04
LEGON BATU Location
Typology Project Type Time Studio Supervisor Software
Karst Region of Citatah, Bandung, Indonesia Visitor Center Architectural Design Studio III | Individual Project 3rd year | 5th Semester | OctoberDecember 2022 Dr. Firmansyah, S.T., M.T. SketchUp, AutoCAD, Enscape
"Legon," derived from the Sundanese language, paints a vivid picture of a bay, symbolizing a water expanse reaching out to embrace the land. Mirroring the fascinating transformation from the ocean depths to solid ground, our visitor center proudly bears the name Legon Batu. This enticing haven is meticulously crafted to accomodate tourist activities to learn and know the Karst Citatah realm—an enchanting landscape adorned with captivating formations of limestone rocks, once ancient coral, now arranged in a breathtaking of nature's artistry.
This structure is designed with a concept that mimics the natural forms of the surrounding landscape. The presence of existing contours, represented by cliffs on the west and south sides, serves as the starting point for this innovative design. Three building masses are artfully configured to create the illusion of seamlessly extending the already accentuated landscape of curved cliffs. Consequently, from a distance, a sweeping skyline emerges, gently descending from the cliffs to the building, as observed from the Geopark Stone Garden on the northeastern side of the site.
Education Mass featuring
indoor
exhibitions
and
audio-visual rooms
This visitor center is designed with a
green
rooftop
traversed unique
by
that
visitors,
experience
panoramic
views
from
can
be
offering
a
to
enjoy
a
broader
perspective.
Access to Green Roof
Souvenir Shop
The three main masses
Creating outdoor access to the green roof and the audiovisual room
The mass on the second floor is designed to face the Stone Garden view and the vista between the two cliffs
Welcoming Mass
including a lobby, reception area, and restrooms
Comercial Mass housing indoor and outdoor cafe
3 2
1
Car Parking Area
With a capacity to accommodate 20 cars
Section A
Section B
The educational mass is divided into several parts.{ p} Firstly, visitors will be guided through a 'maze' that narrates the origin of the formation of this tourist area.{ a} Next, they will move on to a larger space with physical displays of stone formations.{ h} Before ascending through the ramp, there is an audio-visual room featuring digital displays about Stone Garden.
Ground Floor
Second Floor
Left Elevation
Front Elevation
Right Elevation
Back Elevation
GEMPOL
05
Location
Gempol, Bandung, Indonesia
Typology
Commercial and Residential
Project Type
Architectural Design Studio III | Individual Project
Time Studio Supervisor
3rd year | 5th Semester | August-October 2022
Dr. Firmansyah, S.T., M.T.
Gempol is one of the residential clusters originally planned for native employees during the Dutch East Indies administration. A distinctive feature of Gempol is the presence of a central park within the area.
As the time goes by, Gempol has undergone changes, particularly in its park, which gradually became inhabited by traders and has now transformed into densely populated and less suitable housing.
The revitalization of Gempol involves designing a 4-story building with a mixed-use design (kiosks/retail and residences). This design aims to address issues of public and private spaces to ensure the residents' comfort is not compromised. Comprising four stacked mass configurations, the building provides balconies on each floor. The design prioritizes passive energy principles, including building orientation, natural lighting and ventilation, integration of vegetation within the structure, and the provision of open spaces for the community.
The presence of existing large Kihujan trees at the corner of the site, which have become a characteristic feature of Gempol, serves as the starting point for this natural concept. The inclusion of vegetation on all sides of the facade, a courtyard in the middle of the site, and a private garden are implemented to support and reinforce the concept of harmonizing with nature.
The public area is located on the first floor of buildings A, B, and D. Meanwhile, the first floor area of building C is used as housing for elderly. Building D, which has a total height of 2 floors, is entirely utilized as a public area that provides retail space for selling food or beverages. As for the other three buildings, the second floor is used for housing purposes.
