to the second letter where he must also find the letter that produces the sound he hears, pass the maze but now he must draw the miniscule consonant of that letter.

Video: https://pin.it/3LxQsyp


Gamification has come to evolve the way of teaching, since we are in an era where children want to learn in a playful way, they want to be active and it is very important that we develop in them autonomy, learning by discovery and independence, so it is important to apply gamification in the classroom and also at home, developing both didactic or digital games where the student learns new knowledge but having fun and that will motivate him to keep doing it.


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https://pin.it/2esaasX https://pin.it/4PkHmPm https://pin.it/27Dqhaw https://sandraylaeducacioninicial.blogspot.com/2019/07/ recursos-didacticos-atractivos.html https://www.limmaland.com/blog/ikea-stoedja-hack-best eckkasten/?utm_campaign=besteckkasten_hack&utm_m edium=pin&utm_source=pinterest&epik=dj0yJnU9QmNEd 3dUVzAyVFp2VjdrMlkxcEo3YVViTFRSMEpKNHUmcD0wJm4 9ZEtkSVlsYk9WeFVOeXFQWG82RWxjQSZ0PUFBQUFBR0VuT Hlv http://www.mundoderukkia.com/2021/04/actividades-lu dicas-para-aprendizajes.html?m=1 https://pin.it/3LxQsyp


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