4 main bulding masses
Substraction and addition to meet spatial needs
In response to wind direction and sunlight, openings are maximized on the southeast side to enhance natural ventilation, while minimizing openings on the west side
Addition of access through corridors and stairs for public and private circulation
PRIVATE GARDEN The
private
rooftop
garden ,measuring 100 square
meters
,is
on
the
designed
rooftop of Building D to enhance among
interaction residents
and
serve as a recreational space for them to relax and
unwind
from
daily activities.
their
Ground Floor
Front Elevation
Right Elevation
Second Floor
Third Floor
Back Elevation
Left Elevation
Fourth Floor
06
ASRAR LOKA Location Typology Project Type Time Studio Supervisor Software
Taman Film, Bandung, Indonesia Community Center Architectural Design Studio IV | Individual Project 3rd year | 6th Semester | JanuaryMarch 2023 Dr.-Ing. Andry Widyowijatnoko, S.T., M.T. SketchUp, AutoCAD, Enscape
“Taman
Film”
the
Recognizing the potential of this unique space
government to repurpose the neglected space
-nestled beneath the iconic Pasupati Bridge-,
beneath the bridge into something beneficial
the concept of
for the surrounding community. However, in its
intriguing prospect of transforming a “Taman
implementation, “Taman Film” has struggled to
Film” into a thriving community center. Asrar
meet
Loka
diverse
a
facility
be
a
of
ability,
activities that incompatible with the intended
comfortably
function.
activities.
contributes
security
to
its
in
the
community.
Asrar Loka arose from the
will
of
of
by
regardless
lack
needs
designed
This is proven by the occurrence of diverse
The
the
is
the
desolation,
area
resulting
also in
a
fewer visitors and perception of an area that is no longer in use. Compounding the challenge, the
public
facilities
in
“Taman
Film”
were
poorly maintained, contributing to a less-thanoptimal environment for social engagement. Moreover,
the
existing
circulation
lacked universal design principles.
pathways
space
engage
where
could in
the
everyone,
freely
and
communal
Multimass consisting of three building masses
Subtraction and a
Accomodate Variety of Acitvities Preserving the original function of the site and adding activities to accommodate various community needs.
Skate Park
Watching Area
Playground
Communal Area
Retail
Calistenic Sport
Sociopetal Spaces Designed with circulation that provides communal spaces to stimulate interaction
Open Space
Open corridors natural light and u activities
addition based on spatial needs
Addition of access using ramps and stairs
Water Stream and Pond To cool the air temperature as well as simultaneously process and utilize greywater derived from retail and F&B activities
to maximize unify all existing
Universal Design The ramp serves both functional and aesthetic purposes through a playful and dominant zig-zag form
Contrast Design Creating a contrast with the surrounding concrete-dominated area, by using natural materials, specifically Cross Laminated Timber.
Ground Floor Car Parking Are Motorcycle Parking Are Storage
Second Floor
Car Parking Are Motorcycle Parking Are Mass : , Ramp to Entrance
Third Floor
Car Parking Are Motorcycle Parking Are Mass 1
Fourth Floor
Car Parking Are Motorcycle Parking Are Mass : , Ramp to Entrance
, Generator Roo1 + Management Offic) / Women’s Toilet
L Men’s ToileB @ Entrance : 9 Calistenic Sports Area
+ Entranc) / Ramp to The First Floor of Mass m L PonW @ Stage
Y Skate ParP PonW Stage
9 Amphitheate´ Y Non FNB Retail Communal Are Playground
Amphitheater
FNB Retail , Disabled ToileB + Women’s ToileB / Men’s Toilet
, Ramp to Entranc) + Entranc) / Ramp to 1st Floor of Mass 2
L Outdoor Are @ FNB Retail 9 Stair to Watching Area
Y Ramp to 3rd Floor of Mass Communal Area
+ Entranc) / Ramp to 1st Floor of Mass m L Outdoor Are @ Watching Area
9 Stair to Watching Area Y Bridg) Ramp to 3rd Floor of Mass Reading Net
LibrarE , Coworking Space
U
Section B
Section A
Detailed Section
Front Elevation
Back Elevation
Right Elevation
Left Elevation
07
NEUROSCAPE Location Typology Project Type
Award Time Software
Valles Marineris, Mars Residential International Competition | Group Project with Mikael Tristan Aristo, Raymond Kurniawan, and Dimas Rio Pratama Phase Two 4th year | 7th Semester | August-October 2023 Rhinoceros 3D, Grasshopper, Sketch Up, Enscape, Adobe Photoshop
"NeuroScape" is a visionary Mars settlement project inspired by the intricate networks of neurons in the human brain. The development process uses a Transport Oriented Development that connected each hub to one another. Each hub act as a transport and center of development for each region, allowing for a more organic growth.
Mars, with its diverse landscapes, presents unique opportunities and challenges. Mars has a thin atmosphere, making it difficult to retain heat, but offering potential for efficient solar energy. Gravity on Mars is only 38% of Earth's, making structures lighter but posing challenges for human exploration.
Canyons on Mars, especially Valles Marineris, offer natural protection from radiation and dust storms. They also provide thermal stability and access to subsurface resources, including water ice. NeuraScape's urban development starts in Ius Chasma within Valles Marineris, emphasizing human connectivity for rapid development.
Deep Dive into T
Mars, the Red Planet, have unique sets of feature full of potential and cha massive crater, canyon, valleys, to volcanoes each with contrast elevation d tectonic activities and erosion and weathering process such as dust storm Mars has temperatures range from 20 to -125 degree Celsius with so atmosphere is primarily composed of carbon dioxide which makes it e atmosphere also makes Mars have low air pressures (0.6% of Earth’s) a protection. But, thin atmosphere makes it possible to rely on solar energy generator. Mars have similar daylight conditions to Earth with days and appearance view from the surface.
VValles a ll e s M a r i n e r i s | 13.9° S 59.2°W Marineris is the largest canyon network system located on the surface x
4000
200
of Mars. It streches for appro imately km in length, km in width, and up to km in depth. his system formed by a combination of tectonic and erosion processes creating a diverse and uni ue landscape such as cliffs, canyons, valleys, and craters. Valles Marineris located in the e uatorial region of Mars which contain water ice bellow it’s surface
7
T
q
q
Area filled with steep-walled canyon characterized in a maze like pattern of interconnected canyons, this offers rich geological resource. Ideal for future long term research, observation, and studies of Mars.
Valles Marineris provide valuable scientific insight into Mars history and geology. Makes it ideal as a starting point and research purposes.
Ius Chasma will be the fir used for urban development spacial proportion that can ac all needs for early phase of ha
TIHTONIUM
TITHO
N O C T I S
L A BYR I N T H U S
IUS
SINAI O u d e m a n s
C r at e r
V a ll e s M a r i n e r i s | 13.9° S 59.2°W
Development Path Development Priority High
Low
Linear urban development pattern focuses on human connectivity inbetween spaces. Increased connectivity allows a faster development during early phase of habitation.
Center point of Urban habitat point. Starts fr canyon move which has a mo
he Red Planet
allenges. Mars have diverse topological from a
Canyons
difference. These feature are mostly formed by
complex network of interconnected networks. Canyon configuration offer natural
ms from time to time. The air is cold and dry as
are
on
of
the
most
dominating
feature
on
the
surface
of
Mars
with
shielding against cosmic radiation, solar radiation, and dust storm protection. The configuration also offers an envelope to maintain thermal stability. The depth offer
ome
spikes
during
even
harder
to
and
gives
minimal
as it gives
d
nights
certain
retain
heat
solar
and
season.
The
effectively. cosmic
thin Thin
radiation
high effectiveness on solar power
last
around
rst canyon t due to it’s ccomodate abitation.
24.6
hours
with
reddish
Smaller canyon corridor developed as a long range transportation path, increasing mobility and connectivity.
ease of access to subsurface resources such as regolith, minerals, water ice, and more.
This
also
enable
geothermal
heat
for
energy
generator
and
more
possibilities. Local resource access enables more exploration and adaptation to Mars
rough
and
extraordinary
condition.
Canyons
enable
a
multipath
linear
development to maximize efficiency and effectiveness.
Spacious crater located at the end of a transportation path for easier accessibility. Ideal for industrial area needs as it is located near potential mining area.
ONIAE
eeper crater with easier access to the mineral deposit on the bottom of the canyon. This type of area will be a potential future mining area for industrial needs. D
CANDOR
CHASMA
f Ius Chasma will be the development starting rom the middle of the towards nearby crater ore spacious area.
MELAS CHASMA U
Canyon’s natural configuration provide an optimal space for linear urban development. Nodes combining two or more paths also act as a potential transport hub.
elas Chasma is a spacious crater that allows future urban radial development within this area. This crater is connected to other geological features such as canyon and craters. Ideal starting point for long term development plan to colonize Mars. M
Industrial
Complex
Launch System Port
Education and Healthcare Ring Edu Ring Transport Hub
Heat sink Vacuum Battery Electronics Temperature Sensor
BIROSTRIS
08
Location
Fictional Location
Typology
Pavilion
Project Type
Structure and Form Studio | Group Project with Jasmine Regina Tanti and Asysyifa Asri Adityarini 3rd year | 6th Semester | February 2023
Time Studio
Dewi Larasati, S.T., M.T., Ph.D. and Annisa
Supervisor
Safira Riska, S.Ars., M.Ars.
Software
Rhinoceros, SketchUp, AutoCAD, Enscape
"Birostris" stands as a seashore pavilion meticulously created to house an amphitheater. Drawing inspiration from the graceful silhouette of manta rays. Drawing inspiration from the graceful silhouette of manta rays, this pavilion exemplifies the principles of biomimicry.
Its framework adopts a waffle configuration, ensuring seamless interconnection of each element and reinforced with durable metal plates. The chosen material is prefabricated glue-laminated timber treated with a polyurethane coating, elevating its ability to withstand the diverse outdoor weather conditions.
A
1
30000 22500
B
2
B’
3
4
A’
A
B
C
1
D
E
2
Foundation and Pedestal
Supports
The foundation and concrete pedestals are placed at key points that will serve as the building's support
Installation of steel plates as supports for individual building elements
3
4
Waffle Configuration
Detailed connections as structural reinforcements
Installation of interconnected waffle structures. This installation is made with the assistance of bamboo scaffolding
Installation of steel plates and bolted connections at the joints of individual elements
DETAIL B
DETAIL C
DETAIL D
DETAIL A
Glue Laminated Timber T=50cm
Nut and Bolt Ø=2cm
Glue Laminated Timber T=50cm
Joint Connection
Bivalve Connector Ø=4cm
Rigid Connection
Nut and Bolt Ø=2cm
Detail A
Detail B Glue Laminated Timber T=50cm
Glue Laminated Timber T=50cm
Steel Plate
Nut and Bolt Ø=2cm Nut and Bolt Ø=2cm
Detail C
Rigid
Connection
Joint Connection
Detail D
ESCALIER
09
Location
Fictional Location
Typology
Exhibition Hall
Project Type
Space and Form Organization Studio | Individual Project
Time Studio
2nd year | 4th Semester | February 2022
T. M. Aziz Soelaiman, S.T., M.A.
Supervisor Software
SketchUp, AutoCAD, Enscape
Escalier is a 40x20.5-meter building designed to serve as an exhibition hall. The façade design of the exhibition hall draws inspiration from the transformation of basic stair shapes. The building mass takes the form of rectangular geometry, subtracted at both ends to create two masses of varying heights. In the middle, a ramp connects these two masses, imparting a sense of flow and continuity. This distinctive form is then vertically repeated, resulting in a visually engaging and harmonious architectural composition